CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id cf2011_p157
id cf2011_p157
authors Boton, Conrad; Kubicki Sylvain, Halin Gilles
year 2011
title Understanding Pre-Construction Simulation Activities to Adapt Visualization in 4D CAD Collaborative Tools
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 477-492.
summary Increasing productivity and efficiency is an important issue in the AEC field. This area is mainly characterized by fragmentation, heterogeneous teams with low lifetimes and many uncertainties. 4D CAD is one of the greatest innovations in recent years. It consists in linking a 3D model of the building with the works planning in order to simulate the construction evolution over time. 4D CAD can fill several needs from design to project management through constructivity analysis and tasks planning (Tommelein 2003). The literature shows that several applications have been proposed to improve the 4D CAD use (Chau et al. 2004; Lu et al. 2007; Seok & al. 2009). In addition, studies have shown the real impact of 4D CAD use in construction projects (Staub-French & Khanzode 2007; Dawood & Sika 2007). More recently, Mahalingam et al. (2010) showed that the collaborative use of 4D CAD is particularly useful during the pre-construction phase for comparing the constructability of working methods, for visually identifying conflicts and clashes (overlaps), and as visual tool for practitioners to discuss and to plan project progress. So the advantage of the 4D CAD collaborative use is demonstrated. Moreover, several studies have been conducted both in the scientific community and in the industrial world to improve it (Zhou et al. 2009; Kang et al. 2007). But an important need that remains in collaborative 4D CAD use in construction projects is about the adaptation of visualization to the users business needs. Indeed, construction projects have very specific characteristics (fragmentation, variable team, different roles from one project to another). Moreover, in the AEC field several visualization techniques can represent the same concept and actors choose one or another of these techniques according to their specific needs related to the task they have to perform. For example, the tasks planning may be represented by a Gantt chart or by a PERT network and the building elements can be depicted with a 3D model or a 2D plan. The classical view (3D + Gantt) proposed to all practitioners in the available 4D tools seems therefore not suiting the needs of all. So, our research is based on the hypothesis that adapting the visualization to individual business needs could significantly improve the collaboration. This work relies on previous ones and aim to develop a method 1) to choose the best suited views for performed tasks and 2) to compose adapted multiple views for each actor, that we call “business views”. We propose a 4 steps-method to compose business views. The first step identifies the users’ business needs, defining the individual practices performed by each actor, identifying his business tasks and his information needs. The second step identifies the visualization needs related to the identified business needs. For this purpose, the user’s interactions and visualization tasks are described. This enables choosing the most appropriate visualization techniques for each need (step 3). At this step, it is important to describe the visualization techniques and to be able to compare them. Therefore, we proposed a business view metamodel. The final step (step 4) selects the adapted views, defines the coordination mechanisms and the interaction principles in order to compose coordinated visualizations. A final step consists in a validation work to ensure that the composed views really match to the described business needs. This paper presents the latest version of the method and especially presents our latest works about its first and second steps. These include making more generic the business tasks description in order to be applicable within most of construction projects and enabling to make correspondence with visualization tasks.
keywords Pre-construction, Simulation, 4D CAD, Collaboration, Computer Supported Cooperative Work, Human-Computer Interface, Information visualization, Business view, Model driven engineering
series CAAD Futures
email
last changed 2012/02/11 19:21

_id ecaade2009_117
id ecaade2009_117
authors Burry, Jane; Holzer, Dominik
year 2009
title Sharing Design Space: Remote Concurrent Shared Parametric Modeling
doi https://doi.org/10.52842/conf.ecaade.2009.333
source Computation: The New Realm of Architectural Design [27th eCAADe Conference Proceedings / ISBN 978-0-9541183-8-9] Istanbul (Turkey) 16-19 September 2009, pp. 333-340
summary This paper reports on research involving researchers and senior undergraduate students investigating the potential for sharing parametric digital design models via a central server using version control software for file sharing and locking. The innovation is introducing remote shared flexible modeling in very early design to observe firstly, the negotiation of protocols for working together in this environment and secondly the generative and constraining impacts of working in a flexible relational model with other unseen hands at work.
wos WOS:000334282200040
keywords collaborative design, digital modeling, parametric design, version control
series eCAADe
email
last changed 2022/06/07 07:54

_id ecaade2009_179
id ecaade2009_179
authors Halatsch, Jan; Kunze, Antje; Schmitt, Gerhard
year 2009
title Value Lab: a Collaborative Environment for the Planning of Future Cities
doi https://doi.org/10.52842/conf.ecaade.2009.507
source Computation: The New Realm of Architectural Design [27th eCAADe Conference Proceedings / ISBN 978-0-9541183-8-9] Istanbul (Turkey) 16-19 September 2009, pp. 507-514
summary This paper describes how the Value Lab is a) developed and b) used in education, research and workshops for (1) Interactive urban design and scenario planning that includes methods to support concurrent collaborative urban design over distances, and scenario planning based on defined case studies; (2) Visualization techniques for the detection and prediction of changes in urban environments; (3) Knowledge transfer to synthesize, interact with and communicate essential knowledge and findings from an array of disciplines for decision making, education, training, demonstration, and public discussions.
wos WOS:000334282200061
keywords Urban planning, information architecture, multi-touch displays, simulation, city modeling
series eCAADe
email
last changed 2022/06/07 07:50

_id ecaade2012_113
id ecaade2012_113
authors Jutraz, Anja ; Zupancic, Tadeja
year 2012
title Digital system of tools for public participation and education in urban design: Exploring 3D ICC
doi https://doi.org/10.52842/conf.ecaade.2012.1.383
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 1 / ISBN 978-9-4912070-2-0, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 383-392
summary This article is a starting point for the development of experiential urban co-design interfaces to enhance public participation in local urban projects and to be also used as a communication and collaboration tool in urban design. It is based on the previous research involving 3D city models utilized as understandable design interfaces for the non-technical public (Jutraz, Zupancic, 2011), where we have already explored different views (pedestrian, intermediate and bird’s-eye view), as well as the means by which the information obtained from these different views may be combined by shifting between viewpoints. Previous work was conducted in the “street lab” as well as the Urban Experimental Lab, which was developed specifi cally for the public’s participation in urban planning (Voigt, Kieferle, Wössner, 2009). Presented in this article is the next step that explores the immersive collaboration environment 3D ICC [1], formerly known as Teleplace. The environment was developed for effi cient collaboration and remote communication and shifts the research focus towards questions regarding how to employ both labs as interfaces between the non-technical public and design professionals. As we are facing the lack of digital systems for public participation and education in urban design, different digital tools for communication and collaboration should be combined into a new holistic platform for design. A digital system of tools needs to be developed that supports the urban design decision-making process and focuses on improved final solutions and increased satisfaction amongst all participants. In this article the system of digital tools for public participation, which include communication, collaboration and education, will be also defi ned, with its basic characteristics and its elements.
wos WOS:000330322400039
keywords Digital system of tools; collaboration; 3D model; public participation; urban design
series eCAADe
email
last changed 2022/06/07 07:52

_id ijac20109201
id ijac20109201
authors Ramsgard Thomsen, Mette; Martin Tamke, Jacob Riiber Nielsen
year 2011
title Generating a scalar logic: producing the "it's a SMALL world" exhibition
source International Journal of Architectural Computing vol. 9 - no. 2, 115-132
summary This paper presents the design project “it’s a SMALL world”, an exhibition design developed for the Danish Design Centre in 2009.The project investigates the making of a generative design environment by which multiple design parameters as from program, site or the subsequent digital fabrication and assembly process can be negotiated. In this paper we discuss methods for understanding the emergent interrelationships between encoded parameters, how to manage these and their impact on design.The implementation of the design necessitated a novel design method that allowed to blend the qualities of a generative design approach, that can adapt through recursion gradually to local requirements, with explicit definitions.The project showcases with its new developed manufacturing system for non- standard element how customized digital design and production tools allow for a novel nearness to material and new ways of production and collaboration of architects, engineers and the crafts.
series journal
last changed 2019/05/24 09:55

_id ecaade2009_071
id ecaade2009_071
authors Thompson, Emine Mine; Horne, Margaret
year 2009
title Sharing 3D City Models: An Overview
doi https://doi.org/10.52842/conf.ecaade.2009.261
source Computation: The New Realm of Architectural Design [27th eCAADe Conference Proceedings / ISBN 978-0-9541183-8-9] Istanbul (Turkey) 16-19 September 2009, pp. 261-268
summary This study describes the computing methods now available to enable the sharing of three-dimensional (3D) data between various stakeholders for the purposes of city modeling and considers the need for a seamless approach for sharing, transmitting, and maintaining 3D city models. The study offers an overview of the technologies and the issues related to remote access, collaboration, and version control. It builds upon previous research on 3D city models where issues were raised on utilizing, updating and maintaining 3D city models and providing access to various stakeholders. This paper will also describe a case study which is currently analyzing the remote access requirements for a sustainable computer model of NewcastleGateshead in England. Options available will be examined and areas of future research will be discussed.
wos WOS:000334282200032
keywords 3D City Models, sharing, remote access, virtual NewcastleGateshead
series eCAADe
email
last changed 2022/06/07 07:56

_id ecaade2009_022
id ecaade2009_022
authors Wurzer, Gabriel
year 2009
title Systems: Constraining Functions through Processes (and Vice Versa)
doi https://doi.org/10.52842/conf.ecaade.2009.659
source Computation: The New Realm of Architectural Design [27th eCAADe Conference Proceedings / ISBN 978-0-9541183-8-9] Istanbul (Turkey) 16-19 September 2009, pp. 659-664
summary We propose a novel computer-based design method for planning process-driven buildings. The method binds functions to processes, in order to avoid (1.) functions that are not present in any process and (2.) processes that lack some of their required functions.
wos WOS:000334282200079
keywords Functional planning, process design, design rigor, diagram
series eCAADe
email
last changed 2022/06/07 07:57

_id a5dc
authors Adams, J.A.
year 1974
title Cubic Spline Curve Fitting with Controlled End Conditions
source Computer Aided Design. January, 1974. vol. 6: pp. 2-9 : ill. includes a short bibliography
summary Another method for cubic spline curve fitting. It is a more flexible version of a proven technique by using a set of end conditions suggested by Nutbourne. The advantages and disadvantages of several techniques are clarified and sample graphical output is given. The result should be of interest to users of inexpensive computer graphics equipment who are interested in improving passive graphical output
keywords computer graphics, curved surfaces, curves, splines
series CADline
last changed 2003/06/02 13:58

_id ecaade2012_296
id ecaade2012_296
authors Erhan, Halil I. ; Sanchez, Rodolfo ; Woodbury, Robert F. ; Mueller, Volker
year 2012
title Visual Narratives of Parametric Design History: Aha! Now I see how you did it!
doi https://doi.org/10.52842/conf.ecaade.2012.1.259
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 1 / ISBN 978-9-4912070-2-0, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 259-268
summary Histories are underdeveloped and underused features in parametric CAD (PCAD) systems. Designers employ backtracking and deferral strategies that both use and augment history. Using backtracking and deferral as a framework we present two classes of design process graph diagramming techniques for augmented history in PCAD. We compare the second version of these design process graphs across several designers who completed multiple tasks using two parametric systems (SolidWorks and GenerativeComponents). The two systems show similar types of action, with markedly more and deeper backtracking in GenerativeComponents. We present a third diagramming system as a design for a proof of concept prototype. This prototype aims to expand the capabilities of design histories beyond access to single prior states to visualize and enable direct interaction based on backtracking and deferral.
wos WOS:000330322400026
keywords Parametric CAD, design history, backtracking, deferral, design space
series eCAADe
email
last changed 2022/06/07 07:55

_id caadria2023_1
id caadria2023_1
authors Koh, Immanuel
year 2023
title AI-Bewitched Architecture of Hansel and Gretel: Food-to-Architecture in 2D & 3D with GANs and Diffusion Models
doi https://doi.org/10.52842/conf.caadria.2023.1.009
source Immanuel Koh, Dagmar Reinhardt, Mohammed Makki, Mona Khakhar, Nic Bao (eds.), HUMAN-CENTRIC - Proceedings of the 28th CAADRIA Conference, Ahmedabad, 18-24 March 2023, pp. 9–18
summary Architects such as Le Corbusier, Frank Gehry, Aldo Rossi, and Greg Lynn have implicitly turned culinary formalism into architectural formalism during their careers. How might AI assist in a similar act of bisociation (or conceptual blending)? The paper is the first to explore this food2architecture bisociation explicitly, and specifically with generative adversarial networks (GANs) such as CycleGAN and VQGAN-CLIP, and diffusion models such as OpenAI’s DALL-E 2, Midjourney and DreamFusion (using Stable Diffusion). Instead of using textual input prompts to generate images of architecture only with the discipline’s own vocabulary, the research merges them with the vocabulary of food, thus exploiting their potential in blending their respective conceptual and formal characteristics. While these diffusion models have recently been used by the general public to generate 2D imagery posts on various social media platforms, no existing work has conducted a detailed and systematic analysis on their exclusive capacity in bisociating food and architecture. Imagery outputs generated during two workshops involving 150 designers and non-designers are included here as illustrations. Beginning and ending the paper with the all-familiar fairy tale of the gingerbread house, the research explores the creative design bisociative affordance of today's text-to-image and text-to-3D models by turning culinary inputs into architectural outputs -- envisioning an explicitly computational version of the implicit 'food2architecture' mental models plausibly used by some of the most creative architects.
keywords Deep Learning, Midjourney, DALL-E 2, DreamFusion, Stable Diffusion, GANs
series CAADRIA
email
last changed 2023/06/15 23:14

_id ijac20109203
id ijac20109203
authors Martini, Kirk
year 2011
title Optimization and parametric modelling to support conceptual structural design
source International Journal of Architectural Computing vol. 9 - no. 2, 151-166
summary The paper describes software combining parametric geometric modeling with a version of the harmony search method, modified to support multimodal structural optimization. Researchers have recognized the potential of population-based optimization methods, such as genetic algorithms, to support multimodal optimization: that is, generating a diverse range of good alternative solutions, rather than a single best solution. Among these methods is the harmony search method, which has been demonstrated to be efficient in many unimodal structural optimization problems. The paper describes a new version of the harmony search method, implemented as an assembly within Bentley's Generative Components, enabling high-level control of geometry. The new method is demonstrated on an bridge supported by two inclined parabolic arches, a structure where GC controls a complex geometry with a single variable. Comparative studies of the example find that the new method is more effective than conventional harmony search in consistently finding multiple good solutions.
series journal
last changed 2019/05/24 09:55

_id sigradi2014_151
id sigradi2014_151
authors Westermeyer, Juan Carlos Briede; Adonis Arriagada F.
year 2014
title Plataforma Colaborativa para la gestión de proyectos de diseño industrial [Collaborative Platform for the Management of Industrial Design Projects]
source SiGraDi 2014 [Proceedings of the 18th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-9974-99-655-7] Uruguay - Montevideo 12 - 14 November 2014, pp. 303-307
summary Project development within Industrial Design generates a wide range of information unique to each stage of the process. Managing and monitoring design projects is a particularly complex and challenging task, especially in a classroom setting. The use of a digital platform provides an opportunity to save, organize and guide design projects and facilitates collaborative feedback between students and professors. A preliminary version of the present study was carried out using open-source information technologies: PHP 5.2.8, MySQL 5.1.30, Jquery 1.7.1.mins, Smarty-2.6.9. This proposal seeks to complement the on-site class component in order to provide follow-up, mapping and feedback on design projects.
series SIGRADI
email
last changed 2016/03/10 10:03

_id ascaad2009_mohamed_abdalla
id ascaad2009_mohamed_abdalla
authors Abdalla, Mohamed Saad Atia
year 2009
title 3D Model and Decision Support System for Fire Safety: A case study of Kingdom of Bahrain
source Digitizing Architecture: Formalization and Content [4th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2009) / ISBN 978-99901-06-77-0], Manama (Kingdom of Bahrain), 11-12 May 2009, pp. 419-430
summary Fire agencies on all levels try hard to save lives, properties, and natural resources. Accurate access to critical information is essential in this regard, many agencies around the world have embraced GIS as a tool that helps them balance needs, uses, and hazards to promote sustainability of the environment while identifying and limiting vulnerability. At Kingdom of Bahrain, Ministry of interior established the Geographic Security System (GSS) to enhance the emergency response. The 3D of the GSS Consisted of 3 main parts: (1) 3D for terrain model, (2) 3D model for entire targeted zones, and (3) 3D models for individual buildings. In this paper, the integration between GSS system and 3D model will be illustrated, and how this kind of integration could enhance decision support system (DSS) for fire safety at kingdom of Bahrain. On other hand, we will highlight the technical and legislation difficulties faced in this project. Also, the future steps to enhance DSS will be discussed.
series ASCAAD
email
last changed 2009/06/30 08:12

_id ascaad2009_wael_abdelhameed
id ascaad2009_wael_abdelhameed
authors Abdelhameed, Wael
year 2009
title Assessment of a Physical Planning Project through Virtual Reality: A case study
source Digitizing Architecture: Formalization and Content [4th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2009) / ISBN 978-99901-06-77-0], Manama (Kingdom of Bahrain), 11-12 May 2009, pp. 365-378
summary The study reports an application of VR models in the assessment of a part of physical planning project. The project outputs were different reports, GIS data and maps, and CAD drawings. The GIS data were used to create the VR models by importing Shpfiles of the GIS project outputs to VR software. The study presents VR models and the assessment of the physical planning project in terms of: 1) effect of the population increase, 2) effect of the required residential units, and 3) quality assurance for the current situation and future situation. The method used to build up the VR Models was through satellite images (by Google Earth Pro) and VR software (by UC Win/Road). Different models were built up to visualize and assess the alternative solutions and various influential factors. The study employed Virtual Reality in various urban and planning problems through models that are employed as tools of communication and design. The visualized environment and the associated models facilitated the evaluation of important areas, namely: impact of different factors and alternative solutions. The study concludes that the processes, such as decision making, visualization and representation, performed through VR manifest its importance to different design phases of urban and physical planning.
series ASCAAD
email
last changed 2009/06/30 08:12

_id ecaade2009_123
id ecaade2009_123
authors Achten, Henri; Beetz, Jakob
year 2009
title What Happened to Collaborative Design?
doi https://doi.org/10.52842/conf.ecaade.2009.357
source Computation: The New Realm of Architectural Design [27th eCAADe Conference Proceedings / ISBN 978-0-9541183-8-9] Istanbul (Turkey) 16-19 September 2009, pp. 357-366
summary In this paper we present the results of a comprehensive literature survey on the development of collaborative design. We reviewed 324 papers on collaborative design, taken from various sources (conferences, journals, and PhD-theses). We grouped the papers based on common themes, and in that way derived a classification of themes through the last 25 years (1983-2008). Each category is described, its development, and key publications are identified.
wos WOS:000334282200043
keywords Collaborative design
series eCAADe
email
last changed 2022/06/07 07:54

_id ascaad2009_a_al_attili
id ascaad2009_a_al_attili
authors Al-Attili, A. and M. Androulaki
year 2009
title Architectural Abstraction and Representation: The embodied familiarity of digital space
source Digitizing Architecture: Formalization and Content [4th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2009) / ISBN 978-99901-06-77-0], Manama (Kingdom of Bahrain), 11-12 May 2009, pp. 305-321
summary This paper argues that familiarity is the tool that enables the understanding of space abstraction and representation. Familiarity in this context is independent from embodied interaction, and is crudely based on the connection between the various similar images of space; in this particular case, virtual space. Our investigation into the nature of human interaction with space, its abstraction and its representation is based on the critical contrast between the outcomes of interaction with two virtual versions of a physical reality; the first version is a non-linear interactive graphical abstraction of the space where no assertions or indicators are given as to whether or not there is a relationship between the abstraction and its physical reality, whereas the second is a none-linear interactive 3D virtual environment clearly representing the physical space in question. The paper utilises qualitative methods of investigation in order to gain an insight into human embodied experience in space, its abstraction and representation.
series ASCAAD
email
last changed 2009/06/30 08:12

_id ecaade2009_170
id ecaade2009_170
authors Alaçam Aslan, Sema; Çagdas, Gülen
year 2009
title Comparison of Designers’ Modeling Approaches During Architectural Design Process
doi https://doi.org/10.52842/conf.ecaade.2009.753
source Computation: The New Realm of Architectural Design [27th eCAADe Conference Proceedings / ISBN 978-0-9541183-8-9] Istanbul (Turkey) 16-19 September 2009, pp. 753-758
summary This study has been started as a part of a research, related to exploring impact of novel interfaces during collaborative architectural design process on designers’ way of thinking. However, in this paper it is intended to focus on how the input devices reflect on designers’ modeling behavior in computer environment. Therefore it is intended to compare designer’s modeling approaches in computer environment via a case study. Four master students in architectural design computing graduate program have attended to the case study. The findings of the case study is presented and evaluated in the discussion section.
wos WOS:000334282200091
keywords Architectural modeling, design interface, interactive techniques, human-computer interaction
series eCAADe
type normal paper
email
last changed 2022/06/07 07:54

_id sigradi2009_1000
id sigradi2009_1000
authors Albuquerque, Mércia de Assis; Mônica Moura
year 2009
title O Design de Informação na Web 2.0: A interface Resultante de uma Construção Coletiva [Design Information Web 2.0: the interface result of a collective construction]
source SIGraDi 2009 - Proceedings of the 13th Congress of the Iberoamerican Society of Digital Graphics, Sao Paulo, Brazil, November 16-18, 2009
summary We will address the challenges of design information in designing interfaces and functional dynamics considering a content part of the collaboration of users whose commitment to the project reaches various levels. The use of a well-structured iconography and the availability of help, shortcuts and tutorials are some of the resources already exploited, however, there is still room for reflection on the use of visuals and sounds aimed at facilitating the navigability on such projects. Here are some important details that must be considered by examining models of existing applications.
keywords Design; Information; Interface; Hypermedia
series SIGRADI
email
last changed 2016/03/10 09:47

_id acadia17_102
id acadia17_102
authors Aparicio, German
year 2017
title Data-Insight-Driven Project Delivery: Approach to Accelerated Project Delivery Using Data Analytics, Data Mining and Data Visualization
doi https://doi.org/10.52842/conf.acadia.2017.102
source ACADIA 2017: DISCIPLINES & DISRUPTION [Proceedings of the 37th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-96506-1] Cambridge, MA 2-4 November, 2017), pp. 102-109
summary Today, 98% of megaprojects face cost overruns or delays. The average cost increase is 80% and the average slippage is 20 months behind schedule (McKinsey 2015). It is becoming increasingly challenging to efficiently support the scale, complexity and ambition of these projects. Simultaneously, project data is being captured at growing rates. We continue to capture more data on a project than ever before. Total data captured back in 2009 in the construction industry reached over 51 petabytes, or 51 million gigabytes (Mckinsey 2016). It is becoming increasingly necessary to develop new ways to leverage our project data to better manage the complexity on our projects and allow the many stakeholders to make better more informed decisions. This paper focuses on utilizing advances in data mining, data analytics and data visualization as means to extract project information from massive datasets in a timely fashion to assist in making key informed decisions for project delivery. As part of this paper, we present an innovative new use of these technologies as applied to a large-scale infrastructural megaproject, to deliver a set of over 4,000 construction documents in a six-month period that has the potential to dramatically transform our industry and the way we deliver projects in the future. This paper describes a framework used to measure production performance as part of any project’s set of project controls for accelerated project delivery.
keywords design methods; information processing; data mining; big data; data visualization
series ACADIA
email
last changed 2022/06/07 07:55

_id ecaade2009_044
id ecaade2009_044
authors Arpak, Asli; Sass, Larry; Knight, Terry
year 2009
title A Meta-Cognitive Inquiry into Digital Fabrication: Exploring the Activity of Designing and Making of a Wall Screen
doi https://doi.org/10.52842/conf.ecaade.2009.475
source Computation: The New Realm of Architectural Design [27th eCAADe Conference Proceedings / ISBN 978-0-9541183-8-9] Istanbul (Turkey) 16-19 September 2009, pp. 475-482
summary The design process is observed in ‘self-reflection’ by an experiment including visual computing, structure design, joint design, and assembly design. The experiment is defined as the making of a self-supporting timber wall screen, which includes laser-cutting and rapid-prototyping. The reciprocal action between the visual and physical realms is observed through the design activity.
wos WOS:000334282200057
keywords Fabrication, meta-cognition, self-reflection, visual, physical
series eCAADe
email
last changed 2022/06/07 07:54

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