CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id cf2011_p109
id cf2011_p109
authors Abdelmohsen, Sherif; Lee Jinkook, Eastman Chuck
year 2011
title Automated Cost Analysis of Concept Design BIM Models
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 403-418.
summary AUTOMATED COST ANALYSIS OF CONCEPT DESIGN BIM MODELS Interoperability: BIM models and cost models This paper introduces the automated cost analysis developed for the General Services Administration (GSA) and the analysis results of a case study involving a concept design courthouse BIM model. The purpose of this study is to investigate interoperability issues related to integrating design and analysis tools; specifically BIM models and cost models. Previous efforts to generate cost estimates from BIM models have focused on developing two necessary but disjoint processes: 1) extracting accurate quantity take off data from BIM models, and 2) manipulating cost analysis results to provide informative feedback. Some recent efforts involve developing detailed definitions, enhanced IFC-based formats and in-house standards for assemblies that encompass building models (e.g. US Corps of Engineers). Some commercial applications enhance the level of detail associated to BIM objects with assembly descriptions to produce lightweight BIM models that can be used by different applications for various purposes (e.g. Autodesk for design review, Navisworks for scheduling, Innovaya for visual estimating, etc.). This study suggests the integration of design and analysis tools by means of managing all building data in one shared repository accessible to multiple domains in the AEC industry (Eastman, 1999; Eastman et al., 2008; authors, 2010). Our approach aims at providing an integrated platform that incorporates a quantity take off extraction method from IFC models, a cost analysis model, and a comprehensive cost reporting scheme, using the Solibri Model Checker (SMC) development environment. Approach As part of the effort to improve the performance of federal buildings, GSA evaluates concept design alternatives based on their compliance with specific requirements, including cost analysis. Two basic challenges emerge in the process of automating cost analysis for BIM models: 1) At this early concept design stage, only minimal information is available to produce a reliable analysis, such as space names and areas, and building gross area, 2) design alternatives share a lot of programmatic requirements such as location, functional spaces and other data. It is thus crucial to integrate other factors that contribute to substantial cost differences such as perimeter, and exterior wall and roof areas. These are extracted from BIM models using IFC data and input through XML into the Parametric Cost Engineering System (PACES, 2010) software to generate cost analysis reports. PACES uses this limited dataset at a conceptual stage and RSMeans (2010) data to infer cost assemblies at different levels of detail. Functionalities Cost model import module The cost model import module has three main functionalities: generating the input dataset necessary for the cost model, performing a semantic mapping between building type specific names and name aggregation structures in PACES known as functional space areas (FSAs), and managing cost data external to the BIM model, such as location and construction duration. The module computes building data such as footprint, gross area, perimeter, external wall and roof area and building space areas. This data is generated through SMC in the form of an XML file and imported into PACES. Reporting module The reporting module uses the cost report generated by PACES to develop a comprehensive report in the form of an excel spreadsheet. This report consists of a systems-elemental estimate that shows the main systems of the building in terms of UniFormat categories, escalation, markups, overhead and conditions, a UniFormat Level III report, and a cost breakdown that provides a summary of material, equipment, labor and total costs. Building parameters are integrated in the report to provide insight on the variations among design alternatives.
keywords building information modeling, interoperability, cost analysis, IFC
series CAAD Futures
email
last changed 2012/02/11 19:21

_id acadia22_128
id acadia22_128
authors Azel, Nicolas; Pachuca, Brandon; Wilson, Lucien
year 2022
title Closing the Gap
source ACADIA 2022: Hybrids and Haecceities [Proceedings of the 42nd Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 979-8-9860805-8-1]. University of Pennsylvania Stuart Weitzman School of Design. 27-29 October 2022. edited by M. Akbarzadeh, D. Aviv, H. Jamelle, and R. Stuart-Smith. 128-137.
summary This paper shares KPF Cloud Tools, a platform for using Rhino Compute (McNeel’s REST API for RhinoCommon and Grasshopper) to run a library of Grasshopper tools through a cloud server via a Rhino plugin with a procedurally generated user interface, making it quick to deploy new tools (Robert McNeel & Associates 2010). We describe the professional challenges that the KPF Cloud Tools platform solves, document the technical implementation of the platform, and illustrate its benefit through the impact on a large architectural practice.
series ACADIA
type paper
email
last changed 2024/02/06 14:00

_id sigradi2010_92
id sigradi2010_92
authors Barcellos, Góes Mariza; Menezes Alexandre
year 2010
title O ensino de projeto de arquitetura: transições e desafios na sala de aula contemporânea [Teaching architecture design: transitions and challenges in the contemporary classroom]
source SIGraDi 2010_Proceedings of the 14th Congress of the Iberoamerican Society of Digital Graphics, pp. Bogotá, Colombia, November 17-19, 2010, pp. 92-95
summary This article presents an ongoing research project, the main aim of which is to investigate the teaching of architectural design, as well as to deepen the discussion on the role of drawing and architectural representation in the teaching and learning processes. The research conducts studies with design teachers through interviews and systematic classroom monitoring of architecture and urbanism courses. The theoretical frameworks that support this research and that are being used in the educational area to observe and understand practice are activity theory and situated learning.
keywords design teaching and learning; design processes; drawing; sketches
series SIGRADI
email
last changed 2016/03/10 09:47

_id sigradi2010_104
id sigradi2010_104
authors Borda, Adriane; De Freitas Pires Janice; Dalla Vecchia Luisa; Celani Gabriela
year 2010
title Produção e compartilhamento de objetos de aprendizagem dirigidos ao projeto de arquitetura [Production and sharing of learning objects, aimed at architecture desing projects]
source SIGraDi 2010_Proceedings of the 14th Congress of the Iberoamerican Society of Digital Graphics, pp. Bogotá, Colombia, November 17-19, 2010, pp. 104-107
summary Didactic material in digital format is being produced in different contexts focused on similar themes. The efforts of such production are not being optimized. This paper describes the structuring process of a system of collaborative production of didactic material aimed at broadening geometric vocabulary and repertory in architecture. Established material regarding this theme is analyzed through the concept of learning objects. Efforts concentrate on the establishment of a taxonomy to characterize these objects, seeking to make the search and selective recovery of these objects easier. An environment has been made available for sharing, discussion and validation of this material, outlining a methodology for the establishment of the proposed system.
keywords architecture; information and communication technologies; sharing; didactic material; taxonomy
series SIGRADI
email
last changed 2016/03/10 09:47

_id sigradi2010_264
id sigradi2010_264
authors Cardoso, Eduardo; de Vargas Scherer Fabiano
year 2010
title O uso de modelos virtuais e físicos no ensino de projeto integrado de sistemas de sinalização e mobiliário urbano [The use of virtual and physical models in design teaching: sygnal systems and urban furniture]
source SIGraDi 2010_Proceedings of the 14th Congress of the Iberoamerican Society of Digital Graphics, pp. Bogotá, Colombia, November 17-19, 2010, pp. 264-267
summary This article presents the Integrated Project I class at the Federal University of Rio Grande do Sul which covers design of signage systems and urban furniture of the undergraduate courses of product design and visual design. This work presents the objectives of the discipline, as well as the methodology, applications and importance of physical and virtual models in the development process of signage and urban furniture, beginning with the stages of creation to development, detailing and implementation.
keywords CAD; CAM; prototyping; signage; urban furniture
series SIGRADI
email
last changed 2016/03/10 09:48

_id caadria2010_028
id caadria2010_028
authors Chellappa, J. and H.-J. Park
year 2010
title BIM + healthcare: on the view of a primary healthcare renovation project
source Proceedings of the 15th International Conference on Computer Aided Architectural Design Research in Asia / Hong Kong 7-10 April 2010, pp. 293-302
doi https://doi.org/10.52842/conf.caadria.2010.293
summary Currently BIM is at the forefront of the building industry. While useful for various building types the definitive nature of healthcare design benefits from the BIM process largely in comparison to other building types. In this paper BIM is employed for phasing the design process of the healthcare project, creating modelling prototypes and making reference to a baseline model in order to increase the overall success of the healthcare design project.
keywords Building information modelling; healthcare; evidence-based design; prototype; baseline model
series CAADRIA
type normal paper
email
last changed 2022/06/07 07:55

_id cf2011_p135
id cf2011_p135
authors Chen Rui, Irene; Schnabel Marc Aurel
year 2011
title Multi-touch - the future of design interaction
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 557-572.
summary The next major revolution for design is to bring the natural user interaction into design activities. Graphical User Interfaces (GUI) brought a new approach that was more effective compared to their conventional predecessors. In recent years, Natural User Interfaces (NUI) have advanced user experiences and multi-touch and gesture technologies provide new opportunities for a variety of potential uses in design. Much attention has been paid to leverage in the design of interactive interfaces. The mouse input and desktop screen metaphors limit the information sharing for multiple users and also delayed the direct interaction for communication between each other. This paper proposes the innovative method by integrating game engine ‘Unity3D’ with multi-touch tangible interfaces. Unity3D provides a game development tool as part of its application package that has been designed to let users to focus on creating new games. However, it does not limit the usage of area to design additional game scenarios since the benefits of Unity3D is allowing users to build 3D environments with its customizable and easy to use editor, graphical pipelines to openGL (http://unity3d.com/, 2010 ). It creates Virtual Reality (VR) environments which can simulates places in the real world, as well as the virtual environments helping architects and designers to vividly represent their design concepts through 3D visualizations, and interactive media installations in a detailed multi-sensory experience. Stereoscopic displays advanced their spatial ability while solving issues to design e.g. urban spaces. The paper presents how a multi-touch tabletop can be used for these design collaboration and communication tasks. By using natural gestures, designers can now communicate and share their ideas by manipulating the same reference simultaneously using their own input simultaneously. Further studies showed that 3Dl forms are perceived and understood more readily through haptic and proprioceptive perception of tangible representations than through visual representation alone (Gillet et al, 2005). Based on the authors’ framework presented at the last CAADFutures, the benefits of integrating 3D visualization and tactile sensory can be illustrated in this platform (Chen and Wang, 2009), For instance, more than one designer can manipulate the 3D geometry objects on tabletop directly and can communicate successfully their ideas freely without having to waiting for the next person response. It made the work more effective which increases the overall efficiency. Designers can also collect the real-time data by any change they make instantly. The possibilities of Uniy3D make designing very flexible and fun, it is deeply engaging and expressive. Furthermore, the unity3D is revolutionizing the game development industry, its breakthrough development platform for creating highly interactive 3D content on the web (http://unity3d.com/ , 2010) or similar to the interface of modern multimedia devices such as the iPhone, therefore it allows the designers to work remotely in a collaborative way to integrate the design process by using the individual mobile devices while interacting design in a common platform. In design activities, people create an external representation of a domain, often of their own ideas and understanding. This platform helps learners to make their ideas concrete and explicit, and once externalized, subsequently they reflect upon their work how well it sits the real situation. The paper demonstrates how this tabletop innovatively replaces the typical desktop metaphor. In summary, the paper addresses two major issues through samples of collaborative design: firstly presenting aspects of learners’ interactions with physical objects, whereby tangible interfaces enables them constructing expressive representations passively (Marshall, 2007), while focussing on other tasks; and secondly showing how this novel design tool allows designers to actively create constructions that might not be possible with conventional media.
keywords Multi-touch tabletop, Tangible User Interface
series CAAD Futures
email
last changed 2012/02/11 19:21

_id sigradi2010_201
id sigradi2010_201
authors Chiarella, Mauro; Tosello María Elena
year 2010
title Laboratorio de Representación e Ideación (RI.Lab10) [Representation and Ideation Lab (RI.Lab10)]
source SIGraDi 2010_Proceedings of the 14th Congress of the Iberoamerican Society of Digital Graphics, pp. Bogotá, Colombia, November 17-19, 2010, pp. 201-204
summary The Laboratory of Representation and Ideation (RI.Lab10) operates under the assumption that the different representations used in architecture create, modify and/or confirm different interpretation methods and mechanisms of perception, along with the information they produce. Architectonic representation allows us to understand and assess relationships between the tools used in a project and their resulting architectonic forms, which are placed within the context of social structures and cultural paradigms where they are developed. The main objective of such didactic experiences is to adapt available technological resources—in a strategic and integrative fashion—to expand the resources and capacities of the complex systems that intervene in the act of projecting architecture.
keywords representation, ideation, disruption
series SIGRADI
email
last changed 2016/03/10 09:48

_id sigradi2010_260
id sigradi2010_260
authors Christakou, Evangelos D.
year 2010
title Luz natural: avaliação dinâmica e interativa nos ambientes arquitetônicos virtuais [Natural light: assessment in dynamic and interactive virtual architectural environments]
source SIGraDi 2010_Proceedings of the 14th Congress of the Iberoamerican Society of Digital Graphics, pp. Bogotá, Colombia, November 17-19, 2010, pp. 260-263
summary Real time walkthrough is a valuable resource, especially in the early stages of the design process. Assessing how shadows and reflections behave enables architects to make better choices regarding materials, geometry and lighting. Traditional methods do not offer daylight simulations in real time, whereas interactive visualization requires large computational resources to allow an evaluation of behavior of light in architectural space. This project researched virtual environments that permit the real - time generation of interactive scenes that simulate natural light algorithms modeled. The goal of this is to meet the needs of architects when evaluating the changes of a dynamic and synchronous project.
keywords computer simulation, real - time rendering, architectural walkthrough
series SIGRADI
email
last changed 2016/03/10 09:49

_id sigradi2010_347
id sigradi2010_347
authors de Souza, Santos Taís; Leão de Amorim Arivaldo
year 2010
title Modelos dinâmicos para visualização arquitetônica e urbana: limites e possibilidades [Dynamic models for urban and architectural visualization: limits and possibilities]
source SIGraDi 2010_Proceedings of the 14th Congress of the Iberoamerican Society of Digital Graphics, pp. Bogotá, Colombia, November 17-19, 2010, pp. 347-350
summary In this article we discuss the use of photographic panoramas in the capture of urban space and architecture. The picture is a dynamic and interactive model, which has been used as a tool that assists the apprehension of space, due to its high level of realism. When associated with the virtual tour, this tool is potentialized due to the amount of information that can be added to the application. To illustrate this analysis, two examples were offered at different scales: one aimed at the capture of urban spaces and the second aimed at architectural spaces. In doing so it was possible to compare results and discuss the potential of the tool.
keywords dynamic models; urban visualization, interactivity, virtual tour, photographic panoramas
series SIGRADI
email
last changed 2016/03/10 09:50

_id ascaad2010_117
id ascaad2010_117
authors El Gewely, Maha H.
year 2010
title Algorithm Aided Architectural Design (Aaad)
source CAAD - Cities - Sustainability [5th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2010 / ISBN 978-1-907349-02-7], Fez (Morocco), 19-21 October 2010, pp. 117-126
summary Algorithm Aided Architectural Design (AAAD) is considered a second paradigm shift in the Architectural design process after the first one of bridging the conventional design process to the digital realm of design. This paper is divided into two parts, the first part comprehends the Algorithmic Architecture approach of from the point of view of tools, techniques, theories and practice in order to find the Algotecture theories on the map of Digital Architecture. Then, the paper exemplifies an application on Algorithmic Architecture. FALLINGWATER TOOLBOX VERSION 1.0 is a computational design demo tool for architects to aid in the house schematic design phase according to an analytical study of Frank Lloyd Wright's basic design rules and spatial program of his masterpiece; FallingWater House, (Edgar J. Kaufmann family house 1939). These rules have been transferred to algorithms and code thereafter. At a preceding stage, the Graphical User Interface (GUI) was developed using MAXScript 9.0. Using the FALLINGWATER TOOLBOX, infinite number of house prototypes can be generated within few minutes. Although, the FWT is based on a hypothetical design problem of producing prototype alternatives for a new house with the same identity of the Edgar Kaufmann House, the concept of the tool can be applied on a wider range of problems. It may help generating prototype alternative solutions for residential compounds design according to the required constraints.
series ASCAAD
email
last changed 2011/03/01 07:36

_id ijac20108404
id ijac20108404
authors Erhan, Halil; Nahal H. Salmasi, Rob Woodbury
year 2010
title ViSA: A Parametric Design Modeling Method to Enhance Visual Sensitivity Control and Analysis
source International Journal of Architectural Computing vol. 8 - no. 4, p. 461
summary The ability of parametric computer-aided design systems to generate models rapidly enables designers to explore the downstream impacts of changes to key design parameters. However, the typical modeling functions provided in the parametric systems can become insufficient when such exploration is needed for increasingly complex parametric design models. Main challenges for exploration that we observed are control and analysis of changes on the design model and in particular, when they are introduced continuously. The system interfaces and the human-visual perception system alleviate these challenges. In this study, we demonstrate ViSA, a Visual Sensitivity Analysis method that aims to make the effects of change within a parametric model controllable, measurable and apparent for designers. The approach aims to improve visually analyzing the sensitivity of a design model to planned parametric changes. The method proposes customizable control and visualization features in the model that are decoupled from each other at the design level, while providing interfaces between them through parametric associations. We present findings from our case studies in addition to the results of a user study demonstrating the applicability and limitations of the proposed method.
series journal
last changed 2019/05/24 09:55

_id ecaade2010_053
id ecaade2010_053
authors Felasari, Sushardjanti; Peng, Chengzhi
year 2010
title Enhancing A Virtual City with Collective Memory: A pilot study of Jalan Malioboro in Yogyakarta
source FUTURE CITIES [28th eCAADe Conference Proceedings / ISBN 978-0-9541183-9-6] ETH Zurich (Switzerland) 15-18 September 2010, pp.825-831
doi https://doi.org/10.52842/conf.ecaade.2010.825
wos WOS:000340629400088
summary The paper reports on a pilot study of how a virtual city can be enhanced by interlinking elements of the 3D city model with the city’s collective memory represented in various digital formats. A particular street called Jalan Malioboro in Yogyakarta Indonesia has been modeled and hosted on Google Earth. Through the questionnaires returned by the participating students, we also investigate how collective memory enhanced virtual city (CREATI) could help learners to achieve goals of a particular course. The study shows that CREATI helps students to analyze the task given by providing more historical information related to the street. However it also needs further refinement and evaluation by introducing more interactive features such as enabling students to upload their own design proposals and to post additional information related to the buildings or places.
keywords City modeling; Collective memory; Virtual city; Google Earth; Architectural and urban design; Jalan Malioboro; e-Learning
series eCAADe
email
last changed 2022/06/07 07:54

_id sigradi2010_169
id sigradi2010_169
authors Fragoso, Maria Luiza
year 2010
title Arte, Design e Tecnologia_instalações multimídia interativas [Art, Design and Technology: interactive multimedia installations]
source SIGraDi 2010_Proceedings of the 14th Congress of the Iberoamerican Society of Digital Graphics, pp. Bogotá, Colombia, November 17-19, 2010, pp. 169-172
summary With the advent of digital technology, several transformations occurred in contemporary art, such as the refusal of established structures to pragmatically use colors, forms, perspective and/or materials, as well as causing renewed references to local, regional, or singular cultures. In this context, design and artistic research migrates to new experimentation with the sensitive, intelligent, perceptive elements found within technological realms. In our research, artistic multimedia interactive installations conceal contemporary concepts and explore computer technology. We believe that this field of research is a powerful resource to develop dialogues between different cultures and promote social and technological inclusiveness.
keywords art; design; technology; multimedia interactive installations; culture
series SIGRADI
email
last changed 2016/03/10 09:52

_id ecaade2010_063
id ecaade2010_063
authors Gourdoukis, Dimitris
year 2010
title Protocol Growth: Development of adaptable city models through self-organization
source FUTURE CITIES [28th eCAADe Conference Proceedings / ISBN 978-0-9541183-9-6] ETH Zurich (Switzerland) 15-18 September 2010, pp.605-614
doi https://doi.org/10.52842/conf.ecaade.2010.605
wos WOS:000340629400065
summary Protocol Growth attempts to approach the process of design in an alternative, bottom-up fashion, that is not based on master planning but instead on the development of a protocol that would allow infrastructure to ‘selforganize’, adapting at the same time to the conditions that it encounters. First, the concept of the protocol is explained and positioned in its historical context in order to better understand the needs that it satisfies. Then the characteristics of such an approach are illustrated through the example of a structure that aims to the development of a system that would allow for a settlement to face the rising of the water level because of global warming. The model proposed, instead of following a ‘long term’ plan adapts itself to the situation that it encounters and grows in height following an algorithm designed for that reason.
keywords City growth; Protocol; Self-organization; Computation; Cellular automata
series eCAADe
email
last changed 2022/06/07 07:51

_id caadria2013_228
id caadria2013_228
authors Gün, Onur Y. and Elliot E. Greenblatt
year 2013
title Tran[s] Quillity: The Dynamically Mediated Façade
source Open Systems: Proceedings of the 18th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2013) / Singapore 15-18 May 2013, pp. 955-964
doi https://doi.org/10.52842/conf.caadria.2013.955
wos WOS:000351496100098
summary Media façades grant infinitely many faces to a building and can change the architectural meaning of what a façade is. They can also help to transform the face of the building into an over-size communication device for public (Borras, 2010). Contemporary media façades mostly rely on the content of their screens, and only a small number of them physicality of the screen itself. Precedent building façades that incorporate moving componentsareunable to function as displays. In this paper we present a media façade design, titled“Tran[s]quillity”, in which we fuse reconfigurable building com-ponents with display technologies to achieve a unique design. As well as fulfilling the function of a regular media wall -as a crisp screen- we imagine Tran[s]quillity as a transformable kinetic sculpture that can act as a screen of physical depth to introduce greater functionality and interactivity. 
keywords Media, Façade, Kinetic, LED, Image processing, Digital, Design, Architecture 
series CAADRIA
email
last changed 2022/06/07 07:50

_id sigradi2010_189
id sigradi2010_189
authors Hernández, Silvia Patricia; Verón María José; Figeroa Luciana Lanzone; Alejandra Rezk
year 2010
title Arquitectura que aparece - desaparece: experiencia de diseño [Architecture tha appears and dissapear: an experience in design]
source SIGraDi 2010_Proceedings of the 14th Congress of the Iberoamerican Society of Digital Graphics, pp. Bogotá, Colombia, November 17-19, 2010, pp. 189-192
summary We present this paper as a proposal for a preliminary design prototype for urban architecture based on the concept of versatility, that is, spaces that can be easily changed, either on the effects level (i.e. illumination, projection), or on the mechanical level (i.e. skin movement). These spaces can be transformed by changing their proportions, limits and assistance. This versatility is provided by domotics, and is verified in 3D graphics and animations. The proposal uses a domotic system as the central control for illumination, environment outfitting, skin movements, security systems, and multimedia.
keywords versatility, domotics, animation, movable skins
series SIGRADI
email
last changed 2016/03/10 09:53

_id cf2011_p027
id cf2011_p027
authors Herssens, Jasmien; Heylighen Ann
year 2011
title A Framework of Haptic Design Parameters for Architects: Sensory Paradox Between Content and Representation
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 685-700.
summary Architects—like other designers—tend to think, know and work in a visual way. In design research, this way of knowing and working is highly valued as paramount to design expertise (Cross 1982, 2006). In case of architecture, however, it is not only a particular strength, but may as well be regarded as a serious weakness. The absence of non-visual features in traditional architectural spatial representations indicates how these are disregarded as important elements in conceiving space (Dischinger 2006). This bias towards vision, and the suppression of other senses—in the way architecture is conceived, taught and critiqued—results in a disappearance of sensory qualities (Pallasmaa 2005). Nevertheless, if architects design with more attention to non visual senses, they are able to contribute to more inclusive environments. Indeed if an environment offers a range of sensory triggers, people with different sensory capacities are able to navigate and enjoy it. Rather than implementing as many sensory triggers as possible, the intention is to make buildings and spaces accessible and enjoyable for more people, in line with the objective of inclusive design (Clarkson et al. 2007), also called Design for All or Universal Design (Ostroff 2001). Within this overall objective, the aim of our study is to develop haptic design parameters that support architects during design in paying more attention to the role of haptics, i.e. the sense of touch, in the built environment by informing them about the haptic implications of their design decisions. In the context of our study, haptic design parameters are defined as variables that can be decided upon by designers throughout the design process, and the value of which determines the haptic characteristics of the resulting design. These characteristics are based on the expertise of people who are congenitally blind, as they are more attentive to non visual information, and of professional caregivers working with them. The parameters do not intend to be prescriptive, nor to impose a particular method. Instead they seek to facilitate a more inclusive design attitude by informing designers and helping them to think differently. As the insights from the empirical studies with people born blind and caregivers have been reported elsewhere (Authors 2010), this paper starts by outlining the haptic design parameters resulting from them. Following the classification of haptics into active, dynamic and passive touch, the built environment unfolds into surfaces that can act as “movement”, “guiding” and/or “rest” plane. Furthermore design techniques are suggested to check the haptic qualities during the design process. Subsequently, the paper reports on a focus group interview/workshop with professional architects to assess the usability of the haptic design parameters for design practice. The architects were then asked to try out the parameters in the context of a concrete design project. The reactions suggest that the participating architects immediately picked up the underlying idea of the parameters, and recognized their relevance in relation to the design project at stake, but that their representation confronts us with a sensory paradox: although the parameters question the impact of the visual in architectural design, they are meant to be used by designers, who are used to think, know and work in a visual way.
keywords blindness, design parameters, haptics, inclusive design, vision
series CAAD Futures
email
last changed 2012/02/11 19:21

_id sigradi2010_423
id sigradi2010_423
authors Lages, de Andrade Isabela; dos Santos Cabral Filho José
year 2010
title Espacialização da informação via ambient display: aspectos técnicos e observações do uso de uma interface tangível [Information spatialization via ambient display: technical aspects and use observations of a tangible interface]
source SIGraDi 2010_Proceedings of the 14th Congress of the Iberoamerican Society of Digital Graphics, pp. Bogotá, Colombia, November 17-19, 2010, pp. 423-426
summary This article presents the description and evaluation of a tangible interface to facilitate a collaborative work process. It starts with the concept of ambient display, which refers to the presentation of information in space or in an object through subtle changes. After describing the developed interface, some observations from the operation of the device are presented. We conclude that ambient displays should not be used as replacements to conventional tools, but instead, as complementary elements, and that it is also important to ensure their application as a method to restore a lost balance between tangible predispositions and the center of attention.
keywords ambient display; tangible interface; interpersonal computer; physical computing; information spatialization
series SIGRADI
email
last changed 2016/03/10 09:54

_id sigradi2010_22
id sigradi2010_22
authors Lim, Chor-Kheng
year 2010
title A Teaching Framework of an “E - basic Design Studio”
source SIGraDi 2010_Proceedings of the 14th Congress of the Iberoamerican Society of Digital Graphics, pp. Bogotá, Colombia, November 17-19, 2010, pp. 22-25
summary The objective of this research is to illustrate the teaching of CAD/CAM media in basic design studios for 1st and 2nd year undergraduate students. The research consequently establishes a framework for an “e - basic design studio” based on design studio observations and analysis of academic literature, which include the new thoughts on tectonics and the operation of traditional 2D/3D design media and CAD/CAM digital tools.
keywords design education, basic design studio, CAD/CAM media, digital thinking.
series SIGRADI
email
last changed 2016/03/10 09:54

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