CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id cf2011_p157
id cf2011_p157
authors Boton, Conrad; Kubicki Sylvain, Halin Gilles
year 2011
title Understanding Pre-Construction Simulation Activities to Adapt Visualization in 4D CAD Collaborative Tools
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 477-492.
summary Increasing productivity and efficiency is an important issue in the AEC field. This area is mainly characterized by fragmentation, heterogeneous teams with low lifetimes and many uncertainties. 4D CAD is one of the greatest innovations in recent years. It consists in linking a 3D model of the building with the works planning in order to simulate the construction evolution over time. 4D CAD can fill several needs from design to project management through constructivity analysis and tasks planning (Tommelein 2003). The literature shows that several applications have been proposed to improve the 4D CAD use (Chau et al. 2004; Lu et al. 2007; Seok & al. 2009). In addition, studies have shown the real impact of 4D CAD use in construction projects (Staub-French & Khanzode 2007; Dawood & Sika 2007). More recently, Mahalingam et al. (2010) showed that the collaborative use of 4D CAD is particularly useful during the pre-construction phase for comparing the constructability of working methods, for visually identifying conflicts and clashes (overlaps), and as visual tool for practitioners to discuss and to plan project progress. So the advantage of the 4D CAD collaborative use is demonstrated. Moreover, several studies have been conducted both in the scientific community and in the industrial world to improve it (Zhou et al. 2009; Kang et al. 2007). But an important need that remains in collaborative 4D CAD use in construction projects is about the adaptation of visualization to the users business needs. Indeed, construction projects have very specific characteristics (fragmentation, variable team, different roles from one project to another). Moreover, in the AEC field several visualization techniques can represent the same concept and actors choose one or another of these techniques according to their specific needs related to the task they have to perform. For example, the tasks planning may be represented by a Gantt chart or by a PERT network and the building elements can be depicted with a 3D model or a 2D plan. The classical view (3D + Gantt) proposed to all practitioners in the available 4D tools seems therefore not suiting the needs of all. So, our research is based on the hypothesis that adapting the visualization to individual business needs could significantly improve the collaboration. This work relies on previous ones and aim to develop a method 1) to choose the best suited views for performed tasks and 2) to compose adapted multiple views for each actor, that we call “business views”. We propose a 4 steps-method to compose business views. The first step identifies the users’ business needs, defining the individual practices performed by each actor, identifying his business tasks and his information needs. The second step identifies the visualization needs related to the identified business needs. For this purpose, the user’s interactions and visualization tasks are described. This enables choosing the most appropriate visualization techniques for each need (step 3). At this step, it is important to describe the visualization techniques and to be able to compare them. Therefore, we proposed a business view metamodel. The final step (step 4) selects the adapted views, defines the coordination mechanisms and the interaction principles in order to compose coordinated visualizations. A final step consists in a validation work to ensure that the composed views really match to the described business needs. This paper presents the latest version of the method and especially presents our latest works about its first and second steps. These include making more generic the business tasks description in order to be applicable within most of construction projects and enabling to make correspondence with visualization tasks.
keywords Pre-construction, Simulation, 4D CAD, Collaboration, Computer Supported Cooperative Work, Human-Computer Interface, Information visualization, Business view, Model driven engineering
series CAAD Futures
email
last changed 2012/02/11 19:21

_id cf2011_p049
id cf2011_p049
authors Hii Jun Chung, Daniel; Chye Kiang Heng, Lai Choo Malone Lee, Ji Zhang
year 2011
title Analyzing the Ventilation Performance of Tropical High Density Residential Precincts using Computational Fluid Dynamics
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 351-366.
summary Major cities in the world are getting bigger as they continue to grow to cater for more population increase. These cities normally forced the urban planning to go high density. In the tropical context, high density cities like Singapore and Hong Kong do not have the luxury of space to go low rise and compact. These cities have to build to the floor area ratio of 4 and above to cater for the population. Their only solution is to go up, as high as possible, to the extent that the natural wind flow pattern will be altered, which brings environmental impact to the people. This is generally not good since wind flow helps to maintain the thermal comfort of the people as heat and pollutants are being channeled out of the city to avoid Urban Heat Island effect. In the tropical context, wind flow is crucial to maintain people’s comfort as the temperature is generally very high from the exposure of the sun for the entire year. Studies have shown that wind flow plays the most significant part in maintaining human comfort despite exposing to direct sunlight in the tropics. Therefore, wind flow analysis is extremely crucial to make the design sustainable and energy efficient, as people will not have to depend on mechanical ventilation to compensate for the lack of wind flow. Computational Fluid Dynamics (CFD) has always been used in the field of architecture, urban design and urban planning to understand the patterns of wind flow through the built environment apart from wind tunnel tests. The availability of more powerful hardware for the mainstream computer users as well as the lowering costs of these computers made CFD more possible to be adopted in the design world today. This also means using CFD in the design process, especially to analyze the impact of the design to the current site conditions and annual wind patterns will help the new design to be more responsive to the site. The interest of this paper is to analyze the high density typologies to see how well they respond to the local wind flow pattern. A typology is considered acceptable when the wind flow going through the site is still maintaining acceptable wind speed. This means it does not block off the wind and create stagnant spaces. Different designs generate different typologies which will respond differently to the wind pattern. The study aims at comparing the local high density typologies in terms of their response to the wind. Changes to a typology can be explored too to see if the performance will be different. For a typology which is considered a total failure in terms of response to wind, it may improve its performance if the orientation is altered. The CFD software can also parametrically respond to the changes of the typologies’ dimensions. This is helpful to see how much more a typology can still be performing well before failure by increasing the floor area index. The easiest way to do this is to pump up the building height. In conclusion, designing in response to wind is extremely important as it is more sustainable and responsive to Urban Heat Island effect. A design which responds well to the wind patterns will help save cost of cooling load and fan expenditure. The people will also be more willing to use the outdoor spaces which will as a whole generate more vibrant city spaces. As a result, a high density city with huge population count can still enjoy good thermal comfort if the general urban planning and design respond well to wind.
keywords computational fluid dynamics, sustainability, high density, urban design, airflow, ventilation
series CAAD Futures
email
last changed 2012/02/11 19:21

_id cf2011_p135
id cf2011_p135
authors Chen Rui, Irene; Schnabel Marc Aurel
year 2011
title Multi-touch - the future of design interaction
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 557-572.
summary The next major revolution for design is to bring the natural user interaction into design activities. Graphical User Interfaces (GUI) brought a new approach that was more effective compared to their conventional predecessors. In recent years, Natural User Interfaces (NUI) have advanced user experiences and multi-touch and gesture technologies provide new opportunities for a variety of potential uses in design. Much attention has been paid to leverage in the design of interactive interfaces. The mouse input and desktop screen metaphors limit the information sharing for multiple users and also delayed the direct interaction for communication between each other. This paper proposes the innovative method by integrating game engine ‘Unity3D’ with multi-touch tangible interfaces. Unity3D provides a game development tool as part of its application package that has been designed to let users to focus on creating new games. However, it does not limit the usage of area to design additional game scenarios since the benefits of Unity3D is allowing users to build 3D environments with its customizable and easy to use editor, graphical pipelines to openGL (http://unity3d.com/, 2010 ). It creates Virtual Reality (VR) environments which can simulates places in the real world, as well as the virtual environments helping architects and designers to vividly represent their design concepts through 3D visualizations, and interactive media installations in a detailed multi-sensory experience. Stereoscopic displays advanced their spatial ability while solving issues to design e.g. urban spaces. The paper presents how a multi-touch tabletop can be used for these design collaboration and communication tasks. By using natural gestures, designers can now communicate and share their ideas by manipulating the same reference simultaneously using their own input simultaneously. Further studies showed that 3Dl forms are perceived and understood more readily through haptic and proprioceptive perception of tangible representations than through visual representation alone (Gillet et al, 2005). Based on the authors’ framework presented at the last CAADFutures, the benefits of integrating 3D visualization and tactile sensory can be illustrated in this platform (Chen and Wang, 2009), For instance, more than one designer can manipulate the 3D geometry objects on tabletop directly and can communicate successfully their ideas freely without having to waiting for the next person response. It made the work more effective which increases the overall efficiency. Designers can also collect the real-time data by any change they make instantly. The possibilities of Uniy3D make designing very flexible and fun, it is deeply engaging and expressive. Furthermore, the unity3D is revolutionizing the game development industry, its breakthrough development platform for creating highly interactive 3D content on the web (http://unity3d.com/ , 2010) or similar to the interface of modern multimedia devices such as the iPhone, therefore it allows the designers to work remotely in a collaborative way to integrate the design process by using the individual mobile devices while interacting design in a common platform. In design activities, people create an external representation of a domain, often of their own ideas and understanding. This platform helps learners to make their ideas concrete and explicit, and once externalized, subsequently they reflect upon their work how well it sits the real situation. The paper demonstrates how this tabletop innovatively replaces the typical desktop metaphor. In summary, the paper addresses two major issues through samples of collaborative design: firstly presenting aspects of learners’ interactions with physical objects, whereby tangible interfaces enables them constructing expressive representations passively (Marshall, 2007), while focussing on other tasks; and secondly showing how this novel design tool allows designers to actively create constructions that might not be possible with conventional media.
keywords Multi-touch tabletop, Tangible User Interface
series CAAD Futures
email
last changed 2012/02/11 19:21

_id cf2011_p016
id cf2011_p016
authors Merrick, Kathryn; Gu Ning
year 2011
title Supporting Collective Intelligence for Design in Virtual Worlds: A Case Study of the Lego Universe
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 637-652.
summary Virtual worlds are multi-faceted technologies. Facets of virtual worlds include graphical simulation tools, communication, design and modelling tools, artificial intelligence, network structure, persistent object-oriented infrastructure, economy, governance and user presence and interaction. Recent studies (Merrick et al., 2010) and applications (Rosenman et al., 2006; Maher et al., 2006) have shown that the combination of design, modelling and communication tools, and artificial intelligence in virtual worlds makes them suitable platforms for supporting collaborative design, including human-human collaboration and human-computer co-creativity. Virtual worlds are also coming to be recognised as a platform for collective intelligence (Levy, 1997), a form of group intelligence that emerges from collaboration and competition among large numbers of individuals. Because of the close relationship between design, communication and virtual world technologies, there appears a strong possibility of using virtual worlds to harness collective intelligence for supporting upcoming “design challenges on a much larger scale as we become an increasingly global and technological society” (Maher et al, 2010), beyond the current support for small-scale collaborative design teams. Collaborative design is relatively well studied and is characterised by small-scale, carefully structured design teams, usually comprising design professionals with a good understanding of the design task at hand. All team members are generally motivated and have the skills required to structure the shared solution space and to complete the design task. In contrast, collective design (Maher et al, 2010) is characterised by a very large number of participants ranging from professional designers to design novices, who may need to be motivated to participate, whose contributions may not be directly utilised for design purposes, and who may need to learn some or all of the skills required to complete the task. Thus the facets of virtual worlds required to support collective design differ from those required to support collaborative design. Specifically, in addition to design, communication and artificial intelligence tools, various interpretive, mapping and educational tools together with appropriate motivational and reward systems may be required to inform, teach and motivate virtual world users to contribute and direct their inputs to desired design purposes. Many of these world facets are well understood by computer game developers, as level systems, quests or plot and achievement/reward systems. This suggests the possibility of drawing on or adapting computer gaming technologies as a basis for harnessing collective intelligence in design. Existing virtual worlds that permit open-ended design – such as Second Life and There – are not specifically game worlds as they do not have extensive level, quest and reward systems in the same way as game worlds like World of Warcraft or Ultima Online. As such, while Second Life and There demonstrate emergent design, they do not have the game-specific facets that focus users towards solving specific problems required for harnessing collective intelligence. However, a new massively multiplayer virtual world is soon to be released that combines open-ended design tools with levels, quests and achievement systems. This world is called Lego Universe (www.legouniverse.com). This paper presents technology spaces for the facets of virtual worlds that can contribute to the support of collective intelligence in design, including design and modelling tools, communication tools, artificial intelligence, level system, motivation, governance and other related facets. We discuss how these facets support the design, communication, motivational and educational requirements of collective intelligence applications. The paper concludes with a case study of Lego Universe, with reference to the technology spaces defined above. We evaluate the potential of this or similar tools to move design beyond the individual and small-scale design teams to harness large-scale collective intelligence. We also consider the types of design tasks that might best be addressed in this manner.
keywords collective intelligence, collective design, virtual worlds, computer games
series CAAD Futures
email
last changed 2012/02/11 19:21

_id caadria2011_067
id caadria2011_067
authors Neisch, Paulina
year 2011
title Colour-code models: The concept of spatial network
doi https://doi.org/10.52842/conf.caadria.2011.707
source Proceedings of the 16th International Conference on Computer Aided Architectural Design Research in Asia / The University of Newcastle, Australia 27-29 April 2011, pp. 707-716
summary The main goal for the architects or planners is to understand a perspective of the user. The foundation of the design process is to create buildings and environments, which will be both innovative and functional for all types of users, including adults and children. While planning the environments for children the particular aspects should be considered. The important questions are: What kind of contact does child have with the city, urban places and buildings? How does the child construct the picture of the city? What kind of urban or architectural spaces contributes to the relation that a child has with the environment? Most of the previous studies concentrating on creation of spaces for children have focused on the perspectives that have adults. According to CAADRIA 2010 paper, the objective of our study was to “learn about” (get to know the) children’s perception of everyday places. The main goal of the project was to define an appropriate tool for the design process. We identified three elements, which were considered to be the most important for child’s identification with environment: home, school, and the journey from home to school. For this purpose, children living in a residential community in Bangkok were surveyed. Contrariwise to the quantitative approach (Neisch, 2010), the concept of Colour – Code Models of space propose a qualitative development of this research – a graphic language which allow to understand the children’s spatial world, the novel way to analyze and present space, useful for educate architects and planners.
keywords Spatial network; perception and representation of environment; drawing processing; data analyses; design for children
series CAADRIA
email
last changed 2022/06/07 07:58

_id sigradi2010_392
id sigradi2010_392
authors Papanikolaou, Dimitris
year 2010
title Understanding Behavior of Self - Organizing Vehicle Sharing Systems
source SIGraDi 2010_Proceedings of the 14th Congress of the Iberoamerican Society of Digital Graphics, pp. Bogotá, Colombia, November 17-19, 2010, pp. 392-395
summary Mobility on Demand (MoD) is a self - organizing one - way vehicle sharing system that allows users to pick - up from and drop - off to at station. MoD uses sensors to understand fleet distribution asymmetry and price incentives to motivate users to drive vehicles to stations that need the them most thereby increasing service performance. This paper presents current work done at the Smart Cities group of the MIT Media Lab for understanding decision - making in dynamically priced vehicle sharing systems, and exploring the circumstances under which such systems can become stable, sustainable, and profitable.
keywords vehicle - sharing, mobility on demand, dynamic pricing, system dynamics, self - organization
series SIGRADI
email
last changed 2016/03/10 09:57

_id caadria2013_195
id caadria2013_195
authors Park, Jihyun; Azizan Aziz, Kevin Li and Carl Covington
year 2013
title Energy Performance Modeling of an Office Building and Its Evaluation – Post-Occupancy Evaluation and Energy Efficiency of the Building
doi https://doi.org/10.52842/conf.caadria.2013.209
source Open Systems: Proceedings of the 18th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2013) / Singapore 15-18 May 2013, pp. 209-218
summary Energy performance modelling can provide insights into the efficiency and sustainability of commercial buildings, and also the achievement of certification standards such as USGBC LEED. However, the results from the modelling must be validated via a post-construction evaluation, which quantifies any discrepancies between the predicted energy usage and the actual energy consumed. In this study, an existing office building was examined to test how well the model predicts energy usage. The results from the model were compared with the actual usage of gas and electricity over two years (2010-2011). Our study showed a 123% higher gas usage,and a 36% lower electricity, compared with the simulation. This difference presents that occupant behaviour and building construction practices have significant impact on the energy usage of a building. For instance, the large discrepancy among gas usage is due to the office building’s thermal envelope, which identifies the spots at which heat leaks out of the building, thereby forcing the heating unit to work more. Additionally, the post occupancy evaluation study identified that indoor environmental conditions impact on energy consumption of the building. 
wos WOS:000351496100021
keywords Building performance evaluation, Energy modelling, Energy usage, User behaviour, Post occupancy evaluation
series CAADRIA
email
last changed 2022/06/07 08:00

_id caadria2010_010
id caadria2010_010
authors Tan, Beng-Kiang and Stephen Lim Tsung Yee
year 2010
title Place and placelessness in 3D online virtual world
doi https://doi.org/10.52842/conf.caadria.2010.103
source Proceedings of the 15th International Conference on Computer Aided Architectural Design Research in Asia / Hong Kong 7-10 April 2010, pp. 103-112
summary This paper examines the issue of place-making in 3D virtual world from the design point of view. It aims to find out what are the elements to create a sense of place. As Second Life currently has the largest users among 3D virtual worlds, it is selected as a study case. The methodology consists of theoretical studies and ethnographic observation. Firstly, literature review of theories regarding place-making in the physical world and the virtual world were done. From that a framework was formulated as a common basis for ethnographic observations and interviews at three real world public spaces and four locations in Second Life. This paper presents findings from the latter. The focus areas are physical settings, activities and experience of users. The observations are discussed and criteria for place-making in multiuser 3D online virtual environments are proposed. This paper will contribute to the understanding of how to design a place rather than space in 3D online virtual world.
keywords 3D virtual world; Second Life; place-making; multiuser online virtual environment
series CAADRIA
email
last changed 2022/06/07 07:56

_id caadria2010_044
id caadria2010_044
authors Tsai, Tai-Ling; Tay-Sheng Jeng and Jian-Hsu Chen
year 2010
title Spiritual ambiance in interactive temple
doi https://doi.org/10.52842/conf.caadria.2010.467
source Proceedings of the 15th International Conference on Computer Aided Architectural Design Research in Asia / Hong Kong 7-10 April 2010, pp. 467-476
summary This paper introduces a new dimension of spiritual ambiance design using a real-world interactive temple design project. The research focus has shifted from users’ basic demands for physical design artifacts to the spiritual demands through embodied interaction. Thus, this study aims at enhancing the spiritual reflection in temple design through ambient media in interactive space. The objective of designing spiritual ambiance in temple is to develop a medium for taking the believers into religious contemplation and enhancing understanding of spirit of Bodhisattva Guan Yin. This research develops the design process of interactive space design with spiritual ambiance. Through the three design levels of emotional design principles, the design conceptual model of spiritual ambiance triggers resonances through metaphor association. To verify the conceptual model, the design concept is implemented in the physical space via human-centered embodied interaction. The on-site project not only introduces advanced sensing technology embedded into the temple but also verifies the applicability of human–computer interaction to a new dimension of spiritual ambiance design
keywords Human–computer interaction; ubiquitous computing; interactive space; spiritual ambiance
series CAADRIA
email
last changed 2022/06/07 07:56

_id ascaad2016_003
id ascaad2016_003
authors Al-Jokhadar, Amer; Wassim Jabi
year 2016
title Humanising the Computational Design Process - Integrating Parametric Models with Qualitative Dimensions
source Parametricism Vs. Materialism: Evolution of Digital Technologies for Development [8th ASCAAD Conference Proceedings ISBN 978-0-9955691-0-2] London (United Kingdom) 7-8 November 2016, pp. 9-18
summary Parametric design is a computational-based approach used for understanding the logic and the language embedded in the design process algorithmically and mathematically. Currently, the main focus of computational models, such as shape grammar and space syntax, is primarily limited to formal and spatial requirements of the design problem. Yet, qualitative factors, such as social, cultural and contextual aspects, are also important dimensions in solving architectural design problems. In this paper, an overview of the advantages and implications of the current methods is presented. It also puts forward a ‘structured analytical system’ that combines the formal and geometric properties of the design, with descriptions that reflect the spatial, social and environmental patterns. This syntactic-discursive model is applied for encoding vernacular courtyard houses in the hot-arid regions of the Middle East and North Africa, and utilising the potentials of these cases in reflecting the lifestyle and the cultural values of the society, such as privacy, human-spatial behaviour, the social life inside the house, the hierarchy of spaces, the segregation and seclusion of family members from visitors and the orientation of spaces. The output of this analytical phase prepares the groundwork for the development of socio-spatial grammar for contemporary tall residential buildings that gives the designer the ability to reveal logical spatial topologies based on socio-environmental restrictions, and to produce alternatives that have an identity while also respecting the context, place and needs of users.
series ASCAAD
email
last changed 2017/05/25 13:13

_id ascaad2009_samir_foura
id ascaad2009_samir_foura
authors Foura, Samir and Samira Debache
year 2009
title Thermal Simulation In Residential Building Within Computer Aided Architectural Design: Integrated model
source Digitizing Architecture: Formalization and Content [4th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2009) / ISBN 978-99901-06-77-0], Manama (Kingdom of Bahrain), 11-12 May 2009, pp. 235-243
summary Nowadays, the architectural profession is seeking a better energy saving in the design of buildings. The fear of energy shortage in the very near future, together with the rapid rise in energy prices, put pressure on researchers on this field to develop buildings with more efficient heating systems and energy systems. This work is concerned mainly with the development of a software program analyzing comfort in buildings integrated in CAD architectural systems. The problem of presenting the computer with information concerning the building itself has been overcome through integration of thermal analysis with the building capabilities of CAD system. Mainly, such experience concerns the rules for calculating heat loss and heat gain of buildings in Algeria, The program has been developed in order to demonstrate the importance of the innovation of the computer aided-architectural-design field (CAAD) in the technology of buildings such as the three dimensional modeling offering environmental thermal analysis. CAAD is an integrated architectural design system which can be used to carry out many tasks such as working drawings, perspectives and thermal studies, etc., all from the same data. Results are obtained in tabular form or in graphical output on the visual display. The principle of this program is that all input data should be readily available to the designer at the early stages of the design before the user starts to run the integrated model. Particular attention is given to the analysis of thermal aspects including solar radiation gains. Average monthly energy requirement predictions have been estimated depending on the building design aspect. So, this integrated model (CAAD and simulation comfort) is supposed to help architects to decide on the best options for improving the design of buildings. Some of these options may be included at the early design stages analysis. Indications may also be given on how to improve the design. The model stored on CAAD system provides a valuable data base for all sort analytical programs to be integrated into the system. The amount of time and expertise required to use complex analytical methods in architectural practice can be successfully overcome by integration with CAAD system.
series ASCAAD
email
last changed 2009/06/30 08:12

_id sigradi2021_300
id sigradi2021_300
authors Leiro, Manoela, Darzé, Júlia, Rios, Matheus and Lemos, Paulo
year 2021
title An Experience with the Use of a BIM Tool in the Thermal Environmental Comfort Discipline
source Gomez, P and Braida, F (eds.), Designing Possibilities - Proceedings of the XXV International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2021), Online, 8 - 12 November 2021, pp. 889–900
summary This article presents a didactic experience carried out with the use of a BIM tool in the Thermal Environmental Comfort discipline of the graduate course in Architecture and Urbanism of a private Higher Education Institution in the city of Salvador-Bahia. Starting in 2020, students began designing solar protection devices using a geometric model in Revit. The method described in Annex I of the Technical Regulation on the Quality of Energy Efficiency Level in Residential Buildings (RTQ-R) was applied. The results obtained showed a better understanding by the students about the importance of correctly sizing solar protection devices for different orientations.
keywords BIM, Ensino, Conforto Ambiental Térmico
series SIGraDi
email
last changed 2022/05/23 12:11

_id caadria2024_198
id caadria2024_198
authors Shi, Zewei, Wang, Xiaoxin, Wang, Jinyu, Wang, Yu, Jian, Yixin, Huang, Chenyu and Yao, Jiawei
year 2024
title A Method for Real-Time Prediction of Indoor Natural Ventilation in Residential Buildings
doi https://doi.org/10.52842/conf.caadria.2024.1.009
source Nicole Gardner, Christiane M. Herr, Likai Wang, Hirano Toshiki, Sumbul Ahmad Khan (eds.), ACCELERATED DESIGN - Proceedings of the 29th CAADRIA Conference, Singapore, 20-26 April 2024, Volume 1, pp. 9–18
summary Against the backdrop of energy crises and climate change, performance-oriented architectural design is increasingly gaining attention. Early-stage assessment of natural ventilation performance is crucial for optimizing designs to enhance indoor environmental comfort and reduce building energy consumption. However, traditional numerical simulations are time-consuming, and existing data-driven surrogate models primarily focus on predicting partial indicators in indoor airflow or single-space airflow. Predicting the spatial distribution of airflow is more advantageous for addressing global issues in building layout design. This paper introduces a surrogate model based on Generative Adversarial Networks. We constructed a dataset of floor plans, with 80% of the data generated using parameterized methods and 20% sourced from real-world examples. We developed a 3D encoding method for the floor plans to facilitate machine understanding of spatial depth and structure. Finally, we conducted airflow simulations on the dataset, with the simulated results used to train the Pix2pix model. The results demonstrate that the Pix2pix model can predict indoor airflow distribution with high accuracy, requiring only 0.8 seconds. In the test set, the average values for MAPE, SSIM, and R2 are 2.6113%, 0.9798, and 0.9114, respectively. Our research can improve architectural design, enhance energy efficiency, and enhance residents' comfort, thereby contributing to the creation of healthier indoor environments.
keywords generative residential buildings, natural indoor ventilation, early design stage, real-time prediction, generative adversarial networks (GAN)
series CAADRIA
email
last changed 2024/11/17 22:05

_id 34f2
authors Van der Voordt, T., Vrielink, D. and Van Wegen, H.
year 1997
title Comparative floorplan-analysis in programming and architectural design
source Design Studies 18 (1) (1997) pp. 67-88
summary Every floorplan may be regarded as a reflection of the goals and activities of the users as interpreted by the architect. By comparing a wide range of building layouts for similar organizations one may achieve a good understanding of the ways in which goals and values can be expressed in spatial solutions. It offers the opportunity to develop a spatiofunctional typology of design solutions. Postoccupancy evaluations focusing on underlying arguments and user experiences with different design solutions give insight into relevant points of decision, (dis)advantages for use and perception, and (dis)congruencies between spatial systems and social systems. This article demonstrates how an integration of comparative floorplan-analysis and postoccupancy evaluation may contribute to more soundly based solutions in programming and architectural design. The relationship between spatial and social configurations is illuminated by an analysis of the floorplans of two schools with different educational systems and the spatial implications of a shift from a medical care concept into a residential care concept in nursing homes.
series journal paper
last changed 2003/05/15 21:45

_id ijac20109103
id ijac20109103
authors Jun Chung, Daniel Hii; Malone-Lee Lai Choo
year 2011
title Computational Fluid Dynamics for Urban Design: The Prospects for Greater Integration
source International Journal of Architectural Computing vol. 9 - no. 1, 33-54
summary Computational Fluid Dynamics (CFD) has always been used in the field of architecture, urban design and urban planning to understand the patterns of wind flow through the built environment. Its analysis is important to evaluate whether the natural ventilation through a site is adequate to mitigate heat and pollutant to achieve better human comfort in dense urban environments. However, given the complex operational requirements, the response to wind flow is not always done early enough to support planning and design. This paper seeks to illustrate how CFD analysis can aid planning and design of urban areas and investigates the workflow requirements, in the hope of making the CFD simulations more accessible to the practices and contribute to design decisions. It also looks at the present technological advancements and future prospects to assess the scenarios where emerging technologies can make CFD simulation more readily available with affordable and even mobile hardware installations.
series journal
last changed 2019/05/24 09:55

_id caadria2019_600
id caadria2019_600
authors Subramanian, Ramanathan, Tuncer, Bige and Binder, Alexander
year 2019
title Thermal Comfort Based Performance Appraisal of Covered Walkways in Singapore
doi https://doi.org/10.52842/conf.caadria.2019.1.805
source M. Haeusler, M. A. Schnabel, T. Fukuda (eds.), Intelligent & Informed - Proceedings of the 24th CAADRIA Conference - Volume 1, Victoria University of Wellington, Wellington, New Zealand, 15-18 April 2019, pp. 805-814
summary This paper describes an ongoing research project to establish a thermal comfort based walkway performance analysis that embodies the effect of context and climate. This study combines the survey data (perceived comfort) from walkway users and thermal sensor data (actual thermal comfort) collected at various covered walkways across Singapore. One contribution is the combination of subjective and objective comfort measurements in a tropical context . We work with descriptive statistical measures to help better understand the ranges of thermal comfort offered by covered walkways. This research highlighted that the comfort offered by current walkways were identified to have no significance, and the walkways are unable to reduce the heat stress into the moderate range at all times of the day. A key contribution of this research project identified missing datasets and help improve our data collection methodology for the future expansion dataset that employ machine learning.
keywords Biometeorology; Data analytics; Informed design
series CAADRIA
email
last changed 2022/06/07 07:56

_id 349e
authors Durmisevic, Sanja
year 2002
title Perception Aspects in Underground Spaces using Intelligent Knowledge Modeling
source Delft University of Technology
summary The intensification, combination and transformation are main strategies for future spatial development of the Netherlands, which are stated in the Fifth Bill regarding Spatial Planning. These strategies indicate that in the future, space should be utilized in a more compact and more efficient way requiring, at the same time, re-evaluation of the existing built environment and finding ways to improve it. In this context, the concept of multiple space usage is accentuated, which would focus on intensive 4-dimensional spatial exploration. The underground space is acknowledged as an important part of multiple space usage. In the document 'Spatial Exploration 2000', the underground space is recognized by policy makers as an important new 'frontier' that could provide significant contribution to future spatial requirements.In a relatively short period, the underground space became an important research area. Although among specialists there is appreciation of what underground space could provide for densely populated urban areas, there are still reserved feelings by the public, which mostly relate to the poor quality of these spaces. Many realized underground projects, namely subways, resulted in poor user satisfaction. Today, there is still a significant knowledge gap related to perception of underground space. There is also a lack of detailed documentation on actual applications of the theories, followed by research results and applied techniques. This is the case in different areas of architectural design, but for underground spaces perhaps most evident due to their infancv role in general architectural practice. In order to create better designs, diverse aspects, which are very often of qualitative nature, should be considered in perspective with the final goal to improve quality and image of underground space. In the architectural design process, one has to establish certain relations among design information in advance, to make design backed by sound rationale. The main difficulty at this point is that such relationships may not be determined due to various reasons. One example may be the vagueness of the architectural design data due to linguistic qualities in them. Another, may be vaguely defined design qualities. In this work, the problem was not only the initial fuzziness of the information but also the desired relevancy determination among all pieces of information given. Presently, to determine the existence of such relevancy is more or less a matter of architectural subjective judgement rather than systematic, non-subjective decision-making based on an existing design. This implies that the invocation of certain tools dealing with fuzzy information is essential for enhanced design decisions. Efficient methods and tools to deal with qualitative, soft data are scarce, especially in the architectural domain. Traditionally well established methods, such as statistical analysis, have been used mainly for data analysis focused on similar types to the present research. These methods mainly fall into a category of pattern recognition. Statistical regression methods are the most common approaches towards this goal. One essential drawback of this method is the inability of dealing efficiently with non-linear data. With statistical analysis, the linear relationships are established by regression analysis where dealing with non-linearity is mostly evaded. Concerning the presence of multi-dimensional data sets, it is evident that the assumption of linear relationships among all pieces of information would be a gross approximation, which one has no basis to assume. A starting point in this research was that there maybe both linearity and non-linearity present in the data and therefore the appropriate methods should be used in order to deal with that non-linearity. Therefore, some other commensurate methods were adopted for knowledge modeling. In that respect, soft computing techniques proved to match the quality of the multi-dimensional data-set subject to analysis, which is deemed to be 'soft'. There is yet another reason why soft-computing techniques were applied, which is related to the automation of knowledge modeling. In this respect, traditional models such as Decision Support Systems and Expert Systems have drawbacks. One important drawback is that the development of these systems is a time-consuming process. The programming part, in which various deliberations are required to form a consistent if-then rule knowledge based system, is also a time-consuming activity. For these reasons, the methods and tools from other disciplines, which also deal with soft data, should be integrated into architectural design. With fuzzy logic, the imprecision of data can be dealt with in a similar way to how humans do it. Artificial neural networks are deemed to some extent to model the human brain, and simulate its functions in the form of parallel information processing. They are considered important components of Artificial Intelligence (Al). With neural networks, it is possible to learn from examples, or more precisely to learn from input-output data samples. The combination of the neural and fuzzy approach proved to be a powerful combination for dealing with qualitative data. The problem of automated knowledge modeling is efficiently solved by employment of machine learning techniques. Here, the expertise of prof. dr. Ozer Ciftcioglu in the field of soft computing was crucial for tool development. By combining knowledge from two different disciplines a unique tool could be developed that would enable intelligent modeling of soft data needed for support of the building design process. In this respect, this research is a starting point in that direction. It is multidisciplinary and on the cutting edge between the field of Architecture and the field of Artificial Intelligence. From the architectural viewpoint, the perception of space is considered through relationship between a human being and a built environment. Techniques from the field of Artificial Intelligence are employed to model that relationship. Such an efficient combination of two disciplines makes it possible to extend our knowledge boundaries in the field of architecture and improve design quality. With additional techniques, meta know/edge, or in other words "knowledge about knowledge", can be created. Such techniques involve sensitivity analysis, which determines the amount of dependency of the output of a model (comfort and public safety) on the information fed into the model (input). Another technique is functional relationship modeling between aspects, which is derivation of dependency of a design parameter as a function of user's perceptions. With this technique, it is possible to determine functional relationships between dependent and independent variables. This thesis is a contribution to better understanding of users' perception of underground space, through the prism of public safety and comfort, which was achieved by means of intelligent knowledge modeling. In this respect, this thesis demonstrated an application of ICT (Information and Communication Technology) as a partner in the building design process by employing advanced modeling techniques. The method explained throughout this work is very generic and is possible to apply to not only different areas of architectural design, but also to other domains that involve qualitative data.
keywords Underground Space; Perception; Soft Computing
series thesis:PhD
email
last changed 2003/02/12 22:37

_id ecaade2022_47
id ecaade2022_47
authors Marsillo, Laura, Suntorachai, Nawapan, Karthikeyan, Keshava Narayan, Voinova, Nataliya, Khairallah, Lea and Chronis, Angelos
year 2022
title Context Decoder - Measuring urban quality through artificial intelligence
doi https://doi.org/10.52842/conf.ecaade.2022.2.237
source Pak, B, Wurzer, G and Stouffs, R (eds.), Co-creating the Future: Inclusion in and through Design - Proceedings of the 40th Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2022) - Volume 2, Ghent, 13-16 September 2022, pp. 237–246
summary Understanding the quality of places during the early design process can improve design decision making and increase not only the chance of effective site development for the place and surroundings but also provide foresight to the mental, physical and environmental well-being of the future occupants. A context can be described differently depending on the designer's studies. However, in order to view the place holistically, various layers should be considered for a cross-disciplinary correlation. This paper proposes a prototypical tool to evaluate the quality of places using machine learning to help cluster and visualise design metrics according to the features provided. By selecting a location in a city, it offers other site contexts with similar characteristics and a similar level of complexity in relation to the surroundings. The tool was initially developed for Naples (Italy) as a case study city and incorporates key indicators related to connectivity of amenities, walkability, urban density, population density, outdoor thermal comfort, popular rate review and sentiment analysis from social media. With current open-source data, these indicators such as OpenStreetMap or social media sentiment can be collected with embedded geotags. These site-specific multilayers were evaluated under the metrics of 3 ranges i.e 400, 800 and 1,200-metre walking distance. This paper demonstrates the potential of using machine learning integrated with computational design tools to visualise the otherwise invisible data for users to interpret any context comprehensively in a holistic approach. Even though this tool is made for Naples, this tool can be extended to other cities across the world. As a result, the tool assists users in understanding not only site-specific location but also draws lines to other neighbourhoods within the city with a similar phenomenon of correlation between key performance indicators.
keywords Computational Design, Urban Analysis, Machine Learning, Computer Vision, Sentiment Analysis
series eCAADe
email
last changed 2024/04/22 07:10

_id 899f
authors Papamichael, K., Pal, V., Bourassa, N., Loffeld, J. and Capeluto, I.G.
year 2000
title An Expandable Software Model for Collaborative Decision-Making During the Whole Building Life Cycle
doi https://doi.org/10.52842/conf.acadia.2000.019
source Eternity, Infinity and Virtuality in Architecture [Proceedings of the 22nd Annual Conference of the Association for Computer-Aided Design in Architecture / 1-880250-09-8] Washington D.C. 19-22 October 2000, pp. 19-28
summary Decisions throughout the life cycle of a building, from design through construction and commissioning to operation and demolition, require the involvement of multiple interested parties (e.g., architects, engineers, owners, occupants and facility managers). The performance of alternative designs and courses of action must be assessed with respect to multiple performance criteria, such as comfort, aesthetics, energy, cost and environmental impact. Several stand-alone computer tools are currently available that address specific performance issues during various stages of a building’s life cycle. Some of these tools support collaboration by providing means for synchronous and asynchronous communications, performance simulations, and monitoring of a variety of performance parameters involved in decisions about a building during building operation. However, these tools are not linked in any way, so significant work is required to maintain and distribute information to all parties. In this paper we describe a software model that provides the data management and process control required for collaborative decision-making throughout a building’s life cycle. The requirements for the model are delineated addressing data and process needs for decision making at different stages of a building’s life cycle. The software model meets these requirements and allows addition of any number of processes and support databases over time. What makes the model infinitely expandable is that it is a very generic conceptualization (or abstraction) of processes as relations among data. The software model supports multiple concurrent users, and facilitates discussion and debate leading to decision-making. The software allows users to define rules and functions for automating tasks and alerting all participants to issues that need attention. It supports management of simulated as well as real data and continuously generates information useful for improving performance prediction and understanding of the effects of proposed technologies and strategies.
keywords Decision Making, Integration, Collaboration, Simulation, Building Life Cycle, Software.
series ACADIA
email
last changed 2022/06/07 08:00

_id 60f3
authors Wright, Robert M. and Hoinkes, Rodney M.
year 1993
title Computational Issues in Urban Design: Developing a Strategy for Solar Impact Assessment
source CAAD Futures ‘93 [Conference Proceedings / ISBN 0-444-89922-7] (Pittsburgh / USA), 1993, pp. 543-555
summary A comprehensive method for identifying the impacts on solar access of large scale architectural projects still continues to be an important and controversial area in city planning and urban design. Previous research studies such as the Sun Wind and Pedestrian Comfort, a study of Toronto's Central Area, demonstrated approaches possible when dealing with solar issues related to urban design. Existing techniques for solar inventory, analysis and evaluation, while effective, are often dependent on single event analysis (shadow casting) or manual procedures that are time consuming and exceedingly complex especially when needed for day-to-day use by planners or architects involved in complex urban projects. The Centre for Landscape Research has undertaken as part of its research to develop a computational approach that would help city urban designers evaluate and represent the issues of solar access in an urban setting. This paper will outline a series of computational methods developed to utilize an existing municipal digital data base and to describe complex issues of solar access in terms of urban form and context. A technique will be described that quantitatively assesses the total solar potential of a site as compared to changes in solar access due to different urban design proposals. Two-, three- and four-dimensional representation techniques are developed to facilitate understanding of the analysis to users such as city officials, the public, developers, etc.
keywords Solar Assessment, Urban Design, Open Space, Modeling Visualization
series CAAD Futures
last changed 1999/04/07 12:03

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