CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 16562

_id ga0216
id ga0216
authors Manzolli, J. and Lindner, F. and Carrilho ,F.
year 2002
title Constructing Distributed Fretted Instruments for the Web
source International Conference on Generative Art
summary In this article, we present a new computer based music instrument for distributed performance on the Web. It was named “Cordas Virtuais” and we took advantage of the recent Java2 implementation to create a general model for fretted-string instruments using class abstractions. There is a heavy usage of JAVA Objected Oriented inheritance to encapsulate gestures derived from fretted string instruments using parameters such as string tuning, group of strings, hand gestures, rhythmic patterns, fingering and alike, that carry each a set of attributes and properties. We call this kind of new musical application as Distributed Musical Instrument (DMI). As an applet, Cordas runs in any browser supporting the current Java Virtual Machine (JVM) across the Web. We describe the concept of PlayStyle that was created to define styles of fingering on the strings. In the implementation we have two class-groups: the left hand and the right hand gestures. The left-hand classes control pitch changes or chords, and a right hand control the rhythm, dynamics, micro-rhythms and rhythmic patterns. A Co-ordination Matrix controls real time changes on left-hand movements. This matrix generates chord orbits that are equivalent to the traditional chord cadences. Finally, to show the potential of Cordas, we presented four musical examples in which a set of fretted instruments varying from the Classical Guitar to the Chinese Pipa were simulated.
keywords MIDI, Java2, interactive music, fretted instruments, real time
series other
email
more http://www.generativeart.com/
last changed 2003/08/07 17:25

_id ecaade2024_331
id ecaade2024_331
authors Mao, Mengdi; Colletti, Marjan; Lee, Guan
year 2024
title Towards New Materiality and Structures: Generating 3D topological interlocking assemblies from 2D Penrose tiling using interactive geometric software
doi https://doi.org/10.52842/conf.ecaade.2024.1.255
source Kontovourkis, O, Phocas, MC and Wurzer, G (eds.), Data-Driven Intelligence - Proceedings of the 42nd Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2024), Nicosia, 11-13 September 2024, Volume 1, pp. 255–264
summary The term Topological Interlocking Assembly (TIA), proposed by A.V. Dyskin et al., refers to an assembly system whose internal elements are both translationally and rotationally locked. Such systems allow masonry construction to form stable assemblies more sustainably, relying not on mortar or special connectors but by the geometric arrangement of bespoke blocks. Prior studies in TIA focused mainly on platonic geometries, and a few have considered curved structures, derived primarily from regular 2D tessellations. In contrast to existing methods, this paper explored nonplatonic mortarless vaults with TIA generated from aperiodic Penrose tiling for both structural function and aperiodic aesthetic in architecture. The patterns formed by Penrose tiles, invented by Sir Roger Penrose in the 1970s, are aperiodic, i.e. they do not repeat regularly. This research used Rhino Grasshopper to enable real-time control and visualization of design parameters and variations in 2D tiles and 3D aggregation methods. Using geometric software as an interface enables architectural form-finding through material behavior and structural principles. The TIA approach considered is shown to offer ample design space for nonplatonic geometries and breaks masonry architecture’s dependence on conventional construction methods. This computer-aided design outcome allows us to formulate new understandings of materiality and structures.
keywords Masonry Architecture, Topological Interlocking Assembly, Penrose Tiling, Mortarless Structure, Aperiodic Tiling, Double-curved Surface
series eCAADe
email
last changed 2024/11/17 22:05

_id caadria2024_300
id caadria2024_300
authors Mao, Yujun, Peng, Wenzhe and Nagakura, Takehiko
year 2024
title Pseudo-cross-modal Translation: Bridging Architectural Plan and Perspective through a pix2pix Network
doi https://doi.org/10.52842/conf.caadria.2024.1.179
source Nicole Gardner, Christiane M. Herr, Likai Wang, Hirano Toshiki, Sumbul Ahmad Khan (eds.), ACCELERATED DESIGN - Proceedings of the 29th CAADRIA Conference, Singapore, 20-26 April 2024, Volume 1, pp. 179–188
summary Architectural pedagogy often segments designs into diverse representation forms like plans and renderings. With AI's growing influence on early design through GANs, Midjourney, and Stable Diffusion, there remains a gap in translating between diverse architectural representations, a phenomenon we term 'Pseudo-cross-modal Translation', indicating the indirect transformation between non-analogous architectural representations. Addressing this, our research hypotheses a practical need and actionable possibility to translate architectural plans into perspective renderings via neural networks, exploiting the information differences between them. We navigate this intricate translation utilising a pix2pix network of which the dataset encompasses plans with designated view cones and corresponding rendered perspectives. The training data are sampled from the model of Mies van der Rohe’s Barcelona Pavilion and its variations. Evaluations through perceptual surveys, which incorporate modifications in information complexity of plans, illuminate the neural networks' nuanced capability to bridge plans and perspectives under various conditions. Our results not only validate this translation but also spotlight the computational statistics' latent potential in deciphering unseen spatial features from the variance between plans and perspectives. This work unveils a novel method for generating architectural imagery, promoting a holistic spatial understanding. center8641080
keywords Plan, Perspective, pix2pix, Architectural Representation
series CAADRIA
email
last changed 2024/11/17 22:05

_id 69db
id 69db
authors Mao-Lin Chiu (ed.)
year 2003
title CAAD TALKS 1: PROSPECTS OF DIGITAL ARCHITECTURE
source Taipei, Taiwan, Garden City Publishing Ltd.
summary This is the first book of a serial of CAAD Talks publication. In this volume, 15 articles in regarding with digital design and architecture are compiled. The design projects of Frank Gehry, UN Studio, G. Lynn, N. Denari, etc. are included.
keywords Digital design, digital architecture
type keynote paper
email
last changed 2004/04/10 12:16

_id 572a
id 572a
authors Mao-Lin Chiu (ed.)
year 2003
title CAAD TALKS 2: DIMENSIONS OF DESIGN COMPUTATION
source Taipei, Taiwan, Garden City Publishing Ltd.
summary This is the second book of a serial of CAAD Talks publication. In this volume, 17 articles in regarding with the studies in design computation and cognition are compiled. The review of CAAD pioneer work such as H. A. Simon, W. Mitchell, T. Sasada, U. Flemming, J. Gero, O. Akin, G. Schmitt., M. Gross, etc.
keywords Design computation, CAAD research
type keynote paper
email
last changed 2004/04/10 12:11

_id 545c
id 545c
authors Mao-Lin Chiu (ed.)
year 2003
title CAAD TALKS 3: DIGITAL DESIGN EDUCATION
source Taipei, Taiwan, Garden City Publishing Ltd.
summary This is the third book of a serial of CAAD Talks publication. In this volume, 9 articles in regarding with digital design education are compiled as a complementary issue of CAAD Futures 2003 conference. Prof. Gerhard Schmitt's keynote lecture "Architects of the 21st century" is included.
keywords Digital Design, Design Education
type keynote paper
email
last changed 2004/04/10 12:01

_id caadria2006_313
id caadria2006_313
authors MAO-LIN CHIU, BINSU CHIANG, GUAN-CHENG LEE, HANYUN TSENG
year 2006
title HOUSE SENSE: Designing smart houses with intelligent interface design
doi https://doi.org/10.52842/conf.caadria.2006.x.s1v
source CAADRIA 2006 [Proceedings of the 11th International Conference on Computer Aided Architectural Design Research in Asia] Kumamoto (Japan) March 30th - April 2nd 2006, 313-322
summary The research and development of smart houses are emergent because of the information and communication technological development and the search for better living quality from occupants. This paper therefore explores how smart technologies are applied into smart houses within the living context. Through a pilot study of cases and technological innovations to address the new living context by technology-interface-design strategies, a development framework of smart house is formed by three major elements, i.e. smart materials, technologies, and design. In order to actualize house senses, the prototype for smart houses is evolved. When space and wireless smart components are integrated, the living environment becomes more flexible and adaptable to accommodate or support activities digitally, and users can interact with space via context aware computing for acquiring and assimilating information in order to enhance their living experience.
series CAADRIA
email
last changed 2022/06/07 07:50

_id caadria2006_027
id caadria2006_027
authors Mao-Lin Chiu
year 2006
title THE JUMP OF DIGITAL DESIGN THINKING: Overviews of Digital Architectural Design Education
doi https://doi.org/10.52842/conf.caadria.2006.x.j3m
source CAADRIA 2006 [Proceedings of the 11th International Conference on Computer Aided Architectural Design Research in Asia] Kumamoto (Japan) March 30th - April 2nd 2006, 27-36
summary Architecture design education is evolved in respond to the emergence of information technologies as well as globalization. In the new era, digital design education is becoming a design platform to integrate technology and design. This paper aims to provide overviews of digital architectural design education. Therefore, this paper proposes a framework to examine the focus of digital design education and the relationship among (1) design contents, (2) digital technologies and tools, and (3) design theory and methodologies in digital design studios. The attempts in National Cheng Kung University in the past 10 years provide the foundation for observation and discussion. The pedagogy and approaches are examined, and the trend and potential directions are reported.
series CAADRIA
email
last changed 2022/06/07 07:50

_id caadria2007_633
id caadria2007_633
authors Maravelea, Kalliopi; M. Grant
year 2007
title The Creation of Urban Form: A Normative Approach to Modelling
doi https://doi.org/10.52842/conf.caadria.2007.x.t8k
source CAADRIA 2007 [Proceedings of the 12th International Conference on Computer Aided Architectural Design Research in Asia] Nanjing (China) 19-21 April 2007
summary The aim of this research project is to develop a methodological process that allows the designer to assemble and create various scenarios representing an urban environment through the utilization of economical computer based methods. During the last decade different techniques have been developed to address the needs of visualisation of urban areas many being based on photographic and photogrammetric systems. The demand for 3-D urban models continues to grow and although new technologies have undoubtedly reduced the time needed for the construction of a 3D model, there are still some remaining problems related to data quality and the level of the dimensional accuracy. On the basis that these problems are primarily related to software and hardware constraints and in conjunction with the fact that the richness and complexity of an urban space is difficult to represent in a 3D context, there is a growing interest in the modelling of the urban fabric which is not dependant on heavily capitalised technology for its data. The core principle of the current research project is summarised in the process of deploying a mechanism, which will allow the visualisation of urban form without loosing its quality and architectural characterisation. This technique suggests that a selection of various building types can be collected and described by their architectural elements, textures, scale and dimensions. From each group of buildings a library of fragmented architectural components can be then derived. The accomplishment of this methodology is the formulation of a 'grammar' comprised of a characteristic ‘syntax’ and its associated ‘vocabulary’. Therefore the expected outcome of this research is an approach that would allow the designer to create easily and quickly not only any desired building but additionally any imaginary cityscape.
series CAADRIA
last changed 2022/06/07 07:50

_id d939
id d939
authors Marc Aurel Schnabel
year 2007
title 8448cubed
source The Faculty of Architecture, Design and Planning, The University of Sydney, Sydney 2006, NSW, Australia www.arch.usyd.edu.au ISBN: 978-0-9581221-2-2
summary 8448cubed is an architectural design exhibition showcasing creative digital design techniques. It explores how the coupling of architectural designs with digital modelling and manufacturing methods allow for a deeper comprehension and experience of space and form. The core of this collection is held together by the idea of spatial concepts within constraints of a cube 8448 millimetres3 in volume. Materials are creatively cut using computer-aided architectural design tools, parametric design techniques and digital manufacturing processes.
keywords digital modelling, parametric modeling, digital manufacturing, form generation, exhibition
series book
type normal paper
email
more http://8448cubed.tk/
last changed 2007/11/17 16:07

_id caadria2006_209
id caadria2006_209
authors MARCEL BOTHA, LAWRENCE D. SASS
year 2006
title THE INSTANT HOUSE: Design and digital fabrication of housing for developing environments
doi https://doi.org/10.52842/conf.caadria.2006.x.q2j
source CAADRIA 2006 [Proceedings of the 11th International Conference on Computer Aided Architectural Design Research in Asia] Kumamoto (Japan) March 30th - April 2nd 2006, 209-216
summary Through a novel method, it is possible to provide mass customized, designed housing to emergency and poverty stricken locations. A definitive need exists for a system that is rapidly deployable and scalable while fostering individuality within the larger rebuilt community. This paper describes the relationship of digital fabrication to materials and design rules by example. The paper ends with different iterations of the Instant house and an explanation of its construction method and execution.
series CAADRIA
email
last changed 2022/06/07 07:50

_id acadia14projects_47
id acadia14projects_47
authors Marcella Del Signore, Giuseppe Morando, Elena Del Signore
year 2014
title HELIX
doi https://doi.org/10.52842/conf.acadia.2014.047
source ACADIA 14: Design Agency [Projects of the 34th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 9789126724478]Los Angeles 23-25 October, 2014), pp.47-50
summary HELIX is a diffuse furniture system that generates a continuous interior space by adapting simultaneously to any vertical and horizontal surface while defining an immersive spatial atmosphere. HELIX is made of EPS- expanded polystyrene obtained by corn; it is completely recyclable and the manufacturing process helps to reduce CO2 emissions allowing the project to be completely executed through fully sustainable processes.
keywords Space-atmosphere, Adaptability, Reuse, Sustainable manufacturing processes, Digital fabrication and construction
series ACADIA
type Research Projects
email
last changed 2022/06/07 07:59

_id ijac202018407
id ijac202018407
authors Marcelo Bernal, Victor Okhoya, Tyrone Marshall, Cheney Chen and John Haymaker
year 2020
title Integrating expertise and parametric analysis for a data-driven decision-making practice
source International Journal of Architectural Computing vol. 18 - no. 4, 424–440
summary This study explores the integration of expert design intuition and parametric data analysis. While traditional professional design expertise helps to rapidly frame relevant aspects of the design problem and produce viable solutions, it has limitations in addressing multi-criteria design problems with conflicting objectives. On the other hand, parametric analysis, in combination with data analysis methods, helps to construct and analyze large design spaces of potential design solutions and tradeoffs, within a given frame. We explore a process whereby expert design teams propose a design using their current intuitive and analytical methods. That design is then further optimized using parametric analysis. This study specifically explores the specification of geometric and material properties of building envelopes for two typically conflicting objectives: daylight quality and energy consumption. We compare performance of the design after initial professional design exploration, and after parametric analysis, showing consistently significant performance improvement after the second process. The study explores synergies between intuitive and systematic design approaches, demonstrating how alignment can help expert teams efficiently and significantly improve project performance.
keywords Performance analysis, parametric analysis, design space, design expertise, data analysis, optimization
series journal
email
last changed 2021/06/03 23:29

_id ascaad2021_145
id ascaad2021_145
authors Marchal, Theo; Noha Said
year 2021
title Parametric Tool to Sketch Sonic Ambiences: Esquissons, A Plugin for Ecological and Educational Issues
source Abdelmohsen, S, El-Khouly, T, Mallasi, Z and Bennadji, A (eds.), Architecture in the Age of Disruptive Technologies: Transformations and Challenges [9th ASCAAD Conference Proceedings ISBN 978-1-907349-20-1] Cairo (Egypt) [Virtual Conference] 2-4 March 2021, pp. 156-165
summary This paper presents the process and outcomes of a thematic winter school on designing sustainable soundscapes. It aims to present a new parametric tool: Esquis’Sons! that has been initiated during a French research project on sustainable sound environment and then developed as part of Theo Marchal’s PhD. Combining Rhinoceros and Grasshopper, the Esquis’Sons! tool has allowed the integration of the sound dimension during the design phase of architectural spaces. The thematic school aims to test the validity of this tool through experimenting it with multidisciplinary teams involving architecture, urban design, acoustics, art, landscape and sociology. We have chosen to use this methodology on two urban districts located in Grenoble, France in order to auralize in real time the different intervention scenarios proposed by participants for ameliorating the experience of sound in the two districts.
series ASCAAD
email
last changed 2021/08/09 13:13

_id ecaade2016_040
id ecaade2016_040
authors Marchal, Théo, Remy, Nicolas, Chelkoff, Grégoire, Bardyn, Jean-Luc, Gamal, Noha and Pirhosseinloo, Hengameh
year 2016
title Esquis'sons ! Sound Sketch : A Parametric Tool to Design Sustainable Soundscapes - How to apprehend environmental complexity in a simple tool for architectural design
doi https://doi.org/10.52842/conf.ecaade.2016.2.275
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 2, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 275-284
summary Since the 80s, several researches have developed the theoretical notions of sound effects, sound proxemy, city sound identities, sound comfort, architectural sound prototypes which were meant to help designers consider sound in their projects. Nevertheless, taking care of the inherent sound dimensions in architectural urban projects remains an unresolved challenge. The researches of the last 30 years have shown how the sound environment qualities are forgotten in favour of visual qualities. This article presents a new method dedicated to generating simple sound sketches for architectural conception while preserving the complexity of acoustic simulation. This paper argues that the Esquis'sons! sound sketch tool reconfigures architectural design by considering an innovative view its the temporality, allowed by numeric designing tools able to intervene and offer a continuous feedback regarding sound environment.
wos WOS:000402064400027
keywords sound environment; sound effects; sketch; parametric design; architecture; didactic; grasshopper
series eCAADe
email
last changed 2022/06/07 07:59

_id 9025
authors Marchese, F.T.
year 1995
title Understanding Images
source New York: Computer Graphics Laboratory, Pace University
summary The Conference of Understanding Images brought together a diverse group of participants who share the problem of moving information from one mind to another in order to define and discuss issues essential to image understanding within the computer graphics context. This book presents the issues confronting researchers and practitioners and defines the problem domain and future solution strategies.
series other
last changed 2003/04/23 15:14

_id sigradi2003_134
id sigradi2003_134
authors Marchisio, S., Plano, M., Ronco, J. and Von Pamel, O.
year 2003
title Acerca del diseño de un sistema multimedia hipertextual para el aula universitaria (About the design of a multimedia and hypertextual system for the university classroom)
source SIGraDi 2003 - [Proceedings of the 7th Iberoamerican Congress of Digital Graphics] Rosario Argentina 5-7 november 2003
summary The purpose of this paper is to introduce the hypermedia system software "Del átomo a la materia en el Laboratorio virtual". This system, developed using "Toolbook", is an interactive software for the experimental teaching of Quantum Physics for undergraduate engineering and science students.
keywords Technology, constructivism learning environment, hypermedia system
series SIGRADI
email
last changed 2016/03/10 09:55

_id ecaade2014_140
id ecaade2014_140
authors Marcin Wójcik and Jan Strumillo
year 2014
title BackToBack - A bio-cybernetic approach to production of solid timber components
doi https://doi.org/10.52842/conf.ecaade.2014.2.159
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 2, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 159-168
summary This paper investigates the potential and implications of using naturally occurring material phenomena as a connecting mechanism for solid timber components. Proposed and discussed are connections based on anisotropic shrinkage and geometrical variability of trees. Using the notion of material agency in design, following the bio-cybernetic and biomimetic frameworks, solutions are devised to reduce energy usage, environmental pollution and utilise low-processed material. Finally, consequences of the fusion of the natural (analogue) and the digital realms are discussed, with an example of a workflow integrating inherent material traits with digital manufacture.
wos WOS:000361385100017
keywords Material-oriented design; computational design; wood properties
series eCAADe
email
last changed 2022/06/07 07:59

_id acadia10_81
id acadia10_81
authors Marcos, Carlos L.
year 2010
title Complexity, Digital Consciousness and Open Form: A New Design Paradigm
doi https://doi.org/10.52842/conf.acadia.2010.081
source ACADIA 10: LIFE in:formation, On Responsive Information and Variations in Architecture [Proceedings of the 30th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-4507-3471-4] New York 21-24 October, 2010), pp. 81-87
summary Complexity as a result of improved design capabilities through the use of computer tools was introduced in the architectural debate since these became irreplaceable. On the other hand, not every designer is genuinely aware of the logical implications that the use of these tools may entail. Used as a simple emulation of enhanced traditional design tools—drawings and models, they do not alter the process of design significantly. However, the potential of such tools beyond their instrumentality introduces designers into the realm of digital consciousness. This paper analyzes complexity as an inherent quality of computer aided architectural design in relation to four different digitally conscious design strategies. First, the increase of complexity involved in digital architectural designs because of their potentiality to manage enormous amounts of differentiated information. Second, the complexity inherent to an open form such as parametric or generative designs may be defined. Third, the use of the computer as a smart partner involved in the design process —i.e., form finding strategies— rather than as a simple efficient machine able to repeat our abilities faster and more effectively in certain roles of the design process. Finally, it analyzes the possibility of generating parameterized typologies as a result of the openness of form, as well as the increased complexity that randomness may introduce in algorithmic design. The paper concludes with reflections on complexity vs. simplexity considering the fact that the simplicity characteristic of Modernism aesthetics and constructive values collide with the baroque formal complexity achieved in generative design.
keywords Digital consciousness, complexity, added information, open form, form finding, randomness
series ACADIA
type normal paper
email
last changed 2022/06/07 07:59

_id ecaade2011_051
id ecaade2011_051
authors Marcos, Carlos L.
year 2011
title New materiality: ideation, representation and digital fabrication
doi https://doi.org/10.52842/conf.ecaade.2011.351
source RESPECTING FRAGILE PLACES [29th eCAADe Conference Proceedings / ISBN 978-9-4912070-1-3], University of Ljubljana, Faculty of Architecture (Slovenia) 21-24 September 2011, pp.351-360
summary Digital fabrication has become the true counterpoint to computer aided design in architecture. Thanks to new C.A.D./C.A.M. technologies architectural design can now manufacture complex buildings that only a decade ago could have been almost impossible to develop. This convergence between C.A.D./C.A.M. technologies is producing a trend from construction to manufacturing. Arbitrariness of architectural form should not be confused with arbitrariness of architectural design, the latter being contradictory with the very essence of design. Conventional or digital architecture must achieve design consistency and must rely on architecture’s basic principle, that of necessity. New materiality is a term being coined in relation to digital fabrication and the way it should address materiality in architecture. Innovation in the use of conventional materials, the ways in which they may be manufactured or tiled, as well as the emergence of new materials may outline what new materiality is about.
wos WOS:000335665500040
keywords Digital fabrication; new materiality; ideation; representation; open form
series eCAADe
email
last changed 2022/05/01 23:21

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