CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 17465

_id ga0226
id ga0226
authors Liu, X., Frazer, Jh. and Tang, M.X.
year 2002
title A generative design system based on evolutionary and mathematical functions
source International Conference on Generative Art
summary Previous work by Professor John Frazer on Evolutionary Architecture provides a basis for the development of a system evolving architectural envelopes in a generic and abstract manner. Recent research by the authors has focused on the implementation of a virtual environment for the automatic generation and exploration of complex forms and architectural envelopes based on solid modelling techniques and the integration of evolutionary algorithms, enhanced computational and mathematical models. Abstract data types are introduced for genotypes in a genetic algorithm order to develop complex models using generative and evolutionary computing techniques. Multi-objective optimisation techniques are employed for defining the fitness function in the evaluation process.
series other
email
more http://www.generativeart.com/
last changed 2003/08/07 17:25

_id caadria2022_464
id caadria2022_464
authors Liu, Xinyu and van Ameijde, Jeroen
year 2022
title Data-driven Research on Street Environmental Qualities and Vitality Using GIS Mapping and Machine Learning, a Case Study of Ma On Shan, Hong Kong
doi https://doi.org/10.52842/conf.caadria.2022.1.485
source Jeroen van Ameijde, Nicole Gardner, Kyung Hoon Hyun, Dan Luo, Urvi Sheth (eds.), POST-CARBON - Proceedings of the 27th CAADRIA Conference, Sydney, 9-15 April 2022, pp. 485-494
summary In a post-carbon framework, data-driven methods can be used to assess the environmental quality and sustainability of urban streetscape. Streets are an important part of people's daily lives and provide places for social interaction. Therefore, in this study, the relationship between street quality and street vibrancy is measured using the new town of Ma On Shan, Hong Kong as a study area. Firstly, machine learning was used to identify the physical features of streets through geographic information collection and streetscape image acquisition. Secondly, previous measurement algorithms are combined to calculate the greenness, walkability, safety, imageability, enclosure, and complexity of streets. Thirdly, secondary calculations and visualisations were carried out on a Geographic Information System (GIS) platform to observe the current distribution of street qualities. Finally, the relationship between street quality and vibrancy was analysed using SPSS statistical analysis software. The results show that walkability has a positive effect on street vitality, whereas safety and complexity have a negative effect on street vitality. This study demonstrates how the quantitative assessment of urban street environments can be used as a reference for building a green, low-carbon, healthy, and walkable city.
keywords Street Quality, Geographic Information Systems, Machine Learning, Image Segmentation, SDG 11
series CAADRIA
email
last changed 2022/07/22 07:34

_id ecaade2022_42
id ecaade2022_42
authors Liu, Xuehan, Wang, Likai and Ji, Guohua
year 2022
title Optimization Approaches in Performance-Based Architectural Design - A comparison study
doi https://doi.org/10.52842/conf.ecaade.2022.1.599
source Pak, B, Wurzer, G and Stouffs, R (eds.), Co-creating the Future: Inclusion in and through Design - Proceedings of the 40th Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2022) - Volume 1, Ghent, 13-16 September 2022, pp. 599–608
summary Over the past decade, computational design optimization has been increasingly applied to the studies related to early-stage architectural design exploration and information extraction, in which various optimization approaches have been adopted such as single- objective optimization (SOO) and multi-objective optimization (MOO). Despite this, the impact of optimization approaches on information extraction has been relatively under- researched. In this regard, this paper presents a comparison study of different optimization approaches, with a special focus on search efficiency and information extraction. In the comparison study, we investigate the impact of different optimization approaches on information extraction and design cognition and finally, discuss the utility of these approaches to architectural design ideation and synthesis.
keywords Computational Design, Design Optimization, Design Exploration, Performance-based Design, Early-stage Architectural Design
series eCAADe
email
last changed 2024/04/22 07:10

_id e8aa
authors Liu, Y., Tsou, J. and Hou, J. (Eds.)
year 1997
title CAADRIA ‘97 [Conference Proceedings]
doi https://doi.org/10.52842/conf.caadria.1997.x.o3m
source Proceedings of the Second Conference on Computer Aided Architectural Design Research in Asia / ISBN 957-575-057-8 / Taiwan 17-19 April 1997, 498 p.
series CAADRIA
email
more http://www.iaa.nctu.edu.tw/~caadria97/
last changed 2022/06/07 07:49

_id 5df9
authors Liu, Y.-T., Chang, Y.-Y. and Wong, C.-H.
year 2001
title Someone Somewhere Some Time in the Middle of Nowhere: Some Observations of Spatial Sense Formation in the Internet
doi https://doi.org/10.52842/conf.ecaade.2001.037
source Architectural Information Management [19th eCAADe Conference Proceedings / ISBN 0-9523687-8-1] Helsinki (Finland) 29-31 August 2001, pp. 37-41
summary Following a previous study which investigated the verbal and visual elements of cyberspace, this study examines the relationship different academic training and the perceptions of the verbal and visual elements found in the previous study. The results of this study seems to indicate that the perception of the verbal elements is not relative to the subject’s academic training while the perception of the visual elements is.
keywords Keywords. Theory Of Space, Virtual Reality, Virtual Space, Web-Based Design, Visual Perception
series eCAADe
email
last changed 2022/06/07 07:59

_id 87e3
authors Liu, Y.-T., Shih, S.-C., Yeh, Y.-C. and Lee, H.-L.
year 2001
title Design Production and Appreciation with Computer and Internet - Evolving Phenomena of Design Review in CAD Studio and Internet-based Competition
doi https://doi.org/10.52842/conf.ecaade.2001.382
source Architectural Information Management [19th eCAADe Conference Proceedings / ISBN 0-9523687-8-1] Helsinki (Finland) 29-31 August 2001, pp. 382-387
summary This study intends to investigate some evolving phenomena of the interaction between design production and appreciation in the environment of computer and Internet. The result of this study indicates that the interaction between design production and appreciation during the review processes could differ significantly. The design production and appreciation seem to be more linear in CAD studio whereas more cyclic in the Internet environment.
keywords CAD Studio, Internet-Based Competition, Design Review
series eCAADe
email
last changed 2022/06/07 07:59

_id da35
authors Liu, Y.T.
year 1994
title Some Phenomena of seeing shapes in design
source Design Studies, v 16, n 3, pp. 367-385
summary This paper is a look at some of the pyschological results that suggest how shape emergence manifest itself in the human mind. The first interesting result goes back to top down expectation guiding recognition. Some experimental suggest that it is easier (quicker) to recognize shapes which we have some alternate mental familiarity. (I.E. verbal, structural descriptions). So if we can easily say a shape then we can easily discern it as an emergent shape. The paper then goes on to discuss the definition of emergent subshapes and gives various authors definitions of what makes up and emergent shape. One interesting classification is the difference between explicit and implicit emergent shapes made by Mitchell. This difference amounts to a fine line between imagination and emergence. The results of an experiment between experienced and in-experienced designers is discussed. The results suggest that experienced designers are able to find more emergent shape than non experienced designers. From these results and from the opinions of others, the author goes on to specify 3 phenomena related to emergent recognition. The first is as above that it is easier to see shapes with which we are familiar. Second from this, the harder shapes are found after the initial period. Third, from the first two, time is required to find more subshapes. The author then searches for an explanation of this phenomena. He suggests that the underlying cause is related to an experience person having a lower threshold of what it is to be a member of a shape. When seeing an L shape the experienced design is likely to consider it also a square, because his requirement for the set of features which must be present for some object to be a considered a square is a smaller set than the inexperienced. While the author suggests that this is a phenomena it is actually an hypothesis. An alternate hypothesis may be that top down inhibitions effect the bottom up performance of the inexperienced design more because of different representation.
series journal paper
email
last changed 2003/04/23 15:14

_id caadria2020_064
id caadria2020_064
authors Liu, Yige, Chai, Hua and Yuan*, Philip F.
year 2020
title Knitted Composites Tower - Design Research for Knitted Fabric Reinforced Composites Based on Advanced Knitting Technology
doi https://doi.org/10.52842/conf.caadria.2020.1.055
source D. Holzer, W. Nakapan, A. Globa, I. Koh (eds.), RE: Anthropocene, Design in the Age of Humans - Proceedings of the 25th CAADRIA Conference - Volume 1, Chulalongkorn University, Bangkok, Thailand, 5-6 August 2020, pp. 55-64
summary Faced with growing urbanization demands of developing countries and global shortages of construction materials, this research looks for an innovative light-weight high-performance material system for architectural applications. The knitted composites tower is a 7.2-meter, 260-kilogram and self-supported prototype that uses 2mm thick knitted fabric reinforced composites. The result is lightweight and strong. It demonstrates the design potentials of knitted fabric reinforced composites. This article takes knitted composites tower as an example to illustrate a design method for knitted fabric reinforced composites. The design method covers three aspects of structural form selection, structure arrangement, and microscopic configuration. At last, the complete fabrication and construction process will be discussed with a full-scale physical prototype.
keywords Knitting; Composites; Architectural Design
series CAADRIA
email
last changed 2022/06/07 07:59

_id ecaade2024_322
id ecaade2024_322
authors Liu, Yijiang; Guan, Xiangyu; Liu, Lun; Wang, Hui
year 2024
title Mindscape: Research of high-information density street environments based on electroencephalogram recording and virtual reality head-mounted simulation
doi https://doi.org/10.52842/conf.ecaade.2024.1.663
source Kontovourkis, O, Phocas, MC and Wurzer, G (eds.), Data-Driven Intelligence - Proceedings of the 42nd Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2024), Nicosia, 11-13 September 2024, Volume 1, pp. 663–672
summary This study aims to investigate, through neuroscientific methods, the effects of particular architectural elements on pedestrian spatial cognition and experience in the analysis and design of walking street spaces. More precisely, this paper will describe the impact of the density variation of storefront signs on the brainwaves of passersby in East Asian city walking streets, providing strategies and guidelines for urban development and renewal. Firstly, the paper summarizes the research method through the review of research questions and related literature; secondly, the paper establishes experiments via this path, analyzing results and indicators through data processing; finally, suggestions for future pedestrian street design are proposed based on research and analysis results.
keywords Urban Studies, Neuroscience, EEG, Street Information Density
series eCAADe
email
last changed 2024/11/17 22:05

_id caadria2023_129
id caadria2023_129
authors Liu, Yisi, Webb, Nick and Brown, Andre
year 2023
title The Re-creation of a Demolished House Based on Collective Memory
doi https://doi.org/10.52842/conf.caadria.2023.1.363
source Immanuel Koh, Dagmar Reinhardt, Mohammed Makki, Mona Khakhar, Nic Bao (eds.), HUMAN-CENTRIC - Proceedings of the 28th CAADRIA Conference, Ahmedabad, 18-24 March 2023, pp. 363–372
summary This paper investigates how the collective memory of an architectural setting can be captured, re-created, and re-experienced. The method uses a workflow to create a Virtual Environment (VE) from diverse sources in an interpretational and iterative process. A case study was implemented to test this workflow, focusing on the re-creation of a now demolished family home based on information from multiple generations of a family. The workflow's main output is a VE in which the family members can re-experience the house and give continuous feedback. The essence of this workflow is the constant negotiation between remembered space in memory and its digital interpretation in the VE. The output was assessed and refined according to the users' feedback, which is used to loop back to specific stages in the workflow. This process revealed undisclosed histories and enhanced our understanding of this demolished site and its wider context. Moreover, the workflow provides a model for studying conceptually recreated spaces based on subjective sources and provides a user-centred experience in the VE.
keywords Demolished houses, Collective memory, Interpretation, Virtual environment, User-centred
series CAADRIA
email
last changed 2023/06/15 23:14

_id sigradi2023_189
id sigradi2023_189
authors Liu, Yiyun, Dai, Sida, Kleiss, Michael, Alani, Mostafa and Pebryani, Nyoman
year 2023
title Manufacturing Methodology for Precast Concrete Tiles with Morphing Shapes
source García Amen, F, Goni Fitipaldo, A L and Armagno Gentile, Á (eds.), Accelerated Landscapes - Proceedings of the XXVII International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2023), Punta del Este, Maldonado, Uruguay, 29 November - 1 December 2023, pp. 67–78
summary This study presents a novel, sustainable method for producing diverse concrete tiles with a reusable mould, addressing the waste issue associated with traditional tile moulds. Our digital manufacturing system, composed of a Rhino Grasshopper-based design system and an electric actuator-based kinetic mechanism, simplifies the construction process and lowers costs. The effectiveness of this method is showcased through six case studies, demonstrating its adaptability in diverse morphing tile designs, including the reinterpretation of traditional Islamic pattern. This approach opens new possibilities for the cost-effective, sustainable, and versatile use of concrete tiles in architecture.
keywords Additive Manufacturing, Concrete, Actuated Mould, Morph, Tessellation Tile
series SIGraDi
email
last changed 2024/03/08 14:06

_id caadria2024_33
id caadria2024_33
authors Liu, Yongkang and Wang, Yi
year 2024
title Survey of Built Environment in the Era of UAV: From Aerial Photogrammetry to Point Cloud Classification
doi https://doi.org/10.52842/conf.caadria.2024.2.149
source Nicole Gardner, Christiane M. Herr, Likai Wang, Hirano Toshiki, Sumbul Ahmad Khan (eds.), ACCELERATED DESIGN - Proceedings of the 29th CAADRIA Conference, Singapore, 20-26 April 2024, Volume 2, pp. 149–158
summary In order to further discover the potentials of UAV (Unmanned Aerial Vehicle) for built environment research, this article involves in drone aerial survey and its post-processing, with a special focus on point cloud classification. By operating UAV flying over villages at foot of Mount Tai, capturing images of the villages as first-hand materials, and conducting research with the help of 3D model reconstruction software, deep learning implements, GIS environment, the findings of research response the questions of the relationship between flight altitude, working efficiency, and 3D reconstruction quality, and how to utilize the deep learning tools for certain building classification. The solution to the second problem, also the most noteworthy contribution of this article, is achieved by training a customized point cloud classification model. This model can be used to identify point clouds of specific types of buildings, which is an advancement compared to the basic Automated Classification in ArcGIS Pro. The quality of point cloud recognition is also better than the latter. Potential application of this research could be reflected in the statistical work for certain types of buildings. In other words, this study plays an intermediary role between UAV-aided image gathering to further spatial statistical research.
keywords UAV-aided Survey, Aerial Photogrammetry, Customized Point Cloud Classification, Deep Learning
series CAADRIA
email
last changed 2024/11/17 22:05

_id 6097
authors Liu, Yu Tung
year 1996
title Connectionist CAAD for Restructuring Shapes in Terms of Emergent Subshapes
doi https://doi.org/10.52842/conf.caadria.1996.173
source CAADRIA ‘96 [Proceedings of The First Conference on Computer Aided Architectural Design Research in Asia / ISBN 9627-75-703-9] Hong Kong (Hong Kong) 25-27 April 1996, pp. 173-190
summary Designers naturally restructure shapes in terms of emergent subshapes in the process of design. According to the result of a psychological experiment about how experienced and non-experienced designers see shapes, only experienced designers can encode implicit subshapes emerged from the primary shapes. Many symbolic approaches have been considered in addressing this focused problem. On the other hand, the issue is also encountered by connectionist networks, also called parallel distributed models or neural networks. Recognizing both explicit and implicit emergent subshapes has been explored using connectionist networks associated with appropriate mechanisms of visual attention, namely recurrent attention and searchlight attention in combination. The distinction between symbolic and connectionist computations of shapes is discussed.
series CAADRIA
email
last changed 2022/06/07 07:59

_id 4a5f
authors Liu, Yu-Tung
year 1993
title Recognizing Emergent Subshapes in Design Problem Solving: A Connectionist Investigation
doi https://doi.org/10.52842/conf.acadia.1993.131
source Education and Practice: The Critical Interface [ACADIA Conference Proceedings / ISBN 1-880250-02-0] Texas (Texas / USA) 1993, pp. 131-139
summary Human problem-solving behavior has been modelled as a search through the space as defined as problem states, within which earlier states move to subsequent ones by applying rules in the human mind until the goal state is found. This cognitive model of problem-solving has been broadly accepted and has become dominant in both cognitive psychology and artificial intelligence (AI). In the field of computeraided architectural design (CAAD), search models are also widely used for solving design problems, although various foci of design knowledge are differently represented by shape grammars, graphs, and knowledge-based systems using predicate logic for different purports.

In design search, design evolves from one state to another by exhaustively or heuristically applying proper rules. Each rule application involves, first, pattern-matching the antecedent of a rule to the current state and, second, transforming the matched portion of that state into the consequence of the rule. However pattern-matching techniques of current CAAD systems are still limited. In current CAAD systems, only those two squares can be dealt with by patternmatching for further development. However, a human designer can effortlessly recognize not only those two but other emergent subshapes, for example a smaller square in the middle where the two squares overlap and two L-shapes in the corners. Therefore a human designer can thoroughly deliberate all these alternatives before making a decision. In other words, human designer is capable of restructuring shapes in terms of emergent subshapes in any step of designing.

series ACADIA
email
last changed 2022/06/07 07:59

_id e17e
authors Liu, Yu-Tung
year 1998
title A Dual Generate-and-Test Model for Design Creativity
doi https://doi.org/10.52842/conf.caadria.1998.395
source CAADRIA ‘98 [Proceedings of The Third Conference on Computer Aided Architectural Design Research in Asia / ISBN 4-907662-009] Osaka (Japan) 22-24 April 1998, pp. 395-404
summary This paper proposes a broader framework for understanding creativity by distinguishing different levels of creativity, namely personal and social/cultural creativity, and their interaction. Within this framework, the possible role that the computer can play could be further explored by analyzing the procedure of rule formation and the phenomena of seeing emergent subshapes.
keywords Model of Design Creativity, Problem-Solving, Generate-and-Test Paradigm, Search Model, Social/Cultural Paradigm
series CAADRIA
email
more http://www.caadria.org
last changed 2022/06/07 07:59

_id e546
authors Liu, Yu-Tung
year 2000
title The Evolving Concept of Space: From Hsinchu Museum of Arts to the Digital City Art Center
doi https://doi.org/10.52842/conf.acadia.2000.009.2
source ACADIA Quarterly, vol. 19, no. 4, pp. 9-11
summary From a functional point of view, a museum of arts is a space used for collecting works of art. This is, however, a spatial concept held prior to the 20th century: the center of focus in spatial design is the collections (focusing on “objects” as opposed to “users”). In the 20th century, the museum has evolved into a space for the interactivity between the viewers and the objects, with the concept of design shifting to that of placing equal emphasis on both the user and the object?at times the role of the user is even given greater emphasis in the design process without a conscious intent on the part of the designer. The coming century is one that we believe will be confronted with incredible waves caused by the impact of computers, the ultimate machines of digitization. At this junction, we often say that we are going to have new ways of thinking, new cities and new concepts of space. However, what should these new things be?
series ACADIA
email
last changed 2022/06/07 07:59

_id cf2003_k_003
id cf2003_k_003
authors LIU, Yu-Tung
year 2003
title Digital Architecture: Theory, Media and Design
source Digital Design - Research and Practice [Proceedings of the 10th International Conference on Computer Aided Architectural Design Futures / ISBN 1-4020-1210-1] Tainan (Taiwan) 13–15 October 2003, pp. 9-18
summary Computers, the new digital media, liberate the duality of concepts of space in human civilization. The construction and simulation powers of digital media trigger all kinds of unlimited imagination. The new space of this kind may be called digital space or virtual space. This new space is between mental and physical spaces because it provides designers with not only unlimited imaginality of mental space but also live-inside perception of physical space. A new concept of space of mankind is thus generated.
keywords cognition, computing, digital design media
series CAAD Futures
email
last changed 2003/09/22 12:21

_id 6006
authors Liu, Yu-Tung and Bai, Rui-Yuan
year 2001
title The Hsinchu experience: a computerized procedure for visual impact analysis and assessment
source Automation in Construction 10 (3) (2001) pp. 337-343
summary This paper examines the procedure of visual impact analysis and assessment (VIAA) proposed by Rahman and reviews the use of computer-aided design (CAD) applications in urban projects in the real world. A preliminary computerized procedure for VIAA is proposed. An experiment was conducted in our laboratory to verify the preliminary procedure. In order to further study the revised procedure in real urban projects, it was also applied into the renew project of The Eastern Gate Plaza located in the center of Hsinchu, Taiwan from 1996 to 1998. Based on the face-to-face discussions with Hsinchu habitants, government officials, and professional designers, a final computerized procedure for VIAA is concluded.
series journal paper
more http://www.elsevier.com/locate/autcon
last changed 2003/05/15 21:22

_id ddss9837
id ddss9837
authors Liu, Yu-Tung and Bai, Rui-Yuan
year 1998
title The roles of virtual reality, image processing, and multimedia in thedesign of public spaces: 1997 Hsinchu Project
source Timmermans, Harry (Ed.), Fourth Design and Decision Support Systems in Architecture and Urban Planning Maastricht, the Netherlands), ISBN 90-6814-081-7, July 26-29, 1998
summary This paper examines the procedure of visual impact analysis and assessment proposed by Rahman and reviews the use of CAD applications in urban projects in the real world. A preliminary computerized procedure for visual impact analysis and assessment is proposed. An experiments wasconducted in our laboratory to verify the preliminary procedure. In order to further study the revised procedure in real urban projects, it was also applied into the renew project of The Eastern Gate Plaza located in the center of city Hsinchu, Taiwan from 1996 to 1998. According to several face-to-face discussions with Hsinchu habitants, government officials, and professional designers, a final computerized procedure for visual impact analysis and assessment is concluded.
series DDSS
last changed 2003/08/07 16:36

_id 8db9
authors Liu, Yu-Tung
year 1993
title A Connectionist Approach to Shape Recognition and Transformation
source CAAD Futures ‘93 [Conference Proceedings / ISBN 0-444-89922-7] (Pittsburgh / USA), 1993, pp. 19-36
summary In human design processes, many drawings of shapes remain incomplete or are executed inaccurately. Cognitively, a designer is able to discern these anomalous shapes, whereas current CAAD systems fail to recognize them properly so that CAAD systems are unable to match left-hand-side conditions of shape rules. More unfortunately, as a result, current CAAD systems fail to retrieve right-hand-side actions. In this paper, multi-layered neural networks are constructed to solve the recognition and transformation of ill-processed shapes in the light of recent advances of connectionism in cognitive psychology and artificial intelligence.
keywords Shape Recognition, Shape Transformation, Connectionist Models, PDP Models, Content-Addressable Memory, Neural Networks
series CAAD Futures
email
last changed 2003/05/16 20:58

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