CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 16695

_id ecaade2013_202
id ecaade2013_202
authors Janssen, Patrick
year 2013
title Evo-Devo in the Sky
doi https://doi.org/10.52842/conf.ecaade.2013.2.205
source Stouffs, Rudi and Sariyildiz, Sevil (eds.), Computation and Performance – Proceedings of the 31st eCAADe Conference – Volume 2, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, pp. 205-214
summary Designers interested in applying evo-devo-design methods for performance based multi-objective design exploration have typically faced two main hurdles: it’s too hard and too slow. An evo-devo-design method is proposed that effectively overcomes the hurdles of skill and speed by leveraging two key technologies: computational workflows and cloud computing. In order to tackle the skills hurdle, Workflow Systems are used that allow users to define computational workflows using visual programming techniques. In order to tackle the speed hurdle, cloud computing infrastructures are used in order to allow the evolutionary process to be parallelized. We refer to the proposed method as Evo-Devo In The Sky (EDITS). This paper gives an overview of both the EDITS method and the implementation of a software environment supporting the EDITS method. Finally, a case-study is presented of the application of the EDITS method.
wos WOS:000340643600020
keywords Evolutionary algorithms; multi-objective optimisation; workflow system; cloud computing; parametric modelling.
series eCAADe
email
last changed 2022/06/07 07:52

_id caadria2015_157
id caadria2015_157
authors Janssen, Patrick
year 2015
title Parametric BIM Workflows
doi https://doi.org/10.52842/conf.caadria.2015.437
source Emerging Experience in Past, Present and Future of Digital Architecture, Proceedings of the 20th International Conference of the Association for Computer-Aided Architectural Design Research in Asia (CAADRIA 2015) / Daegu 20-22 May 2015, pp. 437-446
summary Building Information Modelling systems enable the creation of associative parametric models that include sets of interlinked parametric objects. Graph-based modelling systems on the other hand enable the creation of parametric models with more complex iterative behaviours. Parametric BIM workflows aim to link graph-based systems to BIM systems. A key requirement of such workflows is the ability to generate associative BIM models. However, current approaches to creating such workflows are complicated by the fact that the process of cooking is only able to generate explicit geometry. An alternative approach is proposed in which the cooking process is able to generate associative models, thereby enabling more user friendly and streamlined BIM workflows to be created.
keywords Building Information Modelling, Parametric modelling, BIM workflows
series CAADRIA
email
last changed 2022/06/07 07:52

_id ecaade2011_073
id ecaade2011_073
authors Janssen, Patrick; Basol, Cihat; Chen, Kian Wee
year 2011
title Evolutionary Developmental Design for Non-Programmers
doi https://doi.org/10.52842/conf.ecaade.2011.245
source RESPECTING FRAGILE PLACES [29th eCAADe Conference Proceedings / ISBN 978-9-4912070-1-3], University of Ljubljana, Faculty of Architecture (Slovenia) 21-24 September 2011, pp.245-252
summary Evolutionary developmental design (Evo-Devo-Design) is a design method that combines complex developmental techniques with an evolutionary optimisation techniques. In order to use such methods, the problem specific developmental and evaluation procedures typically need to be define using some kind of textual programming language. This paper reports on an alternative approach, in which designers can use Visual Dataflow Modelling (VDM) instead of textual programming. This research described how Evo-Devo-Design problems can defined using the VDM approach, and how they can subsequently be run using a Distributed Execution Environment (called Dexen) on multiple computers in parallel. A case study is presented, where the Evo-Devo-Design method is used to evolve designs for a house, optimised for daylight, energy consumption, and privacy.
wos WOS:000335665500027
keywords Evolutionary; developmental; design; performance; optimisation
series eCAADe
email
last changed 2022/05/01 23:21

_id cf2011_p075
id cf2011_p075
authors Janssen, Patrick; Chen Kian Wee
year 2011
title Visual Dataflow Modelling: A Comparison of Three Systems
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 801-816.
summary Visual programming languages enable users to create computer programs by manipulating graphical elements rather than by entering text. The difference between textual languages and visual languages is that most textual languages use a procedural programming model, while most visual languages use a dataflow programming model. When visual programming is applied to design, it results in a new modelling approach that we refer to 'visual dataflow modelling' (VDM). Recently, VDM has becoming increasingly popular within the design community, as it can accelerate the iterative design process, thereby allowing larger numbers of design possibilities to be explored. Furthermore, it is now also becoming an important tool in performance-based design approaches, since it may potentially enable the closing of the loop between design development and design evaluation. A number of CAD systems now provide VDM interfaces, allowing designers to define form generating procedures without having to resort to scripting or programming. However, these environments have certain weaknesses that limit their usability. This paper will analyse these weaknesses by comparing and contrasting three VDM environments: McNeel Grasshopper, Bentley Generative Components, and Sidefx Houdini. The paper will focus on five key areas: * Conditional logic allow rules to be applied to geometric entities that control how they behave. Such rules will typically be defined as if-then-else conditions, where an action will be executed if a particular condition is true. A more advanced version of this is the while loop, where the action within the loop will be repeatedly executed while a certain condition remains true. * Local coordinate systems allow geometric entities to be manipulated relative to some convenient local point of reference. These systems may be either two-dimensional or three-dimensional, using either Cartesian, cylindrical, or spherical systems. Techniques for mapping geometric entities from one coordinate system to another also need to be considered. * Duplication includes three types: simple duplication, endogenous duplication, and exogenous duplication. Simple duplication consists of copying some geometric entity a certain number of times, producing identical copies of the original. Endogenous duplication consist of copying some geometric entity by applying a set of transformations that are defined as part of the duplication process. Lastly, exogenous duplication consists of copying some geometric entity by applying a set of transformations that are defined by some other external geometry. * Part-whole relationships allow geometric entities to be grouped in various ways, based on the fundamental set-theoretic concept that entities can be members of sets, and sets can be members of other sets. Ways of aggregating data into both hierarchical and non-hierarchical structures, and ways of filtering data based on these structures need to be considered. * Spatial queries include relationships between geometric entities such as touching, crossing, overlapping, or containing. More advanced spatial queries include various distance based queries and various sorting queries (e.g. sorting all entities based on position) and filtering queries (e.g. finding all entities with a certain distance from a point). For each of these five areas, a simple benchmarking test case has been developed. For example, for conditional logic, the test case consists of a simple room with a single window with a condition: the window should always be in the longest north-facing wall. If the room is rotated or its dimensions changed, then the window must re-evaluate itself and possibly change position to a different wall. For each benchmarking test-case, visual programs are implemented in each of the three VDM environments. The visual programs are then compared and contrasted, focusing on two areas. First, the type of constructs used in each of these environments are compared and contrasted. Second, the cognitive complexity of the visual programming task in each of these environments are compared and contrasted.
keywords visual, dataflow, programming, parametric, modelling
series CAAD Futures
email
last changed 2012/02/11 19:21

_id ecaade2011_074
id ecaade2011_074
authors Janssen, Patrick; Chen, Kian Wee; Basol, Cihat
year 2011
title Iterative Virtual Prototyping: Performance Based Design Exploration
doi https://doi.org/10.52842/conf.ecaade.2011.253
source RESPECTING FRAGILE PLACES [29th eCAADe Conference Proceedings / ISBN 978-9-4912070-1-3], University of Ljubljana, Faculty of Architecture (Slovenia) 21-24 September 2011, pp.253-260
summary This paper proposes a digitally enhanced type of performance driven design method. In order to demonstrate this method, a design environment is presented that links the SideFx Houdini modelling and animation program to the Radiance and EnergyPlus simulation programs. This environment allows designers to explore large numbers of design variants using a partially automated iterative process of design development, design evaluation, and design feedback.
wos WOS:000335665500028
keywords Performance; iterative; prototyping; Radiance; EnergyPlus
series eCAADe
email
last changed 2022/05/01 23:21

_id 6d0e
authors Janssens, J.
year 1997
title Computer aided environmental simulation and evaluation
source Architectural and Urban Simulation Techniques in Research and Education [Proceedings of the 3rd European Architectural Endoscopy Association Conference / ISBN 90-407-1669-2]
summary In this study, the perceptions of on a computer screen displayed street photographs, were compared with the experiences of their real-life counterparts. Using a semantic descriptive method, SMB, experimental subjects assessed eight urban environments, presented both in field and on computer screen. Assessments were made in different light and seasonal conditions. It was shown that the perception of street pictures, presented on computer screen, did correspond well with the experience of the outdoor originals in most of the used semantic descriptive dimensions. Discrepancies between the two presentations were generally small and comparable with the minor perceptual differences between the various light conditions. Deviations could also be ascribed to certain non-perceptual factors, like the subjects' backgrounds or the environments' cognitive peculiarities. The findings indicated also possible improvement of the computer presentation technique by widening the pictures' informational content.
keywords Architectural Endoscopy, Endoscopy, Simulation, Visualisation, Visualization, Real Environments
series EAEA
email
more http://www.bk.tudelft.nl/media/eaea/eaea97.html
last changed 2005/09/09 10:43

_id ecaade2013_129
id ecaade2013_129
authors Janusz, Jan
year 2013
title Learning from Parametric Manipulation of Architectural Volume
doi https://doi.org/10.52842/conf.ecaade.2013.1.091
source Stouffs, Rudi and Sariyildiz, Sevil (eds.), Computation and Performance – Proceedings of the 31st eCAADe Conference – Volume 1, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, pp. 91-100
summary This study is concerned with the building thermal performance education in the context of computer application. The project contains the original script coded in Maxscript for use in Autodesk 3ds Max. The tool workflow and functionality focus on the thermal calculations connected with sculpturing manipulation of architectural volume in pre-conception project stages, when detailed project solutions are undefined. The algorithm is based on the manual methods included in the curriculum. The paper also presents a study of software analyzing thermal performance as a justification for the script vision and educational implementation. The script is rather an addition than alternative for existing software, so it does not assume any resignation from more sophisticated products.
wos WOS:000340635300008
keywords Parametric design; thermal optimization; sustainable design education; Maxscript; energy estimation.
series eCAADe
email
last changed 2022/06/07 07:52

_id eaea2015_t2_paper07
id eaea2015_t2_paper07
authors Januszkiewicz, Krystyna; Paszkowska, Natalia E.
year 2015
title Towards the new Baroque Within the Historic Context of a City
source ENVISIONING ARCHITECTURE: IMAGE, PERCEPTION AND COMMUNICATION OF HERITAGE [ISBN 978-83-7283-681-6],Lodz University of Technology, 23-26 September 2015, pp.186-198
summary A new approach to design - Curvilinear forms designed in synthetic digital space - indicates the direction of a new turn in architecture, interest in its structural and environmental aspect. The presented case studies show how curvilinear forms of such architecture coexist with the historic context and how they inscribe in to the existing urban fabric with a complex historical substance. Following the Zeitgeist, the new architecture reconfigures the expression, reception and materiality, as well as uses the context to validate its existence. The features of this new architecture may be referred to the achievements of the Baroque and considered in a wider context of historical changes in the urban fabric.
keywords heritage perception; curvilinear architecture; digital Baroque
series EAEA
email
last changed 2016/04/22 11:52

_id ecaade2021_072
id ecaade2021_072
authors Jarzyna, Michał
year 2021
title Finding Optimal Path Planning Method for Building Navigation in BIM
doi https://doi.org/10.52842/conf.ecaade.2021.2.031
source Stojakovic, V and Tepavcevic, B (eds.), Towards a new, configurable architecture - Proceedings of the 39th eCAADe Conference - Volume 2, University of Novi Sad, Novi Sad, Serbia, 8-10 September 2021, pp. 31-38
summary Building's spatial structure described in a BIM model can be used for retrieving the information required for determining the shortest path within the building. The matrix method and the visibility method are the two main ways of dividing space into prime factors. Both are widely used to find the shortest path. In order to compare the performance of both methods, several tests were carried out with various versions of the floorplan modification (room area, the surface of internal walls, distance between the entrance, and exit in a straight line and within the boundary marked by walls of the maze). The results revealed significant differences between the visibility graph and the matrix method.
keywords BIM; Building information modeling; Facility management; FM; Routing in building
series eCAADe
email
last changed 2022/06/07 07:52

_id caadria2023_289
id caadria2023_289
authors Jarzyna, Michał
year 2023
title Staircase Throughput Study With the Use of Agent-Based Modeling
doi https://doi.org/10.52842/conf.caadria.2023.1.695
source Immanuel Koh, Dagmar Reinhardt, Mohammed Makki, Mona Khakhar, Nic Bao (eds.), HUMAN-CENTRIC - Proceedings of the 28th CAADRIA Conference, Ahmedabad, 18-24 March 2023, pp. 695–704
summary Agent-based modelling method was used in the study to simulate the behaviour of the crowd pushing against the "bottleneck" areas in the building. The described research involved a simulation testing of the throughput of the staircase used for the evacuation of a building located on a university campus. The study proposes a proprietary method for investigating throughput in a two-dimensional model using the horizontal compound of the average speeds achieved on the stairs by users, considering their age. The method used makes it relatively simple to study the maximum throughput of a stairwell separately from other factors affecting evacuation performance. Based on the results obtained in simulations, the capacity value in the studied situation was determined and several behaviours related to crowd density and stairway speed were observed. This method can be used to simulate the distribution and number of emergency exits from a building using only the maximum number of evacuated occupants, without modelling all floors of the building.
keywords Agent-based modeling, ABM, building evacuation, staircase throughput
series CAADRIA
email
last changed 2023/06/15 23:14

_id ascaad2007_054
id ascaad2007_054
authors Jaskiewicz, T.
year 2007
title Process-driven architecture: Design techniques and methods
source Em‘body’ing Virtual Architecture: The Third International Conference of the Arab Society for Computer Aided Architectural Design (ASCAAD 2007), 28-30 November 2007, Alexandria, Egypt, pp. 683-696
summary This paper explores the notion of process-driven architecture and, as a consequence, application of complex systems in the newly defined area of digital process-driven architectural design in order to formulate a suitable design method. Protospace software environment and SwarmCAD software application are introduced and physical, real scale prototypes of architectural installations illustrate the new approach to creating architecture.
series ASCAAD
email
last changed 2008/01/21 22:00

_id acadia10_203
id acadia10_203
authors Jaskiewicz, Tomasz
year 2010
title (In:)forming Interactive Architectural Systems, Case of the xMAiA Meta-model
doi https://doi.org/10.52842/conf.acadia.2010.203
source ACADIA 10: LIFE in:formation, On Responsive Information and Variations in Architecture [Proceedings of the 30th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-4507-3471-4] New York 21-24 October, 2010), pp. 203-210
summary This paper positions the domain of interactive architecture (iA) and searches for an appropriate model for structure and processing of information in the design and operation of such architecture. It is shown that there are different approaches to ways in which iA system models can be defined, each with numerous advantages and disadvantages. However, due to complexity of encountered problems, application of such models can be only partially validated by simulation and hence their design is inherently dependent on creation of operational and experiential full-scale prototypes of the systems these models represent. Another observation is the lack of correspondence between existing iA models and other contemporary models of computation for architectural geometry, fabrication and engineering. A meta-model for extensible multi-agent interactive architecture (xMAiA) is consequently proposed as a remedy to this situation. xMAiA meta-model is aimed to provide an open framework for integrated evolution, development and operation of interactive architectural systems. It delivers an extensible platform, in which diverse, project-specific models and approaches can be implemented, tested, and further evolved. Such a platform has the potential to empower agile development and operation of interactive architectural ecologies, as well as to substantially facilitate integration of creative design and experiential prototyping from day-1 of project design and development cycle. An example application conforming to the xMAiA meta-model is consequently presented and illustrated with a case study project performed in the university education context.
keywords multi agent systems, interactive architecture, responsive architecture, design tools
series ACADIA
type normal paper
email
last changed 2022/06/07 07:52

_id cdc2008_049
id cdc2008_049
authors Jaskiewicz, Tomasz
year 2008
title Dynamic Design Matter[s]: Practical considerations for interactive architecture
source First International Conference on Critical Digital: What Matters(s)? - 18-19 April 2008, Harvard University Graduate School of Design, Cambridge (USA), pp. 49-56
summary This paper explores the concept of interactive architecture. The first section begins by formulating a daring vision of a radically new kind of architecture. In the second chapter this vision is further elaborated upon, by proposing a generic approach towards practically accomplishing the originally formulated theoretical concept. Opportunities and threats that emerge from this vision and approach are discussed in the third section and eventually, in section four and five, the proposed approach is brought to practical applications and illustrated with a number of experimental building component examples that all together include all necessary features to create a complete large scale architectural object. All projects and explorations have been conducted as part of the Hyperbody group’s research at the Delft University of Technology and have been inspired by group’s director, prof. Kas Oosterhuis.
email
last changed 2009/01/07 08:05

_id acadia08_174
id acadia08_174
authors Jaskiewicz, Tomasz
year 2008
title ‘iPortals’ as a Case Study Pre-Prototype of an Evolving Network of Interactive Spatial Components
doi https://doi.org/10.52842/conf.acadia.2008.174
source Silicon + Skin: Biological Processes and Computation, [Proceedings of the 28th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) / ISBN 978-0-9789463-4-0] Minneapolis 16-19 October 2008, 174-181
summary The art and craft of design and creation of buildings is undergoing a radical paradigm shift. This shift is being driven by diverse novel cross-disciplinary technical possibilities, as well as by ongoing cultural transformations. They all, directly or indirectly, originate from omnipresent advancements in information technologies. Instant and ubiquitous availability of information and immediate access to computing power pervasively penetrating our lives is profoundly transforming our culture. This phenomenon has enormous implications for architecture in a multitude of ways1. ¶ Firstly, the speed of changes that occur in modern-day culture and society makes it inconvenient or even entirely impossible to design buildings with fixed and permanent functionalities. As lifestyle patterns, production methods and environmental conditions, to name a few factors only, may now dramatically change from one day to another, architecture has to become flexible. It has to allow dynamic, active, or even pro-active adaptation and customization of spaces on many levels of its functionality2. ¶ Secondly, these profound cultural changes are not only of technical relevance. In its process-driven character, information technology strongly mandates the already widely recognized ontology of becoming, proclaimed by the prominent minds of contemporary philosophy and science. This process-oriented worldview, supported by latest technological possibilities3, has caused a radical change in the common sense of the manner in which architecture has to be understood and dealt with4. As an effect, it requires an in-depth reconsideration of the nature of processes of both creation and participation in spatial environments.
keywords Environment; Interactive; Open Systems; Prototype; Skin
series ACADIA
last changed 2022/06/07 07:52

_id sigradi2003_140
id sigradi2003_140
authors Jasmann, Schawn and Andonian, Greg
year 2003
title Architecture and the Stereoscopic Space of Experience
source SIGraDi 2003 - [Proceedings of the 7th Iberoamerican Congress of Digital Graphics] Rosario Argentina 5-7 november 2003
summary The conceptualization of architectural space is undergoing radical innovation. Architect-designers have become perceptual painters of animate experience through the use of digital stereoscopic technologies that permit the sensorial intensity of an experience of movement, color, form, and space. It is in creating such direct experiences for a client-user that this becomes defined as a necessary phase prior to the abstractive and pragmatic phases of design. This creates a new originating context -- a new paradigm -- to which a client-user will refer, thus creating an alternate model for design programming.
keywords Architecture, Stereo Space, Synesthesia, Inscription, Anthropomorphism
series SIGRADI
email
last changed 2016/03/10 09:53

_id acadia13_079
id acadia13_079
authors Jason Gerber, David; Eve Lin, Shih-Hsin; Amber Ma, Xinyue
year 2013
title Designing-In Performance: A Case Study of Applying Evolutionary Energy-Performance Feedback for Design (EEPFD)
doi https://doi.org/10.52842/conf.acadia.2013.079
source ACADIA 13: Adaptive Architecture [Proceedings of the 33rd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-926724-22-5] Cambridge 24-26 October, 2013), pp. 79-86
summary This paper explores the application of a novel Multi-disciplinary Design Optimization (MDO) framework to the early stage design process, through a case study where the designer serves as the primary user and driver. MDO methods have drawn attention from the building design industry as a potential means of overcoming obstacles between design and building performance feedback to support design decision-making. However, precedents exploring MDOs in application to the building design have previously been limited to driving use by engineers or research teams,thereby leaving the incorporation of MDO into a design process by designers largely unexplored. In order to investigate whether MDO can enable the ability to design in a performance environment during the conceptual design stage, a MDO design framework entitled Evolutionary Energy-Performance Feedback for Design (EEPFD) was developed. This paper explores the designer as the primary user by conducting a case study where the application of EEPFD to a single family residential housing unit is incorporated. Through this case study EEPFD demonstrates an ability to assist the designer in identifying higher performing design options while meeting the designer’s aesthetic preferences. In addition the benefits, limitations, concerns and lessons learned in the application of EEPFD are also discussed.
keywords conceptual energy-performance feedback; design decision support; parametric design; multi-disciplinary design optimization; genetic algorithm
series ACADIA
type Normal Paper
email
last changed 2022/06/07 07:52

_id caadria2021_282
id caadria2021_282
authors Jauk, Julian, Vašatko, Hana, Gosch, Lukas, Christian, Ingolf, Klaus, Anita and Stavric, Milena
year 2021
title Digital Fabrication of Growth - Combining digital manufacturing of clay with natural growth of mycelium
doi https://doi.org/10.52842/conf.caadria.2021.1.753
source A. Globa, J. van Ameijde, A. Fingrut, N. Kim, T.T.S. Lo (eds.), PROJECTIONS - Proceedings of the 26th CAADRIA Conference - Volume 1, The Chinese University of Hong Kong and Online, Hong Kong, 29 March - 1 April 2021, pp. 753-762
summary In this paper we will demonstrate that a digital workflow and a living material such as mycelium, make the creation of smart structural designs possible. Ceramics industries are not as technically advanced in terms of digital fabrication, as the concrete or steel industries are. At the same time, bio-based materials that use growth as a manufacturing method, are often lacking in basic research. Our interdisciplinary research combines digital manufacturing - allowing a controlled material distribution, with the use of mycelial growth - enabling fibre connections on a microscopic scale. We developed a structure that uses material informed toolpaths for paste-based extrusion, which are built on the foundation of experiments that compare material properties and observations of growth. In this manner the tensile strength of 3D printed unfired clay elements was increased by using mycelium as an intelligently oriented fibre reinforcement. Assembling clay-mycelium composites in a living state allows force-transmitting connections within the structure. The composite named 'MyCera' has exhibited structural properties that open up the possibility of its implementation in the building industry. In this context it allows the design and efficient manufacturing of lightweight ceramic constructions customized to this composite, which would not have been possible using conventional ceramics fabrication methods.
keywords Mycelium; Clay; 3D Printing; Growth; Bio-welding
series CAADRIA
email
last changed 2022/06/07 07:52

_id ijac202220103
id ijac202220103
authors Jauk, Julian; Lukas Gosch, Hana Vašatko, Ingolf Christian, Anita Klaus, Milena Stavric
year 2022
title MyCera. Application of mycelial growth within digitally manufactured clay structures
source International Journal of Architectural Computing 2022, Vol. 20 - no. 1, pp. 31–40
summary In this paper we will demonstrate a digital workflow that includes a living material such as mycelium and makes the creation of structural designs possible. Our interdisciplinary research combines digital manufacturing with the use of mycelial growth, which enables fibre connections on a microscopic scale. We developed a structure that uses material informed toolpaths for paste-based extrusion, which are built on the foundation of experiments that compare material properties and growth observations. Subsequently, the tensile strength of 3D printed unfired clay elements was increased by using mycelium as an intelligently oriented fibre reinforcement. Assembling clay-mycelium composites in a living state allows force-transmitting connections within the structure. This composite has exhibited structural properties that open up the possibility of its implementation in the building industry. It allows the design and efficient manufacturing of lightweight ceramic constructions customised to this composite, which would not have been possible using conventional ce- ramics fabrication methods.
keywords Clay, Mycelium, 3D Printing, Growth, Bio-welding
series journal
last changed 2024/04/17 14:29

_id ecaade2020_069
id ecaade2020_069
authors Javidannia, Ghazal, Bemanian, MohammadReza and Mahdavinejad, MohammadJavad
year 2020
title Performance Oriented Design Framework for Early Tall Building form Development - Seismic architecture view
doi https://doi.org/10.52842/conf.ecaade.2020.2.381
source Werner, L and Koering, D (eds.), Anthropologic: Architecture and Fabrication in the cognitive age - Proceedings of the 38th eCAADe Conference - Volume 2, TU Berlin, Berlin, Germany, 16-18 September 2020, pp. 381-390
summary Today, the wide variety of social requirements for commercial or aesthetic purposes and the power of Computer Aided Architectural Design (CAAD) tools result in designing tall buildings with complex forms. On the other hand, tall building architectural form has significant effects on its seismic performance. Seismic design provisions and guidelines divide forms to regular and irregular, recommend avoiding irregular ones, and proposed some seismic-efficient design strategies. However, they do not provide any evaluation factor for quantifying the range and effectiveness of the proposed design strategies. Furthermore, they do not propose any framework for the optimum architectural design of complex form with No-irregularities either. Addressing this lack of fit, this research proposes a design framework based on POD method to perform an initial seismic performance evaluation for regular complex forms in the conceptual stage of architectural design. The proposed framework used to optimize a taper-twisted tall building form regarding its seismic performance. The results show a significant correlation between the architectural decisions and building seismic performance, even in the forms considered as regular based on the definitions which should be considered in the very first steps of form developments
keywords Performance-Based Design; Tall Building; Form Development; Seismic Architecture
series eCAADe
email
last changed 2022/06/07 07:52

_id caadria2005_b_3c_c
id caadria2005_b_3c_c
authors Jawaid Haider, Theodor Wyeld, Peter Scriver
year 2005
title On the Pedagogical Benefits of Incorporating Digital Media in the Teaching of Architectural History and Theory
doi https://doi.org/10.52842/conf.caadria.2005.109
source CAADRIA 2005 [Proceedings of the 10th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 89-7141-648-3] New Delhi (India) 28-30 April 2005, vol. 2, pp. 109-115
summary This paper reports on the use of physical and digital media in a history and theories of twentieth century architecture and landscape course. An electronic bulletin board (ebb) was used to generate an open forum for critical dialogue on textual, physical, and digital media. It gave teachers and students the ability to observe the course in new ways. Student interactions with the ebb transformed a culture of hidden collaboration to an open exchange of ideas and concepts. Of particular interest here is the use of 3-D digital composing tools (VRML) that provided a simple, but powerful way to visualize ideas which physical representation often could not. This approach instilled a philosophy of linking design and theory, where history and theory are seen as a body of knowledge consciously brought to bear on design practice.
series CAADRIA
email
last changed 2022/06/07 07:52

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