CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 9257

_id ga0001
id ga0001
authors Soddu, Celestino
year 2000
title From Forming to Transforming
source International Conference on Generative Art
summary The ancient codes of harmony stem from the human vision of the complexity of nature. They allow us to think the possible, to design it and to perform its realization. The first gesture of every designer is to take, in a new application that is born from a need the opportunity to experiment with a possible harmonic code. And to operate in the evolution of the project so that this code buds and breeds beauty as a mirror of the complexity and wonder of nature. In this design activity, project after project, every architect builds his own code. This is strongly present in diverse ways in every architect. The code of harmony born from the attention of every man to the complexity of nature, manifests itself in interpretation, which is logical and therefore feasible, of the laws of formalization of relationships. Every interpretation is different and belongs to the oneness of every architect. Every interpretative code stems from, and reveals, our approach to the world, our cultural references, our history, our present and the memory of our past. Each idea is born as a representation of the interpretative code that is a cryptic and subjective code, even if it refers as constant to history of man. Generative art is the maximum expression of this human challenge: it traces a code as a reference to the complexity of nature, and it makes it feasible. So man is the craftsman of the possible, according to the laws of the natural harmony. What does a code of the harmony contain? As for all codes it contains some rules that trace certain behaviors. It is not therefore a sequence, a database of events, of forms, but it defines behaviors: the transformations. To choose forms and to put them together is an activity that can also resemble that of a designer, but essentially it is the activity of the client. The designer does not choose forms but operates transformations, because only by doing so can he put a code of harmony into effect. Between transforming and choosing forms one can trace the borderline between architects and clients, between who designs and who chooses the projected objects. This difference must be reconsidered especially today because we are going toward a hybridization in which the client wants to feel himself a designer, even if he only chooses. And the designer, using sophisticated tools, works as chooser between different solutions, in practice as a client. To design, to create through transformations is, however, an activity that takes time. The generative design, building a usable and upgradable code, makes time virtual and therefore allows the architect, even in a speeded-up world as today is, to design and reach levels of complexity that mirror the complexity of nature and its beauty.
series other
email
more http://www.generativeart.com/
last changed 2003/08/07 17:25

_id 017e
authors Soeda, M. and Ohno, R.
year 1997
title A study of wayfinding strategies using a visual simulator
source Architectural and Urban Simulation Techniques in Research and Education [3rd EAEA-Conference Proceedings]
summary In the previous study, the influence of the visual characteristics of the street-scape on wayfinding performance was investigated by an experiment using a user-controlled space-sequence simulator. Since it revealed that the performance was quite different among the subjects, the present study intends to clarify the influence of wayfinding strategies which are expected differ with individuals. Three scale models (1/150) of an identical maze pattern each with different visual information were used in the simulator which was designed to allow a subject to move through a model space and visually experience a travel sequence. Three conditions of visual information were : 1) no characteristics, with monotonous surfaces and uniform width of streets, 2) variations in spatial arrangements, with changes of street width and corner shapes, 3) symbolic information, provided by letters and photos of newspaper on the walls. Each of three male and three female subjects was first asked to memorize the route by viewing a predetermined continuous sequence of model street as shown on the screen, and were then asked to take the instructed route. This procedure was repeated until the subject could reach the end of the route. After the subjects reached the goal, they were asked to draw a cognitive map of the route. This series of experiment was conducted our times: 5, 12, 36 days after the first experiment. On and after the second experiment, the subjects were asked to explain the route verbally at the beginning of the experiment. An analysis of the results shows that some people shift their wayfinding strategies reasonably according to visual information on the route, and other people tend to rely on mainly one type of information to memorize the route at any situation. It also showed that people can take the right route by obtaining elemental information on the spot even if they have no clear memory in advance.
keywords Architectural Endoscopy, Endoscopy, Simulation, Visualisation, Visualization, Real Environments
series EAEA
email
more http://www.bk.tudelft.nl/media/eaea/eaea97.html
last changed 2005/09/09 10:43

_id ecaade2013_248
id ecaade2013_248
authors Sokmenoglu, Ahu and Sonmez, N. Onur
year 2013
title Exploring Reciprocal Relationships of Land-Uses in a Historical Mixed-Use Quarter of Istanbul
source Stouffs, Rudi and Sariyildiz, Sevil (eds.), Computation and Performance – Proceedings of the 31st eCAADe Conference – Volume 1, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, pp. 301-310
doi https://doi.org/10.52842/conf.ecaade.2013.1.301
wos WOS:000340635300031
summary In this paper we explore the land-use patterns of a historical mixed-use quarter of Istanbul by focusing on the reciprocal relationships of housing and commercial uses. We are concerned with the distribution of land-use patterns based on spatial adjacency and land-use patterns within the buildings. We measure reciprocal relationships of housing and commercial uses by using GIS and Data Mining in a complementary way and we test if we can re-generate these relationships by evolutionary computation to further support land-use allocation in inner city regenerations or new urban developments.
keywords Mixed-use patterns; land-use allocation; GIS; data mining; evolutionary computation.
series eCAADe
email
last changed 2022/06/07 07:56

_id ddss9488
id ddss9488
authors Solans, Joan Antoni and Fargas, Josep
year 1994
title Towards Hybrid Technologies for Urban Design: Balancing Reliability, Power and Speed in Decision Support
source Second Design and Decision Support Systems in Architecture & Urban Planning (Vaals, the Netherlands), August 15-19, 1994
summary This paper constructs a theory of decision support system design, based on the three independent concepts of reliability, power and speed borrowed from epistemology. We say that a system is reliable if a large part of its performance is useful or correct, that it is powerful if it performs in a useful way in a variety of situations of interest, and that it is fast if its behaviour is consistently dynamic. An arithmetic calculator, for example, is more reliable than a mathematician, but the latter is more powerful. A programming language is as reliable as a calculator, but the calculator is faster. We use this framework to argue that a successful deployment of decision support technology must take into account the balance between reliability power and speed. We illustrate this approach with the case of a hybrid system for studying urban transportation issues in the Greater Barcelona Region based on land use, contrasting it with more conventional tools such as traditional geographic information systems or traffic analysis software. The hybrid system is shown to sacrifice the reliability and speed characteristic of commercially available software for a powerful set of computational tools developed specifically for the problem at hand. This tradeoff process is formalized using an analysis based on second-order reliability, power and speed concepts. We show that micro-level sacrifices of one of these properties are often inversely correlated with the same characteristics at the macro level. For example, the relatively slow performance of in-house software components on a given project can result in a high level of dynamism in addressing several related projects. We extend the design theory outlined above to a methodology for characterizing decision support systems in general, and argue that the hybrid technologies approach is more likely to result in systems reflecting the user's domain knowledge and skills.
series DDSS
email
last changed 2003/08/07 16:36

_id acadia16_470
id acadia16_470
authors Sollazzo, Aldo; Baseta, Efilena; Chronis, Angelos
year 2016
title Symbiotic Associations
source ACADIA // 2016: POSTHUMAN FRONTIERS: Data, Designers, and Cognitive Machines [Proceedings of the 36th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-77095-5] Ann Arbor 27-29 October, 2016, pp. 470-477
doi https://doi.org/10.52842/conf.acadia.2016.470
summary Soil contamination poses a series of important health issues, following years of neglect, constant industrialization, and unsustainable agriculture. It is estimated that 30% of the total cultivated soil in the world will convert to degraded land by 2020 (Rashid et al. 2016). Finding suitable treatment technologies to clean up contaminated water and soil is not trivial, and although technological solutions are sought, many are both resource-expensive and potentially equally unsustainable in long term. Bacteria and fungi have proved efficient in contributing to the bioavailability of nutrients and in aggregating formation in degraded soils (Rashid et al. 2016). Our research aims to explore the possible implementation of physical computing, computational analysis, and digital fabrication techniques in the design and optimization of an efficient soil remediation strategy using mycelium. The study presented here is a first step towards an overarching methodology for the development of an automated soil decontamination process, using an optimized bio-cell fungus seed that can be remotely populated using aerial transportation. The presented study focuses on the development of a methodology for capturing and modeling the growth of the mycelium fungus using photogrammetry-based 3D scanning and computational analysis techniques.
keywords computational design, photogrammetry, simulation, mycelium, 3d scanning, growth strategies
series ACADIA
type paper
email
last changed 2022/06/07 07:56

_id 952f
authors Soloway, E., Guzdial, M. and Hay, K.
year 1994
title Learner-Centered Design: The Challenge for HCI in the 21st Century
source Interactions , no. April (1994): 36-48
summary In the 1980's a major transformation took place in the computing world: attention was finally being paid to making computers easier-to-use. You know the history: in the 1970's folks at Xerox were exploring so-called personal computers and developing graphical, point-and-click interfaces. The goal was to make using computers less cognitively taxing, there- by permitting the user to focus more mental cycles on getting the job done. For some time people had recognized that there would be benefits if users could interact with computers using visual cues and motor movements instead of testu- al/linguistic strings. However, computer cycles were costly; they could hardly be wasted on supporting a non-textual interface. There was barely enough zorch (i.e., computer power, measured in your favorite unit) to simply calculate the payroll.
series journal paper
last changed 2003/04/23 15:50

_id caadria2018_303
id caadria2018_303
authors Song, Jae Yeol, Kim, Jin Sung, Kim, Hayan, Choi, Jungsik and Lee, Jin Kook
year 2018
title Approach to Capturing Design Requirements from the Existing Architectural Documents Using Natural Language Processing Technique
source T. Fukuda, W. Huang, P. Janssen, K. Crolla, S. Alhadidi (eds.), Learning, Adapting and Prototyping - Proceedings of the 23rd CAADRIA Conference - Volume 2, Tsinghua University, Beijing, China, 17-19 May 2018, pp. 247-254
doi https://doi.org/10.52842/conf.caadria.2018.2.247
summary This paper describes an approach to utilizing natural language processing (NLP) to capture design requirements from the natural language-based architectural documents. In various design stage of the architectural process, there are several different kinds of documents describing requirements for buildings. Capturing the design requirements from those documents is based on extracting information of objects, their properties, and relations. Until recently, interpreting and extracting that information from documents are almost done by a manual process. To intelligently automate the conventional process, the computer has to understand the semantics of natural languages. In this regards, this paper suggests an approach to utilizing NLP for semantic analysis which enables the computer to understand the semantics of the given text data. The proposed approach has following steps: 1) extract noun words which mostly represent objects and property data in Korean Building Act; 2) analyze the semantic relations between words, using NLP and deep learning; 3) Based on domain database, translate the noun words in objects and properties data and find out their relations.
keywords NLP (Natural Language Processing); Deep learning; Design requirements; Korean Building Act; Semantic analysis
series CAADRIA
email
last changed 2022/06/07 07:56

_id 166c
authors Song, Y., Clayton, M.J. and Johnson, R.E.
year 2002
title Anticipating reuse: documenting buildings for operations using web technology
source Automation in Construction 11 (2) (2002) pp. 185-197
summary This research explores the feasibility of web technology as a means for delivering building information to better support facility operations. Our research proposes just-in-time (JIT) facility documentation as a pragmatic solution to the limitations of current as-built documents, allowing more effective reuse of building information. Our investigation addresses four issues: (1) what building information is needed for facility operations; (2) how the design and construction team can improve the format for delivering the building information to facility operators; (3) how current web technology can store and deliver facility information in support of operations; and (4) what is the mechanism of documenting building information using the web technology. We surveyed literature, interviewed members of design and operations teams and reviewed current initiatives of industry and software vendors to identify problems with current practices. We also surveyed promising web technologies and conducted experiments to determine how these technologies could help to solve the problems. We constructed a conceptual framework of JIT facility documentation as a solution to current information fragmentation problems. We developed a prototype of the JIT document system to demonstrate a "proof of concept" by using current web technologies such as Autodesk's DWF, Microsoft's Active Server Pages, VB and Java script, and Access database to develop the prototype system. By dynamically composing HTML pages in response to task-specific requests, our prototype enables easy access and integration of a variety of building information to support facility operations.
series journal paper
more http://www.elsevier.com/locate/autcon
last changed 2003/05/15 21:23

_id f6d5
authors Song, Y., Clayton, M.J. and Johnson, R.E.
year 1999
title Anticipating Reuse: Documenting Buildings for Operations Using Web Technology
source Media and Design Process [ACADIA ‘99 / ISBN 1-880250-08-X] Salt Lake City 29-31 October 1999, pp. 54-65
doi https://doi.org/10.52842/conf.acadia.1999.054
summary This research explores the feasibility of Web technology as a means for delivering building information to better support facility operations. Our research proposes just-in-time (JIT) facility documentation as a pragmatic solution to the limitations of current as-built documents, allowing more effective reuse of building information. Our investigation addresses four issues: 1) what building information is needed for facility operations; 2) how the design and construction team can improve the format for delivering the building information to facility operators; 3) how current Web technology can store and deliver facility information in support of operations; 4) what is the mechanism of documenting building information using the Web technology. //

We surveyed literature, interviewed members of design and operations teams and reviewed current initiatives of industry and software vendors to identify problems with current practices. We also surveyed promising Web technologies and conducted experiments to determine how these technologies could help to solve the problems. We constructed a conceptual framework of JIT facility documentation as a solution to current information fragmentation problems. We developed a prototype of the JIT document system to demonstrate a “proof of concept” by using current Web technologies such as Autodesk’s DWF, Microsoft’s Active Server Pages, VB and Java script, and Access database to develop the prototype system. By dynamically composing HTML pages in response to task-specific requests, our prototype enables easy access and integration of a variety of building information to support facility operations.

series ACADIA
email
last changed 2022/06/07 07:56

_id 91bc
authors Song, Y., Han, K. and Clayton, M.J.
year 2000
title Documenting Design Rationale Using Web Technology. Combining Graphics and Narrative Arguments for Building Operations
source CAADRIA 2000 [Proceedings of the Fifth Conference on Computer Aided Architectural Design Research in Asia / ISBN 981-04-2491-4] Singapore 18-19 May 2000, pp. 367-377
doi https://doi.org/10.52842/conf.caadria.2000.367
summary This research investigates the feasibility of using Web technology to capture and represent the design rationale for use in efficient facility operations. This research illustrates how current Web technologies can document and represent design rationale information. This paper introduces a new approach utilizing in current Web technologies to integrate 2D and 3D graphic with narrative design rationale information.
series CAADRIA
email
last changed 2022/06/07 07:56

_id ecaade2020_030
id ecaade2020_030
authors Song, Yang
year 2020
title BloomShell - Augmented Reality for the assembly and real-time modification of complex curved structure
source Werner, L and Koering, D (eds.), Anthropologic: Architecture and Fabrication in the cognitive age - Proceedings of the 38th eCAADe Conference - Volume 1, TU Berlin, Berlin, Germany, 16-18 September 2020, pp. 345-354
doi https://doi.org/10.52842/conf.ecaade.2020.1.345
summary Augmented Reality (AR) as a new technical tool has developed rapidly in the last few years and has now the potential of bridging the gap between holographic drawings and the real world. This paper addresses whether AR can guide unskilled labour on complex structure assembly and fabrication process. It contains three experiments developed with AR. The research aims to prove that with intuitive holographic instructions, AR helps to reduce the time spent in comparing 2D drawings to the real site during the assembly process, and therefore offers possibilities to improve the construction efficiency significantly. The research also paves the way for shell structures, considering the latest technology such as AR and AI, and gives emphasis on the communication between computer and human during the fabrication process through the physical model. It is an exploration of how people might change their mind or decisions can be changed in a real-time manner harmoniously using AI through AR.
keywords Augmented Reality; complex curved structure assembly; real-time modification; holographic instruction; HoloLens; Artificial Intelligence
series eCAADe
email
last changed 2022/06/07 07:56

_id ecaade2023_259
id ecaade2023_259
authors Sonne-Frederiksen, Povl Filip, Larsen, Niels Martin and Buthke, Jan
year 2023
title Point Cloud Segmentation for Building Reuse - Construction of digital twins in early phase building reuse projects
source Dokonal, W, Hirschberg, U and Wurzer, G (eds.), Digital Design Reconsidered - Proceedings of the 41st Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2023) - Volume 2, Graz, 20-22 September 2023, pp. 327–336
doi https://doi.org/10.52842/conf.ecaade.2023.2.327
summary Point cloud processing has come a long way in the past years. Advances in computer vision (CV) and machine learning (ML) have enabled its automated recognition and processing. However, few of those developments have made it through to the Architecture, Engineering and Construction (AEC) industry. Here, optimizing those workflows can reduce time spent on early-phase projects, which otherwise could be spent on developing innovative design solutions. Simplifying the processing of building point cloud scans makes it more accessible and therefore, usable for design, planning and decision-making. Furthermore, automated processing can also ensure that point clouds are processed consistently and accurately, reducing the potential for human error. This work is part of a larger effort to optimize early-phase design processes to promote the reuse of vacant buildings. It focuses on technical solutions to automate the reconstruction of point clouds into a digital twin as a simplified solid 3D element model. In this paper, various ML approaches, among others KPConv Thomas et al. (2019), ShapeConv Cao et al. (2021) and Mask-RCNN He et al. (2017), are compared in their ability to apply semantic as well as instance segmentation to point clouds. Further it relies on the S3DIS Armeni et al. (2017), NYU v2 Silberman et al. (2012) and Matterport Ramakrishnan et al. (2021) data sets for training. Here, the authors aim to establish a workflow that reduces the effort for users to process their point clouds and obtain object-based models. The findings of this research show that although pure point cloud-based ML models enable a greater degree of flexibility, they incur a high computational cost. We found, that using RGB-D images for classifications and segmentation simplifies the complexity of the ML model but leads to additional requirements for the data set. These can be mitigated in the initial process of capturing the building or by extracting the depth data from the point cloud.
keywords Point Clouds, Machine Learning, Segmentation, Reuse, Digital Twins
series eCAADe
email
last changed 2023/12/10 10:49

_id 07ae
authors Sook Lee, Y. and Mi Lee, S.
year 1997
title Analysis of mental maps for ideal apartments to develop and simulate an innovative residential interior space.
source Architectural and Urban Simulation Techniques in Research and Education [3rd EAEA-Conference Proceedings]
summary Even though results of applied research have been ideally expected to be read and used by practitioners, written suggestions have been less persuasive especially, in visual field such as environmental design, architecture, and interior design. Therefore, visualization of space has been frequently considered as an ideal alternative way of suggestions and an effective method to disseminate research results and help decision makers. In order to make the visualized target space very solid and mundane, scientific research process to define the characteristics of the space should be precedent. This presentation consists of two parts : first research part ; second design and simulation part. The purpose of the research was to identify the ideal residential interior characteristics on the basis of people's mental maps for ideal apartments. To achieve this goal, quantitative content analysis was used using an existing data set of floor plans drawn by housewives. 2,215 floorplans were randomly selected among 3,012 floorplans collected through nation-wide housing design competition for ideal residential apartments. 213 selected variables were used to analyze the floorplans. Major contents were the presentational characteristics of mental maps and the characteristics of design preference such as layout, composition, furnishing etc. As a result, current and future possible trends of ideal residence were identified. On the basis of the result, design guidelines were generated. An interior spatial model for small size unit using CAD was developed according to the guidelines. To present it in more effective way, computer simulated images were made using 3DS. This paper is expected to generate the comparison of various methods for presenting research results such as written documents, drawings, simulated images, small scaled model for endoscopy and full scale modeling.
keywords Architectural Endoscopy, Endoscopy, Simulation, Visualisation, Visualization, Real Environments
series EAEA
email
more http://www.bk.tudelft.nl/media/eaea/eaea97.html
last changed 2005/09/09 10:43

_id caadria2005_a_2b_b
id caadria2005_a_2b_b
authors Sooyeon Oh, Rieko Kadobayashi, Tsuyoshi Sasada, Katsumi Tanaka
year 2005
title Collaborative Project To Conserve and Personalize the 3D Digital Archives of Historical Architecture
source CAADRIA 2005 [Proceedings of the 10th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 89-7141-648-3] New Delhi (India) 28-30 April 2005, vol. 1, pp. 179-187
doi https://doi.org/10.52842/conf.caadria.2005.179
summary In this paper, we will discuss methods for supporting a collaborative experience of 3D digital archives of historical architecture. We will use a prototype system for 3D digital archives of historical architecture using VR technology. Moreover, a prototype system using web technology such as Weblogs will also be used. In addition, we are refining the present system by applying it to the Turkish Republic Gemiler Island Church Restoration Project.
series CAADRIA
email
last changed 2022/06/07 07:56

_id ecaade2022_64
id ecaade2022_64
authors Sopher, Hadas and Dorta, Tomás
year 2022
title Using Social VR System in Multidisciplinary Codesign
source Pak, B, Wurzer, G and Stouffs, R (eds.), Co-creating the Future: Inclusion in and through Design - Proceedings of the 40th Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2022) - Volume 1, Ghent, 13-16 September 2022, pp. 547–556
doi https://doi.org/10.52842/conf.ecaade.2022.1.547
summary Social VR (SVR) systems are potentially adequate to support remote collaboration by allowing multidisciplinary students to codesign through an immersive shared display and 3D sketching. These characteristics become substantial for Multidisciplinary Codesign (MC) courses with the appreciation of the skills gained as knowledge is co-constructed. In codesign, participants ideate and develop together a design solution through verbal exchanges and design representations, relying on each participant’s expertise. Considering that non-design students lack design skills, design progress becomes highly challenging. Research focusing on how SVRs support MC is limited, what hinders integrating SVRs in these courses. Aiming to demonstrate how SVRs are used in MC courses, we monitored MC sessions involving three universities, from Industrial design, Ergonomics and Engineering. Data include three sessions of three remote multidisciplinary teams using three interconnected SVRs and three sessions involving collocated Industrial design students using a single SVR. The verbal and representational activities generated during the sessions were analysed, accounting for elements of collaborative ideation. Results showed a dominance of Industrial design students in generating representations and collaborative ideation. A rise in 3D representations in advanced MC sessions indicates the SVRs’ role in the process, understandings that enable the integration of SVRs in inter-university collaborations.
keywords Social VR, Multidisciplinary Codesign, Codesign Learning, Design Conversations, 3D Sketching, Immersive Learning Environments
series eCAADe
email
last changed 2024/04/22 07:10

_id ecaade2017_215
id ecaade2017_215
authors Sopher, Hadas, Kalay, Yehuda E. and Fisher-Gewirtzman, Dafna
year 2017
title Why Immersive? - Using an Immersive Virtual Environment in Architectural Education
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 1, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 313-322
doi https://doi.org/10.52842/conf.ecaade.2017.1.313
summary Teaching the process of design is a primary objective of the architectural studio. Due to the complexity of the process, the studio encourages active learning and peer participation during crit sessions. This paper explores the potential of immersive virtual environments (IVEs) for enhancing architectural learning, and proposes a framework for evaluating its educational potential.We have developed a model for coding the three main activities of the architectural design process (analysis, synthesis and evaluation), along with their physical and social settings. The model comprises of units we call Knowledge Construction Activities (KCAs). We suggest that this model presents a detailed description of the environmental implications of each activity. Applying the KCA model to a studio course that used both a traditional classroom and an IVE revealed that the IVE increased the number of synthesis KCAs, and supported effective criticism. Though limited in scope, the results clearly indicate IVEs potential contribution to architecture pedagogy.
keywords Architectural education; Design process; Immersion; Virtual environments; Place
series eCAADe
email
last changed 2022/06/07 07:56

_id sigradi2014_095
id sigradi2014_095
authors Soster, Sandra Schmitt; Anja Pratschke
year 2014
title Sistema de preservação do patrimônio missioneiro: o uso de mídias digitais para dissipar fronteiras geográficas [Preservation system of Jesuit Missions’ heritage: using digital media to dissipate geographic boundaries]
source SiGraDi 2014 [Proceedings of the 18th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-9974-99-655-7] Uruguay - Montevideo 12 - 14 November 2014, pp. 461-465
series SIGRADI
email
last changed 2016/03/10 10:00

_id sigradi2017_077
id sigradi2017_077
authors Soto Muñoz, Jaime; Jesús Pulido Arcas, Rodrigo García Alvarado, Gastón Arias Aravena
year 2017
title La implementación de la Metodología Building Information Modeling (BIM) para edificios existentes en Chile [La implementación de la Metodología Building Information Modeling (BIM) para edificios existentes en Chile]
source SIGraDi 2017 [Proceedings of the 21th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-227-439-5] Chile, Concepción 22 - 24 November 2017, pp.528-533
summary BIM technology is currently being implemented in the construction industry, though it is still underdeveloped in relation to Facility Management (FC) of extant buildings. There is a strong potential for future development due to the visualization and data analysis capabilities of this technology, amongst others (Becerik-Gerber, Jazizadeh, Li, & Calis, 2012). This research investigates how BIM can be implemented in existing buildings currently in operation. Using a public facility at the University of Bio-Bio as a case study, conclusions are drawn with respect the capabilities of BIM in order to optimize maintenance and operation of existing buildings.
series SIGRADI
email
last changed 2021/03/28 19:59

_id sigradi2015_3.345
id sigradi2015_3.345
authors Sousa, José Pedro; Xavier, Jo?o Pedro
year 2015
title Robotic Fabrication in Architectural Education: An Experience on the Design and Construction of Brick Structures
source SIGRADI 2015 [Proceedings of the 19th Conference of the Iberoamerican Society of Digital Graphics - vol. 1 - ISBN: 978-85-8039-135-0] Florianópolis, SC, Brasil 23-27 November 2015, pp. 143-147.
summary In the last decade, architectural researchers have demonstrated the potential of using robots to design and construct in novel ways. However, the integration of such practices in architectural education has been difficult and the examples are rare. By analyzing this context, this paper describes a teaching experience at FAUP where robotic technologies were introduced to the Master students for the first time. The assignment consisted in the production of a brick structure and ended up with the construction of a 1:1 scale installation. With this experience, this paper wants to contribute for the dissemination of robotic technologies in architectural curriculums.
keywords Architectural Education, Digital Fabrication, Robotics, 3D Printing, Brick Construction
series SIGRADI
email
last changed 2016/03/10 10:00

_id sigradi2020_128
id sigradi2020_128
authors Sousa, Megg; Mônaco, Denise; Martínez, Andressa; Souza, Douglas
year 2020
title The operationalization of "A Pattern Language" by using network analysis tools
source SIGraDi 2020 [Proceedings of the 24th Conference of the Iberoamerican Society of Digital Graphics - ISSN: 2318-6968] Online Conference 18 - 20 November 2020, pp. 128-136
summary One of the most significant public space studies, "A Pattern Language", published in 1977, is until today's background for some contemporary investigations. The aim of this paper is to propose an operationalization of the patterns' network of the book into a network analysis tool. The methodology is based on a new classification of patterns, in addition to what is initially presented in the book: "context patterns" (evidencing pre-existing conditions and potentialities) and "design patterns" (considering possibilities limited by the stakeholder at that location). The digital operationalization can enhance the analytical and predictive character of the work.
keywords Pattern language, Network analysis tool, Christopher Alexander, Public spaces
series SIGraDi
email
last changed 2021/07/16 11:48

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