CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 968

_id ijac20031408
id ijac20031408
authors Chang, Yu-Li
year 2003
title Spatial Cognition in Digital Cities
source International Journal of Architectural Computing vol. 1 - no. 4
summary Today, digital cities are being developed all over the world. By using a city metaphor, digital cities integrate urban information and create public spaces. However, there are questions as to how to enter the new emerging digital cities, how humans perceive themselves in digital cities, and there are also issues of recognition of the digital city forms? This paper takes the idea of cognition in order to explore the structure of the new spatiality as cyberspace. By exploring the factors relating to human spatial cognition in physical space it is possible to interpret how humans perceive the spatial form of digital cities. By examining spatial experience in physical space, the interface of spatial cognition of interaction between digital cities and physical cities can be investigated. And by taking this approach, we propose an online prototype of a metaphor for a digital city.
series journal
more http://www.multi-science.co.uk/ijac.htm
last changed 2007/03/04 07:08

_id caadria2003_a4-3
id caadria2003_a4-3
authors Chang, Yu-Li
year 2003
title Dual Interface Between Physical and Digital Cities Cyberspatial Cognitive Approach to Thread Digital City In Physical City
doi https://doi.org/10.52842/conf.caadria.2003.523
source CAADRIA 2003 [Proceedings of the 8th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 974-9584-13-9] Bangkok Thailand 18-20 October 2003, pp. 523-538
summary Today, digital cities are being developed all over the world. By using a city metaphor, digital cities integrate urban information and create public spaces. However, human how to entry into the new emerging digital cities, to percept themselves in around cities, and then taking shape the recognition of digital city forms? This paper studied by the viewpoint of cognition in order to explore the structure of the new style spatiality as cyberspace. By exploring the factors of human spatial cognition in physical space to interpret that human how to image and percept the spatial form of digital cities by the spatial experience in physical space, to construct the dual interface of spatial cognition of interaction between digital cities and physical cities.
series CAADRIA
email
last changed 2022/06/07 07:55

_id caadria2003_a5-4
id caadria2003_a5-4
authors Chang, Yu-Li
year 2003
title The Prototype of Digital Cities On Line A Cognition-Oriented Approach for Spatially Metaphorical Model
doi https://doi.org/10.52842/conf.caadria.2003.651
source CAADRIA 2003 [Proceedings of the 8th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 974-9584-13-9] Bangkok Thailand 18-20 October 2003, pp. 651-662
summary The cyberspace upon physical space forms a new spatial structure to increase the influence on the urban fabric and the concept of space in architecture. Today, digital cities are being developed all over the world. By using a city metaphor, digital cities integrate urban information and create public spaces. However, human how to entry into the new emerging digital cities, to percept themselves in around cities, and then taking shape the recognition of digital city forms? How do digital cities directly connect to physical cities and become an imaginable city? Therefore, we argue that a new spatial analysis theory must be established for digital city, comparing with theories of spatial cognition, to find the explicitly spatial structures and relations in digital city upon physical city. This paper studied by the viewpoint of cognition in order to propose a prototype of metaphor of digital city.
series CAADRIA
email
last changed 2022/06/07 07:55

_id caadria2006_597
id caadria2006_597
authors CHOR-KHENG LIM, CHING-SHUN TANG, WEI-YEN HSAO, JUNE-HAO HOU, YU-TUNG LIU
year 2006
title NEW MEDIA IN DIGITAL DESIGN PROCESS: Towards a standardize procedure of CAD/CAM fabrication
doi https://doi.org/10.52842/conf.caadria.2006.x.r4i
source CAADRIA 2006 [Proceedings of the 11th International Conference on Computer Aided Architectural Design Research in Asia] Kumamoto (Japan) March 30th - April 2nd 2006, 597-599
summary In 1990, due to the traditional architecture design and construction method difficult to build the complicated and non-geometry free-form Fish Structure in Barcelona, architect Frank Gehry started learn from the field of aerospace to utilize CAD/CAM technology in design and manufacture process. He created the free-form fish model in CAD system and exported the digital CAD model data to CAM machine (RP and CNC) to fabricate the design components, and finally assembled on the site. Gehry pioneered in the new digital design process in using CAD/CAM technology or so-called digital fabrication. It becomes an important issue recently as the CAD/CAM technology progressively act as the new digital design media in architectural design and construction process (Ryder et al., 2002; Kolarevic, 2003). Furthermore, in the field of architecture professional, some commercial computer systems had been developed on purpose of standardizes the digital design process in using CAD/CAM fabrication such as Gehry Technologies formed by Gehry Partners; SmartGeometry Group in Europe and Objectile proposed by Bernard Cache. Researchers in the research field like Mark Burry, Larry Sass, Branko Kolarevic, Schodek and others are enthusiastic about the exploration of the role of CAD/CAM fabrication as new design media in design process (Burry, 2002; Schodek et al., 2005; Lee, 2005).
series CAADRIA
email
last changed 2022/06/07 07:50

_id 2d9f
authors Lalovic, Ksenija and Djukanovic, Zoran
year 2003
title Possibilities of applying the E-government management concept in Serbian cities
source CORP 2003, Vienna University of Technology, 25.2.-28.2.2003 [Proceedings on CD-Rom]
summary Recent urban transformations worldwide consequentially lead to the numerous environmental problems that have to be solved bycomplex structure of social interest groups which have to be included in that process. This demands initiated requisitioning andmodification of concepts and methodologies of planning and managing urban development. At this moment there are differentmodels used in world wide practice, but main bases of new methods and techniques are the same. Leaving the idea of possibility ofconstituting the universal urban planning model lead to very productive results in developing the disciplinary methodologies. Processof transformation of traditional comprehensive urban planning model to integrated procedural pluralistic model (based on sustainabledevelopment principles) is something that can be underlined as a main characteristic of disciplinary development. The questions ofdecision making mechanisms and plans implementation are put in axes of conceptual and methodological considerations. Urbanplanning loses the classic form of making the multi level comprehensive urban plans with exact spatial and time horizon. It means, ingeneral that planning and managing of urban development is aiming to be realistic, decentralized, strategic and problem oriented,arbitrary, not instructive, but understood as a efficient and effective process.Operational support to the this kind of approach are Decision Support IT tools, such as GIS - Geographical Information Systems orES -Expert Systems. Usability of IT tools is based on their capability to perform fast and complicated processing of spatial data andon their flexibility towards specific real problems which are to be solved. In order to use maximum of capabilities of these tools inpractice problem solving it is necessary to adjust their structure and usage to the: - actual conditions of socioeconomic of the contextin which urban development planning and management is performed, - practical demands that managing of urban development has tofore fill, - all participants in urban management process, - institutional mechanisms and procedures.
series other
email
last changed 2003/03/11 20:39

_id cf2003_k_003
id cf2003_k_003
authors LIU, Yu-Tung
year 2003
title Digital Architecture: Theory, Media and Design
source Digital Design - Research and Practice [Proceedings of the 10th International Conference on Computer Aided Architectural Design Futures / ISBN 1-4020-1210-1] Tainan (Taiwan) 13–15 October 2003, pp. 9-18
summary Computers, the new digital media, liberate the duality of concepts of space in human civilization. The construction and simulation powers of digital media trigger all kinds of unlimited imagination. The new space of this kind may be called digital space or virtual space. This new space is between mental and physical spaces because it provides designers with not only unlimited imaginality of mental space but also live-inside perception of physical space. A new concept of space of mankind is thus generated.
keywords cognition, computing, digital design media
series CAAD Futures
email
last changed 2003/09/22 12:21

_id ijac20031109
id ijac20031109
authors Liu, Yu-Tung; Shen-Kai, Tang
year 2003
title Space, Place and Digital Media:Towards a Better Simulation of a City that has now Disappeared
source International Journal of Architectural Computing vol. 1 - no. 1
summary Digital media enable researchers and designers to derive better informed processes in solving problems of historical architectural restoration and virtual archaeology. However, recently insufficiencies have been found in the main technologies often applied in such techniques, such as 3D modeling, high-quality rendering and animation. Given these problems, this paper attempts to explore a digital reconstruction procedure for historical architecture and cities using 3D scanning, Virtual Reality cave technology and motion capture technology. This case study is based on a collaborative project in conjunction with the National Palace Museum, Taiwan, and the China Times, Taiwan.The five steps involved in this project include data collection and analysis, three-dimensional digital inferences, digital reconstruction of static and moving models, scenario dynamics (by integrating the two kinds of models), and visual-spatial immersion using a VR-cave representation. Finally, a preliminary digital reconstruction procedure is presented.
series journal
email
more http://www.multi-science.co.uk/ijac.htm
last changed 2007/03/04 07:08

_id sigradi2003_062
id sigradi2003_062
authors Pratschke, Anja and dos Santos Moreira, Edson
year 2003
title Entre Mnemo e Locus, o design de interfaces do ponto de vista de seu uso (Between Mnemo and Locus, the interface design from the users point of view)
source SIGraDi 2003 - [Proceedings of the 7th Iberoamerican Congress of Digital Graphics] Rosario Argentina 5-7 november 2003
summary A method is proposed for architectural construction of virtual spaces by using structures of mnemotechniques. Defined as belonging to the mind, it is proposed to conceive the virtual space through architectural methods by adding the use of Mnemonics, which is the art and technique of developing and strengthening the memory. The memorization process itself becomes central in the process of constructing the virtual context. Introducing examples in history and recent art applications in virtual reality, this paper proposes the introduction of mnemotechniques for the architectural spatial structuring of the virtual space.
series SIGRADI
email
last changed 2016/03/10 09:58

_id ecaade03_329_27_sperling
id ecaade03_329_27_sperling
authors Sperling, David
year 2003
title Diagrams, Modeling and Rapid Prototyping: Interface Between Design of Form Process and Topology
doi https://doi.org/10.52842/conf.ecaade.2003.329
source Digital Design [21th eCAADe Conference Proceedings / ISBN 0-9541183-1-6] Graz (Austria) 17-20 September 2003, pp. 329-332
summary This paper investigates the concept of topological processual diagrams, geometric way of surfaces construction in topology, and the paradigm of homoeomorphism shaping, procedure that keeps topological properties. It explores possibilities of using it as a process of architectural shape generation, combined to computer-aided modeling tools and rapid prototyping. It intends to go through two complementary ways of translation between object shape and topology: the making of architectonical objects in topological surfaces and, on the other way, the exploration of topological surfaces as architectonical objects.
keywords Diagram; topology; design process; rapid prototyping
series eCAADe
email
last changed 2022/06/07 07:56

_id sigradi2003_046
id sigradi2003_046
authors Sperling, David
year 2003
title Diagrama e processo. O diagrama como processo (Diagram and process. The diagram as process)
source SIGraDi 2003 - [Proceedings of the 7th Iberoamerican Congress of Digital Graphics] Rosario Argentina 5-7 november 2003
summary This work develops their ideas by means of the concept of topologic processual diagram. This threefold concept (topology, process, diagram) is investigated in different areas such Cognitive Science, Logic (Mathematics and Semiotics) and Philosophy, in order to enrich the analyse of its actuation in the field of Topology. In this analysis, the topologic processual diagram is described as an operative-representational medium of spatial structural relations (the object's topology), with three variables: thought, space and time. Finally, this concept is investigated within the realm of the project and representation in Architecture, building up a critical dialogue with diagrams, its use and reference, as performed by paradigmatic contemporary architects.
keywords Diagram, design process, topology, space, time
series SIGRADI
email
last changed 2016/03/10 10:01

_id ecaadesigradi2019_370
id ecaadesigradi2019_370
authors Sperling, David, Vizioli, Simone Helena Tanoue, Botasso, Gabriel Braulio, Tiberti, Mateus Segnini, Santana, Eduardo Felipe Zambom and Sígolo, Brianda de Oliveira Ordonho
year 2019
title Crossing Timelines - Main research topics in the histories of eCAADe and SIGraDi
doi https://doi.org/10.52842/conf.ecaade.2019.1.407
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 1, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 407-416
summary Being in tune with the joint eCAADe and SIGraDi conference, this paper systematizes and analyzes data related to the set of papers presented in the history of the conferences of both societies. Which paths traced from eCAADe and SIGraDi brought us to the "architecture in the age of the fourth industrial revolution"? This paper describes a bibliometric study focused on eCCADe and SIGraDi papers from 2003 to 2018 retrieved from CumInCad by using an open source software developed by the team for this research. The most used keywords and most cited authors, cross-citations between societies and time series about this data were synthesized, recovering part of the histories of these societies. Some similarities and differences between them are pointed out allowing to understand their past for better drawing their future.
keywords CAAD; History; Bibliometrics; Cumincad; eCAADe; SIGraDi
series eCAADeSIGraDi
email
last changed 2022/06/07 07:56

_id sigradi2003_060
id sigradi2003_060
authors Tramontano, Marcelo and Trevisan, Nilton
year 2003
title A dimensão digital de Solonópole, Brasil (Digital dimensions of Solonópole, Brazil)
source SIGraDi 2003 - [Proceedings of the 7th Iberoamerican Congress of Digital Graphics] Rosario Argentina 5-7 november 2003
summary In the countryside of Ceara state, one of the poorest of Brazil, stays the city of Solonopole. Despite the lack of resources, some applications of information and communication technologies are being employed in daily life, by low income population. Almost all of local schools have computers and also free access to the internet, and so do citizens from their houses but also from a telecentro. This is only possible thanks to the use of free software, as Linux, and radio waves connection.
keywords Solonopole, information and communication technologies, internet, low-income population, telecenter
series SIGRADI
email
last changed 2016/03/10 10:01

_id sigradi2003_059
id sigradi2003_059
authors Tramontano, Marcelo and Trevisan, Nilton
year 2003
title Informatização e Habitação: Leitura Preliminar de Algumas Experiências (Informatics and social housing: preliminary reading of some experiences)
source SIGraDi 2003 - [Proceedings of the 7th Iberoamerican Congress of Digital Graphics] Rosario Argentina 5-7 november 2003
summary This paper intends to present an initial evaluation of some experiences, in differents parts of the world, including Brazil, with information and communication technologies [ICTs] for private and collective spheres of social housing complexes. Those programs target low-income populations (up to 5 minimums salaries, in Brazil), in order to promote, the understanding of these technologies and the access to telematic services, thus contributing to diminish the so-called digital divide.
keywords Social housing; internet; new medias; virtual communities; digital divide
series SIGRADI
email
last changed 2016/03/10 10:01

_id sigradi2003_020
id sigradi2003_020
authors Abarca, R., Díaz, S. and Moreno, S.
year 2003
title Desarrollo de material informatico-educativo para la enseñanza de la geometría a estudiantes de diseño (Development of IT-based educational material for the teaching of geometry to students of design)
source SIGraDi 2003 - [Proceedings of the 7th Iberoamerican Congress of Digital Graphics] Rosario Argentina 5-7 november 2003
summary This paper is born as an answer to the meaningful learning difficulties and academic performance in Spatial and Flat Geometry course on second year Design School at Universidad de las Americas University, Santiago de Chile. The problem is faced from the potentiality that digital environment gives us in representation, display options, shape and projection testing, analysis and non visual accounts to teach flat and spatial geometry within the receptors' codes and coherent with designer's own language.
series SIGRADI
email
last changed 2016/03/10 09:47

_id 50b1
authors Abbasov, A.M. and Mamedova, M.H.
year 2003
title Application of fuzzy time series to population forecasting
source CORP 2003, Vienna University of Technology, 25.2.-28.2.2003 [Proceedings on CD-Rom]
summary The potential of fuzzy logic application in simulating of demographic processes by the example of population forecasting task hasbeen investigated. The particularities of population as dynamical system functioning under the condition of uncertainty have beenexamined and fuzzy statement problem has been suggested. The strategy of population forecasting using the method of fuzzy timeseries model has been proposed. The simulations on retrospective evaluation of population are carried out and on the base of the results of these simulations the conclusion avocet the effectiveness of utilization of fuzzy model for demographic forecasting has been model.
series other
last changed 2003/11/21 15:15

_id cf2003_m_006
id cf2003_m_006
authors ACHTEN, Henri and JESSURUN, Joran
year 2003
title Learning From Mah Jong - Towards a Multi-Agent System that can Recognize Graphic Units
source Digital Design - Research and Practice [Proceedings of the 10th International Conference on Computer Aided Architectural Design Futures / ISBN 1-4020-1210-1] Tainan (Taiwan) 13–15 October 2003, pp. 115-124
summary Sketching is a major means of exploiting the first conceptual developments in architectural design. If we want to support the architect in the ideas-developing phase of design, then we need to understand the conventions of depiction and encoding in drawings. The theory of graphic units provides an extended list of such conventions that are widely used. We propose that a multi-agent system for recognition of graphic units in drawings is fruitful: agents can specialize in graphic units, a multi-agent system can deal with ambiguity through negotiation and conflict resolution, and multi-agent systems function in dynamically changing environments. We first make a multi-agent system that can do something simpler: playing Mah Jong solitary. The Mah Jong solitary system shares the following important features with a multi-agent system that can recognize graphic units: (1) specialized agents for moves; (2) negotiation between agents to establish the best move; (3) dynamically changing environment; and (4) search activity in more advanced strategies. The paper presents the theoretical basis of graphic units and multi-agents systems. The multi-agent framework and its implementation is presented. Various levels of game play are distinguished, and these are correlated to the multi-agent system. The paper shows how the findings form the basis for graphic unit recognition.
keywords artificial intelligence, games, graphic units, agents
series CAAD Futures
email
last changed 2003/11/22 16:39

_id ecaade03_269_43_achten
id ecaade03_269_43_achten
authors Achten, Henri and Joosen, Gijs
year 2003
title The Digital Design Process - Reflections on a Single Design Case
doi https://doi.org/10.52842/conf.ecaade.2003.269
source Digital Design [21th eCAADe Conference Proceedings / ISBN 0-9541183-1-6] Graz (Austria) 17-20 September 2003, pp. 269-274
summary CAD tools are increasing their expressive and geometric power to enable a design process in which the computer model can be used throughout the whole design process for realizing the design. Such a process, in which other media such as physical scale models or drawings are no longer required by necessity to facilitate the design process, can be considered a digital design process. Rather than proposing that such a process is ideal – drawings and scale models should not be discarded – we feel that when taken as a starting point, the digital design process raises a number of new challenges to architectural design that deserve attention. These challenges concern the basic activities in design: exploration of the problem space, creating preliminary solutions, understanding consequences of design decisions, and so forth. In this paper we take the concrete design case of a graduation project that was developed from the start solely in CAD. We identify a number of key issues in that process such as continuous modeling, the model as design, continuous pliability, localized focus, and postponed decision. These issues not only have a technical, CAD-related aspect, but also are connected to architectural design. Most of these aspects are subject of contemporary debate in architectural design. On this basis, we can indicate where CAD is making a potential difference in architectural design.
keywords Digital design, CAAD
series eCAADe
email
more http://www.ds.arch.tue.nl/General/Staff/henri
last changed 2022/06/07 07:54

_id ijac20031103
id ijac20031103
authors Achten, Henri H.
year 2003
title New Design Methods for Computer Aided Architectural Design Methodology Teaching
source International Journal of Architectural Computing vol. 1 - no. 1
summary Architects and architectural students are exploring new ways of design using Computer Aided Architectural Design software. This exploration is seldom backed up from a design methodological viewpoint. In this paper, a design methodological framework for reflection on innovate design processes by architects that has been used in an educational setting is introduced.The framework leads to highly specific, weak design methods, that clarify the use of the computer in the design process.The framework allows students to grasp new developments, use them in their own design work, and to better reflect on their own position relative to CAAD and architectural design.
series journal
email
more http://www.multi-science.co.uk/ijac.htm
last changed 2007/03/04 07:08

_id ecaade03_369_112_akgun
id ecaade03_369_112_akgun
authors Akgun, Yenal
year 2003
title An Interactive Database (HizmO) for Reconstructing Lost Modernist Izmir:
doi https://doi.org/10.52842/conf.ecaade.2003.369
source Digital Design [21th eCAADe Conference Proceedings / ISBN 0-9541183-1-6] Graz (Austria) 17-20 September 2003, pp. 369-372
summary The research project in progress in the School of Architecture at the Izmir Institute of Technology includes documentation and reconstruction (by 3D modeling in electronic media) of damaged and lost early modern buildings in the Izmir region. The research aims to analyze the differences between Izmir modern buildings and Universal Modern Style, and preserve information on architectural heritage for future generations. The project is at the phase of developing an interactive web-based historical database (HizmO) that includes data (information, images, technical drawings, VRML models) and visualization of the findings. This database aims to be a pioneer in Mediterranean Region for exhibition of relations between traditional architecture (especially Mediterranean locality) and modernism, and organization of a network and off-campus learning activity for Mediterranean architecture that serve as a guide for students, researchers and architects. This paper aims at introducing this research and discussing the application of the database “HizmO,” its aims and potential effects on education in architectural history.
keywords E-learning, educational database, architectural history, VRML
series eCAADe
email
last changed 2022/06/07 07:54

_id ascaad2004_paper12
id ascaad2004_paper12
authors Al-Qawasmi, Jamal
year 2004
title Reflections on e-Design: The e-Studio Experience
source eDesign in Architecture: ASCAAD's First International Conference on Computer Aided Architectural Design, 7-9 December 2004, KFUPM, Saudi Arabia
summary The influence of digital media and information technology on architectural design education and practice is increasingly evident. The practice and learning of architecture is increasingly aided by and dependant on digital media. Digital technologies not only provide new production methods, but also expand our abilities to create, explore, manipulate and compose space. In contemporary design education, there is a continuous demand to deliver new skills in digital media and to rethink architectural design education in the light of the new developments in digital technology. During the academic years 2001-2003, I had the chance to lead the efforts to promote an effective use of digital media for design education at Department of Architecture, Jordan University of Science and Technology (JUST). Architectural curriculum at JUST dedicated much time for teaching computing skills. However, in this curriculum, digital media was taught in the form of "software use" education. In this context, digital media is perceived and used mainly as a presentation tool. Furthermore, Computer Aided Architectural Design and architectural design are taught in separate courses without interactions between the two.
series ASCAAD
email
last changed 2007/04/08 19:47

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