CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id ascaad2007_044
id ascaad2007_044
authors Huang, C.-H. and R. J. Krawczyk
year 2007
title Web Based BIM for Modular House Development: Query Approach in Consumer Participatory Design
source Em‘body’ing Virtual Architecture: The Third International Conference of the Arab Society for Computer Aided Architectural Design (ASCAAD 2007), 28-30 November 2007, Alexandria, Egypt, pp. 559-570
summary The paper describes the relationship of client’s requirements and available design options of the proposed system by examples of its current prototype. By integrating the nature of modularity in prefabricated housing design, a proposed web-based design system will provide information filtering questionnaires to assist customers in selecting appropriate design components. A methodology has been developed that can generate design options based on the client’s needs and available modular components from selected product suppliers making it possible to simulate the final design before processing orders for assembling and manufacturing. Overall, the research demonstrates the power of internet that acts as a feedback loop to receive the information from clients, streamline the communication in between design teams, and integrate all products and materials together.
series ASCAAD
email
last changed 2008/01/21 22:00

_id cf2007_031
id cf2007_031
authors Huang, Chih-Chieh Scottie
year 2007
title Conceptual Modeling Environment (COMOEN)
source Computer Aided Architectural Design Futures / 978-1-4020-6527-9 2007 [Proceedings of the 12th International Conference on Computer Aided Architectural Design Futures / 978-1-4020-6527-9] Sydney (Australia) 11–13 July 2007, pp. 31-43
summary Conceptual modeling is an actively creative stage in a design process. Through hand modeling and manipulation of different kinds of modeling tool kits for specific materials, designers are able to generate forms. This article presents a tangible human-computer interface of a C-StressBall for form manipulation and a C-BenchWhirler for visual control. They create a new way of interaction between the virtual world and the physical space. They are aimed to ease the operation in design process by using CAD.
series CAAD Futures
email
last changed 2007/07/06 12:47

_id ascaad2007_002
id ascaad2007_002
authors Abdellatif, R. and C. Calderon
year 2007
title SecondLife: A Computer-Mediated Tool for Distance-Learning in Architecture Education?
source Em‘body’ing Virtual Architecture: The Third International Conference of the Arab Society for Computer Aided Architectural Design (ASCAAD 2007), 28-30 November 2007, Alexandria, Egypt, pp. 17-34
summary Despite the importance of distance learning for its ability to reach a wide audience, easiness to access materials, and its lower cost compared to traditional learning, architecture education has not been well served by distance education. This is because it has a higher level of learning objectives, it is taught by coaching methodologies, and involves nonverbal forms of communication. One of the most common learning methods used in the design studio is the Criticism/Critique, which is a graphic and oral type of communication between the tutor and the students. In this investigation, Second Life, a massive multi-user online virtual environment that offers three-dimensional spatial capabilities via Avatars impersonation, is used as a computer-mediated tool for text and graphic-based communication in a distance learning situation. The study describes a demonstration experiment where students had to communicate with their tutor, display and describe their projects at a distance, in a purposely designed criticism space in SecondLife. The main objective of this paper is to observe and document the effects and the use of SecondLife virtual environment as an online 3D graphical-based tool of computer-mediated communication in distance learning in architecture education. The study also answers some questions: How well did the students use the tools of the medium provide? Was there a sense of personal communication and realism gained through using Avatars in the virtual environment? Did SecondLife provide a successful means of communication for a graphic-based context? And what are the students’ opinions about the learning environment? Using multiple methods of data collection, mainly based on an electronic observation of the experiment, questioning the participants before and after the experiment, and the analysis of the chat transcripts, the study presents descriptive results of the experiment, and discusses its main features. Proposals for modifications are made for future replications.
series ASCAAD
email
last changed 2008/01/21 22:00

_id ecaade2007_152
id ecaade2007_152
authors Ahmad, Sumbul; Chase, Scott C.
year 2007
title Transforming Grammars for Goal Driven Style Innovation
source Predicting the Future [25th eCAADe Conference Proceedings / ISBN 978-0-9541183-6-5] Frankfurt am Main (Germany) 26-29 September 2007, pp. 879-886
doi https://doi.org/10.52842/conf.ecaade.2007.879
summary Shape grammar transformations have been used for developing new design styles by the systematic modification of grammars that encode existing styles. We make use of a style description scheme to aid grammar transformations for goal driven style change. A rule base was authored for the design of Greek temple facades, and was augmented with a style description scheme. These were tested at a student workshop wherein students were asked to develop grammars based on given style briefs. Results gained from the workshop confirmed that most students were able to assemble and transform grammars successfully. The method was found to be useful for teaching style and grammars to students and novice designers.
keywords Design grammars, style, generative design, teaching
series eCAADe
type normal paper
email
last changed 2022/06/07 07:54

_id sigradi2007_af77
id sigradi2007_af77
authors Amorim Côrtes, Marta; Arivaldo Leão de Amorim
year 2007
title Digital Photogrammetric Restitution of the Pelourinho’s Façades, in Salvador - Bahia, Brazil [Restituição fotogramétrica digital das fachadas do pelourinho, Salvador – Bahia, Brasil]
source SIGraDi 2007 - [Proceedings of the 11th Iberoamerican Congress of Digital Graphics] México D.F. - México 23-25 October 2007, pp. 375-379
summary Brazil has so many historical cities with important architectural heritage. Some of them are remains of the colonial times and aggregate beautiful buildings such as, palaces, public buildings and churches in baroque style, legacy of the Portuguese colonization. Despite of its cultural value, most of these building sets are under several kinds of threats. This paper discusses about the experience on digital photogrammetric restitution of the building façades of Pelourinho, a neighborhood in the historical center of Salvador, the capital city of the State of Bahia. The architectural documentation is an important way to preserve and safeguard its memory, besides being an effective educational process about the meaning of preservation and cultural heritage.
series SIGRADI
email
last changed 2016/03/10 09:47

_id ecaade2007_010
id ecaade2007_010
authors Artopoulos, Giorgos; Kourtis, Lampros
year 2007
title The House of Affects Project
source Predicting the Future [25th eCAADe Conference Proceedings / ISBN 978-0-9541183-6-5] Frankfurt am Main (Germany) 26-29 September 2007, pp. 777-784
doi https://doi.org/10.52842/conf.ecaade.2007.777
summary The House of Affects is an experimental installation to be part of the PerFormaSpace project pursued at the University of Cambridge, UK (DIGIS) and Goldsmiths College London, U.C.L. (Digital Studios), currently partially funded by Arts&Business East 2006, in collaboration with Econavate, UK who will provide their technical expertise in fabrication using recycled materials. This paper presents project-specific information and theoretical discussion on the design process and the computational methods used to develop advanced adaptive structural components in relationship to behavioral goals, criteria and constraints.
keywords Optimization, computational architecture, architectonics, adaptability
series eCAADe
email
last changed 2022/06/07 07:54

_id ecaade2007_077
id ecaade2007_077
authors Breen, Jack; Stellingwerff, Martijn
year 2007
title The DigiTile Project
source Predicting the Future [25th eCAADe Conference Proceedings / ISBN 978-0-9541183-6-5] Frankfurt am Main (Germany) 26-29 September 2007, pp. 59-66
doi https://doi.org/10.52842/conf.ecaade.2007.059
summary The influx of computer-based design and presentation platforms, particularly in conjunction with computer aided physical modelling and manufacturing techniques, has stimulated a renewed focus on imaginative, innovative architectural product design. Essentially, the ambition of the DigiTile exercise was to stimulate the development of individual proposals for new kinds of surface articulations on the basis of a tile-like unit, or set of units. Inspirations varied widely: from precedents ranging from history to nature, as well as from contemporary design practice and graphic imagery. The prevailing freshness and technical inquisitiveness amongst the participants contributed to the generation and concretisation of distinctive tiling concepts, many of which have arguably not been seen before. The findings and conclusions are based upon the array of outcomes from the programme so far, as well from a very recent session. Furthermore, the paper highlights the kinds of opportunities for hands-on education-based compositional studies that we foresee in the near future.
keywords Computer aided manufacturing and modelling, composition, prototyping, tiling, ornamatics, education-based research
series eCAADe
email
last changed 2022/06/07 07:54

_id acadia07_268
id acadia07_268
authors Cantrell, Bradley E.
year 2007
title Ambient Space
source Expanding Bodies: Art • Cities• Environment [Proceedings of the 27th Annual Conference of the Association for Computer Aided Design in Architecture / ISBN 978-0-9780978-6-8] Halifax (Nova Scotia) 1-7 October 2007, 268-275
doi https://doi.org/10.52842/conf.acadia.2007.268
summary An exploration of streetscape lighting that responds to site phenomena provides a basis to explore the abilities of sensor driven devices to construct landscape form. The project expresses multiple reactive spaces through a hypothetical design project on Pine Street in New York City. The landscape is the input using the variables of wind, sound, motion, and light in order to focus, open, lower, and contract each lighting device. As the landscape progresses throughout the day, season, and/or year, various relationships are created in form and light to organize spaces on multiple scales. Data becomes the armature for scripted reactions allowing the infrastructure to respond for safety or efficiency. With the proliferation of sensor networks and sensor systems, the possibilities arise for the re-articulation of data expression. The single lighting device works within a network that is connected by the specifi c phenomenology of the site. The project is grounded historically in the landscape folly, an architectural device that is not what it appears to be (Figure 1).
series ACADIA
type normal paper
email
last changed 2022/06/07 07:54

_id caadria2007_659
id caadria2007_659
authors Chen, Zi-Ru
year 2007
title The Combination of Design Media and Design Creativity _ Conventional and Digital Media
source CAADRIA 2007 [Proceedings of the 12th International Conference on Computer Aided Architectural Design Research in Asia] Nanjing (China) 19-21 April 2007
doi https://doi.org/10.52842/conf.caadria.2007.x.w5x
summary Creativity is always interested in many fields, in particular, creativity and design creativity have many interpretations (Boden, 1991; Gero and Maher, 1992, 1993; Kim, 1990; Sternberg, 1988; Weisberg, 1986). In early conceptual design process, designers used large number of sketches and drawings (Purcell and Gero, 1998). The sketch can inspire the designer to increase the creativity of the designer’s creations(Schenk, 1991; Goldschmidt, 1994; Suwa and Tversky, 1997). The freehand sketches by conventional media have been believed to play important roles in processes of the creative design thinking(Goldschmidt, 1991; Schon and Wiggins, 1992; Goel, 1995; Suwa et al., 2000; Verstijnen et al., 1998; Elsas van and Vergeest, 1998). Recently, there are many researches on inspiration of the design creativity by digital media(Liu, 2001; Sasada, 1999). The digital media have been used to apply the creative activities and that caused the occurrenssce of unexpected discovery in early design processes(Gero and Maher, 1993; Mitchell, 1993; Schmitt, 1994; Gero, 1996, 2000; Coyne and Subrahmanian, 1993; Boden, 1998; Huang, 2001; Chen, 2001; Manolya et al. 1998; Verstijinen et al., 1998; Lynn, 2001). In addition, there are many applications by combination of conventional and digital media in the sketches conceptual process. However, previous works only discussed that the individual media were related to the design creativity. The cognitive research about the application of conceptual sketches design by integrating both conventional and digital media simultaneously is absent.
series CAADRIA
email
last changed 2022/06/07 07:50

_id caadria2007_273
id caadria2007_273
authors Chitchian, Davood; H.C. Bekkering
year 2007
title Sustaining Design Decision Makers in the AEC industry
source CAADRIA 2007 [Proceedings of the 12th International Conference on Computer Aided Architectural Design Research in Asia] Nanjing (China) 19-21 April 2007
doi https://doi.org/10.52842/conf.caadria.2007.x.w3a
summary Today’s typical decision making problem such as strategic planning, portfolio analysis, resource allocation and human resource management involves a variety of tangible and intangible strategic goals, conflicting constraints, dozens or hundreds of alternative initiatives to be pursued, and limited resources. A decision maker cannot meaningfully combine all of this information to make right decisions. To sustain decision makers in the Architecture, Engineering and Construction (AEC) industry, this paper proposes a tool to transfers a complex problem into a concept of hierarchical structure consisting of goal and its criteria and sub-criteria. Irrespective of the applied domains, this tool provides a flexible means for tackling the complex decision making process. It embeds a mathematical model for prioritization and decision making which is based on the Analytical Hierarchy Process (AHP).
series CAADRIA
email
last changed 2022/06/07 07:50

_id sigradi2007_af66
id sigradi2007_af66
authors Chuen-huei, Joseph Huang
year 2007
title Virtual Architect, Questionnaire Approach of Programming Modular Houses [Arquitecto virtual, método por cuestionario de programación modular de casas]
source SIGraDi 2007 - [Proceedings of the 11th Iberoamerican Congress of Digital Graphics] México D.F. - México 23-25 October 2007, pp. 310-314
summary By integrating the nature of modularity in prefabricated housing design, a web-based design advisory system provides interactive questionnaires to assist customers in selecting appropriate design components. The prototype model combines the result of client’s requirement input and design configurations of a modular system. The digital model is created by Building Information Modeling (BIM) applications to streamline the delivery process from design to manufacturing. Finally, the BIM design model can be reviewed via Google Earth before sending the ready-to-build digital information model and building specifications to the collective manufacturers and suppliers.
keywords Advisory system; customer participation; housing delivery process
series SIGRADI
email
last changed 2016/03/10 09:49

_id ecaade2007_076
id ecaade2007_076
authors Coates, Paul S.; Derix, Cristian
year 2007
title Parsimonious Models of Urban Space
source Predicting the Future [25th eCAADe Conference Proceedings / ISBN 978-0-9541183-6-5] Frankfurt am Main (Germany) 26-29 September 2007, pp. 335-342
doi https://doi.org/10.52842/conf.ecaade.2007.335
summary This paper sets out an approach to urban modelling derived from early work with cellular automata and agglomeration models. In these cases the models are an example of distributed representation, where the rules built in to the model are replicated in all the discrete components of the model be they cells or agents. This is the classic AI. / AL paradigm of emergent systems. The paper describes the main structure of the models, and presents examples of the use of this modelling process in design education, pointing out the way dynamic models allow mapping on to interesting speculations about the dynamic of the city, and its social systems. The paper ends with a report on the use of such models as a design decision support system and how they will be used in planned work in master planning in the London Thames gateway area under the UK govt. sustainable communities initiative.
keywords Urban modeling, space syntax, agent based modeling, cellular automata
series eCAADe
email
last changed 2022/06/07 07:56

_id ascaad2007_014
id ascaad2007_014
authors Dritsas, S. and E. Rafailaki
year 2007
title A Computational Framework for Theater Design
source Em‘body’ing Virtual Architecture: The Third International Conference of the Arab Society for Computer Aided Architectural Design (ASCAAD 2007), 28-30 November 2007, Alexandria, Egypt, pp. 165-182
summary This paper presents the results of an ongoing research on computational methods for the design of theatrical spaces. We demonstrate a systemic approach to design supported by a set of digital tools implemented for assisting the process. The primary purpose of the framework is to establish a formal basis for expressing and exploring explicit design criteria. At this stage the framework enables us to metrically access a range of design metrics that traditionally have been addressed through primarily architectural narrative. Moreover, our method strives in establishing a background where knowledge can be explicitly encoded and the results of analytical methods can be additively employed. In the future, the framework will assist as the platform for experimenting with generative or query-based design processes empowered by computation. We structured this paper / framework around three conceptual units: (a) a design intent toolkit assisting the processes of rapidly generating theater configurations; (b) an analytical system that evaluates a range of design metrics centered about aspects of visual comfort; and (c) a post-processing and visualization unit that binds the design metrics with existing data / studies and provide a range of representation methods. Overall, the methodology adopts existing knowledge in theatrical design, challenges traditional ideas of understanding the theater and proposes methods for evaluating its architectural performance. The conclusions focus on highlighting both the limitations and the potential of our system in the process of theater design. We also extend outside the boundaries of the current research into a brief discussion on the methodological impact of digital technology in architectural research. Finally we propose areas of future research and development.
series ASCAAD
email
last changed 2008/01/21 22:00

_id acadia07_016
id acadia07_016
authors Druckrey, Tim
year 2007
title Five Excursions
source Expanding Bodies: Art • Cities• Environment [Proceedings of the 27th Annual Conference of the Association for Computer Aided Design in Architecture / ISBN 978-0-9780978-6-8] Halifax (Nova Scotia) 1-7 October 2007, 16-24
doi https://doi.org/10.52842/conf.acadia.2007.016
summary In the history of mechanical contrivances, it is difficult to know how many of the automata of antiquity were constructed only in legend or by actual scientific artifice. Icarus’s wings melt in the light of historical inquiry, as they were reputed to do in the myth; but was the flying automaton, attributed to a Chinese scientist of c. 380 BC actually in the air for three days, as related? (The same story is told of Archytas of Tarentum.) The mix of fact and fiction is a subject of critical importance for the history of science and technology; for our purposes, the aspirations of semi-mythical inventors can be as revealing as their actual embodiment.
series ACADIA
last changed 2022/06/07 07:55

_id c2f9
id c2f9
authors Friedrich E, Derix C and Hannah S
year 2007
title Emergent Form from Structural Optimisation of the Voronoi Polyhedra Structure
source Proceedings of the Generative Arts conference, Milan, 2007
summary In the course of the exploration of computational means in the architectural design process, in order to investigate more complex, adaptive geometries, the Voronoi diagram has recently gained some attention, being a three-dimensional space-filling structure which is modular but not repetitive. The project looks at the Voronoi diagram as a load-bearing structure, and whether it can be useful for structural optimisation. Hereby the edges of the Voronoi polyhedra are regarded as structural members of a statical system, which then is assessed by structural analysis software. Results seem to indicate that the Voronoi approach produces a very specific structural as well as spatial type of order. Through the dislocation of the Voronoi cells, the statical structure becomes more complex through emergent topology changes, and the initially simple spatial system becomes much more complex thorough emerging adjacencies and interconnections between spaces. The characteristics of the emerging form, however, lie rather in the complexity how shifted spaces and parts are fitted together, than in a radical overall emergent geometry. Spatially as well as a structurally, the form moves from a simple modular repetitive system towards a more complex adaptive one, with interconnected parts which cannot stand alone but rather form an organic whole.
keywords complex geometry, emergence, adaptive topology, voronoi diagram
series other
type normal paper
email
more http://www.generativeart.com/
last changed 2012/09/20 18:25

_id ascaad2007_001
id ascaad2007_001
authors Germen, M.
year 2007
title Virtual Architecture: Reconstructing Architecture Through Photography
source Em‘body’ing Virtual Architecture: The Third International Conference of the Arab Society for Computer Aided Architectural Design (ASCAAD 2007), 28-30 November 2007, Alexandria, Egypt, pp. 1-16
summary The concept of construction in architectural design process is a temporary action that exists for a while and transforms itself into another product; i.e. the final building to be inhabited. Construction site can be taken as a podium where a play-to-remain-incomplete is being staged. The incompleteness causes us to dream, due to the fact that a complete building loses its narrative potential as it informs us about all the necessary pieces that constitute the whole: There is no puzzle to solve... Construction in this sense is like a historical ruin; Paul Zucker asserts that "ruins have held for a long time a unique position in the visual, emotional, and literary imagery of man. They have fascinated artists, poets, scholars, and sightseers alike. Devastated by time or willful destruction, incomplete as they are, they represent a combination of man-made forms and of organic nature." Architectural photography has the potential of re-creating this puzzle back again in order to bring an alternative representation to architecture. The architectural photographer is sometimes offered the freedom of reinterpreting, reconstructing architecture in order to be able to present a novel virtual perception to the audience. The idea here is to get some spatial clues that can later be used in other architectural projects. I was personally invited to two different concept exhibits in which I was given the freedom of inventing a virtual architecture through photography. The concept text written for one of these exhibits goes as follows: “I went, saw, stopped, attempted to grasp and enter it, looked at construction process and workers with respect, tried to internalize, wanted to claim it for a while, dreamed of creating a microcosm out of the macrocosm I was in, shot and shot and shot and finally selected: The created world, though intended for all, was probably quite a personal illusion...” Virtual architecture is a term used for architecture specifically created in the computer environment and never used in the realm of architectural photography. People like Piranesi, Lebbeus Woods, M.C. Escher, Marcos Novak, etc. previously dreamed about architectures that could exist virtually on paper, screen, digital environments. This paper will try to prove that this practice of (re)designing architecture virtually can be transferred to one of the most important realms of visuality: Photography. Various digital processes like stitching multiple photos together and mirroring images in image editing software like Photoshop, allow this virtual architecture to take place in the computer environment. Following this, I propose to raise the term “snap architecture” to connect it to the frequently referred concept of “paper architecture.”
series ASCAAD
email
last changed 2008/01/21 22:00

_id ascaad2007_060
id ascaad2007_060
authors Gillispie, D. and C. Calderon
year 2007
title A framework towards designing responsive public information systems
source Em‘body’ing Virtual Architecture: The Third International Conference of the Arab Society for Computer Aided Architectural Design (ASCAAD 2007), 28-30 November 2007, Alexandria, Egypt, pp. 767-782
summary "Evolving effective responsive systems, and creating a credible interface between the work and the user, requires an awareness of many different types of user, contexts and functions as well as the phenomenological aspects of social and environmental conditions." (Bullivant, 2006). Responsive design and interactive architecture operates at the intersection of Architecture, Arts, Technology, Media Arts, HCI and Interaction Design in a physical context suggesting ways in which the existing physical environments can be augmented and extended adding a greater level of depth, meaning and engagement with the world around us. Through a series of case studies, this paper explores a number of principles which may be applied to the design of responsive environments of which public information systems form part. Divided into three main sections, the paper first explains how responsive environments have addressed the application of public information systems, secondly, through a series of case studies, precedents are highlighted which lead to development of principles for developing designs for responsive environments. The third section discusses and elaborates on these principles which have been developed based upon our own interpretations and grouping of precedents and approaches towards interaction design. This paper contributes towards the field of responsive environments and interactive architecture through an analysis of case studies to infer a framework from which responsive environments may be created and developed.
series ASCAAD
email
last changed 2008/01/21 22:00

_id ascaad2007_021
id ascaad2007_021
authors Grasl, T. and C. Kühn
year 2007
title Situated spatial awareness: Experimenting with spatial concepts for agents
source Em‘body’ing Virtual Architecture: The Third International Conference of the Arab Society for Computer Aided Architectural Design (ASCAAD 2007), 28-30 November 2007, Alexandria, Egypt, pp. 253-260
summary The target of the project is to explore spatial awareness in situated agents. The concepts are tested with exhibition layout as use case and subsumption architecture as cognitive model. The agents in the implementation control the location and orientation of exhibits in a collaborative environment. The paper describes the implementation details and discusses the outcome.
series ASCAAD
email
last changed 2008/01/21 22:00

_id sigradi2007_af15
id sigradi2007_af15
authors Herrera Polo, Pablo C.
year 2007
title Computational Design Solutions in architectural education: The use of script language to design complex surfaces [Solución de problemas relacionados al diseño de superficies complejas: Experiencia de programación en la educación del arquitecto]
source SIGraDi 2007 - [Proceedings of the 11th Iberoamerican Congress of Digital Graphics] México D.F. - México 23-25 October 2007, pp. 97-101
summary In this paper, the author explains why architects who know how to use scripts have an advantage over the ones who just know how to manipulate a specific software. The reason behind this affirmation is that knowing how to program frees the architect from the rules and language of the interactive software. To prove his point, the author organized two workshops where students at the school of architecture learned to use Rhinoscript. The students didn't create a new interface, but used an existing one. They adapted the program (Rhino) to a design problem they had formulated at the beginning of the workshop. Students could have also used MaxScript (3DS Max) and MelScript (Maya).
keywords Script language; Rhino; Architectural education; complex surfaces; Digital Design Fabrication Group
series SIGRADI
email
last changed 2016/03/10 09:53

_id caadria2007_423
id caadria2007_423
authors Holzer, Dominik; Mark C. Burry and Richard Hough
year 2007
title Linking Parametric Design and Structural Analysis to Foster Transdisciplinary Design Collaboration
source CAADRIA 2007 [Proceedings of the 12th International Conference on Computer Aided Architectural Design Research in Asia] Nanjing (China) 19-21 April 2007
doi https://doi.org/10.52842/conf.caadria.2007.x.c6q
summary The investigation presented in this paper focuses on the following questions: How can engineering and architectural expertise guide a process of digital optimisation and add structural ‘awareness’ in real time to aesthetic considerations (or vice versa)? How can building geometry be set up computationally in order to render it ‘sensitive’ to structural input? Which tools are required to foster this interaction? The authors of this paper form a team of researchers and practitioners from architectural and engineering background who combine their efforts to address the issue of interconnecting design intelligence across disciplines and advancing work methodologies in practice assisted by academic research. A live case study project is presented as a test scenario in order to find answers the above questions.
series CAADRIA
email
last changed 2022/06/07 07:50

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