CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id ecaade2007_029
id ecaade2007_029
authors Terzidis, Kostas; Jungclaus, Jan
year 2007
title Predicting the Future: Open Source CAAD?
doi https://doi.org/10.52842/conf.ecaade.2007.815
source Predicting the Future [25th eCAADe Conference Proceedings / ISBN 978-0-9541183-6-5] Frankfurt am Main (Germany) 26-29 September 2007, pp. 815-819
summary This paper will present a prototype open source CAD system developed recently by a join effort among Harvard, CMU, and MIT. The system is composed of an expandable user interface, a data structure that supports 2D and 3D objects, image processing capabilities, animation, network communication (TCP/IP), serial interface, and file processing modules that can be expanded. The idea was to develop seed modules that can interact with one another in order to be modified, expanded, or new ones added. The language used is Processing and the setup is made to be implemented in an open source format (i.e. GNU and Google Code). The system is an open source universal architectural CAD system that will hopefully serve as the software standard for education and practice.
keywords Open source, digital design
series eCAADe
email
last changed 2022/06/07 07:58

_id ecaade2007_011
id ecaade2007_011
authors Tessmann, Oliver
year 2007
title Structural Analysis as Driver in Surface-based Design Approaches
doi https://doi.org/10.52842/conf.ecaade.2007.109
source Predicting the Future [25th eCAADe Conference Proceedings / ISBN 978-0-9541183-6-5] Frankfurt am Main (Germany) 26-29 September 2007, pp. 109-115
summary This ongoing research argues for novel strategies to integrate structural analysis data in an architectural design approach. Instead of a linear procedure of synthesis, analysis and post-rationalisation a synthesis/analysis loop is installed that uses structural analysis data as design driver from early on. The approach is not aiming for a pure force-driven form-finding or optimization process but regards structural performance as one design criteria among others. Equilibrium between multiple parameters is aspired instead of a single-parameter-optimum. The research is conducted by a custom-made digital interface between a 3d modelling software and an application for structural analysis of space frames structures. Surfaces are translated into meshes with supports at user-defined nodes and then exposed to its dead load in the structural analysis software. The resulting nodal deviation is feed into an algorithm that steers the appropriate reaction towards the local stresses and deviations, taking into account the mesh topology, its supports and their position in the mesh. The initial mesh is optimized in shape transformed back into a double-layer surface model in the 3d software which evolves into an interconnected two-layer space frame. An instant feedback from synthesis to analysis and vice versa is installed. Analysing techniques migrate into the realm of synthesis.
keywords Optimization, collaborative design, structure and surface
series eCAADe
email
last changed 2022/06/07 07:58

_id acadia22_182
id acadia22_182
authors Tessmer, Lavender; Goldstein, Ganit; Herrera-Arcos, Guillermo; Korolovych, Volodymyr; Bellisle, Rachel; Paige, Cody; Shallal, Christopher; Sahasrabudhe, Atharva; Herr, Hugh
year 2022
title 3D Knit Spacesuit Sleeve
source ACADIA 2022: Hybrids and Haecceities [Proceedings of the 42nd Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 979-8-9860805-8-1]. University of Pennsylvania Stuart Weitzman School of Design. 27-29 October 2022. edited by M. Akbarzadeh, D. Aviv, H. Jamelle, and R. Stuart-Smith. 182-195.
summary This paper presents a novel approach to spacesuit fabrication and functionality using CNC knitting to enable precise material control throughout the three-dimensional structure, creating higher functionality in a seamless and minimal textile architecture. We have developed a 3D textile framework consisting of a computational design workflow, multifunctional fiber integration, and a highly customizable 3D layering method that can be adapted to the personalized dimensions of the body. This method includes designating regions for mobility, tunable compression, integrated sensing, and quick donning and doffing within a single sleeve prototype as a first step toward a novel approach for spacesuit fabrication. While this work has focused on the spacesuit application, we imagine future applications in other textile architectures and next-generation apparel with integrated monitoring for increased performance, environmental regulation, and improved comfort.
series ACADIA
type paper
email
last changed 2024/02/06 14:00

_id acadia19_198
id acadia19_198
authors Tessmer, Lavender; Huang, Yijiang; Mueller, Caitlin
year 2019
title Additive Casting of Mass-Customizable Bricks
doi https://doi.org/10.52842/conf.acadia.2019.198
source ACADIA 19:UBIQUITY AND AUTONOMY [Proceedings of the 39th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-59179-7] (The University of Texas at Austin School of Architecture, Austin, Texas 21-26 October, 2019) pp. 198-207
summary The strength of general-purpose fabrication tools is in the ease of repeatability and reconfiguration of geometry. However, there are some material processes that are difficult to directly integrate into fabrication processes with these machines. In particular, the common methods of material configuration through horizontal deposition in 3D printing exclude other types of material processes such as casting. This project demonstrates an additive manufacturing technique paired with a design input process for generating a wall of customized cast bricks. Taking advantage of the precision and adaptability of a robotic arm, the fabrication process pairs this general-purpose tool with a specialized auxiliary device to create variation in concrete casts.
series ACADIA
type normal paper
email
last changed 2022/06/07 07:58

_id acadia23_v2_460
id acadia23_v2_460
authors Tessmer, Lavender; McKinlay, Sasha; Tibbits, Skylar
year 2023
title Visualization of Three-Dimensional Knit Textiles: Multi-Material Fabrication and Design Iteration
source ACADIA 2023: Habits of the Anthropocene: Scarcity and Abundance in a Post-Material Economy [Volume 2: Proceedings of the 43rd Annual Conference for the Association for Computer Aided Design in Architecture (ACADIA) ISBN 979-8-9891764-0-3]. Denver. 26-28 October 2023. edited by A. Crawford, N. Diniz, R. Beckett, J. Vanucchi, M. Swackhamer 460-469.
summary Virtual domains in digital fabrication such as simulation and digital visualization often prioritize values such as geometric accuracy and precision. Simulation methods are evaluated by comparing physical and virtual objects, measuring discrepancies in toler- ance and geometric form. However, the ability of simulation to inform the design process extends to intuitive decision-making and exploratory iteration, independent of geometric fidelity. This paper explores the role of simulation through the lens of textile fabrication, which is uniquely resistant to accurate geometric characterization, but offers clear opportunities to consider the role of simulation in the design process. The research outlined in this paper establishes a new design workflow that incorporates material prop- erties, stitch structure, and varied knitted architecture to create a powerful new way to design and fabricate textiles.
series ACADIA
type paper
email
last changed 2024/12/20 09:12

_id acadia21_28
id acadia21_28
authors Tessmer, Lavender; Tibbits, Skylar
year 2021
title Personalized Knit Masks
doi https://doi.org/10.52842/conf.acadia.2021.028
source ACADIA 2021: Realignments: Toward Critical Computation [Proceedings of the 41st Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 979-8-986-08056-7]. Online and Global. 3-6 November 2021. edited by B. Bogosian, K. Dörfler, B. Farahi, J. Garcia del Castillo y López, J. Grant, V. Noel, S. Parascho, and J. Scott. 28-37.
summary In this paper we outline a new workflow for textiles customization through the design and fabrication of knit shape-changing masks that contain multi-material fibers to create programmable transformation. We have created a process for producing standardized and scalable textile goods using a flatbed industrial CNC knitting machine which are then "tailored" to an individual's body measurements through a system of programmable textiles, custom multi-material fiber, and robotic heat activation. Hybridizing the efficiency of standardized textile production with unique geometric variation, the proposed strategy centers on the shape-change behavior of fibers and precise knit structures to produce personalized textiles. This work focuses on the face mask as an example of a now-ubiquitous textile good that is often ill fitting and yet can now be highly tailored to an individual’s personal fit and comfort. This paper outlines the materials, knit fabric development, mask design, digital workflow, and fabrication steps for producing truly customized masks for an individual's unique facial geometry.
series ACADIA
type paper
email
last changed 2023/10/22 12:06

_id ecaade2023_292
id ecaade2023_292
authors Thakker, Dhruv, Hadavi, Rozhin, Raj, Nikhil, Vijayappan, Vijayalakshmi, Gupta, Honey, Meng, Jingyuan, Perutxet Olesti, Guillem, Lee, Ben, Karastathi, Nikoletta and Devadass, Pradeep
year 2023
title Developing Feedback Based Robotic Manufacturing Method for Earth-Based Materials
doi https://doi.org/10.52842/conf.ecaade.2023.1.479
source Dokonal, W, Hirschberg, U and Wurzer, G (eds.), Digital Design Reconsidered - Proceedings of the 41st Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2023) - Volume 1, Graz, 20-22 September 2023, pp. 479–488
summary Although earth-based materials have the advantage of being locally sourced and have low embodied emissions, they can have an unpredictable material behavior due to their heterogeneous composition which potentially limits their use in manufacturing. As a result, it becomes challenging to standardise and maintain quality outcomes. Moreover, current industry methods are labour-intensive and require a high level of traditional knowledge. This research explores and develops a fabrication methodology for earthen materials that is location-agnostic. It involves an array of fabrication approaches, including the development of a robotic 'Impact Printing' setup using a UR10 robot and a custom tool to pick, place, and mechanically compact earth blocks. The 'Feedback System' employs Kinect 2.0 to scan the deformation of earth materials observed during fabrication and a computational algorithm to generate accurate and adapted toolpaths for the position and compaction of earthen blocks in real-time. To push the boundaries of architectural design for traditional building materials, the study investigates the construction of a closed Nubian vault using the aforementioned techniques and tools. Through the optimization of material behavior and manufacturing processes, the research opens up a pathway for automated onsite earth construction.
keywords Robotic Fabrication, 3d Scanning, Adaptive Feedback System, Earth Building
series eCAADe
email
last changed 2023/12/10 10:49

_id sigradi2015_6.237
id sigradi2015_6.237
authors Thaler, Anelise; Fialho, Francisco Antônio Pereira
year 2015
title Interaction design: Approach for user-centered educational games
source SIGRADI 2015 [Proceedings of the 19th Conference of the Iberoamerican Society of Digital Graphics - vol. 1 - ISBN: 978-85-8039-135-0] Florianópolis, SC, Brasil 23-27 November 2015, pp. 223-230.
summary Design current fetching constantly for products that satisfy the necessities increasing of the human being, conceives new products looking for to take care of the expectations of the users, of satisfactory, constant form that it is possible to connect in any place. It is possible still to create educative games that assist in the assimilation of new knowledge of trustworthy and constant form. The objective of this article is to raise the hypothesis of fetching constantly for products that motivate and satisfy the necessities increasing of the human being, conceives new products looking for to take care of the expectations of the satisfactory form. From this premise it is possible still to create educative games that assist in the assimilation of new knowledge of trustworthy and constant form from the satisfaction and motivation. However, the games have gained recognition as a half greater of what its original conception. The Games had entered in the context of the learning in areas as language, mathematics, science, computers, training, among others, with this development and ampler acceptance, the pure functions and right of games are gaining adoption expanded in applications non-game.
keywords Interaction Design, Game Design, User-centered Design, Game Elements
series SIGRADI
email
last changed 2016/03/10 10:01

_id ddss2006-pb-135
id DDSS2006-PB-135
authors Theo A. Arentze, Aloys W.J. Borgers, and Harry J.P. Timmermans
year 2006
title A Heuristic Method for Land-Use Plan Generation in Planning Support Systems
source Van Leeuwen, J.P. and H.J.P. Timmermans (eds.) 2006, Progress in Design & Decision Support Systems in Architecture and Urban Planning, Eindhoven: Eindhoven University of Technology, ISBN-10: 90-386-1756-9, ISBN-13: 978-90-386-1756-5, p. 135-151
summary Existing land-use allocation methods assume that the suitability of a spatial distribution of land-uses can be measured as the sum of suitability scores across parcels. Although this may be plausible for some land-uses, facilities such as retailing, schools, medical services, etc., intend to serve the needs of a local population and should be evaluated at the level of a facility network, instead. The purpose of the present paper is to develop a method that combines a suitable heuristic for facility-location planning with an existing mechanism for land-use allocation, to solve this shortcoming of existing models. In specific, the proposed method combines the interchange heuristic for locating facilities and a swapping heuristic for area-type land-use allocation in a multi-agent framework. A case study shows that the method generates plausible land-use plans in reasonable computation time.
keywords Urban planning, Planning support systems, Location-allocation models, Suitability analysis
series DDSS
last changed 2006/08/29 12:55

_id ecaade2007_075
id ecaade2007_075
authors Theodore, Dounas
year 2007
title Generative Systems Based on Animation Tools: Shaping Alternatives to Structure and Form in Architectural Design
doi https://doi.org/10.52842/conf.ecaade.2007.245
source Predicting the Future [25th eCAADe Conference Proceedings / ISBN 978-0-9541183-6-5] Frankfurt am Main (Germany) 26-29 September 2007, pp. 245-251
summary Our system is based on computer animation tools, employed in the context of architectural synthesis. The pipeline of the tool consists of “time” and space design constraints of boundaries / objects affecting a given architectural design, with an output of alternative designs. The alternative designs vary from the original according to their temporal and/or spatial distance from the original object on the animation time-line. Specific tools [shape driven curves, speed and time-line functions,parent child relationships, boolean operations, arrays, lattices etc.] empower the designer with the ability to transform his original idea in almost every way the designer likes in a completely visual, interactive and straightforward manner. The solutions sets change according to time, speed, location, configuration of the objects and/or the constraints and rules the designer/user configures. Previous work on our tool stemmed from the rule based structure of shape grammars, but has evolved to a tool where the designer does not have to define a rule set beforehand but does so as his idea evolves during design. The animation tools used are form independent (that is the designer can use any two- or- three-dimensional form) and can represent structural decisions in a given design. The independence from form makes the tool suitable for almost every kind of architectural design, be it experimental, real or conventional while the ability to represent structural decisions and relations of parts in a design implicitly help the designer/user acquire a clear picture of each design and solution set. Finally the possibility of a structured graph representing each solution is discussed, where the designer can evaluate the merit of an individual solution in terms of conforming to the initial core idea or where alternative spatial configurations evolve in a different structure from the original design.
keywords Generative system, animation, geometry
series eCAADe
email
last changed 2022/06/07 07:58

_id 7180
authors Therakomen, Preechaya
year 2001
title Mouse.class: Experiments for Exploring Dynamic Behaviors in Urban Places
source University of Washington, Design Machine Group
summary Urban space comprises not only physical forms - buildings, streets, plazas, trees, etc. – but also the people 'acting on them'. The purpose of this thesis is to increase our awareness of behavior and environment relationships, focusing on local movement at the individual level in a pedestrian environment. The thesis describes the experiment Mouse.class, as a concept demonstration model, which allows users to create a 2D-virtual environment for accommodating autonomous agents, Mouse, to explore (pedestrian) dynamic behavior in relation to (urban) space. The program uses multi-agent technology to construct an individual-based simulation in which each agent employs individual behaviors. The agents have abilities to navigate through the environment using a behavior rule set derived from a wide range of research – both theoretical and empirical approaches – on spatial behavior in small-scale urban space. These simulated individuals also have the ability to improvise their actions according to the situations they find themselves in. In the simulation, each agent reacts to the space configuration, to specific attractions in the environment, as well as to other mice. The local movement of an individual is, therefore, the result of the interaction of its visual perception, motivation, and social actions. The program then tracks each movement – path of use – revealing patterns that emerge from interactions among the components of the environment. The exploration seeks to develop a way urban designers think of 'space' as fluid processes and recognize that objects in the urban environment can have radically differing effects, depending on the circumstances and contexts in which they exist. Indeed, people are parts of the environment.
series thesis:MSc
email
more http://dmg.caup.washington.edu/xmlSiteEngine/browsers/stylin/publications.html
last changed 2004/06/02 19:12

_id ecaade2008_094
id ecaade2008_094
authors Theßeling, Frank; Schlüter, Arno; Leibundgut, Hansjürg
year 2008
title Energy and Exergy Performance as Parameters in Architectural Design Sketching -a Case Study
doi https://doi.org/10.52842/conf.ecaade.2008.477
source Architecture in Computro [26th eCAADe Conference Proceedings / ISBN 978-0-9541183-7-2] Antwerpen (Belgium) 17-20 September 2008, pp. 477-482
summary Buildings account for 40% of the worldwide CO2 emissions. These emissions are directly related to their energy consumption. 80% of the design decisions impacting energy consumption are made during the first 20 % of the design process and therefore address the architect. Necessary decisions do not only concern building geometry but also materialization and building service systems. Choices in either of these fields significantly influence the future energy consumption of the building. Therefore it is necessary to support the architects’ decision-making. From the first sketch on, the evaluation of energy performance needs to be incorporated into the design process. This paper shows a method and results which where produced in a case study at the ETH Zurich by using a special tool in early design phases for energy and exergy analyses.
keywords energy, exergy, early design phases, performance, sketching
series eCAADe
email
last changed 2022/06/07 07:58

_id 4cd5
authors Thiel, Philip
year 1993
title A Better Understanding of The Role of Endoscopy as a Tool in Architecture
source Endoscopy as a Tool in Architecture [Proceedings of the 1st European Architectural Endoscopy Association Conference / ISBN 951-722-069-3] Tampere (Finland), 25-28 August 1993, pp. 123-128
summary As the most tool-dependent species on our planet, our technology determines our activities and thus defines our existence. Because of this a clear understanding of the ends-means relationship of our tools is of critical social- and professional-concern. Endoscopy, or the use of periscopic-like devices to extract human eye-level visual images, static or dynamic, from iconic scale models of proposed environments, is a case in point. Use is appropriate at advanced stages of planning and design, when such experiential simulations are necessary for both professional evaluation and lay approval. But note that the simulation is only a means to an end, and that the fundamental purpose is to evoke a response to a proposal. Simulation and response are opposite sides of the same coin, and the response is the goal. Any such responses are meaningful only with reference to the ultimate users’ experiential preferences, preferably explicitly established as ”performance specifications” before the start of the design process in consultation with a representative sample of these people. This implies the necessity of a means to identify these beneficiaries of our work, and a means to characterize their environmental ”experiential profiles”. It also requires a means for the discursive scripting of their experiential preferences. The development of a design oriented to the achievement of these ends then depends on a similar time-based scoring for the description of sequentially-experienced environmental attributes, hypothesized as related to these responses. Endoscopy then takes its place as the means for a penultimate check on the experiential design-hypotheses, in conjunction with suitable means to record the simulates’ responses in the same format as the original experiential performance specifications, for comparison therewith. The danger in being the most tool-dependent species on Earth is that in our necessary concern with technological means we may loose sight of our ultimate human ends; as suggested by the apothegm ”the operation was a success, but the patient died”. Our inexorable impetus toward technological development means that the specialized training that is inherent in professional education tends to separate and distance the perceptions of those so conditioned from those of the many others who are the presumed beneficiaries of their efforts.

keywords Architectural Endoscopy
series EAEA
more http://info.tuwien.ac.at/eaea/
last changed 2005/09/09 10:43

_id d54b
authors Thomas, N.J.T.
year 1999
title Are theories of imagery theories of imagination? An active perception approach to conscious mental content
source Cognitive Science 23(2): 207-245
summary Can theories of mental imagery, conscious mental contents, developed within cognitive science throw light on the obscure (but culturally very significant) concept of imagination? Three extant views of mental imagery are considered: quasi-pictorial, description, and perceptual activity theories. The first two face serious theoretical and empirical difficulties. The third is (for historically contingent reasons) little known, theoretically underdeveloped, and empirically untried, but has real explanatory potential. It rejects the "traditional" symbolic computational view of mental contents, but is compatible with recent and approaches in robotics. This theory is developed and elucidated. Three related key aspects of imagination (non-discursiveness, creativity, and ) raise difficulties for the other theories. Perceptual activity theory presents imagery as non-discursive and relates it closely to . It is thus well placed to be the basis for a general theory of imagination and its role in creative thought.
series journal paper
last changed 2003/04/23 15:50

_id 41a6
authors Thomas, Wolfgang
year 1993
title Oberhausen ”Center” — Marketstreet under One Roof
source Endoscopy as a Tool in Architecture [Proceedings of the 1st European Architectural Endoscopy Association Conference / ISBN 951-722-069-3] Tampere (Finland), 25-28 August 1993, pp. 99-108
summary Oberhausen/Germany is said to be the birth place of the Ruhr industry. At present we can witness a unique structural change in the history of this city. Well into the sixties still an internationally renowned industrial location for coal and steel Oberhausen shall, according to the plans of local and regional governments, be developed into a center of service industries of top European niveau within the next three years. This development was and is the logical consequence of its salient position in the nexus of important European traffic routes. If one includes nearby Holland which is situated to the northwest Oberhausen can draw on the resources of a substantial market area. Attractive services provided, it can and shall be developed into an international center of attraction for more than 13 million people within a travel time radius of only 60 minutes. In its present borders, the town comprises the communities of Sterkrade, Osterfeld and old Oberhausen which had been independent up to 1929. On their joint boundaries a competitive metropolis of coal related and heavy industry developed, and that particularly after the Second World War. Oberhausen had excellent connections on water, rail and road with all the supraregional transportation networks. The continuous economic power of the settlement area could, apparently, not be questioned. At the beginning of the sixties Oberhausen was hit the harder by the downfall of this seemingly safe economic branch. Up to 1992 almost 40 000 jobs were lost in the city. Within 30 years Oberhausen lost everything it had gained in the years since its foundation. In the heart of the city a huge industrial wasteland was left.

keywords Architectural Endoscopy
series EAEA
more http://info.tuwien.ac.at/eaea/
last changed 2005/09/09 10:43

_id 4fd3
authors Thomas, Wolfgang
year 1995
title Implementation of Endoscopic Model Simulation in Teaching - Downtown-Essen
source The Future of Endoscopy [Proceedings of the 2nd European Architectural Endoscopy Association Conference / ISBN 3-85437-114-4
summary Essen with its present population of 630.000 is amongst the six largest cities of the Federal Republic of Germany. Its international significance as former industrial capital of Central Europe stems from its strategically unique location in the center of the largest economic conurbation within Continental Europe. Comparable to the transition during the industrialization period the Ruhr-metropolis, once having been a production site, has become a service-industry site. At present Essen is to be regarded as one of the major trade emporiums in the center of Europe: fair city, headquarters of major international industry- and trade corporations, principal energy center, shopping- and university city. In line with these favorable prerequisites the main traffic corridors, - on the rail, road, water and in the air - of Conti-nental Europe also meet in and around Essen. And the location of the Essen Central Train Station at the geographic center of the Ruhr-agglomeration proves also ideal

Its potential regarding urban functionality, however, shows a drastic incongruity as far as aesthetic-atmospheric reality is concerned. Instead of representing a meeting point and the focus for the integration of city quarters in terms of visitors communication it has become cut off from is surroundings in the south and north by large traffic routes. Down-town Essen has become unattractive for the public and thus is avoided rather than visited.

An improvement of the Essen down-town area will only be effective if this incongruity is done away with. Therefore, the five-storey system train station is to be connected to the down-town and southern part of Essen on the three major levels level with the vicinity in such a manner that the requirements of its service-function as to representing a point of attraction, animating center and efficient connector are met. Our conception is aimed at turning the Central Train Station into an interesting welcoming- and farewell-place enticing dwelling and appealing business activities: the gateway of Essen and into the world.

keywords Architectural Endoscopy, Real Environments
series EAEA
more http://info.tuwien.ac.at/eaea/
last changed 2005/09/09 10:43

_id ijac201614405
id ijac201614405
authors Thompson, Emine Mine
year 2016
title What makes a city ‘smart’?
source International Journal of Architectural Computing vol. 14 - no. 4, 358-371
summary Taking advantage of information and communications technology tools and techniques for city administration, whether it is for urban planning activities, for transport solutions or many other purposes, is not a new concept. However, in order for a city to be classified as ‘smart’, a synthesis of intelligence that transcends mere utilisation is essential. This article analyses the increasing use of information and communications technology and sensing technologies in cities by examining this new way of city governing from a critical perspective. Existing projects and initiatives were investigated to find out how, and to what extent, these tools are being employed by cities. The advantages and the current shortcomings of smart city are also discussed in order to understand the viability of using these tools.
keywords Smart city, future cities, real-time data, citizen engagement, city dashboards
series journal
email
last changed 2016/12/09 10:52

_id ecaade2012_103
id ecaade2012_103
authors Thompson, Emine Mine
year 2012
title Cities and Landscapes. How do they merge in visualisation: An Overview
doi https://doi.org/10.52842/conf.ecaade.2012.1.145
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 1 / ISBN 978-9-4912070-2-0, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp.145-155
summary Tools and technologies are developing to help us to simulate the cities and landscapes for visualization, analytical and information modeling purposes. This paper, as well as offering an overview of the issues with regards to merging virtual city and landscape models in order to visualize the urban environment as a whole, is investigating various stakeholder requirements in relation to the Virtual NewcastleGateshead (VNG) project.
wos WOS:000330322400014
keywords 3D City Models; 3D Landscape Models; Virtual NewcastleGateshead; level of detail
series eCAADe
email
last changed 2022/06/07 07:58

_id ecaade2015_171
id ecaade2015_171
authors Thompson, Emine Mine
year 2015
title City “is” Real-time
doi https://doi.org/10.52842/conf.ecaade.2015.1.501
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 1, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 501-510
summary Taking advantage of ICT tools and techniques for city administration whether it is for urban planning activities or for transport solutions or many others, is not a new concept. However in order to a city to be classified as “smart”, a synthesis of intelligence that transcends mere utilization is essential. As part of an ongoing research, this paper analysed the increasing use of ICT and sensing technologies in cities by examining this new way of city governing in a critical perspective. Existing projects and initiatives were investigated to find out to what extend and how these tools are being employed by cities. The advantages and the current shortcomings of real-time city also discussed in order to understand viability of using these tools.
wos WOS:000372317300054
series eCAADe
email
more https://mh-engage.ltcc.tuwien.ac.at/engage/ui/watch.html?id=6e55a5d4-70d8-11e5-b787-1b6b0621b542
last changed 2022/06/07 07:58

_id ecaade2016_225
id ecaade2016_225
authors Thompson, Emine Mine
year 2016
title Smart City: Adding to the Complexity of Cities - A Critical Reflection
doi https://doi.org/10.52842/conf.ecaade.2016.1.651
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 1, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 651-660
summary This paper seeks to further the state-of-the-art knowledge on what a smart city is; by analysing the smart cities across the world. It also seeks to find out how different approaches to the smart city creation influence the city. This worked based on the ongoing review on Smart Cities that was started in 2014. In particular, it is structured as follows. First, definition of "smart city" are reviewed, next typologies of smart cities were generated by analysing the different types of smart cities across the world. Following this, case studies are reported. Case studies are followed by a reflection. Paper drawn to conclusion following this section by giving research directions to take this research further.
wos WOS:000402063700070
keywords smart cities; future cities; urban planning; city transformations; number of smart cities
series eCAADe
email
last changed 2022/06/07 07:58

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