CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 1363

_id ee30
id ee30
authors Abdelmohsen, Sherif; El-Khouly, Tamer
year 2009
title Representing Reflective Practice in a Remote Design Collaboration Process
source Digital proceedings of the 3rd Conference of International Association of Societies of Design Research (IASDR 2009), COEX, Seoul, Korea, pp. 1317 – 1326.
summary This paper addresses a new method to describe the remote collaborative design process from the perspective of reflective practice. We aim at understanding the mutual effect between internal and external structures in remote collaborative design. According to the cognitive coding scheme of Suwa et al., we encoded the process into a set of indices—new, continual and revisited—that describe each primitive design move. In a case study which involved the authors as design collaborators, we identified the degree of dependency among these moves and developed a 3D graphical representation to account for reflective practice between us as collaborators. In this representation, we re-interpreted our collaborative process through three main axes: axis of idea exchange as lateral component, axis of idea development as vertical component, and axis of dependency as depth component. We believe this representation can be used to re-interpret the collaboration process among geographically dispersed design team members.
keywords Collaborative design, reflective practice, collective reflection-in-action, cognitive actions, design moves, dependency relationships, remote collaboration
series other
type normal paper
email
last changed 2010/01/30 07:26

_id cf2009_890
id cf2009_890
authors Beirão, José; Duarte José, Stouffs Rudi
year 2009
title Grammars of designs and grammars for designing - grammar-based patterns for urban design
source T. Tidafi and T. Dorta (eds) Joining Languages, Cultures and Visions: CAADFutures 2009, PUM, 2009
summary Analytical work has demonstrated the potential of shape grammars for capturing rules embedded in existing design styles, and generating designs within such styles that match given design contexts. However, the creation of grammars for new design styles, from exploratory rules to design synthesis, remains elusive. The combined use of patterns and discursive grammars is here proposed as a way of encoding the semantics behind recurrent urban design operations and enable the development of a tool to support the creation of new grammars. The idea is that by exploring the combination of generative patterns designers may arrive at new grammars.
series other
type normal paper
email
last changed 2009/08/21 07:43

_id 4c44
id 4c44
authors Beirão, José; Duarte, José; Gil, Jorge; Montenegro, Nuno
year 2009
title Monitoring urban design through generative design support tools: a generative grammar for Praia
source Proceedings of 15 Congresso da APDR, Cidade da Praia, Cabo Verde.
summary Abstract Urban planning and design has a considerable impact on the economic performance of cities and regions. It is a complex process that extends for a long period and involves many participants. The lack of integrated tools to support this process hampers the ability to maximize the response of plans to contextual conditions while using the least resources. This paper describes research that aims to develop such a tool, integrating formulation, generation, and evaluation capabilities. It is focused on the generation module which relies on the encoding of Urban Induction Patterns (UIP) using shape grammars. A grammar for the extension plan of the city of Praia is presented as one of the case studies used to support UIP definition and illustrate its application. The paper also discusses how the proposed tool can be used for developing and monitoring urban plans.
keywords shape grammars; generative urban design; planning
series other
type normal paper
email
more http://www.apdr.pt/congresso/2009/
last changed 2009/07/30 15:58

_id caadria2009_103
id caadria2009_103
authors Boeykens, Stefan; Herman Neuckermans
year 2009
title Content Management Systems Versus Learning Environments
doi https://doi.org/10.52842/conf.caadria.2009.285
source Proceedings of the 14th International Conference on Computer Aided Architectural Design Research in Asia / Yunlin (Taiwan) 22-25 April 2009, pp. 285-294
summary Schools and teachers increasingly apply Online Learning Environments for teaching and course management. In many cases, an existing platform is used to support the curriculum. At the K.U. Leuven in Belgium a campus-wide platform is provided, using a commercial Content Management System. At the same time, the Design and Building Methodology research group at the Department of Architecture, Urbanism and Planning developed a custom portal to organize Computer Aided Architectural Design courses and seminars. Integration of this portal into the university system was rather disappointing, since much of the flexibility and customizability was lost, without any chance of filling in the gaps. This article discusses the possibilities and limitations of existing web-based systems to support Computer Aided Architectural Design teaching and reports on our own experiences from the last decade. A comparison of selected systems is juxtaposed with the requirements derived from these experiences.
keywords Education; CMS; LMS; CAAD
series CAADRIA
email
last changed 2022/06/07 07:52

_id 4f1b
id 4f1b
authors Booth, Peter
year 2009
title Digital Materiality: emergent computational fabrication
source Performative Ecologies in the Built Environment: Sustainability Research Accross Disciplines: 43rd Annual Conference of the Australian and New Zealand Architectural Science Association
summary Fundamentally architecture is a material-based practice that implies that making and the close engagement of materiality is intrinsic to design process. With the rapid uptake of new computational tools and fabrication techniques by the architectural profession there is potential for the connection between architecture and materiality to be diminished. Innovative digital technologies are redefining the relationship between design and construction encoding in the process new ways of thinking about architecture. A new archetype of sustainable architectural process is emerging, often cited as Digital Materialism. Advanced computational processes are moving digital toolsets away from a representational mode towards being integral to the design process. These methods are allowing complex design variables (material, fabrication, environment, etc.) to be interplayed within the design process, allowing an active relationship between performative criteria and design sustainability to be embedded within design methodology.
keywords Digital, Process, Material, Fabrication
series other
type normal paper
email
last changed 2010/03/06 02:53

_id 96d8
id 96d8
authors Booth, Peter; Loo, Stephen
year 2009
title Beyond Equilibrium: Sustainable Digital Design
source Sustainable theory/ theorizing sustainability Proceedings from the 5th International Conference of the Association of Architecture Victoria University, New Zealand, 4-5 September 2009
summary Implicit in current understandings of sustainability is the presence of a closed system with the capacity of equilibration. Sustainable practices, including design practices, are therefore assumed to possess a redemptive role: design is deployed (as environmentally sustainable design, etc.) to change habits, develop new technologies and recover marginalized practices in the hope of righting the balance between the environment and human endeavours.

Recent developments in experimental digital design have demonstrated non‐linear and highly complex relations between topological transformations, material change, and the temporal dimension of forces. More importantly, this method of design is bottom‐up, because it does not rely on design solutions presaged by conventions, or restricted by representation, but is emergent within the performance of computational design itself. We argue that digital design processes need to move beyond the flux of determinates and solutions in equilibrium, towards a radically continuous but consistent production, which is in effect, an expression of sustainable pedagogy.

The role of emergent digital techniques has significant impact on the methods in which computation is utilized within both practice and academic environments. This paper outlines a digital design studio on sustainability at the University of Tasmania, Australia that uses parametric modelling, digital performance testing, and topological morphology, concomitant with actual material fabrication, as a potent mode of collaborative design studio practice towards a sustainable design pedagogy.

keywords digital, computation, process, morphogenesis.
series other
type normal paper
email
last changed 2009/09/08 23:21

_id 506b
id 506b
authors Christenson, Mike
year 2009
title Testing the relevance of parameterization to architectural epistemology
source Architectural Science Review, Volume 52.2: 135-141
summary Advances in building information modeling (BIM) deeply impact the production of new architecture; its benefits are obvious and its acceptance widespread. But how does BIM impact the study of existing architecture? Can BIM be assumed to operate as a neutral framework, equally applicable to the study of architecture anywhere? Using as a point of departure a recent outline of the conceptual structure of parametric modeling prepared by Sacks, Eastman, and Lee (2004), this paper compares parametric models of two existing works of architecture: Mies van der Rohe’s Crown Hall and Peter Zumthor’s St. Benedict Chapel. The processes of parametrically modeling each building are specifically compared in two ways: first, parameters are established for each model; second, each model is "flexed" as a means of disclosing possible semantic relationships within each work of architecture. Because each building demands a different parameter-establishment strategy, and because the models permit different degrees of flexibility, the comparison illustrates the shortcomings of a "neutral framework" assumption to an architectural epistemology.
keywords Existing architecture, Parametric modeling, Representation
series journal paper
type normal paper
email
more http://www.earthscanjournals.com/asre/052/asre0520135.htm
last changed 2009/06/18 14:24

_id 6548
id 6548
authors Derix C and Coates P
year 2009
title Digital Masterplanning: Smart Solutions for Spatial Planning (SSSP)
source In The Complete UrbanBUZZ, Jualiana O’Rourke (ed), University College London Press, 2009
summary SSSP is exploring ways in which planners, policy makers, urban designers and computational designers can work together to generate and analyse masterplans using digital workflows.
keywords urban planning, digital workflow, pedestrian scale, generative morphology
series book
type normal paper
email
last changed 2012/09/20 21:51

_id ascaad2009_tomohiro_fukuda
id ascaad2009_tomohiro_fukuda
authors Fukuda, Tomohiro
year 2009
title Analysis of a Mixed Reality Display for Outdoor and Multi-User Implementation
source Digitizing Architecture: Formalization and Content [4th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2009) / ISBN 978-99901-06-77-0], Manama (Kingdom of Bahrain), 11-12 May 2009, pp. 323-333
summary This research describes a tool which can be used outdoors instead of a paper medium by a group of people to facilitate city tour guiding or design studies. First, the problems of the device and software which constitute the developed outdoor type MR (Mixed Reality) system were considered. Problems regarding the display, sensor, and composition with video and 3DCG images were clarified. In addition, taking account of the problem that the display is dark outdoors, the luminosity of a number of displays was measured in a dark room and outdoors. In addition to the dark room contrast ratio, the importance of ambient contrast was highlighted through the experiment.
series ASCAAD
email
last changed 2009/06/30 08:12

_id ecaade2009_004
id ecaade2009_004
authors Grasl, Thomas; Economou, Athanassios; Branum, Cassie
year 2009
title Combining Triples: Using a Graph Grammar to Generate Courthouse Topologies
doi https://doi.org/10.52842/conf.ecaade.2009.605
source Computation: The New Realm of Architectural Design [27th eCAADe Conference Proceedings / ISBN 978-0-9541183-8-9] Istanbul (Turkey) 16-19 September 2009, pp. 605-612
summary A graph grammar for the generation of topologies for the U.S. federal courthouse typology is introduced. Possible configurations are enumerated and a nomenclature is proposed.
wos WOS:000334282200073
keywords Production system, graph grammar, courthouse topologies, enumeration
series eCAADe
email
last changed 2022/06/07 07:51

_id f86d
id f86d
authors Janice Pires and Adriane Borda.
year 2009
title CONSTRUÇÃO DE VOCABULÁRIO E REPERTÓRIO GEOMÉTRICO PARA O PROJETO DE ARQUITETURA. CONSTRUCTION OF GEOMETRIC VOCABULARY AND REPERTOIRE FOR THE ARCHITECTURAL DESIGN.
source XIX SIMPÓSIO NACIONAL DE GEOMETRIA DESCRITIVA E DESENHO TÉCNICO E VIII CONFERENCE ON GRAPHICS ENGINEERING FOR ARTS AND DESIGN - LINGUAGENS E ESTRATÉGIAS DA EXPRESSÃO GRÁFICA: COMUNICAÇÃO E CONHECIMENTO.
summary Departing from a case analysis extracted from the context of didactic practices directed to the initial stages of Architectural Project learning, the necessity of limiting a conceptual net which expresses an updated geometric knowledge is assumed in order to sustain the characterization activity of the architectonic shape. For the case which was analyzed one identifies, through the light of traditional project approaches and from those originated from practices of digital graphic representations and shape grammars, a set of concepts and procedures that allows to explicit a knowledge structure considered able to support and strengthen the activity in question. Such structure is represented through conceptual maps that allow observing, visually, the amplification of concepts which in this study are identified with the geometric vocabulary and repertoire. It faces the necessity of recognizing a terminology to explicit such elements and, thus, experimenting the usage of established taxonomy in the context of architecture. In the present study, a metacognitive approach is added, associating practices of Geometric Modeling and Shape Grammars to the mechanisms of deductive and inductive metacognition, respectively. This perspective of analysis is proposed to contribute for the disciplinary integration: project and representation centered on the construction of a geometric vocabulary and repertoire to architecture.
keywords design practice of architecture, geometric knowledge, structures of knowledge, metacognition
series other
type normal paper
email
last changed 2009/10/22 00:46

_id c749
id c749
authors Kan, JWT and Gero JS
year 2009
title Using the FBS ontology to capture semantic design information in design protocol studies
source in J McDonnell and P Lloyd (eds), About: Designing. Analysing Design Meetings, CRC Press, pp. 213-229.
summary This chapter presents a method to capture semantic information from design protocols. We report on a preliminary study that analyses a design protocol by using the FBS ontology and derives processes within this ontological framework by employing linkography. The usefulness of this method is examined by applying it to the Engineering 1 protocol (E1) as a case study. The original 1990 FBS ontology captures 66% meaningful processes of all the derived processes, while the situated FBS ontology captures 92% meaningful processes of all the derived processes. Further coding analysis may improve this percentage. The session is characterized, according to the ontology, by the high percentage of behaviour reformulation, followed by structure reformulation, and analysis.
keywords ontology, FBS, protocol analysis,
series other
type normal paper
email
last changed 2009/09/11 18:14

_id 5ad3
id 5ad3
authors Karandinou, Anastasia; Parker, Martin
year 2009
title Sound fields; experiencing the unrepresentable
source 6th AHRA Conference, 20-21 Nov. 2009
summary This paper explores the intangible aspects of space through a series of soundmappings that took place in Edinburgh and Athens between 2006-08. One of our main conclusions is that sound is a rich and provocative tool for exploring space, due to the fact that it reveals qualities and information that a visual representation wouldn’t had been able to. A significant remark we made is that the exploration of space through sound does not predetermine the findings; we did not pose questions about pre-decided aspects of the places under investigation. On the contrary, within each different environment, the study of sound brought out different kinds of information. We also realized, that the experience of sound of a place lies in the tension between our attempt to grasp, and possibly map it, and the fact that sound – and atmosphere in general – naturally resists these endeavours.
keywords sound, atmosphere, new media, mapping
series other
type paper session
email
more http://ddm.caad.ed.ac.uk/pgpages/s0567213/SoundWebsites/index.html
last changed 2010/08/13 07:00

_id caadria2009_062
id caadria2009_062
authors Kawaguchi, Takayuki; Yoshihiro Nishimura, Atsumi Maruhashi, Tomohiro Fukuda and Nobuyoshi Yabuki
year 2009
title A Study of The Virtual Reality Simulation System for LRT Projects Towards Sustainable City
doi https://doi.org/10.52842/conf.caadria.2009.023
source Proceedings of the 14th International Conference on Computer Aided Architectural Design Research in Asia / Yunlin (Taiwan) 22-25 April 2009, pp. 23-32
summary Recently, many cities in Japan and in other developed nations face problems such as decadence of downtown areas, aged society with a fewer number of children, dependence on automobile transport, etc. And redesign of public transportation services (e.g. tram) is thought to be one of the solutions for these problems. The introduction of LRT is investigated in various places, however, when a public traffic system like LRT is introduced, it is necessary to consider not only the transportation oriented aspects, but also landscapes and plans for a future sustainable city. Therefore, city planners are required to promote workshop-type in the design process to deal with citizens, companies, NPOs, etc. In this research, both components of the VR system for LRT projects and the system that enables the examination from various aspects of traffic, landscapes, city planning, etc., were studied.
keywords VR; LRT; community development; consensus building; transport planning
series CAADRIA
email
last changed 2022/06/07 07:52

_id cf2009_poster_45
id cf2009_poster_45
authors Okuda, Shinya
year 2009
title Bio-shell (Biodegradable vacuum-formed modularized shelter)
source T. Tidafi and T. Dorta (eds) Joining Languages Cultures and Visions: CAADFutures 2009 CD-Rom
summary This poster demonstrates how digitally fabricated vacuum-formed components can provide a new type of lightweight construction applicable to architecture. Surface-active systems such as a thin-shell concrete domes are some of the most material-efficient structures. Despite their efficiency few have been constructed recently due to necessary extensive labor cost. However, the growing concern for a worldwide shortage of natural resources and rising material costs, suggests that we reconsider the use of efficient structures, such as surface-active systems. Vacuum formed plastics mainly used in industrial design have strong merit based on their fast and low-cost mass production. Together with the recent emergence of digital fabrication technologies, the vacuum forming process is becoming an attractive fabrication technique for new and innovative lightweight structures.
keywords Digital Fabrication, Biodegradable, lightweight structure
series CAAD Futures
type poster
email
last changed 2009/08/21 07:41

_id 621b
id 621b
authors Peng, W and Gero, JS
year 2009
title A Design Interaction Tool That Adapts
source VDM Verlag
summary Despite different computerised approaches have been hardwired to solve various complex practical problems; few are founded on an adaptive paradigm such that a computational model interacts with its environment, loosely wires itself and learns from experience like humans do. This book presents our attempt to craft a computational model that learns from interactions and adapts based on its experience. We draw ideas from cognitive psychology in relation to human experiential learning, particularly the notions of ?situatedness?, ?constructive memory? and ?concept formation?. When applied to design activities, which are intrinsically dynamic and interactive, this model constructs concepts from interactions between the agent, the design problem and the use of the design tool. Such a design interaction tool generates knowledge based on the agent?s grounded generalisation from contextual information in a situated manner. Adaptive behaviours emerge from coupled interactions of the system from a macroscopic and a microscopic level. This book is suitable for researchers and students interested in pursuing computerised approaches based on cognitive science and natural computing.
keywords interaction, situated agents, adaptation
series book
type normal paper
email
more http://www.amazon.com/Design-Interaction-Tool-That-Adapts/dp/363913589X/ref=sr_1_3?ie=UTF8&s=books&qid=1241365175&sr=1-3
last changed 2009/09/11 18:25

_id 1ad0
id 1ad0
authors Qu, Yingge; Schnabel, Marc Aurel
year 2009
title Drawing Architecture using Manga Techniques
source Managing IT in Construction / Managing Construction for Tomorrow, CIB W78, Attila Dikbas, Esin Ergen & Heyecan Giritli (eds.), CRC Press/Balkema, Istanbul, Turkey, pp.567-576
summary Manga is a type of stylised bitonal drawings pleasing in terms of screen variety and tidy lines. In this paper, we present a method to draw architecture, spatial compositions and their details, including colours, textures, and tones, using manga drawing techniques. Given a colour image, such as photography, or drawing, our method finds the optimal solution for screening during the bi-tonal transformation, as well as a set of ideally abstracted line drawings. This offers a novel rendering appearance for the communication of architectural design. In our results we demonstrate successfully that our method generates manga-like drawings from an architectural image that preserve architectural key-elements, such as surface or material properties.
keywords representation, visual communication, non-photorealistic rendering, multidimensional scaling, Manga
series other
type normal paper
email
last changed 2010/02/02 08:54

_id 5362
id 5362
authors Roudavski, Stanislav
year 2009
title Towards Morphogenesis in Architecture
source Roudavski, Stanislav. "Towards Morphogenesis in Architecture." International Journal of Architectural Computing 7, no. 3 (2009): 345-74.
summary Procedural, parametric and generative computer-supported techniques in combination with mass customization and automated fabrication enable holistic manipulation in silico and the subsequent production of increasingly complex architectural arrangements. By automating parts of the design process, computers make it easier to develop designs through versioning and gradual adjustment. In recent architectural discourse, these approaches to designing have been described as morphogenesis.This paper invites further reflection on the possible meanings of this imported concept in the field of architectural designing. It contributes by comparing computational modelling of morphogenesis in plant science with techniques in architectural designing. Deriving examples from case-studies, the paper suggests potentials for collaboration and opportunities for bi-directional knowledge transfers.
keywords biology; architecture; generative design; parametric design; digital architecture; morphogenesis; digital morphogenesis; morphogenetic strategies; digital creativity; form-finding
series journal paper
type normal paper
email
more http://www.crida.net/stan/Downloads/Roudavski_Towards_Morphogenesis_in_Architecture_09.pdf
last changed 2009/09/15 14:35

_id 0540
id 0540
authors Schnabel, Marc Aurel
year 2009
title Interplay Of Domains: New Dimensions of Design Learning in Mixed Realities
source Mixed Reality In Architecture, Design, And Construction, Wang, Xiangyu; Schnabel, Marc Aurel (Eds.) 2009, XIV, ISBN: 978-1-4020-9087-5, pp. 219-226
summary There is a distance between the idea of a design in the imagination and its representation, communication and realisation. Architects use a variety of tools to bridge this gap. Each tool places different demands on the designer and each, through inherent characteristics and affordances, introduces reinterpretations of the design idea, thus imposing a divergence between the idea and the expression of the idea. Design is an activity that is greatly complex, and influenced by numerous factors. Most researchers of Mixed Realities (MRs) have focused on their use as presentation or simulation environments. It has been suggested that MR can empower designers to express, explore and convey their imagination more easily. For these reasons the very different nature of MR with its unique properties may allow architects and learners to create designs that other instruments do not offer. There has been inadequate exploration.
keywords Learning, Communication, Interplay, Design Generation, Design Exploration
series book
type normal paper
email
more http://www.springerlink.com/content/u750l4v886373567/fulltext.pdf
last changed 2009/03/06 11:58

_id ace7
id ace7
authors Schnabel, Marc Aurel
year 2009
title MIXED REALITIES: Framing Mixed Realities
source Mixed Reality In Architecture, Design, And Construction, Wang, Xiangyu; Schnabel, Marc Aurel (Eds.) 2009, XIV, ISBN: 978-1-4020-9087-5, pp. 3-11
summary New ‘realities’ are emerging. Novel concepts such as Mixed Reality, Augmented Reality and Augmented Virtuality and their supporting technologies influence architecture, design and construction. These realities replace or merge with the normal physical world and they can be tailored to enhance comprehension for specific design and construction activities. The various realms, their research and applications and their relevance to the field are presented and critically reflected upon. Finally the Reality-Virtuality Continuum is analysed regarding its engagement, abstraction and information overlay.
keywords Mixed Reality, Reality-Virtuality Continuum, Engagement, Design Environment
series book
type normal paper
email
more http://www.springerlink.com/content/pw74nh244x87g85u/fulltext.pdf
last changed 2009/03/06 11:55

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