CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 1555

_id ascaad2007_021
id ascaad2007_021
authors Grasl, T. and C. Kühn
year 2007
title Situated spatial awareness: Experimenting with spatial concepts for agents
source Em‘body’ing Virtual Architecture: The Third International Conference of the Arab Society for Computer Aided Architectural Design (ASCAAD 2007), 28-30 November 2007, Alexandria, Egypt, pp. 253-260
summary The target of the project is to explore spatial awareness in situated agents. The concepts are tested with exhibition layout as use case and subsumption architecture as cognitive model. The agents in the implementation control the location and orientation of exhibits in a collaborative environment. The paper describes the implementation details and discusses the outcome.
series ASCAAD
email
last changed 2008/01/21 22:00

_id ascaad2007_017
id ascaad2007_017
authors Alamgir, S.; A. Khan and K. Alamgir
year 2007
title Computer Aided Environmental Solutions: Evaluation of Optimum Building Orientation in Lahore, Pakistan
source Em‘body’ing Virtual Architecture: The Third International Conference of the Arab Society for Computer Aided Architectural Design (ASCAAD 2007), 28-30 November 2007, Alexandria, Egypt, pp. 213-214
summary One of the primary features of solar passive design is the orientation of a building on a particular latitude. The client of Information Technology demands testing, validity, practicality and sustainability of a building project before execution. The computer based simulations are the only practical way to predict the complex energy performance and analysis for a large number of passive design solutions. This paper investigates the optimum residential building orientation having various zones, located in Lahore, Pakistan, with the help of Energy Simulation program. It is concluded that with the help of software, it is possible to orient the residential plan with the minimum solar gain of the required living zones.
series ASCAAD
email
last changed 2008/01/21 22:00

_id ecaade2007_164
id ecaade2007_164
authors Barrios, Carlos Roberto; Lemley, Christina
year 2007
title Expanding Design Boundaries
doi https://doi.org/10.52842/conf.ecaade.2007.483
source Predicting the Future [25th eCAADe Conference Proceedings / ISBN 978-0-9541183-6-5] Frankfurt am Main (Germany) 26-29 September 2007, pp. 483-489
summary This paper presents a research in progress on the use of simple block units for exploratory design of complex patterns. The research explains how to use symmetry rules to expand the design language of Frank Lloyd Wright’s textile block houses. The paper shows a case study of how a single unit can be used to generate complex patterns and intricate arrangements.
keywords Design variations, symmetry, design boundaries, random design
series eCAADe
email
last changed 2022/06/07 07:54

_id sigradi2007_af70
id sigradi2007_af70
authors Corona Martínez, Alfonso; Libertad Vigo; José R. Kós; Denise B. Pinheiro Machado
year 2007
title Archinet-MetaUniversity: Alfa Project phase3: The transversal integration [Archinet-MetaUniversidad: Proyecto ALFA en Fase3: La integración transversal]
source SIGraDi 2007 - [Proceedings of the 11th Iberoamerican Congress of Digital Graphics] México D.F. - México 23-25 October 2007, pp. 131-134
summary This paper presents the results of a workshop which took place in Rio de Janeiro and gathered Brazilian and international exchange students with tutors from eight universities located in Latin America and Europe. The design process highlighted the advantages and limitations of the communication between the tutors, educated with traditional tools and students who enter at the university already familiar with digital tools. The manipulation of images assumes a primary position, particularly in an environment based on several foreign languages. However, this process also exposed the limitations of images to represent the essence of the place.
keywords Theory & Education; Design & Communication; Multidisciplinary Transversal Disciplines; Sustainability & Urban Preservation; Colaborative & Teaching implementations
series SIGRADI
email
last changed 2016/03/10 09:49

_id ascaad2007_062
id ascaad2007_062
authors De Los Reyes, A. and K. Terzidis
year 2007
title Executive Summary: On the Digital Sublime
source Em‘body’ing Virtual Architecture: The Third International Conference of the Arab Society for Computer Aided Architectural Design (ASCAAD 2007), 28-30 November 2007, Alexandria, Egypt, pp. 799-800
summary This paper describes research in progress on the digital sublime and architecture. Written in three parts, the paper surveys the history of the sublime, offers current examples of the digital sublime, and concludes with the next path of exploration: genetic algorithms created from and of the new numeric sublime.
series ASCAAD
last changed 2008/01/21 22:00

_id b92c
id b92c
authors Derix, Christian
year 2012
title Digital Masterplanning: Computing Urban Design
source In Urban Design and Planning: Institution of Civil Engineers, Thomas Telford Publishers, ahead-of-print
summary The digital revolution has finally reached urban design as one of the last design communities not very familiar with computing. This is despite the city and geography being the natural fields for systems analogy and digital models of mathematical and statistical simulation were developed in the 60s and 70s for urban planning, much before industrial or architectural design. The recent arrival of urban design simulations is however not as innovative and radical as their 50 year old counterparts since they use computing solely for policy visualization, quantity evaluation or pattern generation. The Computational Design and Research Group [CDR] at Aedas|R&D started in 2007 to develop an open platform of lightweight applications – Digital Masterplanning – in collaboration with partners from academia and industry to provide methods for urban design, based on computational methods called meta-heuristic algorithms. An attempt to encode empirical knowledge and design assumptions into simulations is described where designers can assemble the resulting applications according to scales and brief into custom workflows.
keywords Spatial Planning, Urban Design, Meta-Heuristic Algorithms, Computational Design
series journal paper
type normal paper
email
more http://www.icevirtuallibrary.com/content/article/10.1680/udap.9.00041
last changed 2012/09/20 17:41

_id ecaade2007_186
id ecaade2007_186
authors Economou, Athanassios; Grasl, Thomas
year 2007
title Sieve_n
doi https://doi.org/10.52842/conf.ecaade.2007.947
source Predicting the Future [25th eCAADe Conference Proceedings / ISBN 978-0-9541183-6-5] Frankfurt am Main (Germany) 26-29 September 2007, pp. 947-953
summary A computational approach for the generation of all partial lattices of two-dimensional shapes with an n-fold symmetry axis is presented and an application in formal analysis in architectural design is presented in the end.
keywords Shape studies, generative design, group theory, graph theory, shape grammars, central buildings
series eCAADe
email
last changed 2022/06/07 07:55

_id cf2007_585
id cf2007_585
authors Fischer, Thomas
year 2007
title Enablement or Restriction? On supporting others in making (sense of things)
source Computer Aided Architectural Design Futures / 978-1-4020-6527-9 2007 [Proceedings of the 12th International Conference on Computer Aided Architectural Design Futures / 978-1-4020-6527-9] Sydney (Australia) 11–13 July 2007, pp. 585-598
summary In this paper I present and reflect upon a five-year investigation of designing digital tools for designing in the area of architectural space grid structures. I understand design as a novelty and knowledge generating conversational process as described by Pask (see Scott 2001) and Glanville (2000). Furthermore, I regard making design tools as a design task in itself, rendering this paper a reflection on designing for designing. This paper gives a report on observations I made during the toolmaking study, and subsequently contextualizes these observations using second-order cybernetic theory. This reflection focuses on different relationships between observers and systems, on conditions under which observers construct knowledge and on limits of supporting others in this activity.
series CAAD Futures
email
last changed 2007/07/06 12:47

_id caadria2007_381
id caadria2007_381
authors Fischer, Thomas; Christiane M. Herr
year 2007
title Probing Tool Use in the Practice of Generative Design: A Postgraduate Design Workshop Report
doi https://doi.org/10.52842/conf.caadria.2007.x.r5m
source CAADRIA 2007 [Proceedings of the 12th International Conference on Computer Aided Architectural Design Research in Asia] Nanjing (China) 19-21 April 2007
summary This paper investigates whether generative design tools can perform their intended functions after being passed on from the contexts of their production to different application contexts similar to the way that other tools such as hammers or bicycles are. We report on a design studio application of two generative design tools and relate observed design processes and outcomes to our toolmaking intentions. Our findings suggest that, at least in the case of the examined tools and workshop, tool use in generative design tends to defy toolmaking intentions. We discuss the consequences for generative design toolmakers and conclude with some speculations on possible solutions.
series CAADRIA
type normal paper
email
last changed 2022/06/07 07:50

_id cf2007_251
id cf2007_251
authors Grasl, Thomas; Athanassios Economou
year 2007
title Spatial Similarity Metrics: Graph theoretic distance measurement and floor plan abstraction
source Computer Aided Architectural Design Futures / 978-1-4020-6527-9 2007 [Proceedings of the 12th International Conference on Computer Aided Architectural Design Futures / 978-1-4020-6527-9] Sydney (Australia) 11–13 July 2007, pp. 251-263
summary Comparing space allocation programs computationally is a resource intensive task. This paper introduces a method which reduces the complexity of floor plan graphs to facilitate the problem. In a first step the nodes are labeled according to a laid out classification scheme. This in its own right reduces the complexity of the comparison by introducing more diversity among the nodes. Subsequently the graph can be coarsened in several steps based on the category information. This does not only further reduce the necessary computation, but can also offer a visualization of and additional insight into the essential structure of the space allocation program at hand.
series CAAD Futures
email
last changed 2007/07/06 12:47

_id caadria2007_203
id caadria2007_203
authors Heidrich, Felix; Peter Russell and Thomas Stachelhaus
year 2007
title Intervision3D: Online 3D Visualisation and Conferencing
doi https://doi.org/10.52842/conf.caadria.2007.x.l3p
source CAADRIA 2007 [Proceedings of the 12th International Conference on Computer Aided Architectural Design Research in Asia] Nanjing (China) 19-21 April 2007
summary The use of Internet communication technologies in distributed teams has been carried out for well over 10 years. In this time, various methods to communicate and transfer information have been developed. A large amount of effort has been placed on enabling normal conversation to take place and it could be said, that with technologies like Skype, this is established. This enables planning partners to discuss, but we still need to convey what they are discussing. In short, the contents are still lacking. Technologies exist to allow users to share files or images, however this does not nearly reach the intensity or quality of discussions when partners are sitting together in front of a drawing or model. At best, screen sharing allows participants to see the same image but with low resolution and bad system response. The goal of the Intervision3D project is to allow distributed team members to discuss design issues with a common 3D model where participants can manipulate the model together in real time. In contrast to screen-sharing solutions, the Intervision3D project uses a server, which delivers a copy of the model to each conference participant. The server then coordinates the perspective views of all conference participants. One of the participants (usually the first) is initially designated as the speaker and he or she controls the views of the model through an intuitive walk/fly-through interface. The speed of the system is also buttressed by the simplicity of the application: as a Java applet, it is possible to start the Intervision3D system in any browser or as a separate applet on any system. As such, none of the participants need to install anything. The resolution of the model is optimized for each participant's browser and computer display. Currently, Intervision3D can import .3ds files and then render them using the JOGL Engine (Java Bindings for Open GL). JOGL allows the full Open GL suite to be used in rendering the model including lighting and textures: even normal PCs can do this quite well. The first implementation of the system is within an existing internet-based Design Studio and the paper elucidates how the first uses of the system have (partially) helped to increase the exchange of design ideas over the Internet. Through the Intervison3D system, the participants who have been separated by distance can once again discuss the same 3D model.
series CAADRIA
email
last changed 2022/06/07 07:50

_id ecaade2007_159
id ecaade2007_159
authors Heidrich, Felix; Russell, Peter; Stachelhaus, Thomas
year 2007
title Intervision3D: Online 3D Visualisation and Conferencing
doi https://doi.org/10.52842/conf.ecaade.2007.757
source Predicting the Future [25th eCAADe Conference Proceedings / ISBN 978-0-9541183-6-5] Frankfurt am Main (Germany) 26-29 September 2007, pp. 757-764
summary The use of Internet communication technologies in distributed teams has been carried out for well over 10 years. In this time, various methods to communicate and transfer information have been developed. A large amount of effort has been placed on enabling normal conversation to take place and it could be said, that with technologies like Skype, this is established. This enables planning partners to discuss, but we still need to convey what they are discussing. In short, the contents are still lacking. Technologies exist to allow users to share files or images, however this does not nearly reach the intensity or quality of discussions when partners are sitting together in front of a drawing or model. At best, screen sharing allows participants to see the same image but with low resolution and bad system response. The goal of the project is to allow distributed team members to discuss design issues with a common 3D model where participants can manipulate the model together in real time.. The speed of the system is also buttressed by the simplicity of the application: as a Java applet, it is possible to start the Intervision3D system in any browser or as a separate applet on any system. Files can be imported and then rendered using the JOGL Engine (Java Bindings for Open GL). JOGL allows the full Open GL suite to be used in rendering the model including lighting and textures: even normal PCs can do this quite well. The first implementation of the system is within an existing internet-based Design Studio and the paper elucidates how the first uses of the system have (partially) helped to increase the exchange of design ideas over the Internet.
keywords Virtual design studio, shared models, CSCW
series eCAADe
email
last changed 2022/06/07 07:49

_id acadia07_040
id acadia07_040
authors Hyde, Rory
year 2007
title Punching Above Your Weight: Digital Design Methods and Organisational Change in Small Practice
doi https://doi.org/10.52842/conf.acadia.2007.040
source Expanding Bodies: Art • Cities• Environment [Proceedings of the 27th Annual Conference of the Association for Computer Aided Design in Architecture / ISBN 978-0-9780978-6-8] Halifax (Nova Scotia) 1-7 October 2007, 40-47
summary Expanding bodies of knowledge imply expanding teams to manage this knowledge. Paradoxically, it can be shown that in situations of complexity—which increasingly characterise the production of architecture generally—the small practice or small team could be at an advantage. This is due to the increasingly digital nature of the work undertaken and artefacts produced by practices, enabling production processes to be augmented with digital toolsets and for tight project delivery networks to be forged with other collaborators and consultants (Frazer 2006). Furthermore, as Christensen argues, being small may also be desirable, as innovations are less likely to be developed by large, established companies (Christensen 1997). By working smarter, and managing the complexity of design and construction, not only can the small practice “punch above its weight” and compete with larger practices, this research suggests it is a more appropriate model for practice in the digital age. This paper demonstrates this through the implementation of emerging technologies and strategies including generative and parametric design, digital fabrication, and digital construction. These strategies have been employed on a number of built and un-built case-study projects in a unique collaboration between RMIT University’s SIAL lab and the award-winning design practice BKK Architects.
series ACADIA
email
last changed 2022/06/07 07:50

_id 1500
id 1500
authors Kalay, Yehuda; Thomas Kvan, Janice Affleck (eds.)
year 2007
title New Heritage - New Media and Cultural Heritage
source Routledge
summary The use of new media in the service of cultural heritage is a fast growing field, known variously as virtual or digital heritage. New Heritage, under this denomination, broadens the definition of the field to address the complexity of cultural heritage such as the related social, political and economic issues. This book is a collection of 20 key essays, of authors from 11 countries, representing a wide range of professions including architecture, philosophy, history, cultural heritage management, new media, museology and computer science, which examine the application of new media to cultural heritage from a different points of view. Issues surrounding heritage interpretation to the public and the attempts to capture the essence of both tangible (buildings, monuments) and intangible (customs, rituals) cultural heritage are investigated in a series of innovative case studies.
series other
type normal paper
email
more http://www.routledge.co.uk/shopping_cart/products/product_detail.asp?sku=&isbn=9780415773560
last changed 2007/12/20 07:53

_id ijac20075209
id ijac20075209
authors Kersten, Thomas P.
year 2007
title Virtual Reality Model of the Northern Sluice of the Ancient Dam in Marib/Yemen by Combination of Digital Photogrammetry and Terrestrial Laser Scanning for Archaeological Applications
source International Journal of Architectural Computing vol. 5 - no. 2, pp. 340-354
summary In this paper the potential of digital photogrammetry and terrestrial laser scanning in combination is demonstrated in the recording and 3D CAD construction of the northern sluice of the ancient dam in Marib/Yemen, which is located approx. 150 kilometre east of the capital city Sana'a, close to the inner Arabic desert. The Yemeni government proposed for initiation of the building into the list of the UNESCO world cultural heritage. This described project work is a co-operation between the Commission for Archaeology of Non-European Cultures (KAAK) Bonn of the German Archaeological Institute (DAI) and the department Geomatics of the HafenCity University Hamburg. The object recording was carried out in January 2006 with the digital SLR camera Fujifilm FinePix S2 pro and the terrestrial laser scanner Trimble GS100 during the archaeological excavations. The northern sluice was reconstructed and visualized as a computer-based 3D CAD model for archaeological investigations (as-builtdocumentation of the excavations) and for future tourism advertising and publication purposes.
series journal
last changed 2007/08/29 16:23

_id caadria2007_475
id caadria2007_475
authors Koutamanis, Alexander; Gilles Halin and Thomas Kvan
year 2007
title Information Standardization from a Design Perspective
doi https://doi.org/10.52842/conf.caadria.2007.x.j8j
source CAADRIA 2007 [Proceedings of the 12th International Conference on Computer Aided Architectural Design Research in Asia] Nanjing (China) 19-21 April 2007
summary One common assumption concerning the digitization of architectural processes and products is that it should be supported by extensive standardization of design and building information. This standardization should extend beyond pre-existing conventions of the analogue period in terms of scope, integration, continuity, flexibility and adaptability. From a design perspective standardization refers to three distinct information types with different origins: geometric, categorical and project-specific information. Such information is accommodated in standards and building models either top-down or bottom-up, resulting into different possibilities and limitations.
series CAADRIA
email
last changed 2022/06/07 07:50

_id ecaade2007_148
id ecaade2007_148
authors Koutamanis, Alexander; Halin, Gilles; Kvan, Thomas
year 2007
title Indexing and Retrieval of Visual Design Representations
doi https://doi.org/10.52842/conf.ecaade.2007.319
source Predicting the Future [25th eCAADe Conference Proceedings / ISBN 978-0-9541183-6-5] Frankfurt am Main (Germany) 26-29 September 2007, pp. 319-326
summary Indexing and retrieval of architectural visual databases refer to multiple levels of abstraction and various points of view which may co-exist in a single image. This complexity is increased by the necessity to structure architectural images into well-defined, meaningful representations. We propose that the correlation of domain analysis and general methods and techniques provides the background to the solution of most problems and a deeper understanding of the structure of indexing and retrieval in architecture.
keywords Representation, database, indexing, retrieval
series eCAADe
email
last changed 2022/06/07 07:51

_id ascaad2007_046
id ascaad2007_046
authors Lee, S. and K. de Bodt
year 2007
title Plan_B: The architectonics of sonic information
source Em‘body’ing Virtual Architecture: The Third International Conference of the Arab Society for Computer Aided Architectural Design (ASCAAD 2007), 28-30 November 2007, Alexandria, Egypt, pp. 587-594
summary The paper addresses the influence of digital technology on architectural design and production, particularly considering the possibilities of sound for the design and conception of architecture based on the dynamic condition, which is present in the “everyday” and its permutations. The day-to-day condition is regarded as a highly dynamic flux of economic, social and political aspects and conceptually linked to sound and musical variation as guiding design principles, to actually retain and reflect the vitality of every day’s measure. We have traced precedents and cases in sound reproduction and its implications on the codification of architecture and have created a digital design tool in Max/MSP. The primary objective of the tool is to produce the corollary between sound reproduction and the conception and production of an architectonic codification, and ultimately to propose a strategy of architectural construct that has given way from the clarity of static geometry to the complexity in dynamic variability, that of dissonance. Virtual architecture and its techniques are considered to express and implement such permutations and induce a measure of change in every step and direction of the design process. The application of digital technology is regarded as the intervening of “apparatus” and to represent a different approach in relation to the prevailing regime.
series ASCAAD
email
last changed 2008/01/21 22:00

_id acadia07_284
id acadia07_284
authors Robinson, Kirsten; Gorbet, Robert; Beesley, Philip
year 2007
title Evolving Cooperative Behaviour in a Reflexive Membrane
doi https://doi.org/10.52842/conf.acadia.2007.284
source Expanding Bodies: Art • Cities• Environment [Proceedings of the 27th Annual Conference of the Association for Computer Aided Design in Architecture / ISBN 978-0-9780978-6-8] Halifax (Nova Scotia) 1-7 October 2007, 284-293
summary This paper describes the integration of machine intelligence into an immersive architectural sculpture that interacts dynamically with users and the environment. The system is conceived to function as an architectural envelope that might transfer air using a distributed array of components. The sculpture includes a large array of interconnected miniature structural and kinetic elements, each with local sensing, actuation, and machine intelligence. We demonstrate a model in which these autonomous, interconnected agents develop cooperative behaviour to maximize airflow. Agents have access to sensory data about their local environment and ‘learn’ to move air through the working of a genetic algorithm. Introducing distributed and responsive machine intelligence builds on work done on evolving embodied intelligence (Floreano et al. 2004) and architectural ‘geotextile’ sculptures by Philip Beesley and collaborators (Beesley et al. 1996-2006). The paper contributes to the general field of interactive art by demonstrating an application of machine intelligence as a design method. The objective is the development of coherent distributed kinetic building envelopes with environmental control functions. A cultural context is included, discussing dynamic paradigms in responsive architecture.
series ACADIA
type normal paper
email
last changed 2022/06/07 08:00

_id acadia07_192
id acadia07_192
authors Seebohm, Thomas
year 2007
title Digital Design Pedagogy: Strategies and Results of Some Successful Experiments
doi https://doi.org/10.52842/conf.acadia.2007.192
source Expanding Bodies: Art • Cities• Environment [Proceedings of the 27th Annual Conference of the Association for Computer Aided Design in Architecture / ISBN 978-0-9780978-6-8] Halifax (Nova Scotia) 1-7 October 2007, 192-203
summary Are there design techniques unique to digital design software that should be explicitly taught or should one leave it to serendipity for students to discover these techniques? A review is provided of the experience of different teaching strategies for digital design pedagogy over a four-year period and, on the basis of this experience, recommendations for successful strategies are given. The teaching strategies presented assume prior training in basic three-dimensional digital modeling and hence represent a first exposure to digital design methodology. The three areas in which digital design provides unique strengths are: a) a three-dimensional design process; b) curvilinear and geometric design; and c) simulation to test the effectiveness of a design from various points of view, with particular emphasis on natural lighting. A brief overview is provided of the theoretical content of the course, the nature of the in-class design exercises, and the term project; all are visually illustrated with examples. The endeavour to reach an optimal pedagogical strategy was both enriched and complicated by the constant change in functional ability of digital design and simulation software and the availability of new software. Nevertheless, it was possible to draw some useful conclusions.
series ACADIA
email
last changed 2022/06/07 07:56

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