CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 13125

_id cf2009_083
id cf2009_083
authors El-Khoury, Nada; De Paoli, Giovanni
year 2009
title Compréhension, communication et gestion de l’esprit du lieu : patrimoine et stratégies de développement durable à l’aide des TIC; The understanding, communication and management of the spirit of the location: ICT supported heritage and sustainable development strategies
source T. Tidafi and T. Dorta (eds) Joining Languages, Cultures and Visions: CAADFutures 2009, PUM, 2009, pp. 83-94
summary The research results presented in this article propose, with the aid of Information and Communication Technologies and 3D digital modeling, the creation of a communications platform to promote the acquisition of knowledge and to support the management of “sustainable development”. These initiatives are essential if sustainable development practices want to make significant progress. The digital environment proposed, which is by nature multidisciplinary, allows for an efficient collaboration between different disciplines concerned with heritage challenges. The purpose of this study is to understand, communicate, manage and envisage heritage within the optic of sustainable development.
keywords ICT, collaborative work space, wiki, 3D modeling, sustainable development, heritage
series CAAD Futures
email
last changed 2009/06/08 20:53

_id ga0220
id ga0220
authors Eleni, P., Turner, A. and Thum, R.
year 2002
title Interacting unities: an agent-based system
source International Conference on Generative Art
summary Recently architects have been inspired by Thompson’s Cartesian deformations and Waddington’s flexible topological surface to work within a dynamic field characterized by forces. In this more active space of interactions, movement is the medium through which form evolves. This paper explores the interaction between pedestrians and their environment by regarding it as a process occurring between the two. It is hypothesized that the recurrent interaction between pedestrians and environment can lead to a structural coupling between those elements. Every time a change occurs in each one of them, as an expression of its own structural dynamics, it triggers changes to the other one. An agent-based system has been developed in order to explore that interaction, where the two interacting elements, agents (pedestrians) and environment, are autonomous units with a set of internal rules. The result is a landscape where each agent locally modifies its environment that in turn affects its movement, while the other agents respond to the new environment at a later time, indicating that the phenomenon of stigmergy is possible to take place among interactions with human analogy. It is found that it is the environment’s internal rules that determine the nature and extent of change.
series other
email
more http://www.generativeart.com/
last changed 2003/08/07 17:25

_id sigradi2017_088
id sigradi2017_088
authors Elias, Samira; José Nuno Beirão
year 2017
title As relações determinantes entre Forma Urbana e Urbanidade [The determining relationships between Urban Form and Urbanity]
source SIGraDi 2017 [Proceedings of the 21th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-227-439-5] Chile, Concepción 22 - 24 November 2017, pp.611-619
summary This study aims at identifying the determinant factors that form the condition of urbanity in urban space. A set of urbanistic attributes, based on sampled parcels of the urban network, is used for a quanti-qualitative analysis. Calculations based on these attributes are used to identify the indicators that express the performative qualities of the place, thus allowing the evaluation of the correlation between the typological characteristics of form and the qualitative expression of the urban space. This methodology points to the attributes of the urban form that are most strongly related to the concept of urbanity and that positively influence the quality of urban spaces in the Brazilian context. Finally, we compare our observation with those available in the European literature, already well established in these matters.
keywords Urban Form, Urbanity, Urban Space, Urban Attributes, SIG;
series SIGRADI
email
last changed 2021/03/28 19:58

_id sigradi2009_615
id sigradi2009_615
authors Eliseo, Maria Amelia; Beatriz de Almeida Pacheco; Fábio Silva Lopes; Ismar Frango Silveira
year 2009
title Visualização imersiva do patrimônio histórico: Ummodelo espaço-temporal para o campus Mackenzie-Itambé [Immersed visualization of the historical patrimony. A time and space model for the Mackenzie-Itambé campus]
source SIGraDi 2009 - Proceedings of the 13th Congress of the Iberoamerican Society of Digital Graphics, Sao Paulo, Brazil, November 16-18, 2009
summary The cluster of centenary buildings which form part of Mackenzie Presbyterian University Campus in the city of Sao Paulo, Brazil, stands as a perfect example of urban site where these conditions are found. This group of buildings is protected by CONDEPHAAT (Sao Paulo’s Council for the Protection of Historical, Artistic, Archaeological and Touristic Heritage) in 1993. In the group, one building stands as a landmark, Mackenzie Building. Its construction begun in 1894 and it was erected for the establishment of Brazil’s first Engineering School, formerly named Mackenzie Engineering School.This study aims the presentation of the work in progress preparation of a Digital Quadridimensional Model linked to a database, intended to generate a historical and documental framework for the “Preservation Degree 1” buildings at the university campus
keywords Realidade Virtual; patrimônio histórico; modelo tridimensional
series SIGRADI
email
last changed 2016/03/10 09:51

_id ecaade2012_007
id ecaade2012_007
authors Eloy, Sara ; Duarte, José Pinto
year 2012
title Transformation Grammar for Housing Rehabilitation: From a specifi c to a general grammar
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 1 / ISBN 978-9-4912070-2-0, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 471-478
doi https://doi.org/10.52842/conf.ecaade.2012.1.471
wos WOS:000330322400048
summary This article focuses on the use of both shape grammar and space syntax as tools to identify and encode the principles and rules behind the adaptation of existing houses to new requirements. The idea is to use such rules as part of a transformation grammar-based methodology for the rehabilitation of existing dwellings. The developed grammar is a specifi c grammar to inform the rehabilitation of a particular type of building in Portugal – “rabo-de-bacalhau”. In this article the goal is to explore how the “rabo-the-bacalhau” transformation grammar can be transformed in a general rehabilitation grammar in order to inform the rehabilitation of various types of housing buildings.
keywords Multifamiliar housing building; shape grammars; transformations; housing rehabilitation
series eCAADe
email
last changed 2022/06/07 07:55

_id ecaadesigradi2019_016
id ecaadesigradi2019_016
authors Eloy, Sara, Dias, Luís, Ourique, Lázaro and Sales Dias, Miguel
year 2019
title Home Mobility Hazards Detected via Object Recognition in Augmented Reality
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 2, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 415-422
doi https://doi.org/10.52842/conf.ecaade.2019.2.415
summary We present an Environmental Analysis and Safety Advisor system capable of identify the environmental barriers and hazards found in the homes of elderly people. This augmented reality tool runs on a portable computing device and can be used by informal and formal caregivers without specific knowledge of Accessible Design, to evaluate the safeness of an elderly home environment, ensuring that potential fall hazards are detected and corrected. The system recognizes specific indoor elements of the house (e.g. arm-chair, bed, chair), and then computes and analyses their mutual distances in the environment so that a warning of hazard is emitted in case of need (e.g. loose cable, not enough space to pass a wheelchair). In this context, we implemented object recognition at the category level of miniature versions of real sized furniture and the determination of the distance between neighboring objects, signaling if it is below a certain threshold value. Environmental Analysis tool can then recognize furniture and measure the distance between two furniture elements enabling the system to pop up an alert sign if the space left does not guarantee good accessibility.
keywords augmented reality; computer vision; object category recognition; ambient assisted living
series eCAADeSIGraDi
email
last changed 2022/06/07 07:55

_id ecaade2015_193
id ecaade2015_193
authors Eloy, Sara; Ourique, Lázaro, Pedro, Tiago, Resende, Ricardo, Dias, MiguelSales and Freitas, João
year 2015
title Analysing People's Movement in the Built Environment via Space Syntax, Objective Tracking and Gaze Data
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 1, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 341-350
doi https://doi.org/10.52842/conf.ecaade.2015.1.341
wos WOS:000372317300037
summary In this paper we use analysis tools from Space Syntax and objective observation of the human behaviour, to understand the impact of landmarks in the walking patterns of users of spaces. Our case study was a large exterior public open space (University Campus), in which participants could walk freely and simultaneously be tracked by several sensors. We carried Space Syntax analysis for this space, and then collected Global Positioning System (GPS) tracking information and used a mobile eye-tracking device to acquire eye gaze information. The collected data allowed us to map and analyse each subject behaviour in the public space. A more specific analysis was done to four selected landmarks that, according to the Space Syntax analysis, were the ones with higher integration values. Results indicate that landmarks with such higher integration values show also a larger count of fixations and saccades of gaze interaction.
series eCAADe
email
more https://mh-engage.ltcc.tuwien.ac.at/engage/ui/watch.html?id=4c23b54e-702b-11e5-b1b2-53e73ebc791b
last changed 2022/06/07 07:55

_id ecaade2011_103
id ecaade2011_103
authors Emmett, Mathew; Tiggemann, Anke; König, Katharina
year 2011
title Artist Residency at The Roman Baths, Bath Heritage Services UK: Mapping multidimensional perception experiences
source RESPECTING FRAGILE PLACES [29th eCAADe Conference Proceedings / ISBN 978-9-4912070-1-3], University of Ljubljana, Faculty of Architecture (Slovenia) 21-24 September 2011, pp.261-268
doi https://doi.org/10.52842/conf.ecaade.2011.261
wos WOS:000335665500029
summary The emergent research project explores mediated realities and mnemonic structures by examining the modality of performative engagement through raumfindung (felt-presence), in an attempt to originate composition strategies and ordination opportunities for the creation of ‘amplified somatosensory environments’. The research promotes a synergistic relationship between space, time and perception, and throughout the investigation, the paper aims to advance a theory of PhaseSpace, a theoretical model for exploring the polarity of estrangement and niche environments. The project is an international collaboration between Estranged Space, a spatiodynamic research group co-founded by Mathew Emmett and PerceptionLab from Detmolder Schule fu_r Architektur und Innenarchitektur, Germany.
keywords PhaseSpace; coaction; somatosensory; niche; interaction
series eCAADe
email
last changed 2022/05/01 23:21

_id ecaade2017_288
id ecaade2017_288
authors Emo, Beatrix, Treyer, Lukas, Schmitt, Gerhard and Hoelscher, Christoph
year 2017
title Towards defining perceived urban density
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 2, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 637-646
doi https://doi.org/10.52842/conf.ecaade.2017.2.637
summary The aim of the paper is to identify parameters that influence perceived urban density. Whilst it is standard for architects and planners to consider urban density, there is often no consideration of how individuals might perceive such density. We report the findings of a study in which participants rate photographs of urban scenes according to perceived urban density. The case study area is central Zurich, Switzerland. The images are analyzed according to six parameters: visibility, amount of buildings, street width, amount of sky, amount of green space, and amount of vehicles. We report the findings of where images were ranked along a scale from lowest to highest perceived urban density. Findings show that visibility alone is not enough to explain the rating of perceived urban density. The study is a first step towards reaching a definition of perceived urban density that can be applied to different urban contexts.
keywords urban density; perception; behavioural study; 3D reconstruction
series eCAADe
email
last changed 2022/06/07 07:56

_id sigradi2003_091
id sigradi2003_091
authors Engeli, Maia
year 2003
title Reflection and Expression in an Ego-Shooter Environment
source SIGraDi 2003 - [Proceedings of the 7th Iberoamerican Congress of Digital Graphics] Rosario Argentina 5-7 november 2003
summary This paper is about editing ego-shooter games to elaborate and express ideas by means of virtual spaces. Egoshooter games were chosen because they are a popular media and offer different possibilities for their alteration. The interesting and most challenging aspect is the search for new kinds of designs for the dynamic virtual space of the game environments. Examples from art and workshops with architecture students illustrate these explorations.
keywords Computer Games, Virtual Reality, Virtual Architecture, Digital Messages.
series SIGRADI
email
last changed 2016/03/10 09:51

_id caadria2019_636
id caadria2019_636
authors Engholt, Jon and Pigram, Dave
year 2019
title Tailored Flexibility - Reinforcing concrete fabric formwork with 3D printed plastics
source M. Haeusler, M. A. Schnabel, T. Fukuda (eds.), Intelligent & Informed - Proceedings of the 24th CAADRIA Conference - Volume 1, Victoria University of Wellington, Wellington, New Zealand, 15-18 April 2019, pp. 53-62
doi https://doi.org/10.52842/conf.caadria.2019.1.053
summary The tailored flexibility project seeks to develop a construction system that combines flexible formwork with robotic 3D plastic printing resulting in novel approaches that expand the ranges of both techniques. Combining 3D printing and flexible formwork does not necessarily suggest a unified design space and the development depends on thorough interrogation and critical assessment of the physical intelligence that emerges between digital design, manufacturing processes and structural integrity. This paper describes the initial prototyping of compound material behaviour in formwork and concrete, following the implicit rationales revealed through iterations and variations of physical experimentation. Such iterative feedback from physical prototyping informs and facilitates a discussion of the relationship between the manufacturing process and the design tool: How does the ultimate function as concrete shuttering transform the 3D printing process and how does this transformation conversely affect the shuttering design? How does a hierarchy of involved processes emerge and which composite opportunities do the initial results suggest as a further development into a coherent construction system?
keywords concrete; flexible formwork; 3D printing; robotic fabrication
series CAADRIA
email
last changed 2022/06/07 07:55

_id acadia23_v1_82
id acadia23_v1_82
authors Ennemoser, Benjamin; Mayrhofer-Hufnagl, Ingrid
year 2023
title Convoluted City: The latent space as tangible matter
source ACADIA 2023: Habits of the Anthropocene: Scarcity and Abundance in a Post-Material Economy [Volume 1: Projects Catalog of the 43rd Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 979-8-9860805-8-1]. Denver. 26-28 October 2023. edited by A. Crawford, N. Diniz, R. Beckett, J. Vanucchi, M. Swackhamer 82-91.
summary As chimeras of the city and its entangled natural environments are distributed across the planet, Convoluted City opens up a space where new notions of the built environment can begin to emerge. True- and false-color remote sensing images were curated and processed with neural networks, and we demonstrated that by converting generative adversarial network (GAN)-generated images into dithered material deposition descriptions, two-dimensional image data can be converted into physical, materially heterogeneous objects (Figures 1 and 2). The models were exhibited at the Resilienze Festival in Bologna, Italy, in June 2023.
series ACADIA
type project
email
last changed 2024/04/17 13:58

_id 40a6
authors Ennis, Gareth and Lindsay, Malcolm
year 2001
title VRGLASGOW.CO.UK implementation of internet multi-user functionality to Glasgow's virtual city
source Stellingwerff, Martijn and Verbeke, Johan (Eds.), ACCOLADE - Architecture, Collaboration, Design. Delft University Press (DUP Science) / ISBN 90-407-2216-1 / The Netherlands, pp. 135-142 [Book ordering info: m.c.stellingwerff@bk.tudelft.nl]
summary The development of the Virtual Reality Modelling Language (VRML) for the Internet has resulted in the emergence of a multiplicity of 3D web sites. The metaphor used by these sites varies enormously from virtual galleries to virtual cities and style varies from abstract to reality. Additionally these worlds are populated by virtual objects, some having reactive or interactive properties, including movement, audio, video, databases, artificial intelligence etc. Perhaps the most stimulating embodiment of these new environments are those that offer the participant the opportunity to meet and communicate with other visitors exploring the same virtual space/world. The Glasgow Directory is an established 3D web space, with around 10,000 visitors per year. The model represents approximayely 10,000 properties in the city and is populated by contextual information on its culture and socio-economic topography. This paper will describe the background to this VR space, and suggest a set of design criteria for successfully deploying multi-user software within this and similar environments. These criteria will take into account lessons learned by 'observing' and analysing how participants interact with the existing system under different conditions and also what benefits they perceive on entering the environment via the multi-user interface. These recommendations will hopefully be applicable to a wide spectrum of internet virtual environment builders and users.
series other
email
last changed 2001/09/14 21:30

_id acadia14_619
id acadia14_619
authors Erhan, Halil; Wang, Ivy; Shireen, Naghmi
year 2014
title Interacting with Thousands: A Parametric-Space Exploration Method in Generative Design
source ACADIA 14: Design Agency [Proceedings of the 34th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 9781926724478]Los Angeles 23-25 October, 2014), pp. 619-626
doi https://doi.org/10.52842/conf.acadia.2014.619
summary Although generative and parametric design methods open possibilities for working with a large number of solutions, there is almost no computational support for designers to directly manage, sort, filter, and select the generated designs. In this study, we propose an approach that presents a similarity-based design exploration relying on similarity indices that aims to reduce and collapse design space into manageable scales.
keywords parametric design, generative methods, design space reduction, similarity metrics and indices, similarity matrix; BIG DATA
series ACADIA
type Normal Paper
email
last changed 2022/06/07 07:55

_id sigradi2005_700
id sigradi2005_700
authors Espina, Jane J. B.
year 2005
title VISION OR RETROSPECTION INTO THE PAST: SCIENTIFIC VISUALIZATION IN THE RECOVERY OF PATRIMONIAL URBAN SPACES
source SIGraDi 2005 - [Proceedings of the 9th Iberoamerican Congress of Digital Graphics] Lima - Peru 21-24 november 2005, vol. 2, pp. 700-706
summary This paper shows the use of digital means in the presentation and relation between the perception of those who have walked by in the past and circulate at present through the Baralt Square space, at specific historic periods, with the purpose of reconstructing the different urban scenarios, and foresee their future, through the use of scientific visualization. The digital reconstruction of the square, of colonial origin, is a complex process. This multifunctional space represented forms and types of societies, as the various actors participated with perceptions and perspectives which were apart from reality, imposing their vision and interests, defining themselves in the materialization of the space-site. This research originates the urban analysis and the interpretation of the public space with the help of input devices and real-time visualizers. Interaction, virtual surroundings and mixed reality technologies may contribute in designing tools for the recovery of patrimonial surroundings. [Full paper in Spanish]
series SIGRADI
type normal paper
email
last changed 2016/03/10 09:51

_id sigradi2009_1193
id sigradi2009_1193
authors Espina, Jane
year 2009
title Memoria Urbana de la Plaza Baralt: propuesta para su rescate [Baralt Square’s urban record: proposal for its rescue]
source SIGraDi 2009 - Proceedings of the 13th Congress of the Iberoamerican Society of Digital Graphics, Sao Paulo, Brazil, November 16-18, 2009
summary This lecture states the importance of urban memory within the construction of social identity and the recovery of urban spaces of Maracaibo’s historic center. The subject to be studied is Baralt Square among 19th and 21st centuries, users, activities and its buildings. Nowadays, it is an urban space invaded by informal commerce, citizens know very little of it. The little information is spread and it is getting lost. Different approaches toward a methodological-theoretical approximation for the Urban Memory construction of space are used in this research. The use of digital tools can evoke individual or collective memory.
keywords Urban memory; Baralt Square; urban space; digital tools
series SIGRADI
email
last changed 2016/03/10 09:51

_id ecaade2018_210
id ecaade2018_210
authors Ezzat, Mohammed
year 2018
title A Computational Tool for Mapping the Users' Urban Cognition - A Framework and a Representation for the Evolutionary Optimization of the Fuzzy Binary Relation between the Urban Conceptions of "Us" and "Others"
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 1, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 667-676
doi https://doi.org/10.52842/conf.ecaade.2018.1.667
summary The paper proposes a computational tool for simulating the users' urban cognitive systems, or more specifically the long-term memory associated with the knowledge of urbanism and its related urban visual features. The tool builds on our comprehensive theory of Urbanism, which presents a monolithic, structured, comprehensive, professional conception of Urbanism based on which any relativistic users' urban conceptions could be predicted as a restructuring of the professional conception. These versatile relativistic conceptions would emerge based on a nurturing environment, which is a conception of the empirical/anthropological collected data of the intended users' reflections against their preferred constructed urban environments. Once the users' conceptions of Urbanism are formulated, which is the first phase of the simulation, the users' impressions against any examined urban constructs are attainable, which is the second phase of the simulation. The two phases, the framework, would be monolithically represented by a proposed novel cellular graph. The proposed computational tool is thought of as a robust technique for the computational incorporation of the users' urban identity, and some of its constituents could be considered as a needed common platform of communication for a successful Human-Computer interaction in the field of urban analysis/design.
keywords a comprehensive model of Urbanism; a default professional conception of Urbanism; the relativistic users' conceptions of Urbanism ; recognized extracted urban features ; the users' urban identity; A comprehensive theory for space syntax:
series eCAADe
email
last changed 2022/06/07 07:55

_id sigradi2004_289
id sigradi2004_289
authors Fabiana Amélio Faleiros; José Neto de Faria
year 2004
title Pix-me: hibridizações do humano com a máquina [Pix Me: Hybridization of Human Being with Machine]
source SIGraDi 2004 - [Proceedings of the 8th Iberoamerican Congress of Digital Graphics] Porte Alegre - Brasil 10-12 november 2004
summary This project intends to realize an experimentation and reflexion about the convergence and threshold between the public and private space in cyberspace, in a representative way, traspassing the game of visibility and contemporary surveillance to an interactive interface environmented on internet as a digital portifólio, besides to establish a hybrid condition between the human and computer through metaphors of interface and navegation. Moreover to realize a short analysis of this new paradigms establishes by digital media, Pix-me: hybrid of the human and machine, as an artistic pretension, get the signs of this new senses currented on cyberspace and bring it again to this place in a representive way of this context that we are living in. Playing with the game of visibility in a media, the portifolio, that was created, essencially, to make people visible.
keywords Cyberspace, visibility, surveillance, relation human-computer
series SIGRADI
email
last changed 2016/03/10 09:51

_id caadria2021_226
id caadria2021_226
authors Fang, Yu-Cyuan, Chang, Teng-Wen, Hsiao, Chi-Fu and Chen, Chun-Yen
year 2021
title Developing a correcting tool for interactive fabrication process
source A. Globa, J. van Ameijde, A. Fingrut, N. Kim, T.T.S. Lo (eds.), PROJECTIONS - Proceedings of the 26th CAADRIA Conference - Volume 1, The Chinese University of Hong Kong and Online, Hong Kong, 29 March - 1 April 2021, pp. 653-662
doi https://doi.org/10.52842/conf.caadria.2021.1.653
summary This paper will propose the integration of multi-view stereo and time of flight technologies and components. Through the spatial point cloud sensor, the changes of objects in the space are converted into digital point clouds, which are feedback on the virtual interface. To make the virtual and physical will continuously communicate and feedback in space, which we established a correction tool for the integration of virtual and physical. The agent-based sensor computing method combines the fabrication process of visual sensors and behavior, from virtual object control to fabrication machines. In this tool, users can explain the reasons for design decisions by visualizing process and process-related information. It allows virtual and physical previews and feedback in real time, and finds out the differences between the two and makes real-time corrections. Solved the correction problem of coexistence.
keywords Digital fabrication; Digital Twin; Co-existing; Design process
series CAADRIA
email
last changed 2022/06/07 07:55

_id acadia13_129
id acadia13_129
authors Farahi Bouzanjani, Behnaz; Leach, Neil; Huang, Alvin; Fox, Michael
year 2013
title Alloplastic Architecture: The Design of an Interactive Tensegrity Structure
source ACADIA 13: Adaptive Architecture [Proceedings of the 33rd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-926724-22-5] Cambridge 24-26 October, 2013), pp. 129-136
doi https://doi.org/10.52842/conf.acadia.2013.129
summary This paper attempts to document the crucial questions addressed and analyze the decisions made in the design of an interactive structure. One of the main contributions of this paper is to explore how a physical environment can change its shape to accommodate various spatial performances based on the movement of the user’s body. The central focus is on the relationship between materials, form and interactive systems of control.Alloplastic Architecture is a project involving an adaptive tensegrity structure that responds to human movement. The intention is to establish a scenario whereby a dancer can dance with the structure such that it reacts to her presence without any physical contact. Thus, three issues within the design process need to be addressed: what kind of structure might be most appropriate for form transformation (structure), how best to make it adaptive (adaptation) and how to control the movement of the structure (control). Lessons learnt from this project, in terms of its structural adaptability, language of soft form transformation and the technique of controlling the interaction will provide new possibilities for enriching human-environment interactions.
keywords tools and interfaces, choreography in space, dynamic tensegrity structure, smart material, SMA, kinect
series ACADIA
type Normal Paper
email
last changed 2022/06/07 07:55

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