CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id caadria2020_129
id caadria2020_129
authors Melnyk, Virginia
year 2020
title Sewing Pneumatic Textures - three-dimensional digital design based on the craft of dressmaking
source D. Holzer, W. Nakapan, A. Globa, I. Koh (eds.), RE: Anthropocene, Design in the Age of Humans - Proceedings of the 25th CAADRIA Conference - Volume 1, Chulalongkorn University, Bangkok, Thailand, 5-6 August 2020, pp. 115-124
doi https://doi.org/10.52842/conf.caadria.2020.1.115
summary This project explores a novel approach to digitally designing pneumatic membrane structures, utilizing traditional sewing methods from dressmaking. These sewn fabric manipulation techniques are commonly used to fit flat non-stretchy fabrics around the curvature of the body. The goal is to adapt these methods to create, shape, texture, and articulation on the pneumatic surfaces. This is in contrast with other research that is interested in creating smooth minimal surfaces with complex paneling patterns. The expression of textures explore engagement with tactility, addressing desires of playful touch and comfort within the built environment. Computer software for the fashion industry is used in the design process. The software has built in simulations and works with CAD-CAM software to produce patterns, which streamlines production and fabrication. The prototypes produced test the possibilities of these methods of sewing and the physical outputs for shape, tactility, and aesthetics.
keywords Textiles; Engagement; Computation; Interdisciplinary ; Texture
series CAADRIA
email
last changed 2022/06/07 07:58

_id ecaade2023_397
id ecaade2023_397
authors Melo Santos Paulino, Daniele, Lewis, Kali, Napolitano, Rebecca and Ligler, Heather
year 2023
title Automating the Adaptive Reuse of Cultural Heritage: A computational framework for reconfiguring historic masonry buildings
source Dokonal, W, Hirschberg, U and Wurzer, G (eds.), Digital Design Reconsidered - Proceedings of the 41st Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2023) - Volume 2, Graz, 20-22 September 2023, pp. 691–700
doi https://doi.org/10.52842/conf.ecaade.2023.2.691
summary Adaptive reuse is a challenging problem that combines spatial, structural, and architectural requirements, along with current restrictions in design, enhanced in buildings with heritage value. In this scenario, generative design techniques allow for exploring different arrangements for a pre-defined problem, assisting professionals during complex design tasks. Therefore, this work explores the potential of Shape Grammars in generating solutions for the adaptive reuse of Sobrado buildings, the prevalent typology in the historic center of Sao Luís. This paper focuses on the computational implementation of the transformation rules using rhino script syntax and python. The methodology proposes a framework for adapting buildings into multi-family apartments, considering existing spatial and structural requirements. It investigates the allocation of three apartment types in the floor plan: studios, one-bedroom, and two-bedroom apartments. The adopted strategy for the distribution of internal spaces considers existing elements, such as windows and balconies, allowing to benefit from the natural daylighting characteristics of the buildings, following the original projects during the XVIII and XIX centuries. An interactive approach is implemented to explore the potential of generating diverse spatial arrangements during the adaptive reuse process.
keywords Adaptive Reuse, Shape Grammars, Generative Design, Mass Customization, Space Planning
series eCAADe
email
last changed 2023/12/10 10:49

_id sigradi2022_94
id sigradi2022_94
authors Melo Santos Paulino, Daniele; J Knapp, Cooper; Ligler, Heather; Napolitano, Rebecca
year 2022
title The Reviver Grammar: transforming the historic center of Sao Luís through social housing
source Herrera, PC, Dreifuss-Serrano, C, Gómez, P, Arris-Calderon, LF, Critical Appropriations - Proceedings of the XXVI Conference of the Iberoamerican Society of Digital Graphics (SIGraDi 2022), Universidad Peruana de Ciencias Aplicadas, Lima, 7-11 November 2022 , pp. 347–358
summary This work explores the potential of Shape Grammars in generating solutions for the adaptive reuse of historic buildings. It proposes a transformation grammar for the Sobrado building, a typology present in the historic center of Sao Luís. The methodology proposes a framework for adapting buildings into multi-family apartments, considering spatial and structural requirements. The grammar aims to develop a formalism for repurposing historic buildings into social housing and considers the allocation of three types of apartments in the floor plan: studios, one-bedroom, and two-bedroom apartments. The adopted strategy for the distribution of internal spaces considers opening elements, such as windows and balconies, allowing to benefit from the natural daylighting characteristics of the buildings. This paper describes the grammar rules and its application to a case study building, aiming to demonstrate how the grammar supports different layout solutions for the same design space.
keywords shape grammars, adaptive reuse, generative design, mass customization, sustainability
series SIGraDi
email
last changed 2023/05/16 16:55

_id cd0b
authors Meloni, Wanda
year 2001
title The Slow Rise of 3D on the Web
source Computer Graphics Worlds - July 2001, p. 22
summary Consumer, commercial, and educational applications on the Web have been slow to take advantage of 3D, although for years it has been viewed as a boon for the graphics industry. Over the last 18 months, the situation has begun to look more favorable for the graphics industry, reports M2 Research's Wanda Meloni. Meloni says changes in the market and in technology have fueled the rise of 3D on the Web. The increase in broadband connections from 2.7 million users in 1999 to 8 million users in 2000 means that the market of consumers who have Internet connections fast enough to view and interact with 3D content has grown considerably. Also, 3D players are no longer limited to a proprietary format now that new game consoles from Nintendo and Microsoft will offer Web-based real-time 3D multiplayer gaming; in addition, 3D graphics technology will now be embedded into applications for Internet appliances and handheld devices. M2 Research estimates that the number of Web media players that are 3D-enabled will rise from 17 percent currently to 32 percent by the end of the year, as 3D player vendors offer more direct support to 2D players such as RealPlayer and Shockwave. Still, content production will remain a major hurdle because millions of Web authors are not using 3D. Meloni says creative professionals and digital designers will need a new set of 3D tools that will work seamlessly with current Web content in video, 2D graphics, and audio.
series journal paper
last changed 2003/04/23 15:50

_id acadia12_355
id acadia12_355
authors Melsom, James ; Fraguada, Luis ; Girot, Christophe
year 2012
title Synchronous Horizons: Redefining Spatial Design in Landscape Architecture Through Ambient Data Collection and Volumetric Manipulation
source ACADIA 12: Synthetic Digital Ecologies [Proceedings of the 32nd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-62407-267-3] San Francisco 18-21 October, 2012), pp. 355-361
doi https://doi.org/10.52842/conf.acadia.2012.355
summary The premise of this paper addresses the limited shared vocabulary of landscape architecture and architectural design - evident in the application of terms such as ‘spatial design’ and ‘spatial planning’. In their current usage, such terms emphasize the visible, terrestrial, pedestrian perspective level, often to the absolute exclusion of a spatial, ie. volumetric, comprehension of the environment. This deficit is acutely evident in the education of Landscape Architecture and Architecture, and discussion of their shared ground. The dominant document to map such analysis and design is the plan, or 3d-dimensional representations of the same, restricted to an extrusion or height map. GIS techniques in spatial design tend to be weighted towards visual, surface based data (slope analysis, exposure, viewshed etc.). Our goal within this domain lies in transforming aspects of the intangible - the characteristics of open space itself - into a form that is legible, quantifiable, and malleable.
keywords Digital Aids to Design Creativity , Immersive Site analysis , UAV Site-Data Retrieval , Extra-Sensory Site Analysis , Environmental Dynamics Modeling , Design Process Iteration , Landscape and Urban scale data collection
series ACADIA
type panel paper
email
last changed 2022/06/07 07:58

_id acadia15_211
id acadia15_211
authors Melsom, James; Girot, Christophe; Hurkxkens, Ilmar
year 2015
title Directed Deposition: Exploring the Roles of Simulation and Design in Erosion and Landslide Processes
source ACADIA 2105: Computational Ecologies: Design in the Anthropocene [Proceedings of the 35th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-53726-8] Cincinnati 19-25 October, 2015), pp. 211-221
doi https://doi.org/10.52842/conf.acadia.2015.211
summary Working with and against environmental processes, such as the movement of water, earth, and rock, and terrain, has been a perpetual challenge since the dawn of civilisation. While it has been possible to gradually tame many landscapes to perform in a predictable manner, there are many circumstances where we are forced to live with and around such processes in everyday life. This research is primarily interested in the potential of design to interact with such processes. Specifically, we are interested in the designed redirection of erosion and landslide processes already observable in nature, taking the urbanised hillsides of the Alps as test case scenario. The research specialisation continues a research and design focus specialised on processes material deposition of river and flood systems, further down the water catchment chain (REF: ANON 2012). This specific alpine research is compelling in the context of Anthropocene processes, we are specifically focussed in the appraisal, harnessing and redirection of existing environmental phenomena, given what can be understood as our inevitable interaction with these processes (Sijmons 2015). Within this broader research, which has ecological, cultural, and formal potential, this paper shall explore the practical aspects of connecting design, and the designer, with the potential for understanding and designing these evolving mountain landscapes. There is a long history behind the development of landscape elements which control avalanches, mud, rock, and landslides. The cultural, functional and aesthetic role of such elements in the landscape is relatively undiscussed, epitomising an approach that is primarily pragmatic in both engineering and expense. It is perhaps no surprise that these elements have a dominant physical and visual presence in the contemporary landscape. Through the investigation of synergies with other systems, interests, and design potential for such landscape elements, it is proposed that new potential can be found in their implementation. This research proposes that the intuitive linking of common design software to direct landslide simulation, design of and cultural use can interact with these natural processes. This paper shall demonstrate methods to within which design can enter the process of landscape management, linking the modelling processes of the landscape designer with the simulation capabilities of the specialised engineer.
keywords Landscape Design Workflows, Landscape Simulation, Terrain Displacement, Material Flow, Erosion Processes, Interdisciplinary Workflows
series ACADIA
type normal paper
email
last changed 2022/06/07 07:58

_id ecaade2020_398
id ecaade2020_398
authors Menashe, Omri, Peters, Brady and Sain, Mohini
year 2020
title Cellulosic Architecture
source Werner, L and Koering, D (eds.), Anthropologic: Architecture and Fabrication in the cognitive age - Proceedings of the 38th eCAADe Conference - Volume 1, TU Berlin, Berlin, Germany, 16-18 September 2020, pp. 593-600
doi https://doi.org/10.52842/conf.ecaade.2020.1.593
summary Humanity is currently facing an environmental crisis driven by our reliance on fossil fuels and our indiscriminate use of global resources. To address this we investigate the development of a sustainable new material, nano-cellulose. Nano-fibrillated Cellulose (NFC) is a highly renewable material processed from wood fibres. In this research we present a new method for processing renewable Nano-fibrillated Cellulose into a bulk material. Presently, traditional wood fibre is utilized extensively; it is used in the production of paper, clothing, and buildings. This research asks if wood fibre could be utilized in applications that go beyond its traditional uses? Using an iterative approach, the research reveals the challenges of working directly in the processing and production of nano-fibrillated cellulose, a high-performance bio-polymer requiring no adhesives and no petrochemicals as a finished product. The paper presents these experiments and discusses the feasibility for using nano-cellulose in building products.
keywords Nano-fibrillated Cellulose, Bio-Polymers; Lightweight Architectural Structures, Structural Hierarchy, Material Processing; High Performance Biodegradable
series eCAADe
email
last changed 2022/06/07 07:58

_id ecaadesigradi2019_354
id ecaadesigradi2019_354
authors Mendes Correia, Ricardo and Guerreiro, Rosalia
year 2019
title The Roots of 4IR in Architecture - A military drawing machine used for space perception in architecture
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 1, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 397-406
doi https://doi.org/10.52842/conf.ecaade.2019.1.397
summary This paper analyses how architecture became a pioneer discipline in digital interactivity research. It describes how that pioneer research derives from a lineage of researchers whose work spans more than two decades beginning in the early fifties. Military funds enabled the creation of the first computer graphic interfaces that evolved into a "drawing machine", the first interactive CAD, that made possible the role of architecture as a pioneering discipline in interactivity research. It is expected to demonstrate that the same architecture that nowadays uses mainly interactive digital design was one of first disciplines to research interactivity addressing a gap in the study of the link between architecture and interactivity.
keywords CAD; interactivity research; architectural design; ;
series eCAADeSIGraDi
email
last changed 2022/06/07 07:58

_id sigradi2015_sp_4.275
id sigradi2015_sp_4.275
authors Mendes, Leticia Teixeira; Griz, Cristiana; Sedrez, Maycon
year 2015
title The use of 3D Digitization in experiences of digital documenting historical heritage: the case of Lisbon’s Metropolitano Social Headquarters
source SIGRADI 2015 [Proceedings of the 19th Conference of the Iberoamerican Society of Digital Graphics - vol. 2 - ISBN: 978-85-8039-133-6] Florianópolis, SC, Brasil 23-27 November 2015, pp. 776-779.
summary This paper describes the use of 3D digitization to acquire data and to produce technical documentation for the inventory of historical buildings. The object defined as case study is an ornamented window of the Lisbon’s Metropolitano Social Headquarters, project of the architect Norte Júnior, located in the city of Lisbon. The methodology of the research relies on the comparison of two different approaches: (1) the use of Autodesk 123D Catch software to produce a geometric model and (2) the of the software My 3D Scanner to obtain a point cloud and the MeshLab software to obtain a texturized mesh.
keywords 3D Digitization, Architectural Heritage, Photogrammetry, Documentation Technologies, Preservation
series SIGRADI
email
last changed 2016/03/10 09:55

_id ed9e
authors Mendez, Ricardo and Pimentel, Diego
year 2000
title Internet: Características de la Información, de la Base de Datos al e-Commerce (Internet: Characteristics of the Information, from d-base to e-Commerce)
source SIGraDi’2000 - Construindo (n)o espacio digital (constructing the digital Space) [4th SIGRADI Conference Proceedings / ISBN 85-88027-02-X] Rio de Janeiro (Brazil) 25-28 september 2000, pp. 38-40
summary In the earl’s nineties, when the www start to be popular, it had a configuration given by the academics. This sites worked as a data base where you could get specific information. In a very fast way the commercial sites get in to the www just to be there with a strong institutionally presence. In the middle nineties the possibility of incorporate sound and video to the Internet give the possibility to the appearance of entertainment sites as an option for television. During the last year we saw a new change in the digital landscape of the Internet, the commercial sites start to move trough a new concept: the e-commerce. The WWW is not just a way of communication, it is a distribution channel. In a society where the information is one of the most required commodity, the bit is not just information, is the digital tool for the new global economy. Because the laws of the market does not agree with the anarchic and chaotic spirit that give the first breath to the net of nets, this phenomenon make a great impact in the Internet. The subject of this work is the study of this phenomenon and to analyze the behavior of this “new kids on the Net” and the alternatives facing the advance of the market trough the right of free access to information.
series SIGRADI
email
last changed 2016/03/10 09:55

_id sigradi2018_1785
id sigradi2018_1785
authors Mendonça, David; Passaro, Andrés; Castro Henriques, Gonçalo
year 2018
title WikiHouse: A Generativeandparametric tool to customize curved geometries
source SIGraDi 2018 [Proceedings of the 22nd Conference of the Iberoamerican Society of Digital Graphics - ISSN: 2318-6968] Brazil, São Carlos 7 - 9 November 2018, pp. 714-718
summary Current research departs from the WikiHouse an open-source constructive system that enables self-construction and customization in engineered wood. The public platform favours the design and construction using CNC technology and digital manufacture. However, the system application and form vocabulary are bounded to orthogonal profiles geometry. Current research intended to automate the system in an algorithm and to expand the design to curved geometries, what was tested using digital fabrication in 1:1. The system developed allows the personalization of solutions of shell-like geometries that might use less material in more robust solutions, opening new design possibilities for the system.
keywords WikiHouse; Digital fabrication; Open Source; Parametric design; curved geometries
series SIGRADI
email
last changed 2021/03/28 19:58

_id sigradi2023_432
id sigradi2023_432
authors Mendonça, Rodrigo and Marques, Aline
year 2023
title Scientific research and the digital brain: managing information and changing the way we think
source García Amen, F, Goni Fitipaldo, A L and Armagno Gentile, Á (eds.), Accelerated Landscapes - Proceedings of the XXVII International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2023), Punta del Este, Maldonado, Uruguay, 29 November - 1 December 2023, pp. 1145–1156
summary This paper addresses the impact of digital support on the management and organization of information, with the aim of demonstrating its usefulness in connecting data during collection and systematization processes in scientific research. The research methodology involves practical simulation, correlating content obtained from a systematic literature review with the functionalities of the Obsidian 1.3.5 software. The results highlighted the advantage of a more intuitive visualization of the interconnection between information and the predominant identification of significant key topics, allowing a clear understanding of the main areas of focus in the articles analyzed. The mapping also made it possible to group themes by their affinity, revealing thematic clusters and facilitating the identification of recurring patterns. In this sense, the study emphasizes the benefits for researchers of incorporating digital resources into the process of development of scientific productions.
keywords Academic research, Data management, Obsidian, Digital brain, Softwares
series SIGraDi
email
last changed 2024/03/08 14:08

_id ascaad2016_036
id ascaad2016_036
authors Mendoza Robles, Rosa M.; Fernando Salda?a Cordoba and Mario Y. Rendon Sallard
year 2016
title Go With the Flow - Tutorials to support architectural education
source Parametricism Vs. Materialism: Evolution of Digital Technologies for Development [8th ASCAAD Conference Proceedings ISBN 978-0-9955691-0-2] London (United Kingdom) 7-8 November 2016, pp. 351-356
summary The project described here aims to exploit use of information and communications technology, presenting to the undergrad student of Architecture a library of self-study through video tutorials that support the academic content they are coursing, with the aim to improve their learning and obtain their grades. The first phase of this research in progress develops and measures use of the library, and records the quality of work in search of impact on efficiency and development of the students.
series ASCAAD
email
last changed 2017/05/25 13:33

_id f2da
authors Menegotto, José Luis
year 2002
title Sistema interativo para análise das relações de afinidade entre o círculo e a elipse [Interactive system for analysis of the circle and ellipse affinity relations]
source SIGraDi 2002 - [Proceedings of the 6th Iberoamerican Congress of Digital Graphics] Caracas (Venezuela) 27-29 november 2002, pp. 258-260
summary This paper will try to establish a dialogue between the process of rational geometric construction and the intuitive process of discovering shapes. This will involve: a geometric principle that works as a geometric generation law and two interactive macros. The geometric principle is the affinity between circles and ellipses. The macros, developed in VisualLisp languagefor AutoCAD, allow the students to construct 3D abstract structures. In order to provide support for the student in the task of analysing the 3D structures a methodology has been established to classify shapes giving each one an alphanumeric string. The string reflects the transformation order during the creation of each spacial structure. With the aid of interactivity it is intended that this exercise in discovering space creates a tension allowing the rational and intuitive states of mind overlap.
series SIGRADI
email
last changed 2016/03/10 09:55

_id caadria2007_585
id caadria2007_585
authors Menegotto, José Luis
year 2007
title The Nazca Lines and their Digital Architectural Representation
source CAADRIA 2007 [Proceedings of the 12th International Conference on Computer Aided Architectural Design Research in Asia] Nanjing (China) 19-21 April 2007
doi https://doi.org/10.52842/conf.caadria.2007.x.r9m
summary This paper relates to a digital architectural design experience in 2005 for the Nazca Competition. Nazca is an archaeological site situated about 400 kilometers south of Lima, Peru. It is a large desert with gigantic millenary geoglyphs carved on the surface, which can only be seen clearly from above. The Nazca geoglyphs are made up of hundreds of lines, spirals and triangular plazas, as well as zoomorphic figures like birds, fish, spider, etc. The Nazca Competition asked for an observatory-lodge of approximately 1.000m2 with 20 rooms, communal bathrooms, supporting areas and an observatory tower of at least 100 meters. The observatory-lodge was designed using a digital representation technique called "Genetically Constructed Structures". The structure was created using the geometric principle of the affinity of two conic sections: circle and ellipse. The form was produced transforming the circle and the ellipse by performing basic geometric transformations (translation, rotation, reflection and scaling). According to this technique, the sequence of transformations was codified in the form of an alphanumerical string, metaphorically named the "DNA structure". The code was inserted as extended data into the entities which shaped the structure profiles. The algorithms were programmed with AutoLISP language. The "DNA code" allowed the structure to be constructed and deconstructed from any point, generating many different forms, to be studied and compared. One year later, the same 3D model was used to test another digital technology called "musical box" where their geometrical points are captured, read and translated into musical parameters, generating music. In this paper we will present the graphical form of the tower as well as the music associated.
series CAADRIA
last changed 2022/06/07 07:50

_id sigradi2012_47
id sigradi2012_47
authors Menegotto, José Luis
year 2012
title Fachada Cinética: aplicando aritmética modular para controlar padrões de movimento [Kinetic facade: applying modular arithmetic for controlling movement patterns]
source SIGraDi 2012 [Proceedings of the 16th Iberoamerican Congress of Digital Graphics] Brasil - Fortaleza 13-16 November 2012, pp. 388-391
summary This article reports the experience of creating a support application for designing kinetic facades. The tool´s goal is the creation of a visual simulation system that permits full control over the movement of geometric patterns. In this case, we try to control the variation of polarized glasses used on architectural facades. The study presents a modeling technique of geometrical grids created and controlled by modular arithmetic operations. The programmed algorithm allows performing periodic geometric patterns. The research is aimed at formalizing a library of patterns and types of possible movements through ratings and an abstract symbolic representation.
keywords BIM; AutoCAD; kinetics facades; AutoLISP
series SIGRADI
email
last changed 2016/03/10 09:55

_id sigradi2023_137
id sigradi2023_137
authors Menegotto, José Luis
year 2023
title BIM Ontology. Some Aspects of Project Knowledge: the Building, IFCs and STOs.
source García Amen, F, Goni Fitipaldo, A L and Armagno Gentile, Á (eds.), Accelerated Landscapes - Proceedings of the XXVII International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2023), Punta del Este, Maldonado, Uruguay, 29 November - 1 December 2023, pp. 433–446
summary This article reports on the methodology for creating an ontology constructor application (API). The API writes the ontology in OWL (Ontology Web Language). To implement the system, two elements were used: 1) a set of Excel spreadsheets that contain the hierarchical and logical structure of classes, object properties, data properties, and instances for testing purposes. These elements will define the ontological axiomatics within a well-defined BIM domain; and 2) a mechanism for processing the spreadsheets, programmed in Dynamo with DesignScript language. The mechanism reads the content of the spreadsheet and writes it in OWL format using the Manchester syntax. The work is introduced remembering some key concepts present in research carried out in this field of computer science during the 80s and 90s. The use of ontologies aims the integration of BIM data and Semantic Web, to operate digital construction environments within the Open Linked Data paradigm.
keywords BIM ontology, Open Linked Data, Semantic Web, DesignScript, ABNT
series SIGraDi
email
last changed 2024/03/08 14:07

_id sigradi2017_080
id sigradi2017_080
authors Meneses-Carlos, Fernando; Daniela Frogheri
year 2017
title Espacios habitables sensibles: Microorganismos como herramientas de diseño [Sensitive habitable spaces: Microorganisms as design tools.]
source SIGraDi 2017 [Proceedings of the 21th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-227-439-5] Chile, Concepción 22 - 24 November 2017, pp.550-559
summary This article aims to validate the possibility of including technology from micobiologies and synthetic biology in architecture and design. For this analysis, five projects are presented: a project of our own, developed by the research group, another with a direct application in architecture and three additional projects form the world of microbiology, which review topics such as energy generation, materials production and improving air quality thought microorganisms. This analysis, aims to legitimate, and expose the advantages and limits of a potential union between the molecular world and the design of the habitable space.
keywords Architecture, Microorganisms, Sensitive, Emergency; Monads
series SIGRADI
email
last changed 2021/03/28 19:58

_id sigradi2016_428
id sigradi2016_428
authors Menezes, Alexandre Monteiro de; Viana, Maria de Lourdes Silva; Pereira Junior, Mario Lucio; Palhares, Sérgio Ricardo
year 2016
title Projeto Simultâneo: A formaç?o do profissional contemporâneo e o mercado da construç?o civil [Simultaneous Design: The formation of the contemporary professional and construction market]
source SIGraDi 2016 [Proceedings of the 20th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Argentina, Buenos Aires 9 - 11 November 2016, pp.188-193
summary This research investigates the adequacy of the contemporary professional formation to professional practice in the construction market. The work investigates the teaching of building and structures design in schools of architecture and civil engineering in Belo Horizonte. There is evidence that the use of contemporary information technology such as BIM (Building Information Modeling) enables integrated teaching of architecture and engineering, allowing simultaneous work. The hypothesis is that there is a mismatch between contemporary teaching and practice and methodological changes seeking simultaneous practice, respond adequately to contemporary assumptions of learning. The confirmation of this hypothesis subsidizes developments for future research.
keywords BIM (Building Information Modeling); Building Design; Architecture; Civil Engineering
series SIGRADI
email
last changed 2021/03/28 19:58

_id 6305
authors Meng, Brita
year 1990
title With a Little Help From My MAC
source MACWORLD September, 1990. pp. 181-188 : ill.
summary Computers now enable disabled people to work without leaving home, communicate without being able to speak, and read without being able to turn pages or see. For many individuals with disabilities computers are more than just an easier way to do things. They are a way to achieve independence and maintain self esteem. Some of the Macintosh features are described in connection to disability study cases
keywords disabilities, hardware, tools,
series CADline
last changed 1999/02/12 15:09

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