CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id ddss2008-26
id ddss2008-26
authors Slager, C.T.J.; B. de Vries, A.K. Bregt and A.J. Jessurun
year 2008
title Methodology to generate landscape configurations foruse in multi-actor plan-making processes
source H.J.P. Timmermans, B. de Vries (eds.) 2008, Design & Decision Support Systems in Architecture and Urban Planning, ISBN 978-90-6814-173-3, University of Technology Eindhoven, published on CD
summary In this paper, we investigate an approach to generate landscape configurations for use in multi-actor plan-making processes. Using the information from predefined lot typologies, a heuristic allocation method, consisting of a suitability function and an allocation mechanism of lot components is explained. The suitability function is primarily based on adjacency and distance parameters as found in landscape design literature. The allocation mechanism starts from a random but constrained initial situation, and generates a plausible lot configuration by orderly swapping pairs of cells thereby increasing the overall suitability of the plan . From the results, the limitations of this approach are concluded and the concepts are presented for an improved landscape generation algorithm.
keywords Landscape configurations, spatial allocation, Landscape grammar, Cellular automata, Genetic Algorithms, Simulated Annealing
series DDSS
last changed 2008/09/01 17:06

_id ddss2008-10
id ddss2008-10
authors Zeiler, Wim; Perica Savanovic
year 2008
title Morphologic C-K reflection for collaborative buildingdesign
source H.J.P. Timmermans, B. de Vries (eds.) 2008, Design & Decision Support Systems in Architecture and Urban Planning, ISBN 978-90-6814-173-3, University of Technology Eindhoven, published on CD
summary Design involves multi-disciplinary design teams to support this highly complex process. A reflective design approach is developed: Integral Desig. This design process approach results in transparency of the design steps and the design decisions. We regard the activities which make these changes obvious to an external observer as the core elements of designing (design as process). The results of these activities are combined with the C-K theory by Hatchuel and Weil, which defines design as a process generating co-expansion of two spaces, space of concepts C and space of knowledge K. Within the design process, the prescriptive methodology of Integral Design is used as a framework for reflection on the design process itself by the use Morphological Overviews (MO). Morphology provides a structure to give an overview and to structure the communication and reflection between design team members.
keywords Design & Decision Support Systems, C-K theory, Morphological Overview
series DDSS
last changed 2008/09/01 17:06

_id ddss2008-25
id ddss2008-25
authors Antoni, Jean-Philippe; P. Frankhauser, C. Tannier, S. Youssoufi
year 2008
title Simulating and assessing prospective scenariosA comparative approach in urban planning
source H.J.P. Timmermans, B. de Vries (eds.) 2008, Design & Decision Support Systems in Architecture and Urban Planning, ISBN 978-90-6814-173-3, University of Technology Eindhoven, published on CD
summary The first part of the paper is centred on the phenomena of urban growth, in order to set the rules for a sustainable scenario of urban development. Then we enter the core of the paper that is the comparison of models. For each of the three compared models, we describe its main theoretical characteristics, the chosen parameters, and the obtained results. In section 6, heterogeneity of the produced results is discussed, and we highlight the points of interest and the lacks of the three models. Here we show that results we obtained feed debates about urban growth management. Finally, concluding remarks at the end of the paper address the general topic of the evaluation of the quality of simulation results.
keywords Urban sprawl, sustainable development, fractals, cellular automata, spatial interaction models
series DDSS
last changed 2008/09/01 17:06

_id caadria2018_033
id caadria2018_033
authors Bai, Nan and Huang, Weixin
year 2018
title Quantitative Analysis on Architects Using Culturomics - Pattern Study of Prizker Winners Based on Google N-gram Data
doi https://doi.org/10.52842/conf.caadria.2018.2.257
source T. Fukuda, W. Huang, P. Janssen, K. Crolla, S. Alhadidi (eds.), Learning, Adapting and Prototyping - Proceedings of the 23rd CAADRIA Conference - Volume 2, Tsinghua University, Beijing, China, 17-19 May 2018, pp. 257-266
summary Quantitative studies using the corpus Google Ngram, namely Culturomics, have been analyzing the implicit patterns of culture changes. Being the top-standard prize in the field of Architecture since 1979, the Pritzker Prize has been increasingly diversified in the recent years. This study intends to reveal the implicit pattern of Pritzker Winners using the method of Culturomics, based on the corpus of Google Ngram to reveal the relationship of the sign of their fame and the fact of prize-winning. 48 architects including 32 awarded and 16 promising are analyzed in the printed corpus of English language between 1900 and 2008. Multiple regression models and multiple imputation methods are used during the data processing. Self-Organizing Map is used to define clusters among the awarded and promising architects. Six main clusters are detected, forming a 3×2 network of fame patterns. Most promising architects can be told from the clustering, according to their similarity to the more typical prize winners. The method of Culturomics could expand the sight of architecture study, giving more possibilities to reveal the implicit patterns of the existing empirical world.
keywords Culturomics; Google Ngram; Pritzker Prize; Fame Pattern; Self-Organizing Map
series CAADRIA
email
last changed 2022/06/07 07:54

_id cf2011_p127
id cf2011_p127
authors Benros, Deborah; Granadeiro Vasco, Duarte Jose, Knight Terry
year 2011
title Integrated Design and Building System for the Provision of Customized Housing: the Case of Post-Earthquake Haiti
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 247-264.
summary The paper proposes integrated design and building systems for the provision of sustainable customized housing. It advances previous work by applying a methodology to generate these systems from vernacular precedents. The methodology is based on the use of shape grammars to derive and encode a contemporary system from the precedents. The combined set of rules can be applied to generate housing solutions tailored to specific user and site contexts. The provision of housing to shelter the population affected by the 2010 Haiti earthquake illustrates the application of the methodology. A computer implementation is currently under development in C# using the BIM platform provided by Revit. The world experiences a sharp increase in population and a strong urbanization process. These phenomena call for the development of effective means to solve the resulting housing deficit. The response of the informal sector to the problem, which relies mainly on handcrafted processes, has resulted in an increase of urban slums in many of the big cities, which lack sanitary and spatial conditions. The formal sector has produced monotonous environments based on the idea of mass production that one size fits all, which fails to meet individual and cultural needs. We propose an alternative approach in which mass customization is used to produce planed environments that possess qualities found in historical settlements. Mass customization, a new paradigm emerging due to the technological developments of the last decades, combines the economy of scale of mass production and the aesthetics and functional qualities of customization. Mass customization of housing is defined as the provision of houses that respond to the context in which they are built. The conceptual model for the mass customization of housing used departs from the idea of a housing type, which is the combined result of three systems (Habraken, 1988) -- spatial, building system, and stylistic -- and it includes a design system, a production system, and a computer system (Duarte, 2001). In previous work, this conceptual model was tested by developing a computer system for existing design and building systems (Benr__s and Duarte, 2009). The current work advances it by developing new and original design, building, and computer systems for a particular context. The urgent need to build fast in the aftermath of catastrophes quite often overrides any cultural concerns. As a result, the shelters provided in such circumstances are indistinct and impersonal. However, taking individual and cultural aspects into account might lead to a better identification of the population with their new environment, thereby minimizing the rupture caused in their lives. As the methodology to develop new housing systems is based on the idea of architectural precedents, choosing existing vernacular housing as a precedent permits the incorporation of cultural aspects and facilitates an identification of people with the new housing. In the Haiti case study, we chose as a precedent a housetype called “gingerbread houses”, which includes a wide range of houses from wealthy to very humble ones. Although the proposed design system was inspired by these houses, it was decided to adopt a contemporary take. The methodology to devise the new type was based on two ideas: precedents and transformations in design. In architecture, the use of precedents provides designers with typical solutions for particular problems and it constitutes a departing point for a new design. In our case, the precedent is an existing housetype. It has been shown (Duarte, 2001) that a particular housetype can be encoded by a shape grammar (Stiny, 1980) forming a design system. Studies in shape grammars have shown that the evolution of one style into another can be described as the transformation of one shape grammar into another (Knight, 1994). The used methodology departs takes off from these ideas and it comprises the following steps (Duarte, 2008): (1) Selection of precedents, (2) Derivation of an archetype; (3) Listing of rules; (4) Derivation of designs; (5) Cataloguing of solutions; (6) Derivation of tailored solution.
keywords Mass customization, Housing, Building system, Sustainable construction, Life cycle energy consumption, Shape grammar
series CAAD Futures
email
last changed 2012/02/11 19:21

_id 1cf0
id 1cf0
authors Bilda, Z and Gero, JS
year 2008
title Idea development can occur using imagery only during early conceptual designing
source in JS Gero and AK Goel (eds), Design Computing and Cognition'08, Springer: 303-320.
summary This paper shows that expert architects can effectively develop ideas without sketching during early conceptual designing. We analysed design protocols of six expert architects working on two different design problems under two different conditions, one in which they were blindfolded and one in which they were sketching. Architects developed design ideas efficiently when they were blindfolded, as opposed to the common view that they would better develop ideas with sketching.
keywords imagery, blindfolded designing, protocol study
series other
type normal paper
email
last changed 2009/09/11 18:31

_id ecaade2008_005
id ecaade2008_005
authors Breen, Jack; Stellingwerff, Martijn
year 2008
title Capital A to Z
doi https://doi.org/10.52842/conf.ecaade.2008.759
source Architecture in Computro [26th eCAADe Conference Proceedings / ISBN 978-0-9541183-7-2] Antwerpen (Belgium) 17-20 September 2008, pp. 759-766
summary Throughout the history of architecture, the Capital – the intermediate between a column and the beam or surface it supports – has been a recurring feature in architectural composition and articulation. In this paper we describe results and findings from the Capital A to Z exercise within the Ornamatics Course from the TU-Delft MSc curriculum. We will show how this exercise combines various digital and physical processes for form finding and how further insights can come from the actual production of models and prototypes. Conclusions will be drawn regarding the integrated educational setup and regarding the influence of different methods and tools on the design process and the design results.
keywords Computer aided manufacturing and modelling, composition, prototyping, ornamatics, education-based research
series eCAADe
email
last changed 2022/06/07 07:54

_id sigradi2008_077
id sigradi2008_077
authors Briones, Carolina
year 2008
title A collaborative project experience in an architectural framework, working with Open Source applications and physical computing [Diseño de Plataformas Digitales e Interactivas: una experiencia educativa trabajando colaborativamente con aplicaciones de Código Abierto y Computación Física]
source SIGraDi 2008 - [Proceedings of the 12th Iberoamerican Congress of Digital Graphics] La Habana - Cuba 1-5 December 2008
summary Nowadays, thanks to the telecommunication revolution and therefore the massive spread of Internet, we have seen the come up of international architectural offices with branches located in different continent, working in a collaborative fashion, surpassing physical and time frontiers. At the same time, the multidisciplinary work between designers, architects, engineers, programmers and even biologist, between others, have been taking place in the new network society. All transformations also supported by the arising of FOSS (Free Open Source Software) and the virtual communities behind them, which allow the creation of non-traditional or specific software, the association between disciplines, and also, the formation of meeting scenarios for a mixture of individuals coming up with multiple motivation to coexist in collaborative environment. Furthermore, it is possible to argue that Open Source applications are also the reflection of a social movement, based on the open creation and exchange of information and knowledge. Do the appeared of FOSS compel us to re-think our working and teaching methods? Do they allow new modes of organizing and collaborating inside our architectural practices?. This paper would like to address these questions, by presenting the results of the “Experience Design” course, which by implementing teaching methods based on Open Source principles and cutting-edge tools, seeks to approach students to these new “way of do”, knowledge and methodologies, and overall, focus them on the science behind the computer. This paper describes the “Experience Design” course, in which architectural graduate students of Universidad Diego Portales (Chile), put for first time their hands on the creation of interactive interfaces. By acquiring basic knowledge of programming and physical computing, students built in a collaborative way a responsive physical installation. The course use as applications “Processing” and “Arduino”. The first one is an Open Source programming language and environment for users who want to program images, animation, and interactions. It has a visual context and serve as a software sketchbook and professional production tool. Processing is a project initiated by Ben Fry and Casey Reas, at the MIT Media Lab (www.processing.org). The second is an Open Source electronics prototyping platform based on flexible, easy-to-use hardware and software. Arduino has a microcontroller (programmed with Processing language) which can sense the environment by receiving input from a variety of sensors and can affect its surroundings by controlling lights, motors, and other actuators (www.arduino.cc). Both environments shared a growing community of people working in related projects and extending useful assistance for beginners. In this paper it is presented the current state of the pilot course and some of the initials results collected during the process. Students and teacher’s debates and evaluations of the experience have been exposed. Together with a critical evaluation in relation to the accomplishment of the effort of place together different disciplines in one collaborative project akin, architecture, design, programming and electronic. Finally, futures modifications of the course are discussed, together with consideration to take in account at the moment of bring Open Source and programming culture into the student curriculum.
keywords Physical computing, teaching framework, Open Source, Interactive Installation
series SIGRADI
email
last changed 2016/03/10 09:47

_id ddss2008-24
id ddss2008-24
authors Chaabouni, S.; J.C. Bignon and G. Halin
year 2008
title Luminous ambience designNavigation and reasoning by photographic images forformulation of intentions
source H.J.P. Timmermans, B. de Vries (eds.) 2008, Design & Decision Support Systems in Architecture and Urban Planning, ISBN 978-90-6814-173-3, University of Technology Eindhoven, published on CD
summary In order to assist daylight ambience design by referential procedures, we propose in this article an analysis of the modalities of reference activity in the field of architectural design. We have identified three different activities: selecting a potential reference, projection of the reference in the project, integration of the reference into the project, allowing intentions formulation. We have used the results of this analysis to propose navigation modes adapted to an exploitation of image references in design, in order to develop a tool supporting the formulation of luminous ambience intention. The purpose here is to inform on exploratory progress more than to communicate attested results.
keywords Luminous ambience, Design, Reasoning, References, Navigation, intentions formulation
series DDSS
last changed 2008/09/01 17:06

_id ecaade2008_103
id ecaade2008_103
authors Chase, Scott; Schultz, Ryan; Brouchoud, Jon
year 2008
title Gather ’round the Wiki-Tree
doi https://doi.org/10.52842/conf.ecaade.2008.809
source Architecture in Computro [26th eCAADe Conference Proceedings / ISBN 978-0-9541183-7-2] Antwerpen (Belgium) 17-20 September 2008, pp. 809-816
summary The growth of internet based communication has facilitated the development of open source, collaborative projects. Here we describe the results of three ‘Wikitecture’ experiments in collaborative, open source architectural design within the virtual world Second Life. We describe the in-world platform developed and its use for a design competition entry. Issues such as contribution assessment and the role of open source collaborative design in architecture and construction are discussed, concluding with a wish list for future enhancements.
keywords Virtual worlds, wikis, open source architecture, collaborative design
series eCAADe
email
last changed 2022/06/07 07:55

_id caadria2008_59_session6a_487
id caadria2008_59_session6a_487
authors Chevrier, C.; J.P. Perrin
year 2008
title Interactive parametric modelling: POG a tool the cultural heritage monument 3D reconstruction
doi https://doi.org/10.52842/conf.caadria.2008.487
source CAADRIA 2008 [Proceedings of the 13th International Conference on Computer Aided Architectural Design Research in Asia] Chiang Mai (Thailand) 9-12 April 2008, pp. 487-493
summary Historic monument and archaeological site 3D reconstruction is nowadays often required for many applications (scientific and architectural studies, virtual visits for a better understanding of the monument, etc). This task is very time-consuming. Automating the modelling of the most common components could ease this 3D work and produce accurate, consistent and re-usable models. Based upon compound rules of architectural elements but also upon various other data sources such as photographs and 3D laser scans, we have conceived and developed an interactive tool for virtual 3D reconstruction of heritage monuments. It allows a quick modelling and accurate adjustments to the measured data. This tool could be a great help for architects and archaeologists. Research first has began with the study of classical architecture, and has gone on with other architectural styles. Architectural elements are described with parametric data, then generated by our tool. Our main application context was the town of Nancy in France where there are lots of classical architecture buildings which allow us to test our tool. It will be further extended to be applied to other architectural styles and will be combined with photogrammetry methods.
keywords parametric modelling, cultural heritage, 3D model
series CAADRIA
email
last changed 2022/06/07 07:55

_id ecaade2008_124
id ecaade2008_124
authors De Bodt, Kathleen
year 2008
title Towards a Digital Design Episteme
doi https://doi.org/10.52842/conf.ecaade.2008.871
source Architecture in Computro [26th eCAADe Conference Proceedings / ISBN 978-0-9541183-7-2] Antwerpen (Belgium) 17-20 September 2008, pp. 871-876
summary The paper addresses the issue of integrating digital techniques and methodologies in the conceptual stage of the architectural design process and describes the research and education of digital design procedures and proficiency. Accordingly, research into the correlation between theory and practice in the field of digital architectural design and education is presented. The influence of digital design theory and processes on the complexity and spatial variation of design solutions was studied in a series of consecutive short workshop based sessions in architecture and interior design master classes. The paper describes the aim, technical solution, scope and result of the experimental exercises.
keywords Digital design, conceptual design, design process, design pedagogy
series eCAADe
email
last changed 2022/06/07 07:55

_id 6953
id 6953
authors Derix C, Miranda P and Gamlesaeter A
year 2008
title Design Support Systems for Sustainable Development in the Thames Gateway area of London: “Smart Solutions for Spatial Planning “(SSSP)
source Design Computation Cognition conference 2008
summary This presentation will describe the methods and approaches used to develop applications for Urban Planners for use in masterplanning and scenario building. It was developed using a grant from the Higher Educational Council for England, and the Department for Trade and Industry as part of the “Building Sustainable Communities“ project.
keywords urban planning, sustainability, masterplanning, computational design
series other
type workshop
email
more http://www.springer.com/computer/information+systems+and+applications/book/978-1-4020-8727-1
last changed 2012/09/17 21:20

_id cdc2008_105
id cdc2008_105
authors Friedrich, Christian
year 2008
title Information-matter hybrids: Prototypes engaging immediacy as architectural quality
source First International Conference on Critical Digital: What Matters(s)? - 18-19 April 2008, Harvard University Graduate School of Design, Cambridge (USA), pp. 105-110
summary ‘Immediate Architecture’ is an exploratory investigation into possibilities of immediate interactive and constructive interaction with the built environment supported by digital technologies. Aim is to realize interactive reconfigurable architectural objects that support their informational and material reconfiguration in real-time. The outcome is intended to become a synergetic amalgam of interactive architecture, parametric design environment, automated component fabrication and assembly. To this end, computational and material strategies are developed to approach the condition of immediate architecture and applied in real-world prototypes. A series of developed techniques are presented, ranging from realtime volumetric modeling, behavioral programming and meta-application protocol to streaming fabrication and dynamic components for interactive architecture.
email
last changed 2009/01/07 08:05

_id ddss2008-11
id ddss2008-11
authors Gohnai, Y.; A. Ohgai and K. Watanabe
year 2008
title A simulation model development of firefightingactivity by community residents against coseismic firespread using multi-agent systemAs a support tool for community-based disaster preventionplanning
source H.J.P. Timmermans, B. de Vries (eds.) 2008, Design & Decision Support Systems in Architecture and Urban Planning, ISBN 978-90-6814-173-3, University of Technology Eindhoven, published on CD
summary This paper attempted to develop a simulation model of residents’ firefighting activity against coseismic fire spread using multi-agent system. The developed model was applied to a case study area. In the application, the simulations were carried out to the existing area and eleven cases of the assumption (virtual conditions) of the area where are implemented various non-physical and physical measures. As a result, the measures with only physical and haphazard multitude of measures did not show a remarked effect of disaster prevention performance. And, it is confirmed that the model can visually, dynamically and quantitatively output results. From these outputs, the possibility of contribution for enhancing residents’ awareness and drafting a plan of disaster prevention was confirmed. However, there are still some problems to be solved for the practical use of the model.
keywords Community-based Planning for Disaster Prevention, Planning Support System, Fire Spread Simulation, Firefighting simulation, Multi-agent system, Cellular Automata
series DDSS
last changed 2008/09/01 17:06

_id 82b1
id 82b1
authors Greenwood D, Horne M, Thompson E M, Allwood C M, Wernemyr C, Westerdahl B.
year 2008
title Strategic Perspectives of the Use of Virtual Reality within the Building Industries of Four Countries.
source International Journal of Architectural Engineering and Design Management
summary This paper presents results from the first stage of an analysis of the use of virtual reality (VR) within the building industries of strategically selected countries, namely, China, Sweden, the UK and the US. The aims of the research are to assess VR usage and its benefits within the building industries of these countries and to identify perceived barriers to VR usage and ways of overcoming them. The countries selected offer a range of experience in the adoption of VR technologies and the paper provides an initial analysis of developments at an international level. Semi-structured interviews were conducted with senior professionals from each of six leading construction companies within each country. The findings included the rationale for the adoption of VR and the barriers to doing so, as well as some divergence between the respondents in their working definition of what visualization and, specifically, VR actually represents.
keywords Building industry; implementation strategy;international perspectives; interview survey; virtual reality
series other
type normal paper
email
last changed 2008/11/26 16:54

_id acadia08_094
id acadia08_094
authors Helms, Michael E.; Swaroop S. Vattam; Ashok K. Goel; Jeannette Yen; Marc Weissburg
year 2008
title Problem-Driven and Solution-Based Design: Twin Processes of Biologically Inspired Design
doi https://doi.org/10.52842/conf.acadia.2008.094
source Silicon + Skin: Biological Processes and Computation, [Proceedings of the 28th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) / ISBN 978-0-9789463-4-0] Minneapolis 16-19 October 2008, 94-101
summary Biologically inspired design uses biological systems as analogues to develop solutions for design problems. We conducted a cognitive study of biologically inspired design in the context of an interdisciplinary introductory course on biologically inspired design in Fall of 2006. The goal of this study was to understand the processes of biologically inspired design. This paper provides a descriptive account of twin biologically inspired design processes, problem-driven and solution-based, and highlights the similarities and differences between them.
keywords Biomimetics; Design; Evaluation; Material; Process
series ACADIA
last changed 2022/06/07 07:49

_id sigradi2010_213
id sigradi2010_213
authors Herrera, Pablo C.
year 2010
title Tecnologías disruptivas: programación y fabricación en Latinoamérica [Disruptive technologies: programming and digital fabrication in Latin America]
source SIGraDi 2010_Proceedings of the 14th Congress of the Iberoamerican Society of Digital Graphics, pp. Bogotá, Colombia, November 17-19, 2010, pp. 213-216
summary Since 2008 the preference for using different programming methods (Rhinoscript) had been analyzed using blogs. Searching for answers to explain the negative tendency of this year (from 48,063 to 16,332), a second repository was created (Grasshopper) featuring interactive methods and techniques. It has been discovered that of the five geographic regions analyzed Latin America is the only one that preferred the interactive interface (18% over programming). This shows that we are still keeping a strong dependency on the use of stable and safe technologies over disruptive ones that proved to be more efficient in design and fabrication.
keywords digital fabrication, scripting, architectural education, rhinoscripting, grasshopper
series SIGRADI
email
last changed 2016/03/10 09:53

_id sigradi2009_1085
id sigradi2009_1085
authors Herrera, Pablo C.
year 2009
title Patrones y convenciones en el uso de Rhinoscripting [Patterns and Conventions in the Use of Rhinoscripting]
source SIGraDi 2009 - Proceedings of the 13th Congress of the Iberoamerican Society of Digital Graphics, Sao Paulo, Brazil, November 16-18, 2009
summary Two exhibits made evident that complex shapes generated through scripts are the attention focus of both educators and professionals. These projects did not start with traditional representation conventions (front view, plan and cross section) but with biological, geometrical or mathematical references, where patterns are recurrent. Using scripts it is possible to write and represent possibilities; blogs allow the publication of the results. In this context, a blog was created (2008) to publish methods and subjects extracted from workshops and manuals featuring rhinoscripting. During a year more than 57000 users accessed; the results of this documentation are hereby presented.
series SIGRADI
email
last changed 2016/03/10 09:53

_id ddss2008-21
id ddss2008-21
authors Horeni, Oliver; T.A. Arentze, H.J.P. Timmermans, and B.G.C. Dellaert
year 2008
title INTERVIEW TECHNIQUES FOR MEASURINGINDIVIDUALS’ MENTAL REPRESENTATIONSSPACE-TIME CHOICESAn outline of three IT-based survey methods
source H.J.P. Timmermans, B. de Vries (eds.) 2008, Design & Decision Support Systems in Architecture and Urban Planning, ISBN 978-90-6814-173-3, University of Technology Eindhoven, published on CD
summary A better exploration of human decision making is a necessary condition to understand individual activity-travel choices. With the advent of mental model theory a conceptual framework of individuals’ causal knowledge of the environment and its links to the behavioural choice outcome was available. Accordingly, interview techniques had been developed in order to elicit mental representations from individuals’ mind. Although these techniques delivered reliable and useful results, it turned out quickly, that they could not be applied to large-scale surveys. Hence, this paper will report on the development of three IT-based interview techniques, which are promising avenues to measure mental representations in an efficient and flexible way.
keywords Activity-travel choice, Mental representations, Electronic surveying
series DDSS
last changed 2008/09/01 17:06

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