CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id ecaade2022_172
id ecaade2022_172
authors Vugreshek, Zvonko
year 2022
title Discrete Differences between Aggregate Systems for Generative Urban and Architectural Design
source Pak, B, Wurzer, G and Stouffs, R (eds.), Co-creating the Future: Inclusion in and through Design - Proceedings of the 40th Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2022) - Volume 2, Ghent, 13-16 September 2022, pp. 29–38
doi https://doi.org/10.52842/conf.ecaade.2022.2.029
summary The activation of aggregate systems, procedural generation, and other models of discrete computation result in different organizations and formal outcomes. Some differences seem blurry but are relevant to understand in order to govern the computational design process in the specific domain. They are developing around empiric principles, are based on discrete automation rule sets, and are intertwined in various ways. The paper presents and describes some differences and communalities between each system. Its goal is to support the computational designer, architect or urban planner in the decision-making process and choice of which system could work best in a given context and to solve a specific problem. An introduction into aggregation or automation will serve as a foundation for the research. The discrete systems Cellular Automata, Wave Function Collapse, Graph-Grammar Aggregation will be described. In this paper, the latter is specified as selection-based-aggregation. Diffusion-Limited Aggregation (DLA), which is regarded as an early translation of natural behaviour into scripted nature will serve as a framework. In a next step potential and utilization of these discrete systems in expanding the language of architectural and urban morphology will be experimentally demonstrated and compared. The paper concludes by suggesting a current state of development and potential adaptation of the methods for broader use within the architectural and urban design paradigm of developing methods for the creation of new computational typologies.
keywords Discrete Aggregation, Cellular Automata, Procedural Generation, Urban Morphology Generation, Wave Function Collapse
series eCAADe
email
last changed 2024/04/22 07:10

_id ecaaderis2018_108
id ecaaderis2018_108
authors Vuèiæ, Marko, Tepavèeviæ, Bojan, Stojakoviæ, Vesna, Jovanoviæ, Marko, Mitov, Dejan and Bajšanski, Ivana
year 2018
title Topology design of form-active gridshell structures
source Odysseas Kontovourkis (ed.), Sustainable Computational Workflows [6th eCAADe Regional International Workshop Proceedings / ISBN 9789491207143], Department of Architecture, University of Cyprus, Nicosia, Cyprus, 24-25 May 2018, pp. 103-110
keywords Nowadays form-active structures have a growing significance in contemporary architecture due to their good characteristics such as light weight and/or low fabrication cost. Form-active form gridshell topology design is developing and constantly seeking for new approaches. In this paper several different methods for form-active structure topology design are presented, they are evaluated and given as guideline for designers. Fabrication of these structures is shown in the example of physical test model.
series eCAADe
email
last changed 2018/05/29 14:33

_id bf54
authors Vásquez De Velasco, Guillermo
year 2002
title The Computer is to Blame - The Disruptive Potential of a CAD Curriculum in an Architecture / Curriculum
source Connecting the Real and the Virtual - design e-ducation [20th eCAADe Conference Proceedings / ISBN 0-9541183-0-8] Warsaw (Poland) 18-20 September 2002, pp. 50-54
doi https://doi.org/10.52842/conf.ecaade.2002.050
summary In 2001 “DesignIntelligence” and the “Almanac of Architecture and Design” conducted a survey in which they interviewed over 800 leading U.S. architecture firms. The fundamental question was: “In your firm’s hiring experience within the past five years, which schools do you feel have best prepared students for the architecture profession?” This survey produces one of the most respected rankings of schools of architecture in the U.S., but in addition to that critical question, the survey gathers data on a number of additional parameters that are of fundamental importance on why some schools are doing better than others. If we compare current figures with figures of previous years we see that our students are improving in their computer skills at the same time that they are loosing ground in other skills and fields of knowledge. For a non-inquisitive mind the reason is simple: “Our students are too busy working on the computer and are failing to put attention to other important stuff”. This paper makes an attempt to understand the problem from a fair perspective and highlight ways in which our growth in the field of CAD, and the pervasive presence of computer technology in our classrooms, can be used to enhance our teaching / learning capabilities in fields that are currently failing to achieve excellence.
series eCAADe
email
last changed 2022/06/07 07:58

_id 8155
authors Vásquez de Velasco, Guillermo and Angulo, Antonieta
year 1994
title CAAD-CAAI Integration by Means of High-Impact Small-Scale R&D Projects
source The Virtual Studio [Proceedings of the 12th European Conference on Education in Computer Aided Architectural Design / ISBN 0-9523687-0-6] Glasgow (Scotland) 7-10 September 1994, pp. 127-134
doi https://doi.org/10.52842/conf.ecaade.1994.127
summary Pointing towards the ultimate goal of instrumental integration between our instructional and professional environments, the paper deals with the articulation of small scale R&D projects that, due to their consistency with main-stream tendencies, can have considerable impact on allowing people, institutions and enterprises to perform a relevant role in our dynamics of "Continuing Professional Development" and "Practice-Based Learning". The paper presents the results of a European Union R&D Project that aims to empower small and medium size enterprises of the building sector with the knowledge needed for the development of multimedia programmes with pedagogical value. The paper is explicit on addressing not only the achievements but also the difficulties that the consortium of European partners had to face, and makes reference to a future spin-off project that follows the same tactical approach.

series eCAADe
email
last changed 2022/06/07 07:58

_id 2aaa
authors Vásquez de Velasco, Guillermo and Hutchison, David
year 1999
title Virtual Reality Meets Telematics: Design and Development of the Infinity Room
source Architectural Computing from Turing to 2000 [eCAADe Conference Proceedings / ISBN 0-9523687-5-7] Liverpool (UK) 15-17 September 1999, pp. 466-472
doi https://doi.org/10.52842/conf.ecaade.1999.466
summary The paper presents the findings of three years of experimentation in the use of compressed videoconferencing in international virtual design studios. Based on these findings, the authors elaborate on the development of a new videoconferencing interface: "The Infinity Room". The Infinity Room is a design studio space containing a floor-to-ceiling rear projection screen wall that conceals a dark room equipped with 5 video cameras and 4 video projectors that reproduce, on one-to-one scale, the images captured in a similar installation at a remote location. Operationally, the video cameras feed a computer that eliminate image redundancies, codes all the sources into a single entity and sends it as a compressed video signal to a remote computer that decodes and decompresses the images for synchronized delivery through the video projectors. The tiling effect of 4 synchronized and fully interactive video images creates the illusion of an adjacent room. The paper describes the design parameters used in the development of the Infinity Room and elaborates on the technology that makes it feasible. Requirements and constraints on physical space, hardware, software, and networking are discussed. The paper ends with conclusions that highlight the technical feasibility of building a small-scale prototype.
keywords Virtual Design Studio (VDS), Virtual Reality (VR), Telematics, Videoconferencing, Collaborative Design
series eCAADe
email
last changed 2022/06/07 07:58

_id 0ef8
authors Völker, H., Sariyildiz, S., Schwenck, M. and Durmisevic, S.
year 1996
title THE NEXT GENERATION OF ARCHITECTURE WITHIN COMPUTER SCIENCES
source Full-Scale Modeling in the Age of Virtual Reality [6th EFA-Conference Proceedings]
summary Considering architecture as a mixture of exact sciences and the art, we can state that as in all other sciences, every technical invention and development has resulted in advantages and disadvantages for the well-being and prosperity of mankind. Think about the developments in the fields of nuclear energy or space travel. Besides bringing a lot of improvements in many fields, it also has danger for the well-being of a mankind. The development of the advanced computer techniques has also influence on architecture, which is inevitable. How did the computer science influence architecture till now, and what is going to be the future of the architecture with this ongoing of computer science developments? The future developments will be both in the field of conceptual design (form aspect) and also in the area of materialization of the design process.

These all are dealing with the material world, for which the tools of computer science are highly appropriate. But what will happen to the immaterial world? How can we put these immaterial values into a computers model? Or can the computer be creative as a human being? Early developments of computer science in the field of architecture involved two-dimensional applications, and subsequently the significance of the third dimension became manifest. Nowadays, however, people are already speaking of a fourth dimension, interpreting it as time or as dynamics. And what, for instance, would a fifth, sixth or X-dimension represent?

In the future we will perhaps speak of the fifth dimension, comprising the tangible qualities of the building materials around us. And one day a sixth dimension might be created, when it will be possible to establish direct communication with computers, because direct exchange between the computer and the human brain has been realised. The ideas of designers can then be processed by the computer directly, and we will no longer be hampered by obstacles such as screen and keyboard. There are scientist who are working to realize bio-chips. If it will work, perhaps we can realise all these speculations. It is nearly sure that the emergence of new technologies will also affect our subject area, architecture and this will create fresh challenges, fresh concepts, and new buildings in the 21st century. The responsibility of the architects must be, to bear in mind that we are dealing with the well-being and the prosperity of mankind.

keywords Model Simulation, Real Environments
series other
type normal paper
email
more http://info.tuwien.ac.at/efa/
last changed 2004/05/04 14:43

_id bf21
authors Völker, Harry and Schwenk, Mathias
year 1997
title Approaching a New Methodology: Integrated Architectural Design on the Basis of 3D Computer Models
source AVOCAAD First International Conference [AVOCAAD Conference Proceedings / ISBN 90-76101-01-09] Brussels (Belgium) 10-12 April 1997, pp. 369-380
summary The traditional way of architectural design leads to some shortcomings with respect to the quality of the design and the efficiency of the design process. Therefore possibilities for improvements have to be considered. In order to come to fundamental improvements the application of advanced computer technology in the field of architecture has to be coordinated with improvements in the area of design methodologies. In this paper we suggest a new methodology for architectural design. It is based on an integrated manner of designing. Despite some early design steps the whole design process is executed on the basis of a 3D model which is handled by means of computers. The central data objects in the design process are the different types of models. The models contain all relevant information generated in the design process. A comparison of our approach with the traditional way of designing illustrates the potential of the new methodology.
series AVOCAAD
last changed 2005/09/09 10:48

_id 45d1
authors Wade, John W.
year 1988
title A Proposed Model of Perceptual Objects
source October, 1988. [9] p. : ill. includes bibliography
summary This paper expands on the General Reference Model for AEC product data (GRM) and suggests the possibility of some changes in the GRM. Accompanying these changes, the paper proposes a model of the perceptual object. It makes an argument for four categories: function, affect, symbol, and order, based in the different person-object relations that can occur. The paper proposes their further development and inclusion in the GRM
keywords standards, modeling, objects, perception, architecture, design
series CADline
last changed 2003/06/02 13:58

_id ddss9499
id ddss9499
authors Waerden, Peter van der and Timmermans, Harry
year 1994
title Parking Simulation with a Geographical Information System: A Basic Framework
source Second Design and Decision Support Systems in Architecture & Urban Planning (Vaals, the Netherlands), August 15-19, 1994
summary Nowadays, parking is one of the most important elements of urban transportation and environ-mental planning. It is important to integrate parking planning with for example urban transporta-tion and environmental planning. To do this, a tool in which all these planning activities can be brought together, is essential. A Geographical Information System (GIS) might offer opportunities to combine such activities. It offers possibilities to manipulate, analyze and present data from different kind of databases, and ties different databases directly to some spatial entities. This paper describes a framework for parking simulation, the needs to conduct such a simulation, the tools a GIS offers for this and a hypothetical case to show how a parking simulation modelling can be integrated with G1S-technology.
series DDSS
email
last changed 2003/08/07 16:36

_id ecaade2017_117
id ecaade2017_117
authors Wageh, Mohamed Adel and Gadelhak, Mahmoud
year 2017
title Optimization of Facade Design for Daylighting and View-to-Outside - A case study in Lecco, Lombardy, Italy
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 2, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 229-236
doi https://doi.org/10.52842/conf.ecaade.2017.2.229
summary Minimizing the impact of shading devices on the view to the surrounding view is essential for indoor spaces that overlook exceptional scenery and views. Building facades that overlook such views require a special care not to obstruct the view to the outdoors. At the same time, poorly designed shading devices can result in high solar penetration and glare probability affecting the ability of the users to enjoy the outdoor view. In this paper, we analyze the effect of adding different shading devices and configurations to a south façade for a workshop space in Lecco, Italy. A parametric model of five types of shading devices was analyzed for the daylighting, glare and view performance. The trade-off between the objectives and the cases that achieved satisfactory performance in all three criteria were presented.
keywords Computational design; Daylighting; Optimization; View to outside
series eCAADe
email
last changed 2022/06/07 07:58

_id ddss9500
id ddss9500
authors Wagenberg, Andreas van
year 1994
title Post Occupancy Evaluation Methodology and Results for Assessing Spatial Organization of Hospitals
source Second Design and Decision Support Systems in Architecture & Urban Planning (Vaals, the Netherlands), August 15-19, 1994
summary This paper describes a Post Occupancy Evaluation methodology that assesses the spatial organiza-tion of hospital designs. It consists of measuring four concepts: distance, orientation (wayfinding), social contact and privacy. Thirteen standard hospital routes are examined, routes that are followed by four different user groups: visitors, in-patients, out-patients and hospital personnel. The results can be of use to facility managers, designers, hospital organizations and in the construction of future POE methodologies. The results of all studies conducted with this methodology may be collected to build a reference base, which could be used to increase our understanding of the spatial organization of hospitals. The methodology is first presented in short, and the results of four case studies of hospitals in The Netherlands are presented and discussed.
series DDSS
last changed 2003/08/07 16:36

_id 2d0b
authors Wagter, H.
year 1988
title CAD-Techniques in Architecture and Building Design, a Realistic Overview
source CAAD futures ‘87 [Conference Proceedings / ISBN 0-444-42916-6] Eindhoven (The Netherlands), 20-22 May 1987, pp. 7-14
summary Giving an overview on CAD-techniques in architecture and building design might seem a bit superfluous. Every mentioned subject will be worked out in this conference in much more detail than is possible in the context of this very first paper. Nevertheless it will be useful to sketch a framework. It gives an opportunity to participants to compare, and will help to judge the different influences of the conclusions in the right context. For the authors it might mean that they can fill in their own place, and that their introductions can be short so there will be more time available for in depth explanations. It must be stated that CAAD-Futures theme is at the design part of the building process as mentioned in its announcement "it takes stock of current developments in CAAD and attempts to anticipate the direction of future developments and their relevance to and impact on architectural practice and education, the building industry and the quality of the built environment".
series CAAD Futures
email
last changed 2003/05/16 20:58

_id ddss9501
id ddss9501
authors Wahab, Ibrahim
year 1994
title Creating a Data Base for Parking System in Cities - Malaysia
source Second Design and Decision Support Systems in Architecture & Urban Planning (Vaals, the Netherlands), August 15-19, 1994
summary Transport, one of the major urban systems somehow give rise to a varying degree of problems in many different cities. Malaysia being among the developing nations is no exception to such problems. When urban development takes place, infrastructure has to be provided adequately. The needs of an efficient parking system have to be at par with the development itself. Parking for example plays a similar role and it is indeed vital for every motorists. This paper outlines the general problems related to parking in urban areas and a generalised software suitable for micro-computer system is developed. The rationale is to help local authorities improve financial management besides assisting them in physical planning and other aspects ofdecision making.
series DDSS
last changed 2003/08/07 16:36

_id 54f5
authors Wakisaka, T. Furuya, N. Inoue, Y. and Shiokawa, T.
year 2000
title Automated construction system for high-rise reinforced concrete buildings
source Automation in Construction 9 (3) (2000) pp. 229-250
summary An all-weather automated construction system has been developed to reduce the total cost of high-rise reinforced concrete building construction. It was applied for the first time ever to the construction of a 26-story reinforced concrete condominium project located in the Tokyo Metropolitan area in 1995. This system incorporates four major elements: (a) a synchronously climbing all-weather temporary roof; (b) a parallel material delivery system; (c) prefabrication and unification of construction materials; and (d) a material management system. It ensures good quality; improves working and environmental conditions; reduces the construction period, manpower, and waste; and improves overall productivity.
series journal paper
more http://www.elsevier.com/locate/autcon
last changed 2003/05/15 21:23

_id caadria2011_034
id caadria2011_034
authors Wakita, Akira; Akito Nakano and Michihiko Ueno
year 2011
title SMAAD Surface: A tangible interface for smart material aided architectural design
source Proceedings of the 16th International Conference on Computer Aided Architectural Design Research in Asia / The University of Newcastle, Australia 27-29 April 2011, pp. 355-364
doi https://doi.org/10.52842/conf.caadria.2011.355
summary In this paper, we present Smart Material Aided Architectural Design (SMAAD), the design technique to realize intuitive shape modelling with synchronizing a tangible user interface (TUI) and a 3D CAD system. To realize SMAAD, we first implemented SMAAD Surface, the TUI that imitates the free-form surface. The TUI is a fabric device, in which flex sensors and actuators (shape memory alloys) are embedded. As a designer changes the textile shape using his/her hands, its surface data will be sent to the CAD system through the sensor and a free-form surface can be created in the PC. The operation in the opposite direction is also possible, in which the CAD surface data is sent to the fabric device to dynamically change its shape. SMAAD releases architectural designers from complex GUI operations and visual programming and enables digital model creation through natural manual operations for physical models.
keywords Smart materials; tangible user interfaces; surface modelling; algorithmic design
series CAADRIA
email
last changed 2022/06/07 07:58

_id be5c
authors Wallace, D.R. and Jakiela, M.J.
year 1993
title Automated product concept design: unifying aesthetics and engineering
source IEEE Computer Graphics & Applications (July 1993) 66-75
summary An experimental computer-aided design tool that actively assists in conceptual industrial design of consumer electronics products with injection-molded housings is discussed. This concept phase design tool uses manufacturing, ergonomic, aesthetic, and styling considerations to improve the entire product development process. The model's organization level performs spatial partitioning of components. The surfacing level generates an enclosure for product design. The third level adds style-specific details, and the fourth level applies graphical elements such as color or decals. Examples are presented to show that the system can create designs both meaningful to humans and distinctive in style over a range of products.
series journal paper
last changed 2003/04/23 15:14

_id a688
authors Walters, R. J.
year 1984
title Towards and End User View of Design Systems
source 1984? pp. 17-27 : tables. includes bibliography
summary Based upon detailed reporting of CAD use in hospital projects, an end user's view of design systems is developed. From the recorded user experience system development, implementation, performance in use and effects upon design practice are assessed. Aspects of user technique are developed. Current systems are found to be flawed but satisfactory results may be obtained under the right conditions. These are identified. The range of factors required in the development of an end user view of design systems also identified. An evaluation of the use of OXSYS/BDS on Milton Keynes DGH is presented together with an assessment of CAD use (both BDS and GDS) on health building projects at Oxford RHA. The paper summaries a detailed report (Walters 83). The paper is presented in 4 parts: an introduction, results of a detailed case study and an assessment leading towards an end user view of current design systems
keywords design, CAD, systems, applications, practice, user interface, evaluation
series CADline
last changed 2003/06/02 13:58

_id 2005_279
id 2005_279
authors Walz, Steffen P., Schoch, Odilo, Ochsendorf, Mathias and Spindler, Torsten
year 2005
title Serious Fun: Pervasive game design as a CAAD teaching and research method
source Digital Design: The Quest for New Paradigms [23nd eCAADe Conference Proceedings / ISBN 0-9541183-3-2] Lisbon (Portugal) 21-24 September 2005, pp. 279-286
doi https://doi.org/10.52842/conf.ecaade.2005.279
summary Today and in the future, architectural students must be prepared for designing both physical and adaptive, computer-integrated spaces. The question is: How do we easily and effectively convey architecturally relevant theories and practices of pervasive computing in teaching? In this paper, we present a didactic model that has proved to be a possible answer. During a semester long design class, we supervised an interdisciplinary group of architecture and computer science students who teamworked on an early so called serious pervasive game prototype, entitled “ETHGame”. The class culminated in a two week compact phase and a presentation before ETH representatives involved in e-learning projects. The resulting interactive prototype takes advantage of our campus’s extensive wireless local area network infrastructure, allowing for user positioning and location based learning, servicing, and peer-to-peer communication. The game mutates the whole of the ETH Zurich campus into a knowledge space, issuing position dependent and position relevant questions to players. The ETHGame forces participants to engage with a given space in the form of a quiz and rewards them for collaborating both face-to-face and facelessly. The game helps them build a collective academic and space aware identity whilst being immersed in a sentient environment. Thus, in this paper we are introducing serious pervasive game design as a novel design research and teaching paradigm for CAAD, as well as a e-learning design strategy.
keywords Pervasive Computing; Pervasive Game Design; Serious Games; LocationBased Learning; Knowledge Space
series eCAADe
email
last changed 2022/06/07 07:58

_id ecaade2008_143
id ecaade2008_143
authors Wan Park, Jae; Terzidis, Kostas; Nagakura, Takehiko
year 2008
title Chameleon
source Architecture in Computro [26th eCAADe Conference Proceedings / ISBN 978-0-9541183-7-2] Antwerpen (Belgium) 17-20 September 2008, pp. 547-554
doi https://doi.org/10.52842/conf.ecaade.2008.547
summary This paper proposes an interactive façade system capable of displaying the meaningful information extracted from this interaction using RFID. This façade system is a domain-specific, embedded system composed of three parts: an input device that employs RFID, a physical facade model that includes an output device and a microcontroller, and an application that consists of a middleware for the connection between the input and the output. The array of meaningful information derived from the input device is displayed as aesthetically flexible patterns created by Cellular Automata algorithms through the middleware. We expect that this facade will contribute to enhancing the building’s identity and to revitalizing desolate modem cities as an urban screen through the communication between people and buildings.
keywords Interactive facade, RFID, cellular automata, multi-color LED
series eCAADe
email
last changed 2022/06/07 07:58

_id acadia23_v2_482
id acadia23_v2_482
authors Wan, Linxiaoyi; Liu, Jingyang; Bard, Joshua; Cupkova, Dana
year 2023
title Towards Adaptive Additive Manufacturing: Image-based Monitoring for Binder Jet 3D Printing of Coarse Composite Concrete Powders
source ACADIA 2023: Habits of the Anthropocene: Scarcity and Abundance in a Post-Material Economy [Volume 2: Proceedings of the 43rd Annual Conference for the Association for Computer Aided Design in Architecture (ACADIA) ISBN 979-8-9891764-0-3]. Denver. 26-28 October 2023. edited by A. Crawford, N. Diniz, R. Beckett, J. Vanucchi, M. Swackhamer 482-492.
summary In the context of concrete 3D printing, this study explores the possibility of image-based monitoring for quality evaluation and improvement in powder-based binder jetting proce- dures for the use of coarse powders. The project's main goal is to create an integrated feedback loop that incorporates an image-based monitoring system into the printing process. This allows for real-time analysis for quality control and simultaneous incorpo- ration of coarse, composite powders. The overarching goal is to expand the possibility of binder jetting towards more diverse powder sources that would enable a circular economy and material reuse. This study investigates how coarser concrete powder and composite mixing ratios affect the printing process, thus laying the groundwork for the future use of hybrid materials instead of just using homogeneous standard powders. In this framework, image-based monitoring aids in more adaptive printing processes in addi- tive manufacturing, which will ultimately help us create 3D-printed structures that are produced with higher accuracy and sustainablility. These developments will also signifi- cantly impact 3D concrete printing in building applications, encouraging innovation and better performance in the additive manufacturing sector.
series ACADIA
type paper
email
last changed 2024/12/20 09:13

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