CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id acadia07_284
id acadia07_284
authors Robinson, Kirsten; Gorbet, Robert; Beesley, Philip
year 2007
title Evolving Cooperative Behaviour in a Reflexive Membrane
doi https://doi.org/10.52842/conf.acadia.2007.284
source Expanding Bodies: Art • Cities• Environment [Proceedings of the 27th Annual Conference of the Association for Computer Aided Design in Architecture / ISBN 978-0-9780978-6-8] Halifax (Nova Scotia) 1-7 October 2007, 284-293
summary This paper describes the integration of machine intelligence into an immersive architectural sculpture that interacts dynamically with users and the environment. The system is conceived to function as an architectural envelope that might transfer air using a distributed array of components. The sculpture includes a large array of interconnected miniature structural and kinetic elements, each with local sensing, actuation, and machine intelligence. We demonstrate a model in which these autonomous, interconnected agents develop cooperative behaviour to maximize airflow. Agents have access to sensory data about their local environment and ‘learn’ to move air through the working of a genetic algorithm. Introducing distributed and responsive machine intelligence builds on work done on evolving embodied intelligence (Floreano et al. 2004) and architectural ‘geotextile’ sculptures by Philip Beesley and collaborators (Beesley et al. 1996-2006). The paper contributes to the general field of interactive art by demonstrating an application of machine intelligence as a design method. The objective is the development of coherent distributed kinetic building envelopes with environmental control functions. A cultural context is included, discussing dynamic paradigms in responsive architecture.
series ACADIA
type normal paper
email
last changed 2022/06/07 08:00

_id 047b
id 047b
authors Woodbury, R, Williamson, S, Beesley, P
year 2006
title Parametric Modeling as a Design Representation in Architecture: a process account
source Third CDEN/RCCI International Conference on Education, Innovation, and Practice in Engineering Design, Toronto, ON, Canada, 24-26 July 2006. Canadian Design Engineering Network. Published on CD.
summary Disciplines outside of engineering, for instance, architecture, are adopting parametric modelling as a design representation. This paper reports on three aspects of the adoption process, which is largely being conducted through multi-day workshops outside of formal university course settings. Fist, the structure and process of such workshops may be a model for interdisciplinary learning and university-industry liaison. Second, students learning parametric modelling must master skill different from that required for non-parametric representation. Third, the parametric modelling strategies being developed in architecture may have both similarities and differences to those used in engineering.
keywords Parametric Modelling Design Representation Generative Components
series other
type normal paper
email
more http://www.cden2006.utoronto.ca/data/10092.pdf
last changed 2006/10/29 14:52

_id lasg_whitepapers_2019_367
id lasg_whitepapers_2019_367
authors Atelier Iris van Herpen
year 2019
title Exploring New Forms of Craft
source Living Architecture Systems Group White Papers 2019 [ISBN 978-1-988366-18-0] Riverside Architectural Press: Toronto, Canada 2019. pp.367 - 392
summary Dutch fashion designer Iris van Herpen and Canadian architect Philip Beesley have been united by friendship and a mutual interest in esoteric, experimental craft since 2012. Together they collaborated on various dresses, techniques and materials, featured in six of Iris van Herpen's Couture collections. Since her first show in 2007, van Herpen has been preoccupied with inventing new forms and methods of sartorial expression by combining the most traditional and the most radical materials and garment construction methods into her unique aesthetic vision.
keywords living architecture systems group, organicism, intelligent systems, design methods, engineering and art, new media art, interactive art, dissipative systems, technology, cognition, responsiveness, biomaterials, artificial natures, 4DSOUND, materials, virtual projections,
email
last changed 2019/07/29 14:02

_id lasg_nearlivingarchitecture_2014_fulltext
id lasg_nearlivingarchitecture_2014_fulltext
authors Beesley, Philip [editor]
year 2014
title Euphoria and Dystopia
source Near-Living Architecture; Work in Progress from The Hylozoic Ground Collaboration 2011 - 2013 [ISBN 978-1-926724-45-4 (pbk).--ISBN 978-1-926724-57-7 (epub).--ISBN 978-1-926724-58-4 (mobi)] Riverside Architectural Press: Toronto, Canada 2014
keywords Living Architecture Systems Group, living architecture, meshworks, metabolisms, kinetic, cybernetic, artificial intelligence, cognition, neuroscience, prototyping, diffusive, subtle phenomena, form-languge, chemistry, natural computing, affect, perception
email
last changed 2019/07/29 14:00

_id lasg_proceedings_2019_fulltext
id lasg_proceedings_2019_fulltext
authors Beesley, Philip [editor]
year 2019
title Living Architecture Systems Group Symposium 2019 Proceedings
source Living Architecture Systems Group Symposium 2019 Proceedings [ISBN 978-1-988366-19-7 (paperback)] Riverside Architectural Press: Toronto, Canada 2019.
summary Abstracts of presentations given by Living Architecture Systems Group (LASG) contributors at the LASG Symposium on March 1 – 3, 2019 in Toronto, Canada.
keywords cybernetics, tavolva, visualization, space architecture, infrastucture, bioregional, 3D scanning, 360 degree, dark, 4DSOUND, theoretical physics, chaos, ceramics, biometrics, participatory art, live matter, agency, biomatter, artificial natures, material, 4D Printing, weaving, craft, botanical fur, bio-hybrids, monarch, wild, nonhuman, synthetic cognition, artificial intelligence, interactive, interface, robotics, manufacturing, tectonic culture
email
last changed 2019/07/29 14:00

_id 1f5c
authors Beesley, Philip and Seebohm, Thomas
year 2000
title Digital Tectonic Design
doi https://doi.org/10.52842/conf.ecaade.2000.287
source Promise and Reality: State of the Art versus State of Practice in Computing for the Design and Planning Process [18th eCAADe Conference Proceedings / ISBN 0-9523687-6-5] Weimar (Germany) 22-24 June 2000, pp. 287-290
summary Digital tectonic design is a fresh approach to architectural design methodology. Tectonics means a focus on assemblies of construction elements. Digital tectonics is an evolving methodology that integrates use of design software with traditional construction methods. We see digital tectonic design as a systematic use of geometric and spatial ordinances, used in combination with details and components directly related to contemporary construction. The current approach will, we hope, lead to an architectural curriculum based on generative form making where the computer can be used to produce systems of forms algorithmically. Digital design has tended to remain abstract, emphasizing visual and spatial arrangements often at the expense of materials and construction. Our pursuit is translation of these methods into more fully realized physical qualities. This method offers a rigorous approach based on close study of geometry and building construction elements. Giving a context for this approach, historical examples employing systematic tectonic design are explored in this paper. The underlying geometric ordinance systems and the highly tuned relationships between the details in these examples offer design vocabularies for use within the studio curriculum. The paper concludes with a detailed example from a recent studio project demonstrating particular qualities developed within the method. The method involves a wide range of scales, relating large-scale gestural and schematic studies to detailed assembly systems. Designing in this way means developing geometric strategies and, in parallel, producing detailed symbols or objects to be inserted. These details are assembled into a variety of arrays and groups. The approach is analogous to computer-aided designÕs tradition of shape grammars in which systems of spatial relationships are used to control the insertion of shapes within a space. Using this approach, a three-dimensional representation of a building is iteratively refined until the final result is an integrated, systematically organized complex of symbols representing physical building components. The resulting complex offers substantial material qualities. Strategies of symbol insertions and hierarchical grouping of elements are familiar in digital design practice. However these strategies are usually used for automated production of preconceived designs. In contrast to thsse normal approaches this presentation focuses on emergent qualities produced directly by means of the complex arrays of symbol insertions. The rhyth
keywords 3D CAD Systems, Design Practice, 3D Design Strategies
series eCAADe
email
more http://www.uni-weimar.de/ecaade/
last changed 2022/06/07 07:54

_id lasg_nearlivingarchitecture_2014_008
id lasg_nearlivingarchitecture_2014_008
authors Beesley, Philip
year 2014
title Introduction
source Near-Living Architecture; Work in Progress from The Hylozoic Ground Collaboration 2011 - 2013 [ISBN 978-1-926724-45-4 (pbk).--ISBN 978-1-926724-57-7 (epub).--ISBN 978-1-926724-58-4 (mobi)] Riverside Architectural Press: Toronto, Canada 2014 pp. 008 - 034
keywords Living Architecture Systems Group, living architecture, meshworks, metabolisms, kinetic, cybernetic, artificial intelligence, cognition, neuroscience, prototyping, diffusive, subtle phenomena, form-languge, chemistry, natural computing, affect, perception
email
last changed 2019/07/29 14:00

_id lasg_nearlivingarchitecture_2014_035
id lasg_nearlivingarchitecture_2014_035
authors Beesley, Philip
year 2014
title Diffusive Prototyping
source Near-Living Architecture; Work in Progress from The Hylozoic Ground Collaboration 2011 - 2013 [ISBN 978-1-926724-45-4 (pbk).--ISBN 978-1-926724-57-7 (epub).--ISBN 978-1-926724-58-4 (mobi)] Riverside Architectural Press: Toronto, Canada 2014 pp. 035 - 044
keywords Living Architecture Systems Group, living architecture, meshworks, metabolisms, kinetic, cybernetic, artificial intelligence, cognition, neuroscience, prototyping, diffusive, subtle phenomena, form-languge, chemistry, natural computing, affect, perception
email
last changed 2019/07/29 14:00

_id lasg_whitepapers_2019_001
id lasg_whitepapers_2019_001
authors Beesley, Philip
year 2019
title Introduction; Living Architecture Systems Notes on Progress
source Living Architecture Systems Group White Papers 2019 [ISBN 978-1-988366-18-0] Riverside Architectural Press: Toronto, Canada 2019. pp. 001 - 009
summary Notes on progress regarding the Living Architecture Systems Group
keywords living architecture systems group, organicism, intelligent systems, design methods, engineering and art, new media art, interactive art, dissipative systems, technology, cognition, responsiveness, biomaterials, artificial natures, 4DSOUND, materials, virtual projections,
email
last changed 2019/07/29 14:02

_id acadia16_362
id acadia16_362
authors Beesley, Philip; Ilgun, Zeliha, Asya; Bouron, Giselle; Kadish, David; Prosser, Jordan; Gorbet, Rob; Kulic, Dana; Nicholas, Paul; Zwierzycki, Mateusz
year 2016
title Hybrid Sentient Canopy: An implementation and visualization of proprioreceptive curiosity-based machine learning
doi https://doi.org/10.52842/conf.acadia.2016.362
source ACADIA // 2016: POSTHUMAN FRONTIERS: Data, Designers, and Cognitive Machines [Proceedings of the 36th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-77095-5] Ann Arbor 27-29 October, 2016, pp. 362-371
summary This paper describes the development of a sentient canopy that interacts with human visitors by using its own internal motivation. Modular curiosity-based machine learning behaviour is supported by a highly distributed system of microprocessor hardware integrated within interlinked cellular arrays of sound, light, kinetic actuators and proprioreceptive sensors in a resilient physical scaffolding system. The curiosity-based system involves exploration by employing an expert system composed of archives of information from preceding behaviours, calculating potential behaviours together with locations and applications, executing behaviour and comparing result to prediction. Prototype architectural structures entitled Sentient Canopy and Sentient Chamber developed during 2015 and 2016 were developed to support this interactive behaviour, integrating new communications protocols and firmware, and a hybrid proprioreceptive system that configured new electronics with sound, light, and motion sensing capable of internal machine sensing and externally- oriented sensing for human interaction. Proprioreception was implemented by producing custom electronics serving photoresistors, pitch-sensing microphones, and accelerometers for motion and position, coupled to sound, light and motion-based actuators and additional infrared sensors designed for sensing of human gestures. This configuration provided the machine system with the ability to calculate and detect real-time behaviour and to compare this to models of behaviour predicted within scripted routines. Testbeds located at the Living Architecture Systems Group/Philip Beesley Architect Inc. (LASG/PBAI, Waterloo/Toronto), Centre for Information Technology (CITA, Copenhagen) National Academy of Sciences (NAS) in Washington DC are illustrated.
keywords intedisciplinary/collaborative design, intelligent environments, artificial intelligence, sensate systems
series ACADIA
type paper
email
last changed 2022/06/07 07:54

_id acadia13_000
id acadia13_000
authors Beesley, Philip; Omar Khan, Michael Stacey
year 2013
title ACADIA 13: Adaptive Architecture
doi https://doi.org/10.52842/conf.acadia.2013
source ACADIA 13: Adaptive Architecture [Proceedings of the 33rd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-926724-22-5] Cambridge 24-26 October, 2013), 472 p.
summary ACADIA 2013 Adaptive Architecture, the 33rd International Conference of the Association for Computer-Aided Design in Architecture, focuses on the computational design of environmen- tally responsive, intelligent, interactive, and reconfigurable archi- tecture. Organising this conference we perceive new intellectual territories opening, arising both from technology and from our native inventiveness. In 2013, humankind benefits from millennia of cultural continuity while it faces profound challenges and opportunities. Fuelled by potent new research tools and techniques the discipline of architecture is ripe with potential. New modes of practice offer mod- els where research, design and development are seen as one, and where knowledge passes with extraordinary fluidity, as if by osmosis, from practice to academia, from teacher to pupil and from the future architect to the architect-academic. The future is now.
series ACADIA
last changed 2022/06/07 07:49

_id lasg_sentientchamber_2016_fulltext
id lasg_sentientchamber_2016_fulltext
authors Beesley, Philip; Rachel Armstrong, Colin Ellarg, Rob Gorbet and Dana Kuliæ
year 2016
title Sentient Chamber
source Sentient Chamber [ISBN 978-1-988366-05-0 (paperback) ISBN 978-1-988366-07-4 (epub)] Riverside Architectural Press: Toronto, Canada 2016.
summary Catalogue of an exhibition held at the National Academy of Sciences, Washington from November 2, 2015 to May 31, 2016.
keywords Living Architecture Systems Group, sentient, architecture, immersive, protocells, meshworks, form-language, responsive, interactive, drawings, design methods, metabolism, scaffolds, integrated knowledge, microcontrollers, laser cutting, electronics, curiosity-based
email
last changed 2019/07/29 14:00

_id lasg_whitepapers_2019_fulltext
id lasg_whitepapers_2019_fulltext
authors Beesley, Philip; Sascha Hastings and Sarah Bonnemaison (editors)
year 2019
title Living Architecture Systems Group White Papers 2019
source Living Architecture Systems Group White Papers 2019 [ISBN 978-1-988366-18-0] Riverside Architectural Press: Toronto, Canada 2019.
summary Essays, interviews and images that provide an overview of current research being done by contributors to the Living Architecture Systems Group (LASG).
keywords living architecture systems group, organicism, intelligent systems, design methods, engineering and art, new media art, interactive art, dissipative systems, technology, cognition, responsiveness, biomaterials, artificial natures, 4DSOUND, materials, virtual projections,
email
last changed 2019/07/29 14:02

_id ecaadesigradi2019_561
id ecaadesigradi2019_561
authors Cress, Kevan and Beesley, Philip
year 2019
title Architectural Design in Open-Source Software - Developing MeasureIt-ARCH, an Open Source tool to create Dimensioned and Annotated Architectural drawings within the Blender 3D creation suite.
doi https://doi.org/10.52842/conf.ecaade.2019.1.621
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 1, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 621-630
summary MeasureIt-ARCH is A GNU GPL licensed, dimension, annotation, and drawing tool for use in the open source software Blender. By providing free and open tools for the reading and editing of architectural drawings, MeasurIt-ARCH allows works of architecture to be shared, read, and modified by anyone. The digitization of architectural practice over the last 3 decades has brought with it a new set of inter-disciplinary discourses for the profession. An attempt to utilise 'Open-Source' methodologies, co-opted from the world of software development, in order to make high quality design more affordable, participatory and responsible has emerged. The most prominent of these discussions are embodied in Carlo Raitti and Mathew Claudel's manifesto 'Open-Source Architecture' (Ratti 2015) and affordable housing initiatives like the Wikihouse project (Parvin 2016). MeasurIt-ARCH aims to be the first step towards creating a completely Open-Source design pipeline, by augmenting Blender to a level where it can be used produce small scale architectural works without the need for any proprietary software, serving as an exploratory critique on the user experience and implementations of industry standard dimensioning tools that exist on the market today.
keywords Blender; Open-Source; Computer Aided Design ; OSArc
series eCAADeSIGraDi
email
last changed 2022/06/07 07:56

_id ecaade2022_197
id ecaade2022_197
authors Giglio, Andrea, Gorbet, Rob and Beesley, Philip
year 2022
title Hybrid Soundscape: Human and non-human sounds interactions for a collective installation
doi https://doi.org/10.52842/conf.ecaade.2022.1.441
source Pak, B, Wurzer, G and Stouffs, R (eds.), Co-creating the Future: Inclusion in and through Design - Proceedings of the 40th Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2022) - Volume 1, Ghent, 13-16 September 2022, pp. 441–447
summary The paper describes a site-specific architectural soundscape installation created during a workshop in August 2021 at the Domaine de Boisbuchet in France. Far from urban noise, participants were attuned to natural, artificial, and human sound spheres, placing them in dialog and interweaving them through emulation, voice recording, and electro-acoustic devices including piezoceramic sensors, small motors, speakers, and embedded electronics. This expository paper includes qualitative descriptions of the spatial sound compositions, the technology that supported them, and the performance into which they were integrated. The results of this event were described by participants as trance-like, with phasing of multiple periodically organized emergent sound phenomena creating a deeply immersive distributed environment. In describing in detail, the tools, processes, outcomes and implications of the workshop, this paper offers an example of a design approach and model that can contribute immersive distributed architectural soundscape design through human and non-human sound interaction.
keywords Spatial Sound, Hybrid Soundscape, Acoustic Responsive Devices, Human-Nonhuman Sound Interaction, Collective Installation
series eCAADe
email
last changed 2024/04/22 07:10

_id acadia07_000
id acadia07_000
authors Lilley, Brian, Beesley, Philip (eds.)
year 2007
title Expanding Bodies: Art • Cities• Environment
doi https://doi.org/10.52842/conf.acadia.2007
source Proceedings of the 27rd Annual Conference of the Association for Computer Aided Design in Architecture / ISBN 978-0-9780978-6-8] Halifax (Nova Scotia) 1-17 October, 2007.
series ACADIA
last changed 2022/06/07 07:49

_id lasg_whitepapers_2019_221
id lasg_whitepapers_2019_221
authors Oomen, Paul; Poul Holleman and Salvador Breed
year 2019
title Integrating Sound in Living Architecture Systems; Application of 4DSOUND in Kinetic Sculpture and Architectural Design
source Living Architecture Systems Group White Papers 2019 [ISBN 978-1-988366-18-0] Riverside Architectural Press: Toronto, Canada 2019. pp.221 - 234
summary We elaborate on results of our collaborations with Philip Beesley and the Living Architecture Systems Group over the past year. Instead of additional layers of material, spatial sound interweaves meaningful fabric to sculptural form and living architecture. An architectural design now can be embedded within a sonic field (exterior), or spatial sound can form itself inside sculptural objects (interior). 4DSOUND has evolved in implementing irregular speaker setups to enhance sound projection and create applied instrumental possibilities of composing with spatial sound in the sculptural realm. We will further discuss developments regarding the integration of the 4DSOUND Engine to control other media like light, kinetics, and sensor interfaces. The paper will conclude with future research and objectives.
keywords living architecture systems group, organicism, intelligent systems, design methods, engineering and art, new media art, interactive art, dissipative systems, technology, cognition, responsiveness, biomaterials, artificial natures, 4DSOUND, materials, virtual projections,
email
last changed 2019/07/29 14:02

_id lasg_hylozoicground_2010_12
id lasg_hylozoicground_2010_12
authors Philip Beesley
year 2010
title Introduction; Liminal Responsive Architecture
source Hylozoic Ground; Liminal Responsive Architecture [ISBN 978-1-926724-02-7] Riverside Architectural Press: Toronto, Canada 2010. pp. 12 - 39
summary Introductory summary of developing Hylozoic Series, a collection of life-like architectural structures
keywords Hylozoism, Hylozoic series, Liminal architecture, responsive architecture, hylozoism, geotextile, breathing pores, Plato, cosmology, interactive architecture, sonar, synthetic ground,
email
last changed 2019/07/29 14:00

_id lasg_sibyl_2012_fulltext
id lasg_sibyl_2012_fulltext
authors Philip Beesley
year 2012
title Sibyl; Projects 2010 - 2012
source Sibyl; Projects 2010 - 2012 [ISBN 978-1-926724-17-1] Riverside Architectural Press: Toronto, Canada 2012.
summary This book is published to accompany the Hylozoic Series: Sibyl installation at the 18th Biennale of Sydney, Cockatoo Island, Sydney, Australia, 2012.
keywords hylozoism, hylozoic veil, sargasso, cloud brocade, protocell field, embedded intelligence, artificial intelligence, the leonardo, nuit blanche, Biennale of Sydney, Dutch Electronic Art Festival, Musee des beaux-arts de Montreal, Philip Beesley, Living Architecture Systems Group
email
last changed 2019/07/29 14:00

_id lasg_whitepapers_2016_006
id lasg_whitepapers_2016_006
authors Philip Beesley
year 2016
title Dissipative Models: Notes toward Design Method
source Living Architecture Systems Group White Papers 2016 [ISBN 978-1-988366-10-4 (EPUB)] Riverside Architectural Press 2016: Toronto, Canada pp. 006 - 017
summary Living Architecture Systems Group "White Papers 2016" is a dossier produced for the occasion of the Living Architecture Systems Group launch event and symposium hosted on November 4 and 5 at the Sterling Road Studio in Toronto and the University of Waterloo School of Architecture at Cambridge. The "White Papers 2016" presents research contributions from the LASG partners, forming an overview of the partnership and highlighting oppportunities for future collaborations.
keywords design, dissipative methods, design methods, synthetic cognition, neuroscience, metabolism, STEAM, organicism, field work, responsive systems, space, visualizations, sensors, actuators, signal flows, art and technology, new media art, digital art, emerging technologies, citizen building, bioinspiration, performance, paradigms, artificial nature, virtual design, regenerative design, 4DSOUND, spatial sound, biomanufacturing, eskin, delueze, bees, robotics
email
last changed 2019/07/29 14:00

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