CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id c915
authors Weber, Bendicht
year 1992
title TOOLS RECONSIDERED: SIX AFFIRMATIONS
source Proceedings of the 4rd European Full-Scale Modelling Conference / Lausanne (Switzerland) 9-12 September 1992, Part B, pp. 49-54
summary This paper intends to formulate and discuss some unavoidable questions about the use of drawings, models and other tools by architects and other people concerned with architectural projects. These questions are presented as provocative affirmations: Every tool is an obstacle. Every tool is a trap. There is no complete tool. Fast tools shorten the time for reflection. Better tools don't automatically produce better architecture. Every real building betrays previous drawings, models, etc.The article shows that the choice of tools and the manner of their application are not innocent, that - independantly from the working-situation - tools must be considered from a critical standpoint and with particular attention to complementarities between several tools. We finally identify the development, discussion and valuation of concrete spatial qualities as the most difficult stake of such indirect working methods.
keywords Full-scale Modeling, Model Simulation, Real Environments
series other
type normal paper
more http://info.tuwien.ac.at/efa
last changed 2004/05/04 15:41

_id ecaadesigradi2019_177
id ecaadesigradi2019_177
authors Ostrowska-Wawryniuk, Karolina
year 2019
title BIM-Aided Prefabrication for Minimum Waste DIY Timber Houses
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 1, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 251-258
doi https://doi.org/10.52842/conf.ecaade.2019.1.251
summary The continuous housing shortage demands efficient ways of design and construction. In the context of rising construction standards and shrinking manpower, one of the possible answers to the problem is prefabrication oriented towards do-it-yourself (DIY) construction methods, which could contribute to the low and middle income housing supply in the market. The article covers the process of developing an experimental tool for aiding single-family housing design with the use of small-element solid timber prefabrication, suitable for DIY assembly. The presented tool uses the potential of BIM technology adapting a traditionally-designed house to the needs of prefabrication and optimizing it in terms of waste generated in the assembly process. The presented experiment was realized in the Autodesk Revit environment and incorporates custom generative scripts developed in Dynamo-for-Revit. The prototype analyzed an input model and converted it into a prefabricated alternative based on the user- and technology-specified boundary conditions. The prototype was tested on the example design of a two-story single-family house. The results compare the automated optimized model conversion with manual adaptation approach. The implemented algorithm allowed for reducing the construction waste by more than 50%.
keywords do-it-yourself construction; do-it-yourself house; generative BIM; BIM-aided prefabrication; small-panel timber prefabrication; self-help housing
series eCAADeSIGraDi
email
last changed 2022/06/07 08:00

_id 30cf
authors Webster, Anthony C.
year 1996
title Networked Multimedia Tools for Architectural Engineering
source Journal of Architectural Engineering -- March 1996 -- Volume 2, Issue 1, pp. 11-19
summary This paper provides a brief history of networked multimedia technology in the United States. The evolution of the Internet and the World Wide Web is outlined. The use of traditional computer technologies byengineering and architectural practitioners and academics is discussed. Use of some new computer technologies by researchers in both professions, including high-speed networks, animated graphicalsimulations, augmented and virtual reality, is also presented, along with a discussion of how they are beginning to be used together on the World Wide Web. Opportunities for refining architectural engineeringresearch, scholarship and practice by expanded use of new networked multimedia technologies are presented. The features of a demonstration testbed networked multimedia package, entitled the FarnsworthHouse Volume are introduced, along with their potential application to some architectural engineering problems. The use of the volume in classes at Columbia University is presented. Advantages anddisadvantages of networked multimedia capabilities embedded in the Farnsworth volume are discussed.
series journal paper
last changed 2003/05/15 21:45

_id fc79
authors Ostwald, J.
year 1995
title Supporting Collaborative Design with Representations for Mutual Understanding
source ACM CHI
summary This paper describes a research effort to investigate cross-cultural collaboration in software development. The work is based on a model of collaborative design that calls for stakeholders (including developers and end-users) to iteratively construct an understanding of design problems and potential solutions through the construction and refinement of design representations. The Evolving Artifact (EVA) software design environment has been implemented to support this process. EVA has been used in a development project in a regional telephone company. A case study of this project will be analyzed to yield guidelines and design principles for constructing representations for mutual understanding.
series other
last changed 2003/04/23 15:50

_id d151
id d151
authors Otter, A. den
year 2001
title IMPROVEMENT OF THE DESIGN PROCESS BY INTEGRATED INFORMATION MANAGEMENT AND THE USE OF COMPUTER MEDIATED COMMUNICATION
source Achten, H.H., de Vries, B. and Hennessey, J. (eds). Design Research in the Netherlands 2000, 31-41
series book
type normal paper
email
more http://www.designresearch.nl/PDF/DRN2000_denOtter.pdf
last changed 2005/10/12 15:33

_id ecaade2007_086
id ecaade2007_086
authors Oxman, Neri
year 2007
title FAB Finding
source Predicting the Future [25th eCAADe Conference Proceedings / ISBN 978-0-9541183-6-5] Frankfurt am Main (Germany) 26-29 September 2007, pp. 785-792
doi https://doi.org/10.52842/conf.ecaade.2007.785
summary The distinction between material behavior (mechanics) and material response (electronics) in the framework of responsive building skins has promoted unique design protocols for integrating sensor technologies into material components. Such a distinction results in the implementation of remote sensing devices post the process of material fabrication. Sensors are commonly perceived as electronic add-on patches which initiate mechanical output with response to electrical input. This work seeks to establish a novel approach to the integration of electronics in building skins which prioritizes material selection, behavior and fabrication given a required task, over post-production sensor application. The term “FAB Finding” is proposed to describe an instrumental methodology facilitating the coupling of CNC fabrication processes with material organization and behavior. It offers a design mentality which emphasizes the nature and the effects brought about by the use of specific fabrication processes which are by definition inherent in the design product and its behavior. A light-sensing inflatable skin system is developed as a working prototype demonstrating such an approach.
keywords Digital fabrication, material behavior, form-finding, sensors, responsive skin
series eCAADe
email
last changed 2022/06/07 08:00

_id ecaade2016_144
id ecaade2016_144
authors Wendell, Augustus, Altin, Burcak Ozludil and Thompson, Ulysee
year 2016
title Prototyping a Temporospatial Simulation Framework:Case of an Ottoman Insane Asylum
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 2, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 485-491
doi https://doi.org/10.52842/conf.ecaade.2016.2.485
wos WOS:000402064400048
summary Effectively communicating the history of a complex building site using only conventional presentation techniques can be limiting. It is a challenge to present temporal changes in the site simultaneously within a spatial framework. Whereas 2D drawings typically used in architectural historical scholarship are many times cleaned abstractions, 3D models might create an illusion of "recreated reality." Both representation types distance the reader from the primary sources rather than being a mechanism to bring the reader closer to the sources. This paper reports on an interactive simulation of a fin-de-siecle Ottoman insane asylum in Istanbul. Our response to these challenges incorporates to the simulation both the temporal aspect (spanning the life of the asylum and the daily life within) and primary documents by using temporally aware 3D models and keyed descriptive markers for building programming.
keywords Unity3D; Simulation; Digital Humanities; Game Engine; Temporal; Architectural History
series eCAADe
email
last changed 2022/06/07 07:57

_id ecaadesigradi2019_393
id ecaadesigradi2019_393
authors Wendell, Augustus, Ozludil, Burcak and López-Salas, Estefanía
year 2019
title Calculating Movement - An Agent Based Modeling System for Historical Studies
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 1, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 541-550
doi https://doi.org/10.52842/conf.ecaade.2019.1.541
summary Simulating human movement and actions in historical spaces/landscapes is a complex task. It requires not only the recreation of spaces that no longer exist, but more challenging the recovery of actions performed in the past. These actions can provide insights into important aspects such as how people inhabited, used, perceived, lived, sensed, and shaped these spaces. This research aims to show a framework to approach studying human movement, using an Agent Based Modeling (ABM) system. Our ABM tool has methods for creating, managing, and choreographing the movement of agents through 3D models. A number of iterative tests, both agent-to-agent and agent-to-model, enable the system to produce scholarly quantitative data in historical spaces. We highlight the use of this system through two case studies, one at an architectural scale and the other at landscape scale.
keywords Agent Based Modeling; Art and Architectural History; Simulation
series eCAADeSIGraDi
email
last changed 2022/06/07 07:58

_id acadia07_182
id acadia07_182
authors Oxman, Neri
year 2007
title Rapid Craft: Material Experiments towards an Integrated Sensing Skin System
source Expanding Bodies: Art • Cities• Environment [Proceedings of the 27th Annual Conference of the Association for Computer Aided Design in Architecture / ISBN 978-0-9780978-6-8] Halifax (Nova Scotia) 1-7 October 2007, 182-191
doi https://doi.org/10.52842/conf.acadia.2007.182
summary The distinction between matter (mechanics) and information (electronics) in the context of responsive building skins has promoted unique design protocols for integrating sensor technologies into material components. Such a distinction results in applications of remote sensing after the process of material fabrication. Sensors are commonly perceived as electronic patches which initiate mechanical output with response to electrical input. This work seeks to establish a novel approach to the application of electronics in building skins, which prioritizes material selection, behavior, and fabrication technology in relation to the required task, over postproduction sensor integration. The term “Rapid Craft” is proposed to describe such design protocols which couple material behavior and fabrication in the design of responsive skins. Rapid Craft is a designation for the incorporation of craft materialization knowledge within the framework of CNC processes of fabrication. A light-sensing inflatable skin system is developed as a working prototype, which demonstrates such an approach.
series ACADIA
email
last changed 2022/06/07 08:00

_id a732
authors Wenz, Florian
year 1997
title Babylon S M L XL - The Missing Language of Cyberspace
source CAAD Futures 1997 [Conference Proceedings / ISBN 0-7923-4726-9] München (Germany), 4-6 August 1997, pp. 749-756
summary We first discuss the future role of the CITY as a main generator of cultural fiction and suggest a superimposition of the PHYSICAL city and the DIGITAL city. We then draw parallels between the original intentions behind the World Wide Web and Hyper Text Markup Language and its expected follow up CYBERSPACE and Virtual Reality Markup Language. The development of three-dimensional SEMANTIC CODES for interactive environments is identified as one main task of the future. Within this framework, Babylon S M L XL, a series of research experiments conducted at the Architectural Space Laboratory at the professorship is investigating concepts and methods. The images display some scenes from this work in chronological order, while the captions provide content descriptions and META CODE abstractions.
series CAAD Futures
email
more http://caad.arch.ethz.ch/~wenz/babylon
last changed 1999/04/06 09:19

_id ecaade2011_161
id ecaade2011_161
authors Weston, Mark
year 2011
title Anisotropic Operations: A study in directed material weakening for solar shading
source RESPECTING FRAGILE PLACES [29th eCAADe Conference Proceedings / ISBN 978-9-4912070-1-3], University of Ljubljana, Faculty of Architecture (Slovenia) 21-24 September 2011, pp.595-602
doi https://doi.org/10.52842/conf.ecaade.2011.595
wos WOS:000335665500069
summary Deliberately introduced unidirectional material weakening is explored as a means of producing material properties which exploit natural material tendencies rather than as a means to compensate for them. Such anisotropic operations take natural systems as a point of departure for man-made approaches to the augmentation of building performance in the realm of solar shading, but also for the creation of materially complex architectural environments.
keywords Solar shading; materiality; sustainability; biomimicry; anisotropy
series eCAADe
email
last changed 2022/05/01 23:21

_id ijac201210107
id ijac201210107
authors Weston, Mark
year 2012
title Anisotropic Operations
source International Journal of Architectural Computing vol. 10 - no. 1, 105-120
summary Deliberately introduced unidirectional material weakening is explored as a means of producing material properties which exploit natural material tendencies rather than as a means to compensate for them. Such anisotropic operations take natural systems as a point of departure for man-made approaches to the augmentation of building performance in the realm of solar shading, but also for the creation of materially complex architectural environments.
series journal
last changed 2019/07/30 10:55

_id ijac201412202
id ijac201412202
authors Weston, Mark; Dan Greenberg
year 2014
title Voluptuous Devices; Exuberent Materiality Toward Energy Austerity
source International Journal of Architectural Computing vol. 12 - no. 2, 117-128
summary This paper proposes strategies for performance-based architectural devices characterized by a distinct material exuberance.The engineered predictability of typical building systems is challenged in favor of biological performance modes ruled by scales, sweat, and curves rather than shipping, manufacturing, and commerce. In the realm of traditional ceramic hand- making and manufacture, computation and CNC fabrication are two powerful tools which position the craftsman at the helm of a hybrid endeavor for smart materials.
series journal
last changed 2019/05/24 09:55

_id 037a
authors Oxman, R.E.
year 1996
title Design by re-representation: a model of visual reasoning in design
source Design Studies - Vol 18, No 4, pp. 329-347
summary The conception of design as a sequential process of description and redescription in the development of designs is presented. Re-representational theory (RRH) is introduced and the cognitive mechanisms which enable re-representation in design are explicated. A theory of re-representation and multiple representations in design is proposed. The concept of adaptation developed in CBR is exploited to formalize transformations in the re-representation process. An empirical research was constructed to study the cognitive abilities which underlie the creative phenomena of re-representation in design adaptation. On the basis of the findings of the experiment, a model of design re-representation is developed and presented. The main concepts of the model, multiple representation and re-representation, are shown to provide a powerful basis for the understanding of creative behavior in design.
series journal paper
email
last changed 2003/04/23 15:50

_id ijac20075208
id ijac20075208
authors White, Martin; Petridis, Panagiotis; Liarokapis, Fotis; Plecinckx, Daniel
year 2007
title Multimodal Mixed Reality Interfaces for Visualizing Digital Heritage
source International Journal of Architectural Computing vol. 5 - no. 2, pp. 322-337
summary We have developed several digital heritage interfaces that utilize Web3D, virtual and augmented reality technologies for visualizing digital heritage in an interactive manner through the use of several different input devices. We propose in this paper an integration of these technologies to provide a novel multimodal mixed reality interface that facilitates the implementation of more interesting digital heritage exhibitions. With such exhibitions participants can switch dynamically between virtual web-based environments to indoor augmented reality environments as well as make use of various multimodal interaction techniques to better explore heritage information in the virtual museum. The museum visitor can potentially experience their digital heritage in the physical sense in the museum, then explore further through the web, visualize this heritage in the round (3D on the web), take that 3D artifact into the augmented reality domain (the real world) and explore it further using various multimodal interfaces.
series journal
last changed 2007/08/29 16:23

_id 60a5
authors Oxman, R.E.
year 1999
title Educating the designerly thinker
source Design Studies, Vol 20 No 2
summary This paper presents a hypothesis about design education that is framed within and derived from cognitive theories of learning. The relevance of design thinking and cognitive approaches to the development of pedagogical approaches in design education is presented and discussed. A conceptual model for design education that emphasizes the acquisition of explicit knowledge of design is proposed. The acquisition of knowledge is achieved through the explication of cognitive structures and strategies of design thinking. The explication process is constructed by exploiting a representational formalism, and a computational medium which supports both the learning process as well as the potential re-use of this knowledge. Finally, an argument is presented that the measure of learning, generally equated with the evaluation of the product of designing, can instead be based upon evaluating learning increments of acquired knowledge.
series journal paper
email
last changed 2003/04/23 15:50

_id ecaade2015_33
id ecaade2015_33
authors Oxman, Rivka and Gu, Ning
year 2015
title Theories and Models of Parametric Design Thinking
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 2, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 477-482
doi https://doi.org/10.52842/conf.ecaade.2015.2.477
wos WOS:000372316000054
summary Due to significant recent design-related technological developments, design theories and processes are undergoing re-formulation and an epistemological shift. The tools and practices of parametric design are beginning to impact new forms of Parametric Design Thinking (PDT). The present work is motivated by the need to explore and formulate the body of theoretical concepts of parametric design. It is built around the intersection of three areas of knowledge: cognitive models of design, digital models of design, and parametric tools and scripts. The work identifies forms of cognitive mechanisms in parametric design; types of logical flow of information that can be applied in digital processes for performance-based design; generative design and form finding. It explores the impact of parametric models and tools upon styles of design thinking from conception to production. These are presented as a body of knowledge in the search for thinking and process models of PDT in design.
series eCAADe
email
last changed 2022/06/07 08:00

_id 2006_636
id 2006_636
authors Wierzbicki-Neagu, Madalina and Ram Michael Wierzbicki
year 2006
title Mediated Space and Kinetic Architecture - The Synergy of Co-development
source Communicating Space(s) [24th eCAADe Conference Proceedings / ISBN 0-9541183-5-9] Volos (Greece) 6-9 September 2006, pp. 636-639
doi https://doi.org/10.52842/conf.ecaade.2006.636
summary This paper intends to explore structured approaches towards the research and development of performative architectural solutions that can fulfill the criteria of ‘mediated space’. Mediated space is intended to engage occupants of its boundaries in a proactive and interactive way. Altering the local microclimate and its physical parameters as well as the dynamic, responsive audiovisual ambience are examples of many imaginable methods of providing the perceptible output layer for mediated space.
keywords mediated space; synergy; kinetic structures; controlling; algorithms
series eCAADe
email
last changed 2022/06/07 07:57

_id 83b7
authors Oxman, Rivka E. and Gero, John S.
year 1988
title Designing by Prototype Refinement in Architecture
source Amsterdam: CMP, 1988. pp. 395- 412 : ill. includes bibliography
summary Design knowledge in the form of a priori knowledge is put forward as an essential ingredient in knowledge-based design. The concept of the prototype in design is introduced and different strategies for refinement processes are discussed. The concept of a generative prototype is proposed as a way to represent a generative design description in knowledge-based design systems. The refinement process is considered a successive classification of prototypes and subtypes, by executing design operations associated with the type. The application of these approaches is implemented in a system called PRODS: A PROtotype-based Design System. Finally, issues such as the role of prototypes and other forms of reasoning for creative design are discussed
keywords prototypes, knowledge base, design process
series CADline
email
last changed 2003/06/02 13:58

_id a685
authors Oxman, Rivka E.
year 1990
title Prior Knowledge in Design : A Dynamic Knowledge-based Model of Design and Creativity
source Design Studies. January 1990. vol. 11: pp. 17-28 : ill. includes bibliography
summary The incorporation of precedents into a present design situation by adaptation, restructuring and reformulation depends upon processes of typification and generalization. The function of prototypes as a characteristic form of generalized and structured knowledge in design is described. A precedent-based design model employing memory-based reasoning is proposed. It is argued that typological concepts can serve as a matching level between situation types and solution types. In such an approach both the organization of structured knowledge and the mechanisms of matching to prior knowledge such as cross-indexing and analogy appear to be of seminal importance. A memory-based reasoning process in routine, innovative and creative design is postulated. This is based on concepts of dynamic and episodic memory. Relevant work in the fields of memory organization, machine learning and analogical reasoning is considered with respect to its significance to the field of knowledge-based design
keywords prototypes, reasoning, knowledge base, design
series CADline
email
last changed 2003/06/02 13:58

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