CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 14182

_id ecaade2023_130
id ecaade2023_130
authors Nas, Mehmet Oguz and Gönenç Sorguç, Arzu
year 2023
title 4D Printing of Hygroscopic Wood Based Actuators for Climate Responsive Skin
doi https://doi.org/10.52842/conf.ecaade.2023.1.439
source Dokonal, W, Hirschberg, U and Wurzer, G (eds.), Digital Design Reconsidered - Proceedings of the 41st Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2023) - Volume 1, Graz, 20-22 September 2023, pp. 439–448
summary Adaptive building systems aim to enhance user comfort and reduce energy consumption in buildings. However, sensing the environment and generating relevant motion requires complex systems. The high costs associated with the installation, maintenance, and energy consumption of traditional systems hinder their widespread adoption. A more efficient alternative can be found in nature by harnessing the intrinsic properties of materials. Recent studies inspired by pinecones showed that wood bilayers with different swelling and shrinking ratios can passively shape change in response to environmental humidity. The morphing direction is determined by fiber orientation, which can be controlled by extrusion-based 3D printers. The existing literature highlights several challenges in utilizing hygroscopic wood actuators for climate-responsive building skins, including the predictability of motion, response speed, and scalability. Hence, this research investigates the design space at both mesostructural and macrostructural levels for controlled, scaleable motion. To this end, a series of experiments were conducted in a controlled environment to observe the actuation dynamics. The experiments explored design parameters including thickness, porosity, bilayer ratio, layer orientation, and 3D printing parameters such as layer thickness and printing order. Collected data were utilized to construct a model that can predict the actuation and find the configuration for the required motion. Two implementations of this model are proposed. While the first design makes use of combined actuators for motion amplification, the latter employs pre-stressed bistability to control the timing of motion. Both designs were tested at scales of 1/2 and 1 to 1, using a wood-based filament and wood veneer as actuators, respectively. The results demonstrate that the use of multiple joined actuators significantly increases the actuation speed. Moreover, it is shown that the humidity level required to trigger the shape-shifts can be tuned thanks to the pre-stressed bistable structures. This is promising in terms of adaptability to diverse climates and enhancement of energy efficiency in buildings.
keywords 4D Printing Wood, Biomimicry, Hygroscopic Actuators, Pre-stressed Bistability, Climate-Responsive, Responsive Architecture
series eCAADe
email
last changed 2023/12/10 10:49

_id 2b9f
authors Nasar, Jack
year 1996
title DESIGN BY COMPETITION: LOOKING AT COMPETITION ARCHITECTURE THROUGH TIME
source Full-Scale Modeling in the Age of Virtual Reality [6th EFA-Conference Proceedings]
summary We have seen an increase in design competitions for delivery of public buildings. Architectural groups such as the AIA or RIBA often call for a jury dominated by architects. A series of studies of a highly publicized design competition (Peter Eisenman's Wexner Center for the Visual Arts) show the building as a functional and "aesthetic" failure for the public. Some may argue that this is only a short-term appraisal, and that eventually the aesthetic statement will come into favor. To the question of whether architects (the experts) lead public tastes over time, we only have anecdotal evidence. Otherwise, there has been consistent findings of differences between what architects like and what the public likes. How can we look at long-term trends? This paper discusses two historiographic studies of competition architecture through history. One looks at the record of "masterpiece" buildings derived from frequency of reference in books and encyclopedias, and then tallies how many of those "masterpieces" result from competitions. Because of potential flaws in generalizing from these numbers, a second study has architects and non-architects judge photos of competition winning and competition losing designs from a 100-year period. The results show that both groups preferred more losers to winners. This suggests a need for an alternative model for design competition juries.
keywords Model Simulation, Real Environments
series other
type normal paper
more http://info.tuwien.ac.at/efa/
last changed 2004/05/04 14:41

_id sigradi2021_120
id sigradi2021_120
authors Nascimento, Bruna Costacurta and Moreira, Lorena Claudia de Souza
year 2021
title Augmented Reality and Historical Sites: A Systematic Literature Review
source Gomez, P and Braida, F (eds.), Designing Possibilities - Proceedings of the XXV International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2021), Online, 8 - 12 November 2021, pp. 685–697
summary The combination of Augmented Reality (AR) technology and the preservation of historical heritage can promote advances in management, maintenance, and documentation of objects and historical sites. The importance of this integration is that digitalizing these historical heritage assets is a worldwide trend because it is the other way of storing information and allowing access and interaction with the public. This article presents a Systematic Literature Review (SLR), and it aims to identify and analyze existing studies on AR applications used in visualizing historical heritage. A methodological procedure was adopted involving the use of protocols and documents for conducting the SLR. The application areas, specific activities, modeling programs, AR programs, tracking techniques, and visualization devices were identified. Results present which programs, visualization devices and tracking techniques are highlighted in the studies. AR applications used in the sample aim for memory recovery, preservation, and interaction with the historical-cultural heritage.
keywords Realidade aumentada, patrimônio urbano, sítio histórico, centro histórico, patrimônio cultural.
series SIGraDi
email
last changed 2022/05/23 12:11

_id ddssup0212
id ddssup0212
authors Nascimento, M.A.P., Francisco, S.D., Souza, L.C.L. and Silva, A.N.R.
year 2002
title A Multimedia Application to Support Professionals in an EnvironmentallyResponsible Building Design Process
source Timmermans, Harry (Ed.), Sixth Design and Decision Support Systems in Architecture and Urban Planning - Part two: Urban Planning Proceedings Avegoor, the Netherlands), 2002
summary One of the problems faced by the design professionals in trying to incorporate thermal and acoustic concerns when designing a building is the quantity and diversity of building materials that can be applied to improve a poor indoor environment and, in many cases, to later reduce energy consumption. The large amount of information on building materials usually provided as documents makes it almost impossible to the designer to compare products. In the light of the stated facts, the objective of this work was the development of a multimedia application, which was thought as a module of a more comprehensive system able to support professionals in an environmentally responsible building design process. The application takes advantage of the ability of computers to handle texts, images, sounds and movies to introduce several building materials and their characteristics to the designers, in an interactive way. The conclusion of this stage shows that rather than being a module of a larger system, the developed application can work as a powerful standalone multimedia catalogue of building materials that have special interest on thermal, acoustic, and thermal-acoustic applications. It is an application that are notonly fundamental in a support system for effective building design, but also a powerful tool for training architecture students as part of an environmentally responsible building design process.
series DDSS
last changed 2003/08/07 16:36

_id cf2011_p073
id cf2011_p073
authors Nasirova, Diliara; Erhan Halil, Huang Andy T, Woodbury Robert, Riecke Bernhard E.
year 2011
title Change Detection in 3D Parametric Systems: Human-Centered Interfaces for Change Visualization
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 751-764.
summary The research on current parametric modeling systems concerns mainly about the underlying computational technology and designs produced; and emphasizes less human factors and design tasks. We observe users being challenged in interacting with these systems regardless of their expertise level. In these systems, user’s attention is divided on system-imposed actions such as tool selection and set-up, managing obscured views, frequent view manipulation, and switching between different types of representations. In essence, control of the system can become more demanding than the design task itself. We argue that this unbalanced emphasis inhibits one of the most important functions of parametric design: agility in exploration of design alternatives by applying frequent user-introduced or system-generated changes on the parametric design models. This compounded by the effect of cognitive limitations such as change blindness and shifts in locus of attention hinders change control and imposes an extra cognitive load in design. In this paper, we made a first step in developing a set of heuristics that is going to present how designers’ change control and detection can be improved. We experimented with three interfaces that control and visualize changes on three different compositions in relation to the designer’s locus of attention: on-model, peripheral and combined views. We measured designers’ performance as the number of changes detected, number of trials, and time required to complete each change detection task. The results support our hypothesis that change blindness significantly slows down and overloads design thinking, and thus should not be ignored. Furthermore, an interesting finding shows that visualizations on the visual periphery can equally support change detection as on-model visualizations, but it is significantly easier and faster to detect changes when they are visualized in both views. These findings can guide us to develop better interfaces in 3D parametric systems.
keywords parametric design, change detection, change blindness, user-centered design, interface ergonomics, HCI, CAD, visualization
series CAAD Futures
email
last changed 2012/02/11 19:21

_id ascaad2009_khaled_nassar
id ascaad2009_khaled_nassar
authors Nassar, Khaled
year 2009
title Beyond Distance: New criteria for spatial configuration of design
source Digitizing Architecture: Formalization and Content [4th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2009) / ISBN 978-99901-06-77-0], Manama (Kingdom of Bahrain), 11-12 May 2009, pp. 17-28
summary Simple Euclidean distance has thus far been the dominating concept in analyzing architectural and urban spaces. This paper demonstrates that distances between spaces cannot be measured solely in terms of simple Euclidean Distance, but instead other kind of distances (e.g. City block, Chebyshev, Minkowski, Canberra distance or Angular separation) are shown to offer new meaningful insight into space and its denotation. Several issues are raised in light of these new measures such as how much are these measurement techniques influenced by what counts as "space"? In addition is there a difference between the physical distance and the human perception of distance? More importantly, how do these methods alter design or offer a new process of designing? Applications and analysis is applied to classical examples of architecture.
series ASCAAD
email
last changed 2009/06/30 08:12

_id cdrf2022_100
id cdrf2022_100
authors Natalie Alima
year 2022
title InterspeciesForms
doi https://doi.org/https://doi.org/10.1007/978-981-19-8637-6_9
source Proceedings of the 2022 DigitalFUTURES The 4st International Conference on Computational Design and Robotic Fabrication (CDRF 2022)
summary InterspeciesForms hybridizes mycelia’s agency of growth with architectural de-sign intention in the generation of novel, crossbred designed outcomes. In order to establish a direct dialogue between architectural and mycelia agencies, robotic feedback systems are implemented to extract data from the physical and feed it in-to the digital realm. Initiating this cyclic feedback system, mycelia growth is scanned in order to computationally visualize its entangled network and agency. Based on the logic of stigmergy, computational agents trace around the organisms patterns of growth, forming entangled and complex networks. Through this unification of biological growth and computational agencies, non-indexical crossbred outcomes begin to emerge. Bringing this hybridized computational form back into the physical realm, form is 3D printed with a customized mixture of mycelium and agricultural waste. Once the geometry has been extruded, the robot, patiently waits for the mycelia to grow and react to the living extrusions. The architect then responds with a countermove by scanning this new growth and continuing the cyclic feedback system between nature-machine and architect. This procedure demonstrates form emerging in real time according to the co-creational design process and dialogue between architectural and mycelia agencies.
series cdrf
email
last changed 2024/05/29 14:02

_id architectural_intelligence2023_6
id architectural_intelligence2023_6
authors Natalie Alima
year 2023
title InterspeciesForms the hybridization of architectural, biological and robotic agencies
doi https://doi.org/https://doi.org/10.1007/s44223-023-00025-0
source Architectural Intelligence Journal
summary Situated in the field of architectural biodesign, InterspeciesForms explores a closer relationship between the fungus Pleurotus ostreatus and the designer in the creation of form. The intention of hybridizing mycelia’s agency of growth with architectural design aesthetic, is to generate novel, non- indexical crossbred designed outcomes. The purpose of this research to advance architecture's existing relationship with the biological and evolve preconceived notions of form. In order to establish a direct dialogue between architectural and mycelia agencies, robotic feedback systems are implemented to extract data from the physical realm and feed it into the digital. Initiating this cyclic feedback system, mycelia growth is scanned in order to computationally visualize its entangled network and agency of growth. Utilizing mycelia’s physical data as impute, the architect then embeds design intention into this process through customized algorithms based on the logic of stigmergy. In order to bring this cross-bred computational outcome back into the physical realm, form is 3D printed with a customized mixture of mycelium and agricultural waste. Once the geometry has been extruded, the robot patiently waits for the mycelia to grow and react to the organic 3D- printed compound. The architect then responds with a countermove, by scanning this new growth and continuing the cyclic feedback system between nature-machine and the architect. This procedure demonstrates form emerging in real time according to the co-creational design process and dynamic dialogue between architectural and mycelia agencies.
series Architectural Intelligence
email
last changed 2025/01/09 15:00

_id sigradi2003_136
id sigradi2003_136
authors Natanson, Louis and Paterson, Inga
year 2003
title From Digital Technologists to Computer Artists
source SIGraDi 2003 - [Proceedings of the 7th Iberoamerican Congress of Digital Graphics] Rosario Argentina 5-7 november 2003
summary Historically, there has always been a strong relationship between the emerging technologies of an era and the practice and concerns of artists. These relationships are complex and form over time, involving phases of technology learning, the testing of the boundaries of the medium, the use of the technology as the subject of art and the creation of an economic context for art of the new medium. These phases presage the emergence of recognisable disciplines. This paper explores what can be learnt from such a historical perspective so as to inform a curriculum aimed at forming computer artists.
keywords Digital Technology, Digital Art, Computer Art
series SIGRADI
email
last changed 2016/03/10 09:56

_id caadria2019_365
id caadria2019_365
authors Natephra, Worawan and Motamedi, Ali
year 2019
title BIM-based Live Sensor Data Visualization using Virtual Reality for Monitoring Indoor Conditions
doi https://doi.org/10.52842/conf.caadria.2019.2.191
source M. Haeusler, M. A. Schnabel, T. Fukuda (eds.), Intelligent & Informed - Proceedings of the 24th CAADRIA Conference - Volume 2, Victoria University of Wellington, Wellington, New Zealand, 15-18 April 2019, pp. 191-200
summary This paper proposes a method for an automated live sensor data visualization of building indoor environment conditions using a VR system. The proposed method is based on the integration of environmental sensors, BIM, and VR technology. Such integration provides an opportunity to utilize an immersive and live sensing technology for improving data visualization. In our case study, the environmental data, such as indoor air temperature, humidity, and light level are captured by sensors connected to Arduino microcontrollers. The data output of sensors obtained from Arduino units are stored onto the BIM model and transferred to the developed VR system. The developed system simultaneously visualizes numerical values of sensors' reading together with the virtual model of the building in a VR headset. The result of the case study showed that the developed system is capable of visualizing various indoor environmental information of the building with the VR technology. It can provide users with useful information to help monitoring indoor thermal comfort conditions of the building in real-time, while performing the walkthrough in the virtual environment.
keywords Building Information Modeling (BIM); environmental sensor; thermal comfort; Virtual Reality (VR); Arduino; IoT
series CAADRIA
email
last changed 2022/06/07 07:59

_id ijac202018204
id ijac202018204
authors Nathansohn, Nof; Molly Mason, David Allen White, Hugh Timothy Ebdy, Yaara Yacoby, Hila Sharabi, and Lawrence Sass
year 2020
title Design for disassembly: Using temporary fabrication for land politics in the Negev
source International Journal of Architectural Computing vol. 18 - no. 2, 155-173
summary Political conflicts have increasingly displaced people from their homes, necessitating various forms of temporary structures and housing. However, these shelters are often one-size-fits-all and do not take into account the individual requirements, family structures, or cultural needs of these communities. This article explores how digital fabrication can be used to empower disenfranchised communities to act as their own architects. Because the police demolish the structures in Al Araqib every 3 weeks, the residents have to rebuild their structures, and appropriate architecture as a resistance tool, and not only as a housing solution. This circumstance allows us to develop a structure designed primarily for the condition of rapid disassembly that can additionally be produced with a low-tech setup of a mobile computer numerical control router. Through this case study with the Bedouin village Al Araqib in the Negev Desert, we introduce the term community-specific design, present our methodology for designing and fabricating a temporary structure in collaboration with the community, and outline the logistics for a future mobile infrastructure. Beyond aiding the Bedouin’s fight for justice, our intention as designers, acutely aware of the power of technology and architecture, is to harness both physical and digital tools in an effort to create innovative systems that can be leveraged by unrecognized populations struggling for cultural survival.
keywords Digital fabrication, temporary structur
series journal
email
last changed 2020/11/02 13:34

_id d8df
authors Naticchia, Berardo
year 1999
title Physical Knowledge in Patterns: Bayesian Network Models for Preliminary Design
doi https://doi.org/10.52842/conf.ecaade.1999.611
source Architectural Computing from Turing to 2000 [eCAADe Conference Proceedings / ISBN 0-9523687-5-7] Liverpool (UK) 15-17 September 1999, pp. 611-619
summary Computer applications in design have pursued two main development directions: analytical modelling and information technology. The former line has produced a large number of tools for reality simulation (i.e. finite element models), the latter is producing an equally large amount of advances in conceptual design support (i.e. artificial intelligence tools). Nevertheless we can trace rare interactions between computation models related to those different approaches. This lack of integration is the main reason of the difficulty of CAAD application to the preliminary stage of design, where logical and quantitative reasoning are closely related in a process that we often call 'qualitative evaluation'. This paper briefly surveys the current development of qualitative physical models applied in design and propose a general approach for modelling physical behaviour by means of Bayesian network we are employing to develop a tutoring and coaching system for natural ventilation preliminary design of halls, called VENTPad. This tool explores the possibility of modelling the causal mechanism that operate in real systems in order to allow a number of integrated logical and quantitative inference about the fluid-dynamic behaviour of an hall. This application could be an interesting connection tool between logical and analytical procedures in preliminary design aiding, able to help students or unskilled architects, both to guide them through the analysis process of numerical data (i.e. obtained with sophisticate Computational Fluid Dynamics software) or experimental data (i.e. obtained with laboratory test models) and to suggest improvements to the design.
keywords Qualitative Physical Modelling, Preliminary Design, Bayesian Networks
series eCAADe
email
last changed 2022/06/07 07:59

_id sigradi2009_1020
id sigradi2009_1020
authors Natividade, Veronica Gomes; Alessandro Ventura
year 2009
title Arquitetura Algorítmica. Uma abordagem conceitual [Algorithmic Architecture: A conceptual approach]
source SIGraDi 2009 - Proceedings of the 13th Congress of the Iberoamerican Society of Digital Graphics, Sao Paulo, Brazil, November 16-18, 2009
summary The current paper aims to a conceptual approach to the widespread algorithmic architectures defined for Terzidis Kostas (2006) through the philosophy of complex sciences theorized by Edgar Morin (1998). It intends to discuss two approaches outwardly contradictory emerged from the theme: on one hand, the conception of contemporary architecture is beyond generation of complex shapes into computer software, on the other hand the overvaluation of logics can lead architects to incur in the same mistake of simplification performed by the modernists.
keywords new paradigms; algorithimic architecture; complexity; design process
series SIGRADI
email
last changed 2016/03/10 09:56

_id ecaade2018_277
id ecaade2018_277
authors Natividade, Veronica
year 2018
title Digital Design and Fabrication of Freeform Concrete Blocks - The experience of 'Cobogo Trança'
doi https://doi.org/10.52842/conf.ecaade.2018.1.743
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 1, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 743-752
summary This paper describes the methods and results of an experimental workshop held at the Department of Architecture of PUC-Rio devoted to exploring design alternatives and digital fabrication techniques to produce concrete façade elements for the Consulate General of Portugal building in Rio de Janeiro, Brazil. The workshop aimed the adoption of advanced computer-aided design and production methods within a rare and innovative university-industry collaboration context in Latin America. The paper aims to discuss contemporary concrete casting methods and its applicability, as well as the achievements and pitfalls of the adopted technique. The results are discussed under the light of Antoine Picon's notion of contemporary ornament and Branko Kolarevic's perspectives on digital imprecision.
keywords digital fabrication; free-form concrete block; design education; interdisciplinary collaboration
series eCAADe
email
last changed 2022/06/07 07:59

_id sigradi2023_345
id sigradi2023_345
authors Natividade, Veronica
year 2023
title Metaxu: Reading Favelas’ Material Landscapes with Self-Organised Maps
source García Amen, F, Goni Fitipaldo, A L and Armagno Gentile, Á (eds.), Accelerated Landscapes - Proceedings of the XXVII International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2023), Punta del Este, Maldonado, Uruguay, 29 November - 1 December 2023, pp. 1785–1796
summary The paper addresses the concept framework, design and fabrication process of an artefact exhibited at the Venice Biennale 2023. The artefact results from a workshop with architecture, civil engineering, and design undergrad students. The concept spun around exaptation as a possible strategy for resilient landscapes – in our case, in the context of favelas. The object expresses a machine reading of favelas to create an abstract landscape from its materials. The landscape was obtained with a pipeline of unsupervised learning algorithms and parametric design that read images from favelas, extracted their features, and translated their latent space into geometry. The paper focuses on the methodology without neglecting a critical view of conceptions and meanings of favelas. It covers four parts: 1. Discuss the preeminent concepts; 2. Detail the design phase steps and methods; 3. Describe the fabrication techniques; 4. Discuss the results and exaptation from the favela’s point of view.
keywords Cultural Landscapes and New Technologies, Favela, Exaptation, Machine Learning, Self-organising Maps
series SIGraDi
email
last changed 2024/03/08 14:09

_id ecaadesigradi2019_552
id ecaadesigradi2019_552
authors Natividade, Verônica and Dias, Silvio
year 2019
title FavLab Maré Edition
doi https://doi.org/10.52842/conf.ecaade.2019.1.349
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 1, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 349-358
summary This paper introduces and discusses the first outcome of a recently created digital fabrication laboratory at Favela da Maré, a slum in the North zone of Rio de Janeiro, Brazil. The lab called FavLab is a partnership between the Jo?o e Maria Aleixo Institute, located inside Favela da Maré, and the Department of Architecture and Urbanism of PUC-Rio University. More specifically, it aims to present the lab's first activity: a workshop devoted to create and fabricate meaningful objects to the context of favela exploiting digital design and fabrication methods. Architecture undergraduates and local young residents not enrolled in the educational system participated in the studio. This paper aims to discuss in details the experience of teaching for this particular group of students, as well as the impacts of the collaborative design between university and favela students to create interactive objects in a Brazilian community. The paper aims to reinforce and remark an innovative and inclusive approach to digital design and fabrication. This paper also attempts to discuss further developments and next steps towards more profound and broader collaboration between academia and favelas' representatives.
keywords Fab Labs; Favela; Interactive installation; Parametric design; Digital fabrication
series eCAADeSIGraDi
email
last changed 2022/06/07 07:59

_id sigradi2020_742
id sigradi2020_742
authors Natividade, Verônica; Cardoso, Carolina
year 2020
title FAVLAB II: digital fabrication in Favela da Maré, Rio de Janeiro
source SIGraDi 2020 [Proceedings of the 24th Conference of the Iberoamerican Society of Digital Graphics - ISSN: 2318-6968] Online Conference 18 - 20 November 2020, pp. 742-749
summary This article presents and discusses the result of a digital fabrication laboratory in a favela in Rio de Janeiro, Brazil. The laboratory is an experimental studio dedicated to teaching design and sharing technological knowledge between architecture students and young slum dwellers. The laboratory aims to explore collaborative design solutions for the public space in informal contexts, which meets local demands and presents an innovative and inclusive approach to digital design and fabrication. The paper offers a comprehensive theoretical background and the detailed methodology used in the studio.
keywords Collaborative design, Digital fabrication, Fab Labs, Favela, Education
series SIGraDi
email
last changed 2021/07/16 11:52

_id ascaad2023_014
id ascaad2023_014
authors Natsheh, Bahijah
year 2023
title Using Geographic Information Systems (GIS) to Locate Neighborhood Parks Based on their Catchment Area
source C+++: Computation, Culture, and Context – Proceedings of the 11th International Conference of the Arab Society for Computation in Architecture, Art and Design (ASCAAD), University of Petra, Amman, Jordan [Hybrid Conference] 7-9 November 2023, pp. 424-440.
summary The city of Amman suffers from a shortage of open spaces and parks, which are vital for increasing physical exercise, boosting the quality of life in a community, and stimulating social interaction. This problem draws attention to the absence of planning criteria in addition to the poor regulatory framework for the distribution and location selection of open spaces and parks and their proportions that are commensurate with the population of Amman, a critical issue that requires immediate planning solutions. This study focuses on using geographic information systems (GIS) to determine the optimal neighborhood park locations in Bader, one of Amman's districts, and collects data from specific documents about neighborhood parks, examples of guidelines, and criteria for distributing parks in different countries to determine the criteria and catchment area of neighborhood parks. Using ArcGIS 10.1's Network Analyst Tool and its applications on the catchment area and the network analysis, the study analyzes data on land use, population density, accessibility, and surrounding variables to determine catchment areas to analyze neighborhood park accessibility. The study results show that the selected case study, the Bader District, which is one of Amman's most densely populated areas, experienced an erroneous distribution of neighborhood parks due to a lack of established planning regulations, resulting in a shortage of the percentage of the district's open spaces and parks dedicated to the population comparable to international standards. The research emphasizes GIS's potential as a significant tool for urban planning and community development, as well as insights into how parks might be strategically positioned to improve a neighborhood's livability by identifying areas in the neighborhood underserved by current parks and prospective locations for additional parks. Consequently, criteria are proposed and applied to the case study, and new locations for any suggested future parks are selected based on catchment areas. It should be noted that the results of this research may apply to different categories of parks in various Greater Amman Municipality (GAM) locations.
series ASCAAD
email
last changed 2024/02/13 14:34

_id lasg_whitepapers_2019_207
id lasg_whitepapers_2019_207
authors Navab, Nima; and Desiree Foerster
year 2019
title Affective Atmospheres; Ambient Feedback Ecology
source Living Architecture Systems Group White Papers 2019 [ISBN 978-1-988366-18-0] Riverside Architectural Press: Toronto, Canada 2019. pp.207 - 220
summary Encompassing a series of experiments with atmospheric scenography the following paper maps out the relationships between different materials and energetic flows as part of a spatial design. These investigations emanate from the basis that poetic relationships between material and immaterial processes can induce new meaning to the ways we inhabit our environment. In diffusing the boundaries between states of matter in the environment and the perceiver, the unfolding atmospheric processes enacted here function as perceptual amplifiers for transformations on scales that are usually not sensually accessible. The focus shifts from the concrete to the in-between. The visualization and enaction of flows that make up our surroundings suggest a greater involvement of oneself with the environment.1 Through these experiments we demonstrate 1) how spatial continuity can be achieved in relating attributes of dynamic behavior of water, vapor, air, sound, and light to significances in space; 2) that the indifferent role of the human perceiver is challenged in making their impact and responsiveness to the environment part of the spatial composition itself; and 3) how the expressive qualities of atmospheric variables can be used to experience layers of meaning in spaces, that are usually not comprehensible (such as ecological dimensions of water use).
keywords living architecture systems group, organicism, intelligent systems, design methods, engineering and art, new media art, interactive art, dissipative systems, technology, cognition, responsiveness, biomaterials, artificial natures, 4DSOUND, materials, virtual projections,
email
last changed 2019/07/29 14:02

_id sigradi2011_136
id sigradi2011_136
authors Navarro, Isidro; Fonseca, David; Puig Janina;
year 2011
title Aplicación docente de Realidad Aumentada en cursos universitarios de representación de proyectos de Arquitectura [Case study of application of augmented reality in university courses for representation of projects of architecture]
source SIGraDi 2011 [Proceedings of the 15th Iberoamerican Congress of Digital Graphics] Argentina - Santa Fe 16-18 November 2011, pp. 74-77
summary The purpose of the work is to define and evaluate a method for the application of 3D rendering techniques with augmented reality in architectural courses and graphic representation. This will allow students to integrate volumetric architecture projects, facilitating the understanding of their proposals.
keywords Architecture; education; augmented reality
series SIGRADI
email
last changed 2016/03/10 09:56

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