CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 10509

_id sigradi2011_220
id sigradi2011_220
authors Velandia, Diego
year 2011
title Modelado digital y diseño paramétrico como opción en la experimentación, desarrollo, visualización y toma de decisiones para estudiantes de arquitectura: Experiencias en un curso electivo [Digital modeling and parametric design]
source SIGraDi 2011 [Proceedings of the 15th Iberoamerican Congress of Digital Graphics] Argentina - Santa Fe 16-18 November 2011, pp. 436-439
summary An elective course called architectural visualization and simulation was proposed in 2010. Introduce and integrate digital media into learning processes in architecture was the main objective. Interacting in 3-dimensional with digital models of projects, integrating a lot of information and physical variables in a digital model and parameterize a project to digital modeling were the specific objectives related to the concepts of visualization and simulation. Familiarization with the interface and application of parametric modeling, lighting and mapping in projects of the students were some of the results shown by students at the end of the course.
series SIGRADI
email
last changed 2016/03/10 10:02

_id ecaade03_209_169_vasquez
id ecaade03_209_169_vasquez
authors Velasco, Guillermo Vasquez de
year 2003
title In The Development of VRML Environments for the Testing of Architectural Aptitude
doi https://doi.org/10.52842/conf.ecaade.2003.209
source Digital Design [21th eCAADe Conference Proceedings / ISBN 0-9541183-1-6] Graz (Austria) 17-20 September 2003, pp. 209-212
summary Schools of architecture offer admission based on a score system that combines school grade point average (GPA) and standardized testing. Unfortunately, GPA values can give an indication on the academic aptitude of the student but they tend to fall short on describing the potential of the student as a designer. The same may be said of standardized tests that address general verbal, mathematical and analytical skills but lack an adequate framework for measuring all the skills that aid us in performing design processes. This paper will elaborate on the feasibility of developing an on-line testing environment that may address the assessment of fundamental 3-dimentional skills as an additional indicator of potential success in the field of architecture.
keywords Spatial Ability, Psychological Tests, VRML
series eCAADe
email
more http://taz.tamu.edu/architecture/faculty/guillermo/mainframe.html
last changed 2022/06/07 07:58

_id cf2015_243
id cf2015_243
authors Velasco, Rodrigo; Brakke, Aaron Paul and Chavarro, Diego
year 2015
title Dynamic façades and computation: Towards an inclusive categorization of high performance kinetic façade systems
source The next city - New technologies and the future of the built environment [16th International Conference CAAD Futures 2015. Sao Paulo, July 8-10, 2015. Electronic Proceedings/ ISBN 978-85-85783-53-2] Sao Paulo, Brazil, July 8-10, 2015, pp. 243.
summary This chapter provides a panorama of the current state of computationally controlled dynamic facades through a literature review and a survey of contemporary projects. This was completed with an underlying interest in understanding how innovative design solutions with the capacity to ‘react to’ and/or ‘interact with’ the varying states of climatic conditions have been developed. An analysis of these projects was conducted, and led to the identification of tendencies, which were subsequently synthesized and articulated. While most classifications are limited to describing the movement or structure needed to achieve morphological transformation, an important recommendation is to also consider control as a determining factor. For this reason, the culmination of the investigation presented here is a proposal for a classification structure of dynamic facades, developed according to the functional modus operandi of each structure in terms of movement and control.
keywords Dynamic Facades, Kinetic Architecture, Computational Control, High Performance Building Envelopes
series CAAD Futures
email
last changed 2015/06/29 07:55

_id sigradi2013_274
id sigradi2013_274
authors Velasco, Rodrigo; Julián Viasus; Fabián Tocancipá
year 2013
title Customizable Volumetric High Performance Brise-Soleil System Based on the Use of Planar Faces
source SIGraDi 2013 [Proceedings of the 17th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Chile - Valparaíso 20 - 22 November 2013, pp. 328 - 332
summary This paper presents a proposal for a cellular brise-soleil system appropriate for tropical humid climates. The system controls thermal gains whilst allowing for specific lighting requirements, permitting, in many cases, interior thermal and light comfort conditions without the use of thermal machines or artificial lighting. The development of the system involved a definition of variable design parameters and areas of performance evaluation and optimization, plus construction detailing development represented by a first project to be completed in 2014. Even if the geometrical definitions, optimization processes and production machinery are relatively simple and not particularly new to anyone in the field, it is claimed that the use of such already widely available technologies at this basic level, when solving relevant problems, has still to be used in generalised ways by common designers, and with the example shown, this paper wishes to promote such prospect.
keywords Solar shadings; Environmental simulations; Parametric models; Performance in architecture
series SIGRADI
email
last changed 2016/03/10 10:02

_id ecaade2011_080
id ecaade2011_080
authors Velasco, Rodrigo; Robles, Daniel
year 2011
title Eco-envolventes: A parametric design approach to generate and evaluate façade configurations for hot and humid climates
doi https://doi.org/10.52842/conf.ecaade.2011.539
source RESPECTING FRAGILE PLACES [29th eCAADe Conference Proceedings / ISBN 978-9-4912070-1-3], University of Ljubljana, Faculty of Architecture (Slovenia) 21-24 September 2011, pp.539-548
summary This paper presents the current development of an in-progress academic research project where a particular design problem, that of building envelopes for tropical climates, is parametrically defined and its possible solutions assessed by means of data correlations and virtual simulations. In doing do so, the authors have devised a parametric structure based on factorial definitions whereby environmental, structural and life cycle analyses are taken into consideration to determine the design possibilities subsequently defined in terms of their physical configuration, constituent materials, construction processes and dynamic behaviour. Particular emphasis is placed on the embedded energy and functional performance of the resulting designs. The proposed methodological model is graphically presented, and its practical potential illustrated by a particular case of application. It should be taken into account, however, that this is a work in progress, and only the first step towards theconstruction of a simulation based methodology for architects and designers.
wos WOS:000335665500062
keywords Parametric design; building envelopes; green envelopes; tropical architecture
series eCAADe
email
last changed 2022/05/01 23:21

_id acadia16_342
id acadia16_342
authors Velikov, Kathy
year 2016
title Posthuman Engagements
doi https://doi.org/10.52842/conf.acadia.2016.342
source ACADIA // 2016: POSTHUMAN FRONTIERS: Data, Designers, and Cognitive Machines [Proceedings of the 36th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-77095-5] Ann Arbor 27-29 October, 2016, pp. 342-343
series ACADIA
type introduction
email
last changed 2022/06/07 07:58

_id acadia16_412
id acadia16_412
authors Velikov, Kathy
year 2016
title Material Frontiers
doi https://doi.org/10.52842/conf.acadia.2016.412
source ACADIA // 2016: POSTHUMAN FRONTIERS: Data, Designers, and Cognitive Machines [Proceedings of the 36th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-77095-5] Ann Arbor 27-29 October, 2016, pp. 412-413
series ACADIA
type introduction
email
last changed 2022/06/07 07:58

_id acadia18_08
id acadia18_08
authors Velikov, Kathy
year 2018
title Foreword: Re-Positioning
doi https://doi.org/10.52842/conf.acadia.2018.008
source ACADIA // 2018: Recalibration. On imprecisionand infidelity. [Proceedings of the 38th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-17729-7] Mexico City, Mexico 18-20 October, 2018, pp. 8-9
series ACADIA
type foreword
email
last changed 2022/06/07 07:58

_id acadia16_8
id acadia16_8
authors Velikov, Kathy; Ahlquist, Sean; del Campo, Matias; Thün, Geoffrey
year 2016
title Introduction: Posthuman Frontiers
doi https://doi.org/10.52842/conf.acadia.2016.008
source ACADIA // 2016: POSTHUMAN FRONTIERS: Data, Designers, and Cognitive Machines [Proceedings of the 36th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-77095-5] Ann Arbor 27-29 October, 2016, pp. 8-9
series ACADIA
type introduction
email
last changed 2022/06/07 07:58

_id acadia21_122
id acadia21_122
authors Velikov, Kathy; Hasan, Kazi Najeeb; del Campo, Matias; Xie, Ruxin; Denit, Lucas; Boyce, Brent
year 2021
title Design Engine
doi https://doi.org/10.52842/conf.acadia.2021.122
source ACADIA 2021: Realignments: Toward Critical Computation [Proceedings of the 41st Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 979-8-986-08056-7]. Online and Global. 3-6 November 2021. edited by B. Bogosian, K. Dörfler, B. Farahi, J. Garcia del Castillo y López, J. Grant, V. Noel, S. Parascho, and J. Scott. 122-133.
summary Generative design offers the possibility to heuristically explore data-driven design iterations during the design process. This enables performance-informed feedback and the possibility for exploring viable options with stakeholders earlier in the design process. Since architectural design is a complex, nonlinear process that requires trade-offs and compromises among multiple requirements, many of which are in conflict with each other, a multi-objective solver provides a spectrum of possible solutions without converging on a single optimized individual. This enables a more informed design possibility space that is open to collaborative decision-making. This paper describes the development of a custom multi-objective generative design workflow to visualize families of possible future building typologies with a focus on the impact of site, form, envelope performance, and glazing. Three future design scenarios are generated for three urban U.S. locations projected to grow and where progressive environmental performance stretch codes have been adopted. Drivers such as plausible site, procurement, financing, value chain, and construction typology inform possibilities for built form, envelope technologies, and performance in relation to local codes, environment, and occupant health, are transformed into design inputs through urban, spatial and environmental simulation tools for a "building design generator," or a multi-objective optimizer tool that produces an array of possible building massing and schematic envelope design options. The paper concludes with pointing out some of the gaps in data of current evaluation tools, the need for interoperability across platforms, and this points to multiple trajectories of future research in this area.
series ACADIA
type paper
email
last changed 2023/10/22 12:06

_id acadia14_435
id acadia14_435
authors Velikov, Kathy; Thun, Geoffrey; O'Malley, Mary
year 2014
title PneuSystems: cellular pneumatic envelope assemblies
doi https://doi.org/10.52842/conf.acadia.2014.435
source ACADIA 14: Design Agency [Proceedings of the 34th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 9781926724478]Los Angeles 23-25 October, 2014), pp. 435-444
summary This paper describes the authors’ research into multi-cellular pneu assemblies for lightweight, adaptive architectural skins. The work focuses on pneu topologies, kinetic pneu geometries, manufacturing logics and adaptive control, developed through feedbacks between computational models and physical prototyping.
keywords Intelligent Environments, Material Agency, Biomimicry and Biological Models in Design, Material Logics and Tectonics, Performance in Design, Computational design analysis
series ACADIA
type Normal Paper
email
last changed 2022/06/07 07:58

_id acadia11_326
id acadia11_326
authors Velikov, Kathy; Thün, Geoffrey; O’Malley, Mary; Ripley, Colin
year 2011
title Toward Responsive Atmospheres: Prototype Exploration through Material and Computational Systems
doi https://doi.org/10.52842/conf.acadia.2011.326
source ACADIA 11: Integration through Computation [Proceedings of the 31st Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA)] [ISBN 978-1-6136-4595-6] Banff (Alberta) 13-16 October, 2011, pp. 326-333
summary The Stratus Project is an ongoing body of design research investigating the potential for kinetic, sensing and environment-responsive interior envelope systems. The research emerges from a consideration of our attunement to the soft systems of architecture – light, thermal gradients, air quality and noise – paired with a desire to develop and prototype envelopes that not only perform to affect these atmospheres, but also to promote continual information and material exchange, and eventually dialogue, between occupant and atmosphere. Stratus v1.0 included the construction of a modest prototype using simple open source technologies, aimed to explore the formal, operational and technological possibilities, as well as potential operability and control conflicts, as part of the first phase of thinking around these questions. It deploys a distributed approach to structural, mechanical and communications systems design and delivery, where localized response is prioritized. The project works to reclaim the environmentally performative elements of architecture – in this case, specifically, interior mechanical delivery and interface systems – to within the purview of the discipline, as territories of material, formal, technological and experiential innovation and exploration. This paper will describe both the development of the current prototype as well as future research and investigation trajectories. The Stratus Project begins by situating itself at the crossroads of the disciplinary territories of architecture, technology, environmental control and cybernetics. Through the use of computational technologies and in collaboration with researchers in the fields of computer science, mechanical engineering and materials science, this project aims to advance the development of responsive environmental design and performative building skins.
series ACADIA
type normal paper
email
last changed 2022/06/07 07:58

_id ecaade2011_093
id ecaade2011_093
authors Veliz, Alejandro; Sills, Pablo
year 2011
title Digital design of reconstruction proposals in Chile
doi https://doi.org/10.52842/conf.ecaade.2011.673
source RESPECTING FRAGILE PLACES [29th eCAADe Conference Proceedings / ISBN 978-9-4912070-1-3], University of Ljubljana, Faculty of Architecture (Slovenia) 21-24 September 2011, pp.673-678
summary After the earthquake and tsunami occurred in Chile on February 27th 2010, the Technical University Federico Santa Maria was asked to contribute with reconstruction proposals for the commercial infrastructure destroyed in the town “San Juan Bautista”. Located 600 km (~370 mi) away from the continent, this town is not just the home of several endemic species, but is also located next to a National Protected Area and UNESCO Biosphere Reserve. Within this context, the design problem consisted on the development of a component-based strategy and prefabrication requirements, and to reduce to the minimum the implied logistics and environmental impacts of the new buildings. With a Studio of 23 final year students and the support of the Architecture Firms Association, 11 projects were developed using digital tools such as visual programming and digital fabrication. Finally, technical documentation was produced and delivered to the local and government authorities.
wos WOS:000335665500078
keywords Visual programming; post-disaster reconstruction; prefabrication; constraintbased design; building components
series eCAADe
email
last changed 2022/05/01 23:21

_id ecaade2020_093
id ecaade2020_093
authors Veloso, Pedro and Krishnamurti, Ramesh
year 2020
title An Academy of Spatial Agents - Generating spatial configurations with deep reinforcement learning
doi https://doi.org/10.52842/conf.ecaade.2020.2.191
source Werner, L and Koering, D (eds.), Anthropologic: Architecture and Fabrication in the cognitive age - Proceedings of the 38th eCAADe Conference - Volume 2, TU Berlin, Berlin, Germany, 16-18 September 2020, pp. 191-200
summary Agent-based models rely on decentralized decision making instantiated in the interactions between agents and the environment. In the context of generative design, agent-based models can enable decentralized geometric modelling, provide partial information about the generative process, and enable fine-grained interaction. However, the existing agent-based models originate from non-architectural problems and it is not straight-forward to adapt them for spatial design. To address this, we introduce a method to create custom spatial agents that can satisfy architectural requirements and support fine-grained interaction using multi-agent deep reinforcement learning (MADRL). We focus on a proof of concept where agents control spatial partitions and interact in an environment (represented as a grid) to satisfy custom goals (shape, area, adjacency, etc.). This approach uses double deep Q-network (DDQN) combined with a dynamic convolutional neural-network (DCNN). We report an experiment where trained agents generalize their knowledge to different settings, consistently explore good spatial configurations, and quickly recover from perturbations in the action selection.
keywords space planning; agent-based model; interactive generative systems; artificial intelligence; multi-agent deep reinforcement learning
series eCAADe
email
last changed 2022/06/07 07:58

_id caadria2022_90
id caadria2022_90
authors Veloso, Pedro, Rhee, Jinmo, Bidgoli, Ardavan and Ladron de Guevara, Manuel
year 2022
title Bubble2Floor: A Pedagogical Experience With Deep Learning for Floor Plan Generation
doi https://doi.org/10.52842/conf.caadria.2022.1.373
source Jeroen van Ameijde, Nicole Gardner, Kyung Hoon Hyun, Dan Luo, Urvi Sheth (eds.), POST-CARBON - Proceedings of the 27th CAADRIA Conference, Sydney, 9-15 April 2022, pp. 373-382
summary This paper reports a pedagogical experience that incorporates deep learning to design in the context of a recently created course at the Carnegie Mellon University School of Architecture. It analyses an exercise called Bubble2Floor (B2F), where students design floor plans for a multi-story row-house complex. The pipeline for B2F includes a parametric workflow to synthesise an image dataset with pairs of apartment floor plans and corresponding bubble diagrams, a modified Pix2Pix model that maps bubble diagrams to floor plan diagrams, and a computer vision workflow to translate images to the geometric model. In this pedagogical research, we provide a series of observations on challenges faced by students and how they customised different elements of B2F, to address their personal preferences and problem constraints of the housing complex as well as the obstacles from the computational workflow. Based on these observations, we conclude by emphasising the importance of training architects to be active agents in the creation of deep learning workflows and make them accessible for socially relevant and constrained design problems, such as housing.
keywords Architectural Pedagogy, Deep Learning, Conditional GAN, Space Planning, Floor Plan, SDG 4, SDG 9
series CAADRIA
email
last changed 2022/07/22 07:34

_id sigradi2012_9
id sigradi2012_9
authors Veloso, Pedro
year 2012
title Christopher Alexander e o dilema do espaço (in)formado [Christopher Alexander and the dilemna of the (in)formed space]
source SIGraDi 2012 [Proceedings of the 16th Iberoamerican Congress of Digital Graphics] Brasil - Fortaleza 13-16 November 2012, pp. 495-499
summary In the 60’s and 70’s, Christopher Alexander faced important architectural dilemmas and his various solutions became relevant theoretical references to contemporary debates. Reviewing his design theory between the synthesis of form and the pattern languages , this paper addresses the challenge of Alexander to establish a systemic conception of space that recognizes the interaction and complexity of human forces. At the end, it brings this spatial dilemna to the contemporary context, fostering new challenges to the computational architecture.
keywords Christopher Alexander; diagrama construtivo; espaço; linguagem de padrões; performance
series SIGRADI
email
last changed 2016/03/10 10:02

_id ddss9497
id ddss9497
authors Venemans, P., Daru, R. and Wagenberg, A. van
year 1994
title Orientation in and Around Large Buildings: Guidelines and Architects
source Second Design and Decision Support Systems in Architecture & Urban Planning (Vaals, the Netherlands), August 15-19, 1994
summary Wayfinding and orientation problems for visitors of large buildings such as hospitals and offices are still prevalent in spite of a long tradition of research on spatial cognition. Analysis of suchproblems indicates that the characteristics of the building mainly cause these problems. These problems can be prevented by a design tool that aims at improving the orientation of users in large buildings, as changing a building afterwards is often expensive and impractical. As a base for such a design tool, guidelines are derived from the research on wayfinding and orientation. However, guidelines are only part of the solution. This design tool should be structured and presented in a form useful to architectural designers. In order to enhance its usefulness, architects of large public buildings studied a draft version of the tool and were interviewed about: (i) presentation form preferred for the tool and the guidelines, as well as the guideline contents; (ii) the function of the design tool with regard to the architects' design style; (iii) typical design solutions which specifically support or conflict with the guidelines; (iv) possible conflicts resulting from the guideline suggestions, in relation to other goals of the client or the architect. In the paper we discuss the results of the interviews and present our conclusions. We also demonstrate a prototype of the design tool.
series DDSS
email
last changed 2003/08/07 16:36

_id lasg_whitepapers_2016_254
id lasg_whitepapers_2016_254
authors Vera Parlac & Branko Kolarevic
year 2016
title Towards Responsiveness in Architecture
source Living Architecture Systems Group White Papers 2016 [ISBN 978-1-988366-10-4 (EPUB)] Riverside Architectural Press 2016: Toronto, Canada pp. 254 - 261
summary Living Architecture Systems Group "White Papers 2016" is a dossier produced for the occasion of the Living Architecture Systems Group launch event and symposium hosted on November 4 and 5 at the Sterling Road Studio in Toronto and the University of Waterloo School of Architecture at Cambridge. The "White Papers 2016" presents research contributions from the LASG partners, forming an overview of the partnership and highlighting oppportunities for future collaborations.
keywords design, dissipative methods, design methods, synthetic cognition, neuroscience, metabolism, STEAM, organicism, field work, responsive systems, space, visualizations, sensors, actuators, signal flows, art and technology, new media art, digital art, emerging technologies, citizen building, bioinspiration, performance, paradigms, artificial nature, virtual design, regenerative design, 4DSOUND, spatial sound, biomanufacturing, eskin, delueze, bees, robotics
email
last changed 2019/07/29 14:02

_id 4b50
authors Vera, A., Kvan, T., West, R. and Lai, S.
year 1998
title Expertise, Collaboration and Bandwidth Usability of Groupware
source Proceedings of ACM CHI 98 Conference on Human Factors in Computing Systems 1998 v.1 pp. 503-510
summary This paper describes the results of a study evaluating the effects of computer mediation on collaboratively solving architectural design problems. Pairs of graduate design students were asked to work on a landscape architecture design problem via computer terminals. In one condition they were allowed to communicate with an electronic whiteboard and a chat-line while in the other, the chat-line was substituted with video-conferencing (real-time video and audio). The protocols were evaluated according to two models. First, they were coded according to the pattern of collaboration, distinguishing meta-planning, negotiation, evaluation, and individual work. No differences were found between the two groups when coded this way. The protocols were also coded in terms of the problem-solving content, distinguishing task-related exchanges, interface-related exchanges, low-level design exchanges, and high-level design exchanges. The results showed that in the bandwidth-limited chat-line condition, participants cut down task and interface-related as well as low-level design exchanges but attempted to maintain the same amount of high-level design exchanges. When the final designs were evaluated by professional architects, no differences were found between two conditions indicating that chat-line participants implicitly compensate for the narrower bandwidth interface.
keywords Cognitive Models; Expertise; Collaboration; CSCW
series other
last changed 2002/07/07 16:01

_id 581f
authors Vera, A., Kvan, Th., West, R. and Lai, S.
year 1998
title Expertise and collaborative design
source CHI’98 Conference Proceedings. Los Angeles: ACM, 1998, pp. 503-510
summary This paper describes the results of a study evaluating the effects of computer mediation on collaboratively solving architectural design problems. Pairs of graduate design students were asked to work on a landscape architecture design problem via computer terminals. In one condition they were allowed to communicate with an electronic whiteboard and a chat-line while in the other; the chat-line was substituted with video-conferencing (real-time video and audio). The protocols were evaluated according to two models. First; they were coded according to the pattern of collaboration; distinguishing meta-planning; negotiation; evaluation; and individual work. No differences were found between the two groups when coded this way. The protocols were also coded in terms of the problem-solving content; distinguishing task-related exchanges; interface-related exchanges; low-level design exchanges; and high-level design exchanges. The results showed that in the bandwidth-limited chat-line condition; participants cut down task and interface-related as well as low-level design exchanges but attempted to maintain the same amount of high-level design exchanges. When the final designs were evaluated by professional architects; no differences were found between two conditions indicating that chat-line participants implicitly compensate for the narrower bandwidth interface.
keywords Cognitive Models; Expertise; Collaboration; CSCW
series other
email
last changed 2002/11/15 18:29

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