CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id cf2009_713
id cf2009_713
authors Kuo, Chung-Lun; Eastman, Charles
year 2009
title Web-based application on cost estimation of curtain wall system
source T. Tidafi and T. Dorta (eds) Joining Languages, Cultures and Visions: CAADFutures 2009, PUM, 2009, pp. 713- 726
summary Using curtain wall design as an example, this paper studies the exchange of data involved in the cost estimation process among different parties and across different stages of the design process, and discusses web-based platform to support both the exchange and the storage of cost estimation data.
keywords Cost estimation, curtain wall system, building information modeling (BIM), project life cycle management
series CAAD Futures
email
last changed 2009/06/08 20:53

_id caadria2003_b7-1
id caadria2003_b7-1
authors Kuo, Jen-Hui
year 2003
title A Diagram-Based Computer-Aided Design Interface in Conceptual Design
source CAADRIA 2003 [Proceedings of the 8th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 974-9584-13-9] Bangkok Thailand 18-20 October 2003, pp. 939-950
doi https://doi.org/10.52842/conf.caadria.2003.939
summary The paper describes a prototype of diagram-based interface (which we call DBI) in conceptual design. We are interested in the interface in visual thinking process. From diagram studies in three areas, we summarize the concepts as the essential utility of DBI. Then we introduce the component of DBI, implementation and mechanism.
series CAADRIA
email
last changed 2022/06/07 07:52

_id ecaade2024_263
id ecaade2024_263
authors Kuo, Karen; Liu, Yunsong
year 2024
title Tactile Painting Assistive Toolbox for Visual Impairment
source Kontovourkis, O, Phocas, MC and Wurzer, G (eds.), Data-Driven Intelligence - Proceedings of the 42nd Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2024), Nicosia, 11-13 September 2024, Volume 2, pp. 423–432
doi https://doi.org/10.52842/conf.ecaade.2024.2.423
summary This paper proposes a novel framework aimed at enhancing accessibility and inclusivity in architectural representation for visually impaired individuals. Traditional methods of architectural representation predominantly rely on visual stimuli, thereby excluding individuals with visual impairments from fully engaging with and comprehending architectural designs. Through a comprehensive review of existing tactile systems, including the Braille system and Feelipa, we identify the limitations of current methodologies in conveying spatial and color information effectively. Building upon these insights, our research introduces a pioneering approach that integrates color temperature—a fundamental aspect of human perception—and haptic feedback to facilitate tactile comprehension of architectural designs. By associating specific shapes with primary colors based on their perceived temperature, our framework establishes a symbiotic relationship between tactile stimuli and visual cues, thereby fostering a more intuitive understanding of color relationships and spatial configurations. Theoretical discourse, empirical experimentation, and practical application are employed to elucidate the theoretical underpinnings and practical implementation of our proposed framework. Through this interdisciplinary approach, we aim to revolutionize the way architectural representations are perceived and interpreted by visually impaired individuals, thereby fostering greater inclusivity and empowerment within the architectural discourse.
keywords Tactile Painting, Visual Impairment, Digital Fabrication, Haptic Feedback, Inclusive Design, Accessibility, Architectural Representation
series eCAADe
email
last changed 2024/11/17 22:05

_id caadria2009_130
id caadria2009_130
authors Kuo, Mei-Lin
year 2009
title An AR-Based Navigation Interface
source Proceedings of the 14th International Conference on Computer Aided Architectural Design Research in Asia / Yunlin (Taiwan) 22-25 April 2009, pp. 441-449
doi https://doi.org/10.52842/conf.caadria.2009.441
summary In order to improve the learning effect of the navigation interfaces in current museums, the architectural exhibition in museum exhibition hall is taken as an example in this study. An instant interactive navigation interface which is different from those used before is developed to guide the visitors to learn exactly the designing styles of architects. Two results are reached in this experiment: 1) a model of knowledge acquirement which is most possibly related to the learning process based on the exhibition of learning topics; 2) the influences of operating movements on specific topics that emphasize knowledge domains.
keywords Learning effect: Learning behaviour; Augmented Reality; Information Navigation, Database Query
series CAADRIA
email
last changed 2022/06/07 07:52

_id caadria2006_581
id caadria2006_581
authors KUO-HSIEN HUANG, CHING-HUI HUANG
year 2006
title APPLICATIONS OF THE DIGITAL MODEL DATABASE FOR TAIWAN CITY AND ARCHITECTURE: The interactive entertainment platform
source CAADRIA 2006 [Proceedings of the 11th International Conference on Computer Aided Architectural Design Research in Asia] Kumamoto (Japan) March 30th - April 2nd 2006, 581-583
doi https://doi.org/10.52842/conf.caadria.2006.x.d1a
summary In Taiwan, the National Science Council (NSC) has launched the “National Digital Archives Program” (NDAP) since 2002. We participated in two projects: “The 3D digital museum of Taiwan city and architecture” and “Digital model database and professional service for Taiwan city and architecture”. The first one attempted to build a virtual museum for Taiwan city and architecture through the past four hundred years. The second one was a value-added project which intended to further apply the digital contents of the previous one. This project was consisted of 3D refined data, digital knowledge database, and architecture professional service. We were responsible for the 3D refined data. As a result, the digital model database included three cities: Hsinchu, Chiayi, and Tainan, as well as sixty-four architecture models. The interactive entertainment platform is an important leisure in our daily life. In general, the interactive entertainment includes five types: arcade game, PC game, on-line game, TV game, and mobile entertainment. This research pays attentions to the arcade game which presents dynamic interactions between machine and users. Following the improvements of design techniques, we have opportunities to experience many arcade games with different purposes, such as drum game, dance game, and fishing simulator. However, we further apply the digital model database to create an interactive entertainment platform for a racing arcade game.
series CAADRIA
email
last changed 2022/06/07 07:50

_id b188
authors Kuohsiang, Chen and Owen, Charles L.
year 1997
title Form Language and Style Description
source Design Studies 18, 3, pp. 249-274
summary This paper presents a `style description framework' for the analysis of style as it is exhibited by objects, artifacts and, particularly, products. The framework equips a designer with both the ability to analyse existing styles and to describe new styles for target markets. A `style profile' consists of a set of polar adjective scales and associated weighting mechanisms. Within the profile, stylistic attributes -- in the form of values given on the scales -- are grouped into six categories: form elements, joining relationships, detail treatments, materials, colour treatments and textures. Two weighting mechanisms, an importance index and confidence factor, fine-tune the description. The style profile can be used not only to communicate styles between designers and computers, but also to accumulate formal style knowledge.
series journal paper
last changed 2003/04/23 15:50

_id ecaade2012_117
id ecaade2012_117
authors Kurilla, Lukas ; Ruzicka, Marek ; Florián, Milos
year 2012
title Architectural software tool for structural analysis (ATSA) intended for intuitive form-fi nding process
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 1 / ISBN 978-9-4912070-2-0, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 547-553
doi https://doi.org/10.52842/conf.ecaade.2012.1.547
wos WOS:000330322400056
summary This paper presents Architectural software Tool for Structural Analysis (ATSA) which is designed as a software bridge between architectural and structural software programmes. It has been developed at university in cooperation with architects and structural engineers, intended to make their interdisciplinary cooperation more efficient. ATSA is aimed to provide structural analysis of drafts created by an architetct in the early stages of design in order to enable the architect to understand the mechanical responses of the structure to loading, and thus optimise it creatively through an intuitive form-finding process.
keywords Design tool development; interactive structural analysis; architect-engineer collaboration; intuitive form-finding;generative design
series eCAADe
email
last changed 2022/06/07 07:52

_id ecaade2013_143
id ecaade2013_143
authors Kurilla, Lukáš; Achten, Henri and Florián, Miloš
year 2013
title Scripting Design Supported by Feedback Loop from Structural Analysis
source Stouffs, Rudi and Sariyildiz, Sevil (eds.), Computation and Performance – Proceedings of the 31st eCAADe Conference – Volume 1, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, pp. 51-59
doi https://doi.org/10.52842/conf.ecaade.2013.1.051
wos WOS:000340635300004
summary In order to support an architect’s decision to evaluate and choose more efficient structural solutions in the concept design, it is necessary to establish an interactive feedback loop between structural solver and geometry modeller which would allow one to analyse a great number of solutions generated in the scripting design process. Defining a cross-disciplinary data structure as an analytical model, the communication between existing structural solver (OOFEM) and geometry modeller (Grasshopper) was established. Automation of the entire analysis process was done by the bridging tools MIDAS and Donkey, which have been developed. This paper presents the method of creation of an analytical model by Donkey, and deals with how to visualize, interpret and use the result values from the structural analysis.
keywords design tool development; computing design; decision-making support methods; finite element method; cross-disciplinary cooperation.
series eCAADe
email
last changed 2022/06/07 07:52

_id 6384
authors Kurmann, David
year 1999
title Informotion: Dynamic Representation of Information Structures
source CAADRIA '99 [Proceedings of The Fourth Conference on Computer Aided Architectural Design Research in Asia / ISBN 7-5439-1233-3] Shanghai (China) 5-7 May 1999, pp. 133-141
doi https://doi.org/10.52842/conf.caadria.1999.133
summary Information is everywhere. We are flooded by information and one can observe peoples problems handling the amount of information. The relational table as the mean to present information as well as simple html pages are having their obvious depts. Therefore, people are looking into three-dimensional representations and entire virtual environments to visualize data contents. Within this papers it is proposed to visualize information and information structures in a dynamic fashion. Therefore, we will have a look at some principles of dynamic representations as well as the metaphors and methods used to enables dynamic representations. With Autonomous Objects in Sculptor and inforMotion two examples are implemented in our research projects using dynamic data visualization.
series CAADRIA
email
last changed 2022/06/07 07:52

_id 2f0b
authors Kurzweil, R.
year 2000
title The Age of Spiritual Machines: When Computers Exceed Human Intelligence
source Penguin Books, London
summary How much do we humans enjoy our current status as the most intelligent beings on earth? Enough to try to stop our own inventions from surpassing us in smarts? If so, we'd better pull the plug right now, because if Ray Kurzweil is right, we've only got until about 2020 before computers outpace the human brain in computational power. Kurzweil, artificial intelligence expert and author of The Age of Intelligent Machines, shows that technological evolution moves at an exponential pace. Further, he asserts, in a sort of swirling postulate, time speeds up as order increases, and vice versa. He calls this the "Law of Time and Chaos," and it means that although entropy is slowing the stream of time down for the universe overall, and thus vastly increasing the amount of time between major events, in the eddy of technological evolution the exact opposite is happening, and events will soon be coming faster and more furiously. This means that we'd better figure out how to deal with conscious machines as soon as possible--they'll soon not only be able to beat us at chess, they'll likely demand civil rights, and they may at last realize the very human dream of immortality. The Age of Spiritual Machines is compelling and accessible, and not necessarily best read from front to back--it's less heavily historical if you jump around (Kurzweil encourages this). Much of the content of the book lays the groundwork to justify Kurzweil's timeline, providing an engaging primer on the philosophical and technological ideas behind the study of consciousness. Instead of being a gee-whiz futurist manifesto, Spiritual Machines reads like a history of the future, without too much science fiction dystopianism. Instead, Kurzweil shows us the logical outgrowths of current trends, with all their attendant possibilities. This is the book we'll turn to when our computers
series other
last changed 2003/04/23 15:14

_id 0ed4
authors Kusama, H., Fukuda, T., Park, J.W. and Sasada, T.
year 1996
title Networked CAD System for Designer Group
source CAADRIA ‘96 [Proceedings of The First Conference on Computer Aided Architectural Design Research in Asia / ISBN 9627-75-703-9] Hong Kong (Hong Kong) 25-27 April 1996, pp. 153-161
doi https://doi.org/10.52842/conf.caadria.1996.153
summary Open Design Environment (ODE), the concept of which was proposed in 1991, is a platform on computers to support synthetic to proceed design. We have applied ODE in practical use of design, design review and presentation to make collaboration by using CG in design participants. Recent linkage between LAN and Wide Area Network, just as the Internet, gave ODE a new progress to make wide area collaboration. It leads to generate the concept of Network ODE (NODE). However, we have found some problems on system to proceed the wide area collaboration by using ODE’s Design Tools. Since they are developed on the specific computer system, they can not correspond to the wide area collaboration on various network environments. As a result, the re-arrangement of design environment and the development of Design Tools are needed, which are rather flexible and general purpose, i.e. independent of machine sort and network adaptive. In this paper, to proceed collaboration in a designer group, how to create the system of NODE is demonstrated with the new Key Technologies of network and CG.
series CAADRIA
last changed 2022/06/07 07:52

_id 82a8
authors Kutay, Ali R.
year 1981
title Multi-User Concurrent Design Databases
source May 14, 1981. [1] 27 p. includes bibliography
summary Developing comprehensive computer models of engineering systems is an important research effort. These models are planned to support design, analysis, optimization and production of these systems by providing a common integrated source of data. They are also expected to support multiple users accessing them concurrently so that parallel development of the system is enabled. This paper looks at the concurrency control problem in computer models of engineering design. It reviews the major aspects of database systems which are the tools of modelling, and identifies different representations used in the design process. With this as the context, the paper surveys the basic mechanisms for concurrency control in database systems. It then classifies the different degrees of concurrency in different representations of the design process
keywords engineering, design, database, concurrency, CAD
series CADline
last changed 2003/06/02 13:58

_id ab39
authors Kutay, Ali R.
year 1982
title Abstractions and Transactions : A Solution for Structuring Complex Applications
source March, 1982. [1] l, 14 p. includes bibliography
summary In database systems when large applications are supported, their representation becomes a problem. A proposed model is to use the transaction concept and structure a large application as a nested transaction. This paper proposes to take advantage of abstraction techniques to avoid problems related to nested transactions. It first reviews the transition concept and restates the shortcomings. It then briefly states the available abstraction techniques in databases. It proposes to integrate transactions with abstraction levels and provide communication between the transactions instead of nesting them. It is argued that such a solution presents a better structure for applications and possible integration with abstract data types
keywords abstraction, relational database, building
series CADline
last changed 2003/06/02 13:58

_id sigradi2011_100
id sigradi2011_100
authors Kutschat Hanns, Daniela; De Marchi, Polise Moreira
year 2011
title Estratégias de reconfiguração do espaço urbano – cidade superfície: diálogos entre arte e cidade mediados por intervenções artísticas em fachadas e muros na cidade de São Paulo [Urban space reconfiguration strategies - surface city: dialogs between art and city mediated through artistic interventions on facades and walls in the city of São Paulo]
source SIGraDi 2011 [Proceedings of the 15th Iberoamerican Congress of Digital Graphics] Argentina - Santa Fe 16-18 November 2011, pp. 526-529
summary This paper discusses multiple aspects of the city through examples of artistic interventions which see the city as complex and dynamic layers in constant change. This paper investigates the spatial configuration changes of São Paulo city in material surfaces as facades and walls. The understanding of urban surfaces as "'mediative' spatiality" (Ferrara, 2008) assigns communication categories to urban surfaces; the visual condition is discussed in this paper.
keywords Surface city; art; urban intervention; urban landscape
series SIGRADI
email
last changed 2016/03/10 09:54

_id cf2005_1_41_53
id cf2005_1_41_53
authors KVAN Thomas and GAO Song
year 2005
title Examining Learning in Multiple Settings
source Computer Aided Architectural Design Futures 2005 [Proceedings of the 11th International Conference on Computer Aided Architectural Design Futures / ISBN 1-4020-3460-1] Vienna (Austria) 20–22 June 2005, pp. 187-197
summary We use linkographs as a means to examine single and double loop learning within three designed settings. Two types of learning are dynamic processes related to design process. The linkograph is a technique to examine the inter-connective pattern of design moves. Extending our previous analysis of design communications, we investigate the extent to which Schön's design process consisting of “framing-moving-reflecting” can be identified in communications. The linkographs identify learning loops, the results support prior findings that distal text based communication, although less extensive, is richer in design exchanges; here richer learning is also identified.
keywords learning, design process, linkograph
series CAAD Futures
email
last changed 2006/11/07 07:27

_id 8ec5
authors Kvan, Th., Gibson, I. and Ling, W.M.
year 2001
title RAPID PROTOTYPING FOR ARCHITECTURAL MODELS
source Euro RP 10th European Conference on Rapid Prototyping and Manufacturing, Paris, France, June 7-8, 2001, 9 p.
summary Rapid prototyping (RP) technology has developed as a result of the requirements of manufacturing industry. There are a number of other application areas where RP has been used to good effect and one of these is architectural modelling. However; such application areas often have different requirements from what is offered by the current technology. This paper describes work carried out by the authors to investigate potential applications for architectural modelling; as well as an attempt to explore the limits of the technology. It will go on to discuss how the technology may be developed to better serve the requirements of architects.
keywords Rapid Prototyping; Architectural Design; Learning
series other
type normal paper
email
last changed 2005/08/06 07:51

_id 5f69
authors Kvan, Th., Gibson, I. and Ming, L.W.
year 2000
title Rapid Prototyping for Architectural Models
source ECPPM2000 – Product and Process Modelling in Building and Construction, Lisbon, Portugal, Balkema Publishers, September 25-27, 2000, pp. 351-359
summary Rapid prototyping (RP) technology has developed as a result of the requirements of manufacturing industry. There are a number of other application areas where RP has been used to good effect and one of these is architectural modelling. However; such application areas often have different requirements from what is offered by the current technology. This paper describes work carried out by the authors to investigate potential applications for architectural modelling; as well as an attempt to explore the limits of the technology. It will go on to discuss how the technology may be developed to better serve the requirements of architects.
keywords Rapid Prototyping; Architectural Design
series other
email
last changed 2002/11/15 18:29

_id ce1b
authors Kvan, Th., Lee, A. and Ho, L.
year 2000
title Anthony Ng Architects Limited: Building Towards a Paperless Future
source Case Study and Teaching Notes number 99/65, 10 pages, distributed by HKU Centre for Asian Business Cases, Harvard Business School Publishing (HBSP) and The European Case Clearing House (ECCH), June 2000
summary In early 1997; Mr. Anthony Ng; managing director of Anthony Ng Architects Ltd.; was keenly looking forward to a high-tech; paperless new office; which would free his designers from paperwork and greatly improve internal and external communication – a vision that he had had for a couple of years. In 1996; he brought on board a friend and expert in Internet technology to help him realise his vision. In July 1997; his company was to move into its new office in Wan Chai. Their plan was to have in place an Intranet and a web-based document management system when they moved into the new office. But he had to be mindful of resulting changes in communication patterns; culture and expectations. Resistance from within his company was also threatening to ruin the grand plan. Several senior executives were fiercely opposed to the proposal and refused to read a document off a computer screen. But Ng knew it was an important initiative to move his practice forward. Once the decision was made there would be no chance to reconsider; given the workload demands of the new HK$12 billion project. And this decision would mark a watershed in the company’s evolution. This case study examines the challenges and implications of employing IT to support an architectural office.
keywords IT In Practice; Professional Practice; Archives
series other
email
last changed 2002/11/15 18:29

_id d347
authors Kvan, Th., Vera, A. and West, R.L.
year 1997
title Expert and Situated Actions in Collaborative Design
source Proceedings of Second International Workshop on CSCW in Design, ed. P. Siriruchatapong, Z. Lin & J.-P. Barthes. Second International Workshop on CSCW in Design, Beijing: International Academic Publishers, November, pp. 400-405
summary This paper considers one of the fundamental questions behind research and implementation into collaborative design systems for architectural design: To what extent is design situated and to what extent is it expert behaviour? Extending from this question arises implementation questions for CSCW systems for architectural design. The authors propose a cognitive model of design and tested the model experimentally. From the results of the experiments; a discussion is presented of the expert and situated facets of the design process which have been manifested.
keywords Collaboration; CSCW; Group Work; Design
series other
email
last changed 2003/01/28 12:06

_id 8b8e
authors Kvan, Th., Wong, J.T.H. and Vera, A.H.
year 2000
title Supporting Structural Activities in Design: A Multiple-Case Study
source Proceedings, Fifth International Conference on Computer Supported Cooperative Work in Design (CSCWD2000), Hong Kong, November 29 – December 2, 2000, pp. 116-120
summary This paper describes case studies in design teaching and their analysis; examining the role of structural activities and other solution searching activities in design learning and problem solving. The case studies follow students working on the same problem under two conditions – one group is taught using traditional face-to-face teaching while the other group is supported by a text-based web board. The design activities of two students were followed in each condition through a semester; followed by in-depth interviews at the end of semester. Interviews and logs were coded according to an activity-based model of design activity. The results show that cases with above average design work involved more structural activities than the mediocre cases. It also showed that design problem dissections are more organized in the better cases. These successful cases engaged in textual expression of their design solutions. Computer tools for design should therefore support textual representation in addition to graphic; video or audio.
keywords Collaborative Design; Computer Supported Collaborative Work; Structure Activities; Text
series other
email
last changed 2002/11/15 18:29

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