CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 17395

_id ascaad2022_023
id ascaad2022_023
authors Leitao, Antonio; Castelo-Branco, Renata; Caetano, Ines
year 2022
title Affordable Computation for Architecture
source Hybrid Spaces of the Metaverse - Architecture in the Age of the Metaverse: Opportunities and Potentials [10th ASCAAD Conference Proceedings] Debbieh (Lebanon) [Virtual Conference] 12-13 October 2022, pp. 415-433
summary Current architectural requirements prioritize the need to minimize the ecological footprint. By taking advantage of computational design approaches like Algorithmic Design (AD), architects can enhance their design processes with analysis, optimization, and visualization mechanisms, which are critical to explore design solutions that meet this need. However, these mechanisms are also highly time- and resource-consuming, often implying a quality tradeoff or the acquisition of High-Performance Computing (HPC) machines. The latter are not yet affordable for most design studios but, fortunately, they can be contracted as a service. This paper evaluates the impact of computation as a service in architecture and, more specifically, the remote use of HPC for AD, with the aim of reducing the time and costs associated with computationally expensive processes. A set of experiments were made involving analysis, optimization, and rendering of a selected case study. Results indicate that HPC services are advantageous, particularly when performing embarrassingly parallelizable tasks such as rendering. However, some challenges remain, namely the required expertise.
series ASCAAD
email
last changed 2024/02/16 13:24

_id ijac201210109
id ijac201210109
authors Leitao, Antonio; Luis Santos, José Lopes
year 2012
title Programming Languages For Generative Design: A Comparative Study
source International Journal of Architectural Computing vol. 10 - no. 1, 139-162
summary In the field of Generative Design (GD), Visual Programming Languages (VPLs), such as Grasshopper, are becoming increasingly popular compared to the traditional Textual Programming Languages (TPLs) provided by CAD applications, such as RhinoScript. This reaction is explained by the relative obsolescence of these TPLs and the faster learning curve of VPLs. However, modern TPLs offer a variety of linguistic features designed to overcome the limitations of traditional TPLs, making them hypothetical competitors to VPLs. In this paper, we reconsider the role of TPLs in the design process and we present a comparative study of VPLs and modern TPLs. Our findings show that modern TPLs can be more productive than VPLs, especially, for large-scale and complex design tasks. Finally, we identify some problems of modern TPLs related to portability and sharing of programs and we propose a solution.
series journal
last changed 2019/07/30 10:55

_id sigradi2015_10.220
id sigradi2015_10.220
authors Leite, Denivaldo Pereira; Martins, Júlia Tenuta
year 2015
title Emerging designing processes: The use of Digital Design and Rapid Prototyping applied in University Extension
source SIGRADI 2015 [Proceedings of the 19th Conference of the Iberoamerican Society of Digital Graphics - vol. 2 - ISBN: 978-85-8039-133-6] Florianópolis, SC, Brasil 23-27 November 2015, pp. 558-563.
summary This paper is about the experience to show the possibilities of the Algorithm Aided Design to a community of students and Professors that actually uses Computed Aided Design, but just for drawings, not for a full digital process. This community is hosted at Belas Artes de S?o Paulo, who in February of 2015, opened up its first Digital Fabrication Laboratory, but people there didn’t have a good idea of what it could be, beyond scale models. It shows that the new theory that supports new digital paradigms in architecture and design was the job acquired for a research group.
keywords Algorithm Aided Design, Education, Digital Fabrication, Catenary Based Geometries, Musgum
series SIGRADI
email
last changed 2016/03/10 09:54

_id sigradi2009_748
id sigradi2009_748
authors Leite, Denivaldo Pereira; Rafael Cunha Perrone
year 2009
title Inventory of Modern Arquitecture Virtual Reconstruction of Public Buildings at Santo André, São Bernardo do Campo e São Caetano do Sul [Inventory of Modern Architecture: Virtual reconstruction of public buildings at Santo André, São Bernardo do Campo e São Caetano do Sul (1960 – 1973)]
source SIGraDi 2009 - Proceedings of the 13th Congress of the Iberoamerican Society of Digital Graphics, Sao Paulo, Brazil, November 16-18, 2009
summary The object of this research, is identify and quantify the Public Architecture of some cities near form the city of São Paulo (Santo André, São Bernardo do Campo e São Caetano do Sul), during the years of 1960 till 1973. This research looks to realize a documental reference for new researchs, and to help in process of preservation, and the most important, give a new value to the buildings studied in this work. In the case and period studied, the documentatin is very important, because shows, in general lines, a production that is part of what is called “Arquitetura Brutalista Paulista”.
keywords virtual reconstruction; Modern Arquitecture; ABC paulista region
series SIGRADI
email
last changed 2016/03/10 09:54

_id sigradi2020_137
id sigradi2020_137
authors Leite, Raquel Magalhaes; Celani, Gabriela
year 2020
title Dimensional mass customization of a flexible furniture system
source SIGraDi 2020 [Proceedings of the 24th Conference of the Iberoamerican Society of Digital Graphics - ISSN: 2318-6968] Online Conference 18 - 20 November 2020, pp. 137-142
summary This paper presents the development of a framework to investigate possible intersections between mass customization and flexibility in the furniture scale, based on the notion of complex modularity. The conceptual framework was implemented with parametric design as a prototypical furniture system, which allows dimensional customization and digital fabrication in reduced scale. The system was evaluated through workshops that simulated pre-configuration and reconfiguration layouts in a study room. Results showed that embedding complex modularity into furniture elements and defining measurement intervals contributed to the flexibility of the mass customized alternatives, providing the emergence of unexpected layout compositions and furniture uses.
keywords Mass customization, Parametric design, Furniture, Complex modularity
series SIGraDi
email
last changed 2021/07/16 11:48

_id caadria2019_194
id caadria2019_194
authors Leitão, António, Castelo-Branco, Renata and Santos, Guilherme
year 2019
title Game of Renders - The Use of Game Engines for Architectural Visualization
source M. Haeusler, M. A. Schnabel, T. Fukuda (eds.), Intelligent & Informed - Proceedings of the 24th CAADRIA Conference - Volume 1, Victoria University of Wellington, Wellington, New Zealand, 15-18 April 2019, pp. 655-664
doi https://doi.org/10.52842/conf.caadria.2019.1.655
summary Good visualization mechanisms offer architects, and their clients, a better grasp of how their designs are going to turn out when built, and the experience one might have inside the constructions. This also helps the architect orient the design in a more informed manner. However, typically used modeling tools do not offer satisfactory visualization solutions. The operations available to view and navigate through the 3D space are flawed in terms of speed, interactivity, and real-time rendering quality. To solve this issue, we propose the coupling of a portable algorithmic design framework with a Game Engine (GE) to support interactive visualization of architectural models and increase the rendering performance of the framework. We explain in detail this integration, and we evaluate this workflow by implementing a case study and comparing the performance of the GE to architectural modeling tools.
keywords Algorithmic Design; Game Engine; Interactive Visualization
series CAADRIA
email
last changed 2022/06/07 07:52

_id sigradi2014_141
id sigradi2014_141
authors Leitão De Souza, Thiago
year 2014
title Panoramapp! Um passeio virtual por panoramas do Rio de Janeiro [A virtual tour by the panoramas of Rio de Janeiro]
source SIGraDi 2014 [Proceedings of the 18th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-9974-99-655-7] Uruguay - Montevideo 12 - 14 November 2014, pp. 153-157
summary Since the great popularity of smartphones and tablets, many applications have been developed to create digital panoramas. However, its focus is turned for the seamless of the pictures and not what we can explore and understand of its different subjects. This article intends to investigate the use of a new concept of an app for digital panoramas. We assume that Panoramapp! can broaden the understanding the history of the cities by its panoramas and panoramic views, an alternative way to develop an iconographic hyper document of the central area of the city of Rio de Janeiro.
keywords Panorama; Rio de Janeiro
series SIGRADI
email
last changed 2016/03/10 09:54

_id acadia14_291
id acadia14_291
authors Leitão, Antonio; Lopes, José; Santos, Luis
year 2014
title Illustrated Programming
source ACADIA 14: Design Agency [Proceedings of the 34th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 9781926724478]Los Angeles 23-25 October, 2014), pp.291-300
doi https://doi.org/10.52842/conf.acadia.2014.291
summary Illustrated Programming addresses the increasing complexity of Generative Design programs and facilitates their communication, by improving program documentation and program comprehension through a correlation between the design, program, and model.
keywords Illustrated ProgrammingProgram DocumentationProgram ComprehensionLiterate ProgrammingLearnable ProgrammingImmediate FeedbackGenerative Design
series ACADIA
type Normal Paper
email
last changed 2022/06/07 07:52

_id ecaade2013r_007
id ecaade2013r_007
authors Leitão, António M.
year 2013
title Teaching computer science for architecture - A proposal
source FUTURE TRADITIONS [1st eCAADe Regional International Workshop Proceedings / ISBN 978-989-8527-03-5], University of Porto, Faculty of Architecture (Portugal), 4-5 April 2013, pp. 95-104
summary Computers have profoundly changed the way architects work. Computer science is nowadays recognized as one of the fundamental sciences that must be taught in architecture. Unfortunately, computer science is usually taught just like Physics or Probability Theory, without really preparing the students for the tremendous impact that it will have in architecture in the near future. In this paper we analyze that impact and we discuss some of the approaches that are currently being used for teaching computer science in architecture. Our main contribution is a proposal for teaching computer science in architecture using the principles of functional programming and, particularly, higher-order programming, while avoiding being dependent of specific CAD tools. We claim that this approach gives the student the ability to think, design, and explore designs more effectively than using previous approaches. We validate our claims using data from our own teaching experience during the last five years.
keywords Architecture, Generative Design; Computer Science; Learning
email
last changed 2013/10/07 19:08

_id caadria2014_085
id caadria2014_085
authors Leitão, António M.
year 2014
title Improving Generative Design by Combining Abstract Geometry and Higher-Order Programming
source Rethinking Comprehensive Design: Speculative Counterculture, Proceedings of the 19th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2014) / Kyoto 14-16 May 2014, pp. 575–584
doi https://doi.org/10.52842/conf.caadria.2014.575
summary Generative Design (GD) involves the use of algorithms that compute designs. To take advantage of the computational power of computers, these algorithms must be implemented in a programming language. Although most programming languages have the same computational power, they have very different expressive powers. In this paper we focus on exploring the expressive power of languages and we argue that (1) the ability to use abstract geometry as input and (2) the use of higher-order programming dramatically simplifies the implementation of GD algorithms. We illustrate these concepts using a large and complex example that was developed as a case-study.
keywords Generative design; abstract geometry; higher-order programs
series CAADRIA
email
last changed 2022/06/07 07:52

_id ecaade2018_354
id ecaade2018_354
authors Leitão, António, Sousa, Sofia and Loio, Francisco
year 2018
title SafePath - An Agent-Based Framework to Simulate Crowd Behaviors
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 2, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 621-628
doi https://doi.org/10.52842/conf.ecaade.2018.2.621
summary Nowadays, many buildings need to accommodate large numbers and/or large concentrations of people. Despite the efforts to produce building designs that can safely evacuate occupants, accidents continue to happen with dramatic consequences. This happens, in part, because of the difficulty in anticipating the consequences of design decisions regarding building's evacuation performance. In order to improve the situation, one needs to resort to evacuation simulation tools. These, however, have two problems: (1) they require analytic building models that are difficult to produce manually, and (2) they tend to focus on evacuations under non-emergency conditions, where panic phenomena is not present. In this paper, we propose a combination between algorithmic design and different evacuation simulators that allows for the quick simulation of many design variations.
keywords Agent-based Modelling; Algorithmic Design; Evacuation Performance; Evacuation Simulation
series eCAADe
type normal paper
email
last changed 2022/06/07 07:52

_id ecaade2010_195
id ecaade2010_195
authors Leitão, António; Cabecinhas, Filipe; Martins, Susana
year 2010
title Revisiting the Architecture Curriculum: The programming perspective
source FUTURE CITIES [28th eCAADe Conference Proceedings / ISBN 978-0-9541183-9-6] ETH Zurich (Switzerland) 15-18 September 2010, pp.81-88
doi https://doi.org/10.52842/conf.ecaade.2010.081
wos WOS:000340629400008
summary Nowadays, programming is quickly becoming part of the tool chest of the modern architect. Unfortunately, the architecture curriculum does not yet recognize its importance and usefulness or uses inadequate languages or programming environments to teach it. In this paper we argue that it is necessary to include computer science courses in the architecture curriculum and that these courses should be tailored to the needs of the architects. To help achieve this goal, we propose VisualScheme, an interactive programming environment that accompanies the architect from the learning phases to the advanced uses and that can be explored in pedagogic, research, and industry settings.
keywords Generative design; Programming; Teaching; Computer-aided-design
series eCAADe
email
last changed 2022/06/07 07:52

_id sigradi2013_330
id sigradi2013_330
authors Leitão, António; Rita Fernandes; Luís Santos
year 2013
title Pushing the Envelope: Stretching the limits of Generative Design
source SIGraDi 2013 [Proceedings of the 17th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Chile - Valparaíso 20 - 22 November 2013, pp. 235 - 238
summary Design is characterized by change. Nowadays, addressing change in design requires enormous efforts, particularly, when the designer is exploring different solutions or when it is necessary to adapt the design to evolving constraints. This paper discusses the potential of Generative Design to help designers handling change, namely in the generation of several alternative design solutions. We propose a programming-based approach that, although requiring an initial investment, dramatically reduces the efforts of design modification. We evaluate the approach in a case study and we show that it is cost-effective in the development of an architectural design.
keywords Design proces; Change; Modeling; Generative design; Programming
series SIGRADI
email
last changed 2016/03/10 09:54

_id ecaade2011_118
id ecaade2011_118
authors Leitão, António; Santos, Luís
year 2011
title Programming Languages for Generative design: Visual or Textual?
source RESPECTING FRAGILE PLACES [29th eCAADe Conference Proceedings / ISBN 978-9-4912070-1-3], University of Ljubljana, Faculty of Architecture (Slovenia) 21-24 September 2011, pp.549-557
doi https://doi.org/10.52842/conf.ecaade.2011.549
wos WOS:000335665500063
summary In this paper we compare visual and textual programming languages for generative design. We argue that, in the past, this comparison has been flawed and that it is now time to reconsider the potential of the textual programming paradigm but using modern programming languages and development environments specifically targeted to the generative design domain. We present VisualScheme as a prime example of such language and we compare it with the most used visual programming language in the generative design field.
keywords Generative design; Visual Programming Languages; Textual Programming Languages; Interactive Development Environments
series eCAADe
email
last changed 2022/05/01 23:21

_id 4b7e
authors Lemay
year 1996
title 3D Graphics and VRML 2
source Sams Publishing
summary This is the easiest way for readers to learn how to add three-dimensional virtual worlds to Web pages. It describes the new VRML 2.0 specification, explores the wide array of existing VRML sites on the Web, and steps the reader through the process of creating their own 3-D Web environments. - Contains complete coverage of VRML 2.0 - Teaches how to create 3D worlds on the Web
series other
last changed 2003/04/23 15:14

_id ecaade2011_143
id ecaade2011_143
authors Lemberski, David; Hemmerling, Marco
year 2011
title TouchControl: An interactive multi-touch 3D design tool
source RESPECTING FRAGILE PLACES [29th eCAADe Conference Proceedings / ISBN 978-9-4912070-1-3], University of Ljubljana, Faculty of Architecture (Slovenia) 21-24 September 2011, pp.279-284
doi https://doi.org/10.52842/conf.ecaade.2011.279
wos WOS:000335665500031
summary Today’s architectural design is changing rapidly through the scope of new digital design tools (software like parametrical modelers) on the one and the use of digitally controlled fabrication techniques (hardware like 3D CNC-milling) on the other side. However the full intuitive and experimental potential of the software has to be accessed through the sometimes limiting bottleneck of the traditional mouse-screen user interface although alternative interaction methods like multi-touch became available. This paper focuses on extending the usability and spontaneity in a common architectural design process using an iPad as an external hardware controller.
keywords Intuitive design tool; iPad; OSC; multi-touch; human-computer interaction
series eCAADe
email
last changed 2022/05/01 23:21

_id ecaade2010_214
id ecaade2010_214
authors Lemberski, David; Hemmerling, Marco
year 2010
title Mixer Modeling – An Intuitive Design Tool: Using a hardware controller to actuate parametric design software
source FUTURE CITIES [28th eCAADe Conference Proceedings / ISBN 978-0-9541183-9-6] ETH Zurich (Switzerland) 15-18 September 2010, pp.453-458
doi https://doi.org/10.52842/conf.ecaade.2010.453
wos WOS:000340629400049
summary Music and architecture share not only phenomenological similarities in relation to their characteristics - like volume, timbre, tone pitch, instrumentation vs. geometry, materiality, light ambiance or perspective - but imply as well comparability in the process of creation. The investigation of digital tools that cross borders between music and architecture was the starting point for the research project „Mixer Modeling“. Against this background the paper discusses the transformation of a musical composition controller into an intuitive design tool for the generation of architectural geometries. In the same amount that the use of a MIDI-controller increases the degrees of freedom for the simultaneous activation of various parameters the definition of geometric dependencies on the level of visual programming become more important for the resulting geometry.
keywords Intuitive design tool; Parametric design; Music and architecture; Hardware controller; MIDI; Visual programming; Human-computer interaction
series eCAADe
email
last changed 2022/06/07 07:52

_id sigradi2014_137
id sigradi2014_137
authors Lemieszek, Pinheiro, Rafael
year 2014
title Por Uma Cidade Aberta [Towards an Open City]
source SIGraDi 2014 [Proceedings of the 18th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-9974-99-655-7] Uruguay - Montevideo 12 - 14 November 2014, pp. 171-175
summary Cities are seen as open platforms, in which citizens should be able to access information and propose, discuss and modify public policies without having to go through institutional and technocratic control. Systems based on collaborative platforms, such as Linux and Waze, are studied as experiences where user participation creates solutions that no centralized institutions are able to achieve, and looked at for references to build and manage platforms on which city planning could be based.
keywords Open Cities; Urban Planning; Collaborative Systems; Open Platforms; Participatory Processes
series SIGRADI
email
last changed 2016/03/10 09:54

_id ec09
authors Lemma, Massimo and Fornarelli, Andrea
year 1989
title Decisional Problems in the Building Process. Contextual Evaluation of Performance and Cost Parameters: “Reasoner C" in the Castorp System
source CAAD: Education - Research and Practice [eCAADe Conference Proceedings / ISBN 87-982875-2-4] Aarhus (Denmark) 21-23 September 1989, pp. 7.4.1-7.4.8
doi https://doi.org/10.52842/conf.ecaade.1989.x.r8n
summary The study contains the provisional results of investigations currently in progress on the application of CAD and Design Management techniques to building design. The research aims at showing the feasibility of decisional procedures and economic analyses in current design practice, even referring to rather complex buildings, by exploring the possibility to know in full detail the technical and economic feasibility of a project already at its early stages.

series eCAADe
last changed 2022/06/07 07:50

_id cdc4
authors Lemos Motta, Maria Inês and Spitz, Rejane
year 2000
title Webdesign e Inclusão Social: em Busca de uma Sociedade Melhor Conectada (Web Design and Social Inclusion: In Search for a Better Connected Society)
source SIGraDi’2000 - Construindo (n)o espacio digital (constructing the digital Space) [4th SIGRADI Conference Proceedings / ISBN 85-88027-02-X] Rio de Janeiro (Brazil) 25-28 september 2000, pp. 27-29
summary The expanding use of computers in developing countries - alongside the results of surveys revealing dramatic social indicators for illiteracy - demands careful analysis of the necessary education and training for people to be able to take part and to survive in the information society.”For a citizen of international society, it is no longer enough to know how to read and write, or to have learned a skill. One must have access to information, know how to look for it and find it, master the usage, organize it, understand its organizational forms and, above all, make appropriate, adequate and effective use of it. “ (Spitz, 2000). In this article we raise issues concerning the use of the Internet by low-income classes in Brazil, aiming at discussing the fundamental role Design plays in terms of the inclusion of people from these classes in the inter-connected society.
series SIGRADI
email
last changed 2016/03/10 09:54

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