CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id acadia03_022
id acadia03_022
authors Anders, Peter
year 2003
title Towards Comprehensive Space: A context for the programming/design of cybrids
doi https://doi.org/10.52842/conf.acadia.2003.161
source Connecting >> Crossroads of Digital Discourse [Proceedings of the 2003 Annual Conference of the Association for Computer Aided Design In Architecture / ISBN 1-880250-12-8] Indianapolis (Indiana) 24-27 October 2003, pp. 161-171
summary Cybrids have been presented as mixed realities: spatial, architectural compositions comprised of physical and cyberspaces (Anders 1997). In order to create a rigorous approach to the design of architectural cybrids, this paper offers a model for programming their spaces. Other than accepting cyberspaces as part of architecture’s domain, this approach is not radical. Indeed, many parts of program development resemble those of conventional practice. However, the proposition that cyberspaces should be integrated with material structures requires that their relationship be developed from the outset of a project. Hence, this paper provides a method for their integration from the project’s earliest stages, the establishment of its program. This study for an actual project, the Planetary Collegium, describes a distributed campus comprising buildings and cyberspaces in various locales across the globe. The programming for these cybrids merges them within a comprehensive space consisting not only of the physical and cyberspaces, but also in the cognitive spaces of its designers and users.
series ACADIA
email
last changed 2022/06/07 07:54

_id caadria2003_a1-1
id caadria2003_a1-1
authors Burrow, A., Burry, J., More, G., Tengono, Y. and Burry, M.
year 2003
title Visual and Sonic Communication Representations to Support Design Interaction
doi https://doi.org/10.52842/conf.caadria.2003.029
source CAADRIA 2003 [Proceedings of the 8th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 974-9584-13-9] Bangkok Thailand 18-20 October 2003, pp. 29-42
summary Interaction between collaborating parties exerts strong and surprising forces on the design process and thus its outcomes. Hence, there is much to be gained by investigating the nature of these communications. By definition, an organisation establishes clear protocols to realise effective communication, and does so in response to business needs. In contrast, creative endeavours must often harness loose teams of specialised individuals, working in different contexts, disciplines, and language bases, and relying on nonformalised yet highly selective exchanges of information. It is therefore a considerable challenge to comprehend and improve these processes. One approach is to exploit the discrete information contained within digital communications to produce models of these complex conditions. This paper reports preliminary work to identify the components of an email visualisation system. The goal is to apprehend developing structures, providing the collective with the capacity for reflection.
series CAADRIA
email
last changed 2022/06/07 07:54

_id cf2003_m_103
id cf2003_m_103
authors CHANG, T.-W., WOODBURY, R. and DATTA, S.
year 2003
title Interactive Mapping between Knowledge Level and Symbol Level with Geometry. A KL-Model for Design Space Exploration
source Digital Design - Research and Practice [Proceedings of the 10th International Conference on Computer Aided Architectural Design Futures / ISBN 1-4020-1210-1] Tainan (Taiwan) 13–15 October 2003, pp. 157-166
summary Design space exploration is long-standing motivating ideas in computer-aided design. It realises this vision through a model of design states for making and moving amongst states and an organisation of states into a structure called a design space. Using a design space structuring mechanism based on a subsumption relation, this paper sketches a theory called Geometric Typed Feature Structures (GTFS) to preserve the formal properties of the design space movement algorithms for geometry. It also provides the theory for incorporation of user-guided exploration in the design space. Consequently, the clear division between knowledge level and symbol level, such that functional decomposition •• formal symbol level and design •• model symbol level, disappears. We can therefore use the same subsumption relation to structure the design space exploration interactively. Such interactive mapping between knowledge level and symbol level provides the fine-grained opportunities for user intervention in formal design space movement algorithms. In this paper, we summarize this approach with an example of GTFS subsumption process.
keywords design space, geometric description, knowledge level, subsumption, unfolding
series CAAD Futures
email
last changed 2003/09/22 12:21

_id caadria2003_a5-4
id caadria2003_a5-4
authors Chang, Yu-Li
year 2003
title The Prototype of Digital Cities On Line A Cognition-Oriented Approach for Spatially Metaphorical Model
doi https://doi.org/10.52842/conf.caadria.2003.651
source CAADRIA 2003 [Proceedings of the 8th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 974-9584-13-9] Bangkok Thailand 18-20 October 2003, pp. 651-662
summary The cyberspace upon physical space forms a new spatial structure to increase the influence on the urban fabric and the concept of space in architecture. Today, digital cities are being developed all over the world. By using a city metaphor, digital cities integrate urban information and create public spaces. However, human how to entry into the new emerging digital cities, to percept themselves in around cities, and then taking shape the recognition of digital city forms? How do digital cities directly connect to physical cities and become an imaginable city? Therefore, we argue that a new spatial analysis theory must be established for digital city, comparing with theories of spatial cognition, to find the explicitly spatial structures and relations in digital city upon physical city. This paper studied by the viewpoint of cognition in order to propose a prototype of metaphor of digital city.
series CAADRIA
email
last changed 2022/06/07 07:55

_id acadia11_272
id acadia11_272
authors Dimcic, Milos; Knippers, Jan
year 2011
title Free-form Grid Shell Design Based on Genetic Algorithms
doi https://doi.org/10.52842/conf.acadia.2011.272
source ACADIA 11: Integration through Computation [Proceedings of the 31st Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA)] [ISBN 978-1-6136-4595-6] Banff (Alberta) 13-16 October, 2011, pp. 272-277
summary In the 21st century, as free-form design grows in popularity, grid shells are becoming a universal structural solution, enabling the conflation of structure and skin (façade) into one single element (Kolarevic 2003). This paper presents some of the results of a comprehensive research project focused on the automated design and optimization of grid structures over some predefined free form shape, with the goal of generating a stable and statically efficient structure. It shows that by combining design and FEM software in an iterative, Genetic Algorithms-based optimization process, stress and deformation in grid shell structures can be significantly reduced, material can be saved and stability enhanced.
series ACADIA
type normal paper
email
last changed 2022/06/07 07:55

_id acadia03_011
id acadia03_011
authors d’Estrée Sterk, Tristan
year 2003
title Using Actuated Tensegrity Structures to Produce a Responsive Architecture
doi https://doi.org/10.52842/conf.acadia.2003.085
source Connecting >> Crossroads of Digital Discourse [Proceedings of the 2003 Annual Conference of the Association for Computer Aided Design In Architecture / ISBN 1-880250-12-8] Indianapolis (Indiana) 24-27 October 2003, pp. 85-93
summary The major theoretical roots of responsive architecture lie within the work of Nicholas Negroponte, and its most inspiring realization, to date, is found in the work of dECOi Architects. The work of NOX, and Diller & Scofidio provide two other built examples of responsive architectures. Each of these works is impressive within its own right. However, all of them have their shortcomings, suggesting that several possibilities for alternative visions still exist. While Negroponte’s work identifies the characteristics of a responsive architecture, it does not propose a model that is suitable for implementation. On the other hand, the work of dECOi architects does not address the technical needs of a building envelope designed for real world conditions of weather and structural load. Diller & Scofidio’s work, also does not have a functional envelope, and NOX’s work lacks physical responsiveness, favoring a palate of virtual responses instead.This paper, after examining the four specific precedents of Negroponte, dECOi, Diller & Scofidio, and NOX, will examine how a fifth precedent—that of Buckminster Fuller’s model of tensegrity structures—may be applied. The paper will propose that by actuating a tensegrity structure a responsive architectural envelope that addresses real world weather and structural loading conditions becomes feasible.
series ACADIA
type normal paper
email
more admin
last changed 2022/06/07 07:55

_id cf2003_m_005
id cf2003_m_005
authors FISCHER, T., BURRY, M. and FRAZER, J.
year 2003
title How to Plant a Subway System
source Digital Design - Research and Practice [Proceedings of the 10th International Conference on Computer Aided Architectural Design Futures / ISBN 1-4020-1210-1] Tainan (Taiwan) 13–15 October 2003, pp. 403-412
summary We speculate on a possible CAAD future that deploys and extends paradigms of natural growth and cellular development to an extent that would allow the planting and growth of man-made structures. This approach is based on the translation and expression of digital data structures into artificial physical form and the building of structures by decentral means. In such a scenario, generative and evolutionary architecture could seamlessly blend into building construction. As a discussion of as yet unavailable future technologies and methodologies the proposed remains at a “sketchy” level and must largely limit itself to preliminary and speculative considerations. In order to restrain the scope of this paper to the area of building design and construction, we focus on subway development and discuss possible cellular approaches to this particular field emphasizing aspects of functional aesthetics. We encourage the reader to take this example as a point of departure only, to generalise our explanations and to apply them to other building types. We support our discussion with findings made in software simulations of humandesigned cellular growth processes.
keywords cellular, evolutionary, morphogenesis, subway
series CAAD Futures
email
last changed 2003/09/22 12:21

_id ecaade03_441_16_fischer
id ecaade03_441_16_fischer
authors Fischer, T., Burry, M. and Frazer, J.
year 2003
title Triangulation of Generative Form for Parametric Design and Rapid Prototyping
doi https://doi.org/10.52842/conf.ecaade.2003.441
source Digital Design [21th eCAADe Conference Proceedings / ISBN 0-9541183-1-6] Graz (Austria) 17-20 September 2003, pp. 441-448
summary In this paper we discuss recent developments in the ongoing implementation of a toolkit for developmental generative design and form finding. We examine tissues of face-centered cubically close-packed voxel cells and topologically related structures for the possibility of 3D data conversion and of rapid prototyping applications. We also demonstrate how generative and parametric design can be integrated in order to enhance design flexibility and control.
keywords Parametric design, digital morphogenesis, cellular expression, geometry triangulation
series eCAADe
email
more http://www.sial.rmit.edu.au
last changed 2022/06/07 07:50

_id cf2003_m_094
id cf2003_m_094
authors GARCIA, Renato
year 2003
title Feeling the Heat - Exploring the Impact of Fire in Architectural Structures though Multimodal Interaction
source Digital Design - Research and Practice [Proceedings of the 10th International Conference on Computer Aided Architectural Design Futures / ISBN 1-4020-1210-1] Tainan (Taiwan) 13–15 October 2003, pp. 383-392
summary This paper discusses the background and basis behind a computer program developed by the author that incorporates a haptic feedback and audio interface into a visually interactive simulation of the structural response of buildings to fire. Structures are limited to steel in particular. The audio interface makes use of sonification and affective techniques while the haptic interface takes advantage of force feedback technology. The simulation is also meant to be holistic, qualitative, intuitive, temporal yet interactive. The primary innovation in this fire simulation system is the incorporation of audio and haptic feedback interaction into the usual visual interface.
keywords computing, force feedback, HCI, interface, sonification
series CAAD Futures
last changed 2003/09/22 12:21

_id acadia03_057
id acadia03_057
authors Greinacher, Udo (et al.)
year 2003
title URBAN FURNITURE: from gazebo to digi-booth
doi https://doi.org/10.52842/conf.acadia.2003.x.l0b
source Connecting >> Crossroads of Digital Discourse [Proceedings of the 2003 Annual Conference of the Association for Computer Aided Design In Architecture / ISBN 1-880250-12-8] Indianapolis (Indiana) 24-27 October 2003, p. 429
summary Recent years have seen the steady increase of automated kiosks and temporary structures that begin to replace traditional building types. In this course we studied and analyzed the development of the gazebo/kiosk in urban/rural settings both inside and outside over time, assessed its value for commerce and social equity, proposed a forward projection regarding the role digital info-booths/commercial kiosks will play in our urban environment, and developed new spatial models that can become an integral part of our daily experience.
series ACADIA
last changed 2022/06/07 07:49

_id sigradi2006_e028c
id sigradi2006_e028c
authors Griffith, Kenfield; Sass, Larry and Michaud, Dennis
year 2006
title A strategy for complex-curved building design:Design structure with Bi-lateral contouring as integrally connected ribs
source SIGraDi 2006 - [Proceedings of the 10th Iberoamerican Congress of Digital Graphics] Santiago de Chile - Chile 21-23 November 2006, pp. 465-469
summary Shapes in designs created by architects such as Gehry Partners (Shelden, 2002), Foster and Partners, and Kohn Peterson and Fox rely on computational processes for rationalizing complex geometry for building construction. Rationalization is the reduction of a complete geometric shape into discrete components. Unfortunately, for many architects the rationalization is limited reducing solid models to surfaces or data on spread sheets for contractors to follow. Rationalized models produced by the firms listed above do not offer strategies for construction or digital fabrication. For the physical production of CAD description an alternative to the rationalized description is needed. This paper examines the coupling of digital rationalization and digital fabrication with physical mockups (Rich, 1989). Our aim is to explore complex relationships found in early and mid stage design phases when digital fabrication is used to produce design outcomes. Results of our investigation will aid architects and engineers in addressing the complications found in the translation of design models embedded with precision to constructible geometries. We present an algorithmically based approach to design rationalization that supports physical production as well as surface production of desktop models. Our approach is an alternative to conventional rapid prototyping that builds objects by assembly of laterally sliced contours from a solid model. We explored an improved product description for rapid manufacture as bilateral contouring for structure and panelling for strength (Kolarevic, 2003). Infrastructure typically found within aerospace, automotive, and shipbuilding industries, bilateral contouring is an organized matrix of horizontal and vertical interlocking ribs evenly distributed along a surface. These structures are monocoque and semi-monocoque assemblies composed of structural ribs and skinning attached by rivets and adhesives. Alternative, bi-lateral contouring discussed is an interlocking matrix of plywood strips having integral joinery for assembly. Unlike traditional methods of building representations through malleable materials for creating tangible objects (Friedman, 2002), this approach constructs with the implication for building life-size solutions. Three algorithms are presented as examples of rationalized design production with physical results. The first algorithm [Figure 1] deconstructs an initial 2D curved form into ribbed slices to be assembled through integral connections constructed as part of the rib solution. The second algorithm [Figure 2] deconstructs curved forms of greater complexity. The algorithm walks along the surface extracting surface information along horizontal and vertical axes saving surface information resulting in a ribbed structure of slight double curvature. The final algorithm [Figure 3] is expressed as plug-in software for Rhino that deconstructs a design to components for assembly as rib structures. The plug-in also translates geometries to a flatten position for 2D fabrication. The software demonstrates the full scope of the research exploration. Studies published by Dodgson argued that innovation technology (IvT) (Dodgson, Gann, Salter, 2004) helped in solving projects like the Guggenheim in Bilbao, the leaning Tower of Pisa in Italy, and the Millennium Bridge in London. Similarly, the method discussed in this paper will aid in solving physical production problems with complex building forms. References Bentley, P.J. (Ed.). Evolutionary Design by Computers. Morgan Kaufman Publishers Inc. San Francisco, CA, 1-73 Celani, G, (2004) “From simple to complex: using AutoCAD to build generative design systems” in: L. Caldas and J. Duarte (org.) Implementations issues in generative design systems. First Intl. Conference on Design Computing and Cognition, July 2004 Dodgson M, Gann D.M., Salter A, (2004), “Impact of Innovation Technology on Engineering Problem Solving: Lessons from High Profile Public Projects,” Industrial Dynamics, Innovation and Development, 2004 Dristas, (2004) “Design Operators.” Thesis. Massachusetts Institute of Technology, Cambridge, MA, 2004 Friedman, M, (2002), Gehry Talks: Architecture + Practice, Universe Publishing, New York, NY, 2002 Kolarevic, B, (2003), Architecture in the Digital Age: Design and Manufacturing, Spon Press, London, UK, 2003 Opas J, Bochnick H, Tuomi J, (1994), “Manufacturability Analysis as a Part of CAD/CAM Integration”, Intelligent Systems in Design and Manufacturing, 261-292 Rudolph S, Alber R, (2002), “An Evolutionary Approach to the Inverse Problem in Rule-Based Design Representations”, Artificial Intelligence in Design ’02, 329-350 Rich M, (1989), Digital Mockup, American Institute of Aeronautics and Astronautics, Reston, VA, 1989 Schön, D., The Reflective Practitioner: How Professional Think in Action. Basic Books. 1983 Shelden, D, (2003), “Digital Surface Representation and the Constructability of Gehry’s Architecture.” Diss. Massachusetts Institute of Technology, Cambridge, MA, 2003 Smithers T, Conkie A, Doheny J, Logan B, Millington K, (1989), “Design as Intelligent Behaviour: An AI in Design Thesis Programme”, Artificial Intelligence in Design, 293-334 Smithers T, (2002), “Synthesis in Designing”, Artificial Intelligence in Design ’02, 3-24 Stiny, G, (1977), “Ice-ray: a note on the generation of Chinese lattice designs” Environmental and Planning B, volume 4, pp. 89-98
keywords Digital fabrication; bilateral contouring; integral connection; complex-curve
series SIGRADI
email
last changed 2016/03/10 09:52

_id ecaade03_519_209_gruber
id ecaade03_519_209_gruber
authors Gruber, A., Hirschberg, U. and Dank, R.
year 2003
title Calculated Bananas: Defining a new introductory course in visual design for first year architecture students
doi https://doi.org/10.52842/conf.ecaade.2003.519
source Digital Design [21th eCAADe Conference Proceedings / ISBN 0-9541183-1-6] Graz (Austria) 17-20 September 2003, pp. 519-522
summary A novel introductory course in visual design is presented that combines the teaching of various subjects and skills around the development of digital fruit. – A mandatory subject for first year architecture students at Graz University of Technology, the course is jointly offered by two institutes and combines the teaching of hand sketching, descriptive geometry, computer aided design, generative algorithms, image processing, desktop and online publishing and networked collaboration. The ambitious pedagogy uses information technology to provide links and synergies between the different subjects. The digital fruit are developed in a collaborative environment that fosters the evolution of new kinds of forms and structures through exchanging and crossbreeding of CAAD data. The paper reports on the experiences gained during the first installment the course in which 130 students were enrolled.
keywords Creative collaboration: evolutionary processes; digital fruit; complex geometry; methods of representation.
series eCAADe
email
more http://ikg.tugraz.at/
last changed 2022/06/07 07:51

_id ijac20031108
id ijac20031108
authors Hirschberg, Urs
year 2003
title Transparency In Information Architecture: Enabling Large Scale Creative Collaboration in Architectural Education over the Internet
source International Journal of Architectural Computing vol. 1 - no. 1
summary This paper is about networked collaboration in architectural education and about information architecture for networked collaborations. It presents results of a quantitative process analysis of two types of courses in Computer Aided Architectural Design that were taught using database-driven online environments. The main focus of the quantitative analysis is the performance of these online environments as information structures, designed to accommodate the presentation and the peer-to-peer exchange of design information for relatively large groups of between 60 and 150 participants. Using the database records to reconstruct the processes, three different quantitative analyses are described.Their results indicate that for these projects the web-environments were successful in enhancing peer-to-peer learning and that they promoted a more objective assessment of the submitted works. The study also looks at the effect that the environments themselves had on the process. Finally it draws some conclusions about these environments' information architecture: it presents tentative guidelines about how such environments must be designed to handle the dynamic display of design data, from many different authors, in a way that is transparent to the users.
series journal
email
more http://www.multi-science.co.uk/ijac.htm
last changed 2007/03/04 07:08

_id 121a
authors Karner, K., Klaus, A., Bauer, J. and Zach, Ch.
year 2003
title MetropoGIS: A City Modeling System
source CORP 2003, Vienna University of Technology, 25.2.-28.2.2003 [Proceedings on CD-Rom]
summary We report on a new system to generate photo-realistic 3D models of real cities. So far, we focus on the accurate geometric andradiometric modeling of man-made structures. The modeling process starts with a 3D block model obtained from aerial images, aerial laser scans or GIS data. This block model is further augmented with geo-referenced terrestrial images of the facades. Theterrestrial images are either captured using a mobile multi-sensor-platform or an off-the-shelf digital camera. The relative orientationof terrestrial images is calculated automatically and fitted towards the 3D block model with minimized human input using vanishingpoints. 2D image features like lines are extracted from the images and used to model 3D lines using line matching techniques. Theextraction of dense 3D point clouds on the facades is based on a hierarchical point matching strategy over multiple oriented images.Facades are found by robust fitting of plane hypotheses through these 3D line and point clouds. The introduced city modeling systemdelivers a fully 3D geographic information data set and is called MetropoGIS.
series other
email
last changed 2003/03/11 20:39

_id acadia03_040
id acadia03_040
authors Katherine A. Liapi, Katherine A. and Kim, Jinman
year 2003
title A Parametric Approach to the Design of a Tensegrity Vaulted Dome for an Ephemeral Structure for the 2004 Olympics
doi https://doi.org/10.52842/conf.acadia.2003.301
source Connecting >> Crossroads of Digital Discourse [Proceedings of the 2003 Annual Conference of the Association for Computer Aided Design In Architecture / ISBN 1-880250-12-8] Indianapolis (Indiana) 24-27 October 2003, pp. 301-309
summary Tensegrity, defined as “tensional integrity,” is central to the design of a semi-open exhibition space that was submitted as an entry to the international competition for the design of “Ephemeral Structures for the City of Athens,” in the context of the 2004 Olympic Games. The main feature of the proposed exhibition space is a vaulted dome composed of interconnected detachable and deployable tensegrity units. The most challenging aspect in the design of the tensegrity vault was the generation of alternative spatial configurations for form exploration and study. For this purpose a mathematical code has been developed that links all the parameters that affect the design of tensegrity vaults. The code also allows for the parametric graphical generation of the vault by displaying geometric information in a 3D environment. This paper discusses the geometric basis of the code and its usefulness in the morphological study of the tensegrity vaulted dome for the proposed ephemeral structure. The mathematical code has been shown to significantly facilitate the study of various preliminary configurations of tensegrity vaulted structures.
series ACADIA
email
last changed 2022/06/07 07:52

_id cf2003_m_096
id cf2003_m_096
authors KOCATURK, T., VELTKAMP, M. and TUNCER, B.
year 2003
title Exploration of Interrelationships between Digital Design and Production Processes of Free-form Complex Surfaces in a Web-Based Database
source Digital Design - Research and Practice [Proceedings of the 10th International Conference on Computer Aided Architectural Design Futures / ISBN 1-4020-1210-1] Tainan (Taiwan) 13–15 October 2003, pp. 445-454
summary The intention of this paper is to examine the mutual influences of initial architectural, structural and digital manufacturing related decisions on the evolution of free-form structures. A survey on current applications will be presented to lay the foundation for the examination of new production techniques and structural concerns for the computer generated expressive forms. Finally, the paper will describe an interactive web-based database project which aims to establish a grammar on the mutual influences of architectural, structural and production related features of free-forms. Based on the built examples of blob structures, the database serves as a catalogue of possibilities related to form, and facilitate assessment of the impact of the early choices on the free-form building design and development.
keywords conceptual, free-form, web-based database
series CAAD Futures
email
last changed 2004/01/15 11:41

_id sigradi2003_062
id sigradi2003_062
authors Pratschke, Anja and dos Santos Moreira, Edson
year 2003
title Entre Mnemo e Locus, o design de interfaces do ponto de vista de seu uso (Between Mnemo and Locus, the interface design from the users point of view)
source SIGraDi 2003 - [Proceedings of the 7th Iberoamerican Congress of Digital Graphics] Rosario Argentina 5-7 november 2003
summary A method is proposed for architectural construction of virtual spaces by using structures of mnemotechniques. Defined as belonging to the mind, it is proposed to conceive the virtual space through architectural methods by adding the use of Mnemonics, which is the art and technique of developing and strengthening the memory. The memorization process itself becomes central in the process of constructing the virtual context. Introducing examples in history and recent art applications in virtual reality, this paper proposes the introduction of mnemotechniques for the architectural spatial structuring of the virtual space.
series SIGRADI
email
last changed 2016/03/10 09:58

_id ijac20031306
id ijac20031306
authors Rall, Juan Carlos
year 2003
title The Digital Environment of Urban Dynamic Analysis
source International Journal of Architectural Computing vol. 1 - no. 3
summary Urban sprawl and complexity are increasing at an alarming rate causing huge energetic waste and affecting the quality of life of people and life on earth in general. This paper proposes Urban Dynamic Analysis as a feasible approach to address this negative phenomenon. Urban Dynamic Analysis is a multidisciplinary holistic method that inquires into temporal relations between structures and related characteristics in cities. A range of simulation tools are being adapted and developed aiming to assess different morphological configurations of urban spaces, to improve the welfare of citizens and to optimise energy consumption. All these tools are based on digital image utilization, with simple computational techniques.
series journal
more http://www.multi-science.co.uk/ijac.htm
last changed 2007/03/04 07:08

_id ecaade03_287_199_rebelo
id ecaade03_287_199_rebelo
authors Rebelo, Pedro and Coyne, Richard
year 2003
title Resisting the smooth - Time-based interactive media in the production of distressed space
doi https://doi.org/10.52842/conf.ecaade.2003.287
source Digital Design [21th eCAADe Conference Proceedings / ISBN 0-9541183-1-6] Graz (Austria) 17-20 September 2003, pp. 287-291
summary Time is central to architectural design, but to date has not been fully investigated through computational media. The works of Heidegger, Bergson, Virilio and Deleuze suggest that the study of the elusive concept of time has more to contribute to an understanding of the human condition than space. One can argue that contemporary society is being governed increasingly by temporal structures, as the space of the town square is replaced by time-based broadcasting and digital communications. This shift from space to time is commonly associated with the ideal of smoothing boundaries and developing seamless environments. Contrary to this supposition, we propose that the putative “collapse” of time and space exposes disjunction and disruption. We develop the notion of “distressed space” as part of a design strategy in the context of time-based media. We draw on examples from real-time 3D animation using the MAX/MSP/Jitter programming environment and discuss some of its implications for design.
keywords Jitter; time-based architecture; distressed space
series eCAADe
email
more http://www.lautnet.net
last changed 2022/06/07 08:00

_id sigradi2003_049
id sigradi2003_049
authors Ribeiro, Clarissa and Goulart, Roberto
year 2003
title Túnel para Interação com o Ciberespaço [TIC] (Tunel for interaction with the cyberspace [TIC])
source SIGraDi 2003 - [Proceedings of the 7th Iberoamerican Congress of Digital Graphics] Rosario Argentina 5-7 november 2003
summary Starting of the reflections on the contributions of the Complex Thinking to the adoption of a new optic, able to embrace questions related to the conception of spacialties in architecture, this project constitutes an experiment of space-time relations enlargement, between subjects and objects, in the design of hybrid spacialities. The project try to put the architect, not only as a conceiver of concrete structures, but also as the subject that conceives hybrid spacialities, the designer of virtual spacialities integrated to the concrete.
series SIGRADI
email
last changed 2016/03/10 09:58

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