CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 14768

_id sigradi2015_2.137
id sigradi2015_2.137
authors Hernández, Silvia Patricia; Verón, María José; Mengo, Gabriela; Figueroa, María Elena; Rezk, Alejandra; Lanzone, Luciana; Landerberg, Raquel; Verón, María José; Prigioni, Eugenia
year 2015
title Microarchitecture urban inmotic. Design proposal of useful inmotics and parametrics spaces of interaction with space and environment
source SIGRADI 2015 [Proceedings of the 19th Conference of the Iberoamerican Society of Digital Graphics - vol. 1 - ISBN: 978-85-8039-135-0] Florianópolis, SC, Brasil 23-27 November 2015, pp. 40-45.
summary The evaluation of possibilities, ways and technologies used for the application of domotics in our country, Argentina, was continued. This design proposal evolved from the one of 2014. It was considered technologies and design improvements as for micro-architecture, inmotics, sustainability and parametric design, implementing them into an useful design for a specific urban interstitial space. The function answers to a sociologic requirement study of function and interactivity endorsed by polls. This project aims to be build, as it follows the laws that regulate this city.
keywords Microarchitecture, Inmotics, Parametrics, Sustainable, Interaction
series SIGRADI
email
last changed 2016/03/10 09:53

_id 8f1d
authors Herot, C.
year 1976
title Graphical Input Through Machine Recognition of Sketches
source Computer Graphics, SIGGRAPH Quarterly Report, Vol. 10, No. 2
summary A family of programs has been developed to allow graphical input through continuous digitizing. Drawing data, sampled at a high and constant rate, is compressed and mapped into lines and splines, in two and three dimensions. This is achieved by inferring a particular user's intentions from measures of speed and pressure.Recent experiments have shown that even the most basic inference making cannot rely solely upon knowledge of the user's drawing style, but needs additional knowledge of the subject being drawn, the protocols of its domain, and the stage of development of the user's design. This requirement implies a higher level of machine intelligence than currently exists. An alternate approach is to increase the user's involvement in the recognition process.Contrary to previous efforts to move from sketch to mechanical drawing without human intervention, this paper reports on an interactive system for graphical input in which the user overtly partakes in training the machine and massaging the data at all levels of interpretation. The initial routines for data compression employ parallel functions for extracting such features as bentness, straightness, and endness. These are planned for implementation in microprocessors.Results offer a system for rapid (and enjoyable) graphical input with real-time interpretation, the beginnings of an intelligent tablet.
series report
last changed 2003/04/23 15:50

_id ga0213
id ga0213
authors Herr, Christiane M.
year 2002
title Generative Architectural Design and Complexity Theory
source International Conference on Generative Art
summary During the past decades, complexity theory has evolved as a new discipline that provides a broad scientific perspective towards dynamic real-life phenomena, challenging the classical linear worldview as well as simple cause-and-effect-style Newtonian physics. For architects, the advent of this new science offers the challenge as well as the chance to reconsider common design approaches and to invent new strategies based on the new paradigms. The actual application of complexity theory to architectural design, however, results in a fundamental dilemma: How can a reflective, ultimately retrospective body of thought (complexity theory) be applied to prospective design challenges (architecture)? Being part of a current MArch thesis project, the proposed paper focuses on this general dilemma between architectural design and complexity theory and discusses actual as well as potential future generative architectural design approaches involving complexity theory. Generative design strategies commonly apply algorithmic methods and formalisms, which can conveniently produce and deal with high levels of complexity. Complexity describes general properties of a system and can be further dissected into several modes: epistemic, ontological and functional complexity. This taxonomy offers insights into generative design applications, which have mostly focused on a limited set of complexity modes. Besides complexity generated by sheer numbers, aspects like functional or hierarchical complexity offer further perspectives on generative systems, processes and output. Considering these aspects of complexity theory, future challenges to generative architectural design can be predicted.
series other
email
more http://www.generativeart.com/
last changed 2003/08/07 17:25

_id caadria2015_139
id caadria2015_139
authors Herr, Christiane M. and Ryan C. Ford
year 2015
title Adapting Cellular Automata as Architectural Design Tools
doi https://doi.org/10.52842/conf.caadria.2015.169
source Emerging Experience in Past, Present and Future of Digital Architecture, Proceedings of the 20th International Conference of the Association for Computer-Aided Architectural Design Research in Asia (CAADRIA 2015) / Daegu 20-22 May 2015, pp. 169-178
summary In this paper we examine the adaptations cellular automata (CA) are typically subjected to when they are applied to architectural designing. We argue that, despite a number of earlier studies that portrayed CA as generic generative design tools, the transition from generic CA to specific design tools is not yet well understood. To describe this transition, we first examine this aspect in a number of previous studies relating CA to architectural design. In a following detailed analysis of an applied design case study, we trace similarities between findings made in the literature review to findings made in the case study and extend them with additional observations. We conclude with a summary of challenges and opportunities met by architectural designers employing and developing CA for design purposes.
keywords Cellular automata; generative design; design research; design tools.
series CAADRIA
email
last changed 2022/06/07 07:51

_id cf2013_084
id cf2013_084
authors Herr, Christiane M. and Thomas Fischer
year 2013
title Generative Column and Beam Layout for Reinforced Concrete Structures in China
source Global Design and Local Materialization[Proceedings of the 15th International Conference on Computer Aided Architectural Design Futures / ISBN 978-3-642-38973-3] Shanghai, China, July 3-5, 2013, pp. 84-95.
summary This paper outlines generative strategies for the design of structural layout patterns of columns and beams in reinforced concrete structures based on contemporary local construction practice in China. Following an introduction to constraints and opportunities of this new potential context for generative design application, possible generative strategies are proposed and discussed, with a view to their viability within the local context. The proposed strategies are illustrated in terms of geometry, generative sequence and plausibility of construction and discussed in terms of visual and overall structural merit.
keywords generative design, algorithmic design, structural design, visual thinking, reinforced concrete structures, China
series CAAD Futures
email
last changed 2014/03/24 07:08

_id caadria2020_253
id caadria2020_253
authors Herr, Christiane M.
year 2020
title CAADRIA at Age 25: Mapping our Past, Present, and Future
doi https://doi.org/10.52842/conf.caadria.2020.2.567
source D. Holzer, W. Nakapan, A. Globa, I. Koh (eds.), RE: Anthropocene, Design in the Age of Humans - Proceedings of the 25th CAADRIA Conference - Volume 2, Chulalongkorn University, Bangkok, Thailand, 5-6 August 2020, pp. 567-576
summary This paper takes the 25th anniversary conference of CAADRIA as an opportunity to reflect on the association as well as the changing landscape of CAAD research in Asia. Following a discussion of CAADRIA and its organisational structures and procedures, the paper analyses and reflects on past and current developments of our research community. To this end, CAADRIA publication keywords are examined to visually map the development of the association since such keywords started to be recorded consistently 12 years ago. The paper calls for a revived critical discourse on fundamental questions of our field in general, and some disconnects between CAADRIA's mission and its current direction in particular. It concludes with a discussion of potential directions for CAADRIA for the coming 25 years.
keywords CAADRIA association; CAAD history; CAAD discourse; diagrams; CAAD development
series CAADRIA
email
last changed 2022/06/07 07:50

_id sigradi2020_903
id sigradi2020_903
authors Herran Cuartas, Coppelia
year 2020
title Domestic spaces design for allow income housing
source SIGraDi 2020 [Proceedings of the 24th Conference of the Iberoamerican Society of Digital Graphics - ISSN: 2318-6968] Online Conference 18 - 20 November 2020, pp. 903-911
summary This research is related to the urban transformation that Medellín underwent during the 2004-2011 administrations, in which large architectural projects were implemented in the poorest and most violent areas of the city. To inquire about the effectiveness of these interventions, we look at one of the housing projects worthies of different international recognitions, called the Housing Consolidation of the Quebrada Juan Bobo. Characterized by generating Social Interest Housing (Vivienda de Interés Social-VIS in Spanish) in the creek’s basin, this project benefited 1,240 people who were relocated within the same neighborhood, including some on the same space next to the creek, where their old home was built.
keywords Live, Quality of life, Home, Domestic practices, Informality
series SIGraDi
email
last changed 2021/07/16 11:53

_id sigradi2010_213
id sigradi2010_213
authors Herrera, Pablo C.
year 2010
title Tecnologías disruptivas: programación y fabricación en Latinoamérica [Disruptive technologies: programming and digital fabrication in Latin America]
source SIGraDi 2010_Proceedings of the 14th Congress of the Iberoamerican Society of Digital Graphics, pp. Bogotá, Colombia, November 17-19, 2010, pp. 213-216
summary Since 2008 the preference for using different programming methods (Rhinoscript) had been analyzed using blogs. Searching for answers to explain the negative tendency of this year (from 48,063 to 16,332), a second repository was created (Grasshopper) featuring interactive methods and techniques. It has been discovered that of the five geographic regions analyzed Latin America is the only one that preferred the interactive interface (18% over programming). This shows that we are still keeping a strong dependency on the use of stable and safe technologies over disruptive ones that proved to be more efficient in design and fabrication.
keywords digital fabrication, scripting, architectural education, rhinoscripting, grasshopper
series SIGRADI
email
last changed 2016/03/10 09:53

_id sigradi2015_10.307
id sigradi2015_10.307
authors Herrera, Pablo C.
year 2015
title Mathematics and computation: Using visual programming to develop didactic materials in a learning environment
source SIGRADI 2015 [Proceedings of the 19th Conference of the Iberoamerican Society of Digital Graphics - vol. 2 - ISBN: 978-85-8039-133-6] Florianópolis, SC, Brasil 23-27 November 2015, pp. 581-588.
summary We analyse the problem of creating didactic material for teaching and evaluating mathematics in the first year of a School of Architecture. By using visual programming, science professor used codes (formulae) to represent in a software their proposals, instead of drawing them themselves. Through this experience we create a database of codes with computational solutions that allows faculty to modify, reuse, visualise and print in the same platform that she students will use while developing their designs. In this way we aim to maximise the link between mathematics and design as fundamental base for the control of complex shapes.
keywords Visual Programming, Mathematics Education, Architectural Education, Latin America, 3D Printing
series SIGRADI
email
last changed 2016/03/10 09:53

_id sigradi2020_89
id sigradi2020_89
authors Herrera, Pablo C.; García-Alvarado, Rodrigo; Braida, Frederico
year 2020
title Architectural Transformations in the context of COVID- 19: Latin America towards a resilient, sustainable and harmless building
source SIGraDi 2020 [Proceedings of the 24th Conference of the Iberoamerican Society of Digital Graphics - ISSN: 2318-6968] Online Conference 18 - 20 November 2020, pp. 89-96
summary The 20th century demonstrated the transformation of cities and architecture, considering diseases and pandemics. With COVID-19, in less than 150 days and around the world, digital explorations emerged and illustrate the architecture transformation, and Latin America was not the exception. These explorations could become design premises for future environments, entertainment design, public spaces, health, and lifestyles after this pandemic. These explorations, supported by digital technology, will also change our ability to respond in an emergency from design, because we will learn to think of new ways to incorporate them into our processes, synchronized with its own evolution.
keywords Architectural transformation, COVID-19, Latin-America, Pandemic, Resilience
series SIGraDi
email
last changed 2021/07/16 11:48

_id ijac202119408
id ijac202119408
authors Herrmann, Erik W.; Bigham, Ashley
year 2021
title Drawing Fields: Prototyping public space with semi-autonomous robots
source International Journal of Architectural Computing 2021, Vol. 19 - no. 4, 612–617
summary This paper is a concise report of Drawing Fields, a temporary performance venue on the campus of Ragdale, a nonprofit artists’community just north of Chicago. Drawing Fields utilizes GPS-controlledfield marking robots to draw site-specific, building-scale drawings on the Ragdale campus. Each drawing in the seriesexplores a different theme with Drawing Fields 1 probing robotic kinetics, Drawing Fields 2 delineating socially-distanced zones for a scattered audience, and Drawing Fields 3 saturating the campus with colorful patterns. The report discusses the project implementation and includes a brief discussion of the project’s cultural, ecological and technological resonances.
keywords Context, culture, ecology, ethics, places, awareness
series journal
email
last changed 2024/04/17 14:29

_id cdc2008_301
id cdc2008_301
authors Herron, Jock
year 2008
title Shaping the Global City: The Digital Culture of Markets, Norbert Wiener and the Musings of Archigram
source First International Conference on Critical Digital: What Matters(s)? - 18-19 April 2008, Harvard University Graduate School of Design, Cambridge (USA), pp. 301-308
summary The contemporary “built environment” as conceived by designers – be it actual or virtual; be it architecture, landscape, industrial products or, more purely, art – is increasingly generated using powerful computational tools that are shaping the culture of the design professions, so much so that the phrase “digital culture” aptly applies. Designers are rightly inclined to believe that the emerging contemporary landscape – especially in thriving global cities like New York, London and Tokyo – has recently been and will continue to be shaped in important ways by digital design. That will surely be the case. However, design does not exist in a material vacuum. Someone pays for it. This essay argues that the primary shaper of global cities today is another “digital culture”, one defined by the confluence of professions and institutions that constitute our global financial markets. The essay explores the common origins of these two cultures – design and finance; the prescient insights of Archigram into the cybernetic future of cities; the spatial implications of nomadic “digitized” capital and the hazards of desensitizing – in many ways, dematerializing – the professional practices of design and finance. The purpose of the essay is not to establish primacy of one over the other. Especially in the case of urban design, they are interdependent. The purpose is to explore the connection.
email
last changed 2009/01/07 08:05

_id caadria2020_100
id caadria2020_100
authors Hershcovich, Cheli, van Hout, RENÉ, Rinsky, Vladislav, Laufer, Michael and Grobman, Yasha J.
year 2020
title Insulating with Geometry - Employing Cellular Geometry to Increase the Thermal Performance of Building Facades
doi https://doi.org/10.52842/conf.caadria.2020.1.507
source D. Holzer, W. Nakapan, A. Globa, I. Koh (eds.), RE: Anthropocene, Design in the Age of Humans - Proceedings of the 25th CAADRIA Conference - Volume 1, Chulalongkorn University, Bangkok, Thailand, 5-6 August 2020, pp. 507-516
summary This paper presents the current stage of a study examining the potential of complex geometry concrete tiles to improve thermal performance in building envelopes. This stage focused on developing tile geometries and testing them using physical and digital CFD (Computational Fluid Dynamics) simulations. Tiles were developed taking two approaches: (i) developing variation from basic geometries (triangle, square, circle and trapezoid) and (ii) learning from natural envelopes. Following successful validation of experimental and numerical data, the designed tiles were tested using a digital simulation (Star-CCM+). The results show that for the examined configuration (flow perpendicular to the surface), a significant reduction of heat transfer rate occurs in most of the tested tiles. Furthermore, geometries that achieved the same thermal performance as the base-line flat tile saved up to 38 percent of the material.
keywords Complex Geometry; Microclimate; CFD
series CAADRIA
email
last changed 2022/06/07 07:50

_id acadia11_44
id acadia11_44
authors Hertz, Garnet
year 2011
title Arduino Microcontrollers and The Queen’s Hamlet: Utilitarian and Hedonized DIY Practices in Contemporary Electronic Culture
doi https://doi.org/10.52842/conf.acadia.2011.044
source ACADIA 11: Integration through Computation [Proceedings of the 31st Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA)] [ISBN 978-1-6136-4595-6] Banff (Alberta) 13-16 October, 2011, pp. 44-47
summary In this paper, I will pull together concepts of utility-driven do-it-yourself (DIY) culture and pleasure-oriented DIY practice to investigate a significant trend in contemporary computing culture, the “maker” movement, typified by an interest in building personalized and handmade electronic devices with sensors, motors and lights, usually controlled by microcontrollers like the Arduino. My argument is that maker culture has been co-opted by consumer hobby culture, but this is not necessarily detrimental because it provides an important outlet for personal exploration, increases an understanding of how electronic media actually works and assists individuals to be actors in a culture that is increasingly complex, technological and digitized.
series ACADIA
type keynote paper
email
last changed 2022/06/07 07:50

_id 4684
authors Herzog, Marcus and Kühn, Christian
year 1995
title Technological Issues in Multimedia Applications for Architectural Design Education
doi https://doi.org/10.52842/conf.ecaade.1995.095
source Multimedia and Architectural Disciplines [Proceedings of the 13th European Conference on Education in Computer Aided Architectural Design in Europe / ISBN 0-9523687-1-4] Palermo (Italy) 16-18 November 1995, pp. 95-104
summary Teaching architecture is not primarily an instructional process but rather a process of interaction and experience. In this context multimedia material can be used to provide an active educational environment where students learn by doing. To yield an effective learning system expertise from various fields have to be combined. This paper emphasizes the technological challenges of multimedia applications in architectural design education. We discuss two research prototype systems and analyze the influence of the underpinning technology on the performance of the overall system design. Finally we give technical requirements that are demanded for next generation systems and propose a framework for concerted research action.
series eCAADe
email
more http://dpce.ing.unipa.it/Webshare/Wwwroot/ecaade95/Pag_13.htm
last changed 2022/06/07 07:50

_id f8e3
authors Hew, K.-P., Fisher, N. and Awbi, H.B.
year 2001
title Towards an integrated set of design tools based on a common data format for building and services design
source Automation in Construction 10 (4) (2001) pp. 459-476
summary The emerging technology in building product design using knowledge-based engineering (KBE), is currently exciting practitioners in the building construction industry. This paper investigates the use of KBE techniques and assesses the contribution this approach can make to the traditional design process. To do this, the investigation has developed an integrated set of design tools based on a common data format, for integrating 3D electronic prototypes with building services information for use in building design. This approach has been developed on the basis of an open framework and has been applied to the design of an airport terminal building and its plant room. Within the framework, the design process and the information needed, are divided into modules and represented in the form of 3D digital mock-up models (or electronic prototypes). Within the integrated system, an interface has been developed to facilitate the sharing of information with a thermal analysis software application, which contributes to the design process. In this paper, the methodology is discussed and its working system is illustrated and evaluated.
series journal paper
more http://www.elsevier.com/locate/autcon
last changed 2003/05/15 21:22

_id a162
authors Hewitt, Carl
year 1971
title The Description and Theoretical Analysis (using schemas) of PLANNER: A Language for Proving Theorems and Manipulating Models in a Robot
source Massachusetts Institute of Technology
summary PLANNER is a language for proving theorems and manipulating models in a robot. The language is built out of a number of problem solving primitives together with a hierarchical control structure. Statements can be asserted and perhaps later withdrawn as the state of the world changes. Conclusions can be drawn from these various changes in state. Goals can be established and dismissed when they are satisfied. The deductive system of PLANNER is subordinate to the hierarchical control structure in order to make the language efficient. The use of a general purpose matching language makes the deductive system more powerful.
series thesis:PhD
last changed 2003/02/12 22:37

_id caadria2014_161
id caadria2014_161
authors Heydarian, Arsalan; Joao P. Carneiro,David Gerber, Burcin Becerik-Gerber, Timothy Hayes and Wendy Wood
year 2014
title Immersive Virtual Environments: Experiments on Impacting Design and Human Building Interaction
doi https://doi.org/10.52842/conf.caadria.2014.729
source Rethinking Comprehensive Design: Speculative Counterculture, Proceedings of the 19th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2014) / Kyoto 14-16 May 2014, pp. 729–738
summary This research prefaces the need for engaging with endusers in early stages of design as means to achieve higher performing designs with an increased certainty for enduser satisfaction. While the architecture, engineering, and construction (AEC) community has previously used virtual reality, the primary use has been for coordination and visualization of Building Information Models (BIM). This work builds upon the value of use of virtual environments in AEC processes but asks the research question "how can we better test and measure design alternatives through the integration of immersive virtual reality into our digital and physical mock up workflows? " The work is predicated on the need for design exploration through associative parametric design models, as well as, testing and measuring design alternatives with human subjects. The paper focuses on immersive virtual environments (IVEs) and presents a literature review of the use of virtual environments for integrating enduser feedback during the design stage. In a controlled pilot experiment, the authors find that human participants perform similarly in IVE and the physical environment in everyday tasks. The participants indicated they felt a strong sense of "presence" in IVE. In the future, the authors plan on using IVE to explore the integration of multi agent systems to impact building design performance and occupant satisfaction.
keywords Virtual Reality; Prototyping; Design Technology; Immersive Virtual Environments; Feedback
series CAADRIA
email
last changed 2022/06/07 07:51

_id ijac202322204
id ijac202322204
authors Heyik, Muhammet Ali, Derya Gulec Ozer, Francisco Javier Abarca-Alvarez and José María Romero-Martínez
year 2024
title Reclaiming site analysis from co-sensing to co-ideation: A collective cartography strategy and tactical trajectories
source International Journal of Architectural Computing 2024, Vol. 22 - no. 2, 1-19
summary This study introduces a collective cartography strategy for analyzing complex urban spaces. It was applied during a 7-day Erasmus + workshop with 46 participants from universities in Spain, Turkey, Portugal, and Poland, representing various backgrounds such as urban planning, architecture, heritage, information technologies, and tourism. The workshop’s objective was to identify critical urban issues and generate sustainable and multisensory urban space concepts. The impact of this strategy, from co-sensing to coideation, was evaluated by its influence on collaboration and the development of self-generated tactics during the process. Within this context, we explored various group tactics, including multisensor data collection, multi-criteria-based analysis, crowdsourcing for site diagnosis, and distributed collaboration to enhance diverse perspectives and narratives. The findings, outputs, and reflections from participants indicate highly interactive, productive, and inclusive co-creation settings. These were facilitated through a web-based virtual collective space (Doyoucity) and a crowdsourcing mobile app for on-site data collection and analysis (Fulcrum).
keywords Crowdsourcing, collective cartography, co-sensing, co-ideation, urban space
series journal
last changed 2024/07/18 13:03

_id ecaade2023_15
id ecaade2023_15
authors Heyik, Muhammet Ali, Karataº, Emre and Erdogan, Meral
year 2023
title Leveraging Collective Intelligence from Crowdsourcing to Co-creation in Field Studies
doi https://doi.org/10.52842/conf.ecaade.2023.1.129
source Dokonal, W, Hirschberg, U and Wurzer, G (eds.), Digital Design Reconsidered - Proceedings of the 41st Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2023) - Volume 1, Graz, 20-22 September 2023, pp. 129–138
summary The paper explores the advantages and forms of harnessing collective intelligence (CI) that can support cognition, coordination, and collaboration in architectural education. These forms focus on various design tasks by enhancing groups’ performance, bringing together diverse actors within a distributed network, and strengthening the process through informed and inclusive decisions. Specifically, we propose a co-creation strategy to comprehensively map place values and rapidly scan the field. By incorporating the technical requirements and contextual constraints of various fields, we conducted iterative workshops within the action research circle. The results show that the CI approach yields significantly positive impacts, justifying its application through a functional triple structure that replaces individually challenging and frustrating fieldwork. This structure involves: (1) definition of parameters and tasks for groups based on objectives, (2) the collection and extraction of values from the field, and (3) the creation of collective cartographies. Additionally, our research makes a valuable contribution by providing a theoretical framework for diverse forms of CI, highlighting the advantages of crowdsourcing-based platforms in both urban and rural contexts, and evaluating the usability of tested mobile apps. We conclude the paper by discussing the limitations, adaptabilities, and potentials for the broader use of CI in the field studies of students.
keywords Collective Intelligence, Co-creation, Field Study
series eCAADe
email
last changed 2023/12/10 10:49

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