CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 16563

_id acadia17_374
id acadia17_374
authors Manninger, Sandra; del Campo, Matias
year 2017
title Plato's Columns: Platonic Geometries vs. Vague Gestures in Robotic Construction
doi https://doi.org/10.52842/conf.acadia.2017.374
source ACADIA 2017: DISCIPLINES & DISRUPTION [Proceedings of the 37th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-96506-1] Cambridge, MA 2-4 November, 2017), pp. 374- 381
summary This paper examines the inherent possibilities for architectural production in automated deposition modeling techniques, primarily explored through the use of industrial robots in combination with plastic deposition heads. These robots, in combination with various polymers, toolpaths and colorations, served as a design ecology for the exploration of emergent behaviors in robotic construction. The relationship between geometry (Euclidian, topological, fractal), mechanical properties of material (plasticity, elasticity, viscosity, resilience), optical properties (color, absorbance, transmittance, scattering), and the gestural qualities of robotic toolpaths constitute the palette adopted for the presented project. The project combines the rigor of a platonic body (Figure 2) with the emergent properties of vague gestures. The introduction of moments of uncertainty in the process produces glitches that are embraced as an opportunity to find novel aesthetic conditions. The profound entanglement with the post-digital realm is discussed as the discursive plane of thinking applied to the project.
keywords design methods; information processing fabrication; construction/robotics; form finding; computational / artistic cultures
series ACADIA
email
last changed 2022/06/07 07:59

_id ecaadesigradi2019_557
id ecaadesigradi2019_557
authors Manríquez, Carla and Sills, Pablo
year 2019
title Evaluation of the energy performance of stilt houses (palafitos) of the Chiloé Island. The role of dynamic thermal simulation on heritage architecture.
doi https://doi.org/10.52842/conf.ecaade.2019.3.159
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 3, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 159-168
summary The stilt houses on Chiloé Island, Chile, traditionally built in local timber, are currently in poor conditions and lack of maintenance that contributes on a very poor thermal performance.To carry out interventions and inform decision making to intervene on such unique pieces of cultural heritage in fragile conditions, a computerized dynamic thermal simulation tool (software DesignBuilder®) is used to understand and assess the energy performance of these typology of houses, identifying their annual energy losses, and determining their current annual heating demand of ten case studies.The current annual heating demand of the stilt houses is high, due to the thermal transmittance values of the building envelopes. They exceed in five times the value recommended by Chilean Building Code for the climatic zone under study. Especially critical are heat losses through the ventilated floor (external floor under DesignBuilder® template) and air infiltration, which on average contributed to 30.5% and 28.85% of all energy loss, respectively. According to simulations for ventilated floor, walls, and roofs, the obtained performance could be improved to 65% with thermal reconditioning and measures to enhance airtightness, although the feasibility of such interventions without damaging the heritage houses needs to be carefully considered.
keywords Vernacular Dwellings; Stilt Houses; Energy Simulation; Thermal Envelope
series eCAADeSIGraDi
email
last changed 2022/06/07 07:59

_id caadria2018_324
id caadria2018_324
authors Mansoori, Maryam, Kalantar, Negar, Creasy, Terry and Rybkowski, Zofia
year 2018
title Toward Adaptive Architectural Skins - Designing Temperature-Responsive Curvilinear Surfaces
doi https://doi.org/10.52842/conf.caadria.2018.2.329
source T. Fukuda, W. Huang, P. Janssen, K. Crolla, S. Alhadidi (eds.), Learning, Adapting and Prototyping - Proceedings of the 23rd CAADRIA Conference - Volume 2, Tsinghua University, Beijing, China, 17-19 May 2018, pp. 329-338
summary This research investigated the possibility of creating adaptable and precise curvilinear surfaces through the deformation of flat wooden surfaces. A prototype design system was developed to accomplish this task. The goal was to take a commonly-used architectural material, which is valued for its environmental sustainability and its aesthetic qualities, and to re-conceptualize it for use in cutting-edge adaptive digital designs. We therefore sought to develop a way to create wooden surfaces that could predictably transform in response to environmental stimuli. We successfully developed and tested the reversible deformation of a wooden surface by laminating a shape-memory polymer onto a kerfed wooden plane. The composite obtains its responsiveness from the shape-memory polymer, and its curvature direction and structural stability from the kerfed wood. The composite is able to deform to a defined curvilinear surface when heated to 40-60 degrees Celsius, and then self-transform back to the original flat surface when cooled. In addition to demonstrating kinetic behavior for a wood-based composite, the prototype offers a practical technique that can be used by designers to create flexible, inexpensive fabrication and packaging strategies.
keywords Environmental-Responsive Architecture; Shape Memory Polymer; Wood Fabrication; Continuous Curvilinear Surfaces
series CAADRIA
email
last changed 2022/06/07 07:59

_id ascaad2021_132
id ascaad2021_132
authors Mansour, Hussein; Sherif Sheta, Medhat Samra
year 2021
title Towards New Design Patterns for Museum Exhibition Halls using Integrated Algorithmic Generative Techniques
source Abdelmohsen, S, El-Khouly, T, Mallasi, Z and Bennadji, A (eds.), Architecture in the Age of Disruptive Technologies: Transformations and Challenges [9th ASCAAD Conference Proceedings ISBN 978-1-907349-20-1] Cairo (Egypt) [Virtual Conference] 2-4 March 2021, pp. 686-698
summary This paper aims to define the concepts, methods and techniques needed to establish a multifaceted, yet comprehensive description of complex problems facing conventional architectural design, and how to decode the problems knots through integration between techniques and technologies in generative algorithmic and its impact of the quality of design solution. To attain these aims, the study explores the ability of integrated algorithmic techniques in developing dealing with complicated problems in the design of museums exhibition halls. It discusses, analyzes, and evaluates several conventional architectural design methods and reviews the challenges that limit their ability to produce creative solutions. This will help close the gap between the design quality and duration of design process; conforming that engineering programs help designers, not marginalize them. And hence developing architectural considerations in the design process to parametric paradigms that are suitable for scientific curriculum. So, the research problem is how such methodology can implement the integration between generative design techniques.
series ASCAAD
email
last changed 2021/08/09 13:13

_id ecaade2018_201
id ecaade2018_201
authors Mansourimajoumerd, Parinaz and Mahdavinejad, Mohammadjavad
year 2018
title Kinetic Architecture - Reinterpreting Persian Mathematics and Astronomy
doi https://doi.org/10.52842/conf.ecaade.2018.1.605
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 1, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 605-612
summary The world where humans live in, is constantly changing. In order to interact with these conditions, it is necessary for the architects to create an environment with sufficient dynamics based on the needs and behavior of its users. Kinetic architecture allows occupants to experience new environments which could cause raising the efficiency of the buildings. Therefore, constructions with kinetic elements could serve better utilitarian purposes in different fields.In the following essay, studies are about using kinetic design and fabrication method in one project despite ordinary ways regard to the two main points; 1. The impact of Khayyam's mathematics and astronomy on the proposed kinetic architecture and 2. Creating interaction Between Indigenous ideas and Contemporary Architecture in Khayyam Memorial Pavilion. As a result, a model is designed and several prototypes have been built.This essay illustrates that with making a connection among architecture and other fields of study could lead designers to be more creative according to the existing limitation in each project.
keywords Kinetic architecture; Interactive architecture; Hyperboloid modules; Omar Khayyam
series eCAADe
email
last changed 2022/06/07 07:59

_id sigradi2014_146
id sigradi2014_146
authors Mansur, Ana Mansur de Oliveira; Celso Pereira Guimarães Guimarães
year 2014
title Processos de imaginação e a questão da linguagem: riscos da contaminação normativa e a necessidade de preservar a essência da imagem [Processes of imagination and the question of language: risks of normative Contamination and the need to preserve the essence of image]
source SiGraDi 2014 [Proceedings of the 18th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-9974-99-655-7] Uruguay - Montevideo 12 - 14 November 2014, pp. 437-441
summary This paper aims to analyse the freedom of creativity as a tool for the upcoming of new images on the contemporary scene. We investigated some values that can expand the creative gesture, considering it as an act of freedom against the risk of becoming repetitive. During this process of searching the renewal of this experience, we developed a visual project, over a theme that was kept multifaceted and fluctuant, rather than closed in a solid concept. It integrates photography, painting, typography and digital manipulation, and was the result of a poetic dive that is discussed along this article.
keywords Art; imagination; language
series SIGRADI
email
last changed 2016/03/10 09:55

_id ascaad2023_007
id ascaad2023_007
authors Mansuri, Ahmad; Agkathidis, Asterios; Lombardi, Davide; Chen, Hanmei
year 2023
title Rethinking Traditional Indonesian Roof Bamboo Frame Structures by Utilizing Parametric Tools and Automated Fabrication Techniques: A Systematic Review
source C+++: Computation, Culture, and Context – Proceedings of the 11th International Conference of the Arab Society for Computation in Architecture, Art and Design (ASCAAD), University of Petra, Amman, Jordan [Hybrid Conference] 7-9 November 2023, pp. 110-133.
summary In traditional Indonesian architecture, bamboo and timber-frame structures are essential elements, with roofs being a prominent feature. This is due to the tropical climate conditions that demand such a design. However, the traditional Indonesian hyperbolic-paraboloid roof is at risk of extinction due to modern construction demands, and traditional craftsmanship is gradually being lost. To address this issue, our research investigates which existing parametric design tools and fabrication techniques are suitable for a digital workflow and assembly production of Indonesian traditional roof structures. Through a systematic review and analysis of 19 selected articles, we have categorized the various workflows, tools, and techniques and their suitability to propose and be integrated into a novel Indonesian bamboo-based roof structure fabrication workflow, making it accessible to contemporary architecture.
series ASCAAD
email
last changed 2024/02/13 14:34

_id ecaade2024_367
id ecaade2024_367
authors Mansuri, Ahmad; Agkathidis, Asterios; Lombardi, Davide; Chen, Hanmei
year 2024
title Rethinking Bamboo Roof-Based Architecture of Indonesian Traditional House Using Parametric Design and Automated Fabrication Techniques
doi https://doi.org/10.52842/conf.ecaade.2024.1.203
source Kontovourkis, O, Phocas, MC and Wurzer, G (eds.), Data-Driven Intelligence - Proceedings of the 42nd Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2024), Nicosia, 11-13 September 2024, Volume 1, pp. 203–212
summary Indonesian traditional houses are well known as roof-based architecture due to the names of the houses given by the type of roof shape. The roof is the distinctive dominance of the house geometry in the overall size and body proportions, which aims to respond to the tropical climate and solar radiation. The roof structure is made of timber and bamboo with a non-rigid structure using traditional rope and palm fibre joints. Parametric design and digital fabrication have disruptively boosted the progress of complex emerging bamboo architecture design and structures over the past few years. However, it has remained challenging because bamboo construction relies heavily on manual fabrication and hand-operated assembly. Seeing this opportunity, we attempt to parametrically design and robotically fabricate the bamboo roof structure, automate the process, and move forward from the traditional method towards digital fabrication. Our verification design experiment object is a typical hyperbolic paraboloid bamboo roof scale prototype. Our findings highlight the advantages and challenges of bamboo-based structure design, robotic fabrication process, and novel opportunities for contemporary Indonesian bamboo architecture.
keywords Bamboo Architecture, Indonesian Architecture, Robotic Bamboo, Parametric Design
series eCAADe
email
last changed 2024/11/17 22:05

_id 728a
authors Mantere, Markku
year 2001
title Visualization of Flow Data in Photo-realistic Virtual Environment
source Helsinki University of Technology, Espoo, Finland
summary Virtual reality technology has been adopted in many different fields and new application areas are searched continuously. At the moment virtual reality has been applied separately for instance to scientific visualization and illustration of architectural spaces. In this work, a photo-realistic room model and a visualization of an air flow inside the room has been combined. The integrated illustrative three-dimensional model is presented within an immersive virtual environment. The first part of the work covers scientific visualization and virtual reality implementation techniques. The visualization review begins with a discussion about human percepion of visual information and proceeds with an introduction to three-dimensional visualization. The focus is on illustration of a flow data produced as a result of a computational simulation. The flow visualization techniques utilizing all three dimensions are discussed and many examples of different graphical elements are presented. Virtual reality is examined from technical solutions point of view. The features having effect on the quality of a virtual experience are discussed and three different commonly used display techniques are introduced. The hardware of Experimental Virtual Environment -facility at Helsinki University of Technology is given as a detailed example. The implementation of a visualization software is described in the applied part of this thesis. Discussion covers the evaluation of different software tools, the tool selection process, and a detailed description of the design principles and implementation of the software. The different visualization solutions are also justified in this part. In the implementation, the real-time system requirements and utilization of all three dimensions have been taken into account. Finally, the results and their meaning are discussed and the performance of the implementation is evaluated. The applied part successfully integrated the room model and the flow visualization in an interactive virtual environment.
keywords Virtual Environments, Virtual Reality, Flow Visualization, CFD, 3D, Computer Graphics
series thesis:MSc
last changed 2003/02/12 22:37

_id lasg_whitepapers_2016_188
id lasg_whitepapers_2016_188
authors Manuel Kretzer
year 2016
title Approaching a Smart Materials Literacy
source Living Architecture Systems Group White Papers 2016 [ISBN 978-1-988366-10-4 (EPUB)] Riverside Architectural Press 2016: Toronto, Canada pp. 188 - 195
summary Living Architecture Systems Group "White Papers 2016" is a dossier produced for the occasion of the Living Architecture Systems Group launch event and symposium hosted on November 4 and 5 at the Sterling Road Studio in Toronto and the University of Waterloo School of Architecture at Cambridge. The "White Papers 2016" presents research contributions from the LASG partners, forming an overview of the partnership and highlighting oppportunities for future collaborations.
keywords design, dissipative methods, design methods, synthetic cognition, neuroscience, metabolism, STEAM, organicism, field work, responsive systems, space, visualizations, sensors, actuators, signal flows, art and technology, new media art, digital art, emerging technologies, citizen building, bioinspiration, performance, paradigms, artificial nature, virtual design, regenerative design, 4DSOUND, spatial sound, biomanufacturing, eskin, delueze, bees, robotics
email
last changed 2019/07/29 14:00

_id ddss2008-44
id ddss2008-44
authors Manzato, Gustavo G.; Theo A. Arentze, Harry J. P. Timmermans and Dick Ettema
year 2008
title An Agent for Supporting and Simulating Locations Decisions of Firms
source H.J.P. Timmermans, B. de Vries (eds.) 2008, Design & Decision Support Systems in Architecture and Urban Planning, ISBN 978-90-6814-173-3, University of Technology Eindhoven, published on CD
summary The objective of this paper is to present the scope and the contents of an agent for supporting and simulating location decisions of firms. An application of one of its features, which is related to finding a location for a given firm, is developed here as an illustration of the approach. We can conclude that the agent is able to perform an evaluation of suitable locations in space given a set of firm’s characteristics or requirements. Other features may also be derived, for example, finding firms that meet the environmental characteristics and also an attempt to simulate the allocation of firms, seeking a location, to the set of available locations.
keywords Design & Decision Support Systems, Firm Location Decisions
series DDSS
last changed 2008/09/01 17:06

_id ga0216
id ga0216
authors Manzolli, J. and Lindner, F. and Carrilho ,F.
year 2002
title Constructing Distributed Fretted Instruments for the Web
source International Conference on Generative Art
summary In this article, we present a new computer based music instrument for distributed performance on the Web. It was named “Cordas Virtuais” and we took advantage of the recent Java2 implementation to create a general model for fretted-string instruments using class abstractions. There is a heavy usage of JAVA Objected Oriented inheritance to encapsulate gestures derived from fretted string instruments using parameters such as string tuning, group of strings, hand gestures, rhythmic patterns, fingering and alike, that carry each a set of attributes and properties. We call this kind of new musical application as Distributed Musical Instrument (DMI). As an applet, Cordas runs in any browser supporting the current Java Virtual Machine (JVM) across the Web. We describe the concept of PlayStyle that was created to define styles of fingering on the strings. In the implementation we have two class-groups: the left hand and the right hand gestures. The left-hand classes control pitch changes or chords, and a right hand control the rhythm, dynamics, micro-rhythms and rhythmic patterns. A Co-ordination Matrix controls real time changes on left-hand movements. This matrix generates chord orbits that are equivalent to the traditional chord cadences. Finally, to show the potential of Cordas, we presented four musical examples in which a set of fretted instruments varying from the Classical Guitar to the Chinese Pipa were simulated.
keywords MIDI, Java2, interactive music, fretted instruments, real time
series other
email
more http://www.generativeart.com/
last changed 2003/08/07 17:25

_id ecaade2024_331
id ecaade2024_331
authors Mao, Mengdi; Colletti, Marjan; Lee, Guan
year 2024
title Towards New Materiality and Structures: Generating 3D topological interlocking assemblies from 2D Penrose tiling using interactive geometric software
doi https://doi.org/10.52842/conf.ecaade.2024.1.255
source Kontovourkis, O, Phocas, MC and Wurzer, G (eds.), Data-Driven Intelligence - Proceedings of the 42nd Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2024), Nicosia, 11-13 September 2024, Volume 1, pp. 255–264
summary The term Topological Interlocking Assembly (TIA), proposed by A.V. Dyskin et al., refers to an assembly system whose internal elements are both translationally and rotationally locked. Such systems allow masonry construction to form stable assemblies more sustainably, relying not on mortar or special connectors but by the geometric arrangement of bespoke blocks. Prior studies in TIA focused mainly on platonic geometries, and a few have considered curved structures, derived primarily from regular 2D tessellations. In contrast to existing methods, this paper explored nonplatonic mortarless vaults with TIA generated from aperiodic Penrose tiling for both structural function and aperiodic aesthetic in architecture. The patterns formed by Penrose tiles, invented by Sir Roger Penrose in the 1970s, are aperiodic, i.e. they do not repeat regularly. This research used Rhino Grasshopper to enable real-time control and visualization of design parameters and variations in 2D tiles and 3D aggregation methods. Using geometric software as an interface enables architectural form-finding through material behavior and structural principles. The TIA approach considered is shown to offer ample design space for nonplatonic geometries and breaks masonry architecture’s dependence on conventional construction methods. This computer-aided design outcome allows us to formulate new understandings of materiality and structures.
keywords Masonry Architecture, Topological Interlocking Assembly, Penrose Tiling, Mortarless Structure, Aperiodic Tiling, Double-curved Surface
series eCAADe
email
last changed 2024/11/17 22:05

_id caadria2024_300
id caadria2024_300
authors Mao, Yujun, Peng, Wenzhe and Nagakura, Takehiko
year 2024
title Pseudo-cross-modal Translation: Bridging Architectural Plan and Perspective through a pix2pix Network
doi https://doi.org/10.52842/conf.caadria.2024.1.179
source Nicole Gardner, Christiane M. Herr, Likai Wang, Hirano Toshiki, Sumbul Ahmad Khan (eds.), ACCELERATED DESIGN - Proceedings of the 29th CAADRIA Conference, Singapore, 20-26 April 2024, Volume 1, pp. 179–188
summary Architectural pedagogy often segments designs into diverse representation forms like plans and renderings. With AI's growing influence on early design through GANs, Midjourney, and Stable Diffusion, there remains a gap in translating between diverse architectural representations, a phenomenon we term 'Pseudo-cross-modal Translation', indicating the indirect transformation between non-analogous architectural representations. Addressing this, our research hypotheses a practical need and actionable possibility to translate architectural plans into perspective renderings via neural networks, exploiting the information differences between them. We navigate this intricate translation utilising a pix2pix network of which the dataset encompasses plans with designated view cones and corresponding rendered perspectives. The training data are sampled from the model of Mies van der Rohe’s Barcelona Pavilion and its variations. Evaluations through perceptual surveys, which incorporate modifications in information complexity of plans, illuminate the neural networks' nuanced capability to bridge plans and perspectives under various conditions. Our results not only validate this translation but also spotlight the computational statistics' latent potential in deciphering unseen spatial features from the variance between plans and perspectives. This work unveils a novel method for generating architectural imagery, promoting a holistic spatial understanding. center8641080
keywords Plan, Perspective, pix2pix, Architectural Representation
series CAADRIA
email
last changed 2024/11/17 22:05

_id 69db
id 69db
authors Mao-Lin Chiu (ed.)
year 2003
title CAAD TALKS 1: PROSPECTS OF DIGITAL ARCHITECTURE
source Taipei, Taiwan, Garden City Publishing Ltd.
summary This is the first book of a serial of CAAD Talks publication. In this volume, 15 articles in regarding with digital design and architecture are compiled. The design projects of Frank Gehry, UN Studio, G. Lynn, N. Denari, etc. are included.
keywords Digital design, digital architecture
type keynote paper
email
last changed 2004/04/10 12:16

_id 572a
id 572a
authors Mao-Lin Chiu (ed.)
year 2003
title CAAD TALKS 2: DIMENSIONS OF DESIGN COMPUTATION
source Taipei, Taiwan, Garden City Publishing Ltd.
summary This is the second book of a serial of CAAD Talks publication. In this volume, 17 articles in regarding with the studies in design computation and cognition are compiled. The review of CAAD pioneer work such as H. A. Simon, W. Mitchell, T. Sasada, U. Flemming, J. Gero, O. Akin, G. Schmitt., M. Gross, etc.
keywords Design computation, CAAD research
type keynote paper
email
last changed 2004/04/10 12:11

_id 545c
id 545c
authors Mao-Lin Chiu (ed.)
year 2003
title CAAD TALKS 3: DIGITAL DESIGN EDUCATION
source Taipei, Taiwan, Garden City Publishing Ltd.
summary This is the third book of a serial of CAAD Talks publication. In this volume, 9 articles in regarding with digital design education are compiled as a complementary issue of CAAD Futures 2003 conference. Prof. Gerhard Schmitt's keynote lecture "Architects of the 21st century" is included.
keywords Digital Design, Design Education
type keynote paper
email
last changed 2004/04/10 12:01

_id caadria2006_313
id caadria2006_313
authors MAO-LIN CHIU, BINSU CHIANG, GUAN-CHENG LEE, HANYUN TSENG
year 2006
title HOUSE SENSE: Designing smart houses with intelligent interface design
doi https://doi.org/10.52842/conf.caadria.2006.x.s1v
source CAADRIA 2006 [Proceedings of the 11th International Conference on Computer Aided Architectural Design Research in Asia] Kumamoto (Japan) March 30th - April 2nd 2006, 313-322
summary The research and development of smart houses are emergent because of the information and communication technological development and the search for better living quality from occupants. This paper therefore explores how smart technologies are applied into smart houses within the living context. Through a pilot study of cases and technological innovations to address the new living context by technology-interface-design strategies, a development framework of smart house is formed by three major elements, i.e. smart materials, technologies, and design. In order to actualize house senses, the prototype for smart houses is evolved. When space and wireless smart components are integrated, the living environment becomes more flexible and adaptable to accommodate or support activities digitally, and users can interact with space via context aware computing for acquiring and assimilating information in order to enhance their living experience.
series CAADRIA
email
last changed 2022/06/07 07:50

_id caadria2006_027
id caadria2006_027
authors Mao-Lin Chiu
year 2006
title THE JUMP OF DIGITAL DESIGN THINKING: Overviews of Digital Architectural Design Education
doi https://doi.org/10.52842/conf.caadria.2006.x.j3m
source CAADRIA 2006 [Proceedings of the 11th International Conference on Computer Aided Architectural Design Research in Asia] Kumamoto (Japan) March 30th - April 2nd 2006, 27-36
summary Architecture design education is evolved in respond to the emergence of information technologies as well as globalization. In the new era, digital design education is becoming a design platform to integrate technology and design. This paper aims to provide overviews of digital architectural design education. Therefore, this paper proposes a framework to examine the focus of digital design education and the relationship among (1) design contents, (2) digital technologies and tools, and (3) design theory and methodologies in digital design studios. The attempts in National Cheng Kung University in the past 10 years provide the foundation for observation and discussion. The pedagogy and approaches are examined, and the trend and potential directions are reported.
series CAADRIA
email
last changed 2022/06/07 07:50

_id caadria2007_633
id caadria2007_633
authors Maravelea, Kalliopi; M. Grant
year 2007
title The Creation of Urban Form: A Normative Approach to Modelling
doi https://doi.org/10.52842/conf.caadria.2007.x.t8k
source CAADRIA 2007 [Proceedings of the 12th International Conference on Computer Aided Architectural Design Research in Asia] Nanjing (China) 19-21 April 2007
summary The aim of this research project is to develop a methodological process that allows the designer to assemble and create various scenarios representing an urban environment through the utilization of economical computer based methods. During the last decade different techniques have been developed to address the needs of visualisation of urban areas many being based on photographic and photogrammetric systems. The demand for 3-D urban models continues to grow and although new technologies have undoubtedly reduced the time needed for the construction of a 3D model, there are still some remaining problems related to data quality and the level of the dimensional accuracy. On the basis that these problems are primarily related to software and hardware constraints and in conjunction with the fact that the richness and complexity of an urban space is difficult to represent in a 3D context, there is a growing interest in the modelling of the urban fabric which is not dependant on heavily capitalised technology for its data. The core principle of the current research project is summarised in the process of deploying a mechanism, which will allow the visualisation of urban form without loosing its quality and architectural characterisation. This technique suggests that a selection of various building types can be collected and described by their architectural elements, textures, scale and dimensions. From each group of buildings a library of fragmented architectural components can be then derived. The accomplishment of this methodology is the formulation of a 'grammar' comprised of a characteristic ‘syntax’ and its associated ‘vocabulary’. Therefore the expected outcome of this research is an approach that would allow the designer to create easily and quickly not only any desired building but additionally any imaginary cityscape.
series CAADRIA
last changed 2022/06/07 07:50

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