CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 13770

_id acadia22_284
id acadia22_284
authors Safley, Nick
year 2022
title Composite Mies
source ACADIA 2022: Hybrids and Haecceities [Proceedings of the 42nd Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 979-8-9860805-8-1]. University of Pennsylvania Stuart Weitzman School of Design. 27-29 October 2022. edited by M. Akbarzadeh, D. Aviv, H. Jamelle, and R. Stuart-Smith. 284-289.
summary Computationally, vector-based graphics have allowed greater drawing precision and small file size, but this reduction has also distanced the detail from image discourse and cultural relevance as a speculative tool. The detail has become a “how” drawing as opposed to a “why” drawing. This project addresses this condition by operating upon technical linework details, such as those of Mies Van de Rohe, in raster-based software. Once overlaid with pixels these technical drawings can be manipulated with raster-based tools and techniques opening the underlying initial detail to new processes and tools.
series ACADIA
type field note
email
last changed 2024/02/06 14:00

_id e4c3
authors Saggio, Antonino
year 1993
title Hypertext, Solid Modeling, and Hierarchical Structures in Formal Architectural Analysis
source CAAD Futures ‘93 [Conference Proceedings / ISBN 0-444-89922-7] (Pittsburgh / USA), 1993, pp. 289-309
summary The paper presents computer reconstructions of unbuilt projects relevant to the history of Italian rationalism together with the potential and limits of three CAAD environments. While an evaluation is provided for each one, a more detailed attention is devoted to hierarchical structures because of their capability to capture knowledge, to support further investigations, and to provide new insights into architecture. A model built in this environment allows simultaneously (1) the analysis and reconstruction even of a complex project at the size of a personal computer; (2) the simulation and test of different material, crucial in the case of restoration or in the case of incomplete and uncertain original project data; (3) the critical analysis (but also the co-presence of the different project alternatives of design phases) through the reading at the various level of the hierarchy; and (4) free investigation on the structure of data that can support new critical hypothesis and insights that were not anticipated at the moment of project creation.
keywords Hypertext, Solid Modeling, Hierarchical Structures, Giuseppe Terragni, Italian Modern Architecture
series CAAD Futures
last changed 1999/04/07 12:03

_id 24df
authors Saggio, Antonino
year 1998
title HyperArchitecture
doi https://doi.org/10.52842/conf.ecaade.1998.224
source Computerised Craftsmanship [eCAADe Conference Proceedings] Paris (France) 24-26 September 1998, pp. 224-227
summary The "Universale d?architettura" is a pocket book series which is now arrived at 40 titles. Printed by Testo&Immagine in Turin it is directed by Bruno Zevi. It has a very large public, being distributed in newstands, in bookstores and mailed to subscribers at a very convenient price (6 dollars each). Many of its titles will soon appear in English, French, Spanish and German. The book series is divided into different sections (monographs, essays, architectural guides, anthologies) and in April 1988 a new section has been introduced. "La rivoluzione informatica" ("The Information revolution") is the title and Antonino Saggio is the curator. Scope of this new section is to bring closer architecture and computers by providing intellectual and cultural tools to orient the reader in a fast growing filed. The first book (Luigi Prestinenza Puglisi, Hyperarchitecture. Spaces in the electronic era) is an essay that combines a critical overview of most recent projects by Ito, Arakama, Koolhaas, Libeskind with epistemological consideration and researches coming from conceptual art. Three key words organized the material: projection, mutation, simulation. The next book (Gerhard Schmitt, Information architecture) deals with foundation and future of Caad systems and it can be seen from one side as an extremely updated manual and from the other as the construction of the developing lines of Caad research. Other forthcoming titles include: Virtual Terragni, How works the Eisenman Office, Design and Build with Computers. "La rivoluzione informatica" is (not only in Italy but also, quite probably, anywhere) the only book series which addresses the theme of architectural design in the electronic era. To better understand its scope, character and goals, it follows the Afterward by Saggio to the first book.
series eCAADe
email
more http://www.paris-valdemarne.archi.fr/archive/ecaade98/html/11saggio/index.htm
last changed 2022/06/07 07:56

_id e5a8
id e5a8
authors Saghafi, Mahmoud Reza; Jill Franz, Philip Crowther
year 2010
title Crossing the Cultural Divide: A Contemporary Holistic Framework for Conceptualising Design Studio Education
source CONNECTED 2010 – 2ND INTERNATIONAL CONFERENCE ON DESIGN EDUCATION 28 JUNE - 1 JULY 2010, UNIVERSITY OF NEW SOUTH WALES, SYDNEY, AUSTRALIA
summary While the studio is widely accepted as the learning environment where architecture students most effectively learn how to design (Mahgoub, 2007:195), there are surprisingly few studies that attempt to identify in a qualitative way the interrelated factors that contribute to and support design studio learning (Bose, 2007:131). Such a situation seems problematic given the changes and challenges facing education including design education. Overall, there is growing support for re-examining (perhaps redefining) the design studio particularly in response to the impact of new technologies but as this paper argues this should not occur independently of the other elements and qualities comprising the design studio. In this respect, this paper describes a framework developed for a doctoral project concerned with capturing and more holistically understanding the complexity and potential of the design studio to operate within an increasingly and largely unpredictable global context. Integral to this is a comparative analysis of selected cases underpinned by grounded theory methodology of the traditional design studio and the virtual design studio informed by emerging pedagogical theory and the experiences of those most intimately involved – students and lecturers. In addition to providing a conceptual model for future research, the framework is of value to educators currently interested in developing as well as evaluating learning environments for design.
keywords design studio, learning environment, online education
series other
type normal paper
email
more http://eprints.qut.edu.au/32147/1/c32147.pdf
last changed 2010/11/16 08:26

_id acadia20_248
id acadia20_248
authors Saha, Nirvik; Haymaker, John; Shelden, Dennis
year 2020
title Space Allocation Techniques (SAT)
doi https://doi.org/10.52842/conf.acadia.2020.1.248
source ACADIA 2020: Distributed Proximities / Volume I: Technical Papers [Proceedings of the 40th Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-95213-0]. Online and Global. 24-30 October 2020. edited by B. Slocum, V. Ago, S. Doyle, A. Marcus, M. Yablonina, and M. del Campo. 248-257.
summary Architects and urban designers use space allocation to develop layouts constrained by project-specific attributes of spaces and relations between them. The space allocation problem (SAP) is a general class of computable problems that eluded automation due to combinatorial complexity and diversity of architectural forms. In this paper, we propose a solution to the space allocation problem using reinforcement learning (RL). In RL, an artificial agent interacts with a simulation of the design problem to learn the optimal spatial organization of a layout using a feedback mechanism based on project-specific constraints. Compared to supervised learning, where the scope of the design problem is restricted by the availability of prior samples, we developed a general approach using RL to address novel design problems, represented as SAP. We integrated the proposed solution to SAP with numerous geometry modules, collectively defined as the space allocation techniques (SAT). In this implementation, the optimization and generative modules are decoupled such that designers can connect the modules in various ways to generate layouts with desired geometric and topological attributes. The outcome of this research is a user-friendly, freely accessible Rhino Grasshopper (C#) plugin, namely, the Design Optimization Toolset or DOTs, a compilation of the proposed SAT. DOTs allows designers to interactively develop design alternatives that reconcile project-specific constraints with the geometric complexity of architectural forms. We describe how professional designers have applied DOTs in space planning, site parcellation, massing, and urban design problems that integrate with performance analysis to enable a holistic, semi-automated design exploration.
series ACADIA
type paper
email
last changed 2023/10/22 12:06

_id eaea2015_t3_paper16
id eaea2015_t3_paper16
authors Sahin, Murat; Torun, Ayse Ozbil
year 2015
title Architecture Education and the City amid Change
source ENVISIONING ARCHITECTURE: IMAGE, PERCEPTION AND COMMUNICATION OF HERITAGE [ISBN 978-83-7283-681-6],Lodz University of Technology, 23-26 September 2015, pp.427-438
summary Emphasising the significance of web of relations between design education and urban environment, this paper focuses on the interaction between dramatic changes in the city of ?stanbul and architecture education environment. The study covers findings of questionnaires and interviews conducted with ?stanbulians of multiple professions, quantitative and spatial data on the transformation of the city, emerging architectural activities and the panorama of the schools of architecture and their interactions. The paper explores how the key components of learning environment are affected by the turbulence of dynamic relationships in such a vibrant atmosphere, while struggling with the rapid pace of the change of dynamics of education and education technologies and environment.
keywords architecture education; city change ; ?stanbul; transformation
series EAEA
email
last changed 2016/04/22 11:52

_id 430b
authors Sahnouni, Y., Bignon, J.C. and Leonard, D.
year 1997
title Data Exchange in Design/Realisation Process in Building Trade - An Experimentation with Wood-Frame Panels
source CAAD Futures 1997 [Conference Proceedings / ISBN 0-7923-4726-9] München (Germany), 4-6 August 1997, pp. 489-500
summary Exchange of computerized data is today at the centre of interest for most of trade partners and authorities of standardization. The aim is to set up continuous and cooperative processes of exchange, without "re-modeling" or loosing information. The paper presents our research on building modeling at design stage and its application to data exchange during the design/construction process. An experimentation about data transfer between two software is presented. The first one realizes the design process according to the developed data model (arTec). The second one is a trade software for the design of wood-frame panels (Woodpecker).
series CAAD Futures
email
last changed 1999/04/06 09:19

_id ascaad2012_015
id ascaad2012_015
authors Saighi, Ouafa and Mohamed Salah Zerouala
year 2012
title Information Technology Utilization in Architectural Engineering: A Field Investigation at the Department of Architecture and Construction, Constantine (Algeria)
source CAAD | INNOVATION | PRACTICE [6th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2012 / ISBN 978-99958-2-063-3], Manama (Kingdom of Bahrain), 21-23 February 2012, pp. 155-156; 273-284
summary This paper is derived from an under developed research work, that is a PhD thesis which studies the influence of Information Technology (IT) on architectural practice in Algeria. It examines the use of IT by students of the Department of Architecture and Construction in Constantine in their design studio’s projects. The target of the study is to inspect the depth of utilization of IT, identify the advantages and shortcomings of use, and propose some solutions. A field survey was undertaken on a sample of students at the Department of Architecture and Construction. The survey has the following objectives: • to find out the students’ motivation behind the adoption and use of IT in their projects; • to identify the negative and positive aspects of use; • to identify the barriers that would hinder better use; and • to determine the impact of the IT tools on the design process and projects. // For a more comprehensive comprehension of the study case; a pilot field survey was conducted during two consecutive years. This enables the researchers to make comparisons between the survey’s results of the same year, and to study the trends of use by making comparisons between the results of these two years. SPSS was used to analyze the results. The analysis of results shows that the IT helps largely to improve the quality of presentations of the documents, images and graphics but this was an attempt from students to satisfy and influence the "others". In some cases, this has negatively affected the quality of design projects. It was used by students with poor design skills to cover up some weak aspects and faults in their design projects. On the other hand, some tutors opposed the exaggerated use of IT and the complete dependence on the computer during the design stage. They prefer the "traditional way" of design development. There is an ongoing conflict and arguments between students and tutors regarding this matter. However, It was noticed that the IT has effectively contribute in improving the competition level between students thus the quality of their design projects.
series ASCAAD
email
more http://www.ascaad.org/conference/2012/papers/ascaad2012_015.pdf
last changed 2012/05/15 20:46

_id c12b
authors Sakr, Yasser H. and Johnson, Robert E.
year 1991
title Computer-Aided Architectural Design Strategies: One Size Does Not Fit All
doi https://doi.org/10.52842/conf.acadia.1991.015
source Reality and Virtual Reality [ACADIA Conference Proceedings / ISBN 1-880250-00-4] Los Angeles (California - USA) October 1991, pp. 15-31
summary The practice of architecture is in the midst of significant change and an increasingly uncertain future. Socio-economic factors external to the profession are forcing firms to develop new strategies for delivering design services. Overlaying these external changes is the uncertainty resulting from the inevitable introduction of information technology, which is only beginning to have an impact on the profession. Some advocates see the emergence of a new form of design firm -the computerized design firm - as an intelligent organization structured around electronic work groups with powerful computation and communications tools (Catalano 1990). On the other hand, many practitioners still see CADD as an expensive technology whose primary result leads to an increase in overhead costs. But some practitioners and researchers (Coyne, 1991) recognize both the potential and, problems that computer-aided design presents to the profession. This research presents a framework for understanding how changing information technology might be appropriately integrated into the design firm. It argues that design is an increasingly diverse enterprise, and that this diversity must be understood in order to effectively integrate information technology. The study is divided into three sections. The first section develops an overview of major social, economic, and structural changes within the profession. The second section discusses two alternative approaches that have been utilized to integrate information technology into firms. The third part presents a framework for understanding how information technology may have an impact on strategies for structuring and organizing architectural firms.
series ACADIA
last changed 2022/06/07 07:56

_id acadia23_v2_560
id acadia23_v2_560
authors Saldana Ochoa, Karla; Huang, Lee-Su; Guo, Zifeng; Bokhari, Adil
year 2023
title Playing Dimensions: Images / Models / Maps: Conceptualizing Architecture with Big Data and Artificial Intelligence
source ACADIA 2023: Habits of the Anthropocene: Scarcity and Abundance in a Post-Material Economy [Volume 2: Proceedings of the 43rd Annual Conference for the Association for Computer Aided Design in Architecture (ACADIA) ISBN 979-8-9891764-0-3]. Denver. 26-28 October 2023. edited by A. Crawford, N. Diniz, R. Beckett, J. Vanucchi, M. Swackhamer 560-568.
summary This article presents a novel architecture design workflow that explores the intersection of Big Data, Artificial Intelligence (AI), and storytelling by scraping, encoding, and mapping data, which can then be implemented through Virtual Reality (VR) and Augmented Reality (AR) technologies. In contrast to conventional approaches that consider AI solely as an optimization tool, this workflow embraces AI as an instrument for critical thinking and idea generation. Rather than creating new AI models, this workflow encourages architects to experiment with existing ones as part of their practice. The workflow revolves around the concept of ""Canonical architecture,"" where data-driven techniques serve to traverse dimensions and representations, encompassing text, images, and 3D objects. The data utilized consists of information specific to the project, gathered from social media posts, including both images and text, which provide insights into user needs and site charac- teristics. Additionally, roughly 9,000 3D models of architectural details extracted from 38 different architectural projects were used. The primary objective is to assist architects in developing a workflow that does not suggest starting from scratch or a tabula rasa, but to work with already hyper-connected objects, be it text, images, 3D models, et cetera. These conceptualizations can then be enacted in game engines and/or experimented with in AR/ VR platforms, while keeping their connections alive. Through this process, the framework aims to develop a sensibility of working with large amounts of data without losing focus, and letting the electric grounds of the internet help us in articulating projects.
series ACADIA
type paper
email
last changed 2024/12/20 09:13

_id ijac202119313
id ijac202119313
authors Saldana Ochoa, Karla; Ohlbrock, Patrick Ole; D’Acunto, Pierluigi; Moosavi, Vahid
year 2021
title Beyond typologies, beyond optimization: Exploring novel structural forms at the interface of human and machine intelligence
source International Journal of Architectural Computing 2021, Vol. 19 - no. 3, 466–490
summary This article presents a computer-aided design framework for the generation of non-standard structural forms in static equilibrium that takes advantage of the interaction between human and machine intelligence. The design framework relies on the implementation of a series of operations (generation, clustering, evaluation, selection, and regeneration) that allow to create multiple design options and to navigate in the design space according to objective and subjective criteria defined by the human designer. Through the interaction between human and machine intelligence, the machine can learn the nonlinear correlation between the design inputs and the design outputs preferred by the human designer and generate new options by itself. In addition, the machine can provide insights into the structural performance of the generated structural forms. Within the proposed framework, three main algorithms are used: Combinatorial Equilibrium Modeling for generating of structural forms in static equilibrium as design options, Self-Organizing Map for clustering the generated design options, and Gradient-Boosted Trees for classifying the design options. These algorithms are combined with the ability of human designers to evaluate non-quantifiable aspects of the design. To test the proposed framework in a real-world design scenario, the design of a stadium roof is presented as a case study.
keywords Structural design, machine learning, topology, graphic statics, form-finding, Combinatorial Equilibrium Modeling, Self-Organizing Map, Gradient-Boosted Trees
series journal
email
last changed 2024/04/17 14:29

_id ecaade2017_302
id ecaade2017_302
authors Saleh Tabari, Mohammad Hassan, Kalantari, Saleh and Ahmadi, Nooshin
year 2017
title Biofilm-inspired Formation of Artificial Adaptive Structures
doi https://doi.org/10.52842/conf.ecaade.2017.2.303
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 2, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 303-312
summary Todays design researchers are beginning to develop a process-based approach to biomimicry. Instead of merely looking at static natural structures for inspiration, we are learning to draw from the underlying organic processes that lead to the creation of those structures. This paradigm shift points us in the direction of adaptive fabrication systems that can grow through processes of self-assembly and can reconfigure themselves to meet the contours of local environments. In this study we examined the structural growth patterns of bacterial biofilms as a basis for a new kind of artificial, self-assembling module. This demonstration of bio-inspired design shows how contemporary technology allows us to harness the lessons of evolution in new and innovative ways. By exploring the dynamic assembly of complex structural formations in nature, we are able to derive new resource-efficient approaches to adaptable designs that are suited to changing environments. Ultimately we aspire to produce fully synthetic analogues that follow similar patterns of self-assembly to those found in bacterial biofilm colonies. Designers have only just begun to explore the tremendous wealth of natural form-creation processes that can now be replicated with computer-aided design and fabrication; this project shows just one example of what the future might hold.
keywords Biofilm; Adaptive Structure; Formation; Quorum Sensing; Parametric Condition
series eCAADe
email
last changed 2022/06/07 07:56

_id ascaad2022_110
id ascaad2022_110
authors Salem, Mona; Moussa, Ramy
year 2022
title A Hybrid Approach Based on Building Physics and Machine Learning for Thermal Comfort Prediction in Smart Buildings
source Hybrid Spaces of the Metaverse - Architecture in the Age of the Metaverse: Opportunities and Potentials [10th ASCAAD Conference Proceedings] Debbieh (Lebanon) [Virtual Conference] 12-13 October 2022, pp. 253-263
summary One of the most important challenges facing the world is the application of modern technology in order to create smart buildings that achieve sustainable development goals (SDGs). Thermal comfort and reduction of energy consumption in buildings are considered important factors which, in turn, are reflected in creating a healthy environment and improving human productivity. Internet of Things (IoT) provides an ideal solution for collecting real-time data on the factors affecting indoor thermal comfort and energy consumption. However, comfort level is subjective and depends on many factors, which may not be learned by conventional models, an integrated model depending on thermal comfort factors is needed. In this work, a hybrid physics-based model incorporated with machine learning techniques is used for the prediction of thermal comfort inside buildings. XGBoost (eXtreme Gradient Boost) algorithm method was used due to its abilities to handle complex problems. A calculated dataset was extracted from the physics-based model gathered with the environmental variables data such as humidity, moisture, temperature, and air velocity collected from IoT devices. The results show an improvement in the prediction of the thermal comfort approach as compared with the conventional models. The XGBoost algorithm can exhibit an effective solution for eliminating deficiencies of traditional models and can be used when designing smart buildings, simulating, and evaluating the designed buildings, controlling energy consumption, and achieving thermal comfort.
series ASCAAD
email
last changed 2024/02/16 13:38

_id 2b17
authors Salesin, David and Barzel, Ronen
year 1986
title Two-Bit Graphics
source IEEE Computer Graphics and Applications. June, 1986. vol. 6: pp. 36-42 : ill. includes bibliography
summary Ordinary bitmaps allow pixels to be black or white. The authors introduce a second bitmap, the 'alpha' bitmap, which allows pixels to be transparent as well. The alpha bitmap makes it possible to have black-and-white images that are nonrectangular or that have holes in them. It also provides a richer set of operations for working with bitmaps. The article presents the mathematics for a two-bit compositing algebra, and suggest extensions for two-bit compositing, painting, and region filling. Each of these operations can be implemented with ordinary bitbits and presented on ordinary bitmap displays. The authors analyze the cost of each two-bit operation in terms of the number of bitbits it requires
keywords computer graphics, algorithms, display
series CADline
last changed 2003/06/02 13:58

_id ga0130
id ga0130
authors Salgado, Tomás García
year 2001
title Anamorphic Perspective & Illusory Architecture
source International Conference on Generative Art
summary Anamorphic perspective can be sometimes quite paradoxical. This is the case with the famous false vault by Andrea Pozzo at Saint Ignatius in Rome. Pozzo himself did not consider this painting as an anamorphic projection, but it is indeed. Pozzo deduced the correct perspective drawing for the large canvas (intelaiautura), but what the observer sees is quite different. This article is divided into three parts that can be read separately depending upon the reader’s inúterest. The first part gives us an historical review through some treatises related to the subject and some famous masterpieces. The second part deals with the principles that govern anamorphic perspective, considering the basic cases of projection. One of these cases is preúsented in detail in this part. Finally, the third part is devoted to the analysis of the vaults of Sant’Ignazio and Collegio Romano by means of the author’s method, termed Modular Perúspective. For a better understanding of the origin of Saint Ignatius’s vault, we include a brief historical background in order to grasp the idea that Pozzo’s painting is fundamentally an architectural solution instead of a purely pictorial exercise.
series other
email
more http://www.generativeart.com/
last changed 2003/08/07 17:25

_id ijac201210207
id ijac201210207
authors Salim, Flora D.; Jane R. Burry, Juliette Peers and Jenny Underwood
year 2012
title Augmented Spatiality
source International Journal of Architectural Computing vol. 10 - no. 2, 275-300
summary Designers have long been concerned with new and visionary types of public space.With the advent of ubiquitous computing, architects and designers have become increasingly aware of the opportunities and challenges in designing spaces and everyday objects to support socially- oriented human interactions whether through spatial or technological means.This paper presents a novel transdiscplinary method for designing new interactive architectural prototypes that promote connectivity and social interactions in the public space in order to address specific agendas of urban interventions.The proposed method was evaluated in a pilot studio, in which students across various design and technical disciplines were invited to propose utopian socio- technological visions for a particular site and to develop their ideas into working architectural prototypes that could be installed at the chosen site and tested by the public.The open brief generated various responses and outcomes in eight projects, of which two are discussed in this paper.
series journal
last changed 2019/05/24 09:55

_id caadria2010_050
id caadria2010_050
authors Salim, Flora Dilys; Hugo Mulder and Jane Burry
year 2010
title A system for form fostering: Parametric modeling of responsive forms in mixed reality
doi https://doi.org/10.52842/conf.caadria.2010.531
source Proceedings of the 15th International Conference on Computer Aided Architectural Design Research in Asia / Hong Kong 7-10 April 2010, pp. 531-540
summary This paper investigates the integration of mixed reality with parametric modeling. This supports the concept of Form Fostering, which goes beyond the traditional form finding. Form Fostering takes sensory input from the physical world to inform a parametric model. We will present a prototype of the system that we have developed, which includes the use of a Wii Remote, an Arduino processing board, servo actuators and a camera as haptic input and interaction devices for Form Fostering. The potential benefits of designing in mixed reality are significant since designers can get real-time feedback from both the physical context and from changing physical design constraints represented by virtual parametric relationships. In order to leverage seamless interaction and activity between the physical and the virtual world, it is invaluable to consider sensing as an input for design.
keywords Parametric modeling; mixed reality; responsive architecture; responsive form; physical interaction; form fostering
series CAADRIA
type normal paper
email
last changed 2022/06/07 07:56

_id ijac20108308
id ijac20108308
authors Salim, Flora Dilys; Hugo Mulder, Przemyslaw Jaworski, et al.
year 2010
title Collaborative Design and Live Interaction with Parametric Models using UbiMash
source International Journal of Architectural Computing vol. 8 - no. 3, pp. 377-398
summary Due to the complexity of parametric modeling, it has been the task of only a handful of experts in the design team to develop, build and modify parametric models. The complexity of parametric models increases exponentially with the number of design aspects it incorporates. The ambiguity of parametric models towards the modeled design intent explains that modifying the model is often isolated as an individual exercise. Developments in physical and ubiquitous computing, however, allow for collaboration and interaction with parametric models in other ways. Communication, coordination, and interaction between parametric models and the physical and social environment are the context of this paper. The paper describes some of the projects that were outcomes of the SmartGeometry 2010 workshops. These projects are dealing with mass collaboration using Twitter, tangible interfaces, parametric design and construction coordination and geometrical interpretation of datasets.
keywords Parametric design, interactive parametric model, design collaboration, physical computing, ambient computing, form fostering, UbiMash, SmartGeometry
series journal
last changed 2019/05/24 09:55

_id caadria2013_263
id caadria2013_263
authors Salim, Flora; Jane Burry and Jenny Underwood
year 2013
title Augmenting Public Spaces with Live Forms and Fabrics – Integrating Mechatronics and Textiles to Provoke Social Interactions in Public Spaces
doi https://doi.org/10.52842/conf.caadria.2013.965
source Open Systems: Proceedings of the 18th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2013) / Singapore 15-18 May 2013, pp. 965-974
summary The research reported in this paper aims to investigate the potential of integrating live forms and fabrics to enable social interactions at existing public sites as a brief for a transdisiciplinary student design project. Through the use of flexible and modular design and fabrication methods, mechatronics, and smart materials and textiles, existing public sites were augmented with interactive installations by groups of students coming together from multiple cognate design disciplines spanning public art to engineering and including textile design.  
wos WOS:000351496100099
keywords Interactive architecture, Textiles, Microelectronics, Full-scale prototyping, Public space 
series CAADRIA
email
last changed 2022/06/07 07:56

_id ecaade2017_051
id ecaade2017_051
authors Salkini, Hadya, Swaid, Bashar, Greco, Laura and Lucente, Roberta
year 2017
title Emerging an Adaptive Kinetic Mashrabia for Reviving the Environmental Responsive in the Traditional Courtyard House of Aleppo
doi https://doi.org/10.52842/conf.ecaade.2017.1.299
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 1, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 299-308
summary Abstract:Due to the widespread of computational processes techniques, many manuals and modern automatic shading systemshave been developed. Although, of their high environmental performance, most of these systems failed to adapt neitherto the morphological configuration nor to the special character of the historical contexts. Thus, empowerment the roleof the bio-climatic design process in reconstructing the courtyard house in Aleppo post-war requires translating theform and structure of the vernacular architectural elements into adaptive and dynamic ones, for emerging newinnovative solutions with high environmental responsive. The research adopts this hypothesis for developing a newshading screen system with a kinetic structure technique. An evolutionary multi-criteria optimization for geneticalgorithm technique is used and integrated with bio-climatic tools such as Ladybug and Honeybee plug-ins forGrasshopper and Rhino software, for obtaining the optimum adaptive kinetic Mashrabia that enables reviving theenvironmental responsive in the traditional courtyard house of Aleppo post-war.
keywords Keywords: Parametric Design, Environmental Responsive, Adaptive Kinetic Structure.
series eCAADe
email
last changed 2022/06/07 08:00

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