CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 10964

_id ecaade2023_238
id ecaade2023_238
authors Titulaer, Rick, Nijenmanting, Filique and Vola, Mathew
year 2023
title Early-Stage Form-Finding for a Complex Urban High-Rise using an Informed Data-Driven Design Approach
doi https://doi.org/10.52842/conf.ecaade.2023.1.211
source Dokonal, W, Hirschberg, U and Wurzer, G (eds.), Digital Design Reconsidered - Proceedings of the 41st Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2023) - Volume 1, Graz, 20-22 September 2023, pp. 211–220
summary Every building project kicks off with set of client ambitions, a combination of unique and often complex site constraints, and a long list of regulatory requirements. The job as designers and engineers is to produce a design that marries the ambitions to the constraints whilst conforming to all the requirements as best as possible. The current design process is trial- and error based, time consuming, and highly iterative. Decision making is often only based on limited information leading to abortive work or suboptimal results. Using the newly developed tool called InForm, a data-driven design engine, allows the design team to de-risk their design process and find better solutions by embedding detailed and validated analysis into early-stage design. Using this engine, designers, engineers, and clients can collaborate in real time ensuring better decision making and finding the best fit compromised solution based on validated and well understood results. The benefits and challenges of this design approach are demonstrated through the case study of the Westblaaktoren (WBT), a large urban development for the city of Rotterdam. This case study demonstrates how thousands of potential designs have been generated and explored ahead of the conceptual design stage that have subsequently informed the design process and led to a validated and agreed result based on informed decision making.
keywords Data-driven Design, Form-Finding, Parametric Design, Urban High-Rise
series eCAADe
email
last changed 2023/12/10 10:49

_id 412caadria2004
id 412caadria2004
authors Todspol Tedrumpun, Walaiporn Nakapan
year 2004
title Site Measurement With Combination of Pocket PC and Global Positioning System for Preliminary Architectural Design Process
doi https://doi.org/10.52842/conf.caadria.2004.717
source CAADRIA 2004 [Proceedings of the 9th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 89-7141-648-3] Seoul Korea 28-30 April 2004, pp. 717-726
summary This paper presents an alternative method of site measurement for an early design phase. In an early design phase, we consider geomantic information, a kind of technical information crucial for design decision, which can be gathered by a survey. The frame work of this project is originated from a problem of Thai architects’ practice, where we propose GPS system for survey solution. In present day, GPS technology presents various tools to use in survey. However, a high precision GPS device is extremely costly. In this paper we propose low cost devices that give information precise enough to use in an early design phase. To increase accuracy of information, differential equation is used to reduce error of signal altered by atmosphere. Also, information from GPS contains world coordinate information: latitude, longitude, altitude and time, which allows creating 2D map and 3D land form. Architect can instantly use results of site information for many purposes, such as on-site meeting, early design planning and layout design.
series CAADRIA
email
last changed 2022/06/07 07:58

_id caadria2024_73
id caadria2024_73
authors Tohidi, Alexander, Gomaa, Mohamed, Haeusler, M. Hank and Shiel, John
year 2024
title 3D Printing Self-Shading Wall Structure With Earth. Enhancing Thermal Properties in Earthen Architecture Through Computational Tool Path Design, Inspired by Nature & Vernacular Architecture
doi https://doi.org/10.52842/conf.caadria.2024.3.121
source Nicole Gardner, Christiane M. Herr, Likai Wang, Hirano Toshiki, Sumbul Ahmad Khan (eds.), ACCELERATED DESIGN - Proceedings of the 29th CAADRIA Conference, Singapore, 20-26 April 2024, Volume 3, pp. 121–130
summary Global challenges warrant the rethinking of current housing solutions to provide adequate and affordable shelter for inhabitants. This paper presents an approach for the design and digital fabrication of an earthen wall. The paper reports on a 3-day workshop setting that examined how traditional knowledge of vernacular architecture in combination with biomimicry principles, computational design to enable building-scale additive manufacturing that shade itself and effectively responds to the environment and climate. The study explored innovations in computational tool path design for 3D printing, local material recipe, thermodynamic, environmentally responsive earthen wall, fenestration, airflow, non-planarity and verticality, structure, mass customization, stability, passive design strategies on how to build with local earth materials. In preparation for the workshop, 1:20 glazed ceramic prototypes were 3D printed. The experiments involved sourcing local materials, testing various earth mix recipes, finding an appropriate earth mix recipe for a viscosity that could be 3D printed, calibrating the 3D printer and pumping equipment, and printing the final 1:1 wall segment. The material selected for this study was cob, a mixture consisting of clay, sand, vegetation fibre and water, Locally sourced earth material; no transportation required, hence referred to as km-0 material. The motivation of conducting the research is to increase the sustainability, affordability and durability of construction processes.
keywords vernacular architecture, hot arid climate, biomimicry, Cob, earth materials, 3D printing, sustainability, computational design, environmental analysis
series CAADRIA
email
last changed 2024/11/17 22:05

_id bsct_tokel
id bsct_tokel
authors Tokel, Haydar Sükrü
year 2006
title User Control Actions in Buildings: A Case Study of Shading
source Vienna University of Technology; Building Science & Technology
summary This thesis describes the results of a research to find out how users interact with shading and lighting devices in an office building in Vienna, Austria. The aim of the research is to explore the parameters that lead occupants to change shade positions. For this purpose, changes in shading on the southwest and north façades of the building were observed by capturing images of the whole façade. Weather conditions were registered by the weather station mounted on the top of the building. Inside the building, 15 rooms on the southwest façade and 14 rooms on the north façade were selected. Users’ operation of lighting was captured in each room. Data over a period of twelve months was collected and analyzed. The relationship between users’ behavior and environmental parameters was studied. The potential for energy saving through the use of occupancy sensors was explored.
keywords Building control systems, user behavior, shading, lighting
series thesis:MSc
type normal paper
email
more http://cec.tuwien.ac.at
last changed 2006/07/02 22:29

_id 73e2
authors Tokman, Leyla Y. and Yamacli, Rusen
year 1999
title Imagining the Ideal Design Studio: Technology, People and Environment in Architectural Education
doi https://doi.org/10.52842/conf.acadia.1999.006
source ACADIA Quarterly, vol. 18, no. 2, pp. 6-10
summary Architectural education is strongly related to technology and people-environment. While architecture has its own history and traditions, new knowledge is incorporated from other fields such as the basic sciences and engineering, behavioral sciences and the humanities. This paper refers to an ideal study which aims to integrate a range of computer-based multimedia technologies. This ideal study has the overall goal of enhancing the processes of architectural education in the design studio. In case of the design process, the development of advanced design systems has a twofold role, to provide for design students, with experience and understanding of the role of advanced design systems in the architectural education. Architectural design must meet a wide range of design objectives. Each objective has its own technological, people- environmental, social, economic and other requirements, and each has been the subject of intensive study, and even specialization. These individual objectives, however, are not independent of each other. Our paper asserts that they are combined in an ideal design studio imagination of the built environment and design decisions that are intended to meet one objective in an interactive design studio of the future. As we approach the 21st century, the need for creativity in the design studio becomes more important. The model motivates students achieves results and can also be applied at an individual personal and professional level.
keywords Interactive Architectural Education; Design Studio; Computer Technology and People-environment
series ACADIA
email
last changed 2022/06/07 07:58

_id 5da8
authors Tokman, Leyla Y.
year 2001
title Collaborative e-Design
source DCNET'2000: Design Computing on the Net'2000, Organized by Key Centre of Design Computing and Cognition, University of Sydney ve the International Journal of Design Computing
summary In early 1900’s, successful architects who have a strong influencewith not only their ideas on architecture but also their own work gave desk criticism ‘the form of one-on-one conversation’ in their atelier or studio. Being in these studios was a big opportunity for limited number of accepted students. The architectural education in the first half of 1900’s has many other parallels to education from the other professions. Developments in computer technology have been created a new medium in architectural design and education since 1960’s. Today, Computer technology and communication technology together (Information Technology- IT) help architects and students communicate ideas. This is a big opportunity for architecture candidates in 1990’s comparing with the candidates in 1900âs. One of the main changes is desk criticism from ‘the form of one-on-one conversation’ to ‘the form of multiple consultants’. That means today, not only students but also professionals can develop projects together with any adviser/ partner at any time and at any place where IT can be accessible. Moreover, This collaboration for synchronous - asynchronous studies in virtual environments also brings the equal opportunity to the students from not only developed countries but also developing countries. Students and professionals can share and enhance different ideas, progression of design decisions in educational view and practice view. In this study, some experiences will be shared on design computing and also some new visions/ conceptual models of design computing in collaborative environments will be offered.
keywords Collaborative Design, Computing, Information Technology, Participation, Opportunity, Network, Team Design
series journal paper
email
more http://www.arch.usyd.EDU.AU/kcdc/journal/vol3/dcnet/tokman
last changed 2003/05/15 21:45

_id ecaade2010_073
id ecaade2010_073
authors Tokuhara, Toshiki; Fukuda, Tomohiro; Yabuki, Nobuyoshi
year 2010
title Development of a City Presentation Method by Linking Viewpoints of a Physical Scale Model and VR
doi https://doi.org/10.52842/conf.ecaade.2010.747
source FUTURE CITIES [28th eCAADe Conference Proceedings / ISBN 978-0-9541183-9-6] ETH Zurich (Switzerland) 15-18 September 2010, pp.747-754
wos WOS:000340629400080
summary The design of a city has a great influence on its society. Therefore, current/future cities must be understandable by everyone, regardless of their ability to use technology. Various tools have been used to show urban spaces. The authors focused on SCMODs (physical scale models), and VR (Virtual Reality). These are three-dimensional and intuitive expression methods. In this study, a city presentation method offering a united operating environment linking viewpoint information between a SCMOD and VR is developed and evaluated. Photogrammetry acquires aspect information with a laser pointer, an AR marker and a web camera. To evaluate this method, 36 testees answered a questionnaire after experiencing the method. The testees evaluated the method positively.
keywords City presentation; Physical scale model; VR; TUI; Photogrammetry
series eCAADe
email
last changed 2022/06/07 07:58

_id ga0022
id ga0022
authors Tokui, Nao and Iba, Hitoshi
year 2000
title Music Composition with Interactive Evolutionary Computation
source International Conference on Generative Art
summary Interactive Evolutionary Computation (IEC), i.e., Evolutionary Computation whose fitness function is provided by a user his/herself, has been applied to esthetic areas, such as art, design and music. We cannot necessarily define fitness functions explicitly in these areas. With IEC, however, we can embed the user's implicit preference into the optimization system. This paper describes a new approach to music composition, more precisely the composition of rhythms, by means of IEC. The main feature of our method is to combine Genetic Algorithms (GA) and Genetic Programming (GP). In our system, GA individuals represent short pieces of rhythmic patterns, while GP individuals express how these patterns are arranged in terms of their functions. Both populations are evolved interactively through the user's evaluation. The integration of interactive GA and GP makes it possible to search for musical structures effectively in the vast search space. In this paper, we show how successfully our proposed method can generate attractive musical rhythms. The effectiveness of our system is demonstrated by the evolved rhythm phrases, which are available from our web site as sound files.
series other
more http://www.generativeart.com/
last changed 2003/08/07 17:25

_id 6e1a
authors Tokumasu, Shinji, Kunitomo, Yoshio and Ohta, Yosimi (et al)
year 1983
title Solid Model in Geometric Modeling System : HICAD
source ACM IEEE Design Automation Conference Proceedings (20th : 1983 : Miami Beach, Florida). pp. 360-366 : ill. includes bibliography
summary The geometric modeling system plays an important role in CAD for mechanical engineering. This paper presents the general purposed conversational geometric modeling system HICAD, which has been developed to confirm the integrated CAD. The HICAD is a generalized geometric model which includes three of the typical geometric modelling, i.e., the implementation method of solid model is especially discussed with the summary of whole system
keywords solid modeling, geometric modeling, CAD
series CADline
last changed 2003/06/02 13:58

_id ascaad2007_041
id ascaad2007_041
authors Tolba, O.
year 2007
title The Role of GIS in Documenting Bahrain’s Historic Cities
source Em‘body’ing Virtual Architecture: The Third International Conference of the Arab Society for Computer Aided Architectural Design (ASCAAD 2007), 28-30 November 2007, Alexandria, Egypt, pp. 517-526
summary Geographic information systems have long been established as useful tools for urban planning. The aim of this study is to put forward applications of GIS (Geographic Information Systems) to urban conservation in cities with architectural heritage. The study presents a specific database design to be integrated within a GIS, and the methodology of gathering data for such a database. This study concerns Bahrain’s architectural heritage, which includes many significant historic buildings as well as an overall traditional character of Bahrain’s old towns. This heritage is endangered due to extensive new urban development and the general neglect over the past decades. The study also describes an experimental database that is implemented for documenting the urban character of the old towns of Manama and Muharraq. This database was tested during a partial visual survey of Manama. It is hoped that this database will be the nucleus of a long-term process of urban conservation in the Kingdom of Bahrain. The work described here is part of a larger study conducted by the UNDP (United Nations Development Program) and the municipal government in Bahrain. A group of international experts in urban planning, urban design, and historic preservation also presented their own specific recommendations. The author of this paper was responsible for designing the GIS that helps in documenting the historic cities of Bahrain. This report proposes the development of a geographic information system for urban conservation planning. The system supports planning specialists and decision makers in their areas of work, such as the creation of urban conservation zones and redevelopment strategies. The system documents existing structures and their present conditions in order to assist in decisions regarding their preservation, restoration, and possible reuse. Such a system will also help the municipalities in regular heritage management tasks.
series ASCAAD
email
last changed 2008/01/21 22:00

_id sigradi2016_534
id sigradi2016_534
authors Tolentino, Mônica Martins Andrade
year 2016
title A utilizaç?o do HBIM na documentaç?o, na gest?o e na preservaç?o do Patrimônio Arquitetônico [The Use of HBIM on Documentation, Management and Conservation of the Architectural Heritage]
source SIGraDi 2016 [Proceedings of the 20th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Argentina, Buenos Aires 9 - 11 November 2016, pp.510-518
summary This paper studies the HBIM concept and proposes a digital model of the Church of Bom Jesus de Matosinhos, in the city of Serro, aiming at its preservation. For this purpose, it (1) investigates and defines what information should be incorporated into the geometric model (attributes), so that it can be useful during the life cycle of the building and can contribute to the analysis and conservation of the object it represents; (2) defines the level of detail (LOD) to be used in HBIM models; (3) builds a HBIM model with a level of detail appropriate for the Church.
keywords HBIM; Architectural Heritage; Documentation; Management; Conservation
series SIGRADI
email
last changed 2021/03/28 19:59

_id 735b
authors Tolone, W.J.
year 2000
title Virtual situation rooms: connecting people across enterprises for supply-chain agility
source Computer-Aided Design, Vol. 32 (2) (2000) pp. 109-117
summary Agility and time-based manufacturing are critical success factors for today's manufacturing enterprise. To be competitive, enterprises must integrate their supply chains moreeffectively and forge close memberships with customers and suppliers more quickly. Consequently, technologies must be developed that enable enterprises to respond toconsumer demand more quickly, integrate with suppliers more effectively, adapt to market variations more efficiently and evolve product designs with manufacturing practicesmore seamlessly. The mission of the Extended-Enterprise Coalition for Integrated Collaborative Manufacturing Systems coalition is to research, develop, and demonstratetechnologies to enable the integration of manufacturing applications in a multi-company supply chain planning and execution environment. We believe real-time andasynchronous collaboration technology will play a critical role in allowing manufacturers to increase their supply chain agility. We are realizing our efforts through our VirtualSituation Room (VSR) technology. The primary goal of the VSR technology is to enhance current ad-hoc, limited methods and mechanisms for spontaneous, real-timecommunication using feature-rich, industry standards-based building blocks and network protocols. VSR technology is being designed to find and engage quickly all relevantmembers of a problem solving team supported by highly interactive, conversational access to information and control and enabled by business processes, security policies andtechnologies, intelligence, and integration tools.
keywords Collaborative Systems, Supply Chain Integration, Real-Time Conferencing
series journal paper
email
last changed 2003/05/15 21:33

_id sigradi2008_179
id sigradi2008_179
authors Toloudi, Zenovia
year 2008
title Architectural Brand valuations through a tag-based learning machine.
source SIGraDi 2008 - [Proceedings of the 12th Iberoamerican Congress of Digital Graphics] La Habana - Cuba 1-5 December 2008
summary Brand is a set of associations related to an object from a particular source (Libai 2008). Such an object can be a product, person or service. Architecture is both service and product. However architectural Branding has never been clearly defined. This probably happens due to the lack of tools to measure the architectural Brand. This paper explores a direction to evaluate the architectural Brand by using computational methods in order to offer a better understanding regarding the awareness, reputation and prominence of the architectural firm. The methodology is based on case studies in which the brands of different types of architectural firms are analyzed, measured and compared to each other through a two-part process: a. the development of one tool to statistically measure the architectural Brand and b. the interpretation of the results of the measurements. a. Learning machine In order to make these brand measurements within a specific group of people or images, this paper develops an interactive tool that uses an image database. The tool constitutes a learning machine; it makes a hypothetic hierarchical categorization of the image database into + and – using an initial sample and it proposes to the user the first image of the list; finally, the user validates the image by confirming or not the machine’s guess. In this image database, each image is described as an array of attributes (tags). Tags can be generated either by the architectural firm itself or can emerge by users. b. Evaluation of results This interactive, user-friendly tool is drawing a user’s preference by proposing similar images from the database based on a learning process from the user input (initial sample and feedback); alternatively, it can be used as a questionnaire for quantitative research. Moreover, this tool categorizes photos of similar content. This research focuses on the following issues as parameters of the effectiveness of the process: o Simplicity of the database organization through computation. o Top-down Vs. Bottom-up tagging of works/ images mechanism. o Future use of the image database. o Transformation of the image database while becoming larger. o “Market” segmentation or not. o Combination of the tool with other Brand measurement tools. o Combination of the tool with other image databases. The outcome of this approach can provide an analysis and metric of the brand strength of different architectural firms. Furthermore, it can help architectural firms to understand better how they are perceived by others in order to improve their brand image and associations.
keywords Branding, learning machine, image database, attribute, tag
series SIGRADI
email
last changed 2016/03/10 10:01

_id architectural_intelligence2024_6
id architectural_intelligence2024_6
authors Tom Svilans & Mette Ramsgaard Thomsen
year 2024
title Drawing a blank – design modelling composite timber elements
doi https://doi.org/https://doi.org/10.1007/s44223-024-00048-1
source Architectural Intelligence Journal
summary The shift towards bio-economies of architectural fabrication necessitates particular consideration of how characterizing aspects of bio-materials such as heterogeneity and anisotropy impact the designed performance of architectural elements. These aspects must be integrated into the modelling and representation of architecture and must be instrumentalised for digital design and fabrication processes. The use of timber in construction is challenging due to its complex material behaviours, and therefore robust methods for predicting and modelling these are crucial for exploiting the timber resource more effectively. In light of this, we focus on developing a holistic and integrated digital modelling approach for glue-laminated timber construction elements that connects the digital design model to the specific material resource and incorporates its material complexity into design simulation workflows. We question the role of the lamella in the glulam blank and trace its agency through a series of four disparate projects, from an initially silent and generic constituent of the blank to a key, operative actor in the design of performance-graded timber products through the added specificity of material composition and a liberation of its form. The first project develops a modelling approach that connects material specification and lamella sizing to free-form timber element geometries. It uses principles of industrial glulam production and knowledge of the anisotropic nature of timber to speculate on new forms of glulam blanks that could arise from a deeper engagement with the glue-lamination process. The second project looks further back in the timber value chain at the processing of the specific forest resource into tailored building elements, attaching a material specificity to the lamella. The third project expands the modelling and prototyping of non-standard glulam blanks into considerations of timber waste streams and aesthetics. The final project aims to further speciate the lamella by tailoring its form as well as its material composition to respond to simulated performance demands. Through these projects we outline the development of a novel digital framework that begins as a modelling approach for free-form glulam beams and grows to accommodate the mapping and allocation of specific, heterogeneous input material. As the digital framework matures, increasingly detailed and interlinked digital simulations of mechanical performance are integrated.
series Architectural Intelligence
email
last changed 2025/01/09 15:03

_id sigradi2011_191
id sigradi2011_191
authors Tomara, Avra; Liapi, Marianthi; Parthenios, Panos
year 2011
title Translating Urban Environment to Music. A Proposal for an Augmented Perception of our Cities through their Music Imprint
source SIGraDi 2011 [Proceedings of the 15th Iberoamerican Congress of Digital Graphics] Argentina - Santa Fe 16-18 November 2011, pp. 530-533
summary This paper presents a methodology to augment acoustically the experience of the urban environment by mapping its fundamental spatial elements and translating them to sound and music. The methodology can be applied at any given path of an urban network to generate its acoustical representation with sounds produced by appropriately chosen musical instruments. The objective is twofold. On the one hand it targets the amelioration of the urban experience of people with impaired vision while on the other it offers a more synaesthetic spatial perception to all those who rely mostly on their retinal understanding of the environment.
keywords Architecture; music; translation; spatial perception; urban experience
series SIGRADI
email
last changed 2016/03/10 10:01

_id caadria2019_350
id caadria2019_350
authors Tomarchio, Ludovica, Hasler, Stephanie, Herthogs, Pieter, Müller, Johannes, Tunçer, Bige and He, Peijun
year 2019
title Using an Online Participation Tool to Collect Relevant Data for Urban Design - The construction of two participation exercices
doi https://doi.org/10.52842/conf.caadria.2019.2.747
source M. Haeusler, M. A. Schnabel, T. Fukuda (eds.), Intelligent & Informed - Proceedings of the 24th CAADRIA Conference - Volume 2, Victoria University of Wellington, Wellington, New Zealand, 15-18 April 2019, pp. 747-756
summary This paper discusses the design of an online digital participation campaign, developed as an academic research project in Singapore. In order to develop appropriate exercises which fitted the tool and the context, we addressed several questions: how can online participation tools maintain a negotiation and education power? What data generated by citizens, in the form of a design proposals, is useful for urban design? We created two different exercises, at different scales: one exercise asking people to design proposals with functional blocks and one where citizens could decide the equipment and furniture in a public space. For each exercise we discuss the scale, the elements, the educating and mediating impact, but also the way we intended to use the gathered local knowledge in urban design. The exercise did not receive the expected contributions, gathering little attention from internet users. More results were obtained using an offline experimental setup. In conclusion, we reconsider the weakest points of the design in a critical analysis and provide direction for future online participation tools.
keywords participation; urban design ; online tool; engagement
series CAADRIA
email
last changed 2022/06/07 07:58

_id caadria2020_354
id caadria2020_354
authors Tomarchio, Ludovica, He, Peijun, Herthogs, Pieter and Tuncer, Bige
year 2020
title Cultural-Smart City: Establishing New Data-informed Practices to Plan Culture in Cities
doi https://doi.org/10.52842/conf.caadria.2020.2.081
source D. Holzer, W. Nakapan, A. Globa, I. Koh (eds.), RE: Anthropocene, Design in the Age of Humans - Proceedings of the 25th CAADRIA Conference - Volume 2, Chulalongkorn University, Bangkok, Thailand, 5-6 August 2020, pp. 81-90
summary The idea of the Creative City has encouraged planners to develop cultural policies to support creative economies, city branding, urban identity and urban quality. On the other side, the concept of Smart City introduced the possibility to create, collect and analyse data to inform decisions on cities. The two city agendas overlap in different ways, creating a Smart cultural city nexus, that propose similar goals and mixed methodologies, like the possibility to inform planning processes with big data-based technologies. In line with this direction, we introduced conceptual and methodological tools: the first tool is the definition of Hybrid Art Spaces, the second tool is the Singapore Art Maps (SAM), which uses social media data to locate art venues in cities (Tomarchio et al. 2016); the third tool is the Social Media Art Model, which establishes a relationship between social media production and art venues features. While these tools have already shown interesting analytics outcomes (Tomarchio et al. 2016), it is important to validate their utility among practitioners and to set protocols of practices. This paper presents results from semi-structured interviews and a focus group, as a first step towards assessing the usefulness of our three tools for cultural planning practice.
keywords social media; art; cultural planning; urban planning
series CAADRIA
email
last changed 2022/06/07 07:58

_id ecaade2016_046
id ecaade2016_046
authors Tomarchio, Ludovica, Tuncer, Bige, You, Linlin and Klein, Bernhard
year 2016
title Mapping Planned and Emerging Art Places in Singapore through Social Media Feeds
doi https://doi.org/10.52842/conf.ecaade.2016.2.437
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 2, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 437-446
wos WOS:000402064400043
summary This paper presents a methodology to collect and visualize social media data about art, in order to map art locations in cities using geo-localized data, and comparing planning decisions with the actual use of spaces. As various social networks have penetrated into the daily life of people, these become one important and effective data source to understand how people perform 'arts' around the city [Shah, 2015]. The case study for this methodology is Singapore, a vibrant city where art and culture are being promoted in the light of an emerging creative economy. The Singapore government promotes art and creates 'art clusters', such as art districts, galleries, fairs and museums in the city. Additionally, artists, creative entrepreneurs, consumers, and critics seek and explore alternative spaces. Understanding where art and creativity are discussed, broadcasted and consumed in Singapore is a key point to have better insights into art space planning, and study its effects on the city.The paper will try to answer the following research question:Is it possible to discover, through social network data, spaces where art is produced, discussed, and broadcasted to an audience in Singapore? How?
keywords social- media; art; creative city; creative places
series eCAADe
email
last changed 2022/06/07 07:58

_id 508caadria2004
id 508caadria2004
authors Tomas V. Dorta
year 2004
title Drafted Virtual Reality - A New Paradigm to Design with Computers
doi https://doi.org/10.52842/conf.caadria.2004.829
source CAADRIA 2004 [Proceedings of the 9th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 89-7141-648-3] Seoul Korea 28-30 April 2004, pp. 829-844
summary This paper proposes a new technique for designing spaces, called Drafted Virtual Reality (DVR), to be used in interior, architectural or industrial design. It proposes the construction of virtual panoramic environments through the QuickTime VR (QTVR) Panorama platform (Apple), starting from sketches made by hand using traditional pen-on-paper techniques. To construct these drawings, the designer uses the computer to build a graphic panoramic template. Using this technique, the designer takes advantage of both approaches, the capacities and possibilities of the computer using VR (3D environments, interaction and real-time), and those of free-hand sketches (abstraction, inaccuracy and ambiguity). These last elements are essential for the first steps of the design process in contrast to the conventional techniques of 3D modeling interacting with mouse and menus. In the development of design computer solutions, it is important to know the user well. However, most researchers propose systems very different than how designers actually work. The DVR doesn’t try to simulate analog tools by computers (digital pens), but takes advantage of hand drawn sketches created using analog techniques that are already known by designers and improved by VR visualization. A review of the implication of this technique on the design process. Not only is the technique fast and easy to learn, the results show that the designer can express their individuality and the idiosyncrasies of their personal sketches; important elements hard to achieve with conventional 3D modeling techniques. Finally, this technique can be perceived as a new paradigm in the way we work with computers in design. The limitations of interfaces and usage of current technology are seen when the designer outputs information from the system to process using other analog techniques. The proposed solution marries the existing competencies and techniques of the designer with the advantages of the computer processing. The quality of the virtual experience of this technique is consistent with current designer’s intentions within the traditional design process.
series CAADRIA
email
last changed 2022/06/07 07:58

_id caadria2015_002
id caadria2015_002
authors Tomasowa, Riva
year 2015
title BIM Design Collaboration Report
doi https://doi.org/10.52842/conf.caadria.2015.387
source Emerging Experience in Past, Present and Future of Digital Architecture, Proceedings of the 20th International Conference of the Association for Computer-Aided Architectural Design Research in Asia (CAADRIA 2015) / Daegu 20-22 May 2015, pp. 387-395
summary The discourse to mould Building Information Modelling (BIM) into the early architecture education has been escalated in many scholar papers and discussions. Scenarios are made to obtain optimum educational deliverance. However, the response from students’ perspective to the outlined subject has not been reviewed in terms of their competences, especially in Indonesian higher education where architectural computing education is relatively new. After BIM is delivered in two semesters span in the early stage at Bina Nusantara University, Faculty of Engineering, Architecture Department, survey is conducted to depict their understanding. This article is the feedback report, which shows that the students were self-convinced to the potential of BIM and its future. In achieving that particular level, the combination of various delivery methods is the utmost strategy to accompany the design studio with BIM.
keywords BIM; collaboration; role-play; education
series CAADRIA
email
last changed 2022/06/07 07:58

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