CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

PDF papers
References

Hits 1 to 20 of 16592

_id 2bcc
authors Mark, Earl
year 1989
title A Contrast in Pedagogy: The M.l.T. Versus Harvard Approach to Computer Aided Design
doi https://doi.org/10.52842/conf.ecaade.1989.x.d8b
source CAAD: Education - Research and Practice [eCAADe Conference Proceedings / ISBN 87-982875-2-4] Aarhus (Denmark) 21-23 September 1989, pp. 5.1.1-5.1.9
summary This is a period of relative detente among academics in the field of computers and architecture, advocating the use of computers in a design studio is today received more politely than, as in the past, when it was received like a declaration of war. Among some research groups at M.I.T. and Harvard to first engage In this field, the approaches were so dissimilar to one another that they could be considered as constituting separate schools of thought. Over time, however, a number of paths have led to a similar direction, if not agreement among principal investigators. The lack of sharply competing ideologies today may be a little less exciting: however, the enormous growth of the academic discipline seems now to allow for a fruitful exchange of ideas between positions that no longer seem mutually exclusive.

Two views are important, among others, at M.I.T. and Harvard. The classic M.I.T. view looks upon the AI Lab as a microcosm for examining how architects think. Underlying this view is the position of 'lets examine the way architects think about design and build tools which can reflect that process'. Another point of view, as expressed at Harvard, is speculative on what architects seem to do in design practice and education, rather than speculative on the nature of thinking per se. Both views seem ultimately to be concerned with representing architectural design knowledge within computers. And in the rob of computers as a design medium. This paper examines how the M.I.T. view and the Harvard view have superficially been associated with separate research directions. As these contrasting points of view incorporate many common themes. The author finds that it may be possible to take an eclectic position in teaching computer aided design.

keywords Constraints, Shape Grammars, Representational World, Emergent Form. Design Thinking, Design Habit
series eCAADe
email
more http://palladio.arch.Virginia.EDU/~arch-con/exhibit/
last changed 2022/06/07 07:50

_id c903
authors Mark, Earl
year 1990
title Case Studies in Moviemaking and Computer-Aided Design
source The Electronic Design Studio: Architectural Knowledge and Media in the Computer Era [CAAD Futures ‘89 Conference Proceedings / ISBN 0-262-13254-0] Cambridge (Massachusetts / USA), 1989, pp. 393-412
summary A movie which is developed from site location video, sync sound, and computer graphics animation can provide a highly convincing simulation of reality. A movie that conveys a sense of the space, materials and juxtaposition of objects of a proposed architectural design provides a special kind of realism, where the representation may be of a proposed building that exists only within the mind of an architect. For an experienced architect, however, the movie may not provide a good surrogate experience for what it feels like to actually be within the architectural space. In these case studies, a few projects that combine moviemaking and computer-aided design technologies are examined. These projects were completed using a combination of resources at the MIT School of Architecture and Planning and the Harvard Graduate School of Design. The integrated use of these media is presented as conceptualized with the Electronic Design Studio, a research project that has been supported over the past five years by Project Athena at MIT. The impact of movies and computer-aided design on the perception of architectural space is also reported- based on a pilot study of twenty architectural students.
series CAAD Futures
email
last changed 2003/05/16 20:58

_id 2004_480
id 2004_480
authors Mark, Earl
year 2004
title Inter-related Scaled Models of the Built and Natural Environment: Merging CAD with Satellite Image Viewing
doi https://doi.org/10.52842/conf.ecaade.2004.480
source Architecture in the Network Society [22nd eCAADe Conference Proceedings / ISBN 0-9541183-2-4] Copenhagen (Denmark) 15-18 September 2004, pp. 480-488
summary By inter-relating CAD and satellite image earth-viewing tools at building specific, city-wide and larger global scales, a wider framework of observation yields insight into the connectedness between built environments and tracking influences between them. The technologies for visualization and analysis at distinct scales are moving towards greater integration. This project demonstrates integration through three case studies, each at a different scale of application, and considers performance issues and implications for more general use. More specifically, CAD, GIS and now Satellite Image Based Earth Viewing systems all have found separate application within Architecture, Urban Planning and Strategic Regional Analysis This paper reports on an effort to test the tighter coupling of these systems on three projects, each at a different scale: (1) urban and regional scale, (2) continental scale, and (3) hemispheric analysis scale.
keywords CAD, Earth Viewer, Digital Terrain Model, Comprehensive Plan, Architectural Review Board, Computer Animation
series eCAADe
email
last changed 2022/06/07 07:59

_id 2006_574
id 2006_574
authors Mark, Earl
year 2006
title Animating the Design Studio
doi https://doi.org/10.52842/conf.ecaade.2006.574
source Communicating Space(s) [24th eCAADe Conference Proceedings / ISBN 0-9541183-5-9] Volos (Greece) 6-9 September 2006, pp. 574-581
summary Computer animation is based on software that is optimized to show transformation or change. For the animator, such change may represent the movement of people, objects or light, or a series of events comprising a short story. Studying change is also a designer’s interest in objects made to transform or respond to varied environmental or phenomenal conditions. In addition, the study of change can be focused on the process of design itself, a series of steps taken in the making of a geometrical model for a building project. In this last sense of change, animation technology offers a means to retain and rework the distinct history of how one “upstream” or early design decision impacts the evolution of a design as it is refined “downstream”. Moreover, when customized through a macro program, animation technology can more easily allow for early “upstream” design decisions to be revisited and modified with minimal disruption to “downstream” moves that had initially followed. That is, a designer can revise a geometrical modeling decision made at an earlier moment in a design process without having to completely redo other dependent changes to the model that had previously followed that moment. This paper reports on how animation software, rather than more typical CAD software, was harnessed to facilitate a design studio Macro programming an animation system exploited its core technology to provide access to a more process based approach to modeling.
keywords Computer Animation; Design Decision Making; Key Frames; Macro Level Programming; Geometrical Modeling; Design Studio
series eCAADe
email
last changed 2022/06/07 07:59

_id ecaade2007_189
id ecaade2007_189
authors Mark, Earl
year 2007
title Simulating Dynamic Forces in Design with Special Effects Tools
doi https://doi.org/10.52842/conf.ecaade.2007.219
source Predicting the Future [25th eCAADe Conference Proceedings / ISBN 978-0-9541183-6-5] Frankfurt am Main (Germany) 26-29 September 2007, pp. 219-226
summary Special effects technology can facilitate dynamic sketching in the early stage of a design project without needing time-consuming effort. This form of sketching was tested in a design studio taught by the author. The study of dynamic materials and oceanfront site conditions set the stage at the beginning of a design process for a more comprehensive analysis later on. On the one hand, the risk of using special effects tools is that the visual look can seem convincing, but the apparent result is based upon an overly simplified set of assumptions. On the other hand, the use of such technology can be very stimulating to the design imagination without requiring complex analysis that may bog down the free flow of ideas. Once a greater commitment is made to a particular design proposal, more complete physical analysis and modeling can be undertaken to help avoid the risk of false first impressions. In the studio, cloth simulation was used to develop the design of tension membrane structures (tents) that retracted and unfurled in a series of complex movements. Fluid dynamics effects were used in the design and development of related boat dock facilities. A wind-tunnel simulation tool was used to explore the performance of the tension-membrane fabrics under varied wind loads. The visualization techniques were complemented by ¼ to ½ scale assembled components created by rapid prototyping. The use of an actual wind-tunnel further tested the prototypes in some cases. On the whole, quickly implemented special effects were the starting point for reacting to and developing some initial design concepts and served as the basis for more complete physical modeling of prototypes later on. Using animation as a design method is well established in other work (Hirschberg 06). Animation is also a helpful way to work out the step by step assembly of complex architectural form (Mark 95). The special effects tools permit a larger range of initial design alternatives to be initially considered that are subsequently narrowed down by physically based prototypes that are more predictive of real world performance.
keywords Cloth simulation, fluid dynamics effects, design sketching, special effects, tension membrane fabrics
series eCAADe
email
last changed 2022/06/07 07:59

_id ecaade2010_104
id ecaade2010_104
authors Mark, Earl
year 2010
title Optimizing Solar Insolation in Transformable Fabric Architecture: A parametric search design process
doi https://doi.org/10.52842/conf.ecaade.2010.461
source FUTURE CITIES [28th eCAADe Conference Proceedings / ISBN 978-0-9541183-9-6] ETH Zurich (Switzerland) 15-18 September 2010, pp.461-470
summary A design studio and a parallel research project focused on transformable fabric architecture. To facilitate a part of this work, computer based shape generation tools were used to optimize the placement of thin-film photovoltaic cells onto a transformable roof structure. In addition, the tension membrane fabric is rigged in a way that is similar to a sailing boat. The fabric is set into position by winches and cables. The winches are hand-operated so as to lower the overall energy cost. The initial computer models proceeded concurrently with the mockup of small-scale physical prototypes. In addition, the author used an open source programming language to implement a particle spring real time simulation of the fabric shapes. The simulation included a three-dimensional graphical representation of solar insolation and helped to further determine the physical geometry of the project. One of the goals was to evaluate whether larger transformations to the structure as a whole or smaller movements in the fabric would help to optimize the solar insolation benefits. As the examination of potential forms narrowed down to classical saddle shapes, the practical details of rigging the fabric imposed further limitations on its transformable nature. This paper is focused on how modeling with ad hoc tools and especially real-time computer simulation influenced the direction of the work.
wos WOS:000340629400050
keywords Transformable fabric architecture; Parametric design; Thin-film photovoltaic cells; Animation; Simulation
series eCAADe
email
last changed 2022/06/07 07:59

_id lasg_whitepapers_2016_158
id lasg_whitepapers_2016_158
authors Mark-David Hosale, Erika Batdorf, Katherine Digby & Alan Macy
year 2016
title Performance, Art, and Cyber-Interoceptive Systems
source Living Architecture Systems Group White Papers 2016 [ISBN 978-1-988366-10-4 (EPUB)] Riverside Architectural Press 2016: Toronto, Canada pp. 158 - 167
summary Living Architecture Systems Group "White Papers 2016" is a dossier produced for the occasion of the Living Architecture Systems Group launch event and symposium hosted on November 4 and 5 at the Sterling Road Studio in Toronto and the University of Waterloo School of Architecture at Cambridge. The "White Papers 2016" presents research contributions from the LASG partners, forming an overview of the partnership and highlighting oppportunities for future collaborations.
keywords design, dissipative methods, design methods, synthetic cognition, neuroscience, metabolism, STEAM, organicism, field work, responsive systems, space, visualizations, sensors, actuators, signal flows, art and technology, new media art, digital art, emerging technologies, citizen building, bioinspiration, performance, paradigms, artificial nature, virtual design, regenerative design, 4DSOUND, spatial sound, biomanufacturing, eskin, delueze, bees, robotics
email
last changed 2019/07/29 14:00

_id a8b5
authors Markelin, A.
year 1997
title Presentation of the twenty years of research
source Architectural and Urban Simulation Techniques in Research and Education [Proceedings of the 3rd European Architectural Endoscopy Association Conference / ISBN 90-407-1669-2]
summary Endoscopy at the University of Stuttgart
keywords Architectural Endoscopy, Endoscopy, Simulation, Visualisation, Visualization, Real Environments
series EAEA
more http://www.bk.tudelft.nl/media/eaea/eaea97.html
last changed 2005/09/09 10:43

_id 69b3
authors Markelin, Antero
year 1993
title Efficiency of Model Endoscopic Simulation - An Experimental Research at the University of Stuttgart
source Endoscopy as a Tool in Architecture [Proceedings of the 1st European Architectural Endoscopy Association Conference / ISBN 951-722-069-3] Tampere (Finland), 25-28 August 1993, pp. 31-34
summary At the Institute of Urban Planning at the University of Stuttgart early experiments were made with the help of endoscopes in the late 1970’s. The intention was to find new instruments to visualize urban design projects. The first experiment included the use of a 16 mm film of a 1:170 scale model of the market place at Karlsruhe, including design alternatives (with trees, without trees etc). The film was shown to the Karlsruhe authorities, who had to make the decision about the alternatives. It was said, that the film gave a great help for the decision-making and a design proposition had never before been presented in such understandable way. In 1975-77, with the support of the Deutsche Forschungsgemeinschaft (German Research Foundation) an investigation was carried out into existing endoscopic simulation facilities, such as those in Wageningen, Lund and Berkeley. The resulting publication was mainly concerned with technical installations and their applications. However a key question remained: ”Can reality be simulated with endoscopy?” In 1979-82, in order to answer that question, at the Institute was carried out the most extensive research of the time, into the validity of endoscopic simulation. Of special importance was the inclusion of social scientists and psychologists from the University of Heidelberg and Mannheim. A report was produced in 1983. The research was concerned with the theory of model simulation, its ways of use and its users, and then the establishment of requirements for effective model simulation. For the main research work with models or simulation films, psychological tests were developed which enabled a tested person to give accurate responses or evidence without getting involved in alien technical terminology. It was also thought that the use of semantic differentials would make the work imprecise or arbitrary.

keywords Architectural Endoscopy
series EAEA
more http://info.tuwien.ac.at/eaea/
last changed 2005/09/09 10:43

_id ecaade2017_017
id ecaade2017_017
authors Markkanen, Piia, Pihlajaniemi, Henrika and Herneoja, Aulikki
year 2017
title Adaptive Lighting for Knowledge Work Environments - A Pilot Design
doi https://doi.org/10.52842/conf.ecaade.2017.1.343
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 1, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 343-352
summary Adaptive lighting technologies and control of lighting by users provide new possibilities for lighting design in the context of knowledge work environments. In our research project, we study innovation supporting knowledge work environments and their features, such as lighting. In this paper, we present and reflect the design of a pilot intervention, where the use of adaptive lighting was tested. We discuss how different forms of data and knowledge can be applied as a rationale for adaptive lighting behaviour which as an ambient feature in office environment supports knowledge workers' well-being and supports different working situations. In addition, we present the data-based evaluation methods with which we could gain feedback from users' experiences and their way of using the lighting and the pilot office environment. The potential of this kind of real-world data for future design processes is discussed.
keywords knowledge work environment; adaptive lighting; dynamic lighting; user-controlled lighting; lighting design
series eCAADe
email
last changed 2022/06/07 07:59

_id ecaadesigradi2019_330
id ecaadesigradi2019_330
authors Markkanen, Piia, van Berkel, Niels, Visuri, Aku, LeSaint, Arthur, Ferreira, Denzil and Herneoja, Aulikki
year 2019
title Exploring Work Environment Usage Behaviour through Context-Aware Mobile Methods
doi https://doi.org/10.52842/conf.ecaade.2019.2.837
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 2, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 837-846
summary This paper presents our findings on knowledge work environment usage behaviour through a combined automated mobile indoor positioning system and self-reports collected from the environment's inhabitants. Contemporary work environments are increasingly flexible multi-occupant environments as opposed to cellular offices. Understanding persons' task-related and situation-related environmental needs is critical to improve the design of future knowledge work environments. This study is conducted in a team office environment prior to and following an intervention in which the office layout was re-organized. The combined methodological approach described in this paper provides a new tool for architecture researchers aiming to understand the use of workspaces. Importantly, combining self-reports with context-aware location data collection provides researchers an efficient in situ tool to access participants experiences and decision-making process in choosing their workstation or workspace.
keywords knowledge work environment; team office; activity-based work environment; experience sampling method; research-by-design
series eCAADeSIGraDi
email
last changed 2022/06/07 07:59

_id caadria2012_074
id caadria2012_074
authors Markova, Stanimira and Andreas Dieckmann
year 2012
title An IFC based design check approach for the optimisation of material efficiency in the built environment
doi https://doi.org/10.52842/conf.caadria.2012.275
source Proceedings of the 17th International Conference on Computer Aided Architectural Design Research in Asia / Chennai 25-28 April 2012, pp. 275–284
summary Compared to other industries, the built environment is still the largest and one of the least efficient consumers of resources. Existing measures and procedures for resource recovery and reuse are focused on the demolition phase, when the composition of materials and structures is mostly unknown and hard to be analysed. Therefore, these measures are somewhat inefficient for overall high-rate material recovery. The enhancement of the integrated semantic planning process by the introduction of the IFC unified data standard and BIM technology is a first-time opportunity to track, analyse, document and simulate all relevant players, parameters and processes with an impact on the resource and material efficiency through the entire life cycle of a building in the design phase of a building project. The presented work explores the potential of IFC to serve as a framework for achieving a higher material efficiency in the built environment. A proposed design check approach for the simulation and optimisation of material efficiency in a building over its life cycle is based on a system of key parameters and actions organised in logic trees. The parameters and actions are translated into IFC objects. Additionally required IFC objects and properties are identified and described.
keywords BIM; IFC; integrative design; material efficiency design
series CAADRIA
email
last changed 2022/06/07 07:59

_id caadria2013_063
id caadria2013_063
authors Markova, Stanimira; Andreas Dieckmann and Peter Russell
year 2013
title Custom IFC Material Extension – Extending IFC for Parametric Sustainable Building Design
doi https://doi.org/10.52842/conf.caadria.2013.013
source Open Systems: Proceedings of the 18th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2013) / Singapore 15-18 May 2013, pp. 13-22
summary The enormous variety of design systems and data formats utilised by the actors in the building design process has been recognised as a significant challenge for information exchange and project management. The introduction of the Industry Foundation Classes (IFC) data standard as a paradigm shift has opened a first time opportunity for smooth data and information exchange over the full range of design related parameters and processes, reaching beyond the classical constructional, economic and safety-related requirements. Moreover, IFC allows for the extension of the standard in further areas, corresponding to the specific design, project or client requirements. These user-driven extensions often close an important gap of the IFC standard and can subsequently be imbedded in new releases of the IFC data standard. This paper is focused on the extension of IFC for the purposes of controlling and managing material use, increasing material efficiency and closing material cycles over the life cycle of a building. Material efficiency is defined by the design scopes of material recyclability, element reusability and waste reduction. The practical implications of the data format extension and design-check performance are examined on the level of the data model and, subsequently, on the level of proprietary Building Information Modelling (BIM) software, based on a pre-defined case.  
wos WOS:000351496100002
keywords Material efficient building design, IFC, Parametric design, Semantic design, BIM 
series CAADRIA
email
last changed 2022/06/07 07:59

_id cf2013_295
id cf2013_295
authors Markova, Stanimira; Christoph Langenhan, Peter Russell, and Frank Petzold
year 2013
title Building Elements Re-usability Optimization - Design Decision Support Using a Case-Base of Building Information Models and Semantic Fingerprints
source Global Design and Local Materialization[Proceedings of the 15th International Conference on Computer Aided Architectural Design Futures / ISBN 978-3-642-38973-3] Shanghai, China, July 3-5, 2013, pp. 295-305.
summary The complexity of the requirements on buildings is continuously increasing and thus, often confronting designers with interdisciplinary problems, reaching far beyond the traditional challenges and methods of architecture and engineering. Moreover, designers are often required to take decisions, when most of the information and knowledge is still missing or to be generated. In the context of sustainable building design, the re-usability of building elements and the optimisation for exchangeability is crucial for the achievement of two of the main goals: efficient use of material resources and waste reduction. The scope of this work in progress is describing requirements for case-based decision support in order to optimise building element re-usability, create an analysis of explicit re-usability indicators (e.g. “connection liberation”, “modularity” or “life span collision”) and to identify retrieval strategies. A proposal to support decision making processes by retrieving existing design solutions graph representations as well as the use of building information models are also described.
keywords case-based reasoning, sustainable design, early design stage support, building information modelling
series CAAD Futures
email
last changed 2014/03/24 07:08

_id ecaade2020_130
id ecaade2020_130
authors Markusiewicz, Jacek and Gortazar Balerdi, Ander
year 2020
title LOTI - Using Machine Learning to simulate subjective opinions in design.
doi https://doi.org/10.52842/conf.ecaade.2020.1.439
source Werner, L and Koering, D (eds.), Anthropologic: Architecture and Fabrication in the cognitive age - Proceedings of the 38th eCAADe Conference - Volume 1, TU Berlin, Berlin, Germany, 16-18 September 2020, pp. 439-448
summary The objective of the workshop described in the article was to redesign a chair called Loti. In a subjective opinion shared by the authors and the participants of the workshop, the chair seems plagiarism of a famous chair by Ray and Charles Eames. The authors centralised the workshop on the use of computational tools for assessing subjective opinions. The authors and the participants created a method for detecting plagiarism and implemented it in the process of design. They created a parametric model of the chair that allowed changing the chair's components with variables. Using this model, the participants generated multiple variations and surveyed other students to assess which of the versions seemed plagiarism. With the information obtained from the survey, we trained a neural network to relate the variables with the level of plagiarism. We linked the parametric model with the neural network to create a tool that informs the user about the probability of committing plagiarism in real-time. The participants used the tool for designing new chairs to evaluate the efficiency of the method.
keywords parametric design; machine learning; interfaces
series eCAADe
email
last changed 2022/06/07 07:59

_id ecaade2017_083
id ecaade2017_083
authors Markusiewicz, Jacek and Krê¿lik, Adrian
year 2017
title Human-driven and machine-driven decisions in urban design and architecture - A comparison of two different methods in finding solutions to a complex problem
doi https://doi.org/10.52842/conf.ecaade.2017.1.505
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 1, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 505-514
summary The authors of the paper research the aspects of two approaches in human-computer collaboration to solve an urban scale problem: positioning a new cycling-pedestrian bridge in the city of Warsaw. The first approach is a machine-driven stochastic optimization combined with the shortest walk algorithm; the second one is a human-centered process involving an interactive table as a way of communication and data input. Both approaches were explored as part of a one-week student workshop. The article covers the undertaken techniques in detail and presents the outcomes of both studies. It concludes with a reflection on the necessity to inspire a discussion about the future of the architecture among apprentices of the profession: with all the potential threats and opportunities deriving from computer automation.
keywords interface; TUI; optimization; PSO; generative design; programming
series eCAADe
email
last changed 2022/06/07 07:59

_id ecaade2015_101
id ecaade2015_101
authors Markusiewicz, Jacek and Slyk, Jan
year 2015
title From Shaping to Information Modeling in Architectural Education: Implementation of Augmented Reality Technology in Computer-Aided Modeling
doi https://doi.org/10.52842/conf.ecaade.2015.2.083
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 2, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 83-90
summary While learning computer-aided modeling techniques, students of architecture should not only gain knowledge on how to model three-dimensional forms, but also how to define and understand the information beneath the shapes. Architectural presentation as an intellectual communication-focused process requires new media to channel information in a contemporary way. These can be text, image, sound, video or a digital model. The integration of augmented reality in teaching computer-aided modeling in architecture school provides more thorough learning experience as it opens new opportunities. The authors present the process of implementing AR technology in architectural education - its theoretical background, the outcome of students' work and technical solutions. They argue that the use of AR interface increases the effectiveness of user-model interaction in comparison to standard mouse-based techniques of three-dimensional manipulation due to the intuitive touch-screen interaction and direct control on the camera.
wos WOS:000372316000011
series eCAADe
email
last changed 2022/06/07 07:59

_id ecaade2015_109
id ecaade2015_109
authors Markusiewicz, Jacek, Strzala, Marcin and Koszewski, Krzysztof
year 2015
title Modular Light Cloud. Design, Programming and Making - Towards the Integration of Creative Actions
doi https://doi.org/10.52842/conf.ecaade.2015.2.091
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 2, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 91-101
summary Modular Light Cloud is an installation that is conceived to explore the boundaries of architecture and art. Its interactivity is a metaphor of mutual influences that derive from activities performed in space - associated with motion, sound and light.It is an experimental project focused on the integration of architectural elements, structure, information technology, performing arts, electronics and digital fabrication in architectural education.The project was completed in a two-week student workshop in collaboration with a contemporary dance artist. The students were taught the basics of parametric design, programming of electronic components and digital fabrication during tutorial classes. The making process combined three stages of development: design, construction and programming of interaction.The final form consists of two irregular spatial trusses made of aluminum profiles connected with 3d printed nodes. The profiles are equipped with LED strips and electronic components: light sensors, sound and communication between them. These systems control the intensity of light emitted by the diodes based on the inputs.The result is a working prototype presented as interactive installation featuring contemporary dance artist. It was displayed at art festivals and other events.
wos WOS:000372316000012
series eCAADe
email
more https://mh-engage.ltcc.tuwien.ac.at/engage/ui/watch.html?id=e17b2300-6f83-11e5-836f-4becdc2939a0
last changed 2022/06/07 07:59

_id sigradi2017_065
id sigradi2017_065
authors Marques Zyngier, Camila; Ana Clara Mourão Moura, Suellen Roquete Ribeiro
year 2017
title O Geodesign como plataforma para co-design: Estudo de Caso Maria Tereza [Geodesign as a platform for co-design: The Case Study of Maria Tereza]
source SIGraDi 2017 [Proceedings of the 21th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-227-439-5] Chile, Concepción 22 - 24 November 2017, pp.441-447
summary Belo Horizonte currently has several areas of social interest, which present irregular occupation and a lack of infrastructure. This scenario demands methodologies that can quickly respond to the main problems of the many areas, and that also contemplates a participatory planning. In this context, the article presents a Geodesign study conducted by the City Hall with the goal of evaluating the suitability of the methodology as a reference in the process of participatory planning for technicians and the population. It used a pilot area, called Maria Tereza, which is a relatively recent occupation located in the Northeastern region of the municipality.
keywords Geodesign, GIS, Co-design, Collaborative e Collective Design, Participatory Planning.
series SIGRADI
email
last changed 2021/03/28 19:58

_id sigradi2020_174
id sigradi2020_174
authors Marques, Aline Calazans; Felicio, José Augusto Recker
year 2020
title Dialogue between Building Shape and Thermal Performance
source SIGraDi 2020 [Proceedings of the 24th Conference of the Iberoamerican Society of Digital Graphics - ISSN: 2318-6968] Online Conference 18 - 20 November 2020, pp. 174-179
summary This paper deals with the research of the building shape in a constant and dialectical relationship with thermal performance. The purpose of this research is to understand and explore the dialogue between shape and performance with generative strategies. The method was based on the works by Oxman (2010), Olgyay (2015), and Di Mari & Yoo (2012), by means that relate the form to performance issues. The thermal performance data found to result from the relationship between thermal conditions, the shape of the envelope, and the characteristics of the eight Brazilian bioclimatic zones.
keywords Building shape, Thermal performance, Generative system, Teaching observation
series SIGraDi
email
last changed 2021/07/16 11:48

For more results click below:

this is page 0show page 1show page 2show page 3show page 4show page 5... show page 829HOMELOGIN (you are user _anon_152695 from group guest) CUMINCAD Papers Powered by SciX Open Publishing Services 1.002