CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

PDF papers
References

Hits 1 to 20 of 3587

_id ascaad2007_014
id ascaad2007_014
authors Dritsas, S. and E. Rafailaki
year 2007
title A Computational Framework for Theater Design
source Em‘body’ing Virtual Architecture: The Third International Conference of the Arab Society for Computer Aided Architectural Design (ASCAAD 2007), 28-30 November 2007, Alexandria, Egypt, pp. 165-182
summary This paper presents the results of an ongoing research on computational methods for the design of theatrical spaces. We demonstrate a systemic approach to design supported by a set of digital tools implemented for assisting the process. The primary purpose of the framework is to establish a formal basis for expressing and exploring explicit design criteria. At this stage the framework enables us to metrically access a range of design metrics that traditionally have been addressed through primarily architectural narrative. Moreover, our method strives in establishing a background where knowledge can be explicitly encoded and the results of analytical methods can be additively employed. In the future, the framework will assist as the platform for experimenting with generative or query-based design processes empowered by computation. We structured this paper / framework around three conceptual units: (a) a design intent toolkit assisting the processes of rapidly generating theater configurations; (b) an analytical system that evaluates a range of design metrics centered about aspects of visual comfort; and (c) a post-processing and visualization unit that binds the design metrics with existing data / studies and provide a range of representation methods. Overall, the methodology adopts existing knowledge in theatrical design, challenges traditional ideas of understanding the theater and proposes methods for evaluating its architectural performance. The conclusions focus on highlighting both the limitations and the potential of our system in the process of theater design. We also extend outside the boundaries of the current research into a brief discussion on the methodological impact of digital technology in architectural research. Finally we propose areas of future research and development.
series ASCAAD
email
last changed 2008/01/21 22:00

_id ecaade2007_226
id ecaade2007_226
authors Agger, Kristian; Lassen, Michael; Knudsen, Nikolaj; Borup, Ruben; Rimestad, Jens; Norholdt, Peter; Bramsen, Nikolaj
year 2007
title B-processor
source Predicting the Future [25th eCAADe Conference Proceedings / ISBN 978-0-9541183-6-5] Frankfurt am Main (Germany) 26-29 September 2007, pp. 43-50
doi https://doi.org/10.52842/conf.ecaade.2007.043
summary The B-processor is a redesign of the digital building information modelling/managing concept: Addressing the whole building industry participants and all phases in the building process. Offering a new “standard” for digital building information structure with generic modelling and evaluation tools in the B-model kernel. Plug-in structure for free extension of the B-processor system by the Building Industry. Kernel prototyped in Java to be downloaded for free – open source.
keywords Digital applications in construction, digital fabrication and construction, prediction and evaluation, design methodology, generative design
series eCAADe
email
last changed 2022/06/07 07:54

_id acadia07_146
id acadia07_146
authors Angulo, Antonieta
year 2007
title Ubiquitous Training of Visual-Spatial Skills: On the Development of Mobile Applications Using Handheld Devices
source Expanding Bodies: Art • Cities• Environment [Proceedings of the 27th Annual Conference of the Association for Computer Aided Design in Architecture / ISBN 978-0-9780978-6-8] Halifax (Nova Scotia) 1-7 October 2007, 146-155
doi https://doi.org/10.52842/conf.acadia.2007.146
summary This research project seeks to develop m-learning applications that provide training in visual-spatial skills using wireless handheld mobile devices (e.g. PDAs and cellular phones). The paper acknowledges the role of visual-spatial competence as fundamental in science and most creative endeavors, including its critical role in architectural design. It also recognizes that there is a substantial amount of anecdotal evidence suggesting that undergraduate students in architecture have serious limitations in applying visual-spatial skills for design activities. A potential solution to this problem is envisioned through the introduction of extra-curricular learning activities that are ubiquitous and learner-centered. The suggested m-learning applications will include a set of instructional modules making use of media-rich representations (graphics and animations) for conveying the nature of 3-D spaces. As a first step toward reaching this development, a prototype was created and used for testing learning strategies. This experiment provided evidence regarding improvements to specific aspects of the students’ visual-spatial competency, and it also collected qualitative feedback regarding the students’ level of satisfaction about the learning experience. The paper provides recommendations for a future implementation of the beta version, including the learning strategy, content authoring, publishing, deployment, and criteria for the selection of the most accessible mobile device.
series ACADIA
email
last changed 2022/06/07 07:54

_id sigradi2007_af109
id sigradi2007_af109
authors Angulo, Antonieta
year 2007
title Mobile Learning Applications using Handheld Devices: Ubiquitous training of visual-spatial skills [Aplicaciones de Aprendizaje utilizando dispositivos móviles: Entrenamiento ubicuo de habilidades espaciales visuales]
source SIGraDi 2007 - [Proceedings of the 11th Iberoamerican Congress of Digital Graphics] México D.F. - México 23-25 October 2007, pp. 205-209
summary This research seeks the development of mobile learning applications that provide ubiquitous training in visual-spatial skills using wireless handheld mobile devices (i.e. PDA, cell phones). The paper reports about the findings of a first stage in which the application targeted the handling of spatial representations and the qualitative understanding of 3D spaces. Evidence was collected regarding effectiveness of the instructional strategy related to specific aspects of the students’ visual-spatial competency and obtained qualitative feedback regarding the students’ level of satisfaction about the learning experience using the initial prototype. The paper provides recommendations for future implementations of an m-learning beta version.
keywords M-learning; visual-spatial skills; handheld devices; ubiquitous training; architectural design
series SIGRADI
email
last changed 2016/03/10 09:47

_id sigradi2007_af91
id sigradi2007_af91
authors Baltazar, Ana Paula; Denise Morado Nascimento; Silke Kapp; Rodrigo Santos Marcandier Gonçalves; Sulamita Fonseca Lino; Amanda Alves Olalquiaga; Joana Vieira da Silva; Felipe José Gontijo; Mara Coelho; Pedro Arthur Novaes Magalhães
year 2007
title The intellectual property in digital interfaces and environments: The noncopyright option in the case of IDA system [A propriedade intelectual em ambientes e interfaces digitais: A opção pelo noncopyright no caso do sistema IDA]
source SIGraDi 2007 - [Proceedings of the 11th Iberoamerican Congress of Digital Graphics] México D.F. - México 23-25 October 2007, pp. 463-466
summary This paper presents the discussions on intellectual property regarding digital interfaces, which were crucial for MOM/LOW (Living in Other Ways) to develop the system IDA (Digital interface for supporting housing production). It introduces IDA and its conceptual framework and differentiates intellectual property and authorship. Then, it examines the arguments for copyright, indicating them as myths or disguises of other intentions. This leads to examining some anti-copyright movements concluding that they follow the same logic of register. Thus, noncopyright (no license or register) seems to be the best means to protest against the current logic as also for conveying information.
series SIGRADI
email
last changed 2016/03/10 09:47

_id sigradi2007_af101
id sigradi2007_af101
authors Barci Castriota, Leonardo; Carla Viviane da Silva Angelo
year 2007
title Digital technology and accessibility: The Rede Latino-americana de Acervos de Arquitetura e Urbanismo (RELARQ) [Tecnologia digital e acessibilidade: A Rede Latino-americana de Acervos de Arquitetura e Urbanismo (RELARQ)]
source SIGraDi 2007 - [Proceedings of the 11th Iberoamerican Congress of Digital Graphics] México D.F. - México 23-25 October 2007, pp. 200-204
summary The new digital technologies offer new possibilities of interconnection and re-connection that are reconfiguring the diverse areas of knowledge and the diverse fields of human action. In this direction, this work reflects on the proposal of the creation of the Latin American Network or Architectural Archives (RELARQ), pioneering initiative in our continent that aims to create a basis of cooperation between the diverse Brazilian and Latin-American institutions, with the objective to congregate, in an online catalogue, accessible to all, the information contained in hundreds of institutions distributed all over the continent, that will count with a common methodological basis for digital treatment and access to the images. With the RELARQ, the area of the History of Architecture will have a new, powerful tool in as far as the researchers will be able to access archives in the most distant places of our continent.
keywords Architecture; digitalization; photography; accessibility; internet
series SIGRADI
email
last changed 2016/03/10 09:47

_id caadria2007_301
id caadria2007_301
authors Barrow, Larry; Shaima Al Arayedh
year 2007
title Emerging Technololgy – Dilemma and Opportunities in Housing
source CAADRIA 2007 [Proceedings of the 12th International Conference on Computer Aided Architectural Design Research in Asia] Nanjing (China) 19-21 April 2007
doi https://doi.org/10.52842/conf.caadria.2007.x.d7c
summary Digital Technology has transformed industrial manufacturing and production; and an array of Industrial Design products provide increasing comfort and benefit to millions of global citizens via ergonomic and mass production/customization strategies. Yet, housing needs of a rapidly growing global population are rarely affected by digital technology. Shifts in societal demographics, from rural to urban city centres, and concurrently Global Warming and ecological changes are exacerbating the world housing situation. Millions are homeless, live in inadequate shelter, or as in the US Manufactured Housing (MH) market, live in nondurable poor quality “manufactured” houses that are detrimental to health, at best, or during extreme weather events, suffer catastrophic damages often resulting in death to occupants. Nevertheless, housing concepts and related living units have benefited very little when compared to architecture’s related manufacturing industries counter-parts (i.e. automotive, aerospace, marine industries, etc). While Technology has vividly expanded the shape language of architecture (i.e. Free-Form-Design), some may argue that Free-Form- Design buildings generally have beauty that is only “skin deep” and typically focus on providing signature statements for both the designer and elite clientele. In this paper, we will briefly review the role of the architect in the US Manufactured Housing industry; additionally, we will identify the major problems that plaque the US Manufactured Housing Industry. Further, we will review how architects and Industrial Designers use technology in their respective fields and draw larger designmanufacture principals for issues of global housing. Our findings and analysis suggest that an Industrial Design approach, applied in architecture for mass housing, offers a means of improving the architect’s role and technology in manufactured housing for the masses.
series CAADRIA
email
last changed 2022/06/07 07:50

_id ecaade2007_155
id ecaade2007_155
authors Bonwetsch, Tobias; Bärtschi, Ralph; Kobel, Daniel; Gramazio, Fabio; Kohler, Matthias
year 2007
title Digitally Fabricating Tilted Holes
source Predicting the Future [25th eCAADe Conference Proceedings / ISBN 978-0-9541183-6-5] Frankfurt am Main (Germany) 26-29 September 2007, pp. 793-799
doi https://doi.org/10.52842/conf.ecaade.2007.793
summary Digital fabrication of building components by means of computer numerically controlled (CNC) machines is of high interest for architects and the building industry. Common design software does not allow for utilizing the potential that lies within these new technologies. To fully exploit the power of digital fabrication, new design paradigms have to be explored. In our design studios we implement direct scripting, the use of images to control parameters, as well as dynamical and rule based systems, which enables the designer to exploit the possibilities of digital fabrication. This paper provides an overview of the tools we developed. We will present some of the results from these classes and discuss its implications for future tool sets. It is essential to apply the knowledge of production methods at the starting point of the design process, in order to fully benefit from these new technologies. We believe that novel design strategies emerge out of this shift in production. Our goal is to integrate the principles of digital fabrication into the design process, resulting in a more valuable and sustainable architecture.
keywords Digital fabrication, CNC, design tools
series eCAADe
email
last changed 2022/06/07 07:54

_id sigradi2007_af73
id sigradi2007_af73
authors Bruscato, Underlea; Rodrigo Garcia Alvarado
year 2007
title Spaces for Meetings and Memories in Virtual Networks [Espaços de Encontro e Memória nas Redes]
source SIGraDi 2007 - [Proceedings of the 11th Iberoamerican Congress of Digital Graphics] México D.F. - México 23-25 October 2007, pp. 380-384
summary Digital media is becoming a huge space for information and communication, including heritage simulation. Meantime urban spaces are deteriorating and loosing social role. This paper shows development of heritage models like social spaces in internet to promote urban memory and meetings. A model of old square and theatre of the abandonee town of Sewell in Chile, diffused through youtube, and the model of Square of Inmigration in Sao Leopoldo, Brasil, available in virtual communities in internet with links to fotolog pages of families. These examples demonstrated relationship between technological possibilities and urban spaces that can support social cohesion.
series SIGRADI
email
last changed 2016/03/10 09:47

_id acadia07_268
id acadia07_268
authors Cantrell, Bradley E.
year 2007
title Ambient Space
source Expanding Bodies: Art • Cities• Environment [Proceedings of the 27th Annual Conference of the Association for Computer Aided Design in Architecture / ISBN 978-0-9780978-6-8] Halifax (Nova Scotia) 1-7 October 2007, 268-275
doi https://doi.org/10.52842/conf.acadia.2007.268
summary An exploration of streetscape lighting that responds to site phenomena provides a basis to explore the abilities of sensor driven devices to construct landscape form. The project expresses multiple reactive spaces through a hypothetical design project on Pine Street in New York City. The landscape is the input using the variables of wind, sound, motion, and light in order to focus, open, lower, and contract each lighting device. As the landscape progresses throughout the day, season, and/or year, various relationships are created in form and light to organize spaces on multiple scales. Data becomes the armature for scripted reactions allowing the infrastructure to respond for safety or efficiency. With the proliferation of sensor networks and sensor systems, the possibilities arise for the re-articulation of data expression. The single lighting device works within a network that is connected by the specifi c phenomenology of the site. The project is grounded historically in the landscape folly, an architectural device that is not what it appears to be (Figure 1).
series ACADIA
type normal paper
email
last changed 2022/06/07 07:54

_id cf2011_p135
id cf2011_p135
authors Chen Rui, Irene; Schnabel Marc Aurel
year 2011
title Multi-touch - the future of design interaction
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 557-572.
summary The next major revolution for design is to bring the natural user interaction into design activities. Graphical User Interfaces (GUI) brought a new approach that was more effective compared to their conventional predecessors. In recent years, Natural User Interfaces (NUI) have advanced user experiences and multi-touch and gesture technologies provide new opportunities for a variety of potential uses in design. Much attention has been paid to leverage in the design of interactive interfaces. The mouse input and desktop screen metaphors limit the information sharing for multiple users and also delayed the direct interaction for communication between each other. This paper proposes the innovative method by integrating game engine ‘Unity3D’ with multi-touch tangible interfaces. Unity3D provides a game development tool as part of its application package that has been designed to let users to focus on creating new games. However, it does not limit the usage of area to design additional game scenarios since the benefits of Unity3D is allowing users to build 3D environments with its customizable and easy to use editor, graphical pipelines to openGL (http://unity3d.com/, 2010 ). It creates Virtual Reality (VR) environments which can simulates places in the real world, as well as the virtual environments helping architects and designers to vividly represent their design concepts through 3D visualizations, and interactive media installations in a detailed multi-sensory experience. Stereoscopic displays advanced their spatial ability while solving issues to design e.g. urban spaces. The paper presents how a multi-touch tabletop can be used for these design collaboration and communication tasks. By using natural gestures, designers can now communicate and share their ideas by manipulating the same reference simultaneously using their own input simultaneously. Further studies showed that 3Dl forms are perceived and understood more readily through haptic and proprioceptive perception of tangible representations than through visual representation alone (Gillet et al, 2005). Based on the authors’ framework presented at the last CAADFutures, the benefits of integrating 3D visualization and tactile sensory can be illustrated in this platform (Chen and Wang, 2009), For instance, more than one designer can manipulate the 3D geometry objects on tabletop directly and can communicate successfully their ideas freely without having to waiting for the next person response. It made the work more effective which increases the overall efficiency. Designers can also collect the real-time data by any change they make instantly. The possibilities of Uniy3D make designing very flexible and fun, it is deeply engaging and expressive. Furthermore, the unity3D is revolutionizing the game development industry, its breakthrough development platform for creating highly interactive 3D content on the web (http://unity3d.com/ , 2010) or similar to the interface of modern multimedia devices such as the iPhone, therefore it allows the designers to work remotely in a collaborative way to integrate the design process by using the individual mobile devices while interacting design in a common platform. In design activities, people create an external representation of a domain, often of their own ideas and understanding. This platform helps learners to make their ideas concrete and explicit, and once externalized, subsequently they reflect upon their work how well it sits the real situation. The paper demonstrates how this tabletop innovatively replaces the typical desktop metaphor. In summary, the paper addresses two major issues through samples of collaborative design: firstly presenting aspects of learners’ interactions with physical objects, whereby tangible interfaces enables them constructing expressive representations passively (Marshall, 2007), while focussing on other tasks; and secondly showing how this novel design tool allows designers to actively create constructions that might not be possible with conventional media.
keywords Multi-touch tabletop, Tangible User Interface
series CAAD Futures
email
last changed 2012/02/11 19:21

_id caadria2007_657
id caadria2007_657
authors Chotsiri, Sirin; Siwarak Suwannasan, Wipaporn Lamool and Monchai Bunyavipakul
year 2007
title The Development of E-Groupware in the Collaborative Work of Architectural Design
source CAADRIA 2007 [Proceedings of the 12th International Conference on Computer Aided Architectural Design Research in Asia] Nanjing (China) 19-21 April 2007
doi https://doi.org/10.52842/conf.caadria.2007.x.u1h
summary The emergence of the computer networking, especially the internet has been a very useful tool for the construction industry. The AEC (AEC: Architectural, Engineering and Construction) has adopted the computer technology to the collaboration design work (CSCW: Computer Support Collaborative Work). It used to be that people work together in the real physical space like an office or design studio but now in the virtual design place. This is to accommodate the work that is being done among the designers or construction teams that are far apart. Through Web Application these people can work together from different location.
series CAADRIA
last changed 2022/06/07 07:50

_id sigradi2007_af70
id sigradi2007_af70
authors Corona Martínez, Alfonso; Libertad Vigo; José R. Kós; Denise B. Pinheiro Machado
year 2007
title Archinet-MetaUniversity: Alfa Project phase3: The transversal integration [Archinet-MetaUniversidad: Proyecto ALFA en Fase3: La integración transversal]
source SIGraDi 2007 - [Proceedings of the 11th Iberoamerican Congress of Digital Graphics] México D.F. - México 23-25 October 2007, pp. 131-134
summary This paper presents the results of a workshop which took place in Rio de Janeiro and gathered Brazilian and international exchange students with tutors from eight universities located in Latin America and Europe. The design process highlighted the advantages and limitations of the communication between the tutors, educated with traditional tools and students who enter at the university already familiar with digital tools. The manipulation of images assumes a primary position, particularly in an environment based on several foreign languages. However, this process also exposed the limitations of images to represent the essence of the place.
keywords Theory & Education; Design & Communication; Multidisciplinary Transversal Disciplines; Sustainability & Urban Preservation; Colaborative & Teaching implementations
series SIGRADI
email
last changed 2016/03/10 09:49

_id sigradi2007_af76
id sigradi2007_af76
authors Dimenstein Koatz, Gilson
year 2007
title Documentation and production of 3D information for Architecture, Urbanism and Archeology [Documentação e Produção de Informação Tridimensional para a Pesquisa em Arquitetura, Urbanismo e Arqueologia]
source SIGraDi 2007 - [Proceedings of the 11th Iberoamerican Congress of Digital Graphics] México D.F. - México 23-25 October 2007, pp. 336-339
summary Close Range Photogrammetry received an impulse in direction of simplification and cost reduction when new software allowed the use of “off the shelf” cameras instead of high priced, sophisticated and rare metric cameras and the images captured by this simpler equipment begin to be scanned and treated by personal computers and plotted on simpler printers instead of the old and very expensive mechanical or analytical plotters.
keywords Close range photogrammetry; architecture; urbanism; archeology; 3D documentation
series SIGRADI
type normal paper
email
last changed 2016/03/10 09:50

_id ecaade2007_050
id ecaade2007_050
authors Donath, Dirk; Böhme, Luis Felipe González
year 2007
title Constraint-Based Design in Participatory Housing Planning
source Predicting the Future [25th eCAADe Conference Proceedings / ISBN 978-0-9541183-6-5] Frankfurt am Main (Germany) 26-29 September 2007, pp. 687-694
doi https://doi.org/10.52842/conf.ecaade.2007.687
summary The research presented in this paper deals with the yet unexplored development of a constraint-based design strategy to support participatory housing planning processes in Latin America. The article discusses the implementation criteria of a constraint satisfaction approach to solving the building bulk design problem. This elementary problem to the architecture practice, is concerned with the synthesis of the boundary geometry from the volume, shape and allocation of the building and any part thereof located inside a given zoning lot. A legal solution to a building bulk design problem is a building cubature that complies with all the applicable bulk regulations. The case study applies to the common class of single-family house units produced in Chile and the regulatory framework implemented there. Two different computer implementation criteria are being tested in an ongoing series of trials. The first, and most extensively developed, makes use of Maxon’s XPresso® visual scripting environment to set up a semi-automated controllable design environment that allows to create parametric feature-based 3D models of building bulk solutions. The second approach is currently being tested by using Ilog’s OPL Studio® constraint programming environment to achieve fully automated search and 2D graphic visualization of the complete set of solutions to separate subdomains of the bulk problem.
keywords Constraint-based design, constraint satisfaction problems, building bulk design, participatory planning, low-income housing
series eCAADe
email
last changed 2022/06/07 07:55

_id ecaade2007_231
id ecaade2007_231
authors Díaz, Joaquin
year 2007
title Holistic Cost-Information Management in Building and Construction
source Predicting the Future [25th eCAADe Conference Proceedings / ISBN 978-0-9541183-6-5] Frankfurt am Main (Germany) 26-29 September 2007, pp. 533-539
doi https://doi.org/10.52842/conf.ecaade.2007.533
summary In the building and construction industry the need for a more holistic enterprise-overlapping information exchange is obvious. Especially the management of cost-information from the very beginning design-phase to the point of controlling and billing is a very important task. Co-operation between architects, construction companies, engineering consultants, and authorities using digital information exchange becomes a strategic success factor. Solutions which cover all stages of the value creation chain such as e-tendering, cost-estimation, cost-determination, and production must be anytime accessible and platform independent. While the basic conditions of IT-infrastructure (digital networks) are today fully sufficient, the compatibility between the systems and the information to be exchanged represent the largest problem. The main problem is in the range of different systems and various information domains. Transformations and adjustments of the exchanged information still cost nearly 40 % of design and engineering time. Efficient information exchanges require a universal exchange format, which makes the existing systems compatible. This paper describes the German approach for a holistic information exchange in the building and construction industry. Furthermore the new approach to integrate the German GAEB Standard and the Industrial Foundation Classes (IFC) and the possibilities that can be obtained out of this integration will be explained.
keywords GAEB standard, e-tendering, cost-estimation and cost management, bidding and billing procedures, integration of cost and graphical information (BIM)
series eCAADe
email
last changed 2022/06/07 07:55

_id ecaade2008_022
id ecaade2008_022
authors Einar Larsen, Knut; Schindler, Christoph; Scheurer, Fabian; Stori, Simen
year 2008
title The Ringve Botanical Garden Viewing Platform
source Architecture in Computro [26th eCAADe Conference Proceedings / ISBN 978-0-9541183-7-2] Antwerpen (Belgium) 17-20 September 2008, pp. 783-790
doi https://doi.org/10.52842/conf.ecaade.2008.783
summary Since 2006 the Faculty of Architecture of the Norwegian University of Science and Technology (NTNU) has organized the ‘1-2-TRE’ workshops on digital timber fabrication. The annual one-semester courses explore the possibilities and conditions of file-to-factory processes in cooperation with professional carpentries. The 2007 course focused on adding varied simple elements to a complex whole. Within a full semester course, a permanent viewing platform for the Botanical Garden of Trondheim was designed, produced and built by the participating students.
keywords Teaching project 1:1, Industry cooperation, Digital fabrication, CAD/CAM, Ringve Botanical Garden Viewing Platform
series eCAADe
email
last changed 2022/06/07 07:55

_id ijac20075202
id ijac20075202
authors El-Hakim, Sabry; Gonzo, Lorenzo; Voltolini, Francesca; Girardi, Stefano; Rizzi, Alessandro; Remondino, Fabio; Whiting, Emily
year 2007
title Detailed 3D Modelling of Castles
source International Journal of Architectural Computing vol. 5 - no. 2, pp. 200-220
summary Digitally documenting complex heritage sites such as castles is a desirable yet difficult task with no established framework. Although 3D digitizing and modelling with laser scanners, Photogrammetry, and computer aided architectural design (CAAD) are maturing, each alone is inadequate to model an entire castle in details. We present a sequential approach that combines multiple techniques, each where best suited, to capture and model the fine geometric detail of castles. We provide new contributions in several areas: an effective workflow for castle 3D modelling, increasing the level of automation and the seamless integration of models created independently from different data sets. We tested the approach on various castles in Northern Italy and the results demonstrated that it is effective, accurate, and creates highly detailed models suitable for interactive visualization. It is also equally applicable to other types of large complex architectures.
series journal
last changed 2007/08/29 16:23

_id ascaad2007_028
id ascaad2007_028
authors Elmasry, M.H. and E.M. Farid
year 2007
title User Participation and Mass Customization as Key Factors in the Future Residential Building
source Em‘body’ing Virtual Architecture: The Third International Conference of the Arab Society for Computer Aided Architectural Design (ASCAAD 2007), 28-30 November 2007, Alexandria, Egypt, pp. 327-342
summary The adoption of mass customization concepts, new manufacturing technologies together with the user participation, can open up an opportunity to the future residential buildings to achieve both a status of art and commodity, breaking the typical dichotonomy in architecture and meeting the individual needs and values of the future clients .The paper emphasizes on the concept of introducing the design as critical selling point where the customers can make their choices and changes through an interactive Web site exploring how mass customization and co-design will affect the architectural design / construction process of the residential multi-storey buildings.
series ASCAAD
email
last changed 2008/01/21 22:00

_id caadria2007_399
id caadria2007_399
authors Erhan, Halil; Fatiha.D.Jebbar
year 2007
title Pair-Colloborated Usability Study of RaBBiT in Requirements Modeling and Generation
source CAADRIA 2007 [Proceedings of the 12th International Conference on Computer Aided Architectural Design Research in Asia] Nanjing (China) 19-21 April 2007
doi https://doi.org/10.52842/conf.caadria.2007.x.n6c
summary The traditional manual methods of programming in architectural design have definite disadvantages that could, in part at least, be overcome by computational support. We have developed RaBBiT, a support tool for programming that can be easily adapted to various programming styles end terminologies. In the present paper, we report on the evaluation of its usability in requirements modeling by expert designers. The evaluation is performed through the following steps: (a) measuring usefulness of RaBBiT and its effectiveness in requirements modeling and generation and (b) assessing the usability of RaBBiT by applying ‘pair-collaborated usability evaluation using heuristics’.
series CAADRIA
email
last changed 2022/06/07 07:50

For more results click below:

this is page 0show page 1show page 2show page 3show page 4show page 5... show page 179HOMELOGIN (you are user _anon_86415 from group guest) CUMINCAD Papers Powered by SciX Open Publishing Services 1.002