CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id caadria2018_022
id caadria2018_022
authors Hymes, Connor and Klemmt, Christoph
year 2018
title Discrete Swarm Logics
doi https://doi.org/10.52842/conf.caadria.2018.1.133
source T. Fukuda, W. Huang, P. Janssen, K. Crolla, S. Alhadidi (eds.), Learning, Adapting and Prototyping - Proceedings of the 23rd CAADRIA Conference - Volume 1, Tsinghua University, Beijing, China, 17-19 May 2018, pp. 133-142
summary The logics of agent-based behaviors have found interest in architectural design for their possibility to generate self-organizing geometries. However, the resulting free-form geometries are usually complex and costly to construct as buildings. Recently architects have proposed discrete components to create a cost-effective computational designs. This research explores the possibilities of discretizing agent-based simulations to make their bottom-up behaviors and resulting geometries more easily usable for economic construction. Different types of discretization have been explored. The simulations have been evaluated as a design tool at scales from the urban to the detail. The outcomes at the larger scale provide design possibilities, but with little influence on construction costs. At the smaller scale, the geometric assemblies show good possibilities for an economic design and a feasible construction, by altering, but not compromising, the emergent self-organizing principles that guide the simulations.
keywords discrete; swarm; agent; simulation
series CAADRIA
email
last changed 2022/06/07 07:50

_id acadia08_088
id acadia08_088
authors Hynes, Hugh
year 2008
title When The Going Gets Tough, The Pluripotent Get Going: Resilient Developmental Models
doi https://doi.org/10.52842/conf.acadia.2008.088
source Silicon + Skin: Biological Processes and Computation, [Proceedings of the 28th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) / ISBN 978-0-9789463-4-0] Minneapolis 16-19 October 2008, 88-93
summary Mechanisms of biological development, such as in embryogenesis, offer promising models for resilient architectural systems well-suited to volatile or unpredictable contextual conditions. The resilience of embryonic development as a process is such that successful development—“success” defined here as that which results in the birth of an organism that can survive—can sustain extreme shifts in a normal developmental process, triggered by mutations, environmental pressures, injury, or experimental intervention. More specifically, biological development combines mechanisms of standardization with mechanisms of customization to create open-ended or what biologists call pluripotent systems—poised (“-potent”) to develop into a wide range (“pluri-”) of potential forms—which we can endeavor to reproduce mimetically. ¶ This paper considers biomimesis less a matter of replicating these developmental mechanisms physically or formally, but rather borrowing aspects of the mechanisms’ operation in order to test project outcomes digitally. The discipline of developmental biology affords a virtually ready-made conceptual framework and terminology to guide an open-ended digital methodology, in the hope of incorporating increasing degrees of resilience into the resulting design work. Searching for a capacity to sustain a similar fluidity of differentiation afforded by organisms in early development, we explore a pluripotent architecture for which differentiation might occur over time, and which might be better able to absorb volatility.
keywords Adaptation; Differentiation; Morphogenesis; Resilience; Scenario
series ACADIA
last changed 2022/06/07 07:50

_id ecaade2016_170
id ecaade2016_170
authors Hysa, Desantila and Özkar, Mine
year 2016
title Computation in Early Design Education as Investment in Attitudes
doi https://doi.org/10.52842/conf.ecaade.2016.1.357
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 1, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 357-366
summary While education programs are generally defined in terms of learning outcomes known as knowledge, skills and attitudes, it is not always obvious how attitudes are to be gained. This study focuses on the formation of attitudes of accountability and sharing of knowledge in computational approaches to basic design education. We posit that computational thinking, even without computers, is supportive of both the reflective practice and the learning of such values in design education. We report on comparatively observed collaborative design processes of first year architecture students who externalized their thought processes through visual rules. While a reflection-in-action stage helps in learning the know-how, a second reflection on reflection-in-action deepens the understanding and initiates habits for how to think and act within and beyond the design domain, leading to attitude formation.
wos WOS:000402063700040
keywords design computation; attitudes; visual rules; learning outcomes; foundation design studios
series eCAADe
email
last changed 2022/06/07 07:50

_id cf2017_546
id cf2017_546
authors Hysa, Desantila; Özkar, Mine
year 2017
title Meno in the Studio: Design Computation in a Pedagogical Dialogue
source Gülen Çagdas, Mine Özkar, Leman F. Gül and Ethem Gürer (Eds.) Future Trajectories of Computation in Design [17th International Conference, CAAD Futures 2017, Proceedings / ISBN 978-975-561-482-3] Istanbul, Turkey, July 12-14, 2017, pp. 546-562.
summary Competence in learning comprises combinations of knowledge, skills, and attitudes. Yet it is difficult to articulate and assess the learning objectives for attitudes. This paper focuses on the role of computation in providing an instrumental medium for attitude development and assessment in the design learning settings of the future. Our study draws from a passage on a mathematical inquiry in Plato’s Meno and makes a case of its aspects of visual reasoning and learning as reflection in action. Reporting on attitudes observed in an inquiry conducted with similar role play with foundational design students, we show that analog computation with visual rules supports the externalization of mental processes in basic design exercises and endorses beginning practices of accountable designing.
keywords Attitudes, Foundation Studio, Shape Rules
series CAAD Futures
email
last changed 2017/12/01 14:38

_id caadria2015_061
id caadria2015_061
authors Hyun, Kyung Hoon; Aram Min, Sun-Joong Kim and Ji-Hyun Lee
year 2015
title Finding Relationships Between Visitor Traffics around Major Attractions and the Surrounding Environments in Theme Parks
doi https://doi.org/10.52842/conf.caadria.2015.777
source Emerging Experience in Past, Present and Future of Digital Architecture, Proceedings of the 20th International Conference of the Association for Computer-Aided Architectural Design Research in Asia (CAADRIA 2015) / Daegu 20-22 May 2015, pp. 777-784
summary The objective of the paper is to find the relationship between the visitors’ traffic flows throughout the park and the distribution of the service facilities in four different Disneyland theme parks. This paper argues that there are patterns for attraction placement of specific functions such as shops, restaurants, and attractions to manipulate the human traffic. Instead of evaluating moving time and visitors’ preferences, we focused on analysing the spatial arrangements of the thematic areas and the locations of the service facilities to understand which factors influence the traffics around attractions. To do that, an agent analysis method is used to simulate the human traffics which was then analyzed with each service capacities, theme park routes, number of restaurants, shops and attractions in each thematic areas. Our results indicate that there are shared patterns of traffic flows around attractions for four different Disneyland parks. Moreover, the traffic flows around attractions did not show significant relationship with attraction capacities themselves for all of the Disneylands.
keywords Attraction placement; Theme Park Management; Visitor Traffic flow; Agent Analysis.
series CAADRIA
email
last changed 2022/06/07 07:50

_id caadria2014_116
id caadria2014_116
authors Hyun, Kyung Hoon; Ji-Hyun Lee, Minki Kim and Sulah Cho
year 2014
title Style Analysis Methodology: Identifying the Car Brand Design Trends through Hierarchical Clustering
doi https://doi.org/10.52842/conf.caadria.2014.327
source Rethinking Comprehensive Design: Speculative Counterculture, Proceedings of the 19th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2014) / Kyoto 14-16 May 2014, pp. 327–336
summary This paper aims to identify car design trends within various automobile manufacturers by investigating two objectives: first, finding similarities between car styles among different car brands from various automobile manufacturers to specify unique car designs which lead the trend; second, identifying the consistency of the brand design characteristics through hierarchical clustering. To do that, Fourier decomposition was used to quantify the car design similarities between 120 cars from 23 different brands. The calculated similarity index is then compared with network centrality measures to identify the clustering of the car brands. The quantified style data then can be applied to accurately predict the design trend. Thus this study can contribute to identify car style trends for strategic design decisions.
keywords Style analysis; design trend; brand cluster; brand identity
series CAADRIA
email
last changed 2022/06/07 07:50

_id cf2005_2_14_39
id cf2005_2_14_39
authors HYUN-AH Choi and HAN-JONG Jun
year 2005
title A Design Model Using Mutation Shape Emergence
source Learning from the Past a Foundation for the Future [Special publication of papers presented at the CAAD futures 2005 conference held at the Vienna University of Technology / ISBN 3-85437-276-0], Vienna (Austria) 20-22 June 2005, pp. 41-50
summary The ability to recognize properties and characteristics unforeseen in the early stage of design, namely shape emergence, is considered one of vital aspects of human visual perception in creative thinking. This study aims at developing a design model by using an extended theory of shape emergence, mutation shape emergence which we call. The first part of this paper describes the definition of mutational emergent shapes clearly. In the second part, possibility of discovering mutational emergent shapes will be explored through protocol analysis. On the basis of the results of these efforts, we will examine closely the cognitive mechanism to discover mutational emergent shapes. In the last stage, based on our results we propose a design model for understanding the cognitive process implications for training architects.
keywords creativity, design process, mutational emergent shapes, design model
series CAAD Futures
email
last changed 2005/05/05 07:06

_id ecaade2018_434
id ecaade2018_434
authors Hünkar, Ertunç and Figueiredo, Bruno Acácio Ferreira
year 2018
title 3D Printing of High Strength and Multi-Scaled Fragmented Structures
doi https://doi.org/10.52842/conf.ecaade.2018.1.173
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 1, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 173-178
summary Our research aims to push the limits of 3D printing towards the structural design and optimization. Additive manufacturing has an unique feature which is printing multi-faced complex geometries as easy as simple ones. Therefore additive manufacturing creates the chance of producing really small scaled complex forms. In a structural network, it can be easily understood that the more geometric variations to respond stress, the more adaptive structure will become to respond structural needs. The structural reaction is to be fictionalized by procedural operations and analysis that will be a tool to design multi-scaled fragmented structures. Those operations is to use the structural analysis and material reactions. Their iteration with the overall geometry will form the geometric generations. However the verification of the generations as outcomes of a real 3D printer is crucial. To verify, the precision of additive manufacturing should be sensitive enough that the structural element will function as it's simulated in computer with the algorithm. The sensitivity is important because, even couple of micro-sized problems can cause bigger ones in the structural element itself. The combination of all these variables can enable an initial geometry, to be able to adapt the stuructural needs in every additive generation.
keywords Additive Manufacturing(AM); Structural Optimization; Selective Laser Sintering(SLS); Structural Design; Shape Grammars; Design Computation
series eCAADe
email
last changed 2022/06/07 07:50

_id ddss2006-pb-289
id DDSS2006-PB-289
authors I-Chieh Huang and Teng-Wen Chang
year 2006
title A Study of Using Oversized Display in Supporting Design Communication - Focus on interior design problems
source Van Leeuwen, J.P. and H.J.P. Timmermans (eds.) 2006, Progress in Design & Decision Support Systems in Architecture and Urban Planning, Eindhoven: Eindhoven University of Technology, ISBN-10: 90-386-1756-9, ISBN-13: 978-90-386-1756-5, p. 289-301
summary This paper focuses on using oversized display for supporting design communication process between designers and clients. The interactive behaviors are analyzed and testified with a prototype developed in this research. Based on interviews with designers and clients, focus of the communication process in this research is onto developing an immersive environment for exchanging and negotiating the design artifacts. Several immersive virtual environment as well as visualization method (display) is reviewed. Furthermore, three over-sized display projects (ShadowLight, CaveUT and Blue-c) with immersive perception at full-scale or near full-scale design artifacts are studied as the inspiration of this research. Designers identify what kinds of influence they had on the design of client's interior space and to what extent they are aware that they can design and influence their perception. An over-sized display environment with direct manipulation interface is developed for evaluation platform.
keywords Virtual environments, Collaborative design
series DDSS
last changed 2006/08/29 12:55

_id sigradi2012_214
id sigradi2012_214
authors Ibarra, Bárbara; Jové, Clara
year 2012
title Diseño de estrategias para el consumo responsable de aparatos electrónicos [Design of strategies for responsible consumption of electronic devices]
source SIGraDi 2012 [Proceedings of the 16th Iberoamerican Congress of Digital Graphics] Brasil - Fortaleza 13-16 November 2012, pp. 149-153
summary Exploratory, analytical and experimental research held in Santiago, Chile, seeks to propose strategies that encourage responsible consumption of electronic devices (ED) for young people in order to extend the life of personal computers. Through the study of consumption and users’ behavior with their personal computers and the analysis of stimulus and information founded in ED, this research expects to identify significant aspects that can be incorporated into new design proposals in software and hardware.
keywords electronic devices (ED); consumption; young user; interface; e-waste
series SIGRADI
email
last changed 2016/03/10 09:53

_id acadia14projects_131
id acadia14projects_131
authors Ibañez, Mariana; Kim, Simon
year 2014
title CentriPETAL
doi https://doi.org/10.52842/conf.acadia.2014.131
source ACADIA 14: Design Agency [Projects of the 34th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 9789126724478]Los Angeles 23-25 October, 2014), pp. 131-134
summary This is a prototype for an architectural device with two performative behaviors. The first is to rotate open and close for apertures, and to spin so that sound and air movement is produced.
keywords Robotics and Autonomous Design Systems, Human-Machine Interaction
series ACADIA
type Research Projects
email
last changed 2022/06/07 07:50

_id ascaad2023_137
id ascaad2023_137
authors Ibrahim, Aly; Abdelmohsen, Sherif; Omar, Walid; Ebrahim, Sherif
year 2023
title Enhancing Hygromorphic Programmable Properties using Natural Local Materials: The Case of Albizia Lebbeck Trees
source C+++: Computation, Culture, and Context – Proceedings of the 11th International Conference of the Arab Society for Computation in Architecture, Art and Design (ASCAAD), University of Petra, Amman, Jordan [Hybrid Conference] 7-9 November 2023, pp. 209-223.
summary This paper explores the use of Albizia Lebbeck wood as a hygromorphic programmable material in adaptive architectural building skins. Several studies have investigated the use of hygromorphic behavior in developing adaptive architectural façades. Very few however have attempted to explore and evaluate the use of natural local materials in their specific climatic and cultural context, especially in the Arab World. Multiple experiments and simulations were conducted on Albizia Lebbeck wood samples as a material widely abundant in Egypt. The results demonstrate high potential for bending deformation, for use as a programmable adaptive façade panel. Compared against typical kinetic and static façade prototypes in an office space case study in Alexandria, Egypt, this double skin programmable material was shown to potentially improve performance in interior spaces in terms of light penetration and distribution without causing high levels of illumination or glare, while demonstrating low-cost and eco-friendly benefits for implementation as responsive façade prototypes.
series ASCAAD
email
last changed 2024/02/13 14:41

_id ecaade03_547_138_ibrahim
id ecaade03_547_138_ibrahim
authors Ibrahim, M., Krawczyk, R. and Schipporeit, G.
year 2003
title CAD Smart Objects: Potentials and Limitations
doi https://doi.org/10.52842/conf.ecaade.2003.547
source Digital Design [21th eCAADe Conference Proceedings / ISBN 0-9541183-1-6] Graz (Austria) 17-20 September 2003, pp. 547-552
summary For many years, CAD software depended on entity objects that were manipulated and interpreted by the user as meaningful symbols. These entities only represented the geometrical aspect of the design, but never had knowledge of what they are, or how to behave. With the new CAD systems, this concept has changed into the smart CAD objects. The smart objects will automatically provide all the data related to it: geometry, materials, specifications, price, as well as manufacturers and theoretically any related data. Creating new objects is not an easy straightforward job, and requires more programming skills than previously needed. Taking into consideration the relative difficulties in learning to modify and create new CAD objects, this might lead to a new branch of learning, as the architecture students might not only need to learn how to use the CAD packages but also how to program it in a way that makes them capable of doing what they want rather than doing what the package allow them to do.
keywords Objects; object oriented programming
series eCAADe
email
more http://www.iit.edu/~Ibramag
last changed 2022/06/07 07:50

_id ascaad2007_051
id ascaad2007_051
authors Ibrahim, M.M.
year 2007
title Teaching BIM, what is missing? The challenge of integrating BIM based CAD in today’s architectural curricula
source Em‘body’ing Virtual Architecture: The Third International Conference of the Arab Society for Computer Aided Architectural Design (ASCAAD 2007), 28-30 November 2007, Alexandria, Egypt, pp. 651-660
summary Building Information Modeling is the technology converting the workplace in design firms around the world. Now, professionals as well as academia see the feasibility and benefits of converting to such a new technology. Therefore, it seems inevitable to start teaching BIM to architecture students. And as we keep using and depending on computers the way we are, it also seems inevitable that programming will soon become one of the core curriculum classes for architecture students. However, the same problems facing professionals in design firms are those facing academic educators in schools of architecture, but with some different aspects. The misconceptions about the reality of BIM and the lack of understanding the full potential of the applications are the common issues. Few schools have started looking at the problem of preparing their students for a career in a BIM enabled work environment. The difficulty is due partly to the novelty of the technology and partly to the dilemma of teaching one application versus teaching the technology behind it. Besides the steep learning curve there should be the early introduction to how to interact deeply with the application to edit its content. The training required for BIM based CAD should focus on the core concepts rather than the application interface and functionalities. Therefore, building a course for teaching these systems should follow a different path than with conventional CAD. The training should be tied closely to the design curriculum in the design schools. A special version with different interface might empower the user. Hence, enhancing the experience and relieving some of the concerns attached with introducing BIM in the architecture curriculum.
series ASCAAD
email
last changed 2008/01/21 22:00

_id acadia03_023
id acadia03_023
authors Ibrahim, Magdy and Krawczyk, Robert
year 2003
title The Level of Knowledge of CAD Objects within the Building Information Model
doi https://doi.org/10.52842/conf.acadia.2003.173
source Connecting >> Crossroads of Digital Discourse [Proceedings of the 2003 Annual Conference of the Association for Computer Aided Design In Architecture / ISBN 1-880250-12-8] Indianapolis (Indiana) 24-27 October 2003, pp. 173-177
summary The first generation of CAD software depended on entity objects that were manipulated and interpreted by the user as meaningful graphics symbols. These entities only represented the geometrical properties of the architectural elements. With the present emerging generation of CAD systems, a new concept shifts a drawing-based model into a Building Information Model with the potential of modeling true architectural objects. Theoretically, these CAD objects will provide all related data to the designer describing the geometry, as well as any related data associated with how the object is actually used. The knowledge required to support an object should have structure to it. Different levels of knowledge need to be included, such as the geometrical information, which should be flexible enough to accommodate any type of shape and modification while keeping the object’s integrity as a unit and maintaining its relations to other objects. The CAD object concept, as remarkable as it is, might also have potential problems. It has some implications over the design process, as well as the architectural profession itself.
series ACADIA
email
last changed 2022/06/07 07:50

_id ascaad2016_019
id ascaad2016_019
authors Ibrahim, Magdy M.
year 2016
title 3D Printed Architecture - A new practical frontier in construction methods
source Parametricism Vs. Materialism: Evolution of Digital Technologies for Development [8th ASCAAD Conference Proceedings ISBN 978-0-9955691-0-2] London (United Kingdom) 7-8 November 2016, pp. 169-178
summary It is important to discuss and compare the rationale behind the success of the additive manufacturing technology in particular industries and at a particular scale versus full-scale building construction. The comparison should include structural qualities of the possible used materials, the cost effectiveness of the process, the time factor and its value in the construction process, the mass customization potential of the technology and its effect on building forms. The current state of technology in architecture, despite huge potential, has not produced new architectural forms.
series ASCAAD
email
last changed 2017/05/25 13:31

_id 2006_262
id 2006_262
authors Ibrahim, Magdy
year 2006
title To BIM or not to BIM, This is NOT the Question - How to Implement BIM Solutions in Large Design Firm Environments
doi https://doi.org/10.52842/conf.ecaade.2006.262
source Communicating Space(s) [24th eCAADe Conference Proceedings / ISBN 0-9541183-5-9] Volos (Greece) 6-9 September 2006, pp. 262-267
summary Building information modeling is the technology that is converting the workplace in design firms. The initial resistance to applying the concept has faded due to many reasons. Professional architects now see the feasibility and benefits of using the new technology. CAD managers in design firms are working toward the implementation of BIM packages in order to eventually, replace the conventional CAD platforms that are still widely used. However, there are still internal obstacles that slow down the process of the implementation. The change in the project management and the required proper training for the conversion are the two major internal obstacles. The current well organized work flow tailored around the conventional CAD platforms has to be changed in a way suitable for the new technology. The training firms provide for their employees should also be re-structured in a more vertical organization in order to guarantee that everyone understands the new concept and the new work flow. Architectural education usually reflects the needs of the work market. It is very important to understand the needs and identify the directions where the architectural education should go. What do we expect from newly graduated architects? How should we shift the focus toward BIM based CAD in design schools? And, what does it mean to teach modeling versus teaching drafting?
keywords Computer Aided Drafting; Building Information Modeling; Architectural Education
series eCAADe
email
last changed 2022/06/07 07:50

_id ascaad2012_013
id ascaad2012_013
authors Ibrahim, Mohamed ; Alan Bridges, Scott Chase, Samir Bayoumi, and Dina Taha
year 2012
title Grammatically Thinking - Summing Up the Teaching of the First Year With a Comprehensive Grammatical Project
source CAAD | INNOVATION | PRACTICE [6th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2012 / ISBN 978-99958-2-063-3], Manama (Kingdom of Bahrain), 21-23 February 2012, pp. 129-140
summary This paper describes a teaching experience conducted and carried out as part of the coursework of first year students of architecture at Strathclyde University. The workshop is the Third of three workshops planned to take place during the course of the first year studio, aimed at introducing new ways of thinking and introducing students to a new pattern of architectural education. The experiment was planned under the theme of “Evaluation” during the Final stage. A grammatical approach was chosen to deliver the methodology in the design studio, based on shape grammars.
series ASCAAD
email
more http://www.ascaad.org/conference/2012/papers/ascaad2012_013.pdf
last changed 2012/05/15 20:46

_id ascaad2014_018
id ascaad2014_018
authors Ibrahim, Passaint Mohamed Massoud
year 2014
title Achieving Computer Aided Design 3D Models from Virtual to Real in Architecture Learning
source Digital Crafting [7th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2014 / ISBN 978-603-90142-5-6], Jeddah (Kingdom of Saudi Arabia), 31 March - 3 April 2014, pp. 241-251
summary The existing gap between the 3D physical models done by architecture students and their digitized 3D virtual models in architecture design is truly spectacular. The increasingly efficient and more specialized digital applications allow the designers a whole range of facilities providing drawing commands and changes very easy to use, which puts 3D physical model in a less priority or being useless. This paper studies how to minimize This gap by teaching students that 3D physical models are not only the outer physical result of the design but it could be also the way to learn the architectural relationships and values in architectural design, where 3D physical models techniques now had been updated and related in a way to the digital 3D models and CAD applications.
series ASCAAD
email
last changed 2016/02/15 13:09

_id 0b68
authors Ibáñez, José Enrique and Santos, Laura
year 1999
title Utilización de un programa didáctico para la formación de desarrolladores, arquitectos, ingenieros y diseñadores (Use of a Didactic Program for the Training of Developers, Architects, Engineers and Designers)
source III Congreso Iberoamericano de Grafico Digital [SIGRADI Conference Proceedings] Montevideo (Uruguay) September 29th - October 1st 1999, pp. 352-356
summary For those questions of the specialisation, the Informaitc engineers develop applications of digital graphic destined to designers, users that, in general, ignore with the chore of developing applications. Also, most of the designers have to fight with applications that do not contemplate their necessities neither translates their expressive intentions with clarity. This reciprocal discussion may find an adequate solution in interdisciplinary work. The fecundity, and until the possibility, of the internal dialogue of these teams will depend, between other looks, of the quantity of common concepts that they possess. In this sense, we focused our educational task opposite the future engineers. We understand that, at the same time, the actual education of the designer, in whatever of their multiple looks, should contemplate the basic training (not instrumental but if conceptual) in questions related with the code of the applications that they use. This intellectual effort would enable the digital designer to investigate the topics of personalising their user applications (AutoCAD, CorelDraw, etc.). In this ground, we should greet the admission of the languages of visual code (Delphi, Visual [basic], etc.) that they permit a friendlier development of applications. Its goal is qualify them in order to develop applications of digital graphic, providing them concepts of space understanding and visual training for the production of IT applications of digital graphic.
series SIGRADI
email
last changed 2016/03/10 09:53

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