CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 2473

_id e322
id e322
authors Achten, H.H., Dorst, K., Stappers, P.J. and de Vries, B.
year 2005
title A DECADE OF DESIGN RESEARCH IN THE NETHERLANDS
source Achten, H.H., Dorst, K. Stappers, P.J. and de Vries, B. (eds.) Design Research in the Netherlands 2005, i-vii
series book
type normal paper
email
more http://www.designresearch.nl/PDF/DRN2005_AchtenDorstStapperDeVries_Introduction.pdf
last changed 2005/10/12 15:52

_id 2005_083
id 2005_083
authors Agostinho, Francisco Santos
year 2005
title Architecture as Drawing, Perception and Cognition
doi https://doi.org/10.52842/conf.ecaade.2005.083
source Digital Design: The Quest for New Paradigms [23nd eCAADe Conference Proceedings / ISBN 0-9541183-3-2] Lisbon (Portugal) 21-24 September 2005, pp. 83-90
summary This work is about realizing that human perception is inherent to architecture. It is an asset and a trait subject to training and development in an empirical way, involving physical and manual action. It cannot be taught literally through convention and logic reasoning. It is a human achievement of great significance built on intellectual and scientific knowledge. It is something, being physical and empirical, that is supported on instrumental procedure. The computer, as a machine and an instrument, does not shorten the empirical experience of manipulation; on the contrary, it enhances J.J. Gibson’s findings about the perception of space in relation to eye and body movement. Being a cybernetic machine the computer may, and shall, evolve, and become perceptive. In order for that to happen, it is important to keep in mind the mechanism of human perception. Through producing a computerized model of a major architectural work, we develop natural knowledge about its physical features and the thought that lies underneath. To be able to use the computer as an instrument provides a user with explicit knowledge about its ways and mechanism that has to be made available. It involves training, which is to a great extent self-explanatory, and also explicit knowledge about the conventions that are being used, such as programming, reasoning and trigonometry.
keywords Visualization; Environmental Simulation; Knowledge Modelling (KM); 3D Modeling
series eCAADe
email
last changed 2022/06/07 07:54

_id 2005_331
id 2005_331
authors Al-Douri, Firas A., Clayton, Mark J. and Abrams, Robin F.
year 2005
title The Impact of 3D Digital Modeling on the 3D Design Aspects in Urban Design Plans
doi https://doi.org/10.52842/conf.ecaade.2005.331
source Digital Design: The Quest for New Paradigms [23nd eCAADe Conference Proceedings / ISBN 0-9541183-3-2] Lisbon (Portugal) 21-24 September 2005, pp. 331-340
summary Some experts suggest that urban design plans in US cities may lack adequate coverage of the three-dimensional design aspects of the built environment. 3D digital models may help designers visualize and interact with design alternatives, large urban data sets, and 3D information more effectively, thus correcting this problem. Case studies of recent urban design plans that have used 3D digital models may indicate whether these technologies can increase the quality of the plan. This research discusses the role 3D urban models can play in supporting designers in addressing the 3D design aspects. A literature review focused on reviewing secondary sources to construct or adopt theoretical propositions against which the empirical data can be compared and contrasted. A case study involved investigating the methods with which 3D models have been used in developing a selected urban design plan. The content analysis of the case study refuted the premise that the plan would inadequately address 3D aspects and utilize 3D information, and indicated an effective usage of 3D modeling to analyze and represent most of the 3D and 2D information elements and issues. The results are consistent with a hypothesis that the effective usage of 3D modeling would result in the effective coverage of 3D information and issues. The effective usage of the model’s functionalities has improved the quality of the decision-making process through improving designers’ cognitive capabilities and providing a platform for communicating design ideas among and across design teams.
keywords 3D Modeling; Urban Design Plans; Digital Models; 3D Design Aspects
series eCAADe
email
last changed 2022/06/07 07:54

_id caadria2014_042
id caadria2014_042
authors Alam, Jack and Jeremy J. Ham
year 2014
title Towards a BIM-Based Energy Rating System
doi https://doi.org/10.52842/conf.caadria.2014.285
source Rethinking Comprehensive Design: Speculative Counterculture, Proceedings of the 19th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2014) / Kyoto 14-16 May 2014, pp. 285–294
summary Governments in Australia are faced with policy implementation that mandates higher energy efficient housing (Foran, Lenzen & Dey 2005). To this effect, the National Construction Code (NCC) 2013 stipulates the minimum energy performance for residential buildings as 114MJ/m2 per annum or 6 stars on an energy rating scale. Compliance with this minimum is mandatory but there are several methods through which residential buildings can be rated to comply with the deemed to satisfy provisions outlined in the NCC. FirstRate5 is by far the most commonly used simulation software used in Victoria, Australia. Meanwhile, Building Information Modelling (BIM), using software such as ArchiCAD has gained a foothold in the industry. The energy simulation software within ArchiCAD, EcoDesigner, enables the reporting on the energy performance based on BIM elements that contain thermal information. This research is founded on a comparative study between FirstRate5 and EcoDesigner. Three building types were analysed and compared. The comparison finds significant differences between simulations, being, measured areas, thermal loads and potentially serious shortcomings within FirstRate5, that are discussed along with the future potential of a fully BIM-integrated model for energy rating certification in Victoria.
keywords Building Information Modelling, energy rating, FirstRate 5, ArchiCAD EcoDesigner, Building Energy Model
series CAADRIA
email
last changed 2022/06/07 07:54

_id cf2011_p170
id cf2011_p170
authors Barros, Mário; Duarte José, Chaparro Bruno
year 2011
title Thonet Chairs Design Grammar: a Step Towards the Mass Customization of Furniture
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 181-200.
summary The paper presents the first phase of research currently under development that is focused on encoding Thonet design style into a generative design system using a shape grammar. The ultimate goal of the work is the design and production of customizable chairs using computer assisted tools, establishing a feasible practical model of the paradigm of mass customization (Davis, 1987). The current research step encompasses the following three steps: (1) codification of the rules describing Thonet design style into a shape grammar; (2) implementing the grammar into a computer tool as parametric design; and (3) rapid prototyping of customized chair designs within the style. Future phases will address the transformation of the Thonet’s grammar to create a new style and the production of real chair designs in this style using computer aided manufacturing. Beginning in the 1830’s, Austrian furniture designer Michael Thonet began experimenting with forming steam beech, in order to produce lighter furniture using fewer components, when compared with the standards of the time. Using the same construction principles and standardized elements, Thonet produced different chairs designs with a strong formal resemblance, creating his own design language. The kit assembly principle, the reduced number of elements, industrial efficiency, and the modular approach to furniture design as a system of interchangeable elements that may be used to assemble different objects enable him to become a pioneer of mass production (Noblet, 1993). The most paradigmatic example of the described vision of furniture design is the chair No. 14 produced in 1858, composed of six structural elements. Due to its simplicity, lightness, ability to be stored in flat and cubic packaging for individual of collective transportation, respectively, No. 14 became one of the most sold chairs worldwide, and it is still in production nowadays. Iconic examples of mass production are formally studied to provide insights to mass customization studies. The study of the shape grammar for the generation of Thonet chairs aimed to ensure rules that would make possible the reproduction of the selected corpus, as well as allow for the generation of new chairs within the developed grammar. Due to the wide variety of Thonet chairs, six chairs were randomly chosen to infer the grammar and then this was fine tuned by checking whether it could account for the generation of other designs not in the original corpus. Shape grammars (Stiny and Gips, 1972) have been used with sucesss both in the analysis as in the synthesis of designs at different scales, from product design to building and urban design. In particular, the use of shape grammars has been efficient in the characterization of objects’ styles and in the generation of new designs within the analyzed style, and it makes design rules amenable to computers implementation (Duarte, 2005). The literature includes one other example of a grammar for chair design by Knight (1980). In the second step of the current research phase, the outlined shape grammar was implemented into a computer program, to assist the designer in conceiving and producing customized chairs using a digital design process. This implementation was developed in Catia by converting the grammar into an equivalent parametric design model. In the third phase, physical models of existing and new chair designs were produced using rapid prototyping. The paper describes the grammar, its computer implementation as a parametric model, and the rapid prototyping of physical models. The generative potential of the proposed digital process is discussed in the context of enabling the mass customization of furniture. The role of the furniture designer in the new paradigm and ideas for further work also are discussed.
keywords Thonet; furniture design; chair; digital design process; parametric design; shape grammar
series CAAD Futures
email
last changed 2012/02/11 19:21

_id 2005_491
id 2005_491
authors Beirão, José and Duarte, José
year 2005
title Urban Grammars: Towards Flexible Urban Design
doi https://doi.org/10.52842/conf.ecaade.2005.491
source Digital Design: The Quest for New Paradigms [23nd eCAADe Conference Proceedings / ISBN 0-9541183-3-2] Lisbon (Portugal) 21-24 September 2005, pp. 491-500
summary Traditional urban plans have definitive design systems, without the flexibility required to deal with the complexity and change that characterise contemporary urban societies. To provide urban plans with increased flexibility, it is proposed a design methodology capable of producing various design solutions instead of a specific definitive design. The methodology uses shape grammars as a process for generating urban design. In this approach, design becomes a system of solutions rather than a specific one. Through the analyses of a group of urban plans, a design methodology was sketched in which rules are used to enable more flexibility. These plans where chosen for their perceived qualities in terms of language, planning efficiency, and latent flexibility. As a result, a four-phased methodology was identified and thus, proposed for designing urban plans. This methodology was then combined with shape grammars and tested in a design studio setting. Students were asked to use the methodology and shape grammars as auxiliary instruments in the design of a flexible plan for a new town. In the following year, to simulate real-world conditions and oblige students to consider urban ordering and scale, work was structured differently. First, students were asked to develop a rule-based urban plan as in the previous year. Second, they were asked to conceive a detail plan for a sector of an urban plan defined by another group of students following its rules. The plans were then analysed with the goal of refining the methodology. Results show that shape grammars produce urban plans with non-definitive formal solutions, while keeping a consistent spatial language. They also provide plans with explicit and implicit flexibility, thereby giving future designers a wider degree of freedom. Finally, they provide students with a concrete methodology for approaching urban design and foster the development of additional designing skills.
keywords Shape Grammars, Flexible Urban Design
series eCAADe
email
last changed 2022/06/07 07:54

_id 2005_665
id 2005_665
authors Brito, Tiago, Fonseca, Manuel J. and Jorge, Joaquim A.
year 2005
title DecoSketch – Towards Calligraphic Approaches to Interior Design
doi https://doi.org/10.52842/conf.ecaade.2005.665
source Digital Design: The Quest for New Paradigms [23nd eCAADe Conference Proceedings / ISBN 0-9541183-3-2] Lisbon (Portugal) 21-24 September 2005, pp. 665-670
summary Computer-Aided Design tools have long played an important role in architecture design. However, we need to go beyond direct manipulation to devise new tools that will expedite the interior design and decoration. Indeed, conventional CAD systems, while providing ever increasing functionality, do not provide equal support to the drafting and drawing tasks. This makes even the simplest drawings a complicated endeavor. Draftspeople struggle with different concepts that those learnt from their earlier days in school and have to think long and hard to translate familiar sequences of operations to commands which require navigating a dense jungle of menus. The term calligraphic interfaces was coined by us to designate a large family of applications organized around the drawing paradigm, using a digital stylus and a tablet-and-screen combination as seen most recently in Tablet PCs®. Using these, users can enter drawings in a natural manner, largely evocative of drafting techniques that were perfected for pencil-and-paper media. This paper presents a simple calligraphic interface to explore interior design literally from the ground up. The Decosketch application is a modeling and visualization tool structured around 2 _D architectural plants. Its purpose is to help architects or customers easily creating and navigating through house designs starting from the floorplan and moving to their three-dimensional representation. Moreover, both 2D and 3D representations can be independently edited, providing a natural interface that tries to adhere to well-known representations and idioms used by architects when drafting using pencil and paper.
series eCAADe
email
last changed 2022/06/07 07:54

_id 2005_269
id 2005_269
authors Caldas, Luisa and Duarte, José
year 2005
title Fabricating Ceramic Covers
doi https://doi.org/10.52842/conf.ecaade.2005.269
source Digital Design: The Quest for New Paradigms [23nd eCAADe Conference Proceedings / ISBN 0-9541183-3-2] Lisbon (Portugal) 21-24 September 2005, pp. 269-276
summary This paper describes a studio experiment developed with the aim of exploring the design and fabrication of innovative roof systems based on ceramic tiles using digital technologies. History is rich in examples of the use of ceramic roof tiles since the ancient world. Today’s systems derive from such ancient systems and fall into several basic categories depending on the form of the tiles and how they interlock. These systems present acceptable functional performances due to centuries of refinement, but as they have suffered little formal evolution in recent centuries, to respond to modern needs they require complex layering and assemblies. Recent technological evolution has emphasized the optimization of the tile production process in terms of time saving and cost reduction, and the improvement of product quality in terms of material homogeneity and durability. Little attention has been paid to the tile form and the roof system as a whole, including the assembly process. As a result, despite the variety and performance of existing designs, they are often perceived as outdated by architects who refuse to use them following a stylistic trend in architectural design towards primary forms and flat roofs. The challenge of the experiment was to take advantage of digital design and fabrication technology to conceive systems with improved performance and contemporary designs. The hope was that this could lead architects to consider integrating roof tiles systems in their architectural proposals. Results yielded five different roof systems. These systems are innovative from a formal viewpoint both at the tile and roof level. In addition, they are easy to assemble and possess better thermal and water-proofing performance. Digital technologies were determinant to enable students to design the complex shape of the tiles, to manipulate them into assemblies, and to assess the shape of the roofs, as well as their thermal and structural performance in some cases.
keywords Design Education; Rapid Prototyping; Collaboration; Ceramics; Innovation; Tiles
series eCAADe
email
last changed 2022/06/07 07:54

_id ecaade2011_122
id ecaade2011_122
authors Chronis, Angelos; Jagannath, Prarthana; Siskou, Vasiliki Aikaterini; Jones, Jonathan
year 2011
title Sensing digital co-presence and digital identity: Visualizing the Bluetooth landscape of the City of Bath
doi https://doi.org/10.52842/conf.ecaade.2011.087
source RESPECTING FRAGILE PLACES [29th eCAADe Conference Proceedings / ISBN 978-9-4912070-1-3], University of Ljubljana, Faculty of Architecture (Slovenia) 21-24 September 2011, pp.87-92
summary The impact of ubiquitous digital technologies on the analysis and synthesis of our urban environment is undoubtedly great. The urban topography is overlaid by an invisible, yet very tangible digital topography that is increasingly affecting our urban life. As W. J. Mitchell (Mitchell 2005) pointed out, the digital revolution has filled our world with “electronic instruments of displacement” that “embed the virtual in the physical, and weave it seamlessly into daily urban life”. The mobile phone, the most integrated mobile device is closely related to the notion of a digital identity, our personal identity on this digital space. The Bluetooth is the mainly used direct communication protocol between mobile phones today and in this scope, each device has its own unique ID, its “MAC address”. This paper investigates the potential use of recording and analysing Bluetooth enabled devices in the urban scale in understanding the interrelation between the physical and the digital topographies.
wos WOS:000335665500009
keywords Pervasive systems; digital presence; urban encounter; digital identity
series eCAADe
email
last changed 2022/05/01 23:21

_id sigradi2005_103
id sigradi2005_103
authors Clayton, Mark J.
year 2005
title Computational design and AutoCAD: reading software as oral history
source SIGraDi 2005 - [Proceedings of the 9th Iberoamerican Congress of Digital Graphics] Lima - Peru 21-24 november 2005, vol. 1, pp. 103-107
summary Although the user interface and operation of AutoCAD may seem counter to architectural predilections, the software can be better understood in a historical context of themes of computational design, automated production drawings, and design graphics. Current interest in Building Information Modeling draws upon themes in architectural computing established 40 years ago and expressed in AutoCAD throughout its 25 year history.
series SIGRADI
email
last changed 2016/03/10 09:49

_id acadia05_094
id acadia05_094
authors Clayton, Mark J.
year 2005
title How I Stopped Worrying and Learned to Love AutoCAD
doi https://doi.org/10.52842/conf.acadia.2005.094
source Smart Architecture: Integration of Digital and Building Technologies [Proceedings of the 2005 Annual Conference of the Association for Computer Aided Design In Architecture / ISBN 0-9772832-0-8] Savannah (Georgia) 13-16 October 2005, pp. 94-103
summary The history of computing is expressed through AutoCAD as an accretion of ideas and inventions, each of which was a breakthrough in its time. Learning to use AutoCAD, or any CAD system, is augmented by an understanding of the historical context of its development. In contrast to a “deconstructivist” criticism of AutoCAD that avoids all historical context, this paper discusses the user interface of AutoCAD placed in its historical context by combining facts of history with personal reminiscences. The paper answers mysteries about AutoCAD such as “Why a black screen?”, “Why LISP?”, “Why a command line?”, “Why layers, pens and line types?”, and “Why 2D?” An understanding of context and history is a starting point for understanding, mastering, and improving software.
series ACADIA
email
last changed 2022/06/07 07:56

_id 2005_000
id 2005_000
authors Duarte, José Pinto, Ducla-Soares, Gonçalo and Sampaio, A. Zita (Eds.)
year 2005
title Digital Design: The Quest for New Paradigms
doi https://doi.org/10.52842/conf.ecaade.2005
source 23nd eCAADe Conference Proceedings [ISBN 0-9541183-3-2], Lisbon (Portugal) 21-24 September 2005, 880 p.
summary As the field of computer-aided design evolved over the last thirty years or so, it has witnessed five changes of emphasis in research direction. In the first stage, the use of computers in architecture focused on the development of Computer Aided Design (CAD), that is, systems that simulated the use of drafting tools, and research was mainly concerned with the satisfaction of designers' ergonomic needs. In the second stage, there were efforts to use computer tools in non-graphical aspects of designing, such as the use of Data Base Management Systems (DBMS) in the quantity survey of buildings. The concern was to satisfy the cognitive needs of designers by focusing on the way information and knowledge were perceived, acquired, stored, and processed. In the third stage, the focus shifted to the development of realistic models of buildings to permit the assessment of design proposals. In the fourth stage, the focus was on studies concerned with the encoding of architectural knowledge into design tools (KBMS), and the discussion was whether to go towards design automation or design supporting tools. In the fifth stage, with the advent of the Internet and the development of communication tools, research became focused on the collaborative and social aspects of design activity. In recent years, research also became concerned with the exploration of the physical implications of digital media in the production of artefacts. Today, there is a vast range of research interests and approaches, but the quest for new, unifying paradigms continues.
series eCAADe
type normal paper
email
more http://www.ecaade.org
last changed 2022/06/07 07:49

_id acadia05_114
id acadia05_114
authors Due Schmidt, Anne Marie
year 2005
title Navigating towards digital tectonic tools
doi https://doi.org/10.52842/conf.acadia.2005.114
source Smart Architecture: Integration of Digital and Building Technologies [Proceedings of the 2005 Annual Conference of the Association for Computer Aided Design In Architecture / ISBN 0-9772832-0-8] Savannah (Georgia) 13-16 October 2005, pp. 114-127
summary The computer holds a great potential to break down the barriers between architecture and the technical aspects relating to architecture, thus supporting innovative architecture with an inner correspondence between form and technique. While the differing values in architecture and technique can seem like opposites, the term tectonics deals with creating a meaningful relationship between the two. The aim of this paper is to investigate what a digital tectonic tool could be and what relationship with technology it should represent. An understanding of this relationship can help us not only to understand the conflicts in architecture and the building industry but also bring us further into a discussion of how architecture can use digital tools. The investigation is carried out firstly by approaching the subject theoretically through the term tectonics and by setting up a model of the values a tectonic tool should encompass. Secondly the ability and validity of the model are shown by applying it to a case study of Jørn Utzon’s work on Minor Hall in Sydney Opera House - for the sake of exemplification the technical field focused on in this paper is room acoustics. Thirdly the relationship between the model of tectonics and the case will be compared and lastly a discussion about the characteristics of a tectonic tool and its implications on digital tectonic tools will be carried out.
series ACADIA
email
last changed 2022/06/07 07:55

_id sigradi2005_700
id sigradi2005_700
authors Espina, Jane J. B.
year 2005
title VISION OR RETROSPECTION INTO THE PAST: SCIENTIFIC VISUALIZATION IN THE RECOVERY OF PATRIMONIAL URBAN SPACES
source SIGraDi 2005 - [Proceedings of the 9th Iberoamerican Congress of Digital Graphics] Lima - Peru 21-24 november 2005, vol. 2, pp. 700-706
summary This paper shows the use of digital means in the presentation and relation between the perception of those who have walked by in the past and circulate at present through the Baralt Square space, at specific historic periods, with the purpose of reconstructing the different urban scenarios, and foresee their future, through the use of scientific visualization. The digital reconstruction of the square, of colonial origin, is a complex process. This multifunctional space represented forms and types of societies, as the various actors participated with perceptions and perspectives which were apart from reality, imposing their vision and interests, defining themselves in the materialization of the space-site. This research originates the urban analysis and the interpretation of the public space with the help of input devices and real-time visualizers. Interaction, virtual surroundings and mixed reality technologies may contribute in designing tools for the recovery of patrimonial surroundings. [Full paper in Spanish]
series SIGRADI
type normal paper
email
last changed 2016/03/10 09:51

_id 2005_139
id 2005_139
authors Ham, Jeremy J.
year 2005
title Music and Architecture: from Digital Composition to Physical Artifact
doi https://doi.org/10.52842/conf.ecaade.2005.139
source Digital Design: The Quest for New Paradigms [23nd eCAADe Conference Proceedings / ISBN 0-9541183-3-2] Lisbon (Portugal) 21-24 September 2005, pp. 139-146
summary This paper addresses how relationships between music and architecture can be explored within the design studio through a series of digital games and projects and culminating in the actual construction of small-scale architecture. Through the examination of music and architecture, students are provided with valuable opportunities for authentic learning opportunities relating to digital mastery, teamwork, tectonics, the role of digital technologies in the design and construction process and the translation of an architectural concept relating to composition to a physical artifact.
keywords Music, Architecture, Real-Scale Modeling, the Design Studio
series eCAADe
email
last changed 2022/06/07 07:50

_id 2d39
id 2d39
authors Heylighen A, Heylighen F, Bollen J, Casaer M
year 2005
title A DISTRIBUTED MODEL FOR TACIT DESIGN KNOWLEDGE EXCHANGE
source SID 2005, Proceedings of the 4th Social Intelligence Design Workshop, Stanford University, March 2005 (CD Rom)
summary The distributed cognition approach, and by extension the domain of social intelligence design, attempts to integrate three until recently separate realms: mind, society, and matter. The field offers a heterogeneous collection of ideas, observations, and case studies, yet lacks a coherent theoretical framework for building models of concrete systems and processes. Despite the intrinsic complexity of integrating individual, social and technologically-supported intelligence, the paper proposes a relatively simple ‘connectionist’ framework for conceptualizing a distributed cognitive system. This framework represents shared information sources (documents) as nodes connected by links of variable strength, which increases interactively with the number of co-occurrences of documents in the patterns of their usage. This connectionist learning procedure captures and uses the implicit knowledge of its community of users to help them find relevant information, thus supporting an unconscious form of exchange. The principles are illustrated by an envisaged application to a concrete problem domain: the dynamic sharing of design knowledge among a multitude of architects through a database of associatively connected building projects.
keywords connectionism, distributed cognition, tacit knowledge, architectural design
series other
type normal paper
email
last changed 2005/04/01 13:24

_id cf2005_2_62_18
id cf2005_2_62_18
authors HUBERS Hans
year 2005
title Parametric Design in Protospace 1.1
source Learning from the Past a Foundation for the Future [Special publication of papers presented at the CAAD futures 2005 conference held at the Vienna University of Technology / ISBN 3-85437-276-0], Vienna (Austria) 20-22 June 2005, pp. 255-264
summary After a history of CAAD in the Netherlands, the author describes the CAVE-like facility that is being set up to support collaborative design. The first prototype, Protospace 1.1 has been tested. Protospace is a project of the Hyperbody Research Group, directed by Prof. Kas Oosterhuis. The state of the art of parametric design and some helpful tools to speed-up the design process are discussed. 3D multiplayer game software Virtools is used to develop synchronic and a-synchronic, local and inter-local collaboration.
keywords 3D modelling, collaborative design, design methodology, virtual design studio, parametric design
series CAAD Futures
email
last changed 2005/05/05 07:06

_id caadria2005_b_4c_e
id caadria2005_b_4c_e
authors J. Jinu Louishidha Kitchley, A. Srivathsan
year 2005
title Combining Shape Grammar and Genetic Algorithm for Developing A Housing Layout: Capturing the Complexity of an Organic Fishing Settlement
doi https://doi.org/10.52842/conf.caadria.2005.259
source CAADRIA 2005 [Proceedings of the 10th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 89-7141-648-3] New Delhi (India) 28-30 April 2005, vol. 2, pp. 259-265
summary Many settlements like the fishermen’s habitat have organically developed and embody the complex relation between land characteristics, functional activities and social aspirations. However, the recent rehabilitation and planning projects, constrained by technical and inscriptional rigidities, have become relatively fixed, formal and monotonous. This research attempts to harness and integrate some of the qualities of organic design process into computer aided design. The two complementary fields of Shape Grammar and Genetic algorithm have been converged for this purpose.
series CAADRIA
email
last changed 2022/06/07 07:50

_id 1fbd
authors Kelly, J.G., Aouad, G., Rezgui, Y.and Crofts, J.
year 1997
title Information systems developments in the UK construction industry
source Automation in Construction 6 (1) (1997) pp. 17-22
summary The paper is based on a synopsis of work completed in 1995 as part of the 'Building IT 2005' project in the UK (J.G. Kelly, Procurement information systems, Building IT 2005, Construction IT Forum, Cambridge, 1995). Selected current UK research is reported and a revised view of the future is offered on the basis of this new work.
series journal paper
more http://www.elsevier.com/locate/autcon
last changed 2003/05/15 21:22

_id sigradi2005_765
id sigradi2005_765
authors Lagos, Rodrigo; Flavio Valassina, Rodrigo García, Nicolás Sáez, Marlene Muñoz, Margarita Gatica
year 2005
title Toward an autopoietical model of formation for analog digital competences in architecture
source SIGraDi 2005 - [Proceedings of the 9th Iberoamerican Congress of Digital Graphics] Lima - Peru 21-24 november 2005, vol. 2, pp. 765-770
summary In the frame of the educational polities, the architecture renews your manners and methods of education, emphasizing a formation based more on competition that in knowledge. Our discipline possesses an important tradition in, your pedagogy based on the didactics of the project. The today challenge is your update, considering the incorporation, systematic and validated, of the tools Analogous Digital (AD), orientated - more than to the representation, to the action proyectual. Based on works of J. Bermúdez, and others presented by these researchers in other Sigradi’s versions, tries to demonstrate that the interactive analogous use of analog-digital tools in the education of the project stimulates the increase of information and the actions of communication that favor the quality of the learnings and the management of the information. Your impact will be studied, both in the Pedagogic Practices of the teachers and in the Processes of the students in the Action Proyectual (AP). [Full paper in Spanish]
series SIGRADI
email
last changed 2016/03/10 09:54

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