CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 2128

_id caadria2005_1
id caadria2005_1
authors Anand Bhatt (ed.)
year 2005
title CAADRIA '05
doi https://doi.org/10.52842/conf.caadria.2005.
source Proceedings of the 10th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 81-902816-0-7 / New Delhi India) 28-30 April 2005, 472 p. [vol. 1] / 515 p. [vol. 2]
summary anand.bhatt@ab-a.net
series CAADRIA
last changed 2022/06/07 07:54

_id acadia05_000
id acadia05_000
authors Ataman, Osman (Ed.)
year 2005
title Smart Architecture: Integration of Digital and Building Technologies
doi https://doi.org/10.52842/conf.acadia.2005
source Proceedings of the 2005 Annual Conference of the Association for Computer Aided Design In Architecture / ISBN 0-9772832-0-8, ISavannah (Georgia) 13-16 October 2005, 259 p.
summary Recent developments in digital technologies and smart materials have created new opportunities and are suggesting significant changes in the way we design and build architecture. Traditionally, however, there has always been a gap between the new technologies and their applications into other areas. Even though, most technological innovations hold the promise to transform the building industry and the architecture within, and although, there have been some limited attempts in this area recently; to date architecture has failed to utilize the vast amount of accumulated technological knowledge and innovations to significantly transform the industry. Consequently, the applications of new technologies to architecture remain remote and inadequate. Although, there have been some adaptations in this area recently, the improvements in architecture reflect only incremental progress, not the significant discoveries needed to transform the industry.
series ACADIA
email
more http://www.acadia.org
last changed 2022/06/07 07:49

_id caadria2005_000
id caadria2005_000
authors Bhatt, Anand (ed.)
year 2005
title CAADRIA 2005: Digital Opportunities, Volume 1
doi https://doi.org/10.52842/conf.caadria.2004.1
source Proceedings of the 10th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 89-7141-648-3] New Delhi (India) 28-30 April 2005, vol. 1, 472 p.
series CAADRIA
last changed 2022/06/07 07:49

_id caadria2005_001
id caadria2005_001
authors Bhatt, Anand (ed.)
year 2005
title CAADRIA 2005: Digital Opportunities, Volume 2
doi https://doi.org/10.52842/conf.caadria.2005.2
source Proceedings of the 10th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 89-7141-648-3] New Delhi (India) 28-30 April 2005, vol. 2, 516 p.
series CAADRIA
last changed 2022/06/07 07:49

_id 20e8
id 20e8
authors Cavallin H, Martin W M, Heylighen A
year 2005
title THIS IS NOT A CAUCUS RACE. OR WHY UPGRADES IN GUIS WILL (NOT NECESSARILY) MAKE USERS (INSTANTLY) MORE PRODUCTIVE
source SID 2005, Proceedings of the 4th Social Intelligence Design Workshop, Stanford University, March 2005 (CD Rom)
summary In this paper we discuss the impact that upgrading applications may have across different users, using for this purpose the case of GUI improvements to a market leading drafting application. Our findings show that even though there are improvements in productivity that can be associated with the changes to the GUI, these improvements will not necessarily affect evenly all users, suggesting an interaction between the level of expertise and variations in productivity.
keywords software evaluation, problem solving, reliability, absolute benchmarking, commercial CAD software, upgrading
series other
type normal paper
email
last changed 2005/04/01 13:24

_id 0a93
id 0a93
authors Cavallin H, Martin W M, Heylighen A
year 2005
title MIND-ING THE TASK
source SID 2005, Proceedings of the 4th Social Intelligence Design Workshop, Stanford University, March 2005 (CD Rom)
summary In this paper we describe our findings regarding the role of context in usability evaluation, particularly how the nature of the tasks can affect the users’ perception of the performance of a particular application. Our findings show a relationship between the variation in the nature of the tasks used for usability evaluation and the way in which subjects evaluate these applications afterwards using user -administered questionnaires. Our findings contradict the absolute benchmarking goal of some of these tools, and pose questions about the possibility of achieving that kind of benchmarks in software usability evaluation.
keywords software evaluation, problem solving, reliability, absolute benchmarking, commercial CAD software, upgrading
series other
type normal paper
email
last changed 2005/04/01 13:23

_id ecaade2011_122
id ecaade2011_122
authors Chronis, Angelos; Jagannath, Prarthana; Siskou, Vasiliki Aikaterini; Jones, Jonathan
year 2011
title Sensing digital co-presence and digital identity: Visualizing the Bluetooth landscape of the City of Bath
doi https://doi.org/10.52842/conf.ecaade.2011.087
source RESPECTING FRAGILE PLACES [29th eCAADe Conference Proceedings / ISBN 978-9-4912070-1-3], University of Ljubljana, Faculty of Architecture (Slovenia) 21-24 September 2011, pp.87-92
summary The impact of ubiquitous digital technologies on the analysis and synthesis of our urban environment is undoubtedly great. The urban topography is overlaid by an invisible, yet very tangible digital topography that is increasingly affecting our urban life. As W. J. Mitchell (Mitchell 2005) pointed out, the digital revolution has filled our world with “electronic instruments of displacement” that “embed the virtual in the physical, and weave it seamlessly into daily urban life”. The mobile phone, the most integrated mobile device is closely related to the notion of a digital identity, our personal identity on this digital space. The Bluetooth is the mainly used direct communication protocol between mobile phones today and in this scope, each device has its own unique ID, its “MAC address”. This paper investigates the potential use of recording and analysing Bluetooth enabled devices in the urban scale in understanding the interrelation between the physical and the digital topographies.
wos WOS:000335665500009
keywords Pervasive systems; digital presence; urban encounter; digital identity
series eCAADe
email
last changed 2022/05/01 23:21

_id 1375
id 1375
authors Coyne, Richard
year 2005
title Cornucopia Limited: Design and Dissent on the Internet
source MIT Press: Cambridge, Mass
summary The Internet provides a remarkable demonstration of the persistence of the gift in contemporary commerce. Net enthusiasts seem prepared to donate much to the common good. This generous spirit ought to strike resonances with the culture of design, which generally promotes a creative ethos of generosity, conspicuous display, and exuberance. But the cornucopia of the gift economy is offset by net culture's recent leanings towards consumerism. This book challenges the supposed gift society of the Internet, and supplants the gift by a more compelling metaphor, enjoyed in certain quarters of contemporary design, that of theft, rule breaking, and transgression. The relationship between design thinking and the network economy is characterized by the reckless spirit of the trickster, the crosser of boundaries, and the malingerer in the hybrid and uncertain condition of the threshold. The book thus presents a designer's view of the network economy, drawing on insights from design theorists, economists, philosophers and cultural theorists. It provides valuable insights for theorists of human-computer interaction, architects, designers, and those interested in registering the source and direction of the impulse to create, innovate, and design.

The book examines five metaphors: household, machine, game, gift and threshold. Economic theory is grounded in the household. The romantics and Marx claimed that labor is dominated by the rampant machinery of capitalism. The computer game represents a potent exemplar of new media economics. The gift is presented as precursor to commercial exchange. Coyne subjects each metaphor to scrutiny in terms of how it deals with the threshold, in other words as it is dissected by the cynic or manipulated by the trickster, and other liminal dwellers in the network economy.

'What’s shaping the culture of the Internet? This turns out to be a surprisingly tricky question, one that Richard Coyne explores with verve and erudition.' --Albert Borgmann, author of Holding On to Reality

keywords design computing digital media economics threshold trickster e-commerce
series book
type normal paper
email
last changed 2006/05/27 18:21

_id ecaaderis2018_103
id ecaaderis2018_103
authors Davidová, Marie and Prokop, Šimon
year 2018
title TreeHugger - The Eco-Systemic Prototypical Urban Intervention
source Odysseas Kontovourkis (ed.), Sustainable Computational Workflows [6th eCAADe Regional International Workshop Proceedings / ISBN 9789491207143], Department of Architecture, University of Cyprus, Nicosia, Cyprus, 24-25 May 2018, pp. 75-84
keywords The paper discusses co-design, development, production, application of TreeHugger (see Figure 1). The co-design among community and trans-disciplinary participants with different expertise required scope of media mix, switching between analogue, digital and back again. This involves different degrees of physical and digital 'GIGA-Mapping' (Sevaldson, 2011, 2015), 'Grasshopper3d' (Davidson, 2017) scripting and mix of digital and analogue fabrication to address the real life world. The critical participation of this 'Time-Based Design' (Sevaldson, 2004, 2005) process is the interaction of the prototype with eco-systemic agency of the adjacent environment - the eco-systemic performance. The TreeHugger is a responsive solid wood insect hotel, generating habitats and edible landscaping (Creasy, 2004) on bio-tope in city centre of Prague. To extend the impact, the code was uploaded for communities to download, local-specifically edit and apply worldwide. Thus, the fusion of discussed processes is multi-scaled and multi-layered, utilised in emerging design field: Systemic Approach to Architectural Performance.
series eCAADe
email
last changed 2018/05/29 14:33

_id sigradi2005_270
id sigradi2005_270
authors Dokonal, Wolfgang; Michael W. Knight
year 2005
title Sketch as sketch can or model as model can?
source SIGraDi 2005 - [Proceedings of the 9th Iberoamerican Congress of Digital Graphics] Lima - Peru 21-24 november 2005, vol. 1, pp. 270-274
summary This paper reports about an ongoing experience for the use of computers in the early design stages. It tries to evaluate how recent software developments in the field of CAAD will influence the way architects design and how we teach them architectural design. There is now doubt to us that the ongoing change in the technology will influence the way we work in future when we do architectural design. It is an important question for every school of architecture what effect these developments will have on our teaching and curricula. We use an ongoing educational project to try to find some answers to these questions.
series SIGRADI
email
last changed 2016/03/10 09:50

_id ijac202220201
id ijac202220201
authors Horvath; Anca-Simona
year 2022
title How we talk(ed) about it: Ways of speaking about computational architecture
source International Journal of Architectural Computing 2022, Vol. 20 - no. 2, pp. 150–175
summary If we understand architecture as a three-part system formed by the building, its image, or drawings and imagesdescribing buildings, and the critical discourse around architecture, then the texts or ways of speaking aboutarchitecture play a key role in understanding the field and its development. By analysing a corpus of around 4.6million words from texts written between 2005 and 2020 that form a part of critical discourse in computational architecture (understood as the result of the intense digitalization of the field), this paper aims tomap ways of speaking about computational architecture. This contributes to architectural theory and mighthelp gain a better understanding of the evolution of the digitalization of construction in general. Findings showthat computational architecture is surrounded by a specific way of speaking, hybridized with words fromfields such as biology, neuroscience, arts and humanities, and engineering. While some topics such as‘sustainability’ or ‘biology’ come up consistently in the discourse, others, such as ‘people’ or ‘human’, haveperiods when they are more and less popular. After highlighting open research questions, the paperconcludes by presenting a map of periodic and recurring topics in ways of speaking about computationalarchitecture over the last 15 years, thus tracking and documenting long-term trends, and illuminating patternsin the broader field of digital construction.
keywords Architectural design, computational architecture, design theory, digital architecture, digital construction, natural language processing
series journal
last changed 2024/04/17 14:29

_id caadria2005_a_8c_c
id caadria2005_a_8c_c
authors Jeff W.T Kan, John S. Gero
year 2005
title Can Entropy Indicate the Richness of Idea Generation in Team Designing?
doi https://doi.org/10.52842/conf.caadria.2005.451
source CAADRIA 2005 [Proceedings of the 10th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 89-7141-648-3] New Delhi (India) 28-30 April 2005, vol. 1, pp. 451-457
summary This paper presents the development of a quantitative method to study team designing processes. It revisits linkograhy – a graphical representation of the design moves – and depicts ways of interpreting the linkography using entropy from Shannon’s information theory, to compare design processes. A case study with two different scenarios is presented followed by the results and conclusions.
series CAADRIA
email
last changed 2022/06/07 07:52

_id caadria2006_443
id caadria2006_443
authors M.W. KNIGHT, A.G.P. BROWN, J.S. SMITH
year 2006
title DIGITAL TERRAIN MESHES FROM GPS IN URBAN AREAS: A Practical Aid to City Modelling
doi https://doi.org/10.52842/conf.caadria.2006.x.a6t
source CAADRIA 2006 [Proceedings of the 11th International Conference on Computer Aided Architectural Design Research in Asia] Kumamoto (Japan) March 30th - April 2nd 2006, 443-451
summary The work presented here brings together two core interests that have been developed by the first two authors over recent years. The first is the development of city models for use in a range of applications where different data sets and different levels of detail may be appropriate. The second is the development of low cost systems that can deliver useful tools to help address Computer Aided Architectural Design problems. In addition the involvement of a colleague in Electrical Engineering and Electronics reflects a long standing belief in the benefits of cross-disciplinary and interdisciplinary work between architecture and parallel research fields. The product of the collaboration is a system that can aid in the production of terrain models that, in our case, are particularly important as the base for a city model (Brown et.al, 2005).
series CAADRIA
email
last changed 2022/06/07 07:50

_id cf2005_2_63_81
id cf2005_2_63_81
authors McMEEL Dermott, COYNE Richard and LEE John
year 2005
title Talking Dirty: Formal and Informal Communication in Construction Projects
source Learning from the Past a Foundation for the Future [Special publication of papers presented at the CAAD futures 2005 conference held at the Vienna University of Technology / ISBN 3-85437-276-0], Vienna (Austria) 20-22 June 2005, pp. 265-274
summary We analyse the emergence and use of formal and informal communication tools in group working to aid in understanding the complexity of construction projects. Our test case is the design and build of an interactive digital installation in an exhibition space, involving students. After the project we conducted focus group studies to elicit insights into the effective use of the digital communications available for the project. We recount key insights from the study and examine how digital messaging devices are contributing to or hindering creative discussion. Whereas the construction process is concerned with the removal of dirt and re-ordering, in this paper we reflect on construction’s ritualistic, contractual and unauthorized aspects, and dirt’s role within them. We draw on Bakhtin’s theories of the carnival in exploring ritual, and the mixing of the un-sanctioned (rumour) with the official (contractual). How does dirt impinge on issues of communication, open discussion, and the move towards “partnering” in construction practice? We conjecture that while physical dirt might be unpleasant, the removal of other forms of metaphorical dirt hampers construction as an efficient and creative process.
keywords communications, technology, construction
series CAAD Futures
email
last changed 2005/05/05 07:06

_id acadia07_158
id acadia07_158
authors Oatman, Devin; Senagala, Mahesh
year 2007
title Am I? Architecture of Ambient Intelligence
doi https://doi.org/10.52842/conf.acadia.2007.158
source Expanding Bodies: Art • Cities• Environment [Proceedings of the 27th Annual Conference of the Association for Computer Aided Design in Architecture / ISBN 978-0-9780978-6-8] Halifax (Nova Scotia) 1-7 October 2007, 158-163
summary In its purest state, Ambient Intelligence is smart computing whose presence is not apparent to the human senses except in response and actions. The original intentions and origins of Ambient Intelligence began with the need for more efficient and unobtrusive management of our everyday activities. Synonymous with ubiquitous computing, Ambient Intelligence, or AmI, consists of: UbiComp: the integration of microchips and computers into everyday objects; UbiComm: the ability of these objects to communicate with each other and the user; and Intelligent User Interface which allows inhabitants of the environment to interact with the system with human gestures (Riva 2005). Put together, these components are basically personifi ed computers. The key factor in Ambient Intelligent communities is that the microscopic computers are aware of their surroundings and their purpose just as human beings are. With the ability to self-program and react to new software, they eliminate the need for humans to program them, decreasing maintenance and programming time. These concepts and technologies raise important questions. What happens when the system disappears? Are we ready as a society to see a certain degree of power taken away from us by anticipatory computers? This short paper will provide an overview of AmI and why it is important for architects to embrace, explore, and engage this emerging technology.
series ACADIA
email
last changed 2022/06/07 08:00

_id 955b
id 955b
authors Rafi, A
year 2005
title Information and communication technology (ICT) and intelligent cities: A Malaysian experience
source In Mao-Lin, C. (Ed.), CAAD talk 4: Insights of digital cities (pp. 229-248), Taipei, Taiwan: Archidata
summary This paper reports on Malaysian’s experience in suggesting and maintaining two cybercities (i.e. Putrajaya and Cyberjaya) or Intelligent Cities. The advantage of the convergence of technology has been implemented at national level as a means to increase human participation and to prosper in the Digital Age, in their daily life, business, education and other urban activities. It starts with an overview of ‘High-tech Corridors’ in Asia countries namely Philippines, Thailand, South Korea, and Singapore and its impact to these countries. The foundation of this study presents the criteria of Intelligent Community (IC) that makes a city intelligent without excluding the value of the citizen quality of life, culture and religion by associating with the Information and Communications Technology (ICT). We introduce and present www.i-Putra.com.my, a portal of digital soft city of Malaysia’s new administrative Capital, Putrajaya. This national project is funded by Putrajaya Holdings Sdn. Bhd. Malaysia and was originally developed by the Multimedia University before finally executed by I-Design Sdn. Bhd. It is designed to be an interactive channel to provide the services for different level of target audiences of the civic and urban activities. The guiding principle for i-Putra.com.my portal is content, context, community and commerce in which they will be integrated with the city information such as residential, commercial, service and public areas. It is hoped that this paper gives an example of good intelligent city concepts through a clear vision and planning, effective management, implementation and sustainable approach.
keywords intelligent city, intelligent community (IC), ICT, High-tech Corridors
series book
type normal paper
email
last changed 2007/09/13 03:39

_id ecaade2014_092
id ecaade2014_092
authors Sherif Abdelmohsen
year 2014
title A BIM-based Framework for Assessing Architectural Competition Entries
doi https://doi.org/10.52842/conf.ecaade.2014.2.473
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 2, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 473-483
summary Architectural competitions have been traditionally used to select best design practices. The basis of assessment for competitions has typically involved non-technical concepts of quality, subjective and emotional appreciations of experiences, and inseparable accord of formal, functional, aesthetic and contextual values (Rönn, 2011), rather than clear-cut objective and precisely measured values as in the engineering domain (Nashed, 2005; Nelson, 2006). Criteria for judgment usually focus on design parti and clarity of concept, novelty of architectural approach, context compliance, spatial organization, functional adaptability, economical solutions, and design flexibility. The assessment process, although presumably comprehensive and involving multiple evaluation techniques and resources, may still overlook important technical issues that may be fundamentally significant to the exclusion or approval of a given entry. This paper introduces a framework for assessing architectural competition entries aided by concepts of building information modeling (BIM).
wos WOS:000361385100050
keywords Building information modeling; architectural competitions; design evaluation; best practices; rule checking
series eCAADe
email
last changed 2022/06/07 07:56

_id ddssup9602
id ddssup9602
authors Arentze, T.A., Borgers, A.W.J. and Harry J.P.
year 1996
title A knowledge-based model for developing location strategies in a DSS for retail planning
source Timmermans, Harry (Ed.), Third Design and Decision Support Systems in Architecture and Urban Planning - Part two: Urban Planning Proceedings (Spa, Belgium), August 18-21, 1996
summary Most DSS for retail planning are based on impact assessment models to support the evaluation of plan scenario's. This paper introduces a complementary knowledge-based model to support also the earlier stage of formulating plan scenario's. An analysis of the retail planning problem reveals the main lines of the strategies adopted by most Dutch planners and retailers to achieve their goals. A basic strategy that seems to be appropriate in most problem contexts is formulated in the form of a set of decision tables. Each decision table or system of decision tables specifies for a problem area decision rules to identify and analyse problems and to formulate possible actions. The model is implemented in a DSS where it is used in combination with quantitative impact assessment models. A case study in the area of daily good facilities demonstrates the approach. The major conclusion is that the knowledge-based approach and in particular the decision table technique provides interesting possibilities to implement planning task structures in a DSS environment.
series DDSS
last changed 2003/11/21 15:16

_id ecaade2023_383
id ecaade2023_383
authors Berdos, Georgios (Yorgos), Dounas, Theodore and Vele, Jiri
year 2023
title Decentralised Additive Manufacturing for Architecture
doi https://doi.org/10.52842/conf.ecaade.2023.1.709
source Dokonal, W, Hirschberg, U and Wurzer, G (eds.), Digital Design Reconsidered - Proceedings of the 41st Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2023) - Volume 1, Graz, 20-22 September 2023, pp. 709–718
summary This paper investigates the potential integration of blockchain and distributed ledger technologies with Additive Manufacturing in the context of architectural design and fabrication. The study aims to identify knowledge gaps, explore the affinity between these technologies, and challenge the current architecture production paradigm. Through a comprehensive state-of-the-art review and analysis of academic papers and industrial case studies, we identified emerging themes and gaps in the literature. We also examined the misalignment of incentives among key participants of the proposed systems. Our findings highlighted the relevance of blockchain technology in additive manufacturing, but also revealed significant challenges and misalignments in incentives among stakeholders. We argue that further research and experimentation are necessary to fully understand the technical feasibility and impact of integrating these technologies in architectural design and fabrication.
keywords Blockchain, Additive Manufacturing, 3D-printing, Integration, Distributed Ledger Technologies, Distributed Manufacturing
series eCAADe
email
last changed 2023/12/10 10:49

_id ddssar0004
id ddssar0004
authors Bignon, J.-C., Halin, G. and Nakapan, W.
year 2000
title Building product information search by images
source Timmermans, Harry (Ed.), Fifth Design and Decision Support Systems in Architecture and Urban Planning - Part one: Architecture Proceedings (Nijkerk, the Netherlands)
summary Building product information is required during the architectural design and technical design. The common access to the technical information system is the multi-criteria search mode. This search mode is adapted to the situation where an architect has a precise demand of information. But most of the time, the architect looks for ideas and wants to obtain many illustrations of product uses. Therefore, the system has to propose another search mode adapted to the situation where the demand is still fuzzy. Considering that the architect has the capacity to think with image and that an image can generate easily ideas, then a search by images seems to be suitable to the situation where an architect looks for ideas. The web is an inexhaustible resource of images we can exploit to provision an image database on a specific area. The system we propose allows making building product information search with images extracted from the web. This article presents the method used to extract images from web sites of French building product companies and how these images are used in an interactive and progressive image retrieval process.
series DDSS
last changed 2003/11/21 15:16

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