CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 17631

_id a1f8
authors Bijl, Aart
year 1987
title Making Drawings Talk : Pictures in Minds and Machines
source Eurographics '87. August, 1987. 16 p. : ill. includes bibliography
summary Interactions between human minds and machine systems is discussed, drawing on experience of CAD and focusing on modes of expression. Free forms of text and drawings pose deep questions when interpretations have to be 'meaningful' to different knowledge representations - especially in loosely defined application fields
keywords What should we expect from technology? CAD, knowledge, representation, architecture, natural languages, semantic networks, user interface
series CADline
last changed 1999/02/12 15:07

_id 4875
authors Kroll, Lucien
year 1986
title Enseigner L'Informatique aux Architectes?
doi https://doi.org/10.52842/conf.ecaade.1986.052
source Teaching and Research Experience with CAAD [4th eCAADe Conference Proceedings] Rome (Italy) 11-13 September 1986, pp. 52-70
summary Mais ou en est l'architecture? Elle mute. Le grand air frais qui avait été amené par le Mouvement .- Moderne lorsqu'il était jeune, entre les deux guerres et quelques années après la guerre, s'était tiédi et avait fini par servir d'alibi aux pires médiocrités industrielle et bureaucratique: c'était toujours la faute de la Charte d'Athènes... Ceci reposait sur toutes sortes de contre-vérités et de malentendus qui ne sont pas encore tous levés actuellement et sont encore souvent enseignés dans nos écoles.

series eCAADe
last changed 2022/06/07 07:52

_id e5d8
authors Picone, Marcello
year 1986
title Computer Aided Architectural Operational Planning
doi https://doi.org/10.52842/conf.ecaade.1986.258
source Teaching and Research Experience with CAAD [4th eCAADe Conference Proceedings] Rome (Italy) 11-13 September 1986, pp. 258-274
series eCAADe
last changed 2022/06/07 08:00

_id 606b
authors Walters, Roger James
year 1983
title An evaluation of user experience of CAAD with particular reference to health buildings
source University of Strathclyde
series thesis:PhD
last changed 2003/02/12 22:37

_id acadia03_064
id acadia03_064
authors Malnar, Joy Monice (et al.)
year 2003
title Make No Little Plans: Designing the Chicago Lakefront in a Virtual Reality Environment
doi https://doi.org/10.52842/conf.acadia.2003.x.d1u
source Connecting >> Crossroads of Digital Discourse [Proceedings of the 2003 Annual Conference of the Association for Computer Aided Design In Architecture / ISBN 1-880250-12-8] Indianapolis (Indiana) 24-27 October 2003, p. 436
summary Architects have always needed somewhere to draw. History has seen dirt, stone, wood, and paper each serve in turn as the architect’s medium. Every technological advance has helped to manifest these exploratory visions in ever-increasing fidelity, while influencing the way in which the design process is conducted. Computer technology is the latest step in this progression, adding a third dimension to the architect’s drawings. Programs like form•Z, 3DS max, etc. allow the architect to build lifelike models and take clients on fly-throughs. Now, virtual reality has advanced architectural drawing to “full body design”, letting architects experience their creations, rather than just seeing those creations in front of them. ShadowLight-Mirage offers a unique environment in virtual reality in which to create rich ambiances of vibrancy, vitality and vigor.
series ACADIA
last changed 2022/06/07 07:49

_id ascaad2004_paper12
id ascaad2004_paper12
authors Al-Qawasmi, Jamal
year 2004
title Reflections on e-Design: The e-Studio Experience
source eDesign in Architecture: ASCAAD's First International Conference on Computer Aided Architectural Design, 7-9 December 2004, KFUPM, Saudi Arabia
summary The influence of digital media and information technology on architectural design education and practice is increasingly evident. The practice and learning of architecture is increasingly aided by and dependant on digital media. Digital technologies not only provide new production methods, but also expand our abilities to create, explore, manipulate and compose space. In contemporary design education, there is a continuous demand to deliver new skills in digital media and to rethink architectural design education in the light of the new developments in digital technology. During the academic years 2001-2003, I had the chance to lead the efforts to promote an effective use of digital media for design education at Department of Architecture, Jordan University of Science and Technology (JUST). Architectural curriculum at JUST dedicated much time for teaching computing skills. However, in this curriculum, digital media was taught in the form of "software use" education. In this context, digital media is perceived and used mainly as a presentation tool. Furthermore, Computer Aided Architectural Design and architectural design are taught in separate courses without interactions between the two.
series ASCAAD
email
last changed 2007/04/08 19:47

_id acadia03_037
id acadia03_037
authors Anders, Peter
year 2003
title Cynergies: Technologies that Hybridize Physical and Cyberspaces
doi https://doi.org/10.52842/conf.acadia.2003.289
source Connecting >> Crossroads of Digital Discourse [Proceedings of the 2003 Annual Conference of the Association for Computer Aided Design In Architecture / ISBN 1-880250-12-8] Indianapolis (Indiana) 24-27 October 2003, pp. 289-297
summary This paper presents ways in which cybrids depend for their technology upon three existing models of architectural hybrid: display space, environmental computing, and augmented/mixed reality. Cybrids bring these techniques together into a synergistic whole that depends as much on the observer for its consistency as it does on its comprising technologies. This synergy is a product of corroborative behavior between different modes, which provide cybrid users with a coherent social/spatial experience. The paper notes cybrids’ similarity to theater, not only for their technological dependency, but also for the tacit yet vital role of the observer in their effect.
series ACADIA
email
last changed 2022/06/07 07:54

_id avocaad_2003_17
id avocaad_2003_17
authors Anna Maria Chrabin, Jaroslaw Szewczyk and Herman Neuckermans
year 2003
title A Critical Evaluation of Early Stages Software in its Capacity of Coping with Contextual Issues
source LOCAL VALUES in a NETWORKED DESIGN WORLD - ADDED VALUE OF COMPUTER AIDED ARCHITECTURAL DESIGN, Stellingwerff, Martijn and Verbeke, Johan (Eds.), (2004) DUP Science - Delft University Press, ISBN 90-407-2507-1.
summary In this paper we analyse critically early design stages software in its capacity of coping with contextual data at large (i.e. representing cultural, aesthetical context, etc.). We identified 5 categories of early stages software: geometry based graphic editors, evaluation architectural software, generative and shape-grammar based systems, evolutionary systems and other systems. Calling the object under creation during of the early stages a CAD conceptual model, we will investigate to what extend this software allows the architect to experience and represent the context in which a design is situated. Especially we will focus on its capacity to allow interaction, playful interaction on our way to the design. Designers, and particularly architects, interact with the local context similarly to interacting in a game: the context influences the users’ decisions, surprises them and causes permanent changes to their ways of thinking. On the other hand, architects permanently shape and reshape the context, and reduce the context to a protean point of reference. Such behaviour characterises creative thinking that is crucial for the early stage of design. The investigation led us to the conclusions that the effective interactivity with the context needs simple rules, a plain interface and data reduced as simple as possible, especially when interaction with the context is performed during the early stages of a design process. The findings can be used in organising computer environments for early-stage design.
keywords Architecture, Local values, Globalisation, Computer Aided Architectural Design
series AVOCAAD
email
last changed 2006/01/16 21:38

_id sigradi2003_071
id sigradi2003_071
authors Arroyo, Julio and Chiarella, Mauro
year 2003
title Laboratorio proyectual (Design Laboratory)
source SIGraDi 2003 - [Proceedings of the 7th Iberoamerican Congress of Digital Graphics] Rosario Argentina 5-7 november 2003
summary The concern about public space, digital graphic and a non-habitual theoretical background are the elements of an on-process research this paper relates to. The premise of the research is the current uncertain experience of both socio-cultural and physical-spatial public space in an Argentinean intermediate city. The focus is a workshop carried out to explore how forms for the public space may be designed when urban conditions are unstable, such the case of vacant areas, lost places or terrain-vague. Digital liquid shapes and post-structural concepts are alternative resources applied to this exploration that assumes the cultural and material complexity of our urban life.
series SIGRADI
email
last changed 2016/03/10 09:47

_id avocaad_2003_06
id avocaad_2003_06
authors Arturo F. Montagu and Juan Pablo Cieri
year 2003
title Urbamedia - Development of an urban database of fragments of some Argentinian and Latin-American cities using digital technology
source LOCAL VALUES in a NETWORKED DESIGN WORLD - ADDED VALUE OF COMPUTER AIDED ARCHITECTURAL DESIGN, Stellingwerff, Martijn and Verbeke, Johan (Eds.), (2004) DUP Science - Delft University Press, ISBN 90-407-2507-1.
summary The proposal of "Urbamedia" is to undertake the development of 3D virtual and interactive models of historical areas of Latin-American cities. The selected zone is the "Mayo Avenue" including the "Mayo Square", an historical place of the city of Buenos Aires, Argentina; this project is financed by the National Agency of Scientific and Technological Development of Argentina and the University of Buenos Aires.We are presenting the first experimental model of the "Mayo Square" that has been developed at ABACUS, Department of Architecture & Building Aids Computer Unit, University of Strathclyde UK. combined with a system analysis of urban activities using the “Atlas.ti” CAQDAS software.This particular use of the “Atlas.ti” software is under experimental applications to this type of urban analysis procedures; allowed us the possibility to analysed a set of activities by means of graph theory as result of a series of interviews to the people working in the area. We are also looking to include historical areas of three cities: Mar del Plata, Rosario and Santa Fe (Argentina) and eventually other cities from Latin América as Rio de Janeiro and Habana.Due that ABACUS has a strong experience in city modelling plus the powerful software and hardware used there, we must develop a VRML customized menu to be adapted to our low cost PC equipment. The 3D model will be used mainly in urban design simulation procedures and the idea is to extend to other type of simulations of the environmental parameters.
keywords Architecture, Local values, Globalisation, Computer Aided Architectural Design
series AVOCAAD
email
last changed 2006/01/16 21:38

_id sigradi2003_093
id sigradi2003_093
authors Banchini, Guillermo andMoliné, Aníbal
year 2003
title Seminario: Exploración de Enfoques y Técnicas Digitales aplicadas al Proyecto (Seminar: Exploration de Digital Aproaches and Techniques applied to the Project)
source SIGraDi 2003 - [Proceedings of the 7th Iberoamerican Congress of Digital Graphics] Rosario Argentina 5-7 november 2003
summary This paper explains the experience performed by a group of architecture students during a short term worksop, trying to explore the potentials of new approaches and digital technics applied to urban and architectural design. The main purposes were: the inclusion of objetive information and quantitative data of material significance in order to assist the generation and structuring of the design process. The notions of "diagram", "field conditions", "contextual logistic" and "animation" were the conceptual categories employed to approach the dinamic conditions and time related logics as critical aspects of the flexibility associated with material organizations.
keywords Projects, approaches, explorations, digital, technics.
series SIGRADI
email
last changed 2016/03/10 09:47

_id sigradi2003_085
id sigradi2003_085
authors Barría, Hernán and Alvarado, Rodrigo García
year 2003
title Diferencias y paralelismos en la Polycom (Differences and parallelisms in the Polycom)
source SIGraDi 2003 - [Proceedings of the 7th Iberoamerican Congress of Digital Graphics] Rosario Argentina 5-7 november 2003
summary This paper exposes the experience of a virtual studio of architecture thorught Internet 2 that reveals convergent similarities and differences in the design process and allowed define a protocol of communication with Poly-com video-conferences.
keywords Virtual Studio, Collaborative Design, Video-Conference, Internet 2
series SIGRADI
email
last changed 2016/03/10 09:47

_id sigradi2008_049
id sigradi2008_049
authors Benamy, Turkienicz ; Beck Mateus, Mayer Rosirene
year 2008
title Computing And Manipulation In Design - A Pedagogical Experience Using Symmetry
source SIGraDi 2008 - [Proceedings of the 12th Iberoamerican Congress of Digital Graphics] La Habana - Cuba 1-5 December 2008
summary The concept of symmetry has been usually restricted to bilateral symmetry, though in an extended sense it refers to any isometric transformation that maintains a certain shape invariant. Groups of operations such as translation, rotation, reflection and combinations of these originate patterns classified by modern mathematics as point groups, friezes and wallpapers (March and Steadman, 1974). This extended notion represents a tool for the recognition and reproduction of patterns, a primal aspect of the perception, comprehension and description of everything that we see. Another aspect of this process is the perception of shapes, primary and emergent. Primary shapes are the ones explicitly represented and emergent shapes are the ones implicit in the others (Gero and Yan, 1994). Some groups of shapes known as Semantic Shapes are especially meaningful in architecture, expressing visual features so as symmetry, rhythm, movement and balance. The extended understanding of the concept of symmetry might improve the development of cognitive abilities concerning the creation, recognition and meaning of forms and shapes, aspects of visual reasoning involved in the design process. This paper discusses the development of a pedagogical experience concerned with the application of the concept of symmetry in the creative generation of forms using computational tools and manipulation. The experience has been carried out since 1995 with 3rd year architectural design students. For the exploration of compositions based on symmetry operations with computational support we followed a method developed by Celani (2003) comprising the automatic generation and update of symmetry patterns using AutoCAD. The exercises with computational support were combined with other different exercises in each semester. The first approach combined the creation of two-dimensional patterns to their application and to their modeling into three-dimensions. The second approach combined the work with computational support with work with physical models and mirrors and the analysis of the created patterns. And the third approach combined the computational tasks with work with two-dimensional physical shapes and mirrors. The student’s work was analyzed under aspects such as Discretion/ Continuity –the creation of isolated groups of shapes or continuous overlapped patterns; Generation of Meta-Shapes –the emergence of new shapes from the geometrical relation between the generative shape and the structure of the symmetrical arrangement; Modes of Representation –the visual aspects of the generative shape such as color and shading; Visual Reasoning –the derivation of 3D compositions from 2D patterns by their progressive analysis and recognition; Conscious Interaction –the simultaneous creation and analysis of symmetry compositions, whether with computational support or with physical shapes and mirrors. The combined work with computational support and with physical models and mirrors enhanced the students understanding on the extended concept of symmetry. The conscious creation and analysis of the patterns also stimulated the student’s understanding over the different semantic possibilities involved in the exploration of forms and shapes in two or three dimensions. The method allowed the development of both syntactic and semantic aspects of visual reasoning, enhancing the students’ visual repertoire. This constitutes an important strategy in the building of the cognitive abilities used in the architectural design process.
keywords Symmetry, Cognition, Computing, Visual reasoning, Design teaching
series SIGRADI
email
last changed 2016/03/10 09:47

_id sigradi2003_043
id sigradi2003_043
authors Bianchi, N., Montelpare, A. and Soboleosky, L.
year 2003
title El aprendizaje inicial del proceso proyectual (The initial learning of the design process)
source SIGraDi 2003 - [Proceedings of the 7th Iberoamerican Congress of Digital Graphics] Rosario Argentina 5-7 november 2003
summary The act of design using the graphic language is esential to the organization and determination of the process. Introducing digital tools modifies the design project research. Its application faces the traditional experience and encourages different demands conceptually and operatively. We wonder if the use of digital media, from the very beginning, is possible or pupils must have trainning in the use of conventional graphic in order to be meaningfull. Our proposition is to include digital technology from the beginnitng of the teaching process, in order to explore the potencial of each mode and promoving to learn the normative background.
keywords Initial learning design, analog and digital modes
series SIGRADI
email
last changed 2016/03/10 09:47

_id sigradi2003_072
id sigradi2003_072
authors Braga, Gisele Pinna
year 2003
title O modelo digital auxilia a compreensão do desenho arquitetônico ou o desenho arquitetônico auxilia a compreensão do modelo digital (The digital model assists the understanding of the architectural design or the architectural design assists the understanding of the digital models)
source SIGraDi 2003 - [Proceedings of the 7th Iberoamerican Congress of Digital Graphics] Rosario Argentina 5-7 november 2003
summary In order to design architecture projects, 1st grade architecture students have to understand the space and how to figure it out. To be succeeded in the design process it is necessary to develop their spatial abstraction capability. Each architectural representation tool can contribute for this development. This work shows the pedagogical experience applied to students of the first grade of architecture course at UNICENP, in Curitiba, Brazil, approaching the strategies of different subjects to increase the development of spatial skills using different architecture design tools.
series SIGRADI
email
last changed 2016/03/10 09:47

_id caadria2003_b3-4
id caadria2003_b3-4
authors Bruton, Dean and Radford, Antony
year 2003
title The Grammatical Studio Disrupting Regularities in Digital Media Design Education
doi https://doi.org/10.52842/conf.caadria.2003.433
source CAADRIA 2003 [Proceedings of the 8th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 974-9584-13-9] Bangkok Thailand 18-20 October 2003, pp. 433-446
summary Grammar governs the ordered way in which words are modified and combined in human languages to convey complex concepts beyond the simplicities of individual words. By extension (but less susceptible to analysis) grammar governs the way in which visual elements are modified and combined in art and design compositions. In this paper we focus on the outcomes and effects of placing grammar and contingency in the forefront of studio teaching with digital media in architecture and art, and how experience in these two domains can inform each other.
series CAADRIA
email
last changed 2022/06/07 07:54

_id sigradi2003_087
id sigradi2003_087
authors Cabezas, M., Mariano, C., Mítolo, S. and Oliva, S.
year 2003
title Una experiencia pedagógica de interacción análogo-digital en el aprendizaje de la forma (A pedagogical experience of analog-digital interaction in the learning of the form)
source SIGraDi 2003 - [Proceedings of the 7th Iberoamerican Congress of Digital Graphics] Rosario Argentina 5-7 november 2003
summary This work treats the most outstanding aspects in experiences that conjugate analogical and digital processes in the teaching and learning in the way, carried out in the School of Architecture of the UNMDP, Argentina. A new dialogue space among the ways of manual and digital production, motivates the student beginning to traffic a path toward other and new thought forms that it spreads to achieve growing levels of autonomy. In this productive space of interactions, the necessity of both means is verified, since each one has different and inaccessible potentialities to the other one and its interaction transcends its individual advantages.
keywords Digital, analogical, form, pedagogy
series SIGRADI
email
last changed 2016/03/10 09:47

_id acadia03_008
id acadia03_008
authors Cabrinha, Mark
year 2003
title Function Follows Form: 10 Sticks (and a Bench)
doi https://doi.org/10.52842/conf.acadia.2003.057
source Connecting >> Crossroads of Digital Discourse [Proceedings of the 2003 Annual Conference of the Association for Computer Aided Design In Architecture / ISBN 1-880250-12-8] Indianapolis (Indiana) 24-27 October 2003, pp. 57-65
summary While the introduction of digital media in the design studio often emphasizes virtual realms, the effect of new fabrication technology on the architect brings the architect back to the realm of master-builder rather than distancing the architect from reality. While purely digital projects have pushed the development of form, they have also placed an emphasis on form over material. However, with the intention to physically build a project, the connections between process, form, and material become intertwined. The inception of this project also served as a clear reminder that the tools we use affect the way we think. This project began as a simple idea: how a column becomes animated to form an arch over time. The digitization of this idea took literally minutes in Maya. It was exported and further modeled in AutoCAD, and then rendered and reanimated in 3D Studio-Viz. This was a very brief, two-week introductory project, in a class on drafting and wood light-frame construction. It served to make a greater connection between digital media, the design process, analog drawing, and the role of craft and material.
series ACADIA
email
last changed 2022/06/07 07:54

_id ijac20031201
id ijac20031201
authors Camarata, Ken; Gross, Mark D.; Yi-Luen Do, Ellen
year 2003
title A Physical Computing Studio: Exploring Computational Artifacts and Environments
source International Journal of Architectural Computing vol. 1 - no. 2
summary This paper describes a studio that explores interfaces for computationally enhanced artifacts and environments. The studio is designed as a traditional architectural design studio, fostering creative thinking and encouraging hands-on learning. It brings students from art, music, architecture, computer science, and engineering together into teams to design and build physical computing projects.The team's unusual mix of knowledge and experience allows for creative solutions. As a result, the studio has become a test bed for new and interesting ideas.
series journal
email
more http://www.multi-science.co.uk/ijac.htm
last changed 2007/03/04 07:08

_id ijac20031408
id ijac20031408
authors Chang, Yu-Li
year 2003
title Spatial Cognition in Digital Cities
source International Journal of Architectural Computing vol. 1 - no. 4
summary Today, digital cities are being developed all over the world. By using a city metaphor, digital cities integrate urban information and create public spaces. However, there are questions as to how to enter the new emerging digital cities, how humans perceive themselves in digital cities, and there are also issues of recognition of the digital city forms? This paper takes the idea of cognition in order to explore the structure of the new spatiality as cyberspace. By exploring the factors relating to human spatial cognition in physical space it is possible to interpret how humans perceive the spatial form of digital cities. By examining spatial experience in physical space, the interface of spatial cognition of interaction between digital cities and physical cities can be investigated. And by taking this approach, we propose an online prototype of a metaphor for a digital city.
series journal
more http://www.multi-science.co.uk/ijac.htm
last changed 2007/03/04 07:08

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