CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 9938

_id ddssar0227
id ddssar0227
authors Tomlinson, James D. and Holmes, Michael V.
year 2002
title Digital Representational Tools Impact on the Design Decision Process
source Timmermans, Harry (Ed.), Sixth Design and Decision Support Systems in Architecture and Urban Planning - Part one: Architecture Proceedings Avegoor, the Netherlands), 2002
summary This paper presents two pilot studies that explore the impact of virtual reality representations on the evaluative judgements of trained designers and design students. These projects are intended to explore several aspects of spatial perception as impacted by the representational media in an attempt to identify the potential impact of this media on the development of design solutions. The participants were exposed todifferent representational media and modes of representation or simulation: traditional “physical media” (plan, elevations, and model), physical place and projected computer generated media including flat screen animation and hemispherical corrected animation for display on the VisionDome. The 4-meter VisionDome is an immersive, multi-user, single projection virtual reality environment. The results of theseefforts potentially indicate that when trained designers view a simulation of a space their perception of the space is, to some degree, affected by the representational media. The walk-through mode emphasized theperceptual differences between traditional and computer generated representations. A low level of detail in a computer-generated “walk-through” simulation provides perceptual elements, which allow the viewer todevelop an understanding of the spatial relationships of the design.
series DDSS
last changed 2003/08/07 16:36

_id ecaade2013_187
id ecaade2013_187
authors Tompson, Tim and Haeusler, M. Hank
year 2013
title Investigating Tools for Multi-Stakeholder Decision Making to Improve the Spatial Performance in Transport Interchanges
doi https://doi.org/10.52842/conf.ecaade.2013.1.233
source Stouffs, Rudi and Sariyildiz, Sevil (eds.), Computation and Performance – Proceedings of the 31st eCAADe Conference – Volume 1, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, pp. 233-242
summary Public transport interchanges often involve several stakeholders for planning and decision-making. As a result complexity leads to inefficient processes, leading to indecision, disruption, or costly delays. Consequently, the paper focuses on the application of tools for navigation and prioritization of opportunities in the need finding, fuzzy-front end, or mystery phase as introduced by Martin (2009). The paper outlines in a case study how a multi-stakeholder platform can progress from complete ambiguity in project definition through to clearly defined and understood projects that have a shared intent across the multi-stakeholder platform. These tools have been applied in a public transport context, by demonstrating the process of integrating digital innovation into various stakeholders through a participatory research process. The paper introduces the research background; discusses the hypothesis; outlines the case study; emphasizes its significance for multi-stakeholder decision-making and discusses the opportunities for the built environment.
wos WOS:000340635300024
keywords Participatory design; soft-systems methodology; multi-stakeholder; urban planning; transport environment.
series eCAADe
email
last changed 2022/06/07 07:58

_id caadria2015_168
id caadria2015_168
authors Tong, Ziyu
year 2015
title A Genetic Algorithm Approach to Optimizing the Distribution of Buildings in Urban Green Space
doi https://doi.org/10.52842/conf.caadria.2015.147
source Emerging Experience in Past, Present and Future of Digital Architecture, Proceedings of the 20th International Conference of the Association for Computer-Aided Architectural Design Research in Asia (CAADRIA 2015) / Daegu 20-22 May 2015, pp. 147-156
summary Certain buildings are required in urban green space according to the Chinese regulations, and their area depends on the type and area of the green space. The scale of the single building or the disperse extent of the building group dramatically influences the local ecological environment and landscape. However, it is lack of effective methods to evaluate the distribution of buildings, and it is hard to plan and manage the buildings in the green space. According to the description of distribution features of geographic objects in geostatistics, this study presents the Index of Distribution (IOD) to describe the distribution pattern of buildings in the green space. Yuhuatai Park and Qingliangshan Park of Nanjing are chosen as cases to verify the effectiveness of IOD. Based on the genetic algorithm, the paper also presents a generating model, which can generate the plan of the buildings corresponding with the specific IOD. The model is effective to respond with the flexibility of location of the building. The results of the model can be used as the valuable reference to the planning of buildings in the green space.
keywords Genetic algorithm; index of distribution; green space.
series CAADRIA
email
last changed 2022/06/07 07:58

_id ecaade2013_257
id ecaade2013_257
authors Trento, Armando and Fioravanti, Antonio
year 2013
title Human Activity Modelling Performed by Means of Use Process Ontologies
doi https://doi.org/10.52842/conf.ecaade.2013.2.385
source Stouffs, Rudi and Sariyildiz, Sevil (eds.), Computation and Performance – Proceedings of the 31st eCAADe Conference – Volume 2, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, pp. 385-394
summary Quality, according to Pirsig’s universal statements, does not belong to the object itself, nor to the subject itself, but to both and to their interactions. In architecture it is terribly true as we have a Building Object and Users that interact with it.The problem we approach here, renouncing at the impossible task of modelling the actor’s “libero arbitrio”, focuses on defining a set of occurrences, which dynamically happen in the built environment. If organized in a proper way, use process knowledge allows planners/designers to represent usage scenario, predicting activity inconsistencies and evaluating the building performance in terms of user experience.With the aim of improving both, the quality of buildings and the user experience, this research explores a method for linking process and product ontologies, formalized to support logic synchronization between software for planning functional activities and software for authoring design of infrastructures.
wos WOS:000340643600039
keywords Design knowledge modelling; process ontology; knowledge management.
series eCAADe
email
last changed 2022/06/07 07:57

_id ecaade2016_175
id ecaade2016_175
authors Treyer, Lukas and Zünd, Daniel
year 2016
title Teaching Programming and Urban Complexity to Architecture Students
doi https://doi.org/10.52842/conf.ecaade.2016.1.261
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 1, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 261-268
summary In this paper we present a framework that allows to introduce architecture students to agent-based simulations in the context of urban planning. It provides them with an understanding of how such simulations work by instructing them to learn how to program and develop an agent on their own. Along with the framework we explain our didactic concept of teaching complexity-science-methods to students from other fields such as architecture. In the discussion we report on that theory and practise should be alternated at very short intervals. Additionally we emphasize the importance to teach a good understanding of the capabilities of modelling and simulation tools, since uneducated students tend to trust them too blindly.
wos WOS:000402063700029
keywords Programming; Crowd Dynamics; Urban Planning
series eCAADe
email
last changed 2022/06/07 07:57

_id 156e
authors Tsou, J.-Y., Chow, B. and Lam, S.
year 2002
title Performance-Based Simulation for the Planning and Design of Hyper Dense Urban Habitation
doi https://doi.org/10.52842/conf.caadria.2002.249
source CAADRIA 2002 [Proceedings of the 7th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 983-2473-42-X] Cyberjaya (Malaysia) 18–20 April 2002, pp. 249-256
summary The rapid development of the economy and urbanization create great pressure on population of Hong Kong, China and other developing countries. This not only brings great changes on the form and style of the urban sphere, but also, challenges to the natural environment and resources to support urban habitation. Regarding the process of urbanization, the development of the housing industry becomes the focus to resolve the need of materialization for urban living. For this reason, from time to time, technical and economical considerations are always prior to the significance of human settlement environment, humanity, and sustainable development. Considering the deficiency in urban human settlements environment, especially in responsiveness to the natural environment. Information technology (IT) undoubtedly can help to promote and assess the design and planning quality in both environmental and regional microenvironment aspects. A research project-Environmental Responsible Architecture and Urban Design (ERAU)-is established to support urban scale planning, information processing, and computer-aided performance evaluation on both micro and macro building design and planning efficiency.
series CAADRIA
email
last changed 2022/06/07 07:57

_id caadria2003_c1-1
id caadria2003_c1-1
authors Tsou, J.-Y., Chow, B. and Lam, S.
year 2003
title Integrating Scientific Visualization into the Architectural Curriculum for Teaching Environmental Technology and Building Performance
doi https://doi.org/10.52842/conf.caadria.2003.133
source CAADRIA 2003 [Proceedings of the 8th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 974-9584-13-9] Bangkok Thailand 18-20 October 2003, pp. 133-144
summary The research team completed a three-year project funded by the Teaching Development Grant (TDG), which aims to explore, develop, and support a long-term strategy to apply scientific visualization to teach the core architectural curriculum in environmental technology and building performance design. An interinstitutional collaboration was formed to draw on the knowledge and experience of colleagues in related disciplines to develop innovative teaching pedagogy and resources. The project has made a great impact in improving the teaching and learning environment in our department. In the concerned area, and in this paper, we would like to discuss the methodology and computational environment developed and highlight the findings in the following areas: Contribute to the development of curriculum of Technics studio, New curriculum on performance-based design and planning, Collaboration with other design schools and professional institutions, and Evaluation method for the project development.
series CAADRIA
email
last changed 2022/06/07 07:57

_id ecaade03_125_207_tsou
id ecaade03_125_207_tsou
authors Tsou, J.-Y., Lam, S. and Xue, Y.
year 2003
title Scientific Modeling for Bridging the Environmental Design and Social Behavior in Hyper Dense Urban Open Space Planning
doi https://doi.org/10.52842/conf.ecaade.2003.125
source Digital Design [21th eCAADe Conference Proceedings / ISBN 0-9541183-1-6] Graz (Austria) 17-20 September 2003, pp. 125-129
summary In Hong Kong, about 46% of the population lives in public housing estates. The density of the estates could be as high as 2,500 persons per hectare and there is an increased pressure for increasing the density. Therefore, open space in the estates contributes significantly for relieving the sense of over-congestion. Preliminary study shows that the usage of these open spaces is as low as 1.36%, and the low usage rate is largely due to inappropriate planning and design, particularly with respect to climate requirements, rather than insufficient area. Researchers thus attempt to overlay the user-behavior with the environment-behavior data to investigate the impact of irresponsive environmental design on the user-behavior. It is also this exercise that provides new thoughts to research of social behavior and activity study for high density urban habitation.
keywords Building simulation: post-occupancy evaluation; behavior maps; planningand design for hyper dense habitation environment
series eCAADe
email
last changed 2022/06/07 07:57

_id f8a3
authors Tuzmen, Ayca
year 2000
title Collaborative Building Design
doi https://doi.org/10.52842/conf.ecaade.2000.093
source Promise and Reality: State of the Art versus State of Practice in Computing for the Design and Planning Process [18th eCAADe Conference Proceedings / ISBN 0-9523687-6-5] Weimar (Germany) 22-24 June 2000, pp. 93-99
summary Studies on team performance have observed that some teams at the same stage in their development perform better than other teams, even of the same composition. Why is this? One of the main reasons is found to be a good team process. Researchers argue that collaborative process is an ideal case through which parties who see different aspects of a problem can constructively explore their differences and search for solutions that go beyond their own limited vision of what is possible. Much attention is now being paid to improvement of the design team process by establishing a collaborative environment in building design practice. Many scholars have prescribed various techniques and technology as ways of achieving collaboration in building design practice. A combination of these prescriptions does support design teams by facilitating one or more of the following: (a) team internal communication, (b) team external communication, (c) information sharing, and (d) decision making. Only recently have there been studies that have provided the strategies for integrating these techniques and technology for the establishment of a collaborative work environment. Researchers from various areas of research have this intention. This includes studies in Business Process Management (BPM), Business Process Re-Engineering (BPR), Total Quality Management (TQM), Project Management (PM), Workflow Management (WfM). All of these studies share one common feature. They all contribute to the study of the management of the team process. Despite the power of the concept and the history of successful application of process management techniques in building practice, the process management strategies are not a panacea. Rather it is a tool which, when properly used under appropriate circumstances, can aid design teams in the achievement of a collaborative design environment. The successful implementation or enactment of process management strategies in building design practice requires a mediator, a facilitator, or a project manager with a variety of managerial skills. However, it is not only enough to support major facilitators in the implementation or in the enactment of a design process that is planned for that teamwork. The performance of a design process should not only be depended on the skills or capabilities of tools that managers use to enact design processes. In order to achieve a collaborative design environment, members of the design team should also be given the support for monitoring and implementing of a collaborative design process. Team members should also have the ability to define, implement and track their personal subprocesses. Team members should also be able to monitor the process and be able to resolve the conflicts between their actions and other members' actions. A distributed process management environment is required in order to facilitate the management and control of the enactment of a collaborative design process. Such an environment should enable the control and monitoring of the enactment of a process and the resources required for its enactment. This paper presents the conceptual model of a process management environment that is developed in order to establish such a process management environment. It also discusses the findings of a study that is conducted for the validation and verification of this conceptual model.
keywords Collaborative Design, Process Management, Workflow Management
series eCAADe
type normal paper
email
more http://www.uni-weimar.de/ecaade/
last changed 2022/06/07 07:58

_id 2f3b
authors Ucelli, G., Conti, G., Petric, J. and Maver, T.W.
year 2002
title Real Experiences of Virtual Worlds
source Proceedings of International Design Conference - Design 2002, Dubrovnik, 561-566
summary The present use of 3D simulations or more effective virtual worlds has provided the designer with new media capable of storing several levels of information traditionally obtained only with the help of multiple media, usually more time and resource-consuming. Virtual models in particular can store information about planning issues, geometric design, material choices or even furniture and lighting conditions. This level of representation provides the designer with all the necessary tools to represent an architectural environment and facilitate the research of potentially hidden errors.
keywords Virtual Reality; Collaborative Design; Distributed Environment
series other
email
last changed 2003/04/16 12:33

_id ecaade2018_166
id ecaade2018_166
authors Unger, Pawe³ and Rom?o, Luís
year 2018
title The Game of Urban Attractiveness - Shape Grammars and Cellular Automata Based Tool for Prediction of Human's Behaviour in Cities
doi https://doi.org/10.52842/conf.ecaade.2018.2.629
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 2, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 629-638
summary This paper presents a way to predict people's interest in a public space based on a space's "attractiveness" as a movement attractor. Two generative systems are integrated into the prediction model. The Cellular Automata (CA) is the core of simulation engine and the Shape Grammars (SG) is a descriptive language for the CA rules. Both, CA and SG exhibit complementary features counteracting each other's drawbacks. Having translated social behaviour into a set of rules, the CA algorithm applies them to distinguish people's leisure interest attractors from places with a minor attractiveness. The tool is designed to be used at various urban scales by city planners and venture capitalists. It is dedicated towards the early stage of planning process to evaluate the future attractiveness of places. The case study is located in the central district of Lisbon, Bairro Alto. One of the important aspects are description of the rules with SG and interpretation of the CA results. Implemented in Python for Grasshopper and visualised in Rhinoceros3D. The article does not present the final solution, rather is an experimental attempt to interpret and describe the already explored urban context of Cellular Automata.
keywords Behaviour Prediction; Cellular Automata; Shape Grammars; Space Attractiveness; Urban Simulation
series eCAADe
email
last changed 2022/06/07 07:57

_id ddssar0028
id ddssar0028
authors Uysal, V. Safak and Wilsing, Markus
year 2000
title Embodying architecture, studying dance: movement as means of studying body-space relationship
source Timmermans, Harry (Ed.), Fifth Design and Decision Support Systems in Architecture and Urban Planning - Part one: Architecture Proceedings (Nijkerk, the Netherlands)
summary Body, even at its most still form, is the most violent against the acclamations of architectural space formulated in terms of a “search for the order in the environment”. It leans against the wall, hits the table, falls over the bed, approaches the window case, shakes and trembles in empty space: in short, it moves; it is alive. However violently, the presence of the human being is the fundamental input for the architectural practice since it is an art of creating spaces to enhance the living conditions of the human being. In recognizing the violent character of the body, we must include not only the real bodily movement, but also the extensions of that movement which we make in imagination. In this study, the authors discuss the possibilities of studying theatrical dance in order to understand the body-space relationship, constructing an analogy to the contact improvisation technique. Use of space in performance is examined on a two dimensional model: one dimension marked by body and space at its extremes, and the other marked by the affirmative and the negative types of interaction. The schema provides one with a general categorization that classifies space as (1) background, (2) motivator, (3) partner in dialogue, (4) mental counterpart. The limitations brought about by the universal approach are mentioned at the end, in order to be approached within the following study.
series DDSS
last changed 2003/08/07 16:36

_id ddss9860
id ddss9860
authors Vakalo, E-G. and Fahmy, A.
year 1998
title A Theoretical Framework for the Analysis and Derivation of Orthogonal Building Plans and Sections
source Timmermans, Harry (Ed.), Fourth Design and Decision Support Systems in Architecture and Urban Planning Maastricht, the Netherlands), ISBN 90-6814-081-7, July 26-29, 1998
summary Architects are generally perceived as “Formgivers with an extraordinary gift” (Ackerman, 1980:12). Implicit in this statement is the belief that the operations that architects employ to compose their designs are the product of a creative faculty that is beyond the reach of rational discourse, and thereby cannot be subjected to logical investigation. This view is detrimental to the advancement of knowledge about architectural composition and adversely affects both practice and education in architecture. More specifically, it prevents the architectural community from acquiring of a more refined conception about how architects derive their designs. In contrast to this view, this study demonstrates that architectural form-making is amenable to logical analysis. In specific, this is to be done through a theoretical and computational framework that describe and explain the tasks involved in the making of orthogonal building plans and sections. In addition to illustrating the susceptibility of architectural form-making to logical analysis, the frameworks proposed in this study overcome the limitations of previously established theories thatdeal with architectural form-making. These can be divided into two categories: normative and positive theories.Normative theories include architectural treatises and manifestos. A major limitation of normativetheories is that they have limited explanatory power. Their concern is with promoting a specific aesthetic ideology and prescribing rules that can be used to derive compositions that conform to it. Therefore, they cannot be used to explain form-making in general. Positive frameworks, such asshape grammar, rely on rules to describe derivation and analysis processes. Nevertheless, they do not provide a comprehensive description of the tasks involved in architectural form-making. This causes the relation between the rules and compositional tasks to be ambiguous. It also affects adversely the ability of these frameworks to provide architects with a complete understanding of the role of compositional rules in derivation or analysis processes.
series DDSS
type normal paper
last changed 2010/05/16 09:11

_id caadria2023_260
id caadria2023_260
authors van Ameijde, Jeroen, Cheng, Sifan and Wang, Haowen
year 2023
title Data-Driven Urban Research Tools Within Design Education: New Perspectives on Complex Urban Data and Processes
doi https://doi.org/10.52842/conf.caadria.2023.2.341
source Immanuel Koh, Dagmar Reinhardt, Mohammed Makki, Mona Khakhar, Nic Bao (eds.), HUMAN-CENTRIC - Proceedings of the 28th CAADRIA Conference, Ahmedabad, 18-24 March 2023, pp. 341–350
summary The rapid development of information and communication technologies and their increasing integration within the built environment have enabled a wide range of research opportunities grouped under a new discipline of urban science. The use of Information and Communication Technologies (ICT) in urban design education, however, has mostly focused on advances in computing and data science tools, while complex urban issues such as sustainability, health and social development call for more integrated approaches to urban research and design. This paper reports on the development of a toolkit of analytical methods for urban studies, introduced within a postgraduate research and design studio. The enhanced processes of teaching and learning explored multi-source urban data and geospatial analysis, to help students to better understand site conditions, urban development patterns and resident behaviour, gaining a deeper understanding of the social processes that constitute urban neighbourhoods. The data-driven analysis methods helped obtain evidence-based insights into public space usage, reflecting on different stakeholder interests and their influence on the material and immaterial structures of the city. The project shows how data-based urban design pedagogy can respond to social science issues, to bridge the gap between urban research and planning practice and support the conception of more sustainable urban design outcomes.
keywords Data-Driven Urban Research, Design Education, Big Data Analytics
series CAADRIA
email
last changed 2023/06/15 23:14

_id caadria2019_646
id caadria2019_646
authors van Ameijde, Jeroen
year 2019
title Non-Standard Housing - Exploring Generative Design Strategies for Differentiated Residential Projects
doi https://doi.org/10.52842/conf.caadria.2019.2.241
source M. Haeusler, M. A. Schnabel, T. Fukuda (eds.), Intelligent & Informed - Proceedings of the 24th CAADRIA Conference - Volume 2, Victoria University of Wellington, Wellington, New Zealand, 15-18 April 2019, pp. 241-250
summary This paper presents arguments and experiences around generative design applied to housing, combining the potential of computational tools with an agenda to increase internal differentiation. It argues for a more varied and mixed approach to the clustering of apartment types and building typologies to increase the social diversity within projects and in relation to this, the sustainability and resilience of urban environments towards future societal changes. Through the discussion of two residential projects operating at different scales, it is shown how carefully calibrated complexity can be introduced in the design process, communicating with clients and collaborators and keeping the complexity of the workflow minimised. It is argued that this avenue of work points to significant opportunities to rethink how computational architectural and urban design processes can be linked to social sciences and a more human-centred approach within the understanding of performance of the built environment.
keywords Generative Design Methodologies; Urban Planning and Design; Housing; Generative Architectural Design
series CAADRIA
email
last changed 2022/06/07 07:58

_id ddss2004_d-283
id ddss2004_d-283
authors Van Bronswijk, J.E.M.H., L.G.H. Koren, and C.E.E. Pernot
year 2004
title Adapting Epidemiological Methodologies to the Prediction of Health Effects of Built Environment Interventions
source Van Leeuwen, J.P. and H.J.P. Timmermans (eds.) Developments in Design & Decision Support Systems in Architecture and Urban Planning, Eindhoven: Eindhoven University of Technology, ISBN 90-6814-155-4, p. 283-290
summary The influence of built environments on vitality and productivity of users is paramount. Since the introduction of Industrial, Flexible and Demountable Building, domotics, smart buildings, in general: mass-produced, intelligent and learning built environments, tailored built environments are within reach. This has resulted in the need for methodologies to predict short-term and long-term health effects of different built-environment constellations. Epidemiology has developed and validated methods to assess changes in prevalence of inflictions and other unhealthy conditions, as well as the number of healthy and vital years in a life span. After analysing the relationships among building (services) parts and its combinations, health determinants (exposures) and health outcomes, we could adapt the healthy years assessment (DALY) to changes in construction (insulation, air tightness) and building services engineering (ventilation, heating) for dwellings under Dutch conditions. The most important conclusion is that natural ventilation, mechanical ventilation and balanced ventilation not only differ in their average health effect, but even more so in the size of the ranges of these effects. Other systems, such as heat pumps or photo voltaic cells are expensive but will become economically applicable when healthcare costs are taken into account. These outcomes gave valuable clues for product innovation and opened the possibility to model health in relation to built environments. The method could also be applied to quality classification systems for dwellings.
keywords Health Prediction, Built Environment, Epidemiology, Modelling
series DDSS
last changed 2004/07/03 22:13

_id ddss2008-16
id ddss2008-16
authors van den Berg, Pauline E.W.; Theo A. Arentze and Harry J.P. Timmermans
year 2008
title Pauline E.W. van den Berg, Theo A. Arentze and Harry J.P. Timmermans
source H.J.P. Timmermans, B. de Vries (eds.) 2008, Design & Decision Support Systems in Architecture and Urban Planning, ISBN 978-90-6814-173-3, University of Technology Eindhoven, published on CD
summary New information and communication technologies (ICT’s), gain importance and are changing people’s daily lives. With the introduction of new ICT’s, alternatives for face-to-face contacts and physical presence are provided. In that sense, ICT may offer a substitute to physical travel. Other potential relationships between telecommunication and travel are neutrality, complementation or modification. The relationship between ICT and activitytravel patterns has received a substantial amount of attention recently. However, a link with the wider activity patterns of individuals and households and environmental characteristics is missing in existing studies. The spatial and mobility impacts of social networks are not well known either. However, social networks are crucial to an understanding of travel behaviour. The most important part of travel demand for non-work purposes in terms of distance travelled is for socializing with network members. Hence, individuals’ social network characteristics are relevant for their propensity to perform social activities. The study of social networks can provide new insights to understand the generation of social activities and travel involved. In order to increase our understanding of the interrelationships between properties of the built environment, ICT-use, social networks and activity-travel patterns, these links should be the starting point for analysis. This paper presents a data collection instrument that was developed to study these links and the results of an application of the instrument in a survey among a large sample of households in the Eindhoven region, and discusses the implications of the findings for planning support models.
keywords Social networks, social interaction, ICT, activity-travel, communication diary
series DDSS
last changed 2008/09/01 17:06

_id ddssup9606
id ddssup9606
authors Van der Flier, C.L. and Thomsen, A.F.
year 1996
title Weighing alternatives decision support systems for housing management in the Netherlands
source Timmermans, Harry (Ed.), Third Design and Decision Support Systems in Architecture and Urban Planning - Part two: Urban Planning Proceedings (Spa, Belgium), August 18-21, 1996
summary Under nowadays market conditions housing quality will be a major issue for the management of the housing stock. Even under the existing housing shortness in the Netherlands vacancy and demolition of post-war housing blocks is not any more a rare incident. In most cases the reason of depreciation and decay is found in a mismatch between supply and demand, caused by either an inadequate design or shifted market conditions.To cure the problems a range of possible interventions has been developed, varying from neglection and minor changes to radical redesign and demolition. Recently some decision support systems are developed to overview and compare the consequences of different concepts and strategies. Our paper provides an overview of recent Dutch tools and systems for this purpose, partly including computer software. Special attention is paid to the weighing of alternative interventions and practical experiences.
series DDSS
last changed 2003/08/07 16:36

_id 8a05
authors Van Leeuwen, J., Dubbelman, T. and Achten, H.
year 1998
title ICT as a Means of Education
doi https://doi.org/10.52842/conf.ecaade.1998.131.2
source Computerised Craftsmanship [eCAADe Conference Proceedings] Paris (France) 24-26 September 1998, pp. 131-137
summary ICT and architecture are often viewed as separate subjects, that can also be taught separately. If the goal of teaching is to produce learned designers, then it is necessary to combine both issues into a single course. The paper presents the innovation of a traditional CAD course that suffered from decreasing results. We present the problems identified in the existing course and the measures taken to reorganise the contents and didactical approach of the course. The paper focuses on the innovation of the course by the introduction of information and communication technologies (ICT) both in the contents of the course and as a means of education. Abandoning printed images as the result of students? work, the new course required students to create a web page to present their efforts on architectural design, modelling, and visualisation. This had a beneficial effect on the students? attitude and enthusiasm for the course. It also allowed better planning of the course in terms of
series eCAADe
email
more http://www.paris-valdemarne.archi.fr/archive/ecaade98/html/42van_leeuwen/index.htm
last changed 2022/06/07 07:58

_id ddssar0220
id ddssar0220
authors Van Leeuwen, Jos P.
year 2002
title Knowledge Sharing for Collaborative Design
source Timmermans, Harry (Ed.), Sixth Design and Decision Support Systems in Architecture and Urban Planning - Part one: Architecture Proceedings Avegoor, the Netherlands), 2002
summary This paper presents the preliminary results of a research project that aims to develop and apply Design Knowledge Servers (DesKs) in the building and construction industry. The paper starts with a view on where the development of computer application in design and construction might be heading. It briefly looks at the current situation concerning information modelling for design support and compares two alternative ways of developing standards in this area. After this sketch of its context, the DesKs project is introduced and its objectives, characteristics, implementations issues, and application scenarios are discussed. The paper concludes with a preview of the next steps we will attempt to take and with an explanation of why it all takes so long.
series DDSS
last changed 2003/08/07 16:36

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