CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id caadria2010_031
id caadria2010_031
authors Burke, A.; B. Coorey, D. Hill and J. McDermott
year 2010
title Urban micro-informatics: a test case for high-resolution urban modelling through aggregating public information sources
doi https://doi.org/10.52842/conf.caadria.2010.327
source Proceedings of the 15th International Conference on Computer Aided Architectural Design Research in Asia / Hong Kong 7-10 April 2010, pp. 327-336
summary Our contention is that the city is a rich collection of urban micro-ecologies in continuous formation that include information types outside the traditional boundaries of urban design, city planning, and architecture and their native data fields. This paper discusses working with non-standard urban data types of a highly granular nature, and the analytical possibilities and technical issues associated with their aggregation, through a post professional masters level research studio project run in 2008. Opportunities for novel urban analysis arising from this process are discussed in the context of typical urban planning and analysis systems and locative media practices. This research bought to light specific technical and conceptual issues arising from the combination of processes including sources of data, data collection methods, data formatting, aggregating and visualisation. The range and nature of publicly available information and its value in an urban analysis context is also explored, linking collective information sites such as Pachube, to local environmental analysis and sensor webs. These are discussed in this paper, toward determining the possibilities for novel understandings of the city from a user centric, real-time urban perspective.
keywords Urban; informatics; processing; ubicomp; visualisation
series CAADRIA
email
last changed 2022/06/07 07:54

_id 9eef
id 9eef
authors Christenson, Mike
year 2010
title Registering visual permeability in architecture: Isovists and occlusion maps in AutoLISP
source Environment and Planning B: Planning and Design 37(6): 1128–1136
summary In this paper the design and execution of a simple AutoLISP routine for generating a map of plan isovists (in the sense of Benedikt) are discussed. Such a plan field of isovists is a registration of visibility from multiple station points within and around a building. More precisely, the plan field records the cumulative effect, over a spatial matrix, of occluded vision of a distant horizon. Thus, the plan field is termed an occlusion map. An occlusion map registers the effect which an observer's position in space has on their perception of architecture's visual permeability. Occlusion maps are shown here to be an important tool for comparing existing buildings in a historical sense and also as an effective design tool, particularly when an addition to an existing building is being contemplated, as an addition invariably affects the visual permeability of its host.
keywords AutoLISP, visibility, isovist
series journal paper
type normal paper
email
more doi:10.1068/b36076
last changed 2011/04/13 16:58

_id caadria2010_000
id caadria2010_000
authors Dave, Bharat; Andrew I-kang Li, Ning Gu and Hyoung-June Park
year 2010
title CAADRIA2010: New frontiers
doi https://doi.org/10.52842/conf.caadria.2010
source Proceedings of the 15th International Conference on Computer Aided Architectural Design Research in Asia / Hong Kong 7-10 April 2010, 644p.
summary The ideas and projects described in papers on the following pages provide one snapshot of current research in computer-aided architectural design from around the world. The papers explore the field from diverse perspectives, emphasise different foci, employ a range of methodologies, and demonstrate many different ways in which designs and designing can be construed, understood and supported using digital tools and technologies. The notion of frontiers in this collection of papers reflects not just a quest for new problems but also a reassessment of what we already know, not just what is conventionally understood as design in terms of tangible material configurations but also what may exist only as processes or as immaterial and virtual representations.
series CAADRIA
email
last changed 2022/06/07 07:49

_id acadia20_464
id acadia20_464
authors Elberfeld, Nathaniel; Tessmer, Lavender; Waller, Alexandra
year 2020
title A Case for Lace
doi https://doi.org/10.52842/conf.acadia.2020.1.464
source ACADIA 2020: Distributed Proximities / Volume I: Technical Papers [Proceedings of the 40th Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-95213-0]. Online and Global. 24-30 October 2020. edited by B. Slocum, V. Ago, S. Doyle, A. Marcus, M. Yablonina, and M. del Campo. 464-473.
summary Textiles and architecture share a long, intertwined history from the earliest enclosures to contemporary high-tech tensile structures. In the Four Elements of Architecture, Gottfried Semper (2010) posited wickerwork and carpet enclosures to be the essential origins of architectural space. More recently, architectural designers are capitalizing on the characteristics of textiles that are difficult or impossible to reproduce with other material systems: textiles are pliable, scalable, and materially efficient. As industrial knitting machines join robotic systems in architecture schools with fabrication- forward agendas, much of the recent developments in textile-based projects make use of knitting. In this paper, we propose an alternative textile technique, lacemaking, for architectural fabrication. We present a method for translating traditional lacemaking techniques to an architectural scale and explore its relative advantages over other textiles. In particular, we introduce bobbin lace and describe its steps both in traditional production and at an architectural scale. We use the unique properties of bobbin lace to form workflows for fabrication and computational analysis. An example of computational analysis demonstrates the ability to optimize lace-based designs towards particular labor objectives. We discuss opportunities for automation and consider the broader implications of understanding a material system relative to the cost of labor to produce designs using it.
series ACADIA
type paper
email
last changed 2023/10/22 12:06

_id caadria2010_013
id caadria2010_013
authors Hewett, B. and A. Burke
year 2010
title Open tower: developing design research practice
doi https://doi.org/10.52842/conf.caadria.2010.137
source Proceedings of the 15th International Conference on Computer Aided Architectural Design Research in Asia / Hong Kong 7-10 April 2010, pp. 137-146
summary This paper critically reflects on computational methods of design in relation to social and environmental sustainability design research within contemporary and future tall building typology. It develops the author’s experience in large-scale building design practice into academic design research. The analysis of tall building typology is presented initially in the context of practice, followed by its development in an architectural master’s studio. The authors discuss their design research within a practice context that determined the question: what opportunities do computational processes offer to the conception of the tall building typology? Its transference to an educational research context allowed for the deeper exploration and development of a position on algorithmic and parametric methods, their relevance to the typology of the contemporary tall building and complex architectural scenarios.
keywords Computational; tower; practice; research; typology; teaching
series CAADRIA
email
last changed 2022/06/07 07:50

_id caadria2010_001
id caadria2010_001
authors Hsu, Tse-Wie; Shang-Chia Chiou and Jen Yen
year 2010
title Vine grammar generative system
doi https://doi.org/10.52842/conf.caadria.2010.009
source Proceedings of the 15th International Conference on Computer Aided Architectural Design Research in Asia / Hong Kong 7-10 April 2010, pp. 9-18
summary Graphic designers always take both time and efforts when they are creating a decorative pattern with complicated curves and a great deal of motifs. Although there are many sourcebooks of decorative patterns, the satisfaction of the results couldn’t accomplish with designer’s requirements. Thus, graphic designers need a faster and easier system to create decorative patterns in classical style. There are a few effiencient methods to analysis curves and surfaces in the development of shape grammars. The purpose of this research is to develop Vine Grammar based on shape grammars. The vine grammar analyses principles hidden in the language of deisgn works to create the order, then generates design by using Bézier curves. This research also presents the development of a decorative pattern generative system called Shlishi by using FLASH Action Script 2.0. The grammar can be applied with computers and to verify rules quickly by Shlishi. The intention of this research is to make graphic designers to use these rules to create decorative patterns of plants in classic style and to produce satisfactory results for designer more efficiently or to make the results the source materials for the follow-up design works.
keywords Vine; Shlishi; decorative patterns; shape grammar; generative design system
series CAADRIA
email
last changed 2022/06/07 07:50

_id ecaade2010_148
id ecaade2010_148
authors Joyce, Sam; Tabak, Vincent; Sharma, Shrikant; Williams, Chris
year 2010
title Applied Multi-Scale Design and Optimization for People Flow
doi https://doi.org/10.52842/conf.ecaade.2010.633
source FUTURE CITIES [28th eCAADe Conference Proceedings / ISBN 978-0-9541183-9-6] ETH Zurich (Switzerland) 15-18 September 2010, pp.633-639
summary This paper presents an overview of the current developments in people flow analysis in Buro Happold’s analytical group SMART Solutions. The role of people flow analysis has become an established one, within many leading consultancy firms with their own specialist groups supporting the architects and planners in the design of buildings and urban spaces. This paper proposes that the key development in the progression of this work is a due to a change in emphasis, away from a passive analysis task where its key role is to validate assumptions of flow and alleviate areas of high concern to using the process as a design instigator/driver. The new paradigm emerging, involves calculating people flow at the conceptual stage of a project in collaboration with the respective architectural firm, and using this information as a primary design input. This paper describes and analyses the two objectives set out by Buro Happold’s SMART group in order to improve the process of design; firstly to make it more prominent in the design environment and secondly to see if it has the potential to work as a design driver. These objectives create a design methodology defined by people flow and suggest value in innovating and conceiving of robust simple methods of improving designs.
wos WOS:000340629400068
keywords People flow; Pedestrian flow; Multi-objective optimization; Masterplanning; Network analysis
series eCAADe
email
last changed 2022/06/07 07:52

_id caadria2010_026
id caadria2010_026
authors Kann, Jeff W. T. and John S. Gero
year 2010
title Studying designers’ behaviour in collaborative virtual workspaces using quantitative methods
doi https://doi.org/10.52842/conf.caadria.2010.273
source Proceedings of the 15th International Conference on Computer Aided Architectural Design Research in Asia / Hong Kong 7-10 April 2010, pp. 273-282
summary This paper presents a case study comparing the behaviour of designers in a collaborative 3D virtual environment with those in a face-to-face environment using quantitative tools to examine their design protocols. It starts with depicting a design ontology along with two methods of analysis for this investigation. The results in this case show that the 3D environment increases the designer’s Structure activities. The rate of meaningful design communication is slower than the base-line face-to-face session. This communication reflects the rate of design cognition when the design process is “close coupled”. Reviewing the design protocol suggests that the 3D design session composed of both “loosely coupled” and “close coupled” periods. This is consistent with other studies that 3D collaborative tools may encourage “loosely coupled” design process.
keywords Design behaviour; virtual workspaces; protocol analysis; quantitative methods; design ontology
series CAADRIA
email
last changed 2022/06/07 07:51

_id caadria2010_023
id caadria2010_023
authors Kenzari, Bechir
year 2010
title Fabricating twisted towers
doi https://doi.org/10.52842/conf.caadria.2010.239
source Proceedings of the 15th International Conference on Computer Aided Architectural Design Research in Asia / Hong Kong 7-10 April 2010, pp. 239-247
summary The miniature replicas of multi-billion dollar property development projects provide every year a spectacle of the vast imagination of architects and master developers at Cityscape Dubai exhibition. The technical aspect of the model-making industry component is a complex one in that it often engages the modelling of very subtle structures such as twisted towers. One illustration of these is the Infinity Tower in Dubai Marina (designed by SOM). To be completed in 2011, this 330-metre high-rise is composed of 80 floors and is intended to be the world’s tallest high-rise featuring a 90_ twist. Each floor rotates by 1.2 degrees to attain the full 90_ spiral, creating the shape of a helix. The paper discusses the physical modelling of this tower, with a description of both the digital and the constructive parts.
keywords Fabrication; models; Rhinoceros; twisted towers; Dubai
series CAADRIA
email
last changed 2022/06/07 07:52

_id ascaad2010_097
id ascaad2010_097
authors Kenzari, Bechir
year 2010
title Generative Design and the Reduction of Presence
source CAAD - Cities - Sustainability [5th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2010 / ISBN 978-1-907349-02-7], Fez (Morocco), 19-21 October 2010, pp. 97-106
summary Digital design/fabrication is slowly emancipating architectural design from its traditional static/representational role and endowing it instead with a new, generative function. In opposition to the classical isomorphism between drawings and buildings, wherein the second stand as translations of the first, the digital design/fabrication scenario does not strictly fall within a semiotic frame as much as within a quasi biological context, reminiscent of the Aristotelian notion of entelechy. For the digital data does not represent the building as much it actively works to become the building itself. Only upon sending a given file to a machine does the building begin to materialize as an empirical reality, And eventually a habitable space as we empirically know it. And until the digital data actualizes itself, the building qua building is no more than one single, potential possibility among many others. This new universe of digital design/fabrication does not only cause buildings to be produced as quick, precise, multiply-generated objects but also reduces their presence as original entities. Like cars and fashion items, built structures will soon be manufactured as routinely-consumed items that would look original only through the subtle mechanisms of flexibility: frequent alteration of prototype design (Style 2010, Style 2015..) and “perpetual profiling” (mine, yours, hers,..). The generic will necessarily take over the circumstantial. But this truth will be veiled since “customized prototypes” will be produced or altered to individual or personal specifications. This implies that certain “myths” have to be generated to speed up consumption, to stimulate excessive use and to lock people into a continuous system which can generate consumption through a vocabulary of interchangeable, layered and repeatable functions. Samples of “next season’s buildings” will be displayed and disseminated to enforce this strategy of stimulating and channeling desire. A degree of manipulation is involved, and the consumer is flattered into believing that his or her own free assessment of and choice between the options on offer will lead him or her to select the product the advertiser is seeking to sell. From the standpoint of the architect as a maker, the rising upsurge of digital design and fabrication could leave us mourning the loss of what has been a personal stomping ground, namely the intensity of the directly lived experiences of design and building. The direct, sensuous contact with drawings, models and materials is now being lost to a (digital) realm whose attributes refer to physical reality only remotely. Unlike (analogue) drawings and buildings, digital manipulations and prototypes do not exercise themselves in a real space, and are not subjected in the most rigorous way to spatial information. They denote in this sense a loss of immediacy and a withering of corporal thought. This flexible production of space and the consequent loss of immediate experience from the part of the designer will be analyzed within a theoretical framework underpinned mainly by the works of Walter Benjamin. Samples of digitally-produced objects will be used to illustrate this argument.
series ASCAAD
email
last changed 2011/03/01 07:36

_id ecaade2010_135
id ecaade2010_135
authors Knight, Michael W.; Brown, Andre G.P .
year 2010
title Increasing Design Reflection and Improving Feedback using Wikis
doi https://doi.org/10.52842/conf.ecaade.2010.051
source FUTURE CITIES [28th eCAADe Conference Proceedings / ISBN 978-0-9541183-9-6] ETH Zurich (Switzerland) 15-18 September 2010, pp.51-55
summary As architects and educators we are all aware that the methods by which we teach the subject of architecture, and particularly design studio, is different to other lecture based courses. With increasing institutional financial pressure coupled both with increasing student numbers and student expectation of quality feedback, the problems are compounded. Increasingly, we look to technology to provide the answers.
wos WOS:000340629400004
keywords Wiki; Design reflection; Pedagogy; Feedback
series eCAADe
email
last changed 2022/06/07 07:51

_id ijac20108208
id ijac20108208
authors Koutamanis, Alexander
year 2010
title W.J. Mitchell - In Celebration of An Approach
source International Journal of Architectural Computing vol. 8 - no. 2, 223-231
summary Among the founding fathers of architectural computing, the late W.J. Mitchell was arguably the one who managed to capture the imagination of the younger generations through overviews and insights that described the backgrounds and scope of the area in a way that was suitable for novices as well as people outside the area. Calling such overviews successful popularization is only part of the truth. More importantly, they formulate a coherent and comprehensive approach that allowed Mitchell to move between eras and contexts without loosing focus or sacrificing fundamental priorities. It is an approach that remains valid and usable, a source of inspiration and understanding for future generations in the area.
series journal
last changed 2019/05/24 09:55

_id caadria2020_023
id caadria2020_023
authors Liu, Chenjun
year 2020
title Double Loops Parametric Design of Surface Steel Structure Based on Performance and Fabrication
doi https://doi.org/10.52842/conf.caadria.2020.1.023
source D. Holzer, W. Nakapan, A. Globa, I. Koh (eds.), RE: Anthropocene, Design in the Age of Humans - Proceedings of the 25th CAADRIA Conference - Volume 1, Chulalongkorn University, Bangkok, Thailand, 5-6 August 2020, pp. 23-33
summary In intelligent epoch, automatic parameter design systems reduce the requirements of the skills needed to create objects. The creator only needs to select the most perceptual primitive form to automatically generate the data system that iterates to the most efficient solution. In this paper, a method of combining performance driven optimization with parametric design is proposed. The iterative evolution is under the control of performance loop and fabrication loop, which makes all the data provided by parametric design in a practical project available for exploring structural analysis and digital prefabrication. Related to the case of surface steel structure, parametric optimization is not limited to a set of shape types or design problems, it would be based on the generality and built-in characteristics of parametric modelling environment in the most convenient and flexible way. (Rolvink et al. 2010)And the given parameters would be fed back on geometric structure, performance indicators, and design variables, so that designers can easily and effectively coordinate and try different solutions. The system transforms the generated data into machine language so that the process including design, analysis, manufacturing, and construction can maintain the orthogonal persistence of the data.
keywords parametric design; component prefabrication; curved steel structure; performance driven
series CAADRIA
email
last changed 2022/06/07 07:59

_id caadria2010_006
id caadria2010_006
authors Martens, Bob and Herbert Peter
year 2010
title Displacing the frontiers of reconstructed cultural heritage: representation of the non-existing within an urban context
doi https://doi.org/10.52842/conf.caadria.2010.063
source Proceedings of the 15th International Conference on Computer Aided Architectural Design Research in Asia / Hong Kong 7-10 April 2010, pp. 63-72
summary Reconstruction work on more than twenty synagogues in Vienna has been ongoing for more than a decade. The fact that these sacred buildings no longer exist is a pivotal aspect in this undertaking. Research revealed archived material, however, which served as reliable basis for the reconstruction work. The paper focuses on the possibilities and limits of this exploration and discusses the long-term options for handling 3D models and the dissemination of results to a large audience. The appropriate illustration of spatial contexts is another aspect that has been explored. The publication of results in the form of a city guide is in line with the objective of conveying the reconstruction results to a large audience.
keywords Virtual reconstruction; 3D modelling; visual representation; urban context
series CAADRIA
type normal paper
email
last changed 2022/06/07 07:59

_id 2010
authors Maver, T.W.
year 1970
title A Theory of Architectural Design in Which the Role of the Computer is Identified
source Building Science, Vol 4, 199-207
series journal paper
email
last changed 2003/06/02 15:00

_id ecaade2010_061
id ecaade2010_061
authors Mokhtar Noriega, Farid; Gaterman, Harald; Rayoon Alvarez, Enrique
year 2010
title Collaborative 3D Modelling and Printing: What You See Is Not Directly What You Get
doi https://doi.org/10.52842/conf.ecaade.2010.031
source FUTURE CITIES [28th eCAADe Conference Proceedings / ISBN 978-0-9541183-9-6] ETH Zurich (Switzerland) 15-18 September 2010, pp.31-40
summary The aim of this collaborative 3D printing workshop is to define the production specifications, the teaching-learning pedagogical strategy aspects to help architecture students acquire: the basic competences of building representation, the pre and post processing of printing procedures (printing materials, paint, epoxy, accessories, etc...), defining the missing functions in BIM and Architectural Modelling software and determining the benefits of enhancing them for better 3D prototyping productivity. Two teams (A and B) adopted specific working scenarios based on real world printing jobs. Team A worked on an in-house scenario and Team B on an outsourcing scenario. Tasks successfully completed showed: the wide range of prototypes that could be produced in an architectural studio and the need for a collaborative network to organize the knowledge and good practices developed by research teams (professional or academic) involved in developing rapid prototyping for architecture. This knowledge network could be a discussion forum and a development partnership of 3D printing manufacturers and CAD/BIM software developers.
wos WOS:000340629400002
keywords Rapid prototyping; Collaborative 3d modelling; Knowledge bases; Software design
series eCAADe
email
last changed 2022/06/07 07:58

_id acadia20_668
id acadia20_668
authors Pasquero, Claudia; Poletto, Marco
year 2020
title Deep Green
doi https://doi.org/10.52842/conf.acadia.2020.1.668
source ACADIA 2020: Distributed Proximities / Volume I: Technical Papers [Proceedings of the 40th Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-95213-0]. Online and Global. 24-30 October 2020. edited by B. Slocum, V. Ago, S. Doyle, A. Marcus, M. Yablonina, and M. del Campo. 668-677.
summary Ubiquitous computing enables us to decipher the biosphere’s anthropogenic dimension, what we call the Urbansphere (Pasquero and Poletto 2020). This machinic perspective unveils a new postanthropocentric reality, where the impact of artificial systems on the natural biosphere is indeed global, but their agency is no longer entirely human. This paper explores a protocol to design the Urbansphere, or what we may call the urbanization of the nonhuman, titled DeepGreen. With the development of DeepGreen, we are testing the potential to bring the interdependence of digital and biological intelligence to the core of architectural and urban design research. This is achieved by developing a new biocomputational design workflow that enables the pairing of what is algorithmically drawn with what is biologically grown (Pasquero and Poletto 2016). In other words, and more in detail, the paper will illustrate how generative adversarial network (GAN) algorithms (Radford, Metz, and Soumith 2015) can be trained to “behave” like a Physarum polycephalum, a unicellular organism endowed with surprising computational abilities and self-organizing behaviors that have made it popular among scientist and engineers alike (Adamatzky 2010) (Fig. 1). The trained GAN_Physarum is deployed as an urban design technique to test the potential of polycephalum intelligence in solving problems of urban remetabolization and in computing scenarios of urban morphogenesis within a nonhuman conceptual framework.
series ACADIA
type paper
email
last changed 2023/10/22 12:06

_id caadria2010_037
id caadria2010_037
authors Pelosi, Antony W.
year 2010
title Obstacles of utilising real-time 3D visualisation in architectural representations and documentation
doi https://doi.org/10.52842/conf.caadria.2010.391
source Proceedings of the 15th International Conference on Computer Aided Architectural Design Research in Asia / Hong Kong 7-10 April 2010, pp. 391-400
summary This paper describes obstacles in using current generation software for real-time 3D visualisations in architectural representations. The obstacles discussed are focused on three areas, controllability of first person view navigation, spatial quality of real-time environment and geometry interoperability. With the increased influence of leading 3D computer games, how can AEC industries leverage the potentials they offer, advanced user interaction and realistic spatial environments. The paper compares CAD and BIM software with current generation 3D computer Game engines.
keywords Real-time; visualisation; game engine; architectural representation
series CAADRIA
email
last changed 2022/06/07 07:59

_id ecaade2010_219
id ecaade2010_219
authors Tuncer, Bige; Sariyildiz, Sevil
year 2010
title Facilitating Architectural Communities of Practice
doi https://doi.org/10.52842/conf.ecaade.2010.707
source FUTURE CITIES [28th eCAADe Conference Proceedings / ISBN 978-0-9541183-9-6] ETH Zurich (Switzerland) 15-18 September 2010, pp.707-716
summary An architectural community of practice is formed by designers working together on a common goal. Members of this community share a common professional language where the vocabulary of this language represents a shared understanding. Members of a community of practice operate both by recording common knowledge into documents and by actively participating in social processes in order to personally contextualize this recorded knowledge. ArcIMap is a framework, consisting of a method and a computational model, that facilitates communities of practice to acquire, represent, share and reusedesign information and knowledge, and targets the creation of situated digital environments where teams of designers communicate and collaborate using this information and knowledge. This paper describes ArcIMap, its background, and one of its implementations for a community of practice working on an urban renewal project in an educational context.
wos WOS:000340629400076
keywords Community of practice; Correspondence; Complex information structure; Information modeling; Urban design
series eCAADe
email
last changed 2022/06/07 07:57

_id caadria2010_039
id caadria2010_039
authors Yeung, W. and J. Harkins
year 2010
title Digital architecture for humanitarian design: a case study of applying digital technologies in post-disaster reconstruction
doi https://doi.org/10.52842/conf.caadria.2010.413
source Proceedings of the 15th International Conference on Computer Aided Architectural Design Research in Asia / Hong Kong 7-10 April 2010, pp. 413-422
summary This paper describes the context and proposal for applying digital technology in humanitarian design for remote areas of developing countries that are the most technologically challenged. It presents a case study of on-going post-disaster reconstruction in the Solomon Islands. A system of digital tools, in particular parametric modelling, was devised to optimise the exemplar design for site and project specific needs, and reduce time and cost required in the overall design and construction process. Shelters developed under this system will start construction in 2010.
keywords Optimisation of design; parametric design; post-disaster; algorithmic modelling; developing countries
series CAADRIA
email
last changed 2022/06/07 07:57

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