CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

PDF papers
References

Hits 1 to 20 of 1901

_id sigradi2008_049
id sigradi2008_049
authors Benamy, Turkienicz ; Beck Mateus, Mayer Rosirene
year 2008
title Computing And Manipulation In Design - A Pedagogical Experience Using Symmetry
source SIGraDi 2008 - [Proceedings of the 12th Iberoamerican Congress of Digital Graphics] La Habana - Cuba 1-5 December 2008
summary The concept of symmetry has been usually restricted to bilateral symmetry, though in an extended sense it refers to any isometric transformation that maintains a certain shape invariant. Groups of operations such as translation, rotation, reflection and combinations of these originate patterns classified by modern mathematics as point groups, friezes and wallpapers (March and Steadman, 1974). This extended notion represents a tool for the recognition and reproduction of patterns, a primal aspect of the perception, comprehension and description of everything that we see. Another aspect of this process is the perception of shapes, primary and emergent. Primary shapes are the ones explicitly represented and emergent shapes are the ones implicit in the others (Gero and Yan, 1994). Some groups of shapes known as Semantic Shapes are especially meaningful in architecture, expressing visual features so as symmetry, rhythm, movement and balance. The extended understanding of the concept of symmetry might improve the development of cognitive abilities concerning the creation, recognition and meaning of forms and shapes, aspects of visual reasoning involved in the design process. This paper discusses the development of a pedagogical experience concerned with the application of the concept of symmetry in the creative generation of forms using computational tools and manipulation. The experience has been carried out since 1995 with 3rd year architectural design students. For the exploration of compositions based on symmetry operations with computational support we followed a method developed by Celani (2003) comprising the automatic generation and update of symmetry patterns using AutoCAD. The exercises with computational support were combined with other different exercises in each semester. The first approach combined the creation of two-dimensional patterns to their application and to their modeling into three-dimensions. The second approach combined the work with computational support with work with physical models and mirrors and the analysis of the created patterns. And the third approach combined the computational tasks with work with two-dimensional physical shapes and mirrors. The student’s work was analyzed under aspects such as Discretion/ Continuity –the creation of isolated groups of shapes or continuous overlapped patterns; Generation of Meta-Shapes –the emergence of new shapes from the geometrical relation between the generative shape and the structure of the symmetrical arrangement; Modes of Representation –the visual aspects of the generative shape such as color and shading; Visual Reasoning –the derivation of 3D compositions from 2D patterns by their progressive analysis and recognition; Conscious Interaction –the simultaneous creation and analysis of symmetry compositions, whether with computational support or with physical shapes and mirrors. The combined work with computational support and with physical models and mirrors enhanced the students understanding on the extended concept of symmetry. The conscious creation and analysis of the patterns also stimulated the student’s understanding over the different semantic possibilities involved in the exploration of forms and shapes in two or three dimensions. The method allowed the development of both syntactic and semantic aspects of visual reasoning, enhancing the students’ visual repertoire. This constitutes an important strategy in the building of the cognitive abilities used in the architectural design process.
keywords Symmetry, Cognition, Computing, Visual reasoning, Design teaching
series SIGRADI
email
last changed 2016/03/10 09:47

_id ecaade03_117_101_bund
id ecaade03_117_101_bund
authors Bund, Sébastien and Do, Ellen Yi-Luen
year 2003
title SPOT! Fetch Light - Interactive navigable 3D visualization of direct sunlight
doi https://doi.org/10.52842/conf.ecaade.2003.117
source Digital Design [21th eCAADe Conference Proceedings / ISBN 0-9541183-1-6] Graz (Austria) 17-20 September 2003, pp. 117-124
summary SPOT is a 3D environment for direct sunlight visualization. Implemented in Java 3D, SPOT features two distinct and complementary components: Time Projection and Navigable Animation for virtual interaction. SPOT supports multi-dimensional data visualization including sun angle variations with diurnal and annual cycles in threedimensional space. In SPOT users can sketch on any surface in the 3D environment to indicate the area for simulation. SPOT then generates a spatial distribution representation of the illuminance level on a selected surface over time, rendered with colors of varied gradients. SPOT also enables designers to visualize the temporal information of light distribution over time for a given point. For each point clicked on the 3D model, SPOT generates a calendar diagram where the X and Y axis represent the months of the year and the time of the day. The color of each cell of the calendar is the result of the calculation of the light amount reaching the selected point.
keywords Daylighting, virtual worlds, virtual environments, sketching in 3D, gestureinterface, multi-dimension information visualization
series eCAADe
email
more http://depts.washington.edu/archbook
last changed 2022/06/07 07:54

_id sigradi2003_070
id sigradi2003_070
authors Angulo, Antonieta H. and Vásquez de Velasco, Guillermo P.
year 2003
title El Uso de Scaners y Ploteadores Tridimensionales en Talleres de Diseño Iniciales (The Use of Three-dimensional Scanners and Plotters in Early Design Studios)
source SIGraDi 2003 - [Proceedings of the 7th Iberoamerican Congress of Digital Graphics] Rosario Argentina 5-7 november 2003
summary The paper makes reference to the introduction of a new pedagogical strategy in the teaching of fundamental design in early design studios. The authors recognizes a relationship between the creative process and the media that supports the design process, and proposes the use of 3-dimensional scanners and plotters (rapid prototyping) for interfacing between the use of digital and analogue media. The paper suggests that in such learning environment the students will learn to design without the limitations that analogue or digital media will individually impose in the creative process. The paper ends with an outline for a relevant design exercise.
keywords Conceptual design, 3-d scanners, 3-d plotters
series SIGRADI
email
last changed 2016/03/10 09:47

_id sigradi2003_076
id sigradi2003_076
authors Armesto, Tristán
year 2003
title Producción Digital de un Auditorio (Digital Production of an Auditorium)
source SIGraDi 2003 - [Proceedings of the 7th Iberoamerican Congress of Digital Graphics] Rosario Argentina 5-7 november 2003
summary In the middle of the year 2001, we had the opportunity to project an Auditory in the particular building of our School of Architecture. The chance to produce the entire project an all the technical documentation was given; using only digital tools. The use of this tools let us to calculate illumination, isolation study, sound an thermical conditioning with a real time visualization of the three dimensional model.
series SIGRADI
email
last changed 2016/03/10 09:47

_id caadria2003_a7-1
id caadria2003_a7-1
authors Chantawit, D. and Hadikusumo, B.H.W.
year 2003
title Integrated 4d Cad and Construction Safety Planning Information for a Better Safety Management
doi https://doi.org/10.52842/conf.caadria.2003.891
source CAADRIA 2003 [Proceedings of the 8th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 974-9584-13-9] Bangkok Thailand 18-20 October 2003, pp. 891-904
summary Safety is an important element of project successes. In the conventional project management, safety planning, as a function, is separated from other functions, such as planning/scheduling function. This separation creates difficulties for engineers to analyze what, when, why and where a safety measure is needed to prevent accidents in a construction activity. Another problem occurs due to the conventional practice of representing project designs using two-dimensional (2D) drawings. In this practice, a user (e.g. an engineer) has to convert the 2D drawings into three-dimensional (3D) mental pictures, and this is a tedious task. If only converting this 2D drawing is a tedious task, combining these 2D drawings with safety planning creates more difficult tasks. In order to address the problems, this paper discusses our research in integrating construction scheduling and safety planning in a 4D environment.
series CAADRIA
last changed 2022/06/07 07:55

_id ee5c
id ee5c
authors D Gunaratnam, T Degroff and JS Gero
year 2003
title IMPROVING NEURAL NETWORK MODELS OF PHYSICAL SYSTEMS THROUGH DIMENSIONAL ANALYSIS
source Journal of Applied Soft Computing 2(4): 283-296.
summary The paper presents a technique for generating concise neural network models of physical systems. The neural network models are generated through a two-stage process. The first stage uses information embedded in the dimensions or units in which the data is represented. Dimensional analysis techniques are used initially to make this information explicit, and a limited search in the neural network architecture space is then conducted to determine dimensionless representations of variables/parameters that perform well for a given model complexity. The second stage uses information available in the numerical values of the data to search for high-level dimensionless variables/parameters, generated from simple combinations of dimensionless quantities generated in the first stage and which result in concise neural network models with improved performance characteristics. The search for these high-level dimensionless variables/parameters is conducted in an enhanced representation space using functional link networks with flat or near flat architectures. The use and effectiveness of the technique is demonstrated for three applications. The first is the design and analysis of reinforced concrete beams, which is representative of the class of problems associated with the design and analysis of composites. The second is the classical elastica problem, for predicting non-linear post-buckled behaviour of columns and the third, the analysis of a bent bar under a specified combination of loads.
keywords neural networks, dimensional analysis
series journal
type normal paper
email
last changed 2004/04/10 01:57

_id ecaade03_083_03_dobson
id ecaade03_083_03_dobson
authors Dobson, Adrian and Lancaric, Peter
year 2003
title From Virtuality to Reality - Collaborative Digital Design in the Urban Environment
doi https://doi.org/10.52842/conf.ecaade.2003.083
source Digital Design [21th eCAADe Conference Proceedings / ISBN 0-9541183-1-6] Graz (Austria) 17-20 September 2003, pp. 83-87
summary This paper describes work in progress on a collaborative project being undertaken by the Department of Art and Design at the University of Luton with the architecture and planning departments at Luton Borough Council and community participation. Focussing on the Plaiters Lea urban zone in Luton, the project uses a three-dimensional digital urban model of the townscape, as a collaborative design and communication tool for urban regeneration. The proposals being developed include elements of architectural and urban design, landscape design and public art. The philosophical motivation for the project is that of the community architecture and arts movements, in which a wide constituency of stakeholders is involved in the evolution of design proposals. The digital model is the key feature of a world-wide-web site that facilitates the exchange of design data between the participants. Digital modelling work has been used for undergraduate CAD skills development, and students are contributing design proposals as part of their studio work. Hence the project also has a pedagogic component.
series eCAADe
email
more http://www.luton.ac.uk
last changed 2022/06/07 07:55

_id acadia03_006
id acadia03_006
authors Dobson, Adrian and Lancaric, Peter
year 2003
title VIRTUreALITY Digital Urban Modelling as a Community Design Form
doi https://doi.org/10.52842/conf.acadia.2003.049
source Connecting >> Crossroads of Digital Discourse [Proceedings of the 2003 Annual Conference of the Association for Computer Aided Design In Architecture / ISBN 1-880250-12-8] Indianapolis (Indiana) 24-27 October 2003, pp. 49-53
summary This paper describes a practice-led research project that investigates the application of digital modelling and communication technologies in urban and architectural design. The project is being carried out by our team with the collaboration of the architecture and planning departments at local borough council and local community participation. The main methodology for the project revolves around the evolution of an interactive three-dimensional digital urban model, which incorporates a variety of visual, graphic and numeric data. This digital model is utilised within a web site to help facilitate a participatory approach to the physical and social regeneration of an inner urban zone, in terms of both the built environment and the attempted creation of a virtual community.
series ACADIA
last changed 2022/06/07 07:55

_id sigradi2003_128
id sigradi2003_128
authors Eandi, H., Pérez Salas, A.H. and Sautel, S.
year 2003
title Proyecto de realización de un Multimedia. De la Partitura Blarduni a la Pantallización (Project of a Multimedia Development. From the Score of Blarduni Score to the screening)
source SIGraDi 2003 - [Proceedings of the 7th Iberoamerican Congress of Digital Graphics] Rosario Argentina 5-7 november 2003
summary This work analyses the production of multimedia «Color Básico» and takes into account two points: a lineal narrative; a multilayer thought . Different ways of visualization and design of contents are studied. In this way, the story board , schematic elements, and the Partitura Blarduni are important resources in the process of designing the interface.
keywords Schematic elements , script, screen play, Partitura Blarduni, ruling, story board
series SIGRADI
email
last changed 2016/03/10 09:51

_id ecaade03_473_175_flanagan_neu
id ecaade03_473_175_flanagan_neu
authors Flanagan, Robert H.
year 2003
title Generative Logic in Digital Design
doi https://doi.org/10.52842/conf.ecaade.2003.473
source Digital Design [21th eCAADe Conference Proceedings / ISBN 0-9541183-1-6] Graz (Austria) 17-20 September 2003, pp. 473-484
summary This exploration of early-stage, architectural design pedagogy is in essence, a record of an ongoing transformation underway in architecture, from its practice in the art of geometry of space to its practice in the art of geometry of space-time. A selected series of student experiments, from 1992 to the present, illustrate a progression in architectural theory, from Pythagorean concepts of mathematics and geometry, to the symbolic representation of space and non-linear time in film. The dimensional expansion of space, from xyz to xyz+t (time), represents a tactical and strategic opportunity to incorporate multisensory design variables in architectural practice, as well as in its pedagogy.
keywords Generative; process; derivative; logic; systemic
series eCAADe
email
last changed 2022/06/07 07:51

_id sigradi2003_129
id sigradi2003_129
authors Gaudio, A., De Ponti, J., Nessi, S. and Sautel, S.
year 2003
title Multimedia interactivo para la enseñanza del color: una experiencia empírica (Interactive multimedia for the teaching of color: An empirical experience)
source SIGraDi 2003 - [Proceedings of the 7th Iberoamerican Congress of Digital Graphics] Rosario Argentina 5-7 november 2003
summary Multimedia «Color Básico» has an interface that takes into account interaction levels, textual resources, icons, sound and movement, the «gestalt» of the screen, usability and its practical applications. Everything is structured to make a «knowledge interface», so that color contents are part of an interactive experience. Some aspects of design information are analyzed as part of the conclusions of an empiric research.
keywords Interface, interaction, information design, usability, command mode
series SIGRADI
email
last changed 2016/03/10 09:52

_id caadria2003_b1-4
id caadria2003_b1-4
authors Gero, John S. and Jupp, Julie R.
year 2003
title Feature Based Qualitative Representation of Architectural Plans Information Contained In 2-Dimensional Design Drawings.
doi https://doi.org/10.52842/conf.caadria.2003.117
source CAADRIA 2003 [Proceedings of the 8th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 974-9584-13-9] Bangkok Thailand 18-20 October 2003, pp. 117-130
summary This paper develops an approach to the qualitative representation of architectural plan drawings. We describe a schema for representing the internal shapes features and their associated spatial relations using syntactic pattern and contour specifications. This schema uses a qualitative symbolic representation to detect features. An example application of this representation is presented.
series CAADRIA
email
last changed 2022/06/07 07:51

_id sigradi2003_044
id sigradi2003_044
authors Heidrich, F.E., Claro, A. and Cybis Pereira, A.T.
year 2003
title Simulação Computacional de Iluminação Natural através de Ambientes em VRML (Computational simulation of natural ilumination through VRML environments)
source SIGraDi 2003 - [Proceedings of the 7th Iberoamerican Congress of Digital Graphics] Rosario Argentina 5-7 november 2003
summary Natural illumination can be considered as one of the major conditioner of the architectonical project, thus it demands an evaluation of it in the proposed architectonical object. Such evaluation can be achieved with graphic representations produced from computational simulations. However, those representations, images usually, deal with the difficulty to provide a better spatial comprehension since they do not allow people to visualize the tri-dimensional space due to it is a static and bi-dimensional representation. Once the interacting possibility can favour the observer spatial comprehension, this possibility was analyzed, creating a VRML environment to present a natural illumination simulation.
keywords Computational Simulation, Natural Illumination, VRML Environment..
series SIGRADI
email
last changed 2016/03/10 09:53

_id ecaade03_449_44_ireland
id ecaade03_449_44_ireland
authors Ireland, Tim and Derix, Christian
year 2003
title An analysis of the Poly-dimensionality of living - An experiment in the application of 3-dimensional self-organising maps to evolve form
doi https://doi.org/10.52842/conf.ecaade.2003.449
source Digital Design [21th eCAADe Conference Proceedings / ISBN 0-9541183-1-6] Graz (Austria) 17-20 September 2003, pp. 449-456
summary The architect and sculptor Fredrick Kiesler opposed the linear mechanics of modernity. As so efficiently defined in Margarette Shutte Lihotsky’s Frankfurt kitchen, his work expressed the ‘act of body motion’, in the view that people inhabit buildings in a dynamic and vicissitudinous way. Representative of a world essentially understood to be deterministic and ordered, the Frankfurt Kitchen encapsulated the dweller in a standardised, industrial environment. Opposed to the scientific ordering of task management, Kiesler argued that the linearly devised two-dimensional methodology of architectural design is out of context with the dynamic of living and developed his ideas in the endless house; a form in which its inhabitants could live in a poly-dimensional way. This work focuses on the development of a design process, which may reflect the character and sinuous properties of an individual’s pattern of living. The study will develop a process, investigating the application of self-organising maps as a tool for the definition of space, towards a result which is emergent. The parameters that define an individual’s pattern of living, will be instigated in an array of three-dimensional self-organising activity maps, towards the development of form.""
keywords ‘self-organising maps’, pattern, forming, emergent, dwelling
series eCAADe
email
more http://www.uel.ac.uk/ceca.uel.ac.uk
last changed 2022/06/07 07:50

_id sigradi2003_140
id sigradi2003_140
authors Jasmann, Schawn and Andonian, Greg
year 2003
title Architecture and the Stereoscopic Space of Experience
source SIGraDi 2003 - [Proceedings of the 7th Iberoamerican Congress of Digital Graphics] Rosario Argentina 5-7 november 2003
summary The conceptualization of architectural space is undergoing radical innovation. Architect-designers have become perceptual painters of animate experience through the use of digital stereoscopic technologies that permit the sensorial intensity of an experience of movement, color, form, and space. It is in creating such direct experiences for a client-user that this becomes defined as a necessary phase prior to the abstractive and pragmatic phases of design. This creates a new originating context -- a new paradigm -- to which a client-user will refer, thus creating an alternate model for design programming.
keywords Architecture, Stereo Space, Synesthesia, Inscription, Anthropomorphism
series SIGRADI
email
last changed 2016/03/10 09:53

_id b42f
id b42f
authors JS Gero and V Kazakov
year 2003
title ON MEASURING THE VISUAL COMPLEXITY OF 3D SOLID OBJECTS
source e-Activities in Design and Design Education, B Tuncer, S Ozsariyildiz and S Sariyilidiz (eds), Europia, Paris, pp 147-156
summary A computational model of the visual complexity of solids is presented. It is based on using a qualitative representation for 3-dimensional objects as semantic graphs. Then information-theoretic measures are constructed for these graphs. This measure of visual complexity allows for the comparison of different architectural forms. An example of the application of this model is presented.
keywords visual reasoning; complexity; 3D modelling
type normal paper
email
last changed 2004/04/10 02:07

_id caadria2003_a5-2
id caadria2003_a5-2
authors Kang, J.H., Park, J. G. and Lho, B.-Ch.
year 2003
title XML-Based Interactive 3D Campus Map
doi https://doi.org/10.52842/conf.caadria.2003.631
source CAADRIA 2003 [Proceedings of the 8th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 974-9584-13-9] Bangkok Thailand 18-20 October 2003, pp. 631-640
summary This paper presents the development of a prototype XMLbased 3D campus map using the 3D VML library. Many universities in the U.S. use two-dimensional (2D) raster image to provide the campus map along with additional building information on their Web site. Research shows that three-dimensional (3D) expression of the 3D objects helps human beings understand the spatial relationship between the objects. Some universities use 3D campus maps to help visitors more intuitively access the building information. However, these 3D campus maps are usually created using raster images. The users cannot change the view point in the 3D campus map for better understanding of the arrangement of the campus. If the users can navigate around in the 3D campus map, they may be able to locate the building of their interest more intuitively. This paper introduces emerging Web technologies that deliver 3D vector graphics on the Web browser over the internet, and the algorithm of the prototype XML-based 3D campus map. Some advantages of using VML in delivering the interactive 3D campus map are also discussed.
series CAADRIA
email
last changed 2022/06/07 07:52

_id fb56
id fb56
authors Kvan, Thomas; Thilakaratne, Ruffina
year 2003
title MODELS IN THE DESIGN CONVERSATION: ARCHITECTURE VS ENGINEERING, DESIGN + RESEARCH: PROJECT BASED RESEARCH IN ARCHITECTURE
source Editors: Clare Newton, Sandra Kaji-O'Grady and Simon Wollan ISSN: 1449 ­ 1737, Association of Architecture Schools of Australasia, 2003 Melbourne, Australia
summary Models are used in architectural design for several purposes. Early in a design cycle, sketch or study models will be created to examine particular aspects of a design idea. Such models are often assembled rapidly and crudely for it is the immediacy of the feedback that is sought. At later stages in a design cycle, more carefully assembled detailed models may be created to present ideas to colleagues, clients or decision-making bodies. Extending Schön’s observation that drawing is a process of conversation, we observe that models also participate in conversations. The introduction of digital media changes the nature of the conversation. This research revisits the role of models in the design conversation. It has been noted that models can be classified in two roles: ‘models of’ and ‘models for’. In architecture, we extend this by adding ‘models with’ as we employ three and two dimensional representations in the conversations of design. This paper presents experiences with students in the use of Rapid Prototyping technologies and manually made physical models in design tasks.

keywords Rapid prototyping; models
series other
type normal paper
email
more http://www.arbld.unimelb.edu.au/events/conferences/aasa/papers
last changed 2004/09/24 14:36

_id acadia03_041
id acadia03_041
authors Lee, Ming-Chun and Do, Ellen Yi-Luen
year 2003
title SpaceMaker - Creating Space by Sketching It
doi https://doi.org/10.52842/conf.acadia.2003.311
source Connecting >> Crossroads of Digital Discourse [Proceedings of the 2003 Annual Conference of the Association for Computer Aided Design In Architecture / ISBN 1-880250-12-8] Indianapolis (Indiana) 24-27 October 2003, pp. 311-323
summary Creating space is the essence of architectural design. Architects actually work with three-dimensional (3-D) space, although two-dimensional (2-D) drawings are perhaps the most commonly used design medium. It is thus valuable to help architects truly see 3-D space, while making drawings in 2-D. In addition, architects usually use symbols in their drawings to identify architectural concepts. By recognizing the symbols, it is possible to identify architectural configurations of the design. This paper introduces a symbol-based modeling tool—SpaceMaker—that allows architects to make freehand floor plans and apply symbols to identify different functional spaces. SpaceMaker then converts those floor plans into 3-D models according to the symbols.
series ACADIA
email
last changed 2022/06/07 07:51

_id ijac20031109
id ijac20031109
authors Liu, Yu-Tung; Shen-Kai, Tang
year 2003
title Space, Place and Digital Media:Towards a Better Simulation of a City that has now Disappeared
source International Journal of Architectural Computing vol. 1 - no. 1
summary Digital media enable researchers and designers to derive better informed processes in solving problems of historical architectural restoration and virtual archaeology. However, recently insufficiencies have been found in the main technologies often applied in such techniques, such as 3D modeling, high-quality rendering and animation. Given these problems, this paper attempts to explore a digital reconstruction procedure for historical architecture and cities using 3D scanning, Virtual Reality cave technology and motion capture technology. This case study is based on a collaborative project in conjunction with the National Palace Museum, Taiwan, and the China Times, Taiwan.The five steps involved in this project include data collection and analysis, three-dimensional digital inferences, digital reconstruction of static and moving models, scenario dynamics (by integrating the two kinds of models), and visual-spatial immersion using a VR-cave representation. Finally, a preliminary digital reconstruction procedure is presented.
series journal
email
more http://www.multi-science.co.uk/ijac.htm
last changed 2007/03/04 07:08

For more results click below:

this is page 0show page 1show page 2show page 3show page 4show page 5... show page 95HOMELOGIN (you are user _anon_747803 from group guest) CUMINCAD Papers Powered by SciX Open Publishing Services 1.002