CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 16798

_id sigradi2009_1071
id sigradi2009_1071
authors Skinner, Martha L.; Douglas Hecker
year 2009
title BiCi_N, a CT-scan of Barcelona
source SIGraDi 2009 - Proceedings of the 13th Congress of the Iberoamerican Society of Digital Graphics, Sao Paulo, Brazil, November 16-18, 2009
summary BiCi_N is a "living" map of Barcelona that visualizes the intricate relationship between the human body and the city. Using GPS (Global Positioning System) and A/V (Audio/Video) devices on Bicing bikes the city is understood from above and from below as a dynamic quantitative and qualitative ever-changing entity defined through the activities of numerous inhabitants. From these a collective story is assembled as users go about their lives. The bicycle as an extension of the human body into the city becomes a full-scale mapping instrument, which captures both the sensual/experiential and the scientific/abstract notation of the human body into the city body and viceversa.
keywords Mapping; Audio/Video, GPS; open source; collective; daily life; body; city
series SIGRADI
email
last changed 2016/03/10 10:00

_id sigradi2013_194
id sigradi2013_194
authors Smithwick, Daniel; Lawrence Sass
year 2013
title Physical Design Cognition: A Non-Symbolic Formalization for Physical Computing
source SIGraDi 2013 [Proceedings of the 17th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Chile - Valparaíso 20 - 22 November 2013, pp. 27 - 31
summary This paper frames design knowledge as formalizable physical action for developing embodied computational design skills that can more fully exploit current and future digital fabrication prototyping methods.  Digitally integrated prototyping tools reveal the physicality of cognition in computational design activity; however, because current theories of design knowledge define cognition as a mental process, physical computation design skills remain underdeveloped. We identify symbolic formalization as the root of this problem. We present a non-symbolic action-based notation drawing from embodied cognition as an alternative model for design cognition. Designerly knowledge is discussed in terms of reflective action and epistemic action.
keywords Embodied design cognition; Physical computing; Human-computer interaction; Action notation; Motion tracking
series SIGRADI
email
last changed 2016/03/10 10:00

_id 3713
authors Sobczyk, A. and Tora, G.
year 1998
title Grader blade stabilization system
source Automation in Construction 7 (5) (1998) pp. 385-389
summary Graders are used for ground grading or levelling. The desired profile is achieved by passing the machine over the ground surface with appropriately positioned grader blade. Grading errors are caused mainly by vertical displacements of grader front wheels. These displacements, despite a considerable wheel base of the grader, are transferred through the frame onto the grade blade. Moreover the quality of surface levelling is also influenced by the compliancies of the ground, the chassis and the blade suspension system. In the paper a blade stabilization system is proposed. The blade adjustment system with hydraulically driven mechanism is controlled using position signals from the selected points of the machine.
series journal paper
more http://www.elsevier.com/locate/autcon
last changed 2003/05/15 21:23

_id ijac20042305
id ijac20042305
authors Sperling David M.
year 2004
title Architecture as a Digital Diagram
source International Journal of Architectural Computing vol. 2 - no. 3, 371-387
summary This paper results from interdisciplinary research about dynamic and transformational processes of conception, representation and spatial construction in Architecture. This work systematizes the common bases of the diagram offered by disciplines that deal with processes of representation, such as Cognitive Science, Logical Semiotics, Mathematical Logic and Philosophy, and of spatial investigation such as Topology and Architecture. It outlines operative components (trans, inter and intra-diagrams) and the diagram's phenomenological variables (thought, space, time) and establishes mutual relationships between it, digital media and Architecture, with the intent of developing the understanding of the digital diagram as an enhanced way of placing information in time and space.
series journal
more http://www.multi-science.co.uk/ijac.htm
last changed 2007/03/04 07:08

_id 0f1d
authors Sperling, David
year 2002
title Diagramas, modelagem e prototipagem rápida: interface entre processo de design da forma e topologia [Diagrams, modeling and rapid prototyping: interface between the design process of form and topology]
source SIGraDi 2002 - [Proceedings of the 6th Iberoamerican Congress of Digital Graphics] Caracas (Venezuela) 27-29 november 2002, pp. 261-262
summary This project in progress is part of the architectonic form design investigation fi eld, from simultaneous increment of topology This project in progress is part of the architectonic form design investigation fi eld, from simultaneous increment of topology as theoretic and operative tool and of computer modeling process and rapid prototyping of objects as medium for design/ as theoretic and operative tool and of computer modeling process and rapid prototyping of objects as medium for design/ representation.
series SIGRADI
email
last changed 2016/03/10 10:01

_id sigradi2015_3.201
id sigradi2015_3.201
authors Sperling, David M.; Vandier, Inácio; Scheeren, Rodrigo
year 2015
title Feeling the space: design with tactile models
source SIGRADI 2015 [Proceedings of the 19th Conference of the Iberoamerican Society of Digital Graphics - vol. 1 - ISBN: 978-85-8039-135-0] Florianópolis, SC, Brasil 23-27 November 2015, pp. 108-112.
summary The article presents the pedagogical experience of the elective course “Feel the space: design with tactile models” held at the Institute of Architecture and Urbanism of USP / S?o Carlos in 2014. From the critique of the primacy of seeing, the experimental activity proposed a housing design process with a visually impaired person, using models, plants and tactile maps. Were investigated and compared the free use of materials and processes with the use of digital fabrication - MDF plates manufactured with a laser cutting machine. As a result, it is presented the tactile representation system developed in the activity.
keywords Design, Perception, Representation, Tactile Models, Digital Fabrication
series SIGRADI
email
last changed 2016/03/10 10:01

_id lasg_nearlivingarchitecture_2014_085
id lasg_nearlivingarchitecture_2014_085
authors Stacey, Michael; and Chantelle Niblock
year 2014
title Prototyping Protocell Mesh
source Near-Living Architecture; Work in Progress from The Hylozoic Ground Collaboration 2011 - 2013 [ISBN 978-1-926724-45-4 (pbk).--ISBN 978-1-926724-57-7 (epub).--ISBN 978-1-926724-58-4 (mobi)] Riverside Architectural Press: Toronto, Canada 2014 pp. 085 - 096
keywords Living Architecture Systems Group, living architecture, meshworks, metabolisms, kinetic, cybernetic, artificial intelligence, cognition, neuroscience, prototyping, diffusive, subtle phenomena, form-languge, chemistry, natural computing, affect, perception
email
last changed 2019/07/29 14:00

_id ddssup9618
id ddssup9618
authors Stamps, Arthur E.
year 1996
title Significant visual impact: Is it or isn't it?
source Timmermans, Harry (Ed.), Third Design and Decision Support Systems in Architecture and Urban Planning - Part two: Urban Planning Proceedings (Spa, Belgium), August 18-21, 1996
summary Thirty-eight countries, from all continents except Antarctica, have formal environmental impact review procedures. These impact procedures typically require distinctions between "significant impacts" and "non-significant" impacts. For some issues, such as visual quality, distinguishing the major from the trivial impacts is especially difficult. This paper outlines a theory of visual impacts, shows how the theory can be implemented, and illustrates the theory with three cases histories and a survey of research on the effects of various planning policies. The case histories are examples of statutory and discretionary design review in California and include specifying bay windows on houses, specifying contextual fit, and a before and after study of decisions of a review board. The talk concludes with a discussion of the ranges over which the theory will or will not be applicable and of the opportunities for future cooperative international research.
series DDSS
email
last changed 2003/08/07 16:36

_id caadria2020_167
id caadria2020_167
authors Stouffs, Rudi and Li, Andrew
year 2020
title Learning from Users and their Interaction with a Dual-interface Shape-grammar Implementation
doi https://doi.org/10.52842/conf.caadria.2020.2.153
source D. Holzer, W. Nakapan, A. Globa, I. Koh (eds.), RE: Anthropocene, Design in the Age of Humans - Proceedings of the 25th CAADRIA Conference - Volume 2, Chulalongkorn University, Bangkok, Thailand, 5-6 August 2020, pp. 153-162
summary We present a shape grammar implementation with two new characteristics. One is that it is visual and directly manipulable: users draw the shapes and rules in a modeling application. The other characteristic is advanced technical capabilities, such as non-visual attributes and higher-order elements like surfaces. It consists of three components running in Rhinoceros3d. We also report on workshops that introduced the implementation.
keywords shape grammars; interaction; implementation
series CAADRIA
email
last changed 2022/06/07 07:56

_id eb24
authors Strauss, Wolfgang and Fleischmann, Monika
year 1997
title The House of Illusion: Extending the Boundaries of Space
source AVOCAAD First International Conference [AVOCAAD Conference Proceedings / ISBN 90-76101-01-09] Brussels (Belgium) 10-12 April 1997, pp. 57-66
summary The article presents projects on spatial research and Interface Design. The interdisciplinary work was done at ART+COM and the German National Research Center for Information Technology GMD. The work focuses on new notions of space as they emerge from the use of information and communication technologies. As new forms of perception and experience of time and space emerge, new fields of architecture appear. By using the computer as a media our architects office has changed into a Media Space Lab.
keywords Man-Machine Communication, Unsharp/Intuitive Interfaces, Interactive Storytelling
series AVOCAAD
last changed 2005/09/09 10:48

_id 61e0
authors Streich, Bernd
year 1992
title Should We Integrate Programming Knowledge into the Architect's CAAD-Education? Basic Considerations and Experiences from Kaiserslautern
doi https://doi.org/10.52842/conf.ecaade.1992.399
source CAAD Instruction: The New Teaching of an Architect? [eCAADe Conference Proceedings] Barcelona (Spain) 12-14 November 1992, pp. 399-409
summary At the ECAADE-congress 1991 in Munich, the teaching concept of computer-aided architectural design of the faculty of architecture and environmental/urban planning at the University of Kaiserslautern has been presented. On that occasion, this brought about the question whether the curriculum should include programming knowledge. In this paper, the discussion shall be taken up again with several arguments in favour of the computer programming instruction. At first, a survey of the current discussion of the subject shall be given, then there will follow some reflections on the theoretical relationship between designing and programming, and finally, examples from the teaching experience in Kaiserslautern will be presented.

series eCAADe
email
last changed 2022/06/07 07:56

_id stretton02_theses_eaea2007
id stretton02_theses_eaea2007
authors Stretton, Graham
year 2008
title Modelscope: An Interior Design Perspective
source Proceedings of the 8th European Architectural Endoscopy Association Conference
summary As an education tool tactile modelling processes are far from dead. The use of modern digital modelscopes and associated digital lens based media has given fresh impetus allowing both tactile and visual interaction with the 3D internal Environment that cannot be replicated using computer generated system alone.
series EAEA
email
more http://info.tuwien.ac.at/eaea
last changed 2008/04/29 20:46

_id bfe9
authors Suwa, M. and Tversky, B.
year 1997
title What do architects and students perceive in their design sketches? A protocol analysis
source Design Studies 18, pp 385-403.
summary The present research aims at examining what information architects think of and read off from their own freehand sketches, and at revealing how they perceptually interact with and benefit from sketches. We explored this in a protocol analysis of retrospective reports; each participant worked on an architectural design task while drawing freehand sketches and later reported what she/he had been thinking of during the design task. This research lies within the scope of examinations of why freehand sketches as external representation are essential for crystallizing design ideas in early design processes.
series journal paper
last changed 2003/04/23 15:50

_id 4c36
authors Tang, Hsien-Hui and Gero, John S.
year 2001
title Roles of knowledge while designing and their implications for CAAD
doi https://doi.org/10.52842/conf.caadria.2001.081
source CAADRIA 2001 [Proceedings of the Sixth Conference on Computer Aided Architectural Design Research in Asia / ISBN 1-86487-096-6] Sydney 19-21 April 2001, pp. 81-89
summary This paper outlines some roles of knowledge while designing based on experimental results from studying novice and expert designers. The implications of these experimental results on future CAAD systems are discussed.
series CAADRIA
email
last changed 2022/06/07 07:56

_id acadia11_20
id acadia11_20
authors Taron, Joshua M; Parlac, Vera; Kolarevic, Branko; Johnson, Jason S
year 2011
title Forewords: An Integrative Moment
doi https://doi.org/10.52842/conf.acadia.2011.020
source ACADIA 11: Integration through Computation [Proceedings of the 31st Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA)] [ISBN 978-1-6136-4595-6] Banff (Alberta) 13-16 October, 2011, pp. 20-21
summary The ACADIA 2011 Annual Conference explores integrative trajectories and areas of overlap that have emerged through computation between design, its allied disciplines of engineering and construction, and other fields, such as computer science, material science, mathematics and biology. The conference highlights experimental projects in which methods, processes, and techniques are discovered, appropriated, adapted, and altered from elsewhere, and digitally pursued.
keywords integrative design
series ACADIA
type introduction
email
last changed 2022/06/07 07:57

_id caadria2006_019
id caadria2006_019
authors THOMAS KVAN
year 2006
title DESIGNO ERGO SUM
doi https://doi.org/10.52842/conf.caadria.2006.x.c2n
source CAADRIA 2006 [Proceedings of the 11th International Conference on Computer Aided Architectural Design Research in Asia] Kumamoto (Japan) March 30th - April 2nd 2006, 19-26
summary Reviewing a decade of research from the University of Hong Kong, the paper traces a path that develops understandings of communication in design activities.
series CAADRIA
email
last changed 2022/06/07 07:50

_id d52c
authors Kirkby, S. D., Jacobs, S.R. and Flint, R.
year 1996
title Using 3D GIS to Model Urban Planning Scenarios for the City of Adelaide
source Revitalising Town and City Centres, 8th International Malls Conference, Adelaide, Australia, 16-17 September, pp. 1-2
summary Contributed by Susan Pietsch (spietsch@arch.adelaide.edu.au)
keywords 3D City Modeling, Development Control, Design Control
series other
last changed 2001/06/04 20:38

_id ascaad2009_c_tonn
id ascaad2009_c_tonn
authors Tonn, C.; Petzold, F. and Donath, D.
year 2009
title See-Through History: 3D augmented reality for the reconstruction of the Bauhaus director’s office reception area from 1923
source Digitizing Architecture: Formalization and Content [4th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2009) / ISBN 978-99901-06-77-0], Manama (Kingdom of Bahrain), 11-12 May 2009, pp. 259-267
summary Working in existing built contexts is an essential aspect of most architects’ activities. The development of a conceptual and technological basis for the digital support of design directly on site, with and within the existing building is the main focus of the research project "Spatial Augmented Reality for Architecture”. This article describes one part of the research project: the final evaluation of the technologies developed and the concepts applied for an architectural colour reconstruction scenario on site. This project is funded by the German Research Foundation (“DFG”).
series ASCAAD
email
last changed 2009/06/30 08:12

_id sigradi2006_p004d
id sigradi2006_p004d
authors Tramontano, Marcelo and Requena, Carlos Augusto
year 2006
title Habitares: processos de projeto de uma espacialidade híbrida [Living ways: Design processes of a hybrid spatiality]
source SIGraDi 2006 - [Proceedings of the 10th Iberoamerican Congress of Digital Graphics] Santiago de Chile - Chile 21-23 November 2006, pp. 405-407
summary This paper presents some habitation architectural projects designed by architects in different parts of the world, considering concepts originated from Virtuality domain. The brief and introductory analysis proposed hereby is part of undegoing studies at the Nomads. usp Center for Interactive Living Studies (www.eesc.usp.br/nomads), of the University of Sao Paulo, Brazil.
series SIGRADI
email
last changed 2016/03/10 10:01

_id sigradi2009_1045
id sigradi2009_1045
authors Tramontano, Marcelo; João Paulo Soares; Raquel Arata; Cynthia Nojimoto
year 2009
title ÉOS, ou o processo de criação sob um olhar sistêmico [EOS, or the creation process from a systemic point of view]
source SIGraDi 2009 - Proceedings of the 13th Congress of the Iberoamerican Society of Digital Graphics, Sao Paulo, Brazil, November 16-18, 2009
summary This paper proposes a reflection on the design process of hybrid and interactive objects considering the knowledge from different areas, aiming at the creation of objects in the building scale. Such process will be analyzed in the EOS, a project developed by NOMADS.USP - center for interactive-living studies - from the University Of São Paulo, Brazil. The project considers theoretical exploration and practices on the involved parts in the creation process of hybrid object.
keywords Processo; Sistemas; Design; Objetos; Interativos
series SIGRADI
email
last changed 2016/03/10 10:01

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