CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 1419

_id caadria2006_323
id caadria2006_323
authors SHANG-YUAN CHEN, MAO-LIN CHIU
year 2006
title AGENT-BASED SMART SKINS: Fuzzy-logic and neuro-fuzzy approaches to smart house design
doi https://doi.org/10.52842/conf.caadria.2006.x.s0x
source CAADRIA 2006 [Proceedings of the 11th International Conference on Computer Aided Architectural Design Research in Asia] Kumamoto (Japan) March 30th - April 2nd 2006, 323-330
summary Recent developments in sensor, computing, and information and communication technologies have inspired the creation of new smart devices and environments. This paper proposes a “smart skin” that is capable of actively inferring and detecting normal or abnormal status, making optimal decisions, and learning to adapt its functions to map environmental variations to occupant needs. This paper explores the potential of smart skins and proposes three key elements for their integration: (1) intelligent agents, (2) context awareness, and (3) fuzzy logic and neuro-fuzzy systems. Prototypes are demonstrated and further discussion is made.
series CAADRIA
email
last changed 2022/06/07 07:50

_id ascaad2006_paper13
id ascaad2006_paper13
authors Ambrose, Michael A.
year 2006
title Plan is Dead: to BIM or not to BIM, that is the question
source Computing in Architecture / Re-Thinking the Discourse: The Second International Conference of the Arab Society for Computer Aided Architectural Design (ASCAAD 2006), 25-27 April 2006, Sharjah, United Arab Emirates
summary Drawing, modeling and the explicit abstraction embedded in the traditions and conventions of visual communication through composition and representation are fundamental to the how, why and what of architectural design. BIM presents simulation as an antiabstract means of visual communication that seeks to displace the discreet representation of plan, section and elevation with the intelligent object model. If plan is dead, the implication is that the value of abstraction is dead or dying as well. How can architectural education prepare students for digital practice with such an assault on the underlying role of abstract representation of formal and spatial constructs that constitute architecture? This paper explores a possible path for engaging digital media in education that explores the gap between design theory and digital practice. The investigation centers on ways of exploring architecture by developing teaching methods that reprioritize ways of seeing, thinking and making spatial design. Digital architectural education has great opportunity and risk in how it comes to terms with reconceptualizing design education as the profession struggles to redefine the media and methods of architectural deliverables in the age of BIM.
series ASCAAD
email
last changed 2007/04/08 19:47

_id sigradi2006_e160c
id sigradi2006_e160c
authors Andrade, Max and Cheng, Liang-Yee
year 2006
title Diretrizez Geométricas de Auxílio ao Processo de Projeto de Edifícios Residenciais [Geometrical Guidelines to Aid the Design of Floor Plants of Residential Buildings]
source SIGraDi 2006 - [Proceedings of the 10th Iberoamerican Congress of Digital Graphics] Santiago de Chile - Chile 21-23 November 2006, pp. 243-247
summary This paper discusses the basic principles of a geometric method to aid the design process of residential buildings. It makes part of the initial phases of a research whose aim is to develop a computer system to aid the sketching and evaluation of floor plant design of multi-storied residential buildings. The fundamental idea of the research is the existence of some basic patterns of floor plants that reflect the designer’s mental models in this category of building. The models are regarding the usage of the space such as forms and dimensions, the elements for the circulation and the external skins. During the design process, architects work on each one of these models to generate the sketches of the floor plant layout. Generally, the layout of an apartment in multi-storied buildings depends basically on the internal dynamics of the users without the complex relationship with the neighborhood environment as in the case of houses. In this way, it would be easier to identify, to organize and to associate the mental models of multi-storied buildings on geometric basis, which, in their turns, might be effectively used as inputs for the layout planning of new design. By applying the geometric basis, the architects may reduce the universe of feasible alternatives into a small group of heuristic solutions that can be described by using few simple guidelines. In addition to this, the geometric bases of the existing buildings might be used to build a knowledge-based system to aid the architectural design. The objective of this paper is to show some initial results of the research obtained from a survey and the case studies of form, dimensions and topology of existing buildings. To limit the scope of the discussion, only residential buildings with two to three bedrooms are considered. At first, a survey of plants of residential buildings with two and three bedrooms, in Brazil, is carried out. In the next step, the dimensions, shape, external skin perimeter, circulation system and accessibility are analyzed. Finally, typical topologies of the building are investigated.
keywords Design process; geometric method; residential buildings
series SIGRADI
email
last changed 2016/03/10 09:47

_id sigradi2006_e131c
id sigradi2006_e131c
authors Ataman, Osman
year 2006
title Toward New Wall Systems: Lighter, Stronger, Versatile
source SIGraDi 2006 - [Proceedings of the 10th Iberoamerican Congress of Digital Graphics] Santiago de Chile - Chile 21-23 November 2006, pp. 248-253
summary Recent developments in digital technologies and smart materials have created new opportunities and are suggesting significant changes in the way we design and build architecture. Traditionally, however, there has always been a gap between the new technologies and their applications into other areas. Even though, most technological innovations hold the promise to transform the building industry and the architecture within, and although, there have been some limited attempts in this area recently; to date architecture has failed to utilize the vast amount of accumulated technological knowledge and innovations to significantly transform the industry. Consequently, the applications of new technologies to architecture remain remote and inadequate. One of the main reasons of this problem is economical. Architecture is still seen and operated as a sub-service to the Construction industry and it does not seem to be feasible to apply recent innovations in Building Technology area. Another reason lies at the heart of architectural education. Architectural education does not follow technological innovations (Watson 1997), and that “design and technology issues are trivialized by their segregation from one another” (Fernandez 2004). The final reason is practicality and this one is partially related to the previous reasons. The history of architecture is full of visions for revolutionizing building technology, ideas that failed to achieve commercial practicality. Although, there have been some adaptations in this area recently, the improvements in architecture reflect only incremental progress, not the significant discoveries needed to transform the industry. However, architectural innovations and movements have often been generated by the advances of building materials, such as the impact of steel in the last and reinforced concrete in this century. There have been some scattered attempts of the creation of new materials and systems but currently they are mainly used for limited remote applications and mostly for aesthetic purposes. We believe a new architectural material class is needed which will merge digital and material technologies, embedded in architectural spaces and play a significant role in the way we use and experience architecture. As a principle element of architecture, technology has allowed for the wall to become an increasingly dynamic component of the built environment. The traditional connotations and objectives related to the wall are being redefined: static becomes fluid, opaque becomes transparent, barrier becomes filter and boundary becomes borderless. Combining smart materials, intelligent systems, engineering, and art can create a component that does not just support and define but significantly enhances the architectural space. This paper presents an ongoing research project about the development of new class of architectural wall system by incorporating distributed sensors and macroelectronics directly into the building environment. This type of composite, which is a representative example of an even broader class of smart architectural material, has the potential to change the design and function of an architectural structure or living environment. As of today, this kind of composite does not exist. Once completed, this will be the first technology on its own. We believe this study will lay the fundamental groundwork for a new paradigm in surface engineering that may be of considerable significance in architecture, building and construction industry, and materials science.
keywords Digital; Material; Wall; Electronics
series SIGRADI
email
last changed 2016/03/10 09:47

_id ijac20064408
id ijac20064408
authors Ataman, Osman; Rogers, John; Ilesanmi, Adesida
year 2006
title Redefining the Wall: Architecture, Materials and Macroelectronics
source International Journal of Architectural Computing vol. 4 - no. 4, pp. 125-136
summary As a principle element of architecture, technology has allowed for the wall to become an increasingly dynamic component of the built environment. The traditional connotations and objectives related to the wall are being redefined: static becomes fluid, opaque becomes transparent, barrier becomes filter and boundary becomes borderless. Combining smart materials, intelligent systems, engineering, and art can create a component that does not just support and define but significantly enhances the architectural space. This paper presents an ongoing research project about the development of a new class of architectural wall system by incorporating distributed sensors and macroelectronics directly into the building environment. This type of composite, which is a representative example of an even broader class of smart architectural material, has the potential to change the design and function of an architectural structure or living environment. As of today, this kind of composite does not exist. Once completed, this will be the first technology of its own.
series journal
more http://www.ingentaconnect.com/content/mscp/ijac/2006/00000004/00000004/art00009
last changed 2007/03/04 07:08

_id sigradi2006_e033b
id sigradi2006_e033b
authors Castillo, Tim
year 2006
title Hybrid[s] : new pedagogical applications for designing our evolving spatial environment
source SIGraDi 2006 - [Proceedings of the 10th Iberoamerican Congress of Digital Graphics] Santiago de Chile - Chile 21-23 November 2006, pp. 131-136
summary The continual emergence of new informational and technological systems has impacted our cultural landscape. As society continues to evolve, we are becoming more connected to virtual systems that impact our spatial environment. The awareness and understanding of these invisible forces requires new curricular pedagogies in architectural education. This paper will document an ongoing course that was developed to research new methodologies for working with haptic environments and informational systems. Utilizing a high performance-computing center, students in the class are developing new adaptive intelligent spatial systems that engage a multiplicity of scales. They researched environments for PDA’s (Personal Data Assistance), I-Pods, cellular phones, GPS (Guidance Positioning Systems) and a new immersive virtual dome environment. The goal of the class was to reevaluate how architectural practice in the future will encompass a more holistic approach to both physical and virtual spatial development.
keywords Design tools and methods
series SIGRADI
email
last changed 2016/03/10 09:48

_id 2006_001
id 2006_001
authors Coyne, Richard; Ramond Lucas; Jia Li; Martin Parker and John Lee
year 2006
title The Augmented Marketplace - Voices, robots and tricksters
doi https://doi.org/10.52842/conf.ecaade.2006.x.t3m
source Communicating Space(s) [24th eCAADe Conference Proceedings / ISBN 0-9541183-5-9] Volos (Greece) 6-9 September 2006, pp. i-ix
summary To advance the theme of communicating spaces we report on a case study of a market precinct known as the Barras, about one mile from the centre of the city of Glasgow and relate this to our investigation into intelligent environments. In the latter case we deploy Lego MindstormsTM RCX robot processing to explore interactions between a mobile sensing robot and simple environmental controls: movements of sliding screens in response to an autonomous mobile sensor. We speculate on the application of these techniques to augment physical marketplaces. We extend the lessons from these studies to a consideration of multiple modalities in sensory experience, multi-agent systems, and the use of sound, the human voice and repetition for defining and augmenting spaces.
keywords Market; sound; voice; robotics; intelligent environments
series eCAADe
type normal paper
email
more http://www.ecaade.org
last changed 2022/06/07 07:50

_id caadria2006_111
id caadria2006_111
authors DAVID HARRISON, MICHAEL DONN
year 2006
title USING WEB 2.0 TECHNOLOGIES TO PRESERVE DESIGN HISTORY AND IMPROVE COLLABORATION
doi https://doi.org/10.52842/conf.caadria.2006.x.a7m
source CAADRIA 2006 [Proceedings of the 11th International Conference on Computer Aided Architectural Design Research in Asia] Kumamoto (Japan) March 30th - April 2nd 2006, 111-117
summary This paper describes ongoing research into how emerging Internet concepts used in conjunction with existing Information Technologies (IT) can improve inter-project communication and understanding. The emphasis of the research is to use technology as an enabler to share personal thoughts and enhance the conversation that takes place within a development team. It stems from the observation that the emphasis of many new Architecture, Engineering and Construction (AEC) technologies is to minimise and diffuse project conversation with highly complex, machine interpretable building information models.Project teams are usually brought together for a relatively short but intense period of time. Following project completion these unique teams are dissolved just as quickly and often are never formed again. As a consequence it is difficult to justify the investment in time and resources required to implement complex IT-based collaboration solutions. A further barrier to adoption is the differential application of IT skills across the AEC industry. Therefore in order for a new technology to gain broad acceptance and be most beneficial it must be applicable to the broadest audience with the minimum investment required from all parties. The primary objective of this research is to preserve the rich design history of a project from conception to completion. Submitted information can be intelligently searched using the meta-data sourced from syndicated data feeds about team members, project timelines, work diaries and email communication. Once indexed users can tag documents and messages in order to provide a further, far richer layer of meta-data to assist in searching, identification of issues and semantic clarification. This strategy of defining AEC semantics through social interaction differs greatly from that of more complex, computer interpretable solutions such as Industry Foundation Classes. Rather than abstracting information to suit a generic yet highly intelligent building model, the emphasis is on preserving the participant’s own thoughts and conversation about decisions and issues in order to create a forum for intelligent conversation as the design evolves.
series CAADRIA
email
last changed 2022/06/07 07:49

_id c870
id c870
authors Derix, Christian
year 2006
title Approximating Phenomenological Space
source EGICE - Intelligent Computing in Engineering and Architecture
summary Architectural design requires a variety of representations to describe the many expressions a building can be observed through. Commonly, the form and space of a building are represented through the visual abstraction of projective geometry. The medium of geometric representation has become synonymous with architectural space. The introduction of computational design in architecture has not changed our understanding or representation of architectural space, only of its geometric description and production processes. The addition of the computer as a medium should allow us to open new ‘ways of seeing’ since the medium allows for novel descriptions and expressions via data processing hitherto impossible. This paper would like to propose some computational methods that could potentially describe and generate non-geometric but rather phenomenal expressions of architectural space.
keywords neural networks, architectural space, cognition, phenomena
series book
type normal paper
email
more http://www.springerlink.com/content/1j54337p42051p84/?MUD=MP
last changed 2012/09/17 21:02

_id 5094
id 5094
authors d’Estrée Sterk, Tristan
year 2006
title Responsive Architecture: User-centered Interactions within the Hybridized Model of Control
source Proceedings of the GAME, SET, MATCH II, conference at the Technical University of Delft, Netherlands, 29 March - 1 April 2006, pp. 494-501
summary In the September 1969 issue of Architectural Design, Andrew Rabeneck wrote about the use of cybernetic devices within an automated architecture. He hypothesized that the concept of ‘flexibility’ was introduced to architecture because existing building technologies were inherently inflexible. He argued that architects should use cybernetic technologies to produce completely new types of increasingly flexible, user-centred, buildings.

Three years later, Yona Friedman wrote about the changing relationship between clients and architects. He said that a new design methodology was needed because architects could not assess the future spatial needs of building users accurately enough. Proposing a new model, he split architectural design in two complementary halves, hardware design and software design, reasoning that this would give users the opportunity to adapt built spaces to suit their needs.

Both of these ideas describe approaches to the production of an architecture that can change shape and configuration in response to changing patterns of use. Rabeneck’s approach illustrates the benefit of predictive technologies and automation, while Friedman’s model illustrates the benefit of user intervention and direct manipulation. This paper discusses developments in the field of responsive architecture in relation to two opposing user-centred interaction methodologies. It proposes methods for controlling responsive buildings and suggests that human computer interaction methodologies need to be re-thought and extended when applied within intelligent, responsive, architectures.

keywords Responsive architecture, User-centred design, HCI, Intelligent buildings
series other
type normal paper
email
more admin
last changed 2017/04/10 13:08

_id sigradi2006_e028c
id sigradi2006_e028c
authors Griffith, Kenfield; Sass, Larry and Michaud, Dennis
year 2006
title A strategy for complex-curved building design:Design structure with Bi-lateral contouring as integrally connected ribs
source SIGraDi 2006 - [Proceedings of the 10th Iberoamerican Congress of Digital Graphics] Santiago de Chile - Chile 21-23 November 2006, pp. 465-469
summary Shapes in designs created by architects such as Gehry Partners (Shelden, 2002), Foster and Partners, and Kohn Peterson and Fox rely on computational processes for rationalizing complex geometry for building construction. Rationalization is the reduction of a complete geometric shape into discrete components. Unfortunately, for many architects the rationalization is limited reducing solid models to surfaces or data on spread sheets for contractors to follow. Rationalized models produced by the firms listed above do not offer strategies for construction or digital fabrication. For the physical production of CAD description an alternative to the rationalized description is needed. This paper examines the coupling of digital rationalization and digital fabrication with physical mockups (Rich, 1989). Our aim is to explore complex relationships found in early and mid stage design phases when digital fabrication is used to produce design outcomes. Results of our investigation will aid architects and engineers in addressing the complications found in the translation of design models embedded with precision to constructible geometries. We present an algorithmically based approach to design rationalization that supports physical production as well as surface production of desktop models. Our approach is an alternative to conventional rapid prototyping that builds objects by assembly of laterally sliced contours from a solid model. We explored an improved product description for rapid manufacture as bilateral contouring for structure and panelling for strength (Kolarevic, 2003). Infrastructure typically found within aerospace, automotive, and shipbuilding industries, bilateral contouring is an organized matrix of horizontal and vertical interlocking ribs evenly distributed along a surface. These structures are monocoque and semi-monocoque assemblies composed of structural ribs and skinning attached by rivets and adhesives. Alternative, bi-lateral contouring discussed is an interlocking matrix of plywood strips having integral joinery for assembly. Unlike traditional methods of building representations through malleable materials for creating tangible objects (Friedman, 2002), this approach constructs with the implication for building life-size solutions. Three algorithms are presented as examples of rationalized design production with physical results. The first algorithm [Figure 1] deconstructs an initial 2D curved form into ribbed slices to be assembled through integral connections constructed as part of the rib solution. The second algorithm [Figure 2] deconstructs curved forms of greater complexity. The algorithm walks along the surface extracting surface information along horizontal and vertical axes saving surface information resulting in a ribbed structure of slight double curvature. The final algorithm [Figure 3] is expressed as plug-in software for Rhino that deconstructs a design to components for assembly as rib structures. The plug-in also translates geometries to a flatten position for 2D fabrication. The software demonstrates the full scope of the research exploration. Studies published by Dodgson argued that innovation technology (IvT) (Dodgson, Gann, Salter, 2004) helped in solving projects like the Guggenheim in Bilbao, the leaning Tower of Pisa in Italy, and the Millennium Bridge in London. Similarly, the method discussed in this paper will aid in solving physical production problems with complex building forms. References Bentley, P.J. (Ed.). Evolutionary Design by Computers. Morgan Kaufman Publishers Inc. San Francisco, CA, 1-73 Celani, G, (2004) “From simple to complex: using AutoCAD to build generative design systems” in: L. Caldas and J. Duarte (org.) Implementations issues in generative design systems. First Intl. Conference on Design Computing and Cognition, July 2004 Dodgson M, Gann D.M., Salter A, (2004), “Impact of Innovation Technology on Engineering Problem Solving: Lessons from High Profile Public Projects,” Industrial Dynamics, Innovation and Development, 2004 Dristas, (2004) “Design Operators.” Thesis. Massachusetts Institute of Technology, Cambridge, MA, 2004 Friedman, M, (2002), Gehry Talks: Architecture + Practice, Universe Publishing, New York, NY, 2002 Kolarevic, B, (2003), Architecture in the Digital Age: Design and Manufacturing, Spon Press, London, UK, 2003 Opas J, Bochnick H, Tuomi J, (1994), “Manufacturability Analysis as a Part of CAD/CAM Integration”, Intelligent Systems in Design and Manufacturing, 261-292 Rudolph S, Alber R, (2002), “An Evolutionary Approach to the Inverse Problem in Rule-Based Design Representations”, Artificial Intelligence in Design ’02, 329-350 Rich M, (1989), Digital Mockup, American Institute of Aeronautics and Astronautics, Reston, VA, 1989 Schön, D., The Reflective Practitioner: How Professional Think in Action. Basic Books. 1983 Shelden, D, (2003), “Digital Surface Representation and the Constructability of Gehry’s Architecture.” Diss. Massachusetts Institute of Technology, Cambridge, MA, 2003 Smithers T, Conkie A, Doheny J, Logan B, Millington K, (1989), “Design as Intelligent Behaviour: An AI in Design Thesis Programme”, Artificial Intelligence in Design, 293-334 Smithers T, (2002), “Synthesis in Designing”, Artificial Intelligence in Design ’02, 3-24 Stiny, G, (1977), “Ice-ray: a note on the generation of Chinese lattice designs” Environmental and Planning B, volume 4, pp. 89-98
keywords Digital fabrication; bilateral contouring; integral connection; complex-curve
series SIGRADI
email
last changed 2016/03/10 09:52

_id acadia08_094
id acadia08_094
authors Helms, Michael E.; Swaroop S. Vattam; Ashok K. Goel; Jeannette Yen; Marc Weissburg
year 2008
title Problem-Driven and Solution-Based Design: Twin Processes of Biologically Inspired Design
doi https://doi.org/10.52842/conf.acadia.2008.094
source Silicon + Skin: Biological Processes and Computation, [Proceedings of the 28th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) / ISBN 978-0-9789463-4-0] Minneapolis 16-19 October 2008, 94-101
summary Biologically inspired design uses biological systems as analogues to develop solutions for design problems. We conducted a cognitive study of biologically inspired design in the context of an interdisciplinary introductory course on biologically inspired design in Fall of 2006. The goal of this study was to understand the processes of biologically inspired design. This paper provides a descriptive account of twin biologically inspired design processes, problem-driven and solution-based, and highlights the similarities and differences between them.
keywords Biomimetics; Design; Evaluation; Material; Process
series ACADIA
last changed 2022/06/07 07:49

_id ddss2006-hb-419
id DDSS2006-HB-419
authors Hung-Ming Cheng
year 2006
title Generative Design in an Evolutionary Procedure - An approach of genetic programming
source Van Leeuwen, J.P. and H.J.P. Timmermans (eds.) 2006, Innovations in Design & Decision Support Systems in Architecture and Urban Planning, Dordrecht: Springer, ISBN-10: 1-4020-5059-3, ISBN-13: 978-1-4020-5059-6, p. 419-431
summary This study describes a procedural design studio using Genetic Programming as the evolutionary mechanism and formal generation. This procedural design is integrated with a visualisation interface, which allows designers to interact and select from instances for design evolution. Evolutionary design facilitates designers in three areas: 1) diversify instances of design options; 2) inspect specific goals; 3) and enhance the possibility of discovering various potential solutions.
keywords Artificial intelligent, Genetic algorithm, Generative design tools, Procedural design studio, Design exploration
series DDSS
last changed 2006/08/29 12:55

_id acadia06_496
id acadia06_496
authors Jemtrud, Michael
year 2006
title Eucalyptus: User Controlled Lightpath Enabled Participatory Design Studio
doi https://doi.org/10.52842/conf.acadia.2006.496
source Synthetic Landscapes [Proceedings of the 25th Annual Conference of the Association for Computer-Aided Design in Architecture] pp. 496-509
summary A new notion of participation is at stake with advances in technologically mediated work environments. The digitally mediated e-design studio has been around since the mid-1990’s and has been employed in various forms in disciplines including architecture/engineering/construction (AEC), industrial design, and the automotive industry. Insufficient bandwidth and insufficiently powerful, crudely coordinated tools resulted in distributed task-based modes of collaboration that did not allow full participation by members of the distributed design team. At the very least, the present “second generation” network severely limits the applications, tools, and modes of communication that can be used in data and visualization intense design scenarios. The emergence of Service Oriented Architectures and User-Controlled LightPaths (“intelligent infrastructure”) herald the beginning of a new age where fully participatory multi-site design may become possible. The networks, visualization & communication tools, Service Oriented Architecture & Web Services, work protocols, and physical site designs of the Participatory Design Studio (PDS) being developed by the authors will constitute one of the first working examples of this future. This paper will briefly outline the “mise en scène” or staging of the technical configuration of the Eucalyptus project; observations and results from the creative activity of the PDS in the context of two case studies; and speculate on the implications for design activity, pedagogy, and a more robust mode of participation.
series ACADIA
email
last changed 2022/06/07 07:52

_id 2006_486
id 2006_486
authors Jemtrud, Michael; Martin Brooks; Bobby Ho; Sandy Lui; Philam Nguyen; John Spence and Bruce Spencer
year 2006
title Intelligent Infrastructure Enabled Participatory Design Studio - Eucalyptus: Collaborating at the speed of light
doi https://doi.org/10.52842/conf.ecaade.2006.486
source Communicating Space(s) [24th eCAADe Conference Proceedings / ISBN 0-9541183-5-9] Volos (Greece) 6-9 September 2006, pp. 486-493
summary A new notion of participation is at stake with advances in technologically mediated work environments. Insufficient bandwidth and insufficiently powerful, crudely coordinated tools resulted in distributed task-based modes of collaboration that did not allow full participation by members of the distributed design team. The emergence of Service Oriented Architectures and User-Controlled LightPaths (“intelligent infrastructure”) herald the beginning of a new age where fully participatory multi-site design may become possible. This paper will briefly outline the “mise en scène” or staging of the technical configuration of the Eucalyptus project; observations and results from the creative activity of the PDS in the context of two case studies; and speculate on the implications for design activity, pedagogy, and a more robust mode of participation.
keywords participatory design studio; e-design; SOA; architectural design education; design methods; dashboard
series eCAADe
email
last changed 2022/06/07 07:52

_id ddss2006-pb-343
id DDSS2006-PB-343
authors Jumphon Lertlakkhanakul, Sangrae Do, and Jinwon Choi
year 2006
title Developing a Spatial Context-Aware Building Model and System to Construct a Virtual Place
source Van Leeuwen, J.P. and H.J.P. Timmermans (eds.) 2006, Progress in Design & Decision Support Systems in Architecture and Urban Planning, Eindhoven: Eindhoven University of Technology, ISBN-10: 90-386-1756-9, ISBN-13: 978-90-386-1756-5, p. 343-358
summary The current notion of space seems to be inappropriate to deal with contemporary and future CAAD applications because it lacks of user and social values. Instead of using a general term called 'space', our approach is to consider the common unit in architectural design process as a place composed of space, user and activity information. Our research focuses on developing a novel intelligent building data model carrying the essence of place. Through our research, the needs of using virtual architectural models among various architectural applications are investigated at first step. Second, key characteristics of spatial information are summarized and systematically classified. The third step is to construct a semantically-rich building data model based on structured floor plan and the semantic location modeling. Then intermediate functions are created providing an interface between the model and future applications. Finally, a prototype system, PlaceMaker, is developed to demonstrate how to apply our building data model to construct virtual architectural models embodying the essences of place.
keywords Spatial context-aware building model, Spatial reasoning, Virtual place, Location modeling, Design constraint
series DDSS
last changed 2006/08/29 12:55

_id 2006_458
id 2006_458
authors Laskari, Iro
year 2006
title Automatic production of paths within audiovisual “narrative space” by making use of genetic algorithms
doi https://doi.org/10.52842/conf.ecaade.2006.458
source Communicating Space(s) [24th eCAADe Conference Proceedings / ISBN 0-9541183-5-9] Volos (Greece) 6-9 September 2006, pp. 458-461
summary This paper documents the theoretical aspect of a research project that deals with the application of an artificial life (AL) approach to engraving coherent paths within the narrative space of video fragments. These paths, which are constituted by the succession of short video segments, represent the best way to juxtapose isolated elements in the overall narrative landscape. In this case the notion of space is being used in a metaphorical way. Once this has been clarified, the concept of “narrative space” is used as a metaphorical representation of a database comprising all the fragmented/autonomous narrations that are being used. Therefore, the creation of an “intelligent” system that will be able to automatically create cinematographic narration is being examined. This project in particular investigates the possibility and the consequences of producing an autonomous cinematographic narration system, in which meaning results from a kind of hypermontage (Hakola, http://www.kromaproductions.net/HYPERMONTAGE.htm: Jan 2003) conditioned by genetic algorithms. A different type of spatial experience emerges when the video fragments used are automatically “put together” by the system. Video as a medium could be considered as representing crystallized shortcuts within physical reality. Since video fragments constitute the database, different elements of constructed space are parts of the same ensemble. From the composition of such fragments, there emerge new paths within the same spatial context and certain spatial experiences are formulated which are different from the ones experienced by actors during the shootings.
keywords Non - linear narrative; cinematic language; Artificial Life
series eCAADe
email
last changed 2022/06/07 07:52

_id 2006_874
id 2006_874
authors Lee, Ming-xian and Ji-Hyun Lee
year 2006
title Form, Style and Function - A Constraint-Based Generative System for Apartment Façade Design
doi https://doi.org/10.52842/conf.ecaade.2006.874
source Communicating Space(s) [24th eCAADe Conference Proceedings / ISBN 0-9541183-5-9] Volos (Greece) 6-9 September 2006, pp. 874-883
summary This paper describes the development of a constraint-based generative system (FSF system) to support the design of middle and high-rise apartment façades from architectural plans. Floor plan and façade designs are heavily interrelated, and, sometimes, the plan constrains the façade design during the design process. This relationship lends itself to apply constraint-based systems and we have designed the system to connect intelligently between apartment plan and façade. In our system, we define constraints into three categories: structural form, architectural style and function. We use genetic algorithm to generate plausible alternatives quickly and augmented by a constraint-based system, façades can be generated and modified much more easily in terms of real-time visual feedback for checking violence of the constraints and of dealing with updates smoothly through intelligent connecting plans to façades.
keywords Generative system; Plan-to-façade; Constraint-based system; Intelligent CAD; Style description
series eCAADe
email
last changed 2022/06/07 07:51

_id 2006_420
id 2006_420
authors Liapi, Marianthi and Konstantinos Oungrinis
year 2006
title Spatial Diagnosis as a Means to Design Mediated Spaces
doi https://doi.org/10.52842/conf.ecaade.2006.420
source Communicating Space(s) [24th eCAADe Conference Proceedings / ISBN 0-9541183-5-9] Volos (Greece) 6-9 September 2006, pp. 420-427
summary This paper addresses the concept of spatial diagnosis as a methodology for architects to analyze and evaluate the quality of existing spaces periodically and improve them with the use of digital media. Initially the methodology researches the physical characteristics of the examined space, which are investigated both historically and empirically, as well as people’s mental imagery of it, which is examined through cognitive mapping techniques. The research findings are used as a mapping device for the application of the digital media ‘treatment.’ Selected intelligent systems form a digital, immaterial layer upon the existing spatial elements increasing the quality of space and consequently improving people’s experience in it. The goal of this project, which focuses solely on public spaces for the extent of this research, is twofold. On a design level, it proposes a way to increase the quality of space as well as its potential to communicate with people through a synergic, adaptive approach. On a research level, it seeks to bring together three diverse but not distant disciplines, those of architecture, cognitive psychology and information technology.
keywords Spatial diagnosis; mental imagery; digital media; mediated spaces; user-space communication
series eCAADe
email
last changed 2022/06/07 07:59

_id caadria2006_313
id caadria2006_313
authors MAO-LIN CHIU, BINSU CHIANG, GUAN-CHENG LEE, HANYUN TSENG
year 2006
title HOUSE SENSE: Designing smart houses with intelligent interface design
doi https://doi.org/10.52842/conf.caadria.2006.x.s1v
source CAADRIA 2006 [Proceedings of the 11th International Conference on Computer Aided Architectural Design Research in Asia] Kumamoto (Japan) March 30th - April 2nd 2006, 313-322
summary The research and development of smart houses are emergent because of the information and communication technological development and the search for better living quality from occupants. This paper therefore explores how smart technologies are applied into smart houses within the living context. Through a pilot study of cases and technological innovations to address the new living context by technology-interface-design strategies, a development framework of smart house is formed by three major elements, i.e. smart materials, technologies, and design. In order to actualize house senses, the prototype for smart houses is evolved. When space and wireless smart components are integrated, the living environment becomes more flexible and adaptable to accommodate or support activities digitally, and users can interact with space via context aware computing for acquiring and assimilating information in order to enhance their living experience.
series CAADRIA
email
last changed 2022/06/07 07:50

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