CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id acadia06_048
id acadia06_048
authors Clayton, Mark J.
year 2006
title Replacing the 1950’s Curriculum
source Synthetic Landscapes [Proceedings of the 25th Annual Conference of the Association for Computer-Aided Design in Architecture] pp. 48-52
doi https://doi.org/10.52842/conf.acadia.2006.048
summary White Paper - Reflecting on 25 years of ACADIA
series ACADIA
email
last changed 2022/06/07 07:56

_id ddss2006-hb-341
id DDSS2006-HB-341
authors Usama El Fiky and Mark Cox
year 2006
title Culturally Accepted Green Architecture Toolbox - Pre-design helping tool and rating system for new built environment in Egypt
source Van Leeuwen, J.P. and H.J.P. Timmermans (eds.) 2006, Innovations in Design & Decision Support Systems in Architecture and Urban Planning, Dordrecht: Springer, ISBN-10: 1-4020-5059-3, ISBN-13: 978-1-4020-5059-6, p. 341-356
summary This paper describes and analyses the process of developing computer software to incorporate both green architecture design strategies and their cultural indicators in one easy tool to help a designer to match his / her design with green architectural principles in the pre-design stage. The three resources of architectural identity in Egyptian, current and past green building practices with the up to date foreign knowledge of green architecture were combined in one toolbox with their building cultural indicators in Egypt. Using the toolbox in primary design stage helps the designer by providing more information about each green design strategy, how to use it effectively. Finally, the toolbox provides indicators about how much the whole project will be accepted in Egyptian society and to what extend it applies green architectural principles. For verification reason, the toolbox was tested with two groups of students in Egypt and The Netherlands as well as professional architects from both countries.
keywords Software program, Building culture, Green architecture
series DDSS
last changed 2006/08/29 12:55

_id acadia17_62
id acadia17_62
authors Al-Assaf, Nancy S.; Clayton, Mark J.
year 2017
title Representing the Aesthetics of Richard Meier’s Houses Using Building Information Modeling
source ACADIA 2017: DISCIPLINES & DISRUPTION [Proceedings of the 37th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-96506-1] Cambridge, MA 2-4 November, 2017), pp. 62-71
doi https://doi.org/10.52842/conf.acadia.2017.062
summary Beyond its widespread use for representing technical aspects and matters of building and construction science, Building information modeling (BIM) can be used to represent architectural relationships and rules drawn from aesthetic theory. This research suggests that BIM provides not only vocabulary but also syntactical tools that can be used to capture an architectural language. In a case study using Richard Meier’s language for single-family detached houses, a BIM template has been devised to represent the aesthetic concepts and relations therein. The template employs parameterized conceptual mass objects, syntactical rules, and a library of architectonic elements, such as walls, roofs, columns, windows, doors, and railings. It constrains any design produced using the template to a grammatically consistent expression or style. The template has been used as the starting point for modeling the Smith House, the Douglas House, and others created by the authors, demonstrating that the aesthetic template is general to many variations. Designing with the template to produce a unique but conforming design further illustrates the generality and expressiveness of the language. Having made the formal language explicit, in terms of syntactical rules and vocabulary, it becomes easier to vary the formal grammar and concrete vocabulary to produce variant languages and styles. Accordingly, this approach is not limited to a specific style, such as Richard Meier's. Future research can be conducted to demonstrate how designing with BIM can support stylistic change. Adoption of this approach in practice could improve the consistency of architectural designs and their coherence to defined styles, potentially increasing the general level of aesthetic expression in our built environment.
keywords design methods; information processing; BIM; education
series ACADIA
email
last changed 2022/06/07 07:54

_id 2005_331
id 2005_331
authors Al-Douri, Firas A., Clayton, Mark J. and Abrams, Robin F.
year 2005
title The Impact of 3D Digital Modeling on the 3D Design Aspects in Urban Design Plans
source Digital Design: The Quest for New Paradigms [23nd eCAADe Conference Proceedings / ISBN 0-9541183-3-2] Lisbon (Portugal) 21-24 September 2005, pp. 331-340
doi https://doi.org/10.52842/conf.ecaade.2005.331
summary Some experts suggest that urban design plans in US cities may lack adequate coverage of the three-dimensional design aspects of the built environment. 3D digital models may help designers visualize and interact with design alternatives, large urban data sets, and 3D information more effectively, thus correcting this problem. Case studies of recent urban design plans that have used 3D digital models may indicate whether these technologies can increase the quality of the plan. This research discusses the role 3D urban models can play in supporting designers in addressing the 3D design aspects. A literature review focused on reviewing secondary sources to construct or adopt theoretical propositions against which the empirical data can be compared and contrasted. A case study involved investigating the methods with which 3D models have been used in developing a selected urban design plan. The content analysis of the case study refuted the premise that the plan would inadequately address 3D aspects and utilize 3D information, and indicated an effective usage of 3D modeling to analyze and represent most of the 3D and 2D information elements and issues. The results are consistent with a hypothesis that the effective usage of 3D modeling would result in the effective coverage of 3D information and issues. The effective usage of the model’s functionalities has improved the quality of the decision-making process through improving designers’ cognitive capabilities and providing a platform for communicating design ideas among and across design teams.
keywords 3D Modeling; Urban Design Plans; Digital Models; 3D Design Aspects
series eCAADe
email
last changed 2022/06/07 07:54

_id cf2015_380
id cf2015_380
authors Barekati, Ehsan; Clayton, Mark J. and Yan, Wei
year 2015
title A BIM-compatible schema for architectural programming information
source The next city - New technologies and the future of the built environment [16th International Conference CAAD Futures 2015. Sao Paulo, July 8-10, 2015. Electronic Proceedings/ ISBN 978-85-85783-53-2] Sao Paulo, Brazil, July 8-10, 2015, pp. 380.
summary Architectural programming, although a key part of AECFM processes, has not been well integrated into Building Information Modeling (BIM). Having access to architectural programming information throughout the lifecycle of a building can add value to design evaluation, facility management, renovation and extension. There is not currently a comprehensive and standard data model to store architectural programming information. Our research is producing a universal format for an architectural program of requirements (UFPOR) that can connect the architectural programming information to the IFC BIM schema. The result is a data model for architectural programming that is inherently interoperable with BIM standard schema. A graphical user interface facilitates data creation and manipulation. The schema and effectiveness of the bridging fields has been tested by entering the content of three two different architectural programming documents into the UFPOR database.
keywords BIM, Architectural Programming, Data Modelling, Interoperability, IFC.
series CAAD Futures
email
last changed 2015/06/29 07:55

_id acadiaregional2011_025
id acadiaregional2011_025
authors Bum Kim, Jong ; Mark J. Clayton, Wei Yan
year 2011
title Parametric Form-Based Codes: Incorporation of land-use regulations into Building Information Models
source Parametricism (SPC) ACADIA Regional 2011 Conference Proceedings
doi https://doi.org/10.52842/conf.acadia.2011.x.l7j
summary This project describes investigations into whether parametric modeling using a Building Information Modeling (BIM) platform can represent the provisions and constraints of Form-Based Codes (FBCs). BIM software environments couple 3D modeling with parametric form generation and rich semantics. Further capabilities of an Application Programming Interface that supports Object-Oriented Programming (OOP) results in a very powerful environment for expressing planning and design concepts. While these capabilities were developed under the intention of supporting building design, we hypothesize that they can support planning rules and regulations that are found in FBCs. If our approach is successful, future planning departments will be able to provide architects and urban designers with a FBC that is implemented as a BIM software toolkit, better integrating the planning phase of a project into the building design phase.
series ACADIA
last changed 2022/06/07 07:49

_id a96f
id a96f
authors Clayton, M., Johnson, R., Song, Y and Al-Qawasmi, J.
year 1998
title Delivering Facility Documentation using Intranet Technology
source Digital Design Studios: Do Computers Make a Difference? [ACADIA Conference Proceedings / ISBN 1-880250-07-1] Québec City (Canada) October 22-25, 1998, pp. 240-253
doi https://doi.org/10.52842/conf.acadia.1998.240
summary Intranet technologies present new opportunities for delivering facility documentation for use in facility management. After the design stage, building documentation is reused to support construction and then facility operation. However, a common perception is that construction documents and as-built drawings are less than optimal for reuse to support operations. We have conducted a study of facility management processes and the information content of facility documentation in the context of information technologies that are emerging into the marketplace. The study provides guidance for facility managers who are implementing and fielding new information technology systems. A better understanding of information needs during operations may also help designers to better structure their own documents for reuse. An analysis of documents that are used throughout the life cycle of facilities has led us to a characterization of operations documents that are distinct from design drawings, record drawings or as-built drawings. From an analysis of facility management processes, we have identified different roles for facility documentation in those processes. Facility documentation may be used as a resource, as input, or as output. Furthermore, from interviews of facility management personnel, we identified facility information that was rated high in importance and low in satisfaction that might be targeted when implementing a facility information system. We prepared software demonstrations that show how the information may be extracted from drawings, entered into databases and then retrieved via Web and CAD interfaces. We suggest that operations documents consist of a variety of information types and require several kinds of information tools, including databases, CAD drawings and hypertext. Intranet technologies, databases and CAD software can be integrated to achieve facility management systems that address shortcomings in current facility management operations. In particular, intranet technologies provide improved accessibility to information for facility management customers and occasional users of the systems. Our study has produced recommendations based upon utility and ease-of-implementation for delivery of information from the design team to the owner, and among personnel during operation of the facility.

series ACADIA
email
last changed 2022/06/07 07:56

_id b4a0
authors Clayton, M.J., Johnson R.E. and Song, Y.
year 1999
title Downstream of Design: Web-based Facility Operations Documents
source Proceedings of the Eighth International Conference on Computer Aided Architectural Design Futures [ISBN 0-7923-8536-5] Atlanta, 7-8 June 1999, pp. 365-380
summary Intemet technologies provide opportunities for improving the delivery of facility information to building owners and operators. Discussions with facility operators have led to identification of problems in current practices of delivering facility information using as-built drawings. A Web-based software prototype illustrates how facility information can be automatically structured into documents that support specific facility operations tasks.
keywords Facility Management, Computer-Aided Design, Intranet, Information Delivery, Life Cycle Design, As-Built Drawings
series CAAD Futures
email
last changed 2006/11/07 07:22

_id e751
id e751
authors Clayton, M.J., Kunz, J.C., Fischer, M.A. and Teicholz, P.
year 1994
title First Drawings, Then Semantics
source Reconnecting [ACADIA Conference Proceedings / ISBN 1-880250-03-9] Washington University (Saint Louis / USA) 1994, pp. 13-26
doi https://doi.org/10.52842/conf.acadia.1994.013
summary The Semantic Modeling Extension (SME) prototype implements a unique approach to integrated architectural CAD that places the drawing act first in the design process. After drawing a design idea using a computer graphic system, the designer interprets the design, providing semantic content to the graphic entities. An interpretation expresses the meaning of the design with respect to a particular issue, such as structural sufficiency, energy consumption, or requirements for egress, and provides reasoning to evaluate the design addressing that issue. A design may have many interpretations to express the multiple issues that are relevant in a design project. The designer may add or delete interpretations of the design as issues change during the course of the project. Underlying the SME prototype are the concepts of form, function and behavior. In the prototype, evaluation of a design is done by deriving behavior from the graphically represented forms and relating the behavior to stated functions or requirements. The concepts of interpretations and form, function and behavior together establish a virtual product model for design. In contrast to component based approaches to product modeling that tightly bind form representations to their behavior and function, a virtual product model allows the designer to manipulate the relations among these three descriptors of a design, and thus manipulate the semantics of the design entities. By distinguishing between the act of proposing a design by drawing the conceived form and the act of assigning meaning to the form, the virtual product model approach supports both graphic thinking for design synthesis and symbolic reasoning for design evaluation. This paper presents a scenario of the use of the SME prototype in building design; provides an analysis of the design process and computational support described in the scenario; contrasts a virtual product model approach with a component-oriented product model approach; describes the software implementation of SME; and presents implications and conclusions regarding design process and technical integration.
series ACADIA
email
last changed 2022/06/07 07:56

_id 5d15
authors Clayton, M.J., Song, Y., Han, K., Darapureddy, K., Al-Kahaweh, H. and Soh, I.
year 2001
title Data for Reflection: Monitoring the Use of Web-Based Design Aids
source Reinventing the Discourse - How Digital Tools Help Bridge and Transform Research, Education and Practice in Architecture [Proceedings of the Twenty First Annual Conference of the Association for Computer-Aided Design in Architecture / ISBN 1-880250-10-1] Buffalo (New York) 11-14 October 2001, pp. 142-152
doi https://doi.org/10.52842/conf.acadia.2001.142
summary Web technology provides a new way of generating information about design processes. By monitoring student use of Web-based design aids, it is possible to collect empirical, quantitative evidence regarding the time and sequence of activities in design. The research team has undertaken several software development projects to explore these concepts. In one project, students can use a Web browser running alongside CAD software to access a cost database and evaluate their designs. In a second project, students use a browser to record their time expenditures. They can better document, plan and predict their time needs for a project and better manage their efforts. In a third project, students record the rationale supporting their design decisions. The information is stored in databases and HTML files and is hyperlinked into the CAD software. Each tool provides facilities to record key information about transactions. Interactions are documented with student identification, time of activity, and kind of activity. The databases of empirical information tracking student activity are a unique substantiation of design process that can feed back into teaching and the creation of ever better design tools.
keywords Design Methods, Empirical, Web, Cost Estimating, Time Management
series ACADIA
email
last changed 2022/06/07 07:56

_id b78f
authors Clayton, M.J., Warden, Robert B., Parker, Th.W.
year 1999
title Virtual Construction of Architecture Using 3D CAD and Simulation
source Media and Design Process [ACADIA ‘99 / ISBN 1-880250-08-X] Salt Lake City 29-31 October 1999, pp. 316-324
doi https://doi.org/10.52842/conf.acadia.1999.316
summary 3D modeling and computer simulations provide new ways for architecture students to study the relationship between the design and construction of buildings. Digital media help to integrate and expand the content of courses in drafting, construction and design. This paper describes computer-based exercises that intensify the students’ experience of construction in several courses from sophomore to senior level. The courses integrate content from drafting and design communication, construction, CAD, and design. Several techniques are used to strengthen students’ awareness and ability in construction. These include: · Virtual design - build projects in which students construct 3D CAD models that include all elements that are used in construction. · Virtual office in which several students must collaborate under the supervision of a student acting as project architect to create a 3D CAD model and design development documents. · Virtual sub-contracting in which each student builds a trade specific 3D CAD model of a building and all of the trade specific models must be combined into a single model. · Construction simulations (4D CAD) in which students build 3D CAD models showing all components and then animate them to illustrate the assembly process. · Cost estimating using spreadsheets. These techniques are applied and reapplied at several points in the curriculum in both technical laboratory courses and design studios. This paper compares virtual construction methods to physical design – build projects and provides our pedagogical arguments for the use of digital media for understanding construction.
series ACADIA
email
last changed 2022/06/07 07:56

_id 6602
authors Clayton, Mark J.
year 1998
title Computing in Civil Engineering 1998
source ACADIA Quarterly, vol. 17, no. 4, p. 7
doi https://doi.org/10.52842/conf.acadia.1998.x.q8w
summary Just before our ACADIA 98 conference, a conference was held in Boston addressing similar issues in the related profession of civil engineering. Sponsored by the American Society of Civil Engineers (ASCE), the conference was titled the International Computing Congress in Civil Engineering and was the fifteenth in the Computing in Civil Engineering series. Although the interests of civil engineers include nonarchitectural subjects such as traffic engineering, bridge building, and sanitation engineering, a large number of participants at the conference identify their area of interest as building engineering. Consequently, the conference addressed many issues of interest to architects. Sessions and presentations at the Congress paralleled those at ACADIA conferences. The World Wide Web was a topic of much discussion, just as it has been at ACADIA conferences. Civil engineering researchers are also exploring how to put courses on the Web, how to use the Internet to support collaboration, and how to distribute product data across the Web.Other papers addressed case-based reasoning, applications of object-oriented programming, expert systems, design education, automated building code checking, and product modeling. Not only did the Congress include a wide range of architecturally relevant topics, it was truly international, including participants from Asia, Europe, Australia, Africa and the Americas.
series ACADIA
email
last changed 2022/06/07 07:49

_id 8161
authors Clayton, Mark J.
year 2000
title Design Desk Critiques: Digital or Face-to-Face?
source SIGraDi’2000 - Construindo (n)o espacio digital (constructing the digital Space) [4th SIGRADI Conference Proceedings / ISBN 85-88027-02-X] Rio de Janeiro (Brazil) 25-28 september 2000, pp. 41-44
summary Internet tools are becoming a legitimate option for conducting design discussions in a global market, but architects are uncertain of how these tools may affect the discussions. The desk critique is an important kind of design discussion in both education and professional practice. This research is employing empirical methods to compare desk critiques. The independent variable in the study is the collaboration medium, which may be either a face-to-face environment or the Internet collaboration software. Pairs of student and instructor participate in sessions with each medium, and their interaction is recorded on videotape. The videotape content is transcribed into sequences of coded events to permit quantitative analysis. Although the research is incomplete, the preliminary results suggest that for some participants and under some circumstances the digital desk critiques are superior to the face-to-face desk critiques. The results of the research may lead to improved methods of conducting design discussion using the Internet.
series SIGRADI
email
last changed 2016/03/10 09:49

_id acadia03_039
id acadia03_039
authors Clayton, Mark J.
year 2003
title Connecting Digital Tools
source Connecting >> Crossroads of Digital Discourse [Proceedings of the 2003 Annual Conference of the Association for Computer Aided Design In Architecture / ISBN 1-880250-12-8] Indianapolis (Indiana) 24-27 October 2003, p. 299
doi https://doi.org/10.52842/conf.acadia.2003.x.p0b
summary A decade ago, Bill Mitchell wrote “Chroniclers of our era may one day write ‘What was computer-aided design?’ To them, it will just be design.” Because of the proliferation of digital tools for design, we are rapidly forgetting that there was ever design before computing. Ask an undergraduate student to describe the design process. There is a good chance that the student will mention using CAD and 3D modeling. Ask a contractor how to practice the profession of building.
series ACADIA
email
last changed 2022/06/07 07:49

_id 08ea
authors Clayton, Mark J. and Vasquez de Velasco, Guillermo P. (Eds.)
year 2000
title ACADIA 2000: Eternity, Infinity and Virtuality in Architecture
source Proceedings of the 22nd Annual Conference of the Association for Computer-Aided Design in Architecture / 1-880250-09-8 / Washington D.C. 19-22 October 2000, 284 p.
doi https://doi.org/10.52842/conf.acadia.2000
summary Eternity, time without end, infinity, space without limits and virtuality, perception without constraints; provide the conceptual framework in which ACADIA 2000 is conceived. It is in human nature to fill what is empty and to empty what is full. Today, thanks to the power of computer processing we can also make small what is too big, make big what is too small, make fast what is too slow, make slow what is too fast, make real what does not exist, and make our reality omni-present at global scale. These are capabilities for which we have no precedents. What we make of them is our privilege and responsibility. Information about a building flows past our keyboards and on to other people. Although we, as architects, add to the information, it originated before us and will go beyond our touch in time, space and understanding. A building description acquires a life of its own that may surpass our own lives as it is stored, transferred, transformed, and reused by unknown intellects, both human and artificial, and in unknown processes. Our actions right now have unforeseen effects. Digital media blurs the boundaries of space, time and our perception of reality. ACADIA 2000 explores the theme of time, space and perception in relation to the information and knowledge that describes architecture. Our invitation to those who are finding ways to apply computer processing power in architecture received overwhelming response, generating paper submissions from five continents. A selected group of reviewers recommended the publication of 24 original full papers out of 42 submitted and 13 short papers out of 30 submitted. Forty-two projects were submitted to the Digital Media Exhibit and 12 were accepted for publication. The papers cover subjects in design knowledge, design process, design representation, design communication, and design education. Fundamental and applied research has been carefully articulated, resulting in developments that may have an important impact on the way we practice and teach architecture in the future.
series ACADIA
email
more www.acadia.org
last changed 2022/06/07 07:49

_id 9a1e
authors Clayton, Mark J. and Vasquez de Velasco, Guillermo
year 1999
title Stumbling, Backtracking, and Leapfrogging: Two Decades of Introductory Architectural Computing
source Architectural Computing from Turing to 2000 [eCAADe Conference Proceedings / ISBN 0-9523687-5-7] Liverpool (UK) 15-17 September 1999, pp. 151-158
doi https://doi.org/10.52842/conf.ecaade.1999.151
summary Our collective concept of computing and its relevance to architecture has undergone dramatic shifts in emphasis. A review of popular texts from the past reveals the biases and emphases that were current. In the seventies, architectural computing was generally seen as an elective for data processing specialists. In the early eighties, personal computers and commercial CAD systems were widely adopted. Architectural computing diverged from the "batch" world into the "interactive" world. As personal computing matured, introductory architectural computing courses turned away from a foundation in programming toward instruction in CAD software. By the late eighties, Graphic User Interfaces and windowing operating systems had appeared, leading to a profusion of architecturally relevant applications that needed to be addressed in introductory computing. The introduction of desktop 3D modeling in the early nineties led to increased emphasis upon rendering and animation. The past few years have added new emphases, particularly in the area of network communications, the World Wide Web and Virtual Design Studios. On the horizon are topics of electronic commerce and knowledge markets. This paper reviews these past and current trends and presents an outline for an introductory computing course that is relevant to the year 2000.
keywords Computer-Aided Architectural Design, Computer-Aided Design, Computing Education, Introductory Courses
series eCAADe
email
last changed 2022/06/07 07:56

_id bd3b
id bd3b
authors Clayton, Mark J. and Weisenthal, Howard
year 1991
title Enhancing the Sketchbook
source Reality and Virtual Reality [ACADIA Conference Proceedings / ISBN 1-880250-00-4] Los Angeles (California - USA) October 1991, pp. 113-125
doi https://doi.org/10.52842/conf.acadia.1991.113
summary The architect's sketchbook has been virtually untouched by the march of fashions and theories throughout history. The sketchbook, from its modem beginnings in guild lodge books through the travel journals of Beaux-Arts and Modern architects, has remained the repository for observations and ideas waiting to be synthesized into architecture. However, new opportunities offered by computing technology provide ways to advance the sketchbook, transforming it from a personal log of experiences slowly being buried under a lifetime of work, into a vital, interactive information environment supporting design activity. This is not to argue that the computer may replace the artist's hand and pencil, but that the computer can be used to organize and structure the artifacts of design activities Commonly embodied in sketches and notes.
series ACADIA
email
last changed 2022/06/07 07:56

_id sigradi2005_103
id sigradi2005_103
authors Clayton, Mark J.
year 2005
title Computational design and AutoCAD: reading software as oral history
source SIGraDi 2005 - [Proceedings of the 9th Iberoamerican Congress of Digital Graphics] Lima - Peru 21-24 november 2005, vol. 1, pp. 103-107
summary Although the user interface and operation of AutoCAD may seem counter to architectural predilections, the software can be better understood in a historical context of themes of computational design, automated production drawings, and design graphics. Current interest in Building Information Modeling draws upon themes in architectural computing established 40 years ago and expressed in AutoCAD throughout its 25 year history.
series SIGRADI
email
last changed 2016/03/10 09:49

_id acadia05_094
id acadia05_094
authors Clayton, Mark J.
year 2005
title How I Stopped Worrying and Learned to Love AutoCAD
source Smart Architecture: Integration of Digital and Building Technologies [Proceedings of the 2005 Annual Conference of the Association for Computer Aided Design In Architecture / ISBN 0-9772832-0-8] Savannah (Georgia) 13-16 October 2005, pp. 94-103
doi https://doi.org/10.52842/conf.acadia.2005.094
summary The history of computing is expressed through AutoCAD as an accretion of ideas and inventions, each of which was a breakthrough in its time. Learning to use AutoCAD, or any CAD system, is augmented by an understanding of the historical context of its development. In contrast to a “deconstructivist” criticism of AutoCAD that avoids all historical context, this paper discusses the user interface of AutoCAD placed in its historical context by combining facts of history with personal reminiscences. The paper answers mysteries about AutoCAD such as “Why a black screen?”, “Why LISP?”, “Why a command line?”, “Why layers, pens and line types?”, and “Why 2D?” An understanding of context and history is a starting point for understanding, mastering, and improving software.
series ACADIA
email
last changed 2022/06/07 07:56

_id sigradi2010_43
id sigradi2010_43
authors Clayton, Mark J.; Ozener Ozan; Haliburton James; Farias Francisco
year 2010
title Towards Studio 21: Experiments in Design Education Using BIM
source SIGraDi 2010_Proceedings of the 14th Congress of the Iberoamerican Society of Digital Graphics, pp. Bogotá, Colombia, November 17-19, 2010, pp. 43-46
summary Explorations conducted in university - based design studios suggest that Building Information Modeling (BIM) technology invites the adoption of a dramatically different design process. In contrast to conventional process rooted in successive refinement of initial abstractions and dependence on tacit knowledge, the Studio 21 BIM - aided process relies upon a complete and comprehensive base case and subsequent alternative schemes that are subjected to explicit analysis to support choice of the final design. The Studio 21 process can boost the objective level of performance that is achieved. It is teachable and may be a better process for addressing 21st century imperatives.
keywords design, process, education, BIM, studio
series SIGRADI
email
last changed 2016/03/10 09:49

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