CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id sigradi2013_152
id sigradi2013_152
authors Martin Iglesias, Rodrigo
year 2013
title Los Medios de Producción del Proyecto: Entre Imaginación y Representación [Project Production Media/Means: Between Imagination and Representation]
source SIGraDi 2013 [Proceedings of the 17th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Chile - Valparaíso 20 - 22 November 2013, pp. 32 - 35
summary The present work explores the relationship between the architectural project and the representational media from a perspective that seeks to explain the role of the tool on thought and practice. Also, we understand that its interaction with the media representation is exacerbated in high architecture or formal filing due to the increasing prevalence and representational media, especially digital. Leading to the problem about how to establish a consistent and coherent theory of the project operativity taking into account the importance that representational media have on design practice, and to make clear their mutual influence.
keywords Architectural project; Representational media; Imagination; Production means; Intersemiotic translation
series SIGRADI
email
last changed 2016/03/10 09:55

_id sigradi2016_000
id sigradi2016_000
authors Martin Iglesias, Rodrigo
year 2016
title Crowdthinking
source SIGraDi 2016 [Proceedings of the 20th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Argentina, Buenos Aires 9 - 11 November 2016
summary The topic "Crowdthinking" reveals the inquiries of researchers about collaborative work, distributed intelligence and collective research. The call focuses on transdisciplinary thinking as a construct based on multiplicity and diversity. All these topics are essential not only in the field of design and architecture, but also in emerging areas of human sciences and arts . Currently, the collaborative design is considered one of the key bases for change in the city and society. In its genesis, it manifests the notion that the world around us is inadequate for many of the needs of the society and from that design can be collectively improved. Such collective research, by combining distributed intelligence, sustainable social development, design cutting edge research, theories and computational strategies, generates a research partnership based on participation and distributed cognition of complex problems. This call proposes an approach in which the results of the experiences can build a model, define or apply axioms and lead to applications. It also looks for emerging conjectures about the process, the creation of computer models and the behaviour of the resulting designs. On the other hand, the need to find solutions that improve the quality of life for the community and sustainable development includes concerns about the integration of the physical and cultural context of cities, mass education and the inclusion of parametric design, digital manufacturing and digital prototyping, and BIM as a system that organizes and ensures the correspondence between the physical urban design and sustainable archetypes. These are some of the concerns in which technology has been contributing to improve the design process by integrating information. This integration optimizes resources and enables the various project professionals to work on the same model, run simulations, improve materializations and evaluate massive amount of data. Projects with greater social and environmental responsibility can be achieved adopting into the teaching and practice this new way of design that anticipates an extensive exchange that wilt foster self-evaluation and reformulation of educational paradigms.
series SIGRADI
email
last changed 2021/03/28 19:58

_id sigradi2020_40
id sigradi2020_40
authors Martin Iglesias, Rodrigo; Voto, Cristina; Agra, Rocío
year 2020
title Xenofutures: towards Design as Care-Cure
source SIGraDi 2020 [Proceedings of the 24th Conference of the Iberoamerican Society of Digital Graphics - ISSN: 2318-6968] Online Conference 18 - 20 November 2020, pp. 40-45
summary This paper synthesizes several years of research in the field of the theory of architecture and design, and undergraduate and graduate teaching. Specifically, it is a work that reflects on how architecture and design should face the most important phenomena of our present and near future. These phenomena refer to environmental, technological and anthropological aspects, and the strategies to cope with them, involving alter-native design thinking, fiction and practice in which futurabilities and futurizations depart from the displacement generated by post-utopian visions based on dissidence and subalternity. This is what we call Xenofutures, a design for curing-caring a damaged world.
keywords Design Fiction, Futurization, Futurability, Dissident Design, Xenofutures
series SIGraDi
email
last changed 2021/07/16 11:48

_id sigradi2009_845
id sigradi2009_845
authors Martin Quijada, Rodrigo Werner; Danilo Lagos Serrano
year 2009
title Meta-Proceso de Diseño: Algunas claves en la dinámica interna del modelo [Meta process of Design - an insight in the dynamic model]
source SIGraDi 2009 - Proceedings of the 13th Congress of the Iberoamerican Society of Digital Graphics, Sao Paulo, Brazil, November 16-18, 2009
summary This paper proposes the study of 'phenomenon' described by the design actions in order to recognize the complex structure of decision-making processes to be faced by a designer. It is assumed that this process is composed of either the ‘designer act’ (or 'creative act'), and of the complex structure of information integration and the evaluation of decisions and alternatives. In this sense, design is not understood as a creative process that comes out of nowhere, but as 'the continuous process of evolutionary adaptation between the interpretative model of reality, and the intervention on that reality’.
keywords Diseño Informado; modelo; proceso; optimización; heurísticas
series SIGRADI
email
last changed 2016/03/10 09:55

_id caadria2005_b_4b_d
id caadria2005_b_4b_d
authors Martin Tamke
year 2005
title Baking Light: Global Illumination in VR Environments as architectural design tool
doi https://doi.org/10.52842/conf.caadria.2005.214
source CAADRIA 2005 [Proceedings of the 10th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 89-7141-648-3] New Delhi (India) 28-30 April 2005, vol. 2, pp. 214-228
summary As proven in the past, immersive Virtual Environments can be helpful in the process of architectural design (Achten et al. 1999). But still years later, these systems are not common in the architectural design process, neither in architectural education nor in professional work. The reasons might be the high price of e.g. CAVEs, the lack of intuitive navigation and design tools in those environments, the absence of useful and easy to handle design workflows, and the quality constraints of real-time display of 3D models. A great potential for VR in the architectural workflow is the review of design decisions: Display quality, comfortable navigation and realistic illumination are crucial ingredients here. Light is one of the principal elements in architectural design, so design reviews must enable the architect to judge the quality of his design in this respect. Realistic light simulations, e.g. via radiosity algorithms, are no longer the domain of high-end graphic workstations. Today's off-the-shelf hardware and 3D-software provide the architect with high-quality tools to simulate physically correct light distributions. But the quality and impression of light is hard to judge from looking at still renderings. In collaboration with the Institute of Computer Graphics at our university we have established a series of regular design reviews in their immersive virtual environment. This paper describes the workflow that has emerged from this collaboration, the tools that were developed and used, and our practical experiences with global-light-simulations. We share results which we think are helpful to others, and we highlight areas where further research is necessary.
series CAADRIA
email
last changed 2022/06/07 07:59

_id ecaade2018_408
id ecaade2018_408
authors Martin, Javier and Martin, Daniel
year 2018
title Ornament & Distortion - Superficial Techniques for Spatial Distortion by Means of CAD-CAM Technologies
doi https://doi.org/10.52842/conf.ecaade.2018.2.459
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 2, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 459-466
summary This research explores the use of graphic techniques to distort the perception of three-dimensional space, questioning the irrelevance of superficial ornamentation in the creation of space. The project starts with a historical and theoretical positioning of the use of superficial ornamentation and aims to bring to digital environments the design and production of such graphic techniques. In order to do so, a parametric tool embedding all the required information in order to facilitate the creation of vinyl decals was created and was finally tested by mostly-unskilled students in an international workshop. This paper describes the development of the parametric tool, its relation to the graphic techniques, and the results obtained during the international workshop.
keywords trompe l'oeil; sciagraphy; anamorphosis; digital fabrication; vinyl decal
series eCAADe
email
last changed 2022/06/07 07:59

_id sigradi2016_550
id sigradi2016_550
authors Martin, Kathi; Caulfield-Sriklad, Daniel; Jushchyshyn, Nick
year 2016
title Creating, Exhibiting and Distributing New Media for Historic Fashion
source SIGraDi 2016 [Proceedings of the 20th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Argentina, Buenos Aires 9 - 11 November 2016, pp.931-937
summary An international, interdisciplinary group of fashion historians and makers, informatics and metadata specialists, and digital media experts from Drexel University, Seoul National University, the University of New South Wales, Australia, the Fulbright Foundation and the Controlled Vocabulary Working Group of the Costume Society of America are researching production and conservation of new media for exhibition of historic fashion. Our team has created prototype 3D interactive media that will allow the viewer to be an active participant in the exhibition of historic fashion. Rich metadata descriptions of these media ensure their persistent discovery, access and conservation.
keywords Digital media; Cultural heritage; Historic fashion; ObjectVR; Collaborative research
series SIGRADI
email
last changed 2021/03/28 19:58

_id b044
authors Martin, Rodrigo Q.
year 2001
title LA INTEGRACIÓN DE LA COMPUTACIÓN EN LA ENSEÑANZA DE LA ARQUITECTURA (The Integration of the Computation in the Teaching of Architecture)
source SIGraDi biobio2001 - [Proceedings of the 5th Iberoamerican Congress of Digital Graphics / ISBN 956-7813-12-4] Concepcion (Chile) 21-23 november 2001, pp. 229-232
summary Which are the questions to ask about integration of computer science and teaching Architecture? The use of a new tool may enhance the production of the different representations of the architectural object. But the insertion of a tool demands questioning about his real possibilities of use. The traditional language of space is composed with the constructive language : plans, sections, perspective ,etc. ; but the computer software that is used to design gives the possibility to represent space in several forms : inmersion, dynamic process, parametric deformations. Here appears the question, what is the new language? Which is the way to get to the center of architectural thought, the space. The computer representations and the modification processes of models are new dynamics of design, this has to be considered in the teaching of Architecture.
series SIGRADI
email
last changed 2016/03/10 09:55

_id sigradi2016_455
id sigradi2016_455
authors Martinez, Andressa Carmo Pena; Santos, Denise Mônaco dos; Souza, Douglas Lopes de; Castriotto, Caio Magalh?es
year 2016
title O estudo das operaç?es formais no processo de projeto do arquiteto Peter Eisenman [The study of formal tools in Peter Eisenman's design process]
source SIGraDi 2016 [Proceedings of the 20th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Argentina, Buenos Aires 9 - 11 November 2016, pp.715-719
summary This paper presents part of the research on the study of formal operations in Peter Eisenman's design process. The initial hypothesis is the possibility of translating the architect's design process and his formal tools, into a shape grammar, in selected works. In this sense, the research aims to simulate these formal tools through digital models, analyze the variations in the Diagram of Interiority and Exteriority phases; understand the design process using Rhinoceros software and its interaction with grasshopper, in search of the decoding and interpretation of a system of rules implicit in the architect's design process.
keywords Diagrams; Design Process; Formal tools; Shape Grammars; Peter Eisenman
series SIGRADI
email
last changed 2021/03/28 19:58

_id b42b
authors Martinez, B.S., Fasce, A., Merlos, N. and Ortega, F.G.
year 1999
title Objeto, función y funcionamiento de la herramienta informática en las practicas proyectuales de los alumnos, aplicada a la generación de Diseño Textil. (Object, Function and Operation of Computer Tools in the practice of Design by students, applied to the generation of Textile Design)
source III Congreso Iberoamericano de Grafico Digital [SIGRADI Conference Proceedings] Montevideo (Uruguay) September 29th - October 1st 1999, pp. 430-433
summary Continuing with our investigation of application of the computer tool in the generation of Textile Design is that we center this work on the query about which, because and like they are carried out you practice them of representation using systems CAD in the generation of Textile Design, on the part of the students and the meaning that these they attribute to the use of this digital tool. The investigation of happiness is practiced it centers this way from its linking with these as alternative of pedagogic intervention, framed in the implementation particularities of you practice them proyects in the shop of Textile Design, with the objective of Knowing and Tipificar the different representation alternatives for the carried out students. The elected methodology for the present investigation is the qualitative logic, inside an interpretation focus, to describe and to interpret the meanings that the students grant to the use of the computer tool in their exercises proyects. For the process of obtaining of data, was carried out a flowing and open work, of interviews and permanent selection where you drain the sample according to the saturation approaches that settled down during the course of the same one, the analysis type it allowed us the conceptual comparisons, associated to strategies, by means of which we obtained the excellent information that finally will be processed and restored to the group for, if it considers it to him pertinent, become use material in the future.
series SIGRADI
email
last changed 2016/03/10 09:55

_id sigradi2014_185
id sigradi2014_185
authors Martinez, Camila N.A Echeverria
year 2014
title Philips Holandes
source SiGraDi 2014 [Proceedings of the 18th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-9974-99-655-7] Uruguay - Montevideo 12 - 14 November 2014, pp. 509-511
summary This work was motivated by the relationship my family has with the radio apparatus. My grand mother, her brothers and sisters, they were the first generation exposed to the radio in Colombia and always have had numerous radios in their homes to avoid loneliness, to keep informed with the news and to listen to the music. Even today, every single room at their homes has a radio on with a different transmission; some of them are transportable or mobile. An interview with my grandmother was the starting point to recognize the 2 concepts that lead the project: mobility and sound experience.
keywords Memory – Conversation – Journey – Sound – Archive
series SIGRADI
email
last changed 2016/03/10 09:55

_id sigradi2009_979
id sigradi2009_979
authors Martinez, Yusnier Valle
year 2009
title A Sierpinski Space-filling Curve based Modeling of Height Fields
source SIGraDi 2009 - Proceedings of the 13th Congress of the Iberoamerican Society of Digital Graphics, Sao Paulo, Brazil, November 16-18, 2009
summary A continuous curve in 2, 3, or higher dimensions, can be thought as a path of a continuously moving point. This class of curves has been used in the design and implementation of spatial data structures. This paper is essentially focused on the efficient representation of terrain models. We propose to implement a binary triangles tree by means of the Sierpinski space-filling curve. The hierarchical nature of this curve makes it very useful to represent this kind of spatial structure. Traversal algorithms, neighbor finding techniques, among others, are presented on the paper demonstrating the efficiency of the proposed structure.
keywords Sierpinski; bitrees; triangulation; multiresolution; visualization; space-filling curve
series SIGRADI
email
last changed 2016/03/10 09:55

_id 28a3
authors Martini, Kirk
year 1996
title Visualizing Global-Force Distributions in Finite-Element Models
source Journal of Architectural Engineering -- June 1996 -- Volume 2, Issue 2, pp. 71-77
summary Although computer analysis has created invaluable benefits in structural design, several structural experts have expressed concern about the impact of computers on younger engineers. Computers clearly helpdevelop insight into global-displacement patterns, but they may hinder development of insight into global-force patterns. The emergence of inexpensive computing time and automatic code checking makes itpossible to arrive at a design without assuming or investigating global-force patterns, focusing instead on member-level behavior. In the precomputer era, a designer was forced to think in terms of global-forcedistributions. However, this important design perspective will gradually disappear with the retirement of the last generation of designers educated in the precomputer era. To support this perspective in themodern design environment, the present paper introduces a computer-based tool to visualize global-force distributions in large structural systems. The tool is called the global force interpreter (GFI). This paperoutlines the approach to calculating and displaying force distributions and illustrates the tool on two example structures.
series journal paper
last changed 2003/05/15 21:45

_id 6baf
authors Martini, Kirk
year 1996
title Digital Imaging and the Web in Teaching Structures: A Rigorous Visual Approach
doi https://doi.org/10.52842/conf.acadia.1996.215
source Design Computation: Collaboration, Reasoning, Pedagogy [ACADIA Conference Proceedings / ISBN 1-880250-05-5] Tucson (Arizona / USA) October 31 - November 2, 1996, pp. 215-225
summary The paper outlines a project to incorporate digital images and the world wide web in teaching introductory structural design in architecture. The objective of the project is to move beyond technology substitution, toward innovation by using digital imaging and the web to do things that are otherwise not possible. The discussion of digital imaging gives examples of image enhancement, annotation, and manipulation in illustrating structural concepts. The discussion of the web addresses web-based image archives for structural engineering, image-based modelling assignments, collective inductive learning, and collective review.
series ACADIA
email
more http://urban.arch.Virginia.EDU/~km6e/tti/tti-summary/
last changed 2022/06/07 07:59

_id 69fb
authors Martini, Kirk
year 1997
title Ancient Structures and Modern Analysis: Investigating Damage and Reconstruction at Pompeii
doi https://doi.org/10.52842/conf.acadia.1997.283
source Design and Representation [ACADIA ‘97 Conference Proceedings / ISBN 1-880250-06-3] Cincinatti, Ohio (USA) 3-5 October 1997, pp. 283-293
summary The paper describes the application of non-linear structural analysis methods to address archaeological questions concerning the reconstruction of the ancient city of Pompeii after a major earthquake that occurred seventeen years prior to the famous eruption of Mt. Vesuvius in 79 AD. It presents preliminary findings in an effort to develop an approach to modeling the two-way out-of-plane behavior of unreinforced masonry walls, including comparison studies with published analytic and experimental results for one-way loaded walls, plus a trial analysis for a two-way span condition. The approach requires the application of computationally intensive non-linear analysis techniques, since the linear analysis methods used in conventional design and education are inadequate to model the behavior of unreinforced masonry. Developing an understanding of the two-way behavior of unreinforced masonry has implications not only for archaeological investigation of ancient structures, but also for modern renovation of historic structures.

series ACADIA
email
last changed 2022/06/07 07:59

_id 0b8e
authors Martini, Kirk
year 2001
title Non-linear Structural Analysis as Real-Time Animation Borrowing from the Arcade
source Proceedings of the Ninth International Conference on Computer Aided Architectural Design Futures [ISBN 0-7923-7023-6] Eindhoven, 8-11 July 2001, pp. 643-656
summary The paper describes a computational method commonly used in interactive computer graphics and games, and demonstrates its application to structural engineering problems, using a prototype program called Arcade. The method enables a new model of interaction in structural analysis, where the simulated structure responds to user input in real time, in the same way that computer games respond. The method shows good engineering accuracy in simple verification problems involving the non-linear phenomena of buckling and beam yielding. The method offers the potential to make non-linear, timehistory analysis a much more common method in engineering practice, and to bring a greater emphasis on non-linear, dynamic structural behaviour in structural education.
keywords Structural Analysis, Interactive Design, Animation
series CAAD Futures
email
last changed 2006/11/07 07:22

_id ijac20109203
id ijac20109203
authors Martini, Kirk
year 2011
title Optimization and parametric modelling to support conceptual structural design
source International Journal of Architectural Computing vol. 9 - no. 2, 151-166
summary The paper describes software combining parametric geometric modeling with a version of the harmony search method, modified to support multimodal structural optimization. Researchers have recognized the potential of population-based optimization methods, such as genetic algorithms, to support multimodal optimization: that is, generating a diverse range of good alternative solutions, rather than a single best solution. Among these methods is the harmony search method, which has been demonstrated to be efficient in many unimodal structural optimization problems. The paper describes a new version of the harmony search method, implemented as an assembly within Bentley's Generative Components, enabling high-level control of geometry. The new method is demonstrated on an bridge supported by two inclined parabolic arches, a structure where GC controls a complex geometry with a single variable. Comparative studies of the example find that the new method is more effective than conventional harmony search in consistently finding multiple good solutions.
series journal
last changed 2019/05/24 09:55

_id sigradi2017_036
id sigradi2017_036
authors Martins Alessio, Pedro; Letícia Teixeira Mendes, Natal Chicca Junior, Maria Eduarda Duarte, Rabelo
year 2017
title Prototipagem Digital como recurso de ensino: Uma experiência pedagógica de projetos para turmas integradas de design, arquitetura e expressão gráfica [Digital prototyping as a teaching tool: A project-based pedagogical experience for integrated classes of design, architecture and graphic expression]
source SIGraDi 2017 [Proceedings of the 21th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-227-439-5] Chile, Concepción 22 - 24 November 2017, pp.249-255
summary We present a teaching experiment involving the use of digital prototyping technologies in a pedagogical method inspired on the challenge based learning method. This method is a problem-based-learning improvement relying on the autonomy of the student to identify subjects and problems of their interest instead of solving ready ones presented by teachers. Our study evaluates the use of the method for teaching design and project support tools. The classes took place in the Federal University of Pernambuco with students from different areas as architecture, mechanical engineering and design. The usage of this method leads to rich and creative solutions that could be concretized in the form of prototypes created with rapid prototyping and digital fabrication technologies.
keywords Problem-Based-Learning; Digital prototyping; teaching methods.
series SIGRADI
email
last changed 2021/03/28 19:58

_id ijac202220301
id ijac202220301
authors Martins, Iago Longue; Ana Paula Lyra
year 2022
title Development and application of an algorithmic-parametric tool to assess the contribution of urban forestry to mitigate floods
source International Journal of Architectural Computing 2022, Vol. 20 - no. 3, pp. 496–510
summary As an impact of climate change, water-related disasters, such as floods, are becoming more frequent. In this context, there is an increasing demand to improve the resiliency of urban settlements, using multiple approaches and techniques. This paper assesses one of those techniques, by developing an algorithmicparametric tool to quantify how urban forestry reduces flood impacts from rainfall runoff. The assessment was comprised by three main methodological steps: (#1) observing the scientific literature on “the sponge effect” observed in green infrastructures; (#2) developing an algorithmic-parametric tool using the Grasshopper application to estimate rainfall runoff, considering the influence of urban forestry design factors; and (#3) performing digital simulations with this parametric tool using a Rhinoceros-Grasshopper interface. Results indicate this method is effective in assessing the efficacy of green interventions to mitigate urban flood damage and also in foreseeing how different design strategies impact urban hydrological dynamics.
keywords parametric analysis, urban forestry, climate change, urban planning, water-resilient cities
series journal
last changed 2024/04/17 14:29

_id sigradi2012_49
id sigradi2012_49
authors Martins, Mara
year 2012
title Ausência visível: uma quase presença [Visible absence: an almost presence]
source SIGraDi 2012 [Proceedings of the 16th Iberoamerican Congress of Digital Graphics] Brasil - Fortaleza 13-16 November 2012, pp. 29-33
summary This article is about the creation of poetic languages __that use technological resources to explore new artistic possibilities. Themes related to digital technology, such as virtual reality and screen-presence, are discussed from the point of view of the art world and observed through the body-media and time-space relations. From this perspective, the article examines the work Visible absence, concluded by the author in 2011, based on the convergence of digital media.
keywords art media; screen-presence; virtual reality
series SIGRADI
email
last changed 2016/03/10 09:55

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