CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 14067

_id e2d1
authors Oxman, Rivka E. and Oxman, Robert M.
year 1991
title Refinement and Adaptation: Two Paradigms of Form Generation in CAAD
source Computer Aided Architectural Design Futures: Education, Research, Applications [CAAD Futures ‘91 Conference Proceedings / ISBN 3-528-08821-4] Zürich (Switzerland), July 1991, pp. 313-328
summary Within a transformational paradigm of form generation, refinement and adaptation are presented as two distinct concepts which can provide formalisms for encoding design knowledge. Refinement and adaptation are treated as syntactical models of form generation. Computational formal analysis is proposed as a method for the study and modelling of refinement and adaptation in design. Employing the analytical method we demonstrate that formal transformations are dependent upon their membership in classes of architectural designs. Computational issues inform generation through refinement and adaptation are identified.
series CAAD Futures
email
last changed 2003/05/16 20:58

_id 22de
authors Oxman, Rivka E.
year 1990
title The Role of Knowledge-Based Systems in Design and Design Education
source Int. J. Appl. Enging, Ed England: Pergamon Press, 1990. vol. 6: pp. 255-264 : ill. includes bibliography.
summary This paper investigates the role of Artificial Intelligence and Knowledge Based Design in the emergence of a 'general design science' common to all engineering design. The advantages of the design shell's approach is demonstrated relative to the utilization of expert systems for design. The design shell is proposed as a medium to accommodate the characteristics of design knowledge. The significance of this concept is discussed with respect to formalization of knowledge, implementation, application and operation in knowledge based systems. GRPS - a generative prototype refinement design shell is defined and elaborated. A system applying this concept in a significant structure of generic knowledge in architectural design is demonstrated. It utilizes a method for representing structured knowledge by exploiting the characteristics of both rules and frames, and integrates them in a prototype based design system. Finally, the significance of such an approach in research and design teaching is discussed
keywords design, education, knowledge base, expert systems, frames, architecture
series CADline
email
last changed 2003/06/02 13:58

_id cb5a
authors Oxman, Rivka E.
year 1992
title Multiple Operative and Interactive Modes in Knowledge-Based Design Systems
source New York: John Wiley & Sons, 1992. pp. 125-143 : ill. includes bibliography
summary A conceptual basis for the development of an expert system which is capable of integrating various modes of generation and evaluation in design is presented. This approach is based upon two sets of reasoning processes in the design system. The first enables a mapping between design requirements and solution descriptions in a generative mode of design; and the second enables a mapping between solution descriptions and performance evaluation in an evaluative and predictive mode. This concept supports a formal framework necessary for a knowledge-based design system to operate in a design partnership relation with the designer. Another fundamental concept in expert systems for design, dual direction interpretation between graphic and textual modes, is presented and elaborated. This encoding of knowledge behind the geometrical representation can be achieved in knowledge- based design systems by the development of a 'semantic interpreter' which supports a dual direction mapping process employing a geometrical knowledge, typological knowledge and evaluative knowledge. An implemented expert system for design, PREDIKT, demonstrates these concepts in the domain of kitchen design. It provides the user with a choice of alternative modes of interaction, such as: a 'design critic' for the evaluation of a design, a 'design generator' for the generation of a design, or a 'design critic-generator' for the completion of partial solutions
keywords architecture, knowledge base, design, systems, expert systems
series CADline
email
last changed 2003/06/02 10:24

_id 29b6
authors Oxman, Rivka
year 1990
title Architectural Knowledge Structures as "Design Shells": A Knowledge-Based View of Design and CAAD Education
source The Electronic Design Studio: Architectural Knowledge and Media in the Computer Era [CAAD Futures ‘89 Conference Proceedings / ISBN 0-262-13254-0] Cambridge (Massachusetts / USA), 1989, pp. 187-199
summary The concept of a knowledge based design shell is proposed as a basis for teaching design. The significance of the concept of design shell is discussed with respect to formalization, implementation, application and operation. GPRS-a generative prototype refinement design shell-is proposed, defined and elaborated. A plan type is introduced as one significant kind of structure of knowledge in architectural design is introduced. A method for representing syntactic and the semantic content to be used in design refinement is proposed. The method exploits the characteristics of both rules and frames, and integrates them in a prototype-based design system. This is demonstrated in a system called PRODS. Finally, the significance of such an approach in teaching is discussed.
series CAAD Futures
email
last changed 2003/05/16 20:58

_id 750a
authors Oxman, Rivka
year 1995
title Design Case Bases: Graphic Knowledge Bases for the Design Workspace
source Sixth International Conference on Computer-Aided Architectural Design Futures [ISBN 9971-62-423-0] Singapore, 24-26 September 1995, pp. 555-565
summary Cases in the domain of architecture and engineering are commonly stored and presented as graphical representations in the form of drawings. The way creative designers fit and adapt graphical representations through drawing and re-drawing is still one of the least understood phenomena in design. Modeling stich processes appears to be a key to graphic knowledge base integration in CAAD environments. The paper reports on a new approach to modeling design adaptation in a graphical environment. This approach is based upon a theory of creativity, the Representation - Re-representation Hypothesis which is here employed in the formalization of design adaptation. A 'multi-layer re-representational model' which assists in the adaptation of design drawings is developed and presented. The model is based on the transformation of chunks of knowledge in design cases into explicit re-representational structures which can support creative design in a graphic environment. This model is utilized in our current work in development of a prototype graphical case-based CAAD system.
keywords Adaptation, Case-based CAAD, Case-based Design, Creativity, Graphical Case-Bases, Representation, Re-Representation.
series CAAD Futures
email
last changed 2003/05/16 20:58

_id a457
authors Oxman, Rivka
year 1997
title Behind the Image: Representing Design Concepts
doi https://doi.org/10.52842/conf.ecaade.1997.x.v9r
source Challenges of the Future [15th eCAADe Conference Proceedings / ISBN 0-9523687-3-0] Vienna (Austria) 17-20 September 1997
summary In this paper we report on research in which the Internet is considered an environment for the storage and retrieval of design knowledge. The nature of the net as a medium for the representation, storage and accessing of design knowledge is reviewed and the attributes of the medium are analyzed. We elaborate on the appropriateness of certain attributes of the technology as providing means for representing not only the physical representations of design, but also their conceptual content. Furthermore the research demonstrates that the embedding of design conceptual content in web-based representations provides a powerful advantage for strengthening and expediting the processes of search and retrieval in design knowledge bases.
keywords Design Concepts
series eCAADe
email
more http://info.tuwien.ac.at/ecaade/proc/oxman/oxman.htm
last changed 2022/06/07 07:50

_id 2aec
authors Oxman, Rivka
year 2000
title Design media for the cognitive designer
source Automation in Construction 9 (4) (2000) pp. 337-346
summary Work on media for design which are responsive to the cognitive processes of the human designer are introduced as a paradigm for research and development. Design media are intended to support the cognitive nature of design and, particularly, the exploitation of design knowledge in computational environments. Basic theoretical assumptions are presented which underlie the development of design media. A central assumption is that designers share common forms of design knowledge which can be formalized, represented, and employed in computational environments. Generic knowledge is proposed as one such seminal form of design knowledge. We then develop a cognitive model which relates to the internal mental representations, strategies and mechanisms of generic design. The paper emphasizes the theoretical foundations of design media. This theoretical discussion is then exemplified through case studies presenting current research for the support of visual cognition in design. We introduce an approach to design schema as a visual form of generic design knowledge. Secondly we present a conceptual framework for the support of schema emergence in visual reasoning in design media. Finally, some implications of schema emergence in design collaboration are presented and discussed.
series journal paper
more http://www.elsevier.com/locate/autcon
last changed 2003/05/15 21:23

_id 623d
authors Oxman, Rivka
year 2002
title On E-Learning in Cyberspace - A Collaborative Construction of Knowledge of Places in Cyberspace
doi https://doi.org/10.52842/conf.ecaade.2002.122
source Connecting the Real and the Virtual - design e-ducation [20th eCAADe Conference Proceedings / ISBN 0-9541183-0-8] Warsaw (Poland) 18-20 September 2002, pp. 122-125
summary The paper describes an experimental program whose objective was to identify generic design concepts of “virtual place”. The design of virtual space constitutes a special and new class of design in which the visual constituents of place and their symbolic construction should be pre-defined and specified in order to enable design. A goal of this work has been to make a conceptual mapping of Cyberspace. The experiment was carried on in an e-learning environment in which a design class collaboratively constructed a generic knowledge base for the design of “virtual place”. We present the basis for the conceptual mapping employing the ICF formalism as an e-learning environment in making the survey, analysis and the categorization of relevant sites.
series eCAADe
email
last changed 2022/06/07 08:00

_id caadria2003_a6-3
id caadria2003_a6-3
authors Oxman, Rivka
year 2003
title Cognitive Strategies for E-Teaching and Elearning In A Virtual University for Design
doi https://doi.org/10.52842/conf.caadria.2003.787
source CAADRIA 2003 [Proceedings of the 8th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 974-9584-13-9] Bangkok Thailand 18-20 October 2003, pp. 787-800
summary Cognitive strategies for e-teaching and e-learning in a Virtual University for Design are introduced and presented. Among these are the following: conceptual navigation, content reconstruction and precedent-based navigation. We discuss and present how these strategies support a unique exploratory mode based on associative learning in the WINDS project. We demonstrate how these strategies are implemented and employed by authors and learners in the ALE system, the authoring-learning-environment component, currently under development as integral part of the WINDS project.
series CAADRIA
email
last changed 2022/06/07 08:00

_id sigradi2007_af51
id sigradi2007_af51
authors Oxman, Rivka
year 2007
title Digital Design – Integrating Content, Models and Skill [Diseño digital - Integrando contenidos, modelos y habilidades]
source SIGraDi 2007 - [Proceedings of the 11th Iberoamerican Congress of Digital Graphics] México D.F. - México 23-25 October 2007, pp. 93-96
summary Digital design is currently emerging as a unique field of design endeavour, motivated by its own body of theoretical sources and unique methodologies. The paper introduces current changes in theory and methodology. Following this theoretical introduction, the paper presents an experimental framework for digital design. The novelty of this framework is the way it reflects the need to address both digital design content and digital design skill. A series of experimental designs carried out in an experimental design studio at the faculty of Architecture and T.P at the Technion presents and demonstrates this framework.
keywords Digital Design; Digital Architecture; Performance-based Design; Generative Design; Digital Design Studio
series SIGRADI
email
last changed 2016/03/10 09:57

_id ijac20076101
id ijac20076101
authors Oxman, Rivka
year 2008
title Performance-based Design: Current Practices and Research Issues
source International Journal of Architectural Computing vol. 6 - no. 1, pp. 1-17
summary In view of current developments in the theory and technology of digital design, potential novel directions for environments that support performance-based design are beginning to emerge. The field of performance-based design is defined through an analysis of current work in the field. Various models of performance-based architectural design are presented and discussed. On the basis of this analysis, key concepts and issues in the application of performance-based design in architecture are defined and certain research directions for the development of new approaches are presented. Finally we propose a new approach termed: Performative Design. Performative Design suggests that in creating simulation environments for performance-based architectural design both generative and evaluative capabilities can be integrated within performance-based simulations. The potential of performance-based simulation as a model of performance-based design is explored through a case study from an experimental digital design studio. Implication of this work on future research directions in the field is explicated.
series journal
last changed 2008/06/18 08:12

_id ecaade2007_198
id ecaade2007_198
authors Oxman, Rivka; Hammer, Roey; Ari, Shoham Ben
year 2007
title Performative Design in Architecture
doi https://doi.org/10.52842/conf.ecaade.2007.227
source Predicting the Future [25th eCAADe Conference Proceedings / ISBN 978-0-9541183-6-5] Frankfurt am Main (Germany) 26-29 September 2007, pp. 227-234
summary In view of current developments in the theory and technology of digital design, certain potential for novel direction in virtual prototyping is beginning to emerge. In this paper an approach for the employment of virtual prototyping as a generative environment for performance-based design is proposed. The term combines both the concepts of performance and digital generation. In creating digital design environments for design the generative capabilities are incorporated within performance-based simulations. The potential of performance-based simulation as a digital design methodology in architectural design is explored. Experiments in digital architectural design illustrate this approach. Works in a framework of an ‘experimental digital design’ are presented and illustrated.
keywords Digital design, performance-based design, design generation
series eCAADe
email
last changed 2022/06/07 08:00

_id a6c8
authors Oxman, Robert
year 1992
title The Library of Babel: The Representation of Technological Knowledge in Electronic Libraries
doi https://doi.org/10.52842/conf.ecaade.1992.101
source CAAD Instruction: The New Teaching of an Architect? [eCAADe Conference Proceedings] Barcelona (Spain) 12-14 November 1992, pp. 101-118
summary With the development of storage media such as the CD ROM, the availability and usage of very large data bases of information has dramatically opened new vistas for the creation of electronic libraries. From dictionaries and encyclopedias to historical treatises, the electronic packaging of large and cumbersome information sources has begun to demonstrate its utility and efficiency. Today the bridge to an unknown territory of electronic knowledge resources lies here at the boundary between the passive (though electronically accelerated) access to information through electronic books and the user interactive access to knowledge. This paper is about that boundary.
series eCAADe
last changed 2022/06/07 08:00

_id ddss9471
id ddss9471
authors Oxman, Robert
year 1994
title The Reflective Eye: Visual Reasoning in the Sketch
source Second Design and Decision Support Systems in Architecture & Urban Planning (Vaals, the Netherlands), August 15-19, 1994
summary Despite recent advances in our understanding of design thinking, we still lack a comprehensive theoretical approach to cognitive processes in design and particularly to visual reasoning. Of scientific interest in its own right, understanding non-verbal reasoning is also relevant to a wide range of subjects in the area of visual data resources for designers. This paper presents research into visual reasoning through the study of cognitive acts and processes associated with design drawing. Employing case studies in the design sketch, a vocabulary is defined for describing phenomena of visual reasoning in design as they are revealed in the sketch. Classes of reasoning processes are proposed as strings of graphic acts of state transformation. A theoretical schema is developed which relates the individual act of visual reasoning manifested in the sketch, of sketch sequences, with larger global cognitive phenomena such as analogical or associative reasoning in design. Based upon this schema, a symbol system for these acts and processes is proposed as a coding technique in the observation, analysis and recording of non-verbal processes in design.
series DDSS
email
last changed 2003/08/07 16:36

_id 0565
authors Oxman, Robert and Oxman, Rivka
year 1990
title The Computability of Architectural Knowledge
source The Electronic Design Studio: Architectural Knowledge and Media in the Computer Era [CAAD Futures ‘89 Conference Proceedings / ISBN 0-262-13254-0] Cambridge (Massachusetts / USA), 1989, pp. 171-185
summary In an important contribution to the theoretical foundation of design computing, Mitchell noted "an increasingly urgent need to establish a demonstrably sound, comprehensive, rigorously formalized theoretical foundation upon which to base practical software development efforts" (Mitchell, 1986). In this paper we propose such a theoretical framework. A basic assumption of this work is that the advancement of design computing is dependent upon the emergence of a rigorous formulation of knowledge in design. We present a model of knowledge in architectural design which suggests a promising conceptual basis for dealing with knowledge in computer-aided design systems. We require models which can represent the formal knowledge and manipulative operations of the designer in all of their complexity-that is formal models rather than just geometric models. Shape Grammars (Stiny,1980) represent an example of such models, and constitute a relatively high level of design knowledge as compared to, for example, use of symmetry operations to generate simple formal configurations. Building upon an understanding of the classes of design knowledge as the conceptual basis for formal modeling systems may contribute a new realization of the potential of the medium for design. This will require a comprehensive approach to the definition of architectural and design knowledge. We consider here the implications of a well-defined body of architectural and design knowledge for design education and the potential mutual interaction-in a knowledge-rich environment-of design learning and CAAD learning. The computational factors connected with the representation of design knowledge and its integration in design systems are among the key problems of CAAD. Mitchell's model of knowledge in design incorporates formal knowledge in a comprehensive, multi-level, hierarchical structure in which types of knowledge are correlated with computational concepts. In the main focus of this paper we present a structured, multi-level model of design knowledge which we discuss with respect to current architectural theoretical considerations. Finally, we analyze the computational and educational relevance of such models.
series CAAD Futures
email
last changed 2003/05/16 20:58

_id c2dd
authors Oxman, Robert
year 1986
title Towards a New Pedagogy
source Journal of Architectural Education. Summer, 1986. vol. 39: pp. 22-28 : ill. includes some bibliographical notes
summary This paper proposes the potential of design studies as a vehicle for the transfer of what might be considered 'architectural knowledge' as compared to 'professional experience.' An analogy with language study is suggested as a means of conveying the distinction between the acquisition of general design knowledge - a knowledge base which is not domain specific - and its application in dealing with ad-hoc problems
keywords design, knowledge acquisition, education, architecture
series CADline
last changed 1999/02/12 15:09

_id acadia22_506
id acadia22_506
authors Ozarisoy, Bertug; Altan, Hasim
year 2022
title Passive Cooling Strategies for Thriving in a Changing Climate
source ACADIA 2022: Hybrids and Haecceities [Proceedings of the 42nd Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 979-8-9860805-8-1]. University of Pennsylvania Stuart Weitzman School of Design. 27-29 October 2022. edited by M. Akbarzadeh, D. Aviv, H. Jamelle, and R. Stuart-Smith. 506-523.
summary This paper investigates the thermal performance of 288 flats in three different nationally representative collective housing archetypes in the southeastern Mediterranean island of Cyprus, where the climate is subtropical (Csa) and partly semi-arid (Bsh), as designated in the Köppen climate classification system. The participants’ experiences and thermal sensation votes were assessed to predict individual aspects of adaptive thermal comfort, and the relevance thereof on overheating, and in situ measurements—including indoor air temperatures, thermal imaging survey, recorded building-fabric-element heat fluxes, on-site environmental conditions monitoring, and review of household energy bills to accurately determine actual energy use—were collected
series ACADIA
type paper
email
last changed 2024/02/06 14:04

_id 6225
authors Ozcan, Oguzhan
year 1992
title Specification of a Hypermedia System for the Topkapi Palace
doi https://doi.org/10.52842/conf.ecaade.1992.119
source CAAD Instruction: The New Teaching of an Architect? [eCAADe Conference Proceedings] Barcelona (Spain) 12-14 November 1992, pp. 119-132
summary This paper summaries a doctoral investigation being carried out in the ABACUS group of the University of Strathclyde into the relevance of advanced multi-media technology to the explanation and investigation of the complex development of architecture which has historical and/or cultural significance.
series eCAADe
last changed 2022/06/07 08:00

_id 9ce0
authors Ozcan, Oguzhan
year 1999
title Education of Interactive Panorama-design in Architecture
doi https://doi.org/10.52842/conf.ecaade.1999.223
source Architectural Computing from Turing to 2000 [eCAADe Conference Proceedings / ISBN 0-9523687-5-7] Liverpool (UK) 15-17 September 1999, pp. 223-229
summary This paper mainly discusses the importance of interactive panorama in design, and its education in the MDes program, which will run at Yildiz Technical University in the year 2000. The first part of the paper summarizes the potentials of current interactive panorama technique, which was "A popular form of the public entertainment" in 19th-century. Then, it compares the real-world experiences with observations in an interactive panorama. This comparison is carried out together with technical aspects i.e. limitations, audio-visual effects, composite techniques, live video input, and conceptual aspects i.e. camera actions, natural phenomenon. The technical discussion in the paper is concentrated on the examples from newly developed tools such as Nodemedia, Electrifier, Wasabi Software, and Skypaint as well as Apple QuickTime VR Authoring Tool. The second part underlines the role of interactive panorama technique in design. In this part, the paper also summarizes how to use the technique at the beginning and, during creation of the design and in its presentation, taking the installation advantages of sound, vision, text and transition effects. The third part concentrates on the interactive panorama design as an individual project, offered in the MDes program. Then it explains how the preliminary courses were planned for this individual project and summarizes the content of the course formulated through the linear and non-linear structures of the media. Finally, considering with the future development of interactive panorama technique, the last part of the paper discusses the possible results of this education method.
keywords Interactive Media, Panoramic Image, Design Education
series eCAADe
email
last changed 2022/06/07 08:00

_id 2ab7
authors Ozcan, Oguzhan
year 2001
title Integration of Architectural Education in Teaching Interactive Media Design - A Course for Space Composition
doi https://doi.org/10.52842/conf.ecaade.2001.245
source Architectural Information Management [19th eCAADe Conference Proceedings / ISBN 0-9523687-8-1] Helsinki (Finland) 29-31 August 2001, pp. 245-248
summary In accordance with our design knowledge, the users’ expectations and the level of the technology reached, show us that interactive media design is not only an interactive environment which depends on two dimensional typographic composition any more. Spatial data has an important role in the formation of interactive media design (TUFTE 1995 p.38). From this point of view, the main factors of this issue are: (1) design of the storyboards, especially for gamedesign, that are made up of spatial perception, (2) the spatial organisations in which info-kiosks take place in public environment, (3) the relation between the screen and the organisation of space in interactive exhibition design. // When we consider the matter above, we understand that throughout the process of the curriculum of interactive media design for undergraduate education, only the traditional communication design and programming education is not sufficient enough, but architectural education must also take a part of this education in some degree. In this paper, as the theme of the considerations above, it is examined what kind of basic problems is to be faced in the integration of architectural education to that of the interactive media design and also the solution propositions formed for these problems.
keywords Interactive Media, Architecture, Education, Design
series eCAADe
email
last changed 2022/06/07 08:00

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