CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id ecaade2008_137
id ecaade2008_137
authors Palmquist, Erik; Shaw, Jonathan
year 2008
title Collaborative City Modeling
doi https://doi.org/10.52842/conf.ecaade.2008.249
source Architecture in Computro [26th eCAADe Conference Proceedings / ISBN 978-0-9541183-7-2] Antwerpen (Belgium) 17-20 September 2008, pp. 249-256
summary This paper presents an approach to creating an online real time rendering environment, upon which a large-scale, urban 3D model can be produced as a collaborative effort between initial content creators and outside parties with an interest in simulation and visualization. In 2007, the City of Atlanta, Georgia organized a taskforce to provide recommendations on the future development and mobility along the city’s signature street, Peachtree Street. To aid in the visualization of this area, datasets were converted into low polygon textured 3D models for the entire study area. This content will serve as the foundation of a collaborative effort to complete a high quality real time environment. The process for this project will be described and the means to extend the boundaries, maintain, and collaborate with this content will be proposed.
keywords 3D model, collaborative design, real time, visualization, training
series eCAADe
email
last changed 2022/06/07 07:58

_id 7961
authors Pamula, J.
year 1996
title Computer-aided imaging
source Machnine Graphics & vision, Vol. 5, No.3
summary The paper attempts to assess, in general terms, the impact of computers, as a novel medium and tool for producing visual images, on the areas of communication and artistic expression. It starts from the observation that today, mostly due to the profound advances in electronic and computer media, the image becomes more and more important as a medium of communication in comparison with traditional textual means. This leads to enormous demands for efficient generation of meaningful and effective images, calling in turn for new breakthrougths in the theory and practice of devising new visual languages and visualization of information, suitable for computer implementation.
series other
last changed 2003/04/23 15:14

_id caadria2008_35_session4a_285
id caadria2008_35_session4a_285
authors Pan, Cheng-A; Taysheng Jeng
year 2008
title Exploring Sensing-based Kinetic Design for Responsive Architecture
doi https://doi.org/10.52842/conf.caadria.2008.285
source CAADRIA 2008 [Proceedings of the 13th International Conference on Computer Aided Architectural Design Research in Asia] Chiang Mai (Thailand) 9-12 April 2008, pp. 285-292
summary This paper outlines the features of responsive architecture with emphasis on sensing-based kinetic design. The emphasis of our work is mainly on developing kinetic design methods that apply to responsive architecture. The kinetic design method is demonstrated by an experimental system called Mimosa. Mimosa is a responsive architecture prototype that can alter its shape in response to climate conditions. The implementation, experience, and lessons learned from the development of sensing-based kinetic design for responsive architecture will be reported in this paper.
keywords Kinetic Design, Responsive Architecture, Smart Space
series CAADRIA
email
last changed 2022/06/07 08:00

_id ijac201210301
id ijac201210301
authors Pan, Cheng-An; Taysheng Jeng
year 2012
title Cellular Robotic Architecture
source International Journal of Architectural Computing vol. 10 - no. 3, 319-339
summary An emerging need for interactive architecture is currently making buildings mutable, flexible in use, and adaptable to changes in climate by introducing robotic systems. However, the feasibility of the seamless integration of building construction details and kinetic robotics has become a critical issue for developing robotic architecture. The objective of this work is to develop a robotic architecture with an emphasis on the integration of cellular robotics with a distributed kinetic building surface. The kinetic building surface integrates an actuating system, a localization and remote control system, which become part of the kinetic building system. This paper presents a systematic framework by reviewing theories and related work of robotic architecture and automated control. An architectural design scheme is proposed to simulate a scenario of application in a physical space. The functionality of the electrical and control system and the integration of the effects of actual construction were examined by a prototype of a kinetic surface. Our prototype presents a feasible construction method, and a prominent energy-saving effect. The potential strength and restrictions of the cellular robotic approach to architectural applications are discussed. The applicability of the prototype system and issues about controlling the behavior of spatial robots are demonstrated in this paper.
series journal
last changed 2019/05/24 09:55

_id caadria2022_177
id caadria2022_177
authors Pan, Yongjie and Zhang, Tong
year 2022
title Outdoor Thermal Environment Assessment of Existing Residential Areas Supported by UAV Thermal Infrared and 3D Reconstruction Technology
doi https://doi.org/10.52842/conf.caadria.2022.2.729
source Jeroen van Ameijde, Nicole Gardner, Kyung Hoon Hyun, Dan Luo, Urvi Sheth (eds.), POST-CARBON - Proceedings of the 27th CAADRIA Conference, Sydney, 9-15 April 2022, pp. 729-738
summary The underlying surface temperature is an effective evaluation index to study the urban micro-scale thermal environment. For surface temperature acquisition, the thermal infrared camera mounted on a unmanned aerial vehicle (UAV) can reduce field work intensity, improve data collection efficiency, and ensure high accuracy at low cost. In order to convert the 2D thermal image into a more intuitive 3D thermal model, the UAV-based thermal infrared 3D reconstruction is adopted. The key element of thermal infrared 3D model reconstruction lies in the processing of thermal infrared images with low resolution and different temperature scales. In order to improve the quality of the final thermal 3D model, this paper proposes the reconstruction of the detailed 3D mesh using visible images (higher resolution), and map then mapping thermal textures onto the mesh using thermal images (low resolution). In addition, absolute temperature values are extracted from thermal images with different temperature ranges to ensure consistence between color and temperature values in the reconstructed thermal 3D model. The thermal 3D model generated for an existing residential area in Nanjing successfully displays the temperature distribution of the underlying surface and provides a valuable basis for outdoor thermal environment assessment.
keywords Thermal image, UAV, 3D reconstruction, Residential outdoor space, Underlying surface temperature, SDG 3, SDG 11
series CAADRIA
email
last changed 2022/07/22 07:34

_id ecaade2016_080
id ecaade2016_080
authors Panagoulia, Eleanna and Schleicher, Simon
year 2016
title Bending-active Structures - A Case study for an Office Chaise Lounge
doi https://doi.org/10.52842/conf.ecaade.2016.1.621
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 1, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 621-630
summary This paper seeks to explore the process of elastic bending in furniture design and presents a case study that demonstrates the creative and structural potential of bending-active structures as possible improvement to the current state of the art. This case study brings together design procedures, borrowed from declarative design in software engineering, architectural design, and material science in order to envision new applications for bending-active structures. It investigates how bending can be used strategically for the design of furniture scale objects and, particularly, an office chaise lounge for one person. Active-bending implementation is the key for creating structures that achieve new milestones beyond the perceived limits of material and process. Moreover, the project stands as a great opportunity for the development of a pipeline for fabrication that automates the translation of a given high-level description of a design, to the production of the data required for fabrication via a particular material system.
wos WOS:000402063700067
keywords Bending-active structures; Matter compiler; Optimization
series eCAADe
email
last changed 2022/06/07 08:00

_id ecaade2017_066
id ecaade2017_066
authors Panagoulia, Eleanna
year 2017
title The role of Open Data in identifying and evaluating the Livability of Urban Space - Importance and Method
doi https://doi.org/10.52842/conf.ecaade.2017.1.495
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 1, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 495-504
summary The past decade has experienced a staggering rise of data-aided analysis that facilitate understanding the impact of socio-economic flux and socially oriented activities towards the quality and livability of space. Evaluating urban environments is not only important from the planners' perspective, but has larger implications for the residents themselves. In this paper we argue that the livability of a city or a neighborhood is not necessarily described by conventional, authoritative data, such as income, crime, education level etc., but the combination with ephemeral data layers, related to human perception and desire, can be more effective in capturing the dynamics of space. Implementing methods that are considered disassociated with urban analytics, we attempt to go beyond the conventions in understanding the dynamics that drive socio-economic phenomena and construct lived space. Our objective is to create methodologies of anticipating and evaluating urban environment by re-patterning different datasets and taking advantage of their combinatory potential.
keywords Livability; Data-aided Analysis; Open Data; Human Factor
series eCAADe
email
last changed 2022/06/07 08:00

_id acadia13_439
id acadia13_439
authors PanahiKazemi, Lila; Rossi, Andrea
year 2013
title Spatializing the Social: Computational strategies for integrated design in informal areas in Istanbul
doi https://doi.org/10.52842/conf.acadia.2013.439
source ACADIA 13: Adaptive Architecture [Proceedings of the 33rd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-926724-22-5] Cambridge 24-26 October, 2013), pp. 439-440
summary This research proposes a set of architectural and urban strategies to deal with the issue of intervention in informal settlements, informed and empowered by the use of computational tools for modelling and simulation. The global aim is to find possible ways to integrate bottom-up self-construction processes with top-down planning regulations, creating an interface to generate and discuss developments between citizens and planners.
keywords Social Forms; informal settlements; urban simulation; Istanbul; interactive planning; participative urbanism
series ACADIA
type Research Poster
email
last changed 2022/06/07 08:00

_id caadria2018_070
id caadria2018_070
authors Pandjaitan, Poltak
year 2018
title Architectonics of Crystal Space
doi https://doi.org/10.52842/conf.caadria.2018.1.183
source T. Fukuda, W. Huang, P. Janssen, K. Crolla, S. Alhadidi (eds.), Learning, Adapting and Prototyping - Proceedings of the 23rd CAADRIA Conference - Volume 1, Tsinghua University, Beijing, China, 17-19 May 2018, pp. 183-192
summary The basic research project addresses the question of spatiality in architecture and how to define space by geometrically mediating between spatialities. Based on interdisciplinary explorations of crystal structures and their specific constitutions, spatial paradigms are examined and implemented in the algebraic framework of crystals. The goal of the ongoing research is not to resemble and mimic these emergent crystal arrangements. It is only about the general principle of these formation processes particularly with regard to aperiodic quasicrystals. Through the purposive abstraction and translation of spatialities combined with the notion of crystals as a code like structure, it is possible to scrutinize the meaning of space in order to create space for new architectonical articulations.
keywords crystal; quasicrystal; lattice; aperiodic; architectonics
series CAADRIA
email
last changed 2022/06/07 08:00

_id ecaade2018_114
id ecaade2018_114
authors Paneras, Harris, Yip, Michael, Dobbs, Tiara, Doherty, Ben, Fabbri, Alessandra, Gardner, Nicole and Haeusler, M. Hank
year 2018
title Augmented Reality in the Design Process - Using visual effects (VFX) motion tracking techniques to conduct quantification research on the performance of augmented reality
doi https://doi.org/10.52842/conf.ecaade.2018.2.761
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 2, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 761-770
summary The research explores how quantitative performance analysis of augmented reality would influence its mainstream adoption within the Built Environment Industry. The process involves the development and quantification of key augmented reality components, through the use of Visual Inertial Odometry and Visual Effects motion tracking techniques. Targeting mobile technology as a case study for the research, its potentials and limitations will be explored and discovered in relation to the industry. Accordingly, the research focuses on assessing the visuality and communicative quality of augmented reality projections from 2D, cuboid, cylindrical, 3D object, geo-location and marker less. Testing this form of technology under realistic scenarios provides a baseline for developers to rationalise their choices in their augmented reality development. This would study the effectiveness of augmented reality projections and vindicate the typical constants and variables when developing augmented reality applications, reducing the need for ongoing practical experimentations to successfully achieve augmentation.
keywords Mobile; Augmented Reality; Performance Analysis; Fundamental Research; Quantitative Research
series eCAADe
email
last changed 2022/06/07 08:00

_id 4b5f
authors Pang, King Wah
year 2001
title A Process planning and Optimization System for Laminated Object Manufacturing Application
source Hong Kong University of Schience and Technology (People’s Republic of China)
summary Rapid Prototyping (RP) technologies have emerged as a powerful set of manufacturing technologies in recent years. While these technologies invariably provide tremendous time-savings over traditional methods of manufacture of design prototypes, many are still quite inefficient. This thesis examines two ideas; first, that these processes can be optimized greatly by using better process planning; second, that several of these RP technologies use similar core planning technologies for optimization. The first hypothesis is verified in this thesis by presenting an improved process planning system for one RP technology, Laminated Object Manufacturing (LOM). The framework proposes the use of computational geometry and optimization tools at two levels to reduce process time and material wastage. Geometric techniques are used for process planning at the 3D part level. A genetic algorithm (GA) based path optimization technique is used for path planning optimization at the layer level. The second observation led to the development of an open architecture planning system for a host of RP technologies. A test-bed software system is described in this thesis. Evaluation on the performance of the new methodology is also provided. The methodologies developed can work equally well with the current industry standard STL format for storing object CAD data as well as direct slice data computed from the exact solid model of a part.
keywords Industrial Engineering; Mechanical Engineering
series thesis:PhD
last changed 2003/02/12 22:37

_id cf2013_286
id cf2013_286
authors Pang, Lei; Xiaodong Song, and Chengyu Sun
year 2013
title Computer Aided Simulation for Compact Residential Regulatory Plan
source Global Design and Local Materialization[Proceedings of the 15th International Conference on Computer Aided Architectural Design Futures / ISBN 978-3-642-38973-3] Shanghai, China, July 3-5, 2013, pp. 286-294.
summary Residential land development requires compact and intelligent growth in order to conserve land, especially in countries such as China with a large population but little usable land for built environment. This should not be done at the expense of public green space. Living density is an important issue that cannot be avoided in the urbanization process. This research uses Spatial Form Compact as the goal of trying to support the residential regulatory plan. A prototype site has been chosen to optimize the layout. Suppose the type of residential building had been decided and FAR is given as a premise. This method allows the arrangement of residential buildings to be compact and leads to more available space for concentrated green area, for example parks or other facilities. The BL-based method of genetic algorithm and VB program is used for the optimization and calculation of the prototype. The arrangement of residential buildings which is done by computer in this period is only used to explore the relationship between FAR and reasonable building layout. In order to guide the real construction of the building, the site plan should be done further elaborately under the guidance of regulatory plan by the developer and urban planner.
keywords Compact, Residential area, FAR, Concentrated Green Space
series CAAD Futures
email
last changed 2014/03/24 07:08

_id ecaade2017_124
id ecaade2017_124
authors Pantazis, Evangelos and Gerber, David
year 2017
title Emergent order through swarm fluctuations - A framework for exploring self-organizing structures using swarm robotics
doi https://doi.org/10.52842/conf.ecaade.2017.1.075
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 1, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 75-84
summary In modern architecture, construction processes are based on top down planning, yet in nature but also in vernacular architecture, the shape of shelters/nests is the result of evolutionary material processes which takes place without any global coordination or plan. This work presents a framework for exploring how self-organizing structures can be achieved in a bottom up fashion by implementing a swarm of simple robots(bristle bots). The robots are used as a hardware platform and operate in a modular 2D arena filled with differently shaped passive building blocks. The robots push around blocks and their behaviour can be programmed mechanically by changing the geometry of their body. Through physical experimentation and video analysis the relationships between the properties of the emergent patterns (size, temporal stability) and the geometry of the robot/parts are studied. This work couples a set of agent based design tools with a robust robotic system and a set of analysis tools for generating and actualising emergent 2D structures.
keywords Multi Agent Systems; Generative Design; Swarm Robotics; Self-organizing patterns
series eCAADe
email
last changed 2022/06/07 08:00

_id ac2c
authors Panunzi, Stefano and Sansoni, Claudio
year 1986
title Transformations of the Shanberg House - Analysis of a Plan and Planning Experimentations, Using the Instruments of Multicriterial Analysis as Means of Research.
doi https://doi.org/10.52842/conf.ecaade.1986.097
source Teaching and Research Experience with CAAD [4th eCAADe Conference Proceedings] Rome (Italy) 11-13 September 1986, pp. 97-110
summary During the last years some research programs have been developed aiming to analyse a particular architectonic language, using mathematical and informatic instruments. Some of these research programs have as second aim the making of a method for creating a geometrical planning-language: most of these studies are dedicated to the research into the laws which rule the personal style used by an author in certain works. Instead, this research program aims to analyse the planning process, not from the point of view of those who want to reconstruct the laws which describe the stile of a particular author but, by trying to understand the “compositive” process, analysing it by reconstructing the project itself, through a dynamic aggregative process of subsequent parts.
series eCAADe
email
last changed 2022/06/07 08:00

_id ecaade2024_217
id ecaade2024_217
authors Panya, David Stephen; Kim, Taehoon; Heo, Minji; Choo, Seungyeon
year 2024
title A BIM-based Virtual Reality Evacuation Simulation for Fire Safety Management
doi https://doi.org/10.52842/conf.ecaade.2024.2.047
source Kontovourkis, O, Phocas, MC and Wurzer, G (eds.), Data-Driven Intelligence - Proceedings of the 42nd Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2024), Nicosia, 11-13 September 2024, Volume 2, pp. 47–56
summary In contemporary design and construction engineering, Building Information Modeling (BIM) technology significantly influences the evolution of fire safety. This research explores the intersection of fire safety and virtual reality (VR) by introducing an innovative emergency evacuation simulation method grounded in BIM technology. The study aims to establish a robust framework for emergency evacuation simulations by synthesizing fire dynamics, evacuation strategies, and BIM-based VR technologies. By bridging the theoretical-practical gap, the research endeavors to provide stakeholders in the construction industry with a toolset that prioritizes safety while enhancing designs for safer building projects. The study incorporates fire simulation utilizing CFAST, a representative zone model from the Korean National Institute of Standards and Technology. CFAST divides the fire room into high-temperature upper and low-temperature lower layers, assuming a uniform thermal and chemical environment. It interprets fire phenomena through principles such as mass conservation, the first law of thermodynamics, and the ideal gas equation. The study employs Cellular Automata (CA) to design an agent's reaction and behavior for evacuation. This involves creating a model based on CA rules, determining state changes, and designing behaviors accordingly. The study also focuses on formulating a calculation for evacuation time, refining it based on key factors. The integration of CFAST and CA, along with models for fire and evacuation simulations, enhances the accuracy and utility of evacuation simulations. The research introduces computational models and BIM models in a visually immersive experience in VR across 3 types of fire emergency scenarios.
keywords BIM, Virtual Reality, Evacuation Simulation, Fire Safety Management
series eCAADe
email
last changed 2024/11/17 22:05

_id ecaade2014_152
id ecaade2014_152
authors Paolo Alborghetti and Alessio Erioli
year 2014
title The Red Queen Hypothesis - Chemotaxic stigmergic systems and Embodied Embedded Cognition-based strategies in architectural design
doi https://doi.org/10.52842/conf.ecaade.2014.2.097
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 2, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 97-105
summary The Red Queen Hypothesis is a research project on parasitic architecture, developed as a case study application of knowledge inherited from the fields of stigmergy-based systems, swarm intelligence and Embodied Embedded Cognition. The project aims to provide a possible answer to the increasing demand for the redevelopment of abandoned post-WW2 buildings in northern Italy, proposing an alternative to preservation logics in through strategies based on intrusion, adaptation and growth focusing on the relationships between different systems (host/parasite) and innovative fabrication techniques. Implementing such approach in a non-trivial way entails enabling access to increasing degrees of complexity and self-organization in the computational design approach while keeping the whole process coherent throughout its unfolding. The case study is an abandoned factory in Bergamo (which has become an urban landmark for a socially intricate community) a multi-agent system based parasitism strategy was implemented as design process for its transformation and reuse as spaces for community and cultural expression.
wos WOS:000361385100009
keywords Stigmergy; multi-agent systems; architecture; computation; parasitism
series eCAADe
email
last changed 2022/06/07 08:00

_id 48ee
authors Paoluzzi, A., Pascucci, V. and Vicentino, M.
year 1993
title PLASM Functional Approach to Design: Representation of Geometry
source CAAD Futures ‘93 [Conference Proceedings / ISBN 0-444-89922-7] (Pittsburgh / USA), 1993, pp. 127-141
summary PLASM (the Programming Language for Solid Modeling) is a solid-modeling-oriented design language strongly inspired by the functional language FL. In a PLASM environment, every geometrical object is generated by evaluating a suitable language expression which produces a polyhedral solid model. The language adopts a dimension-independent approach to geometry representation and algorithms. The generated objects are always geometrically consistent since the validity of geometry is guaranteed at a syntactical level. In fact (a) each well-formed expression is obtained by proper composition of well-formed subexpressions; (b) the evaluation of a well-formed (and polyhedrally typed) expression produces a valid solid model. In this paper, the representation scheme used in the language is given and some language scripts are shown and discussed.
keywords Computer-Aided Architectural Design, Variational Geometry, Design Language, Geometric Design, Geometric Modeling, Functional Programming, Complexes, Polyhedra, Convex Cells
series CAAD Futures
last changed 1999/04/07 12:03

_id e655
authors Paoluzzi, A., Pascucci, V. and Vicentino, M.
year 1995
title Geometric programming: A programming approach to geometric design
source ACM Transactions on Graphics
summary This article presents a functional programming approach to geometric design with embedded polyhedral complexes. Its main goals are to show the expressive power of the language as well as its usefulness for geometric design. The language, named PLASM (the Programming LAnguage for Solid Modeling), introduces a very high level approach to "constructive" or "generative" modeling. Geometrical objects are generated by evaluating some suitable language expressions. Because generating expressions can be easily combined, the language also extends the standard variational geometry approach by supporting classes of geometric objects with varying topology and shape. The design language PLASM can be roughly considered as a geometry-oriented extension of a subset of the functional language FL. The language takes a dimension-independent approach to geometry representation and algorithms. In particular it implements an algebraic calculus over embedded polyhedra of any dimension. The generated objects are always geometrically consistent because the validity of geometry is guaranteed at a syntactical level. Such an approach allows one to use a representation scheme which is weaker than those usually adopted in solid modelers, thus encompassing a broader geometric domain, which contains solids, surfaces, and wire-frames, as well as higher-dimensional objects.
series journal paper
last changed 2003/04/23 15:50

_id ce38
authors Paoluzzi, Alberto and Sansoni, Claudio
year 1989
title A Programming Language for Architectural Symbolic Modeling
doi https://doi.org/10.52842/conf.ecaade.1989.x.r3e
source CAAD: Education - Research and Practice [eCAADe Conference Proceedings / ISBN 87-982875-2-4] Aarhus (Denmark) 21-23 September 1989, pp. 8.4.1-8.4.16
summary In this paper a software project supporting architectural design is outlined. Such a project aims to develop the new design language PLASM (a Programming Language for Architectural Symbolic Modeling), which is planned to be a very high-level, user-oriented language, belonging to the class of constraint languages. The language PLASM will support a small set of abstract data types which are significant in various outstanding problems of architectural design, and will offer both procedural features and non-procedural constraints satisfaction. It will allow the designer to make use of a large set of computing tools in any phase of architectural design, in order to explore a wider set of design solutions. Customizable evaluation functions will be available in the language. The execution of a PLASM program may result either in generating or in updating a semantic network over a set of data objects solving the geometric problem under consideration. The proposed language will support both abstract data types significant in the design domain, and tools performing automatized data generation and transformations between different data types. The modification of any object in such a system, both performed by editing a daemon program and/or by interactively modifying a data object, will result in the immediate propagation of changes into the problem network, by activating a message passing mechanism.

series eCAADe
email
last changed 2022/06/07 07:50

_id a40d
authors Paoluzzi, Alberto and Sansoni, Claudio
year 1991
title Solid Modeling of Architectural Design with PLASM Language
source Computer Aided Architectural Design Futures: Education, Research, Applications [CAAD Futures ‘91 Conference Proceedings / ISBN 3-528-08821-4] Zürich (Switzerland), July 1991, pp. 203-224
summary PLASM (Programming LAnguage for Solid Modeling) is a prototype, high level, user oriented, functional design language currently being developed at the University of Rome "La Sapienza". A PLASM "program" is the symbolic definition of a complex of variational polyhedra depending on some unbound variable, and therefore allows for the description of a whole set of geometric solutions to a design problem. In our view the language should be used, possibly with the assistance of a graphical user interface, both in the first steps of the design process as well in the detailed design. In the paper the guide-lines are shown for the preliminary definition of the syntax of the language. The paper also contains the definition of some new and very powerful solid operators.
series CAAD Futures
last changed 1999/04/07 12:03

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