CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 2967

_id eaea2003_27-firsov
id eaea2003_27-firsov
authors Firsov, A.I.
year 2004
title Using Video and Computer Technologies for the Appreciation of the Integral Beauty of Architectural Objects
source Spatial Simulation and Evaluation - New Tools in Architectural and Urban Design [Proceedings of the 6th European Architectural Endoscopy Association Conference / ISBN 80-227-2088-7], pp. 135-137
summary The paper is devoted to finding the aesthetic value of architectural objects and it is the continuation of works /1/ and /2/ executed before. In those the following concepts had been developed: a) dot estimation of beauty of an architectural object; b) function of beauty, c) integrated estimation of beauty of an architectural object. // The integrated estimation of beauty doesn t depend upon the choice of a point of observation and can serve as an objective measure of beauty of an architectural object.
series EAEA
more http://info.tuwien.ac.at/eaea
last changed 2005/09/09 10:43

_id sigradi2006_e028c
id sigradi2006_e028c
authors Griffith, Kenfield; Sass, Larry and Michaud, Dennis
year 2006
title A strategy for complex-curved building design:Design structure with Bi-lateral contouring as integrally connected ribs
source SIGraDi 2006 - [Proceedings of the 10th Iberoamerican Congress of Digital Graphics] Santiago de Chile - Chile 21-23 November 2006, pp. 465-469
summary Shapes in designs created by architects such as Gehry Partners (Shelden, 2002), Foster and Partners, and Kohn Peterson and Fox rely on computational processes for rationalizing complex geometry for building construction. Rationalization is the reduction of a complete geometric shape into discrete components. Unfortunately, for many architects the rationalization is limited reducing solid models to surfaces or data on spread sheets for contractors to follow. Rationalized models produced by the firms listed above do not offer strategies for construction or digital fabrication. For the physical production of CAD description an alternative to the rationalized description is needed. This paper examines the coupling of digital rationalization and digital fabrication with physical mockups (Rich, 1989). Our aim is to explore complex relationships found in early and mid stage design phases when digital fabrication is used to produce design outcomes. Results of our investigation will aid architects and engineers in addressing the complications found in the translation of design models embedded with precision to constructible geometries. We present an algorithmically based approach to design rationalization that supports physical production as well as surface production of desktop models. Our approach is an alternative to conventional rapid prototyping that builds objects by assembly of laterally sliced contours from a solid model. We explored an improved product description for rapid manufacture as bilateral contouring for structure and panelling for strength (Kolarevic, 2003). Infrastructure typically found within aerospace, automotive, and shipbuilding industries, bilateral contouring is an organized matrix of horizontal and vertical interlocking ribs evenly distributed along a surface. These structures are monocoque and semi-monocoque assemblies composed of structural ribs and skinning attached by rivets and adhesives. Alternative, bi-lateral contouring discussed is an interlocking matrix of plywood strips having integral joinery for assembly. Unlike traditional methods of building representations through malleable materials for creating tangible objects (Friedman, 2002), this approach constructs with the implication for building life-size solutions. Three algorithms are presented as examples of rationalized design production with physical results. The first algorithm [Figure 1] deconstructs an initial 2D curved form into ribbed slices to be assembled through integral connections constructed as part of the rib solution. The second algorithm [Figure 2] deconstructs curved forms of greater complexity. The algorithm walks along the surface extracting surface information along horizontal and vertical axes saving surface information resulting in a ribbed structure of slight double curvature. The final algorithm [Figure 3] is expressed as plug-in software for Rhino that deconstructs a design to components for assembly as rib structures. The plug-in also translates geometries to a flatten position for 2D fabrication. The software demonstrates the full scope of the research exploration. Studies published by Dodgson argued that innovation technology (IvT) (Dodgson, Gann, Salter, 2004) helped in solving projects like the Guggenheim in Bilbao, the leaning Tower of Pisa in Italy, and the Millennium Bridge in London. Similarly, the method discussed in this paper will aid in solving physical production problems with complex building forms. References Bentley, P.J. (Ed.). Evolutionary Design by Computers. Morgan Kaufman Publishers Inc. San Francisco, CA, 1-73 Celani, G, (2004) “From simple to complex: using AutoCAD to build generative design systems” in: L. Caldas and J. Duarte (org.) Implementations issues in generative design systems. First Intl. Conference on Design Computing and Cognition, July 2004 Dodgson M, Gann D.M., Salter A, (2004), “Impact of Innovation Technology on Engineering Problem Solving: Lessons from High Profile Public Projects,” Industrial Dynamics, Innovation and Development, 2004 Dristas, (2004) “Design Operators.” Thesis. Massachusetts Institute of Technology, Cambridge, MA, 2004 Friedman, M, (2002), Gehry Talks: Architecture + Practice, Universe Publishing, New York, NY, 2002 Kolarevic, B, (2003), Architecture in the Digital Age: Design and Manufacturing, Spon Press, London, UK, 2003 Opas J, Bochnick H, Tuomi J, (1994), “Manufacturability Analysis as a Part of CAD/CAM Integration”, Intelligent Systems in Design and Manufacturing, 261-292 Rudolph S, Alber R, (2002), “An Evolutionary Approach to the Inverse Problem in Rule-Based Design Representations”, Artificial Intelligence in Design ’02, 329-350 Rich M, (1989), Digital Mockup, American Institute of Aeronautics and Astronautics, Reston, VA, 1989 Schön, D., The Reflective Practitioner: How Professional Think in Action. Basic Books. 1983 Shelden, D, (2003), “Digital Surface Representation and the Constructability of Gehry’s Architecture.” Diss. Massachusetts Institute of Technology, Cambridge, MA, 2003 Smithers T, Conkie A, Doheny J, Logan B, Millington K, (1989), “Design as Intelligent Behaviour: An AI in Design Thesis Programme”, Artificial Intelligence in Design, 293-334 Smithers T, (2002), “Synthesis in Designing”, Artificial Intelligence in Design ’02, 3-24 Stiny, G, (1977), “Ice-ray: a note on the generation of Chinese lattice designs” Environmental and Planning B, volume 4, pp. 89-98
keywords Digital fabrication; bilateral contouring; integral connection; complex-curve
series SIGRADI
email
last changed 2016/03/10 09:52

_id ddss2004_d-111
id ddss2004_d-111
authors Kitazawa, K. and M. Batty
year 2004
title Pedestrian Behaviour Modelling
source Van Leeuwen, J.P. and H.J.P. Timmermans (eds.) Developments in Design & Decision Support Systems in Architecture and Urban Planning, Eindhoven: Eindhoven University of Technology, ISBN 90-6814-155-4, p. 111-126
summary This paper introduces a study of pedestrian behaviour modelling which incorporates ideas about agent-based systems and the traffic models based on the utility-maximization theory. The aim of this study is to examine the applicable scope of one of the basic assumptions in existing spatial behaviour models; the route with shortest distance maximizes the utility of each pedestrian’s travel. Although shortest-path models have been widely used in the field of Traffic management to predict routing behaviour, there can be seen a lot of erratic behaviour in urban areas, shopping migration behaviour for instance, which can not be explained by them. Thus, it is important to identify other possible influential factors on their utility maximization process in order to develop more explicable models of pedestrian movements. In this study, we implemented a simulation model using the shortest-path model as one of evaluation criteria of Genetic Algorithms (GA) to computationally emulate retail movements of shoppers in a big shopping centre and to test the accuracy of the model by comparison between the routes estimated by the model and actual trajectories of shoppers. This simulation system will be used as a platform for further modelling.
keywords Pedestrian Modelling, Retail Movement, Shortest-Path, Genetic Algorithms
series DDSS
last changed 2004/07/03 22:13

_id eaea2003_23-kubinsky-kardos
id eaea2003_23-kubinsky-kardos
authors Kubinsky, B. and Kardos, P.
year 2004
title Completion of the Public Area of the Bratislava Main Station using Fine Art Components
source Spatial Simulation and Evaluation - New Tools in Architectural and Urban Design [Proceedings of the 6th European Architectural Endoscopy Association Conference / ISBN 80-227-2088-7], pp. 113-115
summary The project deals with supplementation of fine art components to the newly designed square in front of the main railway station and their integration into the public space to provide a good system functioning in the contemporary ground-floor level. Several students of Faculty of Architecture, Slovak University of Technology in Bratislava, have elaborated this idea under the leadership of B. Kubinsky with the technical support of P. Kardos during the years 2001 and 2002. The supplementation had been planned in two parts: first each student has designed his own object of art and created the model of his piece. Then, in the second part, the quality and relevance of each object was verified by the spatial endoscope in the laboratory of P. Kardos .
series EAEA
more http://info.tuwien.ac.at/eaea
last changed 2005/09/09 10:43

_id ddss2004_ra-341
id ddss2004_ra-341
authors Murakami, M., K. Higuchi, and A. Shibayama
year 2004
title Relationship between Convenience Store Robberies and Road Environment
source Van Leeuwen, J.P. and H.J.P. Timmermans (eds.) Recent Advances in Design & Decision Support Systems in Architecture and Urban Planning, Dordrecht: Kluwer Academic Publishers, ISBN: 1-4020-2408-8, p. 341-356
summary This study focuses on road environment around robbed convenience stores and elucidates the road characteristics that are conducive to convenience store robberies by using GIS and indexes of graphs and networks. The method of this study is as follows: Five convenience store robberies, which occurred in Metropolitan Tokyo, were selected from newspaper reports. Then, road networks within a 1-kilometer radius of the robbed convenience stores were extracted from digital maps with a scale of one-twenty five hundredth (Geographical Survey Institute and Bureau of City Planning Tokyo Metropolitan Government). After adding the road networks and the attributes such as road width, we investigate the road characteristics using GIS and indexes of graphs and networks. Finally, we demonstrate several factors associated with convenience store robberies based on this compiled information.
keywords Convenience Store Robbery, GIS, Graph Theory, Indexes of Graphs and Networks
series DDSS
last changed 2004/07/03 22:13

_id ddss2004_ra-193
id ddss2004_ra-193
authors Ohgai, A., Y. Gohnai, S. Ikaruga, M. Murakami, and K. Watanabe
year 2004
title Japan Cellular Automata Modeling for Fire Spreading as a Tool to Aid CommunityBased Planning for Disaster Mitigation
source Van Leeuwen, J.P. and H.J.P. Timmermans (eds.) Recent Advances in Design & Decision Support Systems in Architecture and Urban Planning, Dordrecht: Kluwer Academic Publishers, ISBN: 1-4020-2408-8, p. 193-209
summary As a tool to support collaboration in community-based planning for disaster mitigation in Japanese old wooden built-up areas, we attempt to develop a fire spreading simulation model incorporated a fire fighting activity using Cellular Automata (CA). The proposed model can deal with the process of fire spreading in a building that traditional models can not represent. Whether or not fire can spread is based on a stochastic calculation process to reproduce uncertain fire spreading. The errors caused by the stochastic factor are analyzed by carrying out simulation two or more times under the same condition. Moreover, the reproductivity of the model is examined by comparing simulation results with actual fire records.
keywords Community-Based Planning for Disaster Mitigation, Fire Spreading, Fire Fighting Activity, Cellular Automata Modeling, Planning Support Tool
series DDSS
last changed 2004/07/03 22:13

_id ddss2004_d-177
id ddss2004_d-177
authors Rafi, A., T. Hoai Nam, K. Jin Woo, and W. Lau
year 2004
title InnotiveBrowser
source Van Leeuwen, J.P. and H.J.P. Timmermans (eds.) Developments in Design & Decision Support Systems in Architecture and Urban Planning, Eindhoven: Eindhoven University of Technology, ISBN 90-6814-155-4, p. 177-191
summary This paper explains the results of a collaborative research project between Multimedia University (Malaysia) and Innotive Corporation (Korea) to manage, design a multimedia archiving system and visualising knowledge for the students or the users in the Faculty of Creative Multimedia, Multimedia University. This research introduces InnotiveBrowser technology, a high performance multimedia display software that enhances the ability of user to search and discover digital content. The unique result of this method is that the images to be viewed are not limited to available RAM, instead the content utilises the available storage directly from the disk (hard drives). In other words, the larger the size of the hard disk, the greater the number of content information can be stored and displayed. This system is employed with Virtual Reality (VR) techniques particularly imparting viewing technology (pixel-ondemand) and navigation strategy to increase the viewing speed of multimedia information in real-time over the Internet, broadband and even via PDA platforms. This research hopes to set the benchmark for multimedia archiving system that can be applied in other CAD, CAAD or most of the design or production-based teaching and learning environment. The early findings of this research have been patented and this paper will demonstrate the research ideas and explain how we implement and customise the technology and content development in the Faculty of Creative Multimedia, Multimedia University.
keywords InnotiveBrowser, Digital Asset Management, Multimedia Archiving, VR Technology
series DDSS
last changed 2004/07/03 22:13

_id ddss2004_d-63
id ddss2004_d-63
authors Wen, K.-C. and W.-L. Chen
year 2004
title Applying Genetic Algorithms to Establish Disaster Decision Support System for Flooding Evacuation Path of Hsichih Area in Taiwan
source Van Leeuwen, J.P. and H.J.P. Timmermans (eds.) Developments in Design & Decision Support Systems in Architecture and Urban Planning, Eindhoven: Eindhoven University of Technology, ISBN 90-6814-155-4, p. 63-75
summary Because of the special geography features and subtropics weather in Taiwan, we need to provide correct information to help people making decision when they are in disaster. So the disaster decision support system must offer proper information of evacuation path to people. This research has shown the difficulties associated with the GIS and the flooding evacuation path search through the huge searching space generated during the network analysis process. This research also presents an approach to these problems by utilizing a search process whose concept is derived from natural genetics. Genetic algorithms (GAs) have been introduced in the optimization problem solving area by Holland (1975) and Goldberg (1989) and have shown their usefulness through numerous applications. We apply GA and GIS to choice flooding evacuation path in metropolitan area in this study. We take the region of Shiji city in Taiwan for case. Firstly, we establish the node relationship of GA calculation, the level of the weight is the standard of the date that is exported by Disaster Database. Secondly, we apply GA to calculate different evacuation path in different time series. Finally, we build the model of choosing flooding evacuation path.
keywords Genetic Algorithms, Decision Support System, GIS, Evacuation Path
series DDSS
last changed 2004/07/03 22:13

_id caadria2018_016
id caadria2018_016
authors Zahedi, Ata and Petzold, Frank
year 2018
title Utilization of Simulation Tools in Early Design Phases Through Adaptive Detailing Strategies
doi https://doi.org/10.52842/conf.caadria.2018.2.011
source T. Fukuda, W. Huang, P. Janssen, K. Crolla, S. Alhadidi (eds.), Learning, Adapting and Prototyping - Proceedings of the 23rd CAADRIA Conference - Volume 2, Tsinghua University, Beijing, China, 17-19 May 2018, pp. 11-20
summary Decisions taken at early stages of building design have a significant effect on the planning steps for the entire lifetime of the project as well as the performance of the building throughout its lifecycle (MacLeamy 2004). Building Information Modelling (BIM) could bring forward and enhance the planning and decision-making processes by enabling the direct reuse of data hold by the model for diverse analysis and simulation tasks (Borrmann et al. 2015). The architect today besides a couple of simplified simulation tools almost exclusively uses his know-how for evaluating and comparing design variants in the early stages of design. This paper focuses on finding new ways to facilitate the use of analytical and simulation tools during the important early phases of conceptual building design, where the models are partially incomplete. The necessary enrichment and proper detailing of the design model could be achieved by means of dialogue-based interaction concepts with analytical and simulation tools through adaptive detailing strategies. This concept is explained using an example scenario for design process. A generic description of the aimed dialog-based interface to various simulation tools will also be discussed in this paper using an example scenario.
keywords BIM; Early Design Stages; Adaptive Detailing ; Communication Protocols; Design Variants
series CAADRIA
email
last changed 2022/06/07 07:57

_id sigradi2004_349
id sigradi2004_349
authors Adriana Simeone; Roberto Segre; José Ripper Kós
year 2004
title O processo de desenvolvimento da ferramenta cidade interativa [The Developmental Process of an Interactive City Tool]
source SIGraDi 2004 - [Proceedings of the 8th Iberoamerican Congress of Digital Graphics] Porte Alegre - Brasil 10-12 november 2004
summary This paper exposes site .Cidade Interativa. development process, based on: a reflection about importance of users. points of view.s incorporation for space remodelling; a study about theoretical and practical experiences which, in different ways, approached potencialities of participation of a community.s members in a project; and, finally, a investigation of propagation alternatives of individual readings as information source for urban project, trying to enhance points of view that generally remain occult in the form of invisible practices of anonymous users. This site must be understood as concretion of an idea: creating a vehicle from which is possible to become individual readings public, so that these are shared and, also, make them available to people responsible for urban projects as information source.
series SIGRADI
email
last changed 2016/03/10 09:47

_id ddss2004_ra-19
id ddss2004_ra-19
authors Akamine, A. and A. Nélson Rodrigues da Silva
year 2004
title An Evaluation of Neural Spatial Interaction Models Based on a Practical Application
source Van Leeuwen, J.P. and H.J.P. Timmermans (eds.) Recent Advances in Design & Decision Support Systems in Architecture and Urban Planning, Dordrecht: Kluwer Academic Publishers, ISBN: 1-4020-2408-8, p. 19-32
summary One of the serious problems faced by the Brazilian municipalities is the scarcity of resources for building education infrastructure. This asks for an optimal allocation of the available resources that includes, among other things, a rational spatial arrangement of the supply points (i.e., schools) in order to increase the demand coverage (i.e., students). If it is possible to foresee the regions where the demand is going to be concentrated, it is then possible to plan the location of new facilities and to assess the impact on the future level of service of the entire system. Considering that one of the consequences of the location-allocation process is the distribution of trips from demand points to supply points throughout the city, therefore affecting the overall intraurban accessibility conditions to essential services such as education, there is a strong need of models that planners can rely on to predict the future trip distribution patterns. As a result, the objective of this work was to evaluate the performance of Artificial Neural Networks (ANN) when applied to spatial interaction models, the so-called Neural Spatial Interaction Models. This was done in a practical context, in contrast to the more theoretical works commonly found in literature. The practical application showed that the neural spatial interaction model had different performances when compared to the traditional gravity models. In one case the neural models outperformed the gravity models, while on the other case it was just the opposite. The explanation for this may be in the data or in the ANN model formulation, as discussed in the conclusions.
keywords Artificial Neural Networks, Spatial Interaction Models, Education Infrastructure
series DDSS
last changed 2004/07/03 22:13

_id ddss2006-pb-101
id DDSS2006-PB-101
authors Aloys W.J. Borgers, I.M.E. Smeets, A.D.A.M. Kemperman, and H.J.P. Timmermans
year 2006
title Simulation of Micro Pedestrian Behaviour in Shopping Streets
source Van Leeuwen, J.P. and H.J.P. Timmermans (eds.) 2006, Progress in Design & Decision Support Systems in Architecture and Urban Planning, Eindhoven: Eindhoven University of Technology, ISBN-10: 90-386-1756-9, ISBN-13: 978-90-386-1756-5, p. 101-116
summary Over the years, scholars have developed various models of pedestrian movement. These models can be used to assess the effects of detailed design decisions or to predict pedestrian behaviour under conditions of crowding. To date, not much attention has been paid to pedestrians' shopping behaviour at the micro level. Therefore, the main purpose of this project is to test a model that aims at simulating micro pedestrian behaviour in shopping streets, including entering shops. The model assumes a detailed network of links to represent the structure of street segments and entrances to the shops. The basic principle underlying the model is that a pedestrian moves from one link in the network to another, adjacent link. In fact, a pedestrian enters a segment at one side, heading for the other side of the segment. However, a pedestrian might enter the segment by leaving a shop as well. Then, the pedestrian might be heading for either side of the segment. While transferring from the current link to the next link, the pedestrian will be attracted by the shops along both sides of the street. The study area is Antwerp's main shopping street. During a one-week workshop in July 2004, students observed pedestrian movement in this shopping street. An inventory of some physical characteristics of the shopping street was made and pedestrians were tracked through two separate segments of the shopping street. In total, 334 pedestrians were tracked. A conventional multinomial logit model is used to simulate pedestrians' micro behaviour. The process of consecutively selecting links continues until the pedestrian has reached one of the terminal links or a shop. The model performs very well. Simulated routes were used to assess the validity of the model. Observed and simulated link loading correspond fairly well, however, the model seems to slightly mispredict the attraction of a number of shops.
keywords Micro pedestrian behaviour, Shopping street, Simulation
series DDSS
last changed 2006/08/29 12:55

_id caadria2017_182
id caadria2017_182
authors Austin, Matthew
year 2017
title The Other Digital - What is the Glitch in Architecture?
doi https://doi.org/10.52842/conf.caadria.2017.551
source P. Janssen, P. Loh, A. Raonic, M. A. Schnabel (eds.), Protocols, Flows, and Glitches - Proceedings of the 22nd CAADRIA Conference, Xi'an Jiaotong-Liverpool University, Suzhou, China, 5-8 April 2017, pp. 551-559
summary This paper will discuss and investigate the issues with the concept of 'glitch' in architecture. There are currently two definitions that sit in a symbiotic relationship with each other; Moradi's (2004) and Menkman's (2011). This paper will explore the implications of these two approaches, while investigating the possibility of a third, unique definition (the encoded transform), and what effect they have on the possibility for a 'glitch architecture'. The paper will then focus on the glitches' capacity to be disruptive within the design process. In the context of architecture, it has been previously argued that the inclusion of glitches within a design process can easily create a process that does not 'converge' to a desired design outcome, but instead shifts haphazardly within a set of family resemblances (Austin & Perin 2015). Further to this, it will be revealed that this 'divergent' quality of glitches is due to the encoded nature of architectural production.
keywords Glitch aesthetics; Theory; Algorithmic Design; Process.
series CAADRIA
email
last changed 2022/06/07 07:54

_id ddss2004_ra-177
id ddss2004_ra-177
authors Ballas, D., R. Kingston, and J. Stillwell
year 2004
title Using a Spatial Microsimulation Decision Support System for Policy Scenario Analysis
source Van Leeuwen, J.P. and H.J.P. Timmermans (eds.) Recent Advances in Design & Decision Support Systems in Architecture and Urban Planning, Dordrecht: Kluwer Academic Publishers, ISBN: 1-4020-2408-8, p. 177-191
summary This paper discusses the potential of a spatial microsimulation-based decision support system for policy analysis. The system can be used to describe current conditions and issues in neighbourhoods, predict future trends in the composition and health of neighbourhoods and conduct modelling and predictive analysis to measure the likely impact of policy interventions at the local level. A large dynamic spatial micro-simulation model is being constructed for the population of Leeds (approximately 715,000 individuals) based on spatial microsimulation techniques in conjunction with a range of data, including 2001 Census data for Output Areas and sample data from the British Household Panel Survey. The project has three main aims as follows: (i) to develop a static microsimulation model to describe current conditions in Leeds; (ii) to enable the performance of ‘What if?’ analysis on a range of policy scenarios; and (iii) to develop a dynamic microsimulation model to predict future conditions in Leeds under different policy scenarios. The paper reports progress in meeting the above aims and outlines the associated difficulties and data issues. One of the significant advantages of the spatial microsimulation approach adopted by this project is that it enables the user to query any combination of variables that is deemed desirable for policy analysis. The paper will illustrate the software tool being developed in the context of this project that is capable of carrying out queries of this type and of mapping their results. The decision support tool is being developed to support policy-makers concerned with urban regeneration and neighbourhood renewal.
keywords Spatial Microsimulation, Spatial Decision Support Systems, Geotools
series DDSS
last changed 2004/07/03 22:13

_id ddss2004_ra-161
id ddss2004_ra-161
authors Bandini, S., S. Manzoni, and G. Vizzari
year 2004
title Crowd Modeling and Simulation
source Van Leeuwen, J.P. and H.J.P. Timmermans (eds.) Recent Advances in Design & Decision Support Systems in Architecture and Urban Planning, Dordrecht: Kluwer Academic Publishers, ISBN: 1-4020-2408-8, p. 161-175
summary The paper introduces a Multi Agent Systems (MAS) approach to crowd modelling and simulation, based on the Situated Cellular Agents (SCA) model. This is a special class of Multilayered Multi Agent Situated System (MMASS), exploiting basic elements of Cellular Automata. In particular SCA model provides an explicit spatial representation and the definition of adjacency geometries, but also a concept of autonomous agent, provided with an internal architecture, an individual state and behaviour. The latter provides different means of space-mediated interaction among agents: synchronous, between adjacent agents, and asynchronous among at-a-distance entities. Heterogeneous entities may be modelled through the specification of different agent types, defining different behaviours and perceptive capabilities. After a brief description of the model, its application to simple crowd behaviours will be given, and an application providing the integration of a bidimensional simulator based on this model and a 3D modelling application (3D Studio) will also be described. The adoption of this kind of system allows the specification and simulation of an architectural design with reference to the behaviour of entities that will act in it. The system is also able to easily produce a realistic visualization of the simulation, in order to facilitate the evaluation of the design and the communication with involved decision-makers. In fact, while experts often require only abstract and analytical results deriving from a quantitative analysis of simulation results, other people involved in the decision-making process related to the design may be helped by qualitative aspects better represented by other forms of graphical visualization.
keywords Multi-Agent Systems, 3D modelling, Simulation
series DDSS
last changed 2004/07/03 22:13

_id ddss2004_ra-69
id ddss2004_ra-69
authors Barton, J., B. Parolin, and V. Weiley
year 2004
title A Spatial Decision Support System for the Management of Public Housing
source Van Leeuwen, J.P. and H.J.P. Timmermans (eds.) Recent Advances in Design & Decision Support Systems in Architecture and Urban Planning, Dordrecht: Kluwer Academic Publishers, ISBN: 1-4020-2408-8, p. 69-84
summary This paper is reporting on a research project undertaken jointly between the University of New South Wales (UNSW) and the NSW Department of Housing (DoH) to develop a Spatial Decision Support System (SDSS) to assist planning, management and evaluation in areas of high public housing concentration. In the paper we will describe the development of the SDSS, the specific spatial problems challenging the DoH and the potential for the system to incorporate a range of social, financial and physical data, both internal and from other sources, for interaction and presentation in a three dimensional environment. The prototype SDSS attempts to address the specific challenges of providing better service for clients of the DoH. An information audit and survey has been conducted of the department’s resources and needs. Issues identified include the management of high-rise and superlot areas, crime mapping, community interactivity, internal and intergovernmental information sharing, interoperability and maintaining confidentiality and security of data. Interactive 3D visualisation of the model is facilitated by use of the 3map free geospace platform. Use of open source code and open standards such as X3D for 3D graphics interchange allow the project to explore advanced visualisation techniques while ensuring interoperability and data longevity.
keywords Spatial Decision Support System, Public Housing, Community Renewal, Security, Open Source, Interoperability, Visualisation, 3D GIS, PPGIS, X3D
series DDSS
last changed 2004/07/03 22:13

_id ddss2004_ra-279
id ddss2004_ra-279
authors Bax, M.F.Th. and H.M.G.J. Trum
year 2004
title On the Notion of Level in Architecture
source Van Leeuwen, J.P. and H.J.P. Timmermans (eds.) Recent Advances in Design & Decision Support Systems in Architecture and Urban Planning, Dordrecht: Kluwer Academic Publishers, ISBN: 1-4020-2408-8, p. 279-292
summary The notion of Level (in a scale of Levels) is probably the most authentic notion in Architecture. Already in the work of Vitruvius the notion is implicitly present in the triad ‘ordinatio – symmetria – eurythmia’. In more recent times, the notion always appears in relation with hierarchical organization as a means of control of quality. However used in drawings and in architectural discourse, the term lacks precision; there are many types of level like abstraction, specification, dependency, resolution levels etc., but no operational definition can be found as a notion that structures architectural objects and design processes simultaneously in a consistent way. Defining this notion of Level is the purpose of this paper. An example of application in an architectural decision-making process completes the paper.
keywords Levels, Hierarchy, Architecture, Composition, Complexity, Control
series DDSS
last changed 2004/07/03 22:13

_id acadia04_000
id acadia04_000
authors Beesley, P., Cheng, N.Y.-W. and Williamson, R.S. (eds.)
year 2004
title FABRICATION: EXAMINING THE DIGITAL PRACTICE OF ARCHITECTURE
doi https://doi.org/10.52842/conf.acadia.2004
source Proceedings of the 23rd Annual Conference of the Association for Computer Aided Design in Architecture and the 2004 Conference of the AIA Technology in Architectural Practice Knowledge Community / ISBN 09696665-2-7] Cambridge (Ontario) 8-14 November, 2004.
summary We are presenting design ideas, technical innovation, and fabrication expertise that address crucial issues. Authors investigate how to effectively design and practice architecture with automated prototyping and manufacturing. We want to understand where this might lead, and how it might change the nature of architecture itself. We are just beginning to discover the opportunities to be found in integrating automated fabrication within the practice of architecture. At the same time, the new century has brought very mixed perspectives on confident Modern progress. A cautious scrutiny of 'innovation' is needed. Fabrication is an old word with the straightforward meaning, to make. The roots of the word lead to the origins of architecture. Making has been considered a virtue by ancient writers and modern politicians alike. Fabrication (and homo faber, 'one who makes') have served as fundamental terms that constitutions and contract laws have been built upon. Shaping and working with materials is at the core of Western civilization. However at a point in human history where nature is steadily being replaced by human artifice, the consequences of making are far from simple. Whether for good or ill, our new fabricated environment is transforming the world.
series ACADIA
type normal paper
last changed 2022/06/07 07:49

_id ddss2004_d-269
id ddss2004_d-269
authors Beetz, J., J. van Leeuwen, and B. de Vries
year 2004
title Towards a Multi Agent System for the Support of Collaborative Design
source Van Leeuwen, J.P. and H.J.P. Timmermans (eds.) Developments in Design & Decision Support Systems in Architecture and Urban Planning, Eindhoven: Eindhoven University of Technology, ISBN 90-6814-155-4, p. 269-280
summary In this paper we are drafting the outline of a framework for a Multi Agent System (MAS) for the support of Collaborative Design in the architectural domain. The system we are proposing makes use of Machine Learning (ML) techniques to infer personalized knowledge from observing a users’ action in a generic working environment using standard tools such as CAD packages. We introduce and discuss possible strategies to combine Concept Modelling (CM)-based approaches using existing ontologies with statistical analysis of action sequences within a domain specific application. In a later step, Agent technologies will be used to gather additional related information from external resources such as examples of similar problems on the users hard disk, from corresponding work of team-members within an intranet or from advises of expert from different knowledge domains, themselves represented by agents. As users deny or reward resulting proposals offered by the agent(s) through an interface the system will be enhanced over time using methods like Reinforced Learning.
keywords Multi Agent Systems, Design & Decision Support Systems, Collaborative Design, Human Computer Interfaces, Machine learning, Data Mining
series DDSS
last changed 2004/07/03 22:13

_id ascaad2004_paper9
id ascaad2004_paper9
authors Bennadji, A.; H. Ahriz, and P. Alastair
year 2004
title Computer Aided Sustainable Design
source eDesign in Architecture: ASCAAD's First International Conference on Computer Aided Architectural Design, 7-9 December 2004, KFUPM, Saudi Arabia
summary One of the most important aspects architects need to consider fairly early on is that of energy saving, cost, thermal comfort and the effect on the environment in terms of CO2 emissions. At present, during the early design stage of a building, different options are assessed using simple tools (tables, graphs and software) that contain a large number of assumptions the very nature of which can bias choice or possibly lead to an inappropriate solution. It can be argued that the only way to provide a rational assessment of options is to use calculation methods that represent in detail the physical processes involved; this usually involves the use of dynamic thermal models. Furthermore if this tool is also used during detailed design it would introduce a consistency that is normally absent from the analytical design process. Many designers are of the opinion that, because not all details are known, then such tools are not suitable for application at early stages in the design. This view can be challenged because, even at the concept stage, a great deal is known about a building. This paper aims to show that a general description of a building can be used to generate sufficient data to drive a valid analysis using a detailed thermal model at the early sketch stage of the design process. The paper describes the philosophy, methodology and the interface developed to achieve this aim. The interface guides the user through the input process using a series of screens giving options for keywords used to describe the building; comprehensive default data built into the software are then attached to these keywords. The resulting data file is a building description that is the best possible interpretation of the design intent. This can then be used to assess options and guide towards a final design.
series ASCAAD
email
last changed 2007/04/08 19:47

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