CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 11798

_id ijac202018305
id ijac202018305
authors McIntosh, Jacqueline; Bruno Marques and Robyn Harkness
year 2020
title Simulating impairment through virtual reality
source International Journal of Architectural Computing vol. 18 - no. 3, 284-295
summary Research on architectural technology for health care has rapidly increased in recent years; however, little research has been conducted on the use of virtual reality for simulating impairment. This exploratory research maps the experiences of people with impairments in the often-overlooked corridors and waiting rooms of an emergency department. It questions whether the experience of an impairment can be usefully simulated for empathetic design. While using participatory processes to develop a virtual reality simulation of waiting areas, this research applies three representative impairments and then surveys 30 architectural designers to find the emotional responses of the unimpaired to the design intervention. While this research is preliminary, it is particularly valuable for the comprehension of proposed designs during the early planning and design phases, without costly and time-consuming use of full participatory processes. It finds there is significant potential for the use of virtual reality as a technology to simulate the experiences of these spaces by individuals with impairment, enabling empathetic design, and offers direction for future research.
keywords Emergency department, virtual reality, architecture, participatory design, health care
series journal
email
last changed 2020/11/02 13:34

_id e29c
authors McKinney, K. and Fischer, M.,
year 1998
title Generating, evaluating and visualizing construction schedules with CAD tools
source Automation in Construction 7 (6) (1998) pp. 433-447
summary Collaborative AEC technologies centering around component-based CAD models support architectural and structural perspectives. The construction perspective is often neglected because an important dimension for construction–time–is missing. Construction planners are forced to abstract CAD model building components into schedule models representing time. 4D-CAD (3D-CAD+time) removes this abstraction by linking a 3D building model and schedule model through associative relationships. Adding time to 3D-CAD models extends the use of CAD tools from the design phase to the construction phase. Although commercial 4D tools exist that allow planners to build 4D models and create graphic simulations of the construction process, these tools lack features to support analysis of these models, easy generation and manipulation of such models, and realistic visualizations of the construction process. This paper discusses these shortcomings, highlights requirements for CAD tools to support construction planning tasks, and describes our efforts to develop 4D tools that generate 4D+x models that more realistically represent the construction process.
series journal paper
more http://www.elsevier.com/locate/autcon
last changed 2003/05/15 21:22

_id 5654
authors McKinney, K.
year 1998
title Visualization of construction planning information
source Proceedings of Intelligent User Interface 98, ACM, San Francisco, CA
summary A construction schedule helps planners to identity potential construction problems prior to actual building construction. Planners must envision the sequence of construction, the workspace logistics, and utilization of resources and equipment in space and over time. This paper discusses methods of generating, visuaMng, and evahrating construction planning information with CAD based tools. We use a construction example to illustrate how feature extraction of 3D CAD models can help identify construction problems and evaluate the quality of a construction plan through 4D analysis and 4D annotation.
series other
last changed 2003/04/23 15:50

_id e573
authors McLaughlin, Sally
year 1991
title Reading Architectural Plans: A Computable Model
source Computer Aided Architectural Design Futures: Education, Research, Applications [CAAD Futures ‘91 Conference Proceedings / ISBN 3-528-08821-4] Zürich (Switzerland), July 1991, pp. 347-364
summary A fundamental aspect of the expertise of the architectural designer is the ability to assess the quality of existing and developing proposals from schematic representations such as plans, elevations and sections. In this paper I present a computable model of those aspects of the evaluation of architectural floor plans that I believe to be amenable to rule-like formulation. The objective behind the development of this model is twofold: 1) to articulate a belief about the role of simple symbolic representations in the task of evaluation, a task which relies primarily on uniquely human capabilities; and 2) to explore the possible uses of such representations in the development of design expertise. // Input to the model consists of a specification of a design proposal in terms of walls, doors, windows, openings and spaces together with a specification of the context in which the proposal has been developed. Information about context is used to retrieve the goal packages relevant to the evaluation of the proposal. The goal packages encode information about requirements such as circulation, visual privacy and thermal performance. Generic associations between aspects of a plan and individual goals are used to establish if and how each of the goals have been achieved in the given proposal. These associations formalize relationships between aspects of the topology of the artefact, such as the existence of a door between two rooms, and a goal, in this case the goal of achieving circulation between those two rooms. Output from the model consists of both a graphic representation of the way in which goals are achieved and a list of those goals that have not been achieved. The list of goals not achieved provides a means of accessing appropriate design recommendations. What the model provides is essentially a computational tool for exploring the value judgements made in a particular proposal given a set of predefined requirements such as those to be found in design recommendation literature.
series CAAD Futures
last changed 1999/04/07 12:03

_id acadia20_648
id acadia20_648
authors McLemore, Duane
year 2020
title Space Group Symmetry Generation for Design
source ACADIA 2020: Distributed Proximities / Volume I: Technical Papers [Proceedings of the 40th Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-95213-0]. Online and Global. 24-30 October 2020. edited by B. Slocum, V. Ago, S. Doyle, A. Marcus, M. Yablonina, and M. del Campo. 648-657.
doi https://doi.org/10.52842/conf.acadia.2020.1.648
summary This project proposes to implement space group symmetries as a novel descriptive framework for architectural assemblies. To date there is scant examination within architectural computation of this system used to describe the 230 unique configurations of symmetry elements and operations repeating in three dimensions. This research changes this by developing HORTA, a component library for the application of the space groups within Grasshopper. This ongoing project builds a language of arrangement and connectivity from the unambiguous spatial logic and descriptive efficiency of the space groups. This is particularly useful in defining forms for digital fabrication and autonomous assembly at the scale of a material subunit—broadly defined as “bricks.” However, it is not limited to this—HORTA has potential for application across scales, wherever control of repetition and combination with a minimal instruction set is useful. The result is not a tool for a singular design process or specific formal outcomes, but a new system for describing aggregations that inherently balance novelty and predictability. With HORTA, aggregations can be proposed that are composed of a finite but scalable number of possible subunits. Inherently symmetrical, any increase in complexity is realized as an increase in rotations and frequencies of similar subunits rather than an increase in unique unit variants. HORTA theorizes that this previously underexplored area of computation can open sophistication not just in forms but in the description of aggregations with minimal instruction sets, resulting in new methods for the calculation and fabrication of architecture.
series ACADIA
type paper
email
last changed 2023/10/22 12:06

_id 6b49
authors McMahon, C. and Browne, J.
year 1998
title CADCAM: Principles, Practice and Manufacturing Management
source 2nd ed. Reading, Massachusetts: Addison-Wesley
summary The application of computers to the product design and manufacturing process, known as CADCAM, is a successful and important technology which integrates the traditionally separate disciplines of Design and Manufacture. Presenting an ideal mix of theory, practice, and analysis along with real-life applications, this book offers an accessible introduction to CADCAM.
series other
last changed 2003/04/23 15:14

_id cf2011_p110
id cf2011_p110
authors Mcmeel, Dermott
year 2011
title I think Therefore i-Phone: The influence of Pervasive Media on Collaboration and Multi-Disciplinary Group Work
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 69-84.
summary The study of value and its transfer during the multi-disciplinary process of design is stable fodder for research; an entire issue of Design Studies has been devoted to Values in the Design Process. By scrutinising design meetings Dantec (2009) and Ball (2009) separately examine the mechanisms of value transfer between the agents involved in design (clients, designers, engineers). Dantec suggests this is best understood in terms of requirement, values and narrative; Ball proposes it should be viewed as a combination of "analogical reasoning" and "environmental simulation". If we look at Vitruvius and his primary architectural manual (Pollio 1960) we find values‚Äîin the form of firmitas, utilitas and venustas‚Äîembedded in this early codification of architectural practice. However, as much current research is restricted to design practice what occurs when value frameworks move between domains of cultural activity (such as design to construction and vice-versa) is not privileged with a comparably sizable body of research. This paper is concerned with the ongoing usage of pervasive media and cellular phones within communications and value transfer across the disciplinary threshold of design and construction. Through participation in a building project we analyse the subtleties of interaction between analogue communication such as sketches and digitally sponsored communication such as e-mail and mobile phone usage. Analysing the communications between the designer and builder during construction suggests it is also a creative process and the distinctions between design and construction processes are complex and often blurred. This work provides an observational basis for understanding mobile computing as a dynamic ‚Äòtuning‚Äô device‚Äîas hypothesized by Richard Coyne (2010)‚Äîthat ameliorates the brittleness of communication between different disciplines. A follow up study deploys ‚Äòdigital fieldnotes‚Äô (dfn) a bespoke iPhone application designed to test further suppositions regarding the influence exerted upon group working by mobile computing. Within collaboration individual communiqu_©s have different levels of importance depending on the specific topic of discussion and the contributing participant. This project furthers the earlier study; expanding upon what mobile computing is and enabling us to infer how these emergent devices affect collaboration. Findings from these two investigations suggest that the synchronous and asynchronous clamour of analogue and digital tools that surround design and construction are not exclusively inefficiencies or disruptions to be expunged. Observational evidence suggests they may provide contingency and continue to have value attending to the relationship between static components‚Äîand the avoidance of failure‚Äîwithin a complex system such as design and construction.
keywords collaboration, design, mobile computing, digital media
series CAAD Futures
email
last changed 2012/02/11 19:21

_id 9d0c
authors McVey, G., McCrobie, D., Evans, D., McIlvaine Parsons, D., Templar, J. Konz, S. and Caldwell, B.
year 1992
title Interactions between Environmental Design and Human Factors Specialists ENVIRONMENTAL DESIGN: Panel
source Proceedings of the Human Factors Society 36th Annual Meeting 1992 v.1 pp. 575-577
summary Most of the interactions between human factors specialists, such as ergonomists, and environmental specialists such as facility planners and architects tend to be task specific and do not follow any accepted process. Consequently, the success of such interactions are usually a function of serendipity rather than informed expectation. It is anticipated that by gathering such specialists in an open discussion, relevant issues may be addressed and successful interaction procedures introduced and discussed. Such a forum is desirable for developing an understanding of the differences, educational and operational, between environmental design specialists, and human factors specialists, as well as for exploring the ways their communications can be enhanced. It is anticipated that by sharing their experiences with the attendees, the presenters will identify relevant on-going knowledge transfer activities, and also introduce and discuss practical problem-solving and communication methods that can be used with assurance by the attendees themselves when faced with similar problems in the future. This panel will focus on issues that arrive out of situations where human factors specialists and environmental design specialists are joined together in project development. The specialties represented include architecture, facility planning, environmental psychology, ergonomic research, industrial design and engineering, and equipment and furniture design and manufacturing.
series other
last changed 2002/07/07 16:01

_id sigradi2022_125
id sigradi2022_125
authors Mechler, Cintia; Paraizo, Rodrigo
year 2022
title Visualization of architecture design collection using image subsets: the case of FAU-UFRJ media library
source Herrera, PC, Dreifuss-Serrano, C, Gómez, P, Arris-Calderon, LF, Critical Appropriations - Proceedings of the XXVI Conference of the Iberoamerican Society of Digital Graphics (SIGraDi 2022), Universidad Peruana de Ciencias Aplicadas, Lima, 7-11 November 2022 , pp. 65–76
summary This paper presents part of a research carried out as a graduation project which investigated new approaches for viewing the digital collection of graduation projects of the School of Architecture and Urbanism at the Federal University of Rio de Janeiro - the “Portal Midiateca”. In addition to visualization, the objective is also to survey open source tools and document the process, enabling other researchers to have access to instruments for analysis and visualization of cultural collections. The visualizations and analysis used as data the images (hue, saturation, brightness, similarity) and metadata (themes and year of publication) of the graduation projects sent by the students. They were made using VIKUS Viewer to examine the collection in a dynamic website with timeline and similarity visualization tools; and ivpy in a notebook environment to produce static mosaics from different groups of images according to their color measurements.
keywords Data analytics, Information visualization, Visual rhetoric, Cultural analytics, ETL
series SIGraDi
email
last changed 2023/05/16 16:55

_id lasg_whitepapers_2019_197
id lasg_whitepapers_2019_197
authors Mechtley, Brandon; Todd Ingalls, Julian Stein, Connor Rawls and Sha Xin Wei
year 2019
title SC: A Modular Software Suite for Composing Continuously-Evolving Responsive Environments
source Living Architecture Systems Group White Papers 2019 [ISBN 978-1-988366-18-0] Riverside Architectural Press: Toronto, Canada 2019. pp.197 - 206
summary SC is a modular suite of software designed to allow designers to compose the behavior of a responsive media environment evolving in concert with contingent activity in a physical space. The media can be rich and fairly eccentric: projected video, spatialized audio, theatrical lighting — generally fields of structured time-varying light and sound, as well as water, mist, animated objects etc. The behavior of the responsive environment evolves according to prior design as well as contingent activity.1 A key condition is that everything happens in real-time, in concert with the activity of the inhabitants of the responsive environment. SC supports rich and thick experiences with poetic, symbolic, and scientific effects.
keywords living architecture systems group, organicism, intelligent systems, design methods, engineering and art, new media art, interactive art, dissipative systems, technology, cognition, responsiveness, biomaterials, artificial natures, 4DSOUND, materials, virtual projections,
email
last changed 2019/07/29 14:02

_id sigradi2015_4.52
id sigradi2015_4.52
authors Medeiros, Marina Lima; Paraizo, Rodrigo Cury
year 2015
title The Monroe Palace in Augmented Reality: Heritage experience of an informational territory
source SIGRADI 2015 [Proceedings of the 19th Conference of the Iberoamerican Society of Digital Graphics - vol. 1 - ISBN: 978-85-8039-135-0] Florianópolis, SC, Brasil 23-27 November 2015, pp. 170-176.
summary This work aims to analyze how augmented reality can be used to complement the urban cultural heritage experience with a three-dimensional model of historic building already demolished, the Monroe Palace. It analyzes possibilities and limitations of the current off-the-shelf technology of A.R. applications for architecture studies. Finally, the Layar application was used to develop a georeferenced augmented reality test with the electronic model of the building in the place where it was once built. Augmented reality was used to create a new territoriality for the lost heritage, an informational territory as defined by Lemos (2008) for a virtual heritage.
series SIGRADI
email
last changed 2016/03/10 09:55

_id sigradi2003_068
id sigradi2003_068
authors Medero Rocha, I., Danckwardt, V. and Raupp Musse, S.
year 2003
title Investigação semântica em ambientes virtuais geométricos e interação com agentes autônomos sintéticos (Semantical investigation in geometric virtual environments and interactions with synthetic autonomous agents)
source SIGraDi 2003 - [Proceedings of the 7th Iberoamerican Congress of Digital Graphics] Rosario Argentina 5-7 november 2003
summary This work refers to the geometric modeling of virtual environments, related to its semantics (meaning of environments). These informations of meaning are stored in a data base and organized to be easily accessible through the user interface. In the case of this research, the user interface is made using synthetic autonomous agents.
keywords Artificial intelligence, Computer Graphics, Virtual Reality,
series SIGRADI
email
last changed 2016/03/10 09:55

_id ec6b
authors Medero Rocha, Isabel Amalia
year 1999
title Os Programas de Computador e o Processo de Projeto na Construcao do Conhocimento Arquitetonico (Computer Programs and Design Processes in the Construction of Architectural Knowledge)
source III Congreso Iberoamericano de Grafico Digital [SIGRADI Conference Proceedings] Montevideo (Uruguay) September 29th - October 1st 1999, pp. 165-170
summary The works studies aspects of design strategies and computer graphics programs, and it presents possibilities of using computer to aid architectural conception. It envolves three area knowledgement situating the subject at the compass of the design teaching, considering the impact of the computing technology expertise architectural. It establishes a conceptual correspondense developed by the theoric discussion, amongst the analogies and sucessives aproximations it also focuses operatives categories of the architectural design and computers operator. It results the configuration of images and concepts which preexist in the designs procedures. The works also aproaches relations of object representation and architectural design. It makes a relation-ship between graphics categories and architecture to unable studies base on concepts of design theory and its connection with the computer program. It generates matrix of knowledgement, refered to the theory of architectural composition, extracting expertise able to sugest analogies with the computer programs, which operators use to describe and represent the architectural object and decision making during the design process.
series SIGRADI
email
last changed 2016/03/10 09:55

_id sigradi2007_af88
id sigradi2007_af88
authors Medero Rocha, Isabel Amalia
year 2007
title ZOOM IN/ZOOM OUT - Architectural Scale in the Visualization and Representation of Architecture [ZOOM IN/ZOOM OUT - Escala arquitetônica na visualização e representação da arquitetura]
source SIGraDi 2007 - [Proceedings of the 11th Iberoamerican Congress of Digital Graphics] México D.F. - México 23-25 October 2007, pp. 102-106
summary The generation of ideas and the development of architectural design are affected by the actions of graphic software computer operators. This study is focused on the ZOOM instruction of CAD softwares as one of these operators, in an analogy to the concept of Architectural Scale. The terms ZOOM IN / ZOOM OUT were first used by us in 1998 in a methodology proposal developed in a MSc thesis – The Design Process in the Computer Environment – An Analogy between Computer and Design Operators, and subsequently implemented in a virtual design workshop, with the aim to use computer tools in the development of architectural knowledge.
keywords Design process; Computational commands; Architectural scale
series SIGRADI
email
last changed 2016/03/10 09:55

_id 858c
authors Medjdoub, B. and Yannou, B.
year 2000
title Separating topology and geometry in space planning
source Computer-Aided Design, Vol. 32 (1) (2000) pp. 39-61
summary We are dealing with the problem of space layout planning here. We present an architectural conceptual CAD approach. Starting with design specifications in terms ofconstraints over spaces, a specific enumeration heuristics leads to a complete set of consistent conceptual design solutions named topological solutions. These topologicalsolutions which do not presume any precise definitive dimension correspond to the sketching step that an architect carries out from the Design specifications on a preliminarydesign phase in architecture.
keywords Layout, Heuristic, Optimization, Constraints, Conceptual Design, Topological Solutions
series journal paper
email
last changed 2003/05/15 21:33

_id 41d4
authors Medjdoub, Benachir
year 1999
title Interactive 2D Constraint-Based Geometric Construction System
source Proceedings of the Eighth International Conference on Computer Aided Architectural Design Futures [ISBN 0-7923-8536-5] Atlanta, 7-8 June 1999, pp. 197-212
summary This paper presents a 2D Constraint-Based Geometric Construction System where positioning and manipulating geometry is very precise. An unusually simple interface makes this system particularly interactive and easy to use. In our approach, the geometry types supported are: points, lines, circles, ellipses, circular arcs and b-spline curves. All the fundamental topologic constraints, i.e. tangent, parallel, perpendicular, coincident and concentric, are provided. Metric constraints, i.e. dividing the shapes into equal parts or fixing the geometric parameters, are also provided. These constraints are automatically applied by the application in response to the implied intentions of the end- user. Dynamic modifications of partially dimensioned models are supported, whereby the design is modified while enforcing the constraints. A graph-constructive approach is used to solve the model. As we are dealing with partial modifications, this resolution technique is quite sufficient, and makes our system stable and flexible. Our approach focuses highly on interactivity. Positioning a shape constrained to another is made directly through the graphic interface. Constraint relaxation is also done by direct manipulations. Modifications are made by dragging the geometry, or by typing into a numerical panel displaying the free shape parameters. Again, existing constraints are maintained as those numbers are applied. Well -constrained and under-constrained problems are discussed. This approach was developed in Java, JDK 3.0.1 of SGI's Java software.
keywords Sketching, Geometric Constraints, Interactivity, Geometric construction, Dynamic Modifications
series CAAD Futures
email
last changed 2006/11/07 07:22

_id caadria2015_137
id caadria2015_137
authors Meechao, Krisanee
year 2015
title Digital Media in Architecture: Digital Media and Interactive Design Communication System in Design Process for Architectural Practices
source Emerging Experience in Past, Present and Future of Digital Architecture, Proceedings of the 20th International Conference of the Association for Computer-Aided Architectural Design Research in Asia (CAADRIA 2015) / Daegu 20-22 May 2015, pp. 33-42
doi https://doi.org/10.52842/conf.caadria.2015.033
summary At present in most architectural practices, the way architectural design is presented involves computer-aided design to describe architecture for different purposes. Digital media has been employed for a creative proposal to achieve efficient communication. Although architects conduct and navigate design information, communication can be more efficient if architects convey exact messages. This paper investigates the way that architects communicate with stakeholders exploring their needs, including in digital media design to suggest new approaches that exploit capability of digital interactive media and networking. There is a clear need for a design process that ensures accurate communication, where both professionals and stakeholders can interact while the architectural design process is in progress. All stakeholders, not just architects need to be able to navigate the process. Finding a communication system through a website or application is recommended for this study.
keywords Communication; Design; Architecture; Digital media.
series CAADRIA
email
last changed 2022/06/07 07:59

_id ecaade2017_076
id ecaade2017_076
authors Meex, Elke, Knapen, Elke and Verbeeck, Griet
year 2017
title A framework to evaluate the architect-friendliness of environmental impact assessment tools for buildings
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 1, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 425-434
doi https://doi.org/10.52842/conf.ecaade.2017.1.425
summary Legal actions towards a mandatory environmental impact assessment (EIA) of buildings can be expected in the (near) future. Due to the complexity of EIA, software tools will become an indispensable aid in the architectural design process. Especially in early design, feedback on the environmental impact is needed, since early design decisions have a major influence on the final impact of the design. However, most existing EIA tools insufficiently take into account the architect's needs as a user and are especially not suitable for use in early design. Therefore, an evaluation framework with criteria for architect-friendliness of EIA tools, with a specific focus on early design, is developed based on a large-scale survey, interviews and a focus group with practising architects. This framework can be used to evaluate the architect-friendliness of existing EIA tools and as a guidance for the development of new architect-oriented tools.
keywords user-friendliness; architect-oriented; early design stage; design-support; evaluation framework
series eCAADe
email
last changed 2022/06/07 07:59

_id sigradi2014_074
id sigradi2014_074
authors Megchun, Beatriz Itzel Cruz; Juan Roldán Martín
year 2014
title Use of urban interventions [place-practice] as a discourse for consolidating memory
source SiGraDi 2014 [Proceedings of the 18th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-9974-99-655-7] Uruguay- Montevideo 12,13,14 November 2014, pp. 497-501
summary This research discusses how expatriates living in Sharjah intervene with the urban landscape through practices that allow them to take possession of that place-space and use it as a discourse to consolidate their identity. A thorough documentation of the urban sprawl of one of the major arteries of Sharjah was used as a means to collect imagery that portrays the human appreciation of the environment. A design-urban intervention was used as a discursive instrument to entitle us to make visible (and thus tangible) the transition from a simple sign of cultural identity into a memory for a collective society.
keywords Urban Intervention; Practice; Place: Rituals; Memory
series SIGRADI
email
last changed 2016/03/10 09:55

_id ecaade2013r_017
id ecaade2013r_017
authors Meghna, Saiqa I.; Chowdhury, Suvro S.
year 2013
title Contextual customization of design process. Design through the digital and the material
source FUTURE TRADITIONS [1st eCAADe Regional International Workshop Proceedings / ISBN 978-989-8527-03-5], University of Porto, Faculty of Architecture (Portugal), 4-5 April 2013, pp. 205-216
summary In contemporary world, digital technologies have initiated new architectural languages and have eased the way to communicate them directly from initial design phase to production facilities, allowing for the construction of complex geometries with the use of ever evolving techniques and tools. When the emergence of a substance depends on the material behavior, the design interest shifts towards the ‘formation’ instead of the ‘final form’. Regarding these the design procedures will be discussed from the premise where architecture will be perceived through an evolution process that deals with the coherent variables of elements and shifting parameters within a context. However, there are crucial questions about its application in the contexts which have lower access to contemporary technologies although digital technology has already influenced almost every aspects of the culture of the respective context. Besides, the huge production cost has limited its adaptability in many under developed and developing countries where the construction field relies mainly on traditional and low-tech methods. The paper is an effort to give attention on exploration of the new-found freedoms of material computation in close connection with the respective context by inventing new design processes, material applications and custom devices. It is the time to experiment with flexible, mobile and low-cost fabrication methods applicable to different scenarios while achieving the complexity of the contemporary architectural ge¬ometries. Thus an equal focus has to be given to speculate about projects that are site-specific, custom¬ized and adapted to local climatic conditions and technical know-how, in areas that traditionally have limited access to new technologies.
keywords Complex geometries, material behavior, custom devices, low-cost fabrication, design process
email
last changed 2013/10/07 19:08

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