CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 16764

_id 1fbd
authors Kelly, J.G., Aouad, G., Rezgui, Y.and Crofts, J.
year 1997
title Information systems developments in the UK construction industry
source Automation in Construction 6 (1) (1997) pp. 17-22
summary The paper is based on a synopsis of work completed in 1995 as part of the 'Building IT 2005' project in the UK (J.G. Kelly, Procurement information systems, Building IT 2005, Construction IT Forum, Cambridge, 1995). Selected current UK research is reported and a revised view of the future is offered on the basis of this new work.
series journal paper
more http://www.elsevier.com/locate/autcon
last changed 2003/05/15 21:22

_id caadria2012_077
id caadria2012_077
authors Kelly, Nick and John S. Gero
year 2012
title Computational modelling of the design conversation as a sequence of situated acts
doi https://doi.org/10.52842/conf.caadria.2012.121
source Proceedings of the 17th International Conference on Computer Aided Architectural Design Research in Asia / Chennai 25-28 April 2012, pp. 121–130
summary This paper describes the design conversation as a sequence of situated acts. It distinguishes the research questions that require attention for the computation of a more situated design conversation; in terms of design actions and design interpretations. It presents an architecture for ‘more situated’ systems and describes some examples of implementation. The limitations and complexities of what has been achieved are identified.
keywords Situatedness; situation; design conversation; situated computing
series CAADRIA
email
last changed 2022/06/07 07:52

_id ecaade2009_060
id ecaade2009_060
authors Kelly, Nick; Gero, John
year 2009
title Constructive Interpretation in Design Thinking
doi https://doi.org/10.52842/conf.ecaade.2009.097
source Computation: The New Realm of Architectural Design [27th eCAADe Conference Proceedings / ISBN 978-0-9541183-8-9] Istanbul (Turkey) 16-19 September 2009, pp. 97-104
summary This paper presents a framework for modeling the way that designers interpret their world during design activity. Designers interpret the world through their expectations. Expectations are derived from situation. Agents form concepts in situations and use concepts in situations. A model of concept formation based upon a geometric representation of conceptual space is described. In the model, expectations are constructed from memory within a situation. In interpretation, the world is made to look like expectations. Some preliminary explorations with an implementation are described.
wos WOS:000334282200011
keywords Interpretation, situatedness, constructive memory, conceptual spaces
series eCAADe
email
last changed 2022/06/07 07:52

_id caadria2011_060
id caadria2011_060
authors Kelly, Nick; John S. Gero and Robert Saunders
year 2011
title Constructive interpretation with examples from interpretation of floor plans
doi https://doi.org/10.52842/conf.caadria.2011.633
source Proceedings of the 16th International Conference on Computer Aided Architectural Design Research in Asia / The University of Newcastle, Australia 27-29 April 2011, pp. 633-642
summary This paper describes the role that interpretation plays in facilitating situated design and presents an implementation that shows a system interpreting floor plans. Designers often see more in what they produce than they intentionally put there. Cognitive studies suggest that this helps develop design ideas. Interpretation is described as the use of expectations to construct an internal representation of an external representation (such as a sketch). An implementation is described. As an example of its capability the system, primed on floor plans, looks at a randomly generated image and can find a floor plan within it. The system produces different results with the same image if it has different expectations. This is used to discuss the notions of a space of possible designs and the two way relationship between expectations informing interpretation and interpretation changing the expectations (design ideas) of a designer. Further work is suggested and the ideas are discussed.
keywords constructive interpretation, situation, floor plan, reinterpretation, push-pull
series CAADRIA
email
last changed 2022/06/07 07:52

_id acadia04_034
id acadia04_034
authors Kelmans, Marsha
year 2004
title Bahá’í Temple temple of ligh
doi https://doi.org/10.52842/conf.acadia.2004.034
source Fabrication: Examining the Digital Practice of Architecture [Proceedings of the 23rd Annual Conference of the Association for Computer Aided Design in Architecture and the 2004 Conference of the AIA Technology in Architectural Practice Knowledge Community / ISBN 0-9696665-2-7] Cambridge (Ontario) 8-14 November, 2004, 34-39
summary The winning entry by Toronto’s Hariri Pontarini Architects (HPA) for the design of the Bahá’í Temple for South America in Santiago, Chile has not gone unnoticed by the architectural community and media. Sumptuous images of the “Temple of Light” described by Gary Michael Dault as “a soap bubble that has alighted, momentarily, on the ground” reveal a dramatic departure from the firm’s portfolio. HPA is responsible for McKinsey & Co. in Toronto and the Schulich School of Business at York University (with RYWA in joint venture). Their work is characterized by close attention to proportion and composition through the meeting of materials. Using conventional methods of construction, the firm is capable of producing a high level of detail refinement.
series ACADIA
last changed 2022/06/07 07:52

_id cdrf2023_466
id cdrf2023_466
authors Kelton Boyter-Grant, Zhouyang Xin, Ding Wen Bao, Xin Yan, Dan Luo
year 2023
title Weaving Tectonics: Algorithmically Optimised Robotic FRP Weaving of Large Scale Planar Forms
doi https://doi.org/https://doi.org/10.1007/978-981-99-8405-3_39
source Proceedings of the 2023 DigitalFUTURES The 5st International Conference on Computational Design and Robotic Fabrication (CDRF 2023)
summary Steel reinforced concrete is a widely used material for constructing large spanning planar building elements due to its strength, durability, and low cost, but its environmental impact, long fabrication time, and relatively low structural performance demonstrate the need for innovation. To address these issues, this study proposes a novel design methodology and fabrication method that integrates robotic Fibre Reinforced Polymer (FRP) woven reinforcement that is optimized using a Multi-Weight Bi-directional Evolutionary Structural Optimization (MW-BESO) algorithm. The optimized FRP reinforcement is then cast in epoxy resin to produce the large scale planar building element. The methodology is evaluated through a Tabletop prototype and other small-scale rapid prototypes, which demonstrate the successes, challenges, and limitations of this approach. The study outlines the material and methodological testing conducted to assess the effectiveness of using the MW-BESO algorithm with robotic FRP weaving and describes the workflow of transforming the resulting 3D MW-BESO geometry into a 2D robotic winding path for fabrication. The research shows that this methodology has the potential to reduce the environmental impact, stimulate innovative design solutions, and streamline the fabrication of large scale building elements, providing a promising avenue for the development of sustainable and efficient construction techniques.
series cdrf
email
last changed 2024/05/29 14:04

_id ddss9449
id ddss9449
authors Kendall, Stephen
year 1994
title Control of Parts: Identifying Patterns of Control in Production Chains
source Second Design and Decision Support Systems in Architecture & Urban Planning (Vaals, the Netherlands), August 15-19, 1994
summary If we examine the stages of production of complex physical systems, we notice that parts change as they progress along a value chain. Parts are deformed, have parts removed, and are assembled and disassembled, in various sequences. In such processes, production operations (milling, cutting, aligning, attaching, and so on) are of particular interest, as are the sequences of production, since some operations and sequences have been found to be more efficient than others, lead to fewer mistakes and produce higher quality results. Research continues to be produced seeking to optimize production operations, sequences and product quality. The production operations we can observe in the making of artifacts are also of interest because they are by definition the result of action taken by certain agents. Parts are changed or controlled by human beings, employing their own hands or sophisticated machines. Today, we are used to making a distinction among agents involved in production: some agents specify what is to be made, and others make what is specified. One agent can do both, but specialization and division of labour has presented us with this distinction. This is now conventional, aside from whether it is "good" or not. The distinction is the basis for the interest in "concurrent design and production of products", the renewed focus on distribution and coordination of work in teams, and the related interest in understanding the dynamics of building systems in terms of the agents who control them. This paper focuses on the place certain kinds of agents take in complex production flows. Since production of parts is both a technical and a social enterprise, we will discover, when we look closely, complex webs of interactions which can be mapped, showing how agents relate to each other through the parts with which they are concerned. In examining the class of agents who control parts, we can see two patterns of control, termed DISPERSED PATTERNS and OVERLAPPING PATTERNS. These become palpable in a graphic diagramming tool, which is demonstrated in what follows. These diagrams also provide a means to consider the agents whose role is to specify what is to be made. The paper includes notes related studies in other fields.Finally, the paper suggests how this perspective can be useful, and several research topics based on it are sketched.
series DDSS
last changed 2003/08/07 16:36

_id sigradi2006_e149b
id sigradi2006_e149b
authors Kendir, Elif
year 2006
title Prêt-à-Construire – An Educational Inquiry into Computer Aided Fabrication
source SIGraDi 2006 - [Proceedings of the 10th Iberoamerican Congress of Digital Graphics] Santiago de Chile - Chile 21-23 November 2006, pp. 162-165
summary This paper aims to show and discuss the relevance of developing necessary strategies for reintegrating the concept of fabrication into the architectural design process. The discussion will be partly based on the outcome of a graduate architectural design studio conducted in Spring semester 2002-2003. The graduate studio was part of a series of exploratory studies conducted on the nature of architectural design process transformed by information technologies. Preceded by studios investigating cognition and representation, this last studio focused on the concept of fabrication. The overarching aim of the studio series was to put CAD and CAM in context both within the actual architectural design process and within architectural education. The last of this series, which will be discussed within the frame of this paper, has specifically focused on CAM and the concept of fabrication in architecture. In accordance with the nature of a design studio, the research was more methodological than technical. The studio derived its main inspiration from the constructional templates used in dressmaking, which can be considered as an initial model for mass customization. In this context, the recladding of Le Corbusier’s Maison Domino was given as the main design problem, along with several methodological constraints. The main constraint was to develop the design idea through constructional drawings instead of representational ones. The students were asked to develop their volumetric ideas through digital 3D CAD models while working out structural solutions on a physical 1/50 model of Maison Domino. There was also a material constraint for the model, where only specified types of non-structural paper could be used. At this stage, origami provided the working model for adding structural strength to sheet materials. The final outcome included the explanation of different surface generation strategies and preliminary design proposals for their subcomponents. The paper will discuss both the utilized methodology and the final outcome along the lines of the issues raised during the studio sessions, some of which could be decisive in the putting into context of CAD – CAM in architectural design process. One such issue is mass customization, that is, the mass production of different specific elements with the help of CAM technologies. Another issue is “open source” design, indicating the possibility of a do-it-yourself architecture, where architecture is coded as information, and its code can be subject to change by different designers. The final key issue is the direct utilization of constructional drawings in the preliminary design phase as opposed to representational ones, which aimed at reminding the designer the final phase of fabrication right from the beginning. Finally, the paper will also point at the problems faced during the conduct of the studio and discuss those in the context of promoting CAM for architectural design and production in countries where there is no actual utilization of these technologies for these purposes yet.
keywords Education; Fabrication; CAM
series SIGRADI
email
last changed 2016/03/10 09:53

_id cf2009_740
id cf2009_740
authors Kendir, Elif; Schork, Tim
year 2009
title Tools for conviviality : Transcribing design
source T. Tidafi and T. Dorta (eds) Joining Languages, Cultures and Visions: CAADFutures 2009, PUM, 2009, pp. 740- 753
summary This paper presents the outcomes and findings of a semester long trans-disciplinary design studio recently taught at RMIT University, involving students from the disciplines of architecture, industrial design and landscape design. The focus of the studio was to investigate the creation and appropriation of tools for innovative design processes. Drawing on craft theory and theories of design and computation, this paper illustrates how tools can transgress disciplinary boundaries and investigates how an understanding of the intricate relationship between tools, techniques, the media they operate in and the design outcome is the premise of a more informed design approach.
keywords Craft Theory, Design and Computation, Design studio pedagogy, Tooling
series CAAD Futures
email
last changed 2009/06/08 20:53

_id caadria2006_227
id caadria2006_227
authors KENFIELD GRIFFITH, LARRY SASS
year 2006
title COMPUTING & MATERIALIZING NON-UNIFORM SHAPES: An evolutionary approach to generate and digital fabricate non-uniform masonry walls
doi https://doi.org/10.52842/conf.caadria.2006.x.m4e
source CAADRIA 2006 [Proceedings of the 11th International Conference on Computer Aided Architectural Design Research in Asia] Kumamoto (Japan) March 30th - April 2nd 2006, 227-235
summary A novel evolutionary system used for the production of design information for digital fabrication is presented. This program generates information for physical construction as architectural models of double-curved walls built from unique masonry units. We present a series of computer programs and physical models as examples of straight and curved walls generated from an evolutionary system built for design. The wall examples here are built of non-uniform, interlocking units. This project is an exploration of evolutionary design tools that construct double-curved structures in CAD for fabrication with a 3D printer.
series CAADRIA
email
last changed 2022/06/07 07:49

_id af13
authors Kennedy, Michael
year 1987
title The Initial Start: Beginning CAADD for the Brand New Student
doi https://doi.org/10.52842/conf.acadia.1987.065
source Integrating Computers into the Architectural Curriculum [ACADIA Conference Proceedings] Raleigh (North Carolina / USA) 1987, pp. 65-76
summary Described is a teaching system presently being used during the first five weeks of a first course in Computer Aided Architectural Design and Drafting (After these five weeks students spend eleven weeks actively using a 2-D drafting package and a 3-D surface modeling package).

It is the view of the author that a student can obtain much more from her or his first course in CAADD if some fundamental concepts are covered specifically and dramatically, rather than assumed or conveyed by osmosis. On the other hand, one does not want to significantly delay the teaching of he principal objective: how to use a computer as a partner in design and production. The answer to meeting these two divergent objectives is two-fold: (1) careful organization with computer based tutorials, and (2) integration of architectonic lessons during the introduction.

The objectives of he initial five weeks are (1) to demystify computers, (2) teach the fundamental concepts of computer systems relating to hardware (disks, cpu, memory, display), and software (programs, data, files), (3) illustrate programming and program design, and (4) convey the concept of discrete symbol manipulation and its relation to graphics and text.

series ACADIA
last changed 2022/06/07 07:52

_id 392b
authors Kensek, K. and Dodd, L. and Cipolla, N.
year 2002
title Fantastic Reconstructions or Reconstructions of the Fantastic? Tracking and Presenting Ambiguity, Alternatives, and Documentation in Virtual Worlds
doi https://doi.org/10.52842/conf.acadia.2002.289
source Thresholds - Design, Research, Education and Practice, in the Space Between the Physical and the Virtual [Proceedings of the 2002 Annual Conference of the Association for Computer Aided Design In Architecture / ISBN 1-880250-11-X] Pomona (California) 24-27 October 2002, pp. 289-302
summary This paper considers the presence of ambiguity, evidence, and alternatives in virtual reconstructions ofancient, historic, and other no-longer-existing environments. Because the foundation of thesereconstructions is data coupled to interpretations, virtual intellectual products can be grounded throughcritique and citations. The real-world basis for a virtual world may include multiple sources of evidence.This paper will demonstrate a methodology for making ambiguity, the quality of the evidence, andalternative reconstructions dynamically transparent to a user. This methodology harnesses thedynamism and perceptual expectations of multimedia-literate users. In our experiments we have mainlyused Flash and rollovers to create a static version of a “self-tour” that lets the viewer engage ambiguityand evidence in a virtual world dynamically and interactively so that the level of confidence can bemediated and adjusted as desired.By creating these tools, reconstructions can be explicitly linked to the real world while maintaining theflexibility, experience, and interactivity of the multimedia environment. Most importantly, the virtualrendition offers researchers the ability to show a complex set of variables dynamically, thereby allowingthem to be intuitively and interactively grasped in combination, a process that is not presently possibleusing standard techniques of static research presentation.
series ACADIA
email
last changed 2022/06/07 07:52

_id f197
authors Kensek, K., Leuppi, J. and Noble, D.
year 2000
title Plank Lines of Ribbed Timber Shell Structures
doi https://doi.org/10.52842/conf.acadia.2000.261
source Eternity, Infinity and Virtuality in Architecture [Proceedings of the 22nd Annual Conference of the Association for Computer-Aided Design in Architecture / 1-880250-09-8] Washington D.C. 19-22 October 2000, pp. 261-266
summary This paper discusses a method for determining the plank lines of ribbed timber shell structures. The information is necessary for the construction of the roof, but the information is usually not depicted accurately in three-dimensional modeling programs.
keywords Geodesic Line, Finite Element Algorithm, Ribbed Shell Structure, Lightweight Structure, Timber Construction.
series ACADIA
email
last changed 2022/06/07 07:52

_id 5a8d
authors Kensek, K., Noble, D., Schiler, M. and Setiadarma, E.
year 1996
title Shading Mask: a teaching tool for sun shading devices
source Automation in Construction 5 (3) (1996) pp. 219-231
summary Sun shading devices provide an opportunity for the designer to control natural lighting, ventilation, and solar gain, all of which provide a benefit to the overall building performance. Through sun path diagrams and shading masks, some of the effects of these solar controls can be demonstrated graphically. This paper describes , a computer program written to help designers understand the basic theory of solar control; generate sun path diagrams; design overhead, side, and eggcrate shading devices; calculate solar angles and shading masks; and provide case studies of actual buildings.
series journal paper
more http://www.elsevier.com/locate/autcon
last changed 2003/05/15 21:22

_id 15
authors Kensek, Karen
year 1998
title Reconstruccion Digital de Arquitectura: Un Metodo de EnseÒanza en Modelaje, Rendering, y Animacion (Digital Reconstruction of Architecture: A Method of Training in Modelling, Rendering and Animation)
source II Seminario Iberoamericano de Grafico Digital [SIGRADI Conference Proceedings / ISBN 978-97190-0-X] Mar del Plata (Argentina) 9-11 september 1998, pp. 132-139
summary Throughout time, scholars have been resurrecting the architecture of past ages, Sir Arthur Evans with the Palace of Knossos in Crete, Heinrich Schliemann with the ruins of Troy, and Thor Hyerdahl with the Kontiki and Ra ship reconstructions. Digital reconstruction provides a powerful means to portray architecture and environments that no longer exist; structures that exist in a decayed form can be restored to an appearance of their former condition; and artist's visions that never existed can be reinterpreted in three-dimensions. These types of projects are highly suitable for teaching students, especially in advanced classes, how to use computer graphics for modeling, rendering, and animation. It is often difficult to gather accurate geometric and texture data and the information that is available is often ambiguous or even contradictory. The ambiguity of the information forces the students to truly study and attempt to comprehend what they are trying to model. Indeed, working with incomplete and contradictory graphical information is a normal part of architectural practice that one often has to deal with in the early stages of design
series SIGRADI
email
last changed 2016/03/10 09:53

_id cd37
authors Kensek, Karen and Noble, Douglas
year 1998
title Digital Reconstruction: The Architecture of Raphael Soriano
doi https://doi.org/10.52842/conf.acadia.1998.011
source ACADIA Quarterly, vol. 17, no. 4, pp. 11-12
summary With the research help of Wolfgang Wagener, the students in our computer graphics class are using form•Z, 3D Studio, and Premiere to document and interpret the work of Raphael Soriano. These images are from a class currently underway in fall semester, 1998, at USC. The students are responsible for modeling, rendering, and animating (with the help of GIFBuilder), their buildings in form•Z, with an emphasis on exterior form. Then they model, render, and animate their projects in 3D Studio concentrating on the interior and interpreting how the building might have been furnished. Other studies covered the use of QuickTime VR and Web page development. Additional work will be done to make the work more “realistic” in response to critiques by Wagener. The next stage of the project is to explain the important features of the building through the use of Premiere. Students may choose to use a purely documentary style or MTV approach or other presentation “style” as long as they clearly define the intent of the presentation and then execute it.
series ACADIA
email
last changed 2022/06/07 07:52

_id 6062
authors Kensek, Karen and Noble, Douglas
year 1999
title Digital Constructions of Art Works: A Method for Exploring Four Dimensions
source III Congreso Iberoamericano de Grafico Digital [SIGRADI Conference Proceedings] Montevideo (Uruguay) September 29th - October 1st 1999, pp. 259-263
summary To animate is to give life or motion to an object. In this study, the method for exploring in four dimensions was the use of animation in a three dimensional model; the objects were well known paintings or drawings. Although architectural studies were encouraged, a range of paintings was chosen and different intentions about the role of animation were investigated.
series SIGRADI
email
last changed 2016/03/10 09:53

_id c239
authors Kensek, Karen M. and Noble, Douglas E.
year 1994
title Student Initiated Computer Explorations in the Design Studio
doi https://doi.org/10.52842/conf.acadia.1994.187
source Reconnecting [ACADIA Conference Proceedings / ISBN 1-880250-03-9] Washington University (Saint Louis / USA) 1994, pp. 187-194
summary Many schools of architecture have been attempting to integrate computer applications into their curriculum. This paper will briefly discuss computer-aided design courses that are offered at USC, courses that are similar to those being offered at many universities, and then describe three exceptional cases where the student initiated the use of the computer in a way that was unexpected and different from the methods being taught. A result of conscious deliberation by the student, this experimentation resulted in unexpected discoveries by the instructors of the course. It is this digital serendipity that we wish to explore and discuss. Only occasionally do we hear much about these explorations in formal proceedings and conferences, but they are some of the most intriguing and interesting aspects of computer integration in design.
series ACADIA
email
last changed 2022/06/07 07:52

_id acadia06_030
id acadia06_030
authors Kensek, Karen M.
year 2006
title Computers in Architecture or “Are we there yet?” A short, rambling, personal essay
doi https://doi.org/10.52842/conf.acadia.2006.030
source Synthetic Landscapes [Proceedings of the 25th Annual Conference of the Association for Computer-Aided Design in Architecture] pp. 30-31
summary White Paper - Reflecting on 25 years of ACADIA
series ACADIA
email
last changed 2022/06/07 07:52

_id cc20
authors Kensing, Finn
year 1998
title Participatory Design: Issues and Concerns
source Computer Supported Cooperative Work (CSCW) 7(3): 167-185; Jan 1998
summary We characterize Participatory Design (PD) as a maturing area of research and as anevolving practice among design professionals. Although PD has been applied outside of technologydesign, here we focus on PD in relation to the introduction of computer-based systems at work.We discuss three main issues addressed by PD researchers; the politics of design; the nature ofparticipation; and method, tools and techniques for participation. We also report on the conditionsfor the transfer of “PD results” to workers, user groups, and design professionals that have characterizedPD over time and across geopolitical terrains. The topic of the sustainability of PD within anorganizational context is also considered. The article concludes with a discussion of common issuesexplored within PD and CSCWand frames directions for a continuing dialogue between researchersand practitioners from the two fields. The article draws on a review of PD and CSCW literatures aswell as on our own research and practical experiences.
keywords CSCW; Design Professionals; Participatory Design; Politics of Design; Sustainability
series other
email
last changed 2002/07/07 16:01

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