CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

PDF papers
References

Hits 1 to 20 of 15290

_id avocaad_2003_15
id avocaad_2003_15
authors Dietmar Lorenz
year 2003
title Communication Playground01
source LOCAL VALUES in a NETWORKED DESIGN WORLD - ADDED VALUE OF COMPUTER AIDED ARCHITECTURAL DESIGN, Stellingwerff, Martijn and Verbeke, Johan (Eds.), (2004) DUP Science - Delft University Press, ISBN 90-407-2507-1.
summary The Communication Playground01-Project represents an experimental game structure, where new communication strategies in the Internet can be tested in a game situation. The realisation basis is provided by the first-person shooter game `Quake III`. The idea is to create personal, demanding virtual realities in which individuals can meet and communicate via the Internet. The implementation of Avatars enables the individual to receive visual feedback from the chat partner in real time. In order to create an appropriate environment to experiment, a game was developed to promote and also provoke these requirements purposefully.
keywords Architecture, Local values, Globalisation, Computer Aided Architectural Design
series AVOCAAD
email
last changed 2006/01/16 21:38

_id cf2017_128
id cf2017_128
authors Dietrich, Sebastian; Schneider, Sven; Demin, Dimitry
year 2017
title RhinoRstab: Introducing and Testing a New Structural Analysis Plugin for Grasshopper3D
source Gülen Çagdas, Mine Özkar, Leman F. Gül and Ethem Gürer (Eds.) Future Trajectories of Computation in Design [17th International Conference, CAAD Futures 2017, Proceedings / ISBN 978-975-561-482-3] Istanbul, Turkey, July 12-14, 2017, pp. 128-136.
summary This paper presents a new open-source structural analysis plugin for Grasshopper – RhinoRstab. The plugin bridges data between the worldwide established software: Rhinoceros3d and Dlubal RSTAB. The basic idea behind the approach is to create an interactive workflow between the architectural design on the one hand and a structural analysis tool on the other hand. In contrast to RhinoRstab, other analysis tools for Grasshopper predict the structural behaviour independent of its structural capacity. Thus, additional standalone software is necessary to verify the analysis of these plugins subsequently. To test the validity of this new tool, it is compared to a similar application, namely Karamba (a widely used structural analysis plugin for Rhinoceros/Grasshopper). Both tools are tested in different scenarios. The study shows that for some elements in a structural system and some calculation methods RhinoRstab and Karamba results differ strongly. However, regarding the runtime, Karamba operates faster than RhinoRstab.
keywords Automation, Structural Analysis, Structural Design, Optimization
series CAAD Futures
email
last changed 2017/12/01 14:37

_id 27b5
authors Dießenbacher, Claus and Rank, Ernst
year 1995
title A Multimedia Archaeological Museum
doi https://doi.org/10.52842/conf.ecaade.1995.013
source Multimedia and Architectural Disciplines [Proceedings of the 13th European Conference on Education in Computer Aided Architectural Design in Europe / ISBN 0-9523687-1-4] Palermo (Italy) 16-18 November 1995, pp. 13-20
summary This paper will present a project, which was first initiated in 1994 as a graduate students seminar and is now being continued as a research project in a cooperation of computer scientists, architects and archaeologists. An ancient roman city (Colonia Ulpia Traiana near todays Xanten in Germany) has been reconstructed, using various levels of abstraction. On the coarsest level, a 3D-model of the whole city was established, distinguishing between different historical periods of the city. The second level picks places of special interest (temples, the forum, the amphitheater, the townbaths etc.) and reconstructs these buildings or groups of buildings. On the finest level important interior parts or functional details like the Hypocaustae in the town-baths are modelled. All reconstructions are oriented as close as possible to results from excavations or other available documents. All levels of the 3D-model have been visualized using photorealistic images and sequences of video animations. The 3D model is integrated into a multimedia environment, augmenting the visualization elements with plans of the city and individual buildings and with text documents. It is intended, that parts of the outlined system will be available at the site of the ancient city, where today a large public archaeological park is located.
series eCAADe
more http://dpce.ing.unipa.it/Webshare/Wwwroot/ecaade95/Pag_2.htm
last changed 2022/06/07 07:55

_id sigradi2016_417
id sigradi2016_417
authors Digiandomenico, Dyego; Landim, Gabriele; Fischer, Henrique
year 2016
title Trançado: recursos computacionais aplicados no processo de projeto de mobiliário urbano permanente [Trançado: computational design thinking applied to a permanent urban furniture project]
source SIGraDi 2016 [Proceedings of the 20th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Argentina, Buenos Aires 9 - 11 November 2016, pp.20-25
summary This paper presents and discusses the research, design and construction of the urban furniture "Trançado", permanently located at Largo da Batata, a public space in S?o Paulo, Brazil. The project was accomplished using computational design processes as parametric modeling and digital fabrication of prototypes. Stakeholders from different areas were involved: professionals, organizations and citizens. The article contributes discussing and describing the technical features. Above all, it produces inputs for reflection and progress of the application of computational design in architecture.
keywords Urban furniture; computational design; parametric modeling; algorithmic architecture; collaborative processes
series SIGRADI
email
last changed 2021/03/28 19:58

_id a15e
authors Dijkstra, J. and Timmermans, H.J.P.
year 1998
title Conjoint Analysis and Virtual Reality - A Review
source Timmermans (ed.), 4 Ih Design and Decision Support Systems in Architecture and Urban Planning Conference.
summary This paper describes a review of an ongoing research project which aims to develop a conjoint analysis and virtual reality (CA&VR) system as part of a design information system in virtual reality. The research project aims to develop a design system that can be used for interactive design and evaluation of design alternatives. A virtual environment model and dynamic virtual objects representing the different design aspects of interest can present a design. The different design aspects are called attributes. Each attribute level is a different state of the concerned virtual object. In the case of a virtual walk through a building design, the system can be viewed as a visual simulation of the environment. The CA&VR system has the potential advantage that individuals' preferences can be measured in designed hypothetical choice situations. As part of the ongoing research project, principles underlying the CA&VR system will be illustrated by simple examples. The status of this research project, both in retrospect and in prospect will be described.
series other
last changed 2003/04/23 15:50

_id 0627
authors Dijkstra, J. and Timmermans, H.J.P.
year 1997
title Exploring the Possibilities of Conjoint Measurement as a Decision-Making Tool for Virtual Wayfinding Environments
doi https://doi.org/10.52842/conf.caadria.1997.061
source CAADRIA ‘97 [Proceedings of the Second Conference on Computer Aided Architectural Design Research in Asia / ISBN 957-575-057-8] Taiwan 17-19 April 1997, pp. 61-71
summary Virtual reality systems may have a lot to offer in architecture and urban planning when visual and active environments may have a dramatic impact on individual preferences and choice behaviour. Conjoint analysis involves the use of designed hypothetical choice situations to measure individuals’ preferences and predict their choice in new situations. Conjoint experiments involve the design and analysis of hypothetical decision tasks. Alternatives are described by their main features, called attributes. Multiple hypothetical alternatives, called product profiles, are generated and presented to respondents, who are requested to express their degree of preference for these profiles or choose between these profiles. Conjoint experiments have become a popular tool to model individual preferences and decision-making in a variety of research areas. Most studies of conjoint analysis have involved a verbal description of product profiles, although some studies have used a pictorial presentation of production profiles. Virtual reality systems offer the potential of moving the response format beyond these traditional response modes. This paper describes a particular aspect of an ongoing research project which aims to develop a virtual reality based system for conjoint analysis. The principles underlying the system will be illustrated by a simple example of wayfinding in a virtual environment.
series CAADRIA
last changed 2022/06/07 07:55

_id af28
authors Dijkstra, J. and Timmermans, H.J.P.
year 1997
title The Application of Conjoint Measurement as a Dynamic Decision Making Tool in a Virtual Reality Environment
source CAAD Futures 1997 [Conference Proceedings / ISBN 0-7923-4726-9] München (Germany), 4-6 August 1997, pp. 757-770
summary This paper describes an innovative aspect of an ongoing research project to develop a virtual reality based conjoint analysis system. Conjoint analysis involves the use of designed hypothetical choice situations to measure subjects' preferences and predict their choice in new situations. Conjoint experiments involve the design and analysis of hypothetical decision tasks. Hypothetical alternatives, called product profiles, are generated and presented to subjects. A virtual reality presentation format has been used to represent these profiles. A profile consists of a virtual environment model and dynamic virtual objects representing the attributes with their respective levels. Conventional conjoint choice models are traditionally based on preference or choice data, not on dynamic decision making aspects. The status of this new approach will be described.
series CAAD Futures
email
last changed 1999/04/06 09:19

_id ddss2004_d-127
id ddss2004_d-127
authors Dijkstra, J., H.J.P. Timmermans, and B. de Vries
year 2004
title Data Requirements for the Amanda Model System
source Van Leeuwen, J.P. and H.J.P. Timmermans (eds.) Developments in Design & Decision Support Systems in Architecture and Urban Planning, Eindhoven: Eindhoven University of Technology, ISBN 90-6814-1554, p. 127-139
summary The Amanda model system uses a multi-agent approach in an attempt to simulate pedestrian dynamic destination and route choice. Data collecting efforts are needed to calibrate the model. This paper discusses these data requirements.
keywords Multi-Agent Systems, Activity Modelling, Pedestrian Behaviour
series DDSS
last changed 2004/07/03 22:13

_id c535
authors Dijkstra, J., Van Leeuwen, J. and Timmermans, J.P.
year 2001
title A methodology for measuring preferences of design alternatives using internet
doi https://doi.org/10.52842/conf.caadria.2001.441
source CAADRIA 2001 [Proceedings of the Sixth Conference on Computer Aided Architectural Design Research in Asia / ISBN 1-86487-096-6] Sydney 19-21 April 2001, pp. 441-444
summary This paper describes the design of an experiment based on conjoint measurement that explores the possibility of using Internet to measure preferences of design alternatives.
series CAADRIA
email
last changed 2022/06/07 07:55

_id ddss9818
id ddss9818
authors Dijkstra, Jan and Timmermans, Harry J.P.
year 1998
title Conjoint Analysis and Virtual Reality – a Review
source Timmermans, Harry (Ed.), Fourth Design and Decision Support Systems in Architecture and Urban Planning Maastricht, the Netherlands), ISBN 90-6814-081-7, July 26-29, 1998
summary This paper describes a review of an ongoing research project which aims to develop a conjoint analysis and virtual reality (CA&VR) system as part of a design information system in virtual reality. The research project aims to develop a design system that can be used for interactive design and evaluation of design alternatives. A virtual environment model and dynamic virtual objects representing the different design aspects of interest can present a design. The different design aspects are called attributes. Each attribute level is a different state of the concerned virtual object. In the case of a virtual walk through a building design, the system can be viewed as a visual simulation of the environment. The CA&VR system has the potential advantage that individuals’ preferences can be measured indesigned hypothetical choice situations. As part of the ongoing research project, principles underlying the CA&VR system will be illustrated by simple examples. The status of this research project, both in retrospect and in prospect will be described.
series DDSS
last changed 2003/08/07 16:36

_id acadia14projects_267
id acadia14projects_267
authors Diles, Justin
year 2014
title Plastic Stereotomy: Toward an Architecture of Laminar Poché
doi https://doi.org/10.52842/conf.acadia.2014.267.2
source ACADIA 14: Design Agency [Projects of the 34th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 9789126724478]Los Angeles 23-25 October, 2014), pp.267-268
summary plasticity at the beginning of the design process by exploring the multiple, latent volumetric tessellations hidden in simple structural configurations, opening rich possibilities for architectural design and construction.
keywords plasticity, tessellations, FEM software, stereotomic masonry
series ACADIA
type Tex-Fab
email
last changed 2022/06/07 07:55

_id acadia14_257
id acadia14_257
authors Diles, Justin
year 2014
title Intricate Stereotomic Assemblies: Hollow Masonry From Buckled Surfaces
doi https://doi.org/10.52842/conf.acadia.2014.257
source ACADIA 14: Design Agency [Proceedings of the 34th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 9781926724478]Los Angeles 23-25 October, 2014), pp. 257-266
summary This research outlines how buckling simulation in digital surfaces can aid in the design and construction of stereotomic architectural assemblies. FEM analysis tools, typically employed by engineers to evaluate structural performance, are used in this investigation to generate new volumetric design techniques that update and extend stereotomy.
keywords stereotomy, buckling, FEM analysis, composites, digital fabrication, algorithmic design technique, Generative Design
series ACADIA
type Normal Paper
email
last changed 2022/06/07 07:55

_id acadia14projects_103
id acadia14projects_103
authors Diles, Justin
year 2014
title Eigenforms
doi https://doi.org/10.52842/conf.acadia.2014.103
source ACADIA 14: Design Agency [Projects of the 34th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 9789126724478]Los Angeles 23-25 October, 2014), pp. 103-106
summary This research outlines how buckling simulation in digital surfaces can aid in the design and construction of stereotomic architectural assemblies. FEM analysis tools, typically employed by engineers to evaluate structural performance, are used in this investigation to generate new volumetric design techniques that update and extend stereotomy.
keywords stereotomy, buckling, FEM analysis, composites, digital fabrication, algorithmic design technique, Generative Design
series ACADIA
type Research Projects
email
last changed 2022/06/07 07:55

_id sigradi2017_028
id sigradi2017_028
authors Dileta Pacini, Giordana; Andrés Martin Passaro, Gonçalo Castro Henriques
year 2017
title Fab!t, Pavilhão Itinerante de Ensino: Proposta para inserção da cultura maker no ensino tradicional [Fab!t, Itinerant Teaching Pavilion: a proposal to include the maker culture in traditional education]
source SIGraDi 2017 [Proceedings of the 21th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-227-439-5] Chile, Concepción 22 - 24 November 2017, pp.198-206
summary This project intends to introduce the maker culture into traditional education. The goal is to make technology teaching available in elementary education in a fast, cheap and egalitarian way, seeking to democratize its access and use it to integrate maker culture's principles into traditional school. For that several existing makerspaces and fab labs programs’ were studied to identify the core activities and equipments to support this proposal. Its contribution is an adaptable modular system with a demountable construction platform to foster customized spaces. The system is manufactured to enable the expansion and retraction of the structure allowing its future reuse.
keywords Maker culture; Digital fabrication; Parametric design; Temporary architecture; Maker education
series SIGRADI
email
last changed 2021/03/28 19:58

_id cf2013_347
id cf2013_347
authors Dillenburger, Benjamin and Michael Hansmeyer
year 2013
title The Resolution of Architecture in the Digital Age
source Global Design and Local Materialization[Proceedings of the 15th International Conference on Computer Aided Architectural Design Futures / ISBN 978-3-642-38973-3] Shanghai, China, July 3-5, 2013, pp. 347-357.
summary The resolution of architecture is a measure of the spatial density of information inherent in a building. This paper demonstrates how the confluence of advances in computational design and additive manufacturing has recently led to a paradigm shift in potential architectural resolution. Buildings can now be designed and fabricated with elements at the threshold of human perception. This resolution can be used to replicate existing architectural styles ever more efficiently and accurately. Yet as with the introduction of other new technologies, architects must now explore the latent potentials and determine what kind of new architectures become conceivable. Specifically, what architectures can adequately express this enormous resolution and the unlimited geometric complexity within reach? With the project Digital Grotesque, we present the first human-scale, enclosed structure that truly exploits these opportunities. Algorithms are used to articulate and orchestrate the geometry from the macro scale down to 1mm small details. The structure is enriched with local information at a previously unseen resolution. A unique language of form is developed that transcends rationality and celebrates spatial expression: a digital exuberance.
keywords high resolution, additive manufacturing, 3d printing, digital fabrication, computational design, subdivision, mesh
series CAAD Futures
email
last changed 2014/03/24 07:08

_id cf2009_458
id cf2009_458
authors Dillenburger, Benjamin; Braach, Markus and Hovestadt, Ludger
year 2009
title Building design as individual compromise between qualities and costs: A general approach for automated building generation under permanent cost and quality control
source T. Tidafi and T. Dorta (eds) Joining Languages, Cultures and Visions: CAADFutures 2009, PUM, 2009, pp. 458-471
summary We introduce an evolutionary design approach for the automatic arrangement of a predefined space program on a given site. The design goal is to distribute floor spaces while ensuring the essential building performance and usage. The presented evolutionary strategy is applied to acquire optimal design solutions considering both environmental conditions and inner organization under diversified fitness functions. The evaluation process consists of the direct analysis of the spatial network and the physical factors in an adequate accuracy. The method provides a fast generation of qualified volumetric studies. The resulting buildings become a manifested compromise between qualities and cost.
keywords Evolutionary strategy, multi-fitness criteria, dual graph representation, network analysis, building envelope
series CAAD Futures
email
last changed 2009/06/08 20:53

_id ecaade2007_137
id ecaade2007_137
authors Dillenburger, Benjamin; Thesseling, Frank; Kotnik, Toni; Annen, Monika; Fuhr, Claudia; Girot-Ifrah, Yael; Tann, Martin; Shin, Dong Youn; Markovic, Sladjana; Versteeg, Meindert; Wendt, Tobias; Zäh, Matthias
year 2007
title Architectural Use of Computer Controlled Deformation Techniques on the Example of CNC-Bent Tube Structures
doi https://doi.org/10.52842/conf.ecaade.2007.021
source Predicting the Future [25th eCAADe Conference Proceedings / ISBN 978-0-9541183-6-5] Frankfurt am Main (Germany) 26-29 September 2007, pp. 21-26
summary Steel tubes as construction material have an enormous capacity. CNC bending machines have the ability to deform material into all three dimensions in contrast to other popular CNC techniques for architectural design that use subtractive methods like laser-cutting and milling. The research examines the potential of a digital deforming process of CNC-Bending. During three months the authors developed several design concepts, programmed the necessary software for generating the structure and produced three architectural prototypes shown at an exhibition. Altogether they were constructed out of more than 500 pieces of steel tubes and over 5000 bends.
keywords CNC bending, NURBS-curve approximation, tubular structure, swarm behavior, parameterization
series eCAADe
email
last changed 2022/06/07 07:55

_id 56be
authors Dillon, Andrew and Marian, Sweeney
year 1988
title The Application of Cognitive Psychology to CAD Input/Output
source Proceedings of the HCI'88 Conference on People and Computers IV 1988 p.477-488
summary The design of usable human-computer interfaces is one of the primary goals of the HCI specialist. To date however interest has focussed mainly on office or text based systems such as word processors or databases. Computer aided design (CAD) represents a major challenge to the human factors community to provide suitable input and expertise in an area where the users goals and requirements are cognitively distinct from more typical HCI. The present paper is based on psychological investigations of the engineering domain, involving an experimental comparison of designers using CAD and the more traditional drawing board. By employing protocol analytic techniques it is possible to shed light on the complex problem-solving nature of design and to demonstrate the crucial role of human factors in the development of interfaces which facilitate the designers in their task. A model of the cognition of design is proposed which indicates that available knowledge and guidelines alone are not sufficient to aid CAD developers and the distinct nature of the engineering designer's task merits specific attention.
keywords Cognitive Psychology; Interface Design; Protocol Analysis
series other
last changed 2002/07/07 16:01

_id acadia11_272
id acadia11_272
authors Dimcic, Milos; Knippers, Jan
year 2011
title Free-form Grid Shell Design Based on Genetic Algorithms
doi https://doi.org/10.52842/conf.acadia.2011.272
source ACADIA 11: Integration through Computation [Proceedings of the 31st Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA)] [ISBN 978-1-6136-4595-6] Banff (Alberta) 13-16 October, 2011, pp. 272-277
summary In the 21st century, as free-form design grows in popularity, grid shells are becoming a universal structural solution, enabling the conflation of structure and skin (façade) into one single element (Kolarevic 2003). This paper presents some of the results of a comprehensive research project focused on the automated design and optimization of grid structures over some predefined free form shape, with the goal of generating a stable and statically efficient structure. It shows that by combining design and FEM software in an iterative, Genetic Algorithms-based optimization process, stress and deformation in grid shell structures can be significantly reduced, material can be saved and stability enhanced.
series ACADIA
type normal paper
email
last changed 2022/06/07 07:55

_id 7987
id 7987
authors Dimitrios Makris, Ioannis Havoutis, Georges Miaoulis, Dimitri Plemenos
year 2006
title MultiCAD – MOGA A System for Conceptual Style Design of Buildings
source Conference Proceedings of the 9th 3IA (2006) International Conference on Computer Graphics and Artificial Intelligence, p73-84
summary The synthesis of the three-dimensional morphology of a building is one of the most important tasks in architecture. Space planning and morphology are of the most interesting and complex of architectural design problems. Architectural design is guided by the constraints on the spatial composition and the morphology of the final building. During the conceptual phase problems are characterised by fuzziness and complexity. Building requirements are ill-defined and contradictory. The designer should explore the solution space for alternative building solutions while refining requirements and style preferences. In this paper we present the development and implementation of an Evolutionary Declarative Design system prototype for the aid of conceptual style design of buildings. The system is a specific MultiCAD prototype system including architectural knowledge, architectural style and a multi-objective genetic algorithm. Two design cases are presented for two different architectural styles. The applicability and efficiency of the system prototype are discussed.
keywords declarative modelling, evolutionary design, multi-objective genetic algorithms, architectural conceptual design, constraints
series other
type normal paper
email
more http://3ia.teiath.gr/3ia_previous_conferences_cds/2006/Papers/Full/Makris_8.pdf
last changed 2007/11/29 15:55

For more results click below:

this is page 0show page 1show page 2show page 3show page 4show page 5... show page 764HOMELOGIN (you are user _anon_924019 from group guest) CUMINCAD Papers Powered by SciX Open Publishing Services 1.002