CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 16910

_id 93a0
authors Llavaneras Sánchez, Gustavo José
year 2001
title El diseño de mundos virtuales como proyecto de titulacion de pregrado en arquitectura. [Virtual Design as a Degree Project in Architecture]
source 2da Conferencia Venezolana sobre Aplicación de Computadores en Arquitectura, Maracaibo (Venezuela) december 2001, pp. 166-173
summary In this paper our approach to what we think about a Degree Project in Architecture is defined, and a study of different ways of doing such degree projects in the area of Computer Applications to Architecture is done. We also set the neccesary basis for implementing such Degree Project in the field of Virtual Buildings Desing in one of its many variations. One expirience in progress with a group of students who are doing their Degree Project in this area, in a completely experimental way, is also explained. We finish with our conclusions on the subject.
keywords Architecural Design Teaching; Degree Project; Computer Aided Architecture
series other
email
last changed 2003/02/14 08:29

_id sigradi2003_055
id sigradi2003_055
authors Llavaneras, Gustavo J.
year 2003
title Arquitectura virtual como proyecto de titulación: Una experiencia completa (Virtual Architecture as a Graduating Project: A complete experience)
source SIGraDi 2003 - [Proceedings of the 7th Iberoamerican Congress of Digital Graphics] Rosario Argentina 5-7 november 2003
summary In this paper we define what we understand as Titulation Project, study the various ways to attack such a project in the area of Computer Graphics Applied to Architecture, describing the experience we did with a group of students who worked on their Titulation Project in this area. Three different designs for The Virtual Center for Venezuelan Digital Art are presented as a result of this experience, as well as conclussions on the whole two-semesters experience.
series SIGRADI
email
last changed 2016/03/10 09:55

_id 28f5
authors Lloyd, P. and Scott, P.
year 1994
title Discovering the design problem
source Design Studies, Vol 15, No 2, 125-140
summary The design disciplines of architecture, engineering, and computer science have provided three distinct models of the design process. We hypothesize that these models merely indicate three approaches to design, and that fragments of all three models will be found in any one discipline. To discuss this issue we present a discipline-independent cognitive framework which we then apply to a protocol analysis study of five engineering designers. Our results indicate that the designer's experience plays a key role in determining the design process.
series journal paper
last changed 2003/04/23 15:14

_id a9e4
authors Lloyd-Jones, T. (Ed.)
year 1996
title Computers in Urban Spatial Planning: A guide to research for developing world applications
source London, Report of the Overseas Development Administration funded CUSP Research Project
summary Contributed by Susan Pietsch (spietsch@arch.adelaide.edu.au)
keywords 3D City Modeling, Development Control, Design Control
series other
last changed 2001/06/04 21:12

_id ecaade2017_309
id ecaade2017_309
authors Lo Turco, Massimiliano, Zich, Ursula, Astolfi, Arianna, Shtrepi, Louena and Botto Poaola, Matteo
year 2017
title From digital design to physical model - Origami techniques applied to dynamic paneling shapes for acoustic performance control
doi https://doi.org/10.52842/conf.ecaade.2017.2.077
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 2, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 77-86
summary The recent trend toward non-standard and free form architecture has generated a lot of debate among the Scientific Community. The reasons can be found in the renewed interest in organic shapes, in addition to recent and powerful capabilities of parametric platforms. In this regard, the Visual Programming Language (VPL) interface gives a high level of freedom and control for conceiving complex shapes. The geometric problems in identifying a suitable shape have been addressed by relying on the study of Origami. The control of variable geometry has required the use of algorithmic models that ensure fast changes and free control of the model, besides a physical one made of rigid cardboard to simulate its rigid-foldability. The aim is to present a prototype of an adaptive structure, with an acoustic application, to control sound quality and perception in spaces where this has a central role, such as theatres or concert halls.
keywords parametric modeling; generative design; shape and form studies; acoustics conditions; digital Representation
series eCAADe
email
last changed 2022/06/07 07:59

_id caadria2014_171
id caadria2014_171
authors Lo, Chia-Hui and Teng-Wen Chang
year 2014
title Lily: Developing a Contextual Idea Linking Tool for Designing on Site
doi https://doi.org/10.52842/conf.caadria.2014.667
source Rethinking Comprehensive Design: Speculative Counterculture, Proceedings of the 19th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2014) / Kyoto 14-16 May 2014, pp. 667–676
summary This research develops a supporting tool (Lily) to inspire designer generates relevant ideas while he or she is on site visiting. This mobile application has been developed via scenario-based design paradigm and testing experiment. Based on the analysis of the interaction process from experiment observation, the visualization is comprised of both the physical information (site) and virtual information (linking form idea pieces) that is implemented based on the Location-Based technology with iOS application platform. An implementation called Lily.
keywords Mobile; idea linking; on site; design tool
series CAADRIA
email
last changed 2022/06/07 07:59

_id caadria2010_035
id caadria2010_035
authors Lo, Chia-Hui; Ih-Cheng Lai and Teng-Wen Chang
year 2010
title Playing jigsaw: finding the underlying structure of assembling ideas within design productive process
doi https://doi.org/10.52842/conf.caadria.2010.371
source Proceedings of the 15th International Conference on Computer Aided Architectural Design Research in Asia / Hong Kong 7-10 April 2010, pp. 371-380
summary Idea generation in design productive process often occurs within brainstorming sessions. Linking ideas is the key mechanism in this process to produce design. Through linking ideas, a graph-like knowledge is representing the individual memories with the nodes and arcs that are the ideas and the links between ideas respectively. Design is the process of puzzle-making, such thinking process is similar to play jigsaw. This research applies a computational tool (called DIM) to produce a graph-like knowledge including diverse jigsaw-like ideas and their relationships. Then we use protocol analysis to understand how designers organise the ideas. The objective is to find the hidden patterns of assembling ideas in the design productive process. Some feasibilities of the game mechanisms are proposed in this paper.
keywords design production; linking ideas; graph-like knowledge; protocol analysis; puzzle-making
series CAADRIA
email
last changed 2022/06/07 07:59

_id caadria2011_063
id caadria2011_063
authors Lo, Chia-Hui; Ih-Cheng Lai and Teng-Wen Chang
year 2011
title A is B, displacement: Exploring linking patterns within metaphor in the design process
doi https://doi.org/10.52842/conf.caadria.2011.663
source Proceedings of the 16th International Conference on Computer Aided Architectural Design Research in Asia / The University of Newcastle, Australia 27-29 April 2011, pp. 663-672
summary Design educators often apply metaphor as a teaching tool to help novice designers in their design process. Richards(1936) defines metaphor as the form “A is B”. The most important operation in metaphor is displacement—the linking process of moving A to B. Linking ideas is the key mechanism in the design process. By linking ideas, a graph-like knowledge represents the individual memories with the nodes and arcs that are the ideas and the links between ideas respectively. Such linking knowledge provides an interesting way to understand the operation of displacement within metaphor. This research applies a computational tool (called DIM) to produce a graph-like knowledge. Protocol analysis is then used to understand how designers organize ideas. The objective of this research was to explore the linking patterns of idea displacement within metaphor in the design process.
keywords Metaphor; displacement; linking ideas; graph-like knowledge; protocol analysis
series CAADRIA
email
last changed 2022/06/07 07:59

_id caadria2007_361
id caadria2007_361
authors Lo, Chien Jung; Mao-Lin Chiu and Ming-Nan Liu
year 2007
title Play with Parts and Joints-Digital Design supported by Rapid Prototyping
doi https://doi.org/10.52842/conf.caadria.2007.x.a0r
source CAADRIA 2007 [Proceedings of the 12th International Conference on Computer Aided Architectural Design Research in Asia] Nanjing (China) 19-21 April 2007
summary Digital architectures are emerging because of the advancement of information and communication technologies. Rapid prototyping becomes important for digital design in the early conception stage because of the complexity of geometrical relations. The paper is aimed to examine the design teaching issues of dynamic structure by rapid prototyping in experimental studies. Our goal is to integrate the process with rapid prototyping in generating variety types of joints adapting different conditions. This study proposes the digital design process by “playing with parts and joints” approach for the educational purposes. By introducing in design studios, the findings and discussion are reported.
series CAADRIA
email
last changed 2022/06/07 07:50

_id caadria2020_232
id caadria2020_232
authors Lo, Tian Tian and Gao, Xinrui
year 2020
title From HCI to HVRI - How different will the interaction of digital architecture design be?
doi https://doi.org/10.52842/conf.caadria.2020.2.253
source D. Holzer, W. Nakapan, A. Globa, I. Koh (eds.), RE: Anthropocene, Design in the Age of Humans - Proceedings of the 25th CAADRIA Conference - Volume 2, Chulalongkorn University, Bangkok, Thailand, 5-6 August 2020, pp. 253-262
summary This paper contributes to the conference theme by looking at the human impact factors in the context of virtual reality interaction. The creation of architectural design drawings was done through pens and rulers in the beginning. Although the process is time-consuming, the connection of the mind and body is very close and every line drawn are done through the motion of the human body. The development of computer speed up the design process but the generation of the drawings are done with the keyboard and mouse. This human-computer interaction (HCI) disrupted the body-mind connection since the controls are now pointing, dragging and clicking. Architects were having a hard time accustoming to the new methods but gave up to the speed of its efficiency. However, architects never lose their skills to draw and sketch when brainstorming design. The coming of virtual reality (VR) provides an opportunity to bring back this connection. This paper explores the possibilities of human-virtual reality interaction (HVRI) through analysing the currently available VR tools and understand how close they are to this mind-body connection.
keywords HCI; HVRI; Interaction; Digital Architecture Design; Virtual Reality
series CAADRIA
email
last changed 2022/06/07 07:59

_id caadria2017_004
id caadria2017_004
authors Lo, Tian Tian, Schnabel, Marc Aurel and Moleta, Tane J.
year 2017
title Gamification for User-Oriented Housing Design - A Theoretical Review
doi https://doi.org/10.52842/conf.caadria.2017.063
source P. Janssen, P. Loh, A. Raonic, M. A. Schnabel (eds.), Protocols, Flows, and Glitches - Proceedings of the 22nd CAADRIA Conference, Xi'an Jiaotong-Liverpool University, Suzhou, China, 5-8 April 2017, pp. 63-72
summary Fluctuating economies and changing family demographics have increased the complexity in meeting the spatial needs for contemporary housing. Digital systems that allow flexibility are growing in demand but its rate of development is not catching up with the rapid changes. This paper explores how digital interventions can limit or help the process of collaborative design in high-density mass housing context. One key factor in user-oriented design system is participation. Many researchers have looked into system usability, design simplification and realistic visualisation to provide an immersive experience for users to engage the design. This paper argues how gamification acts as a form of decision support within a bigger framework model for a user-oriented digital design system. Using three levels of rules: constitutive rules, operational rules and implicit rules, the aim is for users to generate a housing design outcome not only for themselves but also collaboratively with other users through gamification.
keywords gamification; user-oriented; digital intervention; decision support; mass housing
series CAADRIA
email
last changed 2022/06/07 07:59

_id ecaade2016_045
id ecaade2016_045
authors Lo, Tian Tian, Schnabel, Marc Aurel and Moleta, Tane
year 2016
title A Simple System for Complex Mass Housing Design Collaborations - A system development framework
doi https://doi.org/10.52842/conf.ecaade.2016.2.137
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 2, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 137-146
summary Through the lens of participatory mass housing the paper explores the conference theme of simplicity and complexity. A suitable home is a deep rooted desire in the heart of people, and everyone has their own vision of what is a suitable home. Yet the multi-faceted social needs of housing and how they are being designed and developed in mass housing buildings appear too complex and appear too costly that the process would involve direct user participations. The authors have developed a Computer Aided Participatory Housing Design System (CAPHDS) to allow end users (future occupants) become active stakeholders in the design process with the aid of computational design instruments. These tools allow end users to actively engage in the process. The paper describes how a mass housing design process can be broken down into a set of simple tasks that encourage the active engagement and joint development of end users and architects with the proposed design.
wos WOS:000402064400013
keywords Participatory design; housing design system; computer-aided; bottom-up
series eCAADe
email
last changed 2022/06/07 07:59

_id caadria2014_514
id caadria2014_514
authors Lo, Tian Tian; Serdar Aydin and Marc A. Schnabel
year 2014
title Collaborative Design with Quasi-Grammars
doi https://doi.org/10.52842/conf.caadria.2014.941
source Rethinking Comprehensive Design: Speculative Counterculture, Proceedings of the 19th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2014) / Kyoto 14-16 May 2014, pp. 941–942
series CAADRIA
type poster
email
last changed 2022/06/07 07:59

_id ecaade2024_116
id ecaade2024_116
authors Lo, Tiantian; Wu, Yuhong; Bruyns, Gerhard; Elkin, Daniel K
year 2024
title Enhancing Immersion in Virtual Spaces: PhytualBlend - a real-time interaction system for seamless physical feedback
doi https://doi.org/10.52842/conf.ecaade.2024.2.129
source Kontovourkis, O, Phocas, MC and Wurzer, G (eds.), Data-Driven Intelligence - Proceedings of the 42nd Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2024), Nicosia, 11-13 September 2024, Volume 2, pp. 129–138
summary As an extension of physical space, VR and MR technologies offer convenient solutions for spatial and product design by providing immersive user experiences. Nevertheless, these technologies are limited in their ability to provide physical feedback, which can lead to a perceived disconnection between visual, auditory, and bodily sensations. This paper introduces PhytualBlend, an innovative real-time interaction system designed to enhance the physical feedback experience within virtual environments. The system employs perceptual and executive hardware driven by development boards as its hardware components. User’s operation on physical entities can be synchronized seamlessly to server-based virtual world through a local information hub, including position, orientation, and haptic interaction. Diverse interaction modes within the virtual world trigger corresponding feedback in the physical space, encompassing tactile vibrations, thermal sensations, visual illumination, and object deformations. Our prototypical demonstrates remarkable performance, achieving a frame rate exceeding 60 frames per second with imperceptible network latency. The modular design of PhytualBlend enables efficient and scalable expansion of various physical feedback, interactive modes, and new virtual environments. PhytualBlend bridges the gap between the virtual and physical worlds, enabling remote collaboration participants to experience and interact with virtual contents in a more tangible and realistic manner.
keywords Virtual Reality, IoT, Physical Feedback, Embedded hardware, Interaction System
series eCAADe
email
last changed 2024/11/17 22:05

_id sigradi2007_af18
id sigradi2007_af18
authors Lobato Valdespino, Juan Carlos
year 2007
title Didactic application of the web 2.0, in the workshop of architectural composition - Virtual workshop of architecture a pilot project of the Facultad de Arquitectura de la Universidad Michoacana de San Nicolás de Hidalgo [Aplicación didáctica de la Web 2.0, en el Taller de Composición Arquitectónica. Taller Virtual de Arquitectura un proyecto piloto de la Facultad de Arquitectura de la Universidad Michoacana de San Nicolás de Hidalgo]
source SIGraDi 2007 - [Proceedings of the 11th Iberoamerican Congress of Digital Graphics] México D.F. - México 23-25 October 2007, pp. 210-214
summary Under the situational analysis of the implications in the process of career education of the contemporary architect a conceptual frame appears where across didactic strategies and the utilization of the new technologies of the information and the communication (TIC), a complementary link is established between the students and the teacher, of such luck that the work of the academy sees reinforced and enriched, with the interest of obtaining qualitative and quantitatively better results.
series SIGRADI
email
last changed 2016/03/10 09:55

_id sigradi2022_113
id sigradi2022_113
authors Lobato Valdespino, Juan Carlos; Flores Romero, Jorge Humberto
year 2022
title Digital-cultural inclusion ERT / VDS; workshop indigenous housing for Purépechas Autonomous Communities.
source Herrera, PC, Dreifuss-Serrano, C, Gómez, P, Arris-Calderon, LF, Critical Appropriations - Proceedings of the XXVI Conference of the Iberoamerican Society of Digital Graphics (SIGraDi 2022), Universidad Peruana de Ciencias Aplicadas, Lima, 7-11 November 2022 , pp. 1053–1062
summary Since March 2020, architecture schools in the world took significant decisions to abandon face-to-face learning; overnight, for security reasons, institutions around the world had to close their doors, confining professors, and students at home to teach online. Education before the Covid-19 pandemic was moving towards digitalization and online teaching, so the emergency exponentially detonated this phenomenon, bringing the Virtual Design Studio (Virtual Design Studio, VDS) as a practical-pedagogical option for distance education. Therefore, defining the concept of Emergency Remote Teaching (ERT). Firstly, the identification and intercession of the previous notions, this work approaches an applicative case with the realization of a workshop, which under the modality Multilevel Workshop -also called Vertical Workshop-, the Faculty of Architecture of the UMSNH proposed to integrate knowledge, skills, and competences under the scheme of Problem Based Learning (PBL).
keywords ERT, VDS, Design, Habitat, Architecture
series SIGraDi
email
last changed 2023/05/16 16:57

_id cdc2008_221
id cdc2008_221
authors Lobel, Josh
year 2008
title The representation of post design(v.) design(n.) information
source First International Conference on Critical Digital: What Matters(s)? - 18-19 April 2008, Harvard University Graduate School of Design, Cambridge (USA), pp. 221-228
summary Attempts to address interoperability issues in digital design information have become stilted. A lack of any real success is more indicative of the questions asked rather than the solutions proposed. If design information is the progenitor of design representation, and representation is a method by which to encode, store, and distribute design information, then the issues associated with digital design information can be seen as special cases of the general the problems associated with communication. Considering a representation by asking: ‘What is the information that needs to be communicated?’ and, ‘With whom is this information being communicated?’ may provide a better perspective from which to assess specific technological problems such as software interoperability. The goal of this paper is a call to attention – an exercise in critical thought and a provocation. Can re-conceptualizing the problems with the representation and interoperability of digital design information as generic problems of communication offer insight on novel solutions? A brief overview of the challenges posed to interoperability is presented along with current and past efforts to address this issue. An alternative methodology for the communication of design information via process rather than state descriptions is proposed, followed by a summary conclusion.
email
last changed 2009/01/07 08:05

_id sigradi2017_061
id sigradi2017_061
authors Lobos Calquín, Danny Alfredo; Lorena Del Pilar Silva Castillo
year 2017
title BIM y CES. Dos agendas de gobierno unidas a través de las Tecnologías Digitales [BIM and CES. Two government agendas brought together through ICT tools]
source SIGraDi 2017 [Proceedings of the 21th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-227-439-5] Chile, Concepción 22 - 24 November 2017, pp.417-422
summary The paper discusses the intersection of two main agendas for Chilean governments that are BIM (Building Information Modeling) and BEAM (Building Environmental Assessment Methods). It shows the state-of-the-art in both fields in Chile as well as in the world, it discusses some previous efforts of integration; it found some new opportunities for collaboration and finally proposes a new framework that brings together BIM and BEAM. The development of the method includes BIM Models, databases and spread sheets for building energy Certification, it finally provides a semi-automatic environment where architects model their design in BIM and this Information is used as an input to the certification process. Potentials and risk of this method are discussed.
keywords BIM (Building Information Modeling); BPS (Building Performance Simulation); BEAM (Building Environmental Assessment Methods); Architectural Design; Interoperability.
series SIGRADI
email
last changed 2021/03/28 19:58

_id sigradi2021_82
id sigradi2021_82
authors Lobos, Danny, Rojas, Katherinne, Segovia, Byron, Cruz, Eber, Millan, Jael, Palma, Rodolfo, Vallejos, Rodrigo, Olguin, Fernando, Morel, Pablo and Nunez, Victor
year 2021
title Comparative Study for Several BIM Software on Latin-American AEC Market
source Gomez, P and Braida, F (eds.), Designing Possibilities - Proceedings of the XXV International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2021), Online, 8 - 12 November 2021, pp. 795–806
summary There is a variety of BIM brands present in the Latin American market, there are several questions about their performance in the Spanish language. BIM software companies with a presence in Latin America were appointed to a series of structured and sequenced workshop. At the end of each talk, a specialized audience responded to a series of structured surveys on both theoretical and practical aspects of the software presented. The demonstration consisted of two areas: one theoretical and one practical. The theory presented relevant historical attributes, brand visibility data and some known examples of its use. In the practical part, a live demonstration of the use of the basic tools and functions of the interface was requested. It was derived that: The companies fulfilled the expectation on the agenda in a dissimilar way, the responses to the surveys revealed a similar performance in general terms (modeling, prices), the workshops showed significant differences in theoretical aspects such as known examples, certification. There is a need to advance in the dissemination of the performance of the different BIM brands in the AEC industry in Latin America, the level of individual experience strongly influences the evaluation of the software, the user's profile and the type of project will determine the software to use.
keywords BIM, BIM learning, software, comparison, industria AEC
series SIGraDi
email
last changed 2022/05/23 12:11

_id sigradi2008_078
id sigradi2008_078
authors Lobos, Danny; Dirk Donath
year 2008
title Top down and bottom up – using BIM to merge these two design strategies.
source SIGraDi 2008 - [Proceedings of the 12th Iberoamerican Congress of Digital Graphics] La Habana - Cuba 1-5 December 2008
summary Our current research is focused on the optimization and evaluation of the architectural building design (gestalt), related and in balance to the inner organization of a building, the floorplan layout. This paper is focused on the impact of Space Layout Planning supported by Information and Communication Technologies (ICT) applied to Architectural Design. We present an overview and wide description of the „architectural design“, the classical definition and methods; and its evolution in practice since the ICT tools impact of the last forty years. Definition such as space program, space relationships, space function are wide discussed to understand the phenomena of architectural layout design, the parameters, variables, constraints and goals of each design. Second we present the state of the art and the current techniques and approaches (optimization, generative systems, artificial intelligence, genetic algorithms, physically based modeling, etc), a classification structure is generated to visualize the areas of impact and use of each technique (different areas from architectural design). Finally we described a complete framework to research and develop our own methodologies based on a specific case of architectural design, the current CAD tools and the possible develop of new tools using the impact of BIM systems.
keywords space layout planning, computer aided design, functional planning, architectural floor layout, design methodologies, simulation and evaluation
series SIGRADI
email
last changed 2016/03/10 09:55

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