CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 17391

_id 4109
authors Li, Shu-Xiang and Leow, Murray H.
year 1987
title The Quadcode and its Arithmetic
source Communications of the ACM. July, 1987. vol. 30: pp. 621-626 : ill. includes bibliography
summary The quadcode is a hierarchical data structure for describing digital images. It has the following properties: (1) straightforward representation of dimension, size, and the relationship between an image and its subsets; (2) explicit description of geometric properties, such as location, distance, and adjacency; and (3) ease of conversion from and to raster representation. The quadcode has applications to computer graphics and image processing because of its ability to focus on selected subsets of the data and to allow utilization of multiple resolutions in different parts of the image. A related approach is the quadtree. Samet recently presented a thorough survey of the literature in that field. Gargantini and Abel and Smith presented linear quadtrees and linear locational keys that are efficient labeling techniques for quadtrees. In those papers the geometric concepts of the image are discussed by using the tree as an interpretive medium, and the approaches and procedures are based on traversal of the nodes in the tree. In this paper the authors present the quadcode system, which is a direct description of the image, and discuss the geometric concepts in terms of the coded images themselves
keywords quadtree, image processing, representation, computer graphics, search
series CADline
last changed 2003/06/02 13:58

_id caadria2022_195
id caadria2022_195
authors Li, Shuyang, Sun, Chengyu and Lin, Yinshan
year 2022
title A Method of VR Enhanced POE for Wayfinding Efficiency in Mega Terminals of Airport
source Jeroen van Ameijde, Nicole Gardner, Kyung Hoon Hyun, Dan Luo, Urvi Sheth (eds.), POST-CARBON - Proceedings of the 27th CAADRIA Conference, Sydney, 9-15 April 2022, pp. 79-88
doi https://doi.org/10.52842/conf.caadria.2022.1.079
summary The airport is one of the most essential infrastructures of cities. An important issue of the airport design is that passengers must be able to find their way efficiently. Although the designers adopt the post-evaluation after the operation, it takes a long time to conduct the on-site wayfinding experiment, and the number of participants of the experiment is also limited. Moreover, conventional post-occupancy evaluation suffers from security control and quarantine inspection that can not be carried out in the field. We proposed a VR enhanced POE approach that carries out an online wayfinding experiment to obtain numerous and detailed data, which significantly improves the efficiency of the post-occupancy evaluation project, and is validated by an affordable small-scale on-site experiment. Meanwhile, the cause for low wayfinding efficiencies, such as the symmetric space, the ambiguous direction and the redundant information on signboards are found and corresponding optimization suggestions are presented. The following signage system optimization project conducted in the terminal is welcomed by the passengers according to monthly questionnaires.
keywords Transportation Building, Post-Occupancy Evaluation, Digital Twins, Signage System Design, Wayfinding, Virtual Reality, Eye-Tracking, SDG 9.
series CAADRIA
email
last changed 2022/07/22 07:34

_id caadria2023_238
id caadria2023_238
authors Li, Shuyang, Sun, Chengyu and Zou, Mingyan
year 2023
title Indispensable Effects of Surrounding Avatars in VR-based Wayfinding Experiments
source Immanuel Koh, Dagmar Reinhardt, Mohammed Makki, Mona Khakhar, Nic Bao (eds.), HUMAN-CENTRIC - Proceedings of the 28th CAADRIA Conference, Ahmedabad, 18-24 March 2023, pp. 431–440
doi https://doi.org/10.52842/conf.caadria.2023.2.431
summary Virtual reality technologies facilitate the presentation of the indoor and outdoor environment, enabling researchers to conduct environmental behaviour experiments and evidence-based design research with great feasibility. However, most previous environmental behaviour research based on VR technologies did not consider the surrounding crowd, especially wayfinding-related research. Thus, from a human-centric perspective, the credibility of these studies will be greatly argued. Are the avatars indispensable in the virtual environment? To answer this question, we designed a comparative test including three scenarios: the virtual environment without avatars, data-driven avatars in the virtual environment, and agent-based avatars in the virtual environment. Taking the Satellite Terminal of Shanghai Pudong International Airport as a study case, we developed an online VR wayfinding experiment platform. 435 participants were invited to this experiment, their wayfinding performance will be recorded and then analysed and visualisation. The results demonstrate that the presence or absence of avatars significantly impacts the participants' decision-making time in virtual environments. Besides, the distribution and movement of avatars may affect the participants' wayfinding behaviour. This study highlights the importance of avatars in VR-based experiments and validates the feasibility of data-driven avatars replicating real-world crowds.
keywords Metaverse, Virtual Reality, Avatars, Online Experiment, Wayfinding, Transportation Building
series CAADRIA
email
last changed 2023/06/15 23:14

_id 85db
authors Li, Siu Pan Thomas and Will, Barry F.
year 1997
title A Computer Based Evaluation Tool for the Visual Aspects in Window Design
source CAADRIA ‘97 [Proceedings of the Second Conference on Computer Aided Architectural Design Research in Asia / ISBN 957-575-057-8] Taiwan 17-19 April 1997, pp. 247-256
doi https://doi.org/10.52842/conf.caadria.1997.247
summary Windows in buildings must respond to five major issues – daylight, sunshine, view, ventilation and sound. Each of these processes in its own way can be critical to the synthesis of a successful architectural design. All factors except view are engineering criteria that can be evaluated by some mathematical formulae provided there is sufficient information for the calculations. In contrast view” being a qualitative entity has difficulty in being measured by using conventional mathematical tools but it is probably the major factor that leads to the satisfaction and comfort of the users inside the building enclosure. This paper introduces a new approach in analyzing views by the use of computers. One of the advantages of this analysis process is that the psychological aspects are less biased in the end product. This paper explains the methodologies, theories and principles underlying these modeling and analyzing tools.
series CAADRIA
email
last changed 2022/06/07 07:59

_id ab84
authors Li, Thomas S.P. and Will, Barry F.
year 1997
title A Computer-Aided Evaluation Tool for the Visual Aspects in Architectural Design for High-Density and High- Rise Buildings
source CAAD Futures 1997 [Conference Proceedings / ISBN 0-7923-4726-9] München (Germany), 4-6 August 1997, pp. 345-356
summary The field of view, the nature of the objects being seen, the distances between the objects and the viewer, daylighting and sunshine are some major factors affecting perceived reactions when viewing through a window. View is one major factor that leads to the satisfaction and comfort of the users inside the building enclosure. While computer technologies are being widely used in the field of architecture, designers still have to use their own intelligence, experience and preferences in judging their designs with respect to the quality of view. This paper introduces an alternative approach to the analysis of views by the use of computers. The prototype of this system and its underlying principles were first introduced in the C A A D R I A 1997 conference. This paper describes the further development of this system where emphasis has been placed on the high- rise and high-density environments. Architects may find themselves facing considerable limitations for improving their designs regarding views out of the building under these environmental conditions. This research permits an interactive real-time response to altering views as the forms and planes of the building are manipulated.
series CAAD Futures
email
last changed 2001/05/27 18:39

_id acadia23_v1_48
id acadia23_v1_48
authors Li, Tianying; Zhang, Haotian
year 2023
title Flooded House: A Disruptive Comfort Zone
source ACADIA 2023: Habits of the Anthropocene: Scarcity and Abundance in a Post-Material Economy [Volume 1: Projects Catalog of the 43rd Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 979-8-9860805-8-1]. Denver. 26-28 October 2023. edited by A. Crawford, N. Diniz, R. Beckett, J. Vanucchi, M. Swackhamer 48-55.
summary “Flooded House” questions the concept of hygiene of the domestic space from a post-human perspective assisted by an experimental modeling process specifying ready-made plastic products. Against the threat of water, the nemesis of indoor space, modern architecture shields it as a submarine to retain the interior bubble of the comfort zone. The “Flooded House” is instead an aquarium. While a modern home strenuously excludes nature to retain the climatic management inside the bubble, the installation, “Flooded House,” presents faithfully the precarious condition of architecture by stripping bare the wall surfaces and exposing the plastic organs in architecture, an ad hoc assembly undergoing the crisis of water.
series ACADIA
type project
email
last changed 2024/04/17 13:58

_id caadria2023_80
id caadria2023_80
authors Li, Weiqiong, Lo, Tiantian and Guo, Xiangmin
year 2023
title Exploring the Application of the Digital Gamification Mechanisms to the Experience of Physical Architectural Exhibitions
source Immanuel Koh, Dagmar Reinhardt, Mohammed Makki, Mona Khakhar, Nic Bao (eds.), HUMAN-CENTRIC - Proceedings of the 28th CAADRIA Conference, Ahmedabad, 18-24 March 2023, pp. 717–726
doi https://doi.org/10.52842/conf.caadria.2023.1.717
summary This study aims to respond to the 'human-centred' theme of digital heritage and visualisation by exploring a new approach to applying gamification mechanisms to design physical architectural exhibitions. This paper analyses the current exhibition's gamification design in three parts-core drivers, defining characteristics and development models. Then constructs a design model for "digital gamification". The history museum of Harbin Institute of Technology (Shenzhen) is selected as an example to conduct an empirical investigation. Finally, future experiments are proposed to evaluate the design process's effects on improving the platform's design. It is expected that the demonstration of this study will enrich the exploration of the application of the emerging design method of digital gamification mechanism in exhibition design. On the one hand, it attempts to construct the relationship between the influence of digital gamification mechanisms on the tangible and intangible information in the audience's cognitive space, thus providing new ideas for designing cultural experiences in future exhibition spaces. On the other hand, it gives new vitality to the exhibition design and enhances the audience's motivation to interact, which helps to expand cultural communication's influence.
keywords Exhibition space, Experiential mechanism, Digital interaction, Gamification, Extended reality
series CAADRIA
email
last changed 2023/06/15 23:14

_id ecaade2024_360
id ecaade2024_360
authors Li, Wen-Ting; Fang, Han; Mak, Michele W. T.; Iuorio, Ornella
year 2024
title Impacts of Human Energy-Related Behaviours on the Energy Efficiency of Adaptive Building Façade: A Review
source Kontovourkis, O, Phocas, MC and Wurzer, G (eds.), Data-Driven Intelligence - Proceedings of the 42nd Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2024), Nicosia, 11-13 September 2024, Volume 2, pp. 557–566
doi https://doi.org/10.52842/conf.ecaade.2024.2.557
summary Amid growing imperatives for heightened building energy efficiency and occupant comfort, adaptive façades have garnered significant attention and research efforts aimed at refining their structure and techniques to achieve energy savings. However, studies frequently overlook the consideration of human factors that impact the energy performance of adaptive façades, with limited discussions on potential solutions. In this review study, an investigation is undertaken to firstly delineate the challenges posed by occupant disruptive behaviour to the expectation of adaptive façade operations. Secondly, this study focuses on reviewing gamification design and implementation techniques aimed at enhancing operational efficiency and fostering increased user engagement. Findings from this review indicate that occupant-oriented adaptivity is crucial for the effective operation of adaptive façades, underscoring the importance of incorporating occupant-empowered control when automation systems are involved. Furthermore, the review highlights the necessity for gamification implementation methods to align with the unique characteristics of the building type and its occupants. Particularly, achieving a balance between extrinsic and intrinsic motivation appears as crucial. This study serves as a foundational resource for researchers and practitioners seeking to leverage the gamification for enhancing data communication and collection by promoting users’ engagement and positive behavioural change within the context of building adaptive façades - users interaction.
keywords adaptive façade, building energy efficiency, human factors, occupant energy behaviour, gamification
series eCAADe
email
last changed 2024/11/17 22:05

_id ecaade2024_80
id ecaade2024_80
authors Li, Wenpei; Wu, Jiaqian; M. Herr, Christiane; Stouffs, Rudi
year 2024
title Enhancing Lexicon Based Evaluation of Urban Green Space Characteristics and Perceptions with a Large Language Model
source Kontovourkis, O, Phocas, MC and Wurzer, G (eds.), Data-Driven Intelligence - Proceedings of the 42nd Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2024), Nicosia, 11-13 September 2024, Volume 2, pp. 59–68
doi https://doi.org/10.52842/conf.ecaade.2024.2.059
summary Evaluating Urban green space Characteristics and Human Perceptions (UCHP) is crucial for landscape design and management due to their impact on public health. Online park reviews provide valuable insights into human-environment interactions, enabling the large-scale evaluation of UCHP. However, existing approaches to classify online park reviews commonly ignore text context, leading to low precision of UCHP quantification and supervised approaches are rarely applied due to huge cost. To improve the precision and effectiveness of UCHP quantification, we propose a novel workflow comprising five stages: custom lexicon creation, design of labels for a Large Language Model (LLM), sentence classification using lexicon and LLM, and performance evaluation using a manually annotated dataset and four metrics: precision, recall, accuracy, and F1 score. To examine the performance of the LLM, we compared the classification of 15 UCHP using LLM, lexicon, and lexicon+LLM. The analysis involved utilizing online park review sentences from Google Map and TripAdvisor using the proposed workflow. The higher precision, accuracy and F1 score demonstrate that combination of lexicon and LLM yields the highest performance, followed by using only lexicon and then solely LLM. This performance evaluation demonstrates the validity of the proposed LLM-aided workflow, providing a practical, reliable, and efficient alternative to the lower performance of unsupervised methods, or costly supervised classification methods. We discuss the limitations of lexicon+LLM and outline new opportunities for LLM application in landscape studies.
keywords urban green space, characteristics and human perceptions, large language model, evaluation
series eCAADe
email
last changed 2024/11/17 22:05

_id caadria2020_260
id caadria2020_260
authors LI, Yan, DU, Hongwu and WANG, Qing
year 2020
title The Association Study Between Residential Building Interface and Perceived Density based on VR Technology - Taking 2 Enclosed Residential Districts of Guangzhou as Examples
source D. Holzer, W. Nakapan, A. Globa, I. Koh (eds.), RE: Anthropocene, Design in the Age of Humans - Proceedings of the 25th CAADRIA Conference - Volume 1, Chulalongkorn University, Bangkok, Thailand, 5-6 August 2020, pp. 711-720
doi https://doi.org/10.52842/conf.caadria.2020.1.711
summary As urban development enters the stock increment era , the demand of environmental quality in urban residential districts gradually improves, making the construction of livable residential environment an important direction of urban development. The improvement of livable environment is the inevitable result of this process and perceived density is an indispensable and important part. Among the statistical methods, preference study is the most commonly one to explore the subjective factors affecting preference. The experience of immersive virtual environment can provide a more appropriate analytical method better for traditional image selection. Different permeability of architectural interface has significant influences on the perception of space comfortability, crowding and fascination. In this paper, two existing enclosed residential districts are selected for case study. The factors closely related to perceived density, such as solid Wall, grille, glass, open space, greening, etc, are selected by using immersive virtual technology. Through the interviewees' evaluations of perceived density of the virtual environment, the relationship between building interface and the perceived density of the residential area will be established.
keywords Spatial Perceived Density; Virtual Reality Technology; Enclosed Residential District; Housing Interface; Association Study
series CAADRIA
email
last changed 2022/06/07 07:51

_id ecaade2024_210
id ecaade2024_210
authors Li, Yangzhi; Fingrut, Adam; Altun, Sevgi
year 2024
title Embedding Systems Platform Arduino and Robotics into Architectural Education: A project-based approach combining computational design and digital fabrication
source Kontovourkis, O, Phocas, MC and Wurzer, G (eds.), Data-Driven Intelligence - Proceedings of the 42nd Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2024), Nicosia, 11-13 September 2024, Volume 2, pp. 685–694
doi https://doi.org/10.52842/conf.ecaade.2024.2.685
summary This paper investigates integrating robotic fabrication technologies within architectural pedagogy, aiming to develop effective teaching strategy tailored for a diverse group of students, including postgraduate and undergraduate students. Robotics is an essential technology in Industry 4.0, providing a wide range of capabilities in the manufacturing field. The rapid advancement of robotic arms in various industries has opened new possibilities for architectural education. Many architecture schools worldwide have established experimental laboratories equipped with robotic arms, creating opportunities for students to explore beyond the traditional scope of CNC manufacturing. However, professional courses on integrating robotic construction technologies into architectural education are scarce. This research aims to explore using robots as an open interface for problem-solving, geometry exploration, and programming in architectural education, catering to the students' diverse backgrounds and skill levels. By utilizing robotic construction technologies, students can engage in hands-on experimentation, fostering the adoption of digital fabrication techniques.
keywords Architectural education, Digital Fabrication, Parametric design, Robotic fabrication, Hands-on experimentation
series eCAADe
email
last changed 2024/11/17 22:05

_id cf2009_501
id cf2009_501
authors Li, Yongzhi; Lertlakkhanakul, Jumphon; Lee, Seongki and Choi, Jinwon
year 2009
title Design with space syntax analysis based on building information model: Towards an interactive application of building information model in early design process
source T. Tidafi and T. Dorta (eds) Joining Languages, Cultures and Visions: CAADFutures 2009, PUM, 2009, pp. 501- 514
summary This paper introduces a new framework to enable user-friendly space syntax analysis during the initial design stage. It assists designers, without in-depth knowledge on space syntax, to evaluate and compare design outcomes rapidly. The framework is realized by integration between space syntax and building information model in which space topology is autonomously retrieved. A BIM modeler so called ‘ArchiSpace’ has been developed to demonstrate the applicability of the framework to design practice. Our experiment shows that designers can use the modeler to analyze their design alternatives instantly at any moment during the initial design stage. Therefore, users can generate and evaluate their design alternatives simultaneously without distraction and tedious work on the space syntax analysis in detail.
keywords Space syntax, building information modeling, evidence based design, space topology
series CAAD Futures
email
last changed 2009/06/08 20:53

_id caadria2023_390
id caadria2023_390
authors Li, Yu, Li, Lingling and Yue, Naihua
year 2023
title A Surrogate-Assisted Optimization Approach to Improve Thermal Comfort and Energy Efficiency of Sports Halls in Subtropical Climates
source Immanuel Koh, Dagmar Reinhardt, Mohammed Makki, Mona Khakhar, Nic Bao (eds.), HUMAN-CENTRIC - Proceedings of the 28th CAADRIA Conference, Ahmedabad, 18-24 March 2023, pp. 301–310
doi https://doi.org/10.52842/conf.caadria.2023.1.301
summary Balancing the thermal comfort and energy efficiency has been recognized as a critical issue in sports hall design, which is yet to be properly implemented in early design stages due to the huge computational cost and delayed simulation feedback. This paper develops an accelerated optimization approach for thermal comfort and energy efficiency of sports halls by combining surrogate modelling with evolutionary algorithms. An integrated computational workflow designated for early-stage application was established that consists of Design of experiments, Surrogate modelling, Surrogate-assisted multi-objective optimization, and Multi-criteria decision making. Specifically, a parametric sports hall model was set up for batch physics-based simulations to generate abundant training samples, which was then utilized to develop surrogate models for the rapid prediction of thermal comfort and energy efficiency. The validated surrogate models were eventually linked with evolutionary algorithms to quickly identify the optimal design solution(s). The performance of the developed approach was evaluated against the traditional simulation-based optimization (SBMOO) method. Results indicated that the proposed approach could save 70.91% of total computational time for this case study, whilst achieving better optimized thermal comfort and energy efficiency with a reduction of mean PMV and site EUI by 0.001 and 1.60 kWh/m2/yr versus the SBMOO method.
keywords Thermal comfort, Energy efficiency, Multi-objective optimization, Surrogate model, Sports hall
series CAADRIA
email
last changed 2023/06/15 23:14

_id caadria2023_412
id caadria2023_412
authors Li, Yuanyuan, Huang, Chenyu and Yao, Jiawei
year 2023
title Optimising the Control Strategies for Performance-Driven Dynamic Building Facades Using Machine Learning
source Immanuel Koh, Dagmar Reinhardt, Mohammed Makki, Mona Khakhar, Nic Bao (eds.), HUMAN-CENTRIC - Proceedings of the 28th CAADRIA Conference, Ahmedabad, 18-24 March 2023, pp. 199–208
doi https://doi.org/10.52842/conf.caadria.2023.1.199
summary The balance between energy consumption and indoor environmental comfort is a continuing research topic in building energy efficiency. The dynamic façades (DF) are considered a practical approach to separate the sun and create more shadows for buildings with curtain walls, reducing the HVAC system's energy consumption. However, the design complexity of the DF leads to a time-consuming simulation process, making it difficult to modify the design parameters in the early design stage efficiently. This paper provides optimized control strategies for four dynamic façade prototypes. We use explainable machine learning to explore the relationship between design parameters of DF and indoor performance, including Energy Use Intensity (EUI) and Daylight Glare Probability (DGP). We deployed the trained model in optimizing the rotation angle of DF per hour on a typical day to minimize the EUI and DGP of the target room. The results show that the rotation angle of DF significantly affects the DGP, whereas the room size affects EUI performance more than rotation angles. Optimized control strategies of DF bring a maxim 13.5% EUI decrease and 51.7% reduction of DGP. Our work provides a generalizable design flow for performance-driven dynamic skin design.
keywords Dynamic façade, Energy consumption, Indoor comfort, computational simulation, Multi-objective optimization, Machine learning
series CAADRIA
email
last changed 2023/06/15 23:14

_id caadria2022_394
id caadria2022_394
authors Li, Yuanyuan, Huang, Chenyu, Zhang, Gengjia and Yao, Jiawei
year 2022
title Machine Learning Modeling and Genetic Optimization of Adaptive Building Facade Towards the Light Environment
source Jeroen van Ameijde, Nicole Gardner, Kyung Hoon Hyun, Dan Luo, Urvi Sheth (eds.), POST-CARBON - Proceedings of the 27th CAADRIA Conference, Sydney, 9-15 April 2022, pp. 141-150
doi https://doi.org/10.52842/conf.caadria.2022.1.141
summary For adaptive facades, the dynamic integration of architectural and environmental information is essential but complex, especially for the performance of indoor light environments. This research proposes a new approach that combines computer-aided design methods and machine learning to enhance the efficiency of this process. The first step is to clarify the design factors of adaptive facade, exploring how parameterized typology models perform in simulation. Then interpretable machine learning is used to explain the contribution of adaptive facade parameters to light criteria (DLA, UDI, DGP) and build prediction models for light simulation. Finally, Wallacei X is used for multi-objective optimization, determines the optimal skin options under the corresponding light environment, and establishes the optimal operation model of the adaptive facades against changes in the light environment. This paper provides a reference for designers to decouple the influence of various factors of adaptive facades on the indoor light environment in the early design stage and carry out more efficient adaptive facades design driven by environmental performance.
keywords Adaptive Facades, Light Environment, Machine learning, Light Simulation, Genetic Algorithm, SDG 3, SDG 12
series CAADRIA
email
last changed 2022/07/22 07:34

_id ecaade2020_113
id ecaade2020_113
authors Li, Yunqin, Yabuki, Nobuyoshi, Fukuda, Tomohiro and Zhang, Jiaxin
year 2020
title A big data evaluation of urban street walkability using deep learning and environmental sensors - a case study around Osaka University Suita campus
source Werner, L and Koering, D (eds.), Anthropologic: Architecture and Fabrication in the cognitive age - Proceedings of the 38th eCAADe Conference - Volume 2, TU Berlin, Berlin, Germany, 16-18 September 2020, pp. 319-328
doi https://doi.org/10.52842/conf.ecaade.2020.2.319
summary Although it is widely known that the walkability of urban street plays a vital role in promoting street quality and public health, there is still no consensus on how to measure it quantitatively and comprehensively. Recent emerging deep learning and sensor network has revealed the possibility to overcome the previous limit, thus bringing forward a research paradigm shift. Taking this advantage, this study explores a new approach for urban street walkability measurement. In the experimental study, we capture Street View Picture, traffic flow data, and environmental sensor data covering streets within Osaka University and conduct both physical and perceived walkability evaluation. The result indicates that the street walkability of the campus is significantly higher than that of municipal, and the streets close to large service facilities have better walkability, while others receive lower scores. The difference between physical and perceived walkability indicates the feasibility and limitation of the auto-calculation method.
keywords walkability; WalkScore; deep learning; Street view picture; environmental sensor
series eCAADe
email
last changed 2022/06/07 07:51

_id caadria2019_134
id caadria2019_134
authors Li, Yunqin, Zhang, Jiaxin and Yu, Chuanfei
year 2019
title Intelligent Multi-Objective Optimization Method for Complex Building Layout based on Pedestrian Flow Organization - A case study of People's Court building in Anhui, China
source M. Haeusler, M. A. Schnabel, T. Fukuda (eds.), Intelligent & Informed - Proceedings of the 24th CAADRIA Conference - Volume 1, Victoria University of Wellington, Wellington, New Zealand, 15-18 April 2019, pp. 271-280
doi https://doi.org/10.52842/conf.caadria.2019.1.271
summary The pedestrian flow of the building influences and determines the layout of the building's plan. For buildings with complex flow such as courts, airports, and stations, mixed flow line and low traffic efficiency are prone to be problems. However, the optimization of the layout of complex flow buildings usually relies on the architect's experience to judge and trials to improve. To overcome these problems, we attempt to establish a parametric model of buildings' plan (taking a typical court building as an example) with information about the different pedestrian flow and functional groups. Based on the Rhino and Grasshopper platform, we take the minimum of different pedestrian flow path length and the maximum of total spatial integration value and the minimum of total spatial entropy value as the starting point, combines pathfinding algorithm, Space Syntax and multi-objective genetic algorithm to optimize space allocation. The result shows that, compared with the original scheme, the intelligent optimised scheme can reduce the spatial waste caused by improper flow organisation, effectively improve space transportation capacity and spatial organization efficiency.
keywords Intelligent optimisation; space allocation; multi-objective optimization algorithm; Space Syntax; pathfinding algorithm
series CAADRIA
email
last changed 2022/06/07 07:51

_id acadia22_714
id acadia22_714
authors Li, Yunqin; Zhang, Jiaxin; Wang, Xueqiang; Ma, Kai
year 2022
title Measuring Street Vitality Based on Video-image Using Deep Learning
source ACADIA 2022: Hybrids and Haecceities [Proceedings of the 42nd Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 979-8-9860805-8-1]. University of Pennsylvania Stuart Weitzman School of Design. 27-29 October 2022. edited by M. Akbarzadeh, D. Aviv, H. Jamelle, and R. Stuart-Smith. 714-725.
summary This paper proposes a deep convolutional neural network-based framework for fine-scale studies on automatic evaluation of street-level vitality using multiple object tracking and image segmentation with video data. A deep learning model for street vitality evaluation was proposed based on the intensity and complexity of pedestrian activities.
series ACADIA
type paper
email
last changed 2024/02/06 14:04

_id caadria2023_106
id caadria2023_106
authors Li, Yuqian and Xu, Weiguo
year 2023
title Research on Architectural Sketch to Scheme Image Based on Context Encoder
source Immanuel Koh, Dagmar Reinhardt, Mohammed Makki, Mona Khakhar, Nic Bao (eds.), HUMAN-CENTRIC - Proceedings of the 28th CAADRIA Conference, Ahmedabad, 18-24 March 2023, pp. 69–78
doi https://doi.org/10.52842/conf.caadria.2023.1.069
summary Architects are used to hand drawing sketches to express the architectural creation intention. To present these abstract sketches, architects and teams need to convert sketches into architectural scheme images, which requires a lot of time and labour. Deep learning may have the potential to improve the efficiency of this work. The common sketch-to-image generation is based on Generative Adversarial Network (GAN), and the research of edge-to-image has made a big progress. But these methods require strict alignment of data pairs, which is difficult to achieve. Zhu et al. proposed the loss of Cycle-Consistent, which solved the problem that pairs of data sets are difficult to collect. However, most of the image translation methods require strict alignment between image data pairs, which can be achieved only for the edge mapping extracted from the image; but the sketch is very different from the edge. Due to the abstractness and fuzziness of the sketch, any simple distortion cannot complete the task of providing pixel-level alignment between the sketch and image; And image translation is the transfer of image features such as colour and texture. The original image has a strong constraint on the generated image, which makes the original structure of the image impossible to be changed. By image inpainting, we address this topic using a joint image completion approach with Context-Encoder, where the architectural sketch provides the image context for generating the scheme images. This setting has two advantages: first, the joint images can avoid the complexity of cross modal problems and the strict alignment of the data pairs as image-to-image translation; second, because of the weak constraint, the outputs have greater freedom, which perhaps can generate more imaginative results. The Context-Encoder generates scheme images on the data sets of general architectural sketches. The results present that the applicability of the completion method is better than that of the method of image translation. And scheme images that is different from the original architectural sketch contours have been generated.
keywords Sketch, Building Scheme Image, Image Completion, Context-Encoder
series CAADRIA
email
last changed 2023/06/15 23:14

_id caadria2022_523
id caadria2022_523
authors Li, Zhixian, Huang, Xiaoran and Ruszczewski, Szymon
year 2022
title Conflict and Reconciliation Between Architectural Heritage Values and Energy Sustainability, A Case Study of Xidi Village Anhui Province
source Jeroen van Ameijde, Nicole Gardner, Kyung Hoon Hyun, Dan Luo, Urvi Sheth (eds.), POST-CARBON - Proceedings of the 27th CAADRIA Conference, Sydney, 9-15 April 2022, pp. 707-716
doi https://doi.org/10.52842/conf.caadria.2022.1.707
summary Virtual reality (VR) can enhance users' spatial perception by enabling spatial design activities. Conversely, the VR environment provides more visual information for the user to process than the desktop environment, resulting in a low efficiency of the design process. This study aims to verify whether VR can have a distinctive influence on the spatial design experience compared to the desktop environment. We conducted user studies on design experience in VR and desktop environments to accomplish this goal. The results revealed that participants‚ satisfaction with the design experience was higher in VR; however, the task completion was more time consuming than in the desktop environment.
keywords Architectural Heritage, Energy Consumption, Designer‚s Simulation Toolkit, Xidi Village, Huizhou, SDG 11
series CAADRIA
email
last changed 2022/07/22 07:34

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