CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

PDF papers
References

Hits 1 to 20 of 2356

_id acadia22_128
id acadia22_128
authors Azel, Nicolas; Pachuca, Brandon; Wilson, Lucien
year 2022
title Closing the Gap
source ACADIA 2022: Hybrids and Haecceities [Proceedings of the 42nd Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 979-8-9860805-8-1]. University of Pennsylvania Stuart Weitzman School of Design. 27-29 October 2022. edited by M. Akbarzadeh, D. Aviv, H. Jamelle, and R. Stuart-Smith. 128-137.
summary This paper shares KPF Cloud Tools, a platform for using Rhino Compute (McNeel’s REST API for RhinoCommon and Grasshopper) to run a library of Grasshopper tools through a cloud server via a Rhino plugin with a procedurally generated user interface, making it quick to deploy new tools (Robert McNeel & Associates 2010). We describe the professional challenges that the KPF Cloud Tools platform solves, document the technical implementation of the platform, and illustrate its benefit through the impact on a large architectural practice.
series ACADIA
type paper
email
last changed 2024/02/06 14:00

_id caadria2010_028
id caadria2010_028
authors Chellappa, J. and H.-J. Park
year 2010
title BIM + healthcare: on the view of a primary healthcare renovation project
doi https://doi.org/10.52842/conf.caadria.2010.293
source Proceedings of the 15th International Conference on Computer Aided Architectural Design Research in Asia / Hong Kong 7-10 April 2010, pp. 293-302
summary Currently BIM is at the forefront of the building industry. While useful for various building types the definitive nature of healthcare design benefits from the BIM process largely in comparison to other building types. In this paper BIM is employed for phasing the design process of the healthcare project, creating modelling prototypes and making reference to a baseline model in order to increase the overall success of the healthcare design project.
keywords Building information modelling; healthcare; evidence-based design; prototype; baseline model
series CAADRIA
type normal paper
email
last changed 2022/06/07 07:55

_id ascaad2010_117
id ascaad2010_117
authors El Gewely, Maha H.
year 2010
title Algorithm Aided Architectural Design (Aaad)
source CAAD - Cities - Sustainability [5th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2010 / ISBN 978-1-907349-02-7], Fez (Morocco), 19-21 October 2010, pp. 117-126
summary Algorithm Aided Architectural Design (AAAD) is considered a second paradigm shift in the Architectural design process after the first one of bridging the conventional design process to the digital realm of design. This paper is divided into two parts, the first part comprehends the Algorithmic Architecture approach of from the point of view of tools, techniques, theories and practice in order to find the Algotecture theories on the map of Digital Architecture. Then, the paper exemplifies an application on Algorithmic Architecture. FALLINGWATER TOOLBOX VERSION 1.0 is a computational design demo tool for architects to aid in the house schematic design phase according to an analytical study of Frank Lloyd Wright's basic design rules and spatial program of his masterpiece; FallingWater House, (Edgar J. Kaufmann family house 1939). These rules have been transferred to algorithms and code thereafter. At a preceding stage, the Graphical User Interface (GUI) was developed using MAXScript 9.0. Using the FALLINGWATER TOOLBOX, infinite number of house prototypes can be generated within few minutes. Although, the FWT is based on a hypothetical design problem of producing prototype alternatives for a new house with the same identity of the Edgar Kaufmann House, the concept of the tool can be applied on a wider range of problems. It may help generating prototype alternative solutions for residential compounds design according to the required constraints.
series ASCAAD
email
last changed 2011/03/01 07:36

_id ijac20108404
id ijac20108404
authors Erhan, Halil; Nahal H. Salmasi, Rob Woodbury
year 2010
title ViSA: A Parametric Design Modeling Method to Enhance Visual Sensitivity Control and Analysis
source International Journal of Architectural Computing vol. 8 - no. 4, p. 461
summary The ability of parametric computer-aided design systems to generate models rapidly enables designers to explore the downstream impacts of changes to key design parameters. However, the typical modeling functions provided in the parametric systems can become insufficient when such exploration is needed for increasingly complex parametric design models. Main challenges for exploration that we observed are control and analysis of changes on the design model and in particular, when they are introduced continuously. The system interfaces and the human-visual perception system alleviate these challenges. In this study, we demonstrate ViSA, a Visual Sensitivity Analysis method that aims to make the effects of change within a parametric model controllable, measurable and apparent for designers. The approach aims to improve visually analyzing the sensitivity of a design model to planned parametric changes. The method proposes customizable control and visualization features in the model that are decoupled from each other at the design level, while providing interfaces between them through parametric associations. We present findings from our case studies in addition to the results of a user study demonstrating the applicability and limitations of the proposed method.
series journal
last changed 2019/05/24 09:55

_id caadria2010_026
id caadria2010_026
authors Kann, Jeff W. T. and John S. Gero
year 2010
title Studying designers’ behaviour in collaborative virtual workspaces using quantitative methods
doi https://doi.org/10.52842/conf.caadria.2010.273
source Proceedings of the 15th International Conference on Computer Aided Architectural Design Research in Asia / Hong Kong 7-10 April 2010, pp. 273-282
summary This paper presents a case study comparing the behaviour of designers in a collaborative 3D virtual environment with those in a face-to-face environment using quantitative tools to examine their design protocols. It starts with depicting a design ontology along with two methods of analysis for this investigation. The results in this case show that the 3D environment increases the designer’s Structure activities. The rate of meaningful design communication is slower than the base-line face-to-face session. This communication reflects the rate of design cognition when the design process is “close coupled”. Reviewing the design protocol suggests that the 3D design session composed of both “loosely coupled” and “close coupled” periods. This is consistent with other studies that 3D collaborative tools may encourage “loosely coupled” design process.
keywords Design behaviour; virtual workspaces; protocol analysis; quantitative methods; design ontology
series CAADRIA
email
last changed 2022/06/07 07:51

_id ecaade2010_135
id ecaade2010_135
authors Knight, Michael W.; Brown, Andre G.P .
year 2010
title Increasing Design Reflection and Improving Feedback using Wikis
doi https://doi.org/10.52842/conf.ecaade.2010.051
source FUTURE CITIES [28th eCAADe Conference Proceedings / ISBN 978-0-9541183-9-6] ETH Zurich (Switzerland) 15-18 September 2010, pp.51-55
summary As architects and educators we are all aware that the methods by which we teach the subject of architecture, and particularly design studio, is different to other lecture based courses. With increasing institutional financial pressure coupled both with increasing student numbers and student expectation of quality feedback, the problems are compounded. Increasingly, we look to technology to provide the answers.
wos WOS:000340629400004
keywords Wiki; Design reflection; Pedagogy; Feedback
series eCAADe
email
last changed 2022/06/07 07:51

_id ijac20108208
id ijac20108208
authors Koutamanis, Alexander
year 2010
title W.J. Mitchell - In Celebration of An Approach
source International Journal of Architectural Computing vol. 8 - no. 2, 223-231
summary Among the founding fathers of architectural computing, the late W.J. Mitchell was arguably the one who managed to capture the imagination of the younger generations through overviews and insights that described the backgrounds and scope of the area in a way that was suitable for novices as well as people outside the area. Calling such overviews successful popularization is only part of the truth. More importantly, they formulate a coherent and comprehensive approach that allowed Mitchell to move between eras and contexts without loosing focus or sacrificing fundamental priorities. It is an approach that remains valid and usable, a source of inspiration and understanding for future generations in the area.
series journal
last changed 2019/05/24 09:55

_id caadria2020_023
id caadria2020_023
authors Liu, Chenjun
year 2020
title Double Loops Parametric Design of Surface Steel Structure Based on Performance and Fabrication
doi https://doi.org/10.52842/conf.caadria.2020.1.023
source D. Holzer, W. Nakapan, A. Globa, I. Koh (eds.), RE: Anthropocene, Design in the Age of Humans - Proceedings of the 25th CAADRIA Conference - Volume 1, Chulalongkorn University, Bangkok, Thailand, 5-6 August 2020, pp. 23-33
summary In intelligent epoch, automatic parameter design systems reduce the requirements of the skills needed to create objects. The creator only needs to select the most perceptual primitive form to automatically generate the data system that iterates to the most efficient solution. In this paper, a method of combining performance driven optimization with parametric design is proposed. The iterative evolution is under the control of performance loop and fabrication loop, which makes all the data provided by parametric design in a practical project available for exploring structural analysis and digital prefabrication. Related to the case of surface steel structure, parametric optimization is not limited to a set of shape types or design problems, it would be based on the generality and built-in characteristics of parametric modelling environment in the most convenient and flexible way. (Rolvink et al. 2010)And the given parameters would be fed back on geometric structure, performance indicators, and design variables, so that designers can easily and effectively coordinate and try different solutions. The system transforms the generated data into machine language so that the process including design, analysis, manufacturing, and construction can maintain the orthogonal persistence of the data.
keywords parametric design; component prefabrication; curved steel structure; performance driven
series CAADRIA
email
last changed 2022/06/07 07:59

_id ecaade2010_222
id ecaade2010_222
authors Matcha, Heike; Ljubas, Ante
year 2010
title Parametric Origami: Adaptable temporary buildings
doi https://doi.org/10.52842/conf.ecaade.2010.243
source FUTURE CITIES [28th eCAADe Conference Proceedings / ISBN 978-0-9541183-9-6] ETH Zurich (Switzerland) 15-18 September 2010, pp.243-251
summary We employ the possibilities of parametric modeling software andcustomized mass production machinery to develop a design for adaptablemultifunctional temporary medium size buildings made from recyclable lightweight materials and built a prototype from cardboard. We developed agrasshopper script that controls the geometry of a self-supporting arc made from a folded plane. The project is conducted as an experimental design-and-build university course that familiarizes students with parametric thinking and designing and with carrying out a project from initial concepts through tobuilding a 1:1 prototype. This project is part of an ongoing series of investigative design & build courses integrating current design possibilities and construction methods.
wos WOS:000340629400026
keywords Parametric design; Grasshopper script; Temporary low-cost buildings; Student design build projects; CAAM methods
series eCAADe
email
last changed 2022/06/07 07:59

_id 2010
authors Maver, T.W.
year 1970
title A Theory of Architectural Design in Which the Role of the Computer is Identified
source Building Science, Vol 4, 199-207
series journal paper
email
last changed 2003/06/02 15:00

_id caadria2010_037
id caadria2010_037
authors Pelosi, Antony W.
year 2010
title Obstacles of utilising real-time 3D visualisation in architectural representations and documentation
doi https://doi.org/10.52842/conf.caadria.2010.391
source Proceedings of the 15th International Conference on Computer Aided Architectural Design Research in Asia / Hong Kong 7-10 April 2010, pp. 391-400
summary This paper describes obstacles in using current generation software for real-time 3D visualisations in architectural representations. The obstacles discussed are focused on three areas, controllability of first person view navigation, spatial quality of real-time environment and geometry interoperability. With the increased influence of leading 3D computer games, how can AEC industries leverage the potentials they offer, advanced user interaction and realistic spatial environments. The paper compares CAD and BIM software with current generation 3D computer Game engines.
keywords Real-time; visualisation; game engine; architectural representation
series CAADRIA
email
last changed 2022/06/07 07:59

_id ascaad2010_171
id ascaad2010_171
authors Schimek, H.; A. Meisel and T. Bogenperger
year 2010
title On Connecting Panels of Freeform Building Envelopes
source CAAD - Cities - Sustainability [5th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2010 / ISBN 978-1-907349-02-7], Fez (Morocco), 19-21 October 2010, pp. 171-178
summary As smooth geometric shapes are very tricky to manufacture with an overall great expense this paper presents a parametrical approach how to control the joint geometry within a framework of flat panels which approximate a freeform surface using discretization. Since timber has an excellent reputation as a sustainable and regenerative material plus the fact that timber can be perfectly processed with a large variety of tools including CNC milling machines we are using cross laminated timber boards (CLT) with large and heavy members. Hence that means dealing with high forces which require geometrically exact and often complex joints, which we want to push to a high degree of automation in the design process. We establish rules and constraints between all neighboring CLT-panels. That way we control a new connector system specially designed for non-standard CLT-joints. This paper documents the status of one aspect of an ongoing research project and will also give a preview to upcoming tasks including the production of a prototype structure.
series ASCAAD
type normal paper
email
last changed 2011/03/01 07:46

_id acadia10_348
id acadia10_348
authors Schmiedhofer, Heinz
year 2010
title Interactive Geometric Design of Architectural Freeform Hulls with Embedded Fabrication Information
doi https://doi.org/10.52842/conf.acadia.2010.348
source ACADIA 10: LIFE in:formation, On Responsive Information and Variations in Architecture [Proceedings of the 30th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-4507-3471-4] New York 21-24 October, 2010), pp. 348-356
summary As a possible solution to the quandary of seeing two natural parts of the architectural process—free design and successive rationalization--in the hands of two separate professions when it comes to freeform architecture, this paper proposes the incorporation of respective geometric information into architectural design tools. An exemplary prototypical software is introduced, empowering an architect to interactively design and edit architectural freeform shapes represented as regular quad meshes with planar faces. The sustained planarity of faces is an integral part of the design process, thus considerably decreasing the need for elaborate post processing towards feasibility.
keywords architectural geometry, architectural freeform design, PQ meshes, planar quads, architectural CAD modeling
series ACADIA
type normal paper
email
last changed 2022/06/07 07:57

_id caadria2010_039
id caadria2010_039
authors Yeung, W. and J. Harkins
year 2010
title Digital architecture for humanitarian design: a case study of applying digital technologies in post-disaster reconstruction
doi https://doi.org/10.52842/conf.caadria.2010.413
source Proceedings of the 15th International Conference on Computer Aided Architectural Design Research in Asia / Hong Kong 7-10 April 2010, pp. 413-422
summary This paper describes the context and proposal for applying digital technology in humanitarian design for remote areas of developing countries that are the most technologically challenged. It presents a case study of on-going post-disaster reconstruction in the Solomon Islands. A system of digital tools, in particular parametric modelling, was devised to optimise the exemplar design for site and project specific needs, and reduce time and cost required in the overall design and construction process. Shelters developed under this system will start construction in 2010.
keywords Optimisation of design; parametric design; post-disaster; algorithmic modelling; developing countries
series CAADRIA
email
last changed 2022/06/07 07:57

_id ecaade2023_317
id ecaade2023_317
authors Zamani, Alireza, Mohseni, Alale and Bertug Çapunaman, Özgüç
year 2023
title Reconfigurable Formwork System for Vision-Informed Conformal Robotic 3D Printing
doi https://doi.org/10.52842/conf.ecaade.2023.1.387
source Dokonal, W, Hirschberg, U and Wurzer, G (eds.), Digital Design Reconsidered - Proceedings of the 41st Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2023) - Volume 1, Graz, 20-22 September 2023, pp. 387–396
summary Robotic additive manufacturing has garnered significant research and development interest due to its transformative potential in architecture, engineering, and construction as a cost-effective, material-efficient, and energy-saving fabrication method. However, despite its potential, conventional approaches heavily depend on meticulously optimized work environments, as robotic arms possess limited information regarding their immediate surroundings (Bechthold, 2010; Bechthold & King, 2013). Furthermore, such approaches are often restricted to planar build surfaces and slicing algorithms due to computational and physical practicality, which consequently limits the feasibility of robotic solutions in scenarios involving complex geometries and materials. Building on previous work (Çapunaman et al., 2022), this research investigates conformal 3D printing of clay using a 6 degrees-of-freedom robot arm and a vision-based sensing framework on parametrically reconfigurable tensile hyperbolic paraboloid (hypar) formwork. In this paper, we present the implementation details of the formwork system, share findings from preliminary testing of the proposed workflow, and demonstrate application feasibility through a design exercise that aims to fabricate unique components for a poly-hypar surface structure. The formwork system also offers parametric control over generating complex, non-planar tensile surfaces to be printed on. Within the scope of this workflow, the vision-based sensing framework is employed to generate a digital twin informing iterative tuning of the formwork geometry and conformal toolpath planning on scanned geometries. Additionally, we utilized the augmented fabrication framework to observe and analyze deformations in the printed clay body that occurs during air drying. The proposed workflow, in conjunction with the vision-based sensing framework and the reconfigurable formwork, aims to minimize time and material waste in custom formwork fabrication and printing support materials for complex geometric panels and shell structures.
keywords Robotic Fabrication, Conformal 3D Printing, Additive Manufacturing, Computer-Vision, Reconfigurable Formwork
series eCAADe
email
last changed 2023/12/10 10:49

_id ca71
authors Noble, Douglas and Rittel, Horst W.J.
year 1988
title Issue-Based Information Systems for Design
doi https://doi.org/10.52842/conf.acadia.1988.275
source Computing in Design Education [ACADIA Conference Proceedings] Ann Arbor (Michigan / USA) 28-30 October 1988, pp. 275-286
summary The understanding of planning and design as a process of argumentation (of the designer with himself or with others) has led to the concept of IBIS (Issue-Based Information Systems). The elements of IBIS are Issues, each of which are associated with alternative positions. These in turn are associated with arguments which support or object to a given position (or another argument). In the course of the treatment of issues, new issues come up which are treated likewise.

Issue-Based Information Systems are used as a means of widening the coverage of a problem. By encouraging a greater degree of participation, particularly in the earlier phases of the process, the designer is increasing the opportunity that difficulties of his proposed solution, unseen by him, will be discovered by others. Since the problem observed by a designer can always be treated as merely a symptom of another higher-level problem, the argumentative approach also increases the likelyhood that someone will attempt to attack the problem from this point of view. Another desirable characteristic of the Issue-Based Information System is that it helps to make the design process 'transparent'. Transparency here refers tO the ability of observers as well as participants to trace back the process of decision-making.

This paper offers a description of a computer-supported IBIS (written in 'C' using the 'XWindows' user interface), including a discussion of the usefulness of IBIS in design, as well as comments on the role of the computer in IBIS implementation, and related developments in computing.

series ACADIA
email
last changed 2022/06/07 07:58

_id e336
authors Achten, H., Roelen, W., Boekholt, J.-Th., Turksma, A. and Jessurun, J.
year 1999
title Virtual Reality in the Design Studio: The Eindhoven Perspective
doi https://doi.org/10.52842/conf.ecaade.1999.169
source Architectural Computing from Turing to 2000 [eCAADe Conference Proceedings / ISBN 0-9523687-5-7] Liverpool (UK) 15-17 September 1999, pp. 169-177
summary Since 1991 Virtual Reality has been used in student projects in the Building Information Technology group. It started as an experimental tool to assess the impact of VR technology in design, using the environment of the associated Calibre Institute. The technology was further developed in Calibre to become an important presentation tool for assessing design variants and final design solutions. However, it was only sporadically used in student projects. A major shift occurred in 1997 with a number of student projects in which various computer technologies including VR were used in the whole of the design process. In 1998, the new Design Systems group started a design studio with the explicit aim to integrate VR in the whole design process. The teaching effort was combined with the research program that investigates VR as a design support environment. This has lead to increasing number of innovative student projects. The paper describes the context and history of VR in Eindhoven and presents the current set-UP of the studio. It discusses the impact of the technology on the design process and outlines pedagogical issues in the studio work.
keywords Virtual Reality, Design Studio, Student Projects
series eCAADe
email
last changed 2022/06/07 07:54

_id ddss2006-pb-101
id DDSS2006-PB-101
authors Aloys W.J. Borgers, I.M.E. Smeets, A.D.A.M. Kemperman, and H.J.P. Timmermans
year 2006
title Simulation of Micro Pedestrian Behaviour in Shopping Streets
source Van Leeuwen, J.P. and H.J.P. Timmermans (eds.) 2006, Progress in Design & Decision Support Systems in Architecture and Urban Planning, Eindhoven: Eindhoven University of Technology, ISBN-10: 90-386-1756-9, ISBN-13: 978-90-386-1756-5, p. 101-116
summary Over the years, scholars have developed various models of pedestrian movement. These models can be used to assess the effects of detailed design decisions or to predict pedestrian behaviour under conditions of crowding. To date, not much attention has been paid to pedestrians' shopping behaviour at the micro level. Therefore, the main purpose of this project is to test a model that aims at simulating micro pedestrian behaviour in shopping streets, including entering shops. The model assumes a detailed network of links to represent the structure of street segments and entrances to the shops. The basic principle underlying the model is that a pedestrian moves from one link in the network to another, adjacent link. In fact, a pedestrian enters a segment at one side, heading for the other side of the segment. However, a pedestrian might enter the segment by leaving a shop as well. Then, the pedestrian might be heading for either side of the segment. While transferring from the current link to the next link, the pedestrian will be attracted by the shops along both sides of the street. The study area is Antwerp's main shopping street. During a one-week workshop in July 2004, students observed pedestrian movement in this shopping street. An inventory of some physical characteristics of the shopping street was made and pedestrians were tracked through two separate segments of the shopping street. In total, 334 pedestrians were tracked. A conventional multinomial logit model is used to simulate pedestrians' micro behaviour. The process of consecutively selecting links continues until the pedestrian has reached one of the terminal links or a shop. The model performs very well. Simulated routes were used to assess the validity of the model. Observed and simulated link loading correspond fairly well, however, the model seems to slightly mispredict the attraction of a number of shops.
keywords Micro pedestrian behaviour, Shopping street, Simulation
series DDSS
last changed 2006/08/29 12:55

_id 8087
authors Boehm, Barry W., Penedo, Maria H. and Stuckle, Don E. (et al)
year 1984
title A Software Development Environment for Improving Productivity
source IEEE Computer. June, 1984. pp. 30-44 : ill. includes bibliography
summary The software productivity system (SPS) was developed to support project activities. It involves a set of strategies, including the work environment; the evaluation and procurement of hardware equipment; the provision for immediate access to computing resources through local area networks; the building of an integrated set of tools to support the software development life cycle and all project personnel; and a user support function to transfer new technology. All of these strategies are being accomplished incrementally. The current architecture is VAX-based and uses the Unix operating system, a wideband local network, and a set of software tools. The article describes the steps that led to the creation of the software productivity project and its components and summarized the requirements analyses on which the SPS was based
keywords productivity, software, hardware, programming
series CADline
last changed 2003/06/02 10:24

_id ce11
authors Bradford, J., Wong, W.S. and Tang, H.F.
year 1997
title Bridging Virtual Reality to Internet for Architecture
doi https://doi.org/10.52842/conf.ecaade.1997.x.m9r
source Challenges of the Future [15th eCAADe Conference Proceedings / ISBN 0-9523687-3-0] Vienna (Austria) 17-20 September 1997
summary This paper presents a virtual reality interface tool which allows a user to perform the following action :

1.Import design from other CAD tools.

2.Assemble an architecture structure from a library of pre-built blocks and geometry primitives dynamically created by user.

3.Export the design interactively in VRML format back to the library for Internet browsing.

The geometry primitives include polygon, sphere, cone, cylinder and cube. The pre-built blocks consist of fundamental architecture models which have been categorized with architectural related style, physical properties and environmental attributes. Upon a user’s request, the tool or the composer, has the ability to communicate with the library which indeed is a back-end distributed client-server database engine. The user may specify any combination of properties and attributes in the composer which will instantly bring up all matching 3-dimensional objects through the database engine. The database is designed in relational model and comes from the work of another research group.

keywords Virtual Reality, Architecture Models, Relational Database, Client-Server
series eCAADe
email
more http://info.tuwien.ac.at/ecaade/proc/bradford/bradford.htm
last changed 2022/06/07 07:50

For more results click below:

this is page 0show page 1show page 2show page 3show page 4show page 5... show page 117HOMELOGIN (you are user _anon_761403 from group guest) CUMINCAD Papers Powered by SciX Open Publishing Services 1.002