CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 1733

_id ddss2008-25
id ddss2008-25
authors Antoni, Jean-Philippe; P. Frankhauser, C. Tannier, S. Youssoufi
year 2008
title Simulating and assessing prospective scenariosA comparative approach in urban planning
source H.J.P. Timmermans, B. de Vries (eds.) 2008, Design & Decision Support Systems in Architecture and Urban Planning, ISBN 978-90-6814-173-3, University of Technology Eindhoven, published on CD
summary The first part of the paper is centred on the phenomena of urban growth, in order to set the rules for a sustainable scenario of urban development. Then we enter the core of the paper that is the comparison of models. For each of the three compared models, we describe its main theoretical characteristics, the chosen parameters, and the obtained results. In section 6, heterogeneity of the produced results is discussed, and we highlight the points of interest and the lacks of the three models. Here we show that results we obtained feed debates about urban growth management. Finally, concluding remarks at the end of the paper address the general topic of the evaluation of the quality of simulation results.
keywords Urban sprawl, sustainable development, fractals, cellular automata, spatial interaction models
series DDSS
last changed 2008/09/01 17:06

_id cf2011_p127
id cf2011_p127
authors Benros, Deborah; Granadeiro Vasco, Duarte Jose, Knight Terry
year 2011
title Integrated Design and Building System for the Provision of Customized Housing: the Case of Post-Earthquake Haiti
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 247-264.
summary The paper proposes integrated design and building systems for the provision of sustainable customized housing. It advances previous work by applying a methodology to generate these systems from vernacular precedents. The methodology is based on the use of shape grammars to derive and encode a contemporary system from the precedents. The combined set of rules can be applied to generate housing solutions tailored to specific user and site contexts. The provision of housing to shelter the population affected by the 2010 Haiti earthquake illustrates the application of the methodology. A computer implementation is currently under development in C# using the BIM platform provided by Revit. The world experiences a sharp increase in population and a strong urbanization process. These phenomena call for the development of effective means to solve the resulting housing deficit. The response of the informal sector to the problem, which relies mainly on handcrafted processes, has resulted in an increase of urban slums in many of the big cities, which lack sanitary and spatial conditions. The formal sector has produced monotonous environments based on the idea of mass production that one size fits all, which fails to meet individual and cultural needs. We propose an alternative approach in which mass customization is used to produce planed environments that possess qualities found in historical settlements. Mass customization, a new paradigm emerging due to the technological developments of the last decades, combines the economy of scale of mass production and the aesthetics and functional qualities of customization. Mass customization of housing is defined as the provision of houses that respond to the context in which they are built. The conceptual model for the mass customization of housing used departs from the idea of a housing type, which is the combined result of three systems (Habraken, 1988) -- spatial, building system, and stylistic -- and it includes a design system, a production system, and a computer system (Duarte, 2001). In previous work, this conceptual model was tested by developing a computer system for existing design and building systems (Benr__s and Duarte, 2009). The current work advances it by developing new and original design, building, and computer systems for a particular context. The urgent need to build fast in the aftermath of catastrophes quite often overrides any cultural concerns. As a result, the shelters provided in such circumstances are indistinct and impersonal. However, taking individual and cultural aspects into account might lead to a better identification of the population with their new environment, thereby minimizing the rupture caused in their lives. As the methodology to develop new housing systems is based on the idea of architectural precedents, choosing existing vernacular housing as a precedent permits the incorporation of cultural aspects and facilitates an identification of people with the new housing. In the Haiti case study, we chose as a precedent a housetype called “gingerbread houses”, which includes a wide range of houses from wealthy to very humble ones. Although the proposed design system was inspired by these houses, it was decided to adopt a contemporary take. The methodology to devise the new type was based on two ideas: precedents and transformations in design. In architecture, the use of precedents provides designers with typical solutions for particular problems and it constitutes a departing point for a new design. In our case, the precedent is an existing housetype. It has been shown (Duarte, 2001) that a particular housetype can be encoded by a shape grammar (Stiny, 1980) forming a design system. Studies in shape grammars have shown that the evolution of one style into another can be described as the transformation of one shape grammar into another (Knight, 1994). The used methodology departs takes off from these ideas and it comprises the following steps (Duarte, 2008): (1) Selection of precedents, (2) Derivation of an archetype; (3) Listing of rules; (4) Derivation of designs; (5) Cataloguing of solutions; (6) Derivation of tailored solution.
keywords Mass customization, Housing, Building system, Sustainable construction, Life cycle energy consumption, Shape grammar
series CAAD Futures
email
last changed 2012/02/11 19:21

_id 1cf0
id 1cf0
authors Bilda, Z and Gero, JS
year 2008
title Idea development can occur using imagery only during early conceptual designing
source in JS Gero and AK Goel (eds), Design Computing and Cognition'08, Springer: 303-320.
summary This paper shows that expert architects can effectively develop ideas without sketching during early conceptual designing. We analysed design protocols of six expert architects working on two different design problems under two different conditions, one in which they were blindfolded and one in which they were sketching. Architects developed design ideas efficiently when they were blindfolded, as opposed to the common view that they would better develop ideas with sketching.
keywords imagery, blindfolded designing, protocol study
series other
type normal paper
email
last changed 2009/09/11 18:31

_id ecaade2008_005
id ecaade2008_005
authors Breen, Jack; Stellingwerff, Martijn
year 2008
title Capital A to Z
doi https://doi.org/10.52842/conf.ecaade.2008.759
source Architecture in Computro [26th eCAADe Conference Proceedings / ISBN 978-0-9541183-7-2] Antwerpen (Belgium) 17-20 September 2008, pp. 759-766
summary Throughout the history of architecture, the Capital – the intermediate between a column and the beam or surface it supports – has been a recurring feature in architectural composition and articulation. In this paper we describe results and findings from the Capital A to Z exercise within the Ornamatics Course from the TU-Delft MSc curriculum. We will show how this exercise combines various digital and physical processes for form finding and how further insights can come from the actual production of models and prototypes. Conclusions will be drawn regarding the integrated educational setup and regarding the influence of different methods and tools on the design process and the design results.
keywords Computer aided manufacturing and modelling, composition, prototyping, ornamatics, education-based research
series eCAADe
email
last changed 2022/06/07 07:54

_id sigradi2008_077
id sigradi2008_077
authors Briones, Carolina
year 2008
title A collaborative project experience in an architectural framework, working with Open Source applications and physical computing [Diseño de Plataformas Digitales e Interactivas: una experiencia educativa trabajando colaborativamente con aplicaciones de Código Abierto y Computación Física]
source SIGraDi 2008 - [Proceedings of the 12th Iberoamerican Congress of Digital Graphics] La Habana - Cuba 1-5 December 2008
summary Nowadays, thanks to the telecommunication revolution and therefore the massive spread of Internet, we have seen the come up of international architectural offices with branches located in different continent, working in a collaborative fashion, surpassing physical and time frontiers. At the same time, the multidisciplinary work between designers, architects, engineers, programmers and even biologist, between others, have been taking place in the new network society. All transformations also supported by the arising of FOSS (Free Open Source Software) and the virtual communities behind them, which allow the creation of non-traditional or specific software, the association between disciplines, and also, the formation of meeting scenarios for a mixture of individuals coming up with multiple motivation to coexist in collaborative environment. Furthermore, it is possible to argue that Open Source applications are also the reflection of a social movement, based on the open creation and exchange of information and knowledge. Do the appeared of FOSS compel us to re-think our working and teaching methods? Do they allow new modes of organizing and collaborating inside our architectural practices?. This paper would like to address these questions, by presenting the results of the “Experience Design” course, which by implementing teaching methods based on Open Source principles and cutting-edge tools, seeks to approach students to these new “way of do”, knowledge and methodologies, and overall, focus them on the science behind the computer. This paper describes the “Experience Design” course, in which architectural graduate students of Universidad Diego Portales (Chile), put for first time their hands on the creation of interactive interfaces. By acquiring basic knowledge of programming and physical computing, students built in a collaborative way a responsive physical installation. The course use as applications “Processing” and “Arduino”. The first one is an Open Source programming language and environment for users who want to program images, animation, and interactions. It has a visual context and serve as a software sketchbook and professional production tool. Processing is a project initiated by Ben Fry and Casey Reas, at the MIT Media Lab (www.processing.org). The second is an Open Source electronics prototyping platform based on flexible, easy-to-use hardware and software. Arduino has a microcontroller (programmed with Processing language) which can sense the environment by receiving input from a variety of sensors and can affect its surroundings by controlling lights, motors, and other actuators (www.arduino.cc). Both environments shared a growing community of people working in related projects and extending useful assistance for beginners. In this paper it is presented the current state of the pilot course and some of the initials results collected during the process. Students and teacher’s debates and evaluations of the experience have been exposed. Together with a critical evaluation in relation to the accomplishment of the effort of place together different disciplines in one collaborative project akin, architecture, design, programming and electronic. Finally, futures modifications of the course are discussed, together with consideration to take in account at the moment of bring Open Source and programming culture into the student curriculum.
keywords Physical computing, teaching framework, Open Source, Interactive Installation
series SIGRADI
email
last changed 2016/03/10 09:47

_id ddss2008-24
id ddss2008-24
authors Chaabouni, S.; J.C. Bignon and G. Halin
year 2008
title Luminous ambience designNavigation and reasoning by photographic images forformulation of intentions
source H.J.P. Timmermans, B. de Vries (eds.) 2008, Design & Decision Support Systems in Architecture and Urban Planning, ISBN 978-90-6814-173-3, University of Technology Eindhoven, published on CD
summary In order to assist daylight ambience design by referential procedures, we propose in this article an analysis of the modalities of reference activity in the field of architectural design. We have identified three different activities: selecting a potential reference, projection of the reference in the project, integration of the reference into the project, allowing intentions formulation. We have used the results of this analysis to propose navigation modes adapted to an exploitation of image references in design, in order to develop a tool supporting the formulation of luminous ambience intention. The purpose here is to inform on exploratory progress more than to communicate attested results.
keywords Luminous ambience, Design, Reasoning, References, Navigation, intentions formulation
series DDSS
last changed 2008/09/01 17:06

_id ecaade2008_103
id ecaade2008_103
authors Chase, Scott; Schultz, Ryan; Brouchoud, Jon
year 2008
title Gather ’round the Wiki-Tree
doi https://doi.org/10.52842/conf.ecaade.2008.809
source Architecture in Computro [26th eCAADe Conference Proceedings / ISBN 978-0-9541183-7-2] Antwerpen (Belgium) 17-20 September 2008, pp. 809-816
summary The growth of internet based communication has facilitated the development of open source, collaborative projects. Here we describe the results of three ‘Wikitecture’ experiments in collaborative, open source architectural design within the virtual world Second Life. We describe the in-world platform developed and its use for a design competition entry. Issues such as contribution assessment and the role of open source collaborative design in architecture and construction are discussed, concluding with a wish list for future enhancements.
keywords Virtual worlds, wikis, open source architecture, collaborative design
series eCAADe
email
last changed 2022/06/07 07:55

_id caadria2008_59_session6a_487
id caadria2008_59_session6a_487
authors Chevrier, C.; J.P. Perrin
year 2008
title Interactive parametric modelling: POG a tool the cultural heritage monument 3D reconstruction
doi https://doi.org/10.52842/conf.caadria.2008.487
source CAADRIA 2008 [Proceedings of the 13th International Conference on Computer Aided Architectural Design Research in Asia] Chiang Mai (Thailand) 9-12 April 2008, pp. 487-493
summary Historic monument and archaeological site 3D reconstruction is nowadays often required for many applications (scientific and architectural studies, virtual visits for a better understanding of the monument, etc). This task is very time-consuming. Automating the modelling of the most common components could ease this 3D work and produce accurate, consistent and re-usable models. Based upon compound rules of architectural elements but also upon various other data sources such as photographs and 3D laser scans, we have conceived and developed an interactive tool for virtual 3D reconstruction of heritage monuments. It allows a quick modelling and accurate adjustments to the measured data. This tool could be a great help for architects and archaeologists. Research first has began with the study of classical architecture, and has gone on with other architectural styles. Architectural elements are described with parametric data, then generated by our tool. Our main application context was the town of Nancy in France where there are lots of classical architecture buildings which allow us to test our tool. It will be further extended to be applied to other architectural styles and will be combined with photogrammetry methods.
keywords parametric modelling, cultural heritage, 3D model
series CAADRIA
email
last changed 2022/06/07 07:55

_id 6953
id 6953
authors Derix C, Miranda P and Gamlesaeter A
year 2008
title Design Support Systems for Sustainable Development in the Thames Gateway area of London: “Smart Solutions for Spatial Planning “(SSSP)
source Design Computation Cognition conference 2008
summary This presentation will describe the methods and approaches used to develop applications for Urban Planners for use in masterplanning and scenario building. It was developed using a grant from the Higher Educational Council for England, and the Department for Trade and Industry as part of the “Building Sustainable Communities“ project.
keywords urban planning, sustainability, masterplanning, computational design
series other
type workshop
email
more http://www.springer.com/computer/information+systems+and+applications/book/978-1-4020-8727-1
last changed 2012/09/17 21:20

_id cdc2008_105
id cdc2008_105
authors Friedrich, Christian
year 2008
title Information-matter hybrids: Prototypes engaging immediacy as architectural quality
source First International Conference on Critical Digital: What Matters(s)? - 18-19 April 2008, Harvard University Graduate School of Design, Cambridge (USA), pp. 105-110
summary ‘Immediate Architecture’ is an exploratory investigation into possibilities of immediate interactive and constructive interaction with the built environment supported by digital technologies. Aim is to realize interactive reconfigurable architectural objects that support their informational and material reconfiguration in real-time. The outcome is intended to become a synergetic amalgam of interactive architecture, parametric design environment, automated component fabrication and assembly. To this end, computational and material strategies are developed to approach the condition of immediate architecture and applied in real-world prototypes. A series of developed techniques are presented, ranging from realtime volumetric modeling, behavioral programming and meta-application protocol to streaming fabrication and dynamic components for interactive architecture.
email
last changed 2009/01/07 08:05

_id 82b1
id 82b1
authors Greenwood D, Horne M, Thompson E M, Allwood C M, Wernemyr C, Westerdahl B.
year 2008
title Strategic Perspectives of the Use of Virtual Reality within the Building Industries of Four Countries.
source International Journal of Architectural Engineering and Design Management
summary This paper presents results from the first stage of an analysis of the use of virtual reality (VR) within the building industries of strategically selected countries, namely, China, Sweden, the UK and the US. The aims of the research are to assess VR usage and its benefits within the building industries of these countries and to identify perceived barriers to VR usage and ways of overcoming them. The countries selected offer a range of experience in the adoption of VR technologies and the paper provides an initial analysis of developments at an international level. Semi-structured interviews were conducted with senior professionals from each of six leading construction companies within each country. The findings included the rationale for the adoption of VR and the barriers to doing so, as well as some divergence between the respondents in their working definition of what visualization and, specifically, VR actually represents.
keywords Building industry; implementation strategy;international perspectives; interview survey; virtual reality
series other
type normal paper
email
last changed 2008/11/26 16:54

_id sigradi2010_213
id sigradi2010_213
authors Herrera, Pablo C.
year 2010
title Tecnologías disruptivas: programación y fabricación en Latinoamérica [Disruptive technologies: programming and digital fabrication in Latin America]
source SIGraDi 2010_Proceedings of the 14th Congress of the Iberoamerican Society of Digital Graphics, pp. Bogotá, Colombia, November 17-19, 2010, pp. 213-216
summary Since 2008 the preference for using different programming methods (Rhinoscript) had been analyzed using blogs. Searching for answers to explain the negative tendency of this year (from 48,063 to 16,332), a second repository was created (Grasshopper) featuring interactive methods and techniques. It has been discovered that of the five geographic regions analyzed Latin America is the only one that preferred the interactive interface (18% over programming). This shows that we are still keeping a strong dependency on the use of stable and safe technologies over disruptive ones that proved to be more efficient in design and fabrication.
keywords digital fabrication, scripting, architectural education, rhinoscripting, grasshopper
series SIGRADI
email
last changed 2016/03/10 09:53

_id sigradi2009_1085
id sigradi2009_1085
authors Herrera, Pablo C.
year 2009
title Patrones y convenciones en el uso de Rhinoscripting [Patterns and Conventions in the Use of Rhinoscripting]
source SIGraDi 2009 - Proceedings of the 13th Congress of the Iberoamerican Society of Digital Graphics, Sao Paulo, Brazil, November 16-18, 2009
summary Two exhibits made evident that complex shapes generated through scripts are the attention focus of both educators and professionals. These projects did not start with traditional representation conventions (front view, plan and cross section) but with biological, geometrical or mathematical references, where patterns are recurrent. Using scripts it is possible to write and represent possibilities; blogs allow the publication of the results. In this context, a blog was created (2008) to publish methods and subjects extracted from workshops and manuals featuring rhinoscripting. During a year more than 57000 users accessed; the results of this documentation are hereby presented.
series SIGRADI
email
last changed 2016/03/10 09:53

_id ddss2008-21
id ddss2008-21
authors Horeni, Oliver; T.A. Arentze, H.J.P. Timmermans, and B.G.C. Dellaert
year 2008
title INTERVIEW TECHNIQUES FOR MEASURINGINDIVIDUALS’ MENTAL REPRESENTATIONSSPACE-TIME CHOICESAn outline of three IT-based survey methods
source H.J.P. Timmermans, B. de Vries (eds.) 2008, Design & Decision Support Systems in Architecture and Urban Planning, ISBN 978-90-6814-173-3, University of Technology Eindhoven, published on CD
summary A better exploration of human decision making is a necessary condition to understand individual activity-travel choices. With the advent of mental model theory a conceptual framework of individuals’ causal knowledge of the environment and its links to the behavioural choice outcome was available. Accordingly, interview techniques had been developed in order to elicit mental representations from individuals’ mind. Although these techniques delivered reliable and useful results, it turned out quickly, that they could not be applied to large-scale surveys. Hence, this paper will report on the development of three IT-based interview techniques, which are promising avenues to measure mental representations in an efficient and flexible way.
keywords Activity-travel choice, Mental representations, Electronic surveying
series DDSS
last changed 2008/09/01 17:06

_id caadria2008_72_session7a_594
id caadria2008_72_session7a_594
authors Kosavinta, Satakhun
year 2008
title Collaborative Financial Feasibility With CAAD For Residential Development
doi https://doi.org/10.52842/conf.caadria.2008.594
source CAADRIA 2008 [Proceedings of the 13th International Conference on Computer Aided Architectural Design Research in Asia] Chiang Mai (Thailand) 9-12 April 2008, pp. 594-600
summary Computer Aided Architectural Design software is a necessary tool for the architectural design of a visible object or model. In residential development, an estimation of time/cost corresponding to the design is needed in order to complete its successful project. But available feasibility supporting tools usually lacks ability to share their information. To solve this limitation, this research proposes a design of Graphic User Interface (GUI) for collaborative financial feasibility through an architectural design process in housing project. The development of the GUI starts from collecting some information and requirement from National Housing Authority of Thailand. A heuristic decision making approach based on financial analysis are then designed for both design processes and feasibility processes of the project. Finally, design of the GUI is an integration of CAAD engines, design standards and financial feasibility analysis. Proposed GUI for collaborative financial feasibility is also tested and verified with some information from sample past projects of the National Housing Authority. From the experimental results, This GUI allows designers to improve the design of the project in real-time by inspecting the result of their design via the part of the architectural design-oriented GUI called myMonitoring and Scratch Pad. Together with planning, collaborative financial feasibility is focusing on the four main financial parameters which illustrated the possible chance of the project: Net Present Value (NPV), Benefit-Cost Ratio (B/C), Internal Rate of Return (IRR), and Payback Period. The core system was developed on Java Technology such as JSP and Swing empowered by 3D game engine. In addition, “Virtools” as an authoring tool was applied to improve interactive 3D virtual environment and explore rapid online system prototyping.
keywords Collaborative: Financial Feasibility; CAAD; Residential Development; Virtual Reality (VR)
series CAADRIA
email
last changed 2022/06/07 07:51

_id 854e
id 854e
authors Laskari A, Hanna S, Derix C
year 2008
title Urban Identity Through Quantifiable Spatial Attributes: Coherence and dispersion of local identity through the automated comparative analysis of building block plans
source Design Computation Cognition conference 2008
summary This analysis investigates whether and to what degree quantifiable spatial attributes, as expressed in plan representations, can capture elements related to the experience of spatial identity. By combining different methods of shape and spatial analysis it attempts to quantify spatial attributes, predominantly derived from plans, in order to illustrate patterns of interrelations between spaces through an objective automated process. The study focuses on the scale of the urban block as the basic modular unit for the formation of urban configurations and the issue of spatial identity is perceived through consistency and differentiation within and amongst urban neighbourhoods.
keywords urban design, spatial analysis, clustering
series other
type normal paper
email
more http://www.springer.com/computer/information+systems+and+applications/book/978-1-4020-8727-1
last changed 2012/09/17 21:30

_id 8d4d
id 8d4d
authors Leymarie F, Derix C, Miranda P, Coates P, Calderon C
year 2008
title Medial Representations for driving the Architectural Creative Process
source International Architecture Symposium, Barcelona, April 2008
summary Medial representations of shape provide a powerful framework for the analysis and genesis of architectural forms,layouts, landscapes, cityscapes. In this paper we explore their potential use in driving the architectural creative process for 2D and 3D applications. We consider both the aspects of (i) the analysis of exisiting architectural layouts, and (ii) the genesis of novel ones. The archetypal medial representation of shape is the “medial axis” of Harry Blum (circa 1960). Boundary elements, the outline samples of the objects of interest, are used as the source of a wavefront propagation, for which the quenching points constitute axial symmetries. In 2D layout applications the resulting medial axis (MA) takes the form of a graph which unites geometry and topology of the objects and the field they occupy in one single framework. In the following we first survey the topic of shape representation via medial structures and consider their specific use in architectural analysis and genesis. We then report of early works in extending such ideas for novel applications relevant to architecture.
keywords medial axis, spatial representation, user perception, occupancy
series book
type normal paper
email
last changed 2012/09/20 22:05

_id ddss2008-40
id ddss2008-40
authors Marin, Ph.; J.C. Bignon, H. Lequay
year 2008
title Integral evolutionary design, integrated to early stageof architectural design processGenerative exploration of architectural envelope responding tosolar passive qualities
source H.J.P. Timmermans, B. de Vries (eds.) 2008, Design & Decision Support Systems in Architecture and Urban Planning, ISBN 978-90-6814-173-3, University of Technology Eindhoven, published on CD
summary This paper tackles the exploration of generative digital tools in the field of architectural design. Evolutionary mechanisms are expected to help the designer and to support his creativity. Our purpose is to implement a digital tool based on a genetic algorithm, which uses environmental parameters and human interplay to evolve an architectural form. The analysis of design processes and CAD use lead us to mark a transformation of design process at a cognitive level.
keywords Genetic algorithm, generative architectural design process, environmental parameters
series DDSS
last changed 2008/09/01 17:06

_id ecaade2008_113
id ecaade2008_113
authors Montenegro, Nuno C.; Duarte , José Pinto
year 2008
title Towards a Computational Description of Urban Patterns
doi https://doi.org/10.52842/conf.ecaade.2008.239
source Architecture in Computro [26th eCAADe Conference Proceedings / ISBN 978-0-9541183-7-2] Antwerpen (Belgium) 17-20 September 2008, pp. 239-248
summary This study is concerned with the formulation of solutions for urban problems. It departs from Alexander’s pattern language theory and urban design guidelines, to create a system for generating specifications or the ingredients of a plan, given a scale, a site and a community. It takes into account strategies, regulations, guidelines, physical features of the site, and furthermore, the social, cultural and economic characteristics of the population. This system, sorted by a sequence of events, through stages, categories, methods and agents, describes taxonomic levels and their inner relations. Such an ontology provides a pattern encoding structure towards a computational model within the capabilities provided by the spatial data modeling of GIS (GIS-O). The urban formulation model is conceived to increase qualitative inputs, reducing ambiguities, through a flexible while automate process applied to urban planning.
keywords Urban Formulation, Ontology, Pattern Language, GIS interoperability
series eCAADe
email
last changed 2022/06/07 07:58

_id ecaade2008_166
id ecaade2008_166
authors Nardelli, Eduardo Sampaio; Vincent, Charles C.
year 2008
title Diagnosis and Strategies for a Digital Design Studio
doi https://doi.org/10.52842/conf.ecaade.2008.177
source Architecture in Computro [26th eCAADe Conference Proceedings / ISBN 978-0-9541183-7-2] Antwerpen (Belgium) 17-20 September 2008, pp. 177-182
summary Recent studies have shown that despite some isolated initiatives digital tools education in the most important architecture schools in São Paulo has been done as something disjointed from the regular design studio activities. Actually, the existence of specific disciplines dedicated to digital tools education themselves is a symptom that something is wrong. In this Paper, we present a brief diagnosis and a first draft for the actions to be taken in order to supersede this situation.
keywords Architectural design, Digital design, Digital teaching
series eCAADe
email
last changed 2022/06/07 07:58

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